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Dark Ascension spoiler season

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Dark Ascension spoiler season

Postby moomarc » 22 Nov 2011, 09:52

Dark Ascension scripts:

White:
Gather the Townsfolk | Open
Code: Select all
Name:Gather the Townsfolk
ManaCost:1 W
Types:Sorcery
Text:no text
A:SP$ Token | Cost$ 1 W | TokenImage$ W 1 1 Human | TokenAmount$ X | TokenName$ Human | TokenTypes$ Creature,Human | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put two 1/1 white Human creature tokens onto the battlefield. Fateful Hour - If you have 5 or less life, put 5 of those tokens onto the battlefield instead.
SVar:X:Count$FatefulHour.5.2
SVar:Picture:http://www.wizards.com/global/images/magic/general/gather_the_townsfolk.jpg
End
Increasing Devotion | Open
Code: Select all
Name:Increasing Devotion
ManaCost:3 W W
Types:Sorcery
Text:no text
K:Flashback 7 W W
A:SP$Token | Cost$ 3 W W | TokenAmount$ X | TokenName$ Human | TokenTypes$ Creature,Human | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | SpellDescription$ Put five 1/1 white Human creature tokens onto the battlefield. If CARDNAME was cast from a graveyard, put ten of those tokens onto the battlefield instead.
SVar:X:Count$wasCastFromGraveyard.10.5
SVar:Rarity:Rare
End
Lingering Souls | Open
Code: Select all
Name:Lingering Souls
ManaCost:2 W
Types:Sorcery
Text:no text
K:Flashback 1 B
A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lingering_souls.jpg
End
Loyal Cathar // Unhallowed Cathar | Open
Code: Select all
Name:Loyal Cathar
ManaCost:W W
Types:Creature Human Soldier
Text:no text
PT:2/2
K:Vigilance
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step.
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform
SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/loyal_cathar.jpg
AlternateMode:DoubleFaced

ALTERNATE

Name:Unhallowed Cathar
ManaCost:no cost
Colors:black
Types:Creature Zombie Soldier
Text:no text
PT:2/1
K:CARDNAME can't block.
SVar:Picture1:http://www.wizards.com/global/images/magic/general/unhallowed_cathar.jpg

