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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 24 Nov 2011, 17:53

Accountancy wrote:Hannabi Blast should be an instant, but it's a sorcery in forge.
Endrek Sahr triggers off the opponent's creatures too.
Sift through sands only drew me one card and then made me discard one.
All Fixed (the last two by Chris). Thanks Accountancy.

gos wrote:The computer's Mogg Conscripts attack me regardless of whether any creature spells are cast.
Fixed! Thanks gos.

Almost_Clever wrote:You are not given the option of directing the player damage from a Thrashing Wumpus to a planeswalker a player controls.
Damage redirection to planeswalker is not a feature in general yet.

Almost_Clever wrote:Using Maze of Ith on attacking morphed creature reveals what the morph really is. Using Icy Manipulator reveals the morph as well.
We changed the way morph is handled. The secret keeping is still work in progress.

Almost_Clever wrote:It looks like Perish the Thought puts the selected card on top of the owner's library instead of shuffling it into the library (or the examples I've seen just happen to all end up on top :? ).
The computer cast Identity Crisis, but neither of us lost our hand or our graveyard.
The computer cast Pulling Teeth, but we did not clash and I did not discard any cards.
The game crashes every time I cast Animate Dead (I can post crash report if needed). You can cancel and continue the game.
All 4 fixed! Thanks Almost_Clever.

Almost_Clever wrote:I'm unable to use Recurring Nightmare despite controlling a creature (a Goblin Ruinblaster stolen via a Sarkhan Vol) and a creature in the graveyard.

Cycling Resounding Silence did not allow me to exile two attacking creatures.
I can't reproduce this (it works for me).

Almost_Clever wrote:In the first game of a Time Spiral draft, I got this error in every second main phase for the entire game, I got this (Ghitu Firebreathing was not in the computer's hand):
This is the delayed trigger bug, which has been fixed already.
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Re: Current Known Bugs list

Postby gos » 24 Nov 2011, 19:01

I cast a Phylactery Lich and chose to place my phylactery counter on a Vault of Whispers I controlled. The counter was placed normally, and remained there, but the Lich died immediately.

I cast another Phylactery Lich later during the same game. The phylactery counter from the original Lich was still on the Vault of Whispers, and I added a second counter from the new Lich to the same Vault. The second Lich remained in play.
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Re: Current Known Bugs list

Postby Sloth » 24 Nov 2011, 20:07

gos wrote:I cast a Phylactery Lich and chose to place my phylactery counter on a Vault of Whispers I controlled. The counter was placed normally, and remained there, but the Lich died immediately.

I cast another Phylactery Lich later during the same game. The phylactery counter from the original Lich was still on the Vault of Whispers, and I added a second counter from the new Lich to the same Vault. The second Lich remained in play.
This is a known timing issue. It works for the AI, but the human input (selecting an artifact) is delayed and the state based trigger kicks in before the counter is there.
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Re: Current Known Bugs list

Postby moomarc » 24 Nov 2011, 20:13

Almost_Clever wrote:I'm unable to use Recurring Nightmare despite controlling a creature (a Goblin Ruinblaster stolen via a Sarkhan Vol) and a creature in the graveyard.
Are you sure you tried to activate it when you could play a sorcery?
Last edited by moomarc on 25 Nov 2011, 10:29, edited 1 time in total.
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Re: Current Known Bugs list

Postby gos » 24 Nov 2011, 22:54

I had Erayo's Essence in play (the flip side of Erayo, Soratami Ascendant. When my opponent played an Enlisted Wurm, the Essence's ability triggered and went on the stack (between the Wurm and spell it cascaded into), but neither spell was countered.
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Re: Current Known Bugs list

Postby Almost_Clever » 25 Nov 2011, 01:18

moomarc wrote:
Almost_Clever wrote:I'm unable to use Recurring Nightmare despite controlling a creature (a Goblin Ruinblaster stolen via a Sarkhan Vol) and a creature in the graveyard.
Are you sure you tried to cast it when you could play a sorcery?
Actually, no. I know I tried it at the end of combat, but the second time I tried it must have been at the end of turn and not my second main phase. (I cannot reproduce this now, either.)
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Re: Current Known Bugs list

Postby Starcrash » 25 Nov 2011, 02:34

Rootgrapple's Destroy line doesn't reference the draw subability at all... thus, no matter whether you have a Treefolk or not, you never get a card draw from it.
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Re: Current Known Bugs list