End
Seance | Open
Code: Select all
Name:Seance
ManaCost:2 W W
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the batttlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy
SVar:DBCopy:DB$CopyPermanent | Cost$ 0 | Defined$ Remembered | SubAbility$ DBAnimate | SpellDescription$ Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
SVar:DBAnimate:DB$ Animate | Cost$ 0 | Defined$ Clones | Types$ Spirit | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Cost$ 0 | Defined$ Clones | KW$ HIDDEN At the beginning of the end step, exile CARDNAME. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/seance.jpg
End
Skillful Lunge | Open
Code: Select all
Name:Skillful Lunge
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains First Strike until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/skillful_lunge.jpg
End
Sudden Disappearance | Open
Code: Select all
Name:Sudden Disappearance
ManaCost:5 W
Types:Sorcery
Text:no text
A:SP$ ChangeZoneAll | Cost$ 5 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Permanent | RememberChanged$ True | SubAbility$ DelTrig | IsCurse$ True | SpellDescription$ Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step.
SVar:DelTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return exiled permanents to the battlefield.
SVar:TrigReturn:DB$ChangeZoneAll | Origin$ Exile | Destination$ Battlefield | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | CleanRemembered$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sudden_disappearance.jpg
End
Thalia, Guardian of Thraben | Open
Code: Select all
Name:Thalia, Guardian of Thraben
ManaCost:1 W
Types:Legendary Creature Human Soldier
Text:no text
PT:2/1
K:First Strike
K:CostChange:All:More:1:Spell:All:Creature:NonType:Desc|Noncreature spells cost 1 more to cast.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/thalia_guardian_of_thraben.jpg
End
Thraben Doomsayer | Open
Code: Select all
Name:Thraben Doomsayer
ManaCost:1 W W
Types:Creature Human Cleric
Text:no text
PT:2/2
A:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenName$ Human | TokenColors$ White | TokenTypes$ Creature,Human | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 white Human creature token onto the battlefield.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | FatefulHour$ True | Description$ Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/thraben_doomsayer.jpg
Oracle:{T}: Put a 1/1 white Human creature token onto the battlefield.\nFateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
End
Blue:
Beguiler of Wills | Open
Code: Select all
Name:Beguiler of Wills
ManaCost:3 U U
Types:Creature Human Wizard
Text:no text
PT:1/1
A:AB$ GainControl | Cost$ T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of creatures you control | SpellDescription$ Gain control of target creature with power less than or equal to the number of creatures you control.
SVar:X:Count$Valid Creature.YouCtrl
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/beguiler_of_wills.jpg
End
Bone to Ash | Open
Code: Select all
Name:Bone to Ash
ManaCost:2 U U
Types:Instant
Text:no text
A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Counter target creature spell. Draw a card
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/bone_to_ash.jpg
End
Chant of the Skifsang | Open
Code: Select all
Name:Chant of the Skifsang
ManaCost:2 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -13 | Description$ Enchanted creature gets -13/-0.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/chant_of_the_skifsang.jpg
End
Griptide | Open
Code: Select all
Name:Griptide
ManaCost:3 U
Types:Instant
Text:no text
A:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/griptide.jpg
End
Havengul Runebinder | Open
Code: Select all
Name:Havengul Runebinder
ManaCost:2 U U
Types:Creature Human Wizard
Text:no text
PT:2/2
A:AB$ Token | Cost$ 2 U T ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ DBCounters | SpellDescription$ Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
SVar:DBCounters:DB$ PutCounterAll | Cost$ 0 | ValidCards$ Creature.Zombie+YouCtrl | CounterType$ P1P1 | CounterNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_runebinder.jpg
End
Headless Skaab | Open
Code: Select all
Name:Headless Skaab
ManaCost:2 U
Types:Creature Zombie
Text:As an additional cost to cast CARDNAME, exile a creature card from your graveyard.
PT:3/6
K:CARDNAME enters the battlefield tapped.
SVar:FullCost:2 U ExileFromGrave<1/Creature>
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/headless_skaab.jpg
End
Increasing Confusion | Open
Code: Select all
Name:Increasing Confusion
ManaCost:X U
Types:Sorcery
Text:no text
K:Flashback X U
A:SP$ Mill | Cost$ X U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top X cards of his or her library into his or her graveyard. If CARDNAME was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead.
SVar:X:Count$xPaid/Times.Y
SVar:Y:wasCastFromGraveyard.2.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_confusion.jpg
End
Secrets of the Dead | Open
Code: Select all
Name:Secrets of the Dead
ManaCost:2 U
Types:Enchantment
Text:no text
T:Mode$ SpellCast | ValidCard$ Card.YouOwn+wasCastFromGraveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0| Defined$ You | NumCards$ 1
SVar:RemRandomDeck:True
End
Soul Seizer // Ghastly Haunting | Open
Code: Select all
Name:Soul Seizer
ManaCost:3 U U
Types:Creature Spirit
Text:no text
PT:1/3
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature.controllerWasDealtDamageByThisTurn | AILogic$ GainControl
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_seizer.jpg
AlternateMode:DoubleFaced

ALTERNATE

Name:Ghastly Haunting
ManaCost:no cost
Colors:blue
Types:Enchantment Aura
Text:You control enchanted creature.
K:Enchant creature
A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl
SVar:RemAIDeck:True
SVar:Picture1:http://www.wizards.com/global/images/magic/general/ghastly_haunting.jpg

End
Thought Scour | Open
Code: Select all
Name:Thought Scour
ManaCost:U
Types:Instant
Text:no text
A:SP$ Mill | Cost$ U | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top two cards of his or her library into his or her graveyard. Draw a card. | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/thought_scour.jpg
End
Black:
Curse of Thirst | Open
Code: Select all
Name:Curse of Thirst
ManaCost:4 B
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 4 B | ValidTgts$ Player | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedPlayer | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals damage to that player equal to the number of Curses attached to him or her.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Defined$ EnchantedPlayer | NumDmg$ X
SVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_thirst.jpg
End
Falkenrath Torturer | Open
Code: Select all
Name:Falkenrath Torturer
ManaCost:2 B
Types:Creature Vampire
Text:no text
PT:2/1
A:AB$ Pump | Cost$ Sac<1/Creature> | KW$ Flying | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
SVar:DBPutCounter:DB$PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | CounterNum$ 1 | CounterType$ P1P1
SVar:X:Sacrificed$Valid Human
SVar:Picture:http://www.wizards.com/global/images/magic/general/falkenrath_torturer.jpg
End
Farborg Boneflinger | Open
Code: Select all
Name:Farborg Boneflinger
ManaCost:4