Postby Almost_Clever » 25 Nov 2011, 16:51

I stole the computer's Yavimaya Elder (via Vedalken Shackles) and then blocked with it; when it died, the computer got the triggered ability instead of me.
Wipe Away is supposed to be a split second spell.
At the end of the turn after I had activated Memory Jar, I got back the card(s) that were in my hand when I activated the Memory Jar as well as the Forbid I had imprinted on a Chrome Mox. First, this shouldn't have happened and, second, even if it had happened, the Chrome Mox shouldn't still say it was imprinting the Forbid.
I used Vedalken Shackles to steal the computer's Puppeteer Clique. The computer cast Flame Burst the next turn, destroying the Puppeteer Clique, which then returned from the graveyard via persist. My Vedalken Shackles still said it was controlling the Puppeteer Clique (wrong), so I untapped it and the Puppeteer Clique went to the graveyard (wrong) and returned again via persist (wrong).
My Bonehoard Germ was 6/6 blocked by two 3/2 Kitchen Finks in same battle as my 4/4 White Knight was blocked by a Flametongue Kavu. After first strike damage destroyed the Flametongue Kavu, the Germ should have become 7/7 to deal 7 damage and survive the combat but it stayed 6/6 and was destroyed.
Cancelling a spell that was partially paid for by a Sol Ring leaves 1 in your mana pool. Repeat as often as you can stand for a ton of mana. (I thought this problem was fixed a long time ago.)
Playing Elesh Norn, Grand Cenobite when the computer controls a Kitchen Finks without a -1/-1 counter on it becomes an infinite loop.
I stole the computer's Phyrexian Metamorph (copying my Stillmoon Cavalier) via a Sower of Temptation but I could never attack with it (for turn after turn). Furthermore, the computer did not get the Phyrexian Metamorph back when the Sower of Temptation was destroyed.
Computer cast Phyrexian Metamorph, targeting my Germ token and the game crashed (for three phases and then locked up, with it keeping a 0/0 black Germ on the battlefield):
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

CardFactory : getCard() invalid card name - Germ


Version:
Forge version 1.1.7-r11770

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Germ
   at forge.card.cardfactory.AbstractCardFactory.getCard2(AbstractCardFactory.java:474)
   at forge.card.cardfactory.AbstractCardFactory.getCard(AbstractCardFactory.java:382)
   at forge.card.cardfactory.AbstractCardFactory.copyCard(AbstractCardFactory.java:174)
   at forge.GameAction.changeZone(GameAction.java:125)
   at forge.GameAction.moveTo(GameAction.java:222)
   at forge.GameAction.moveToGraveyard(GameAction.java:372)
   at forge.GameAction.sacrificeDestroy(GameAction.java:1164)
   at forge.GameAction.destroy(GameAction.java:1250)
   at forge.GameAction.checkStateEffects(GameAction.java:927)
   at forge.GameAction.checkStateEffects(GameAction.java:758)
   at forge.MagicStack.finishResolving(MagicStack.java:985)
   at forge.MagicStack.resolveStack(MagicStack.java:868)
   at forge.Phase.passPriority(Phase.java:809)
   at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
   at forge.GuiInput.selectButtonOK(GuiInput.java:68)
   at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
   at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
   at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby gos » 25 Nov 2011, 16:59

It doesn't cost anything (aside from tapping and sacrificing) to activate Engineered Explosives.
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Re: Current Known Bugs list

Postby Accountancy » 25 Nov 2011, 17:57

Gnaw to the Bone seems to only gain 1 life per creature.
Also is it possible to get it so that the player can view their own morphs?
Pretty sure Sinister Strength doesn't pump toughness.
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Re: Current Known Bugs list

Postby Sloth » 25 Nov 2011, 19:34

Starcrash wrote:Rootgrapple's Destroy line doesn't reference the draw subability at all... thus, no matter whether you have a Treefolk or not, you never get a card draw from it.
Fixed! Thanks Starcrash.

Almost_Clever wrote:Wipe Away is supposed to be a split second spell.
Fixed (Split second was there it just wasn't displayed). Thanks Almost_Clever.

Almost_Clever wrote:Playing Elesh Norn, Grand Cenobite when the computer controls a Kitchen Finks without a -1/-1 counter on it becomes an infinite loop.
There is some code that checks state effects before Persist is executed (To support Melira, Sylvok Outcast I think). I will try to come up with a better fix for that.

gos wrote:It doesn't cost anything (aside from tapping and sacrificing) to activate Engineered Explosives.
Fixed! Thanks gos.

Accountancy wrote:Gnaw to the Bone seems to only gain 1 life per creature.
Pretty sure Sinister Strength doesn't pump toughness.
Both fixed! Thanks Accountancy.
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Re: Current Known Bugs list

Postby technics » 25 Nov 2011, 19:54

Hello,

while i was playing a game of magic in the new version of forge, the program suddenly popped up a crash window stating some problems with buffers and then when i closed that window the game said i needed to discard cards cause i was over 7 cards in my hand.

(Cleanup Phase: You can only have a maximum of 7 cards, you currently have 5 cards in your hand - select a card to discard)

The OK button did not function anymore either. When i then concede and start a new game i get the same error right at the start of the game and then again suddenly somewhere in the middle.

but the most annoying thing was, when i tried to send a bug report the report tool kept telling me to enter something in the description field while i had done that :/ so could not file a report for the problem through the auto report tool :(

Code: Select all
Buffers have not been created


Version:
Forge version 1.1.8-r12238

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IllegalStateException: Buffers have not been created
   at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$700(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.Dialog$1.run(Unknown Source)
   at java.awt.Dialog$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.awt.Dialog.show(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at forge.GameAction.seeWhoPlaysFirstCoinToss(GameAction.java:1619)
   at forge.GameAction.newGame(GameAction.java:1441)
   at forge.view.swing.WinLoseModeHandler.startNextRound(WinLoseModeHandler.java:73)
   at forge.view.swing.WinLoseFrame.btnRestartActionPerformed(WinLoseFrame.java:243)
   at forge.view.swing.WinLoseFrame$3.actionPerformed(WinLoseFrame.java:160)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Diena » 25 Nov 2011, 20:31

Urborg Skeleton is a 0/1 for B but in 1.1.7 it is for 1 B.
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Re: Current Known Bugs list

Postby Sloth » 25 Nov 2011, 20:55

Almost_Clever wrote:Playing Elesh Norn, Grand Cenobite when the computer controls a Kitchen Finks without a -1/-1 counter on it becomes an infinite loop.
This is now fixed! Thanks Almost_Clever.
[Note: If one player has Kitchen Finks and Melira, Sylvok Outcast (with something that raises her toughness to more than 2) and the other plays Elesh Norn, Grand Cenobite it will create an infinite loop (which is correct ruleswise, but still forces you to concede)]

technics wrote:Hello,

while i was playing a game of magic in the new version of forge, the program suddenly popped up a crash window stating some problems with buffers and then when i closed that window the game said i needed to discard cards cause i was over 7 cards in my hand.

(Cleanup Phase: You can only have a maximum of 7 cards, you currently have 5 cards in your hand - select a card to discard)

The OK button did not function anymore either. When i then concede and start a new game i get the same error right at the start of the game and then again suddenly somewhere in the middle.

but the most annoying thing was, when i tried to send a bug report the report tool kept telling me to enter something in the description field while i had done that :/ so could not file a report for the problem through the auto report tool :(

Code: Select all
Buffers have not been created


Version:
Forge version 1.1.8-r12238

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IllegalStateException: Buffers have not been created
   at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
   at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$700(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.Dialog$1.run(Unknown Source)
   at java.awt.Dialog$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.awt.Dialog.show(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at forge.GameAction.seeWhoPlaysFirstCoinToss(GameAction.java:1619)
   at forge.GameAction.newGame(GameAction.java:1441)
   at forge.view.swing.WinLoseModeHandler.startNextRound(WinLoseModeHandler.java:73)
   at forge.view.swing.WinLoseFrame.btnRestartActionPerformed(WinLoseFrame.java:243)
   at forge.view.swing.WinLoseFrame$3.actionPerformed(WinLoseFrame.java:160)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
This bug has been reported a lot but none of the devs was ever able to recreate it (I think). My guess is that this is actually a java bug or a bug in one of the libraries we use in combination with some specific OS, hardware or other software.

Diena wrote:Urborg Skeleton is a 0/1 for B but in 1.1.7 it is for 1 B.
Fixed! Thanks Diena.
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Re: Current Known Bugs list

Postby friarsol » 25 Nov 2011, 22:42

Regarding the buffers crash: the research I did for it stated it was something about multiple monitors. But I use multiple monitors at home and never get the crash. There must be something else going on that's causing the issue.
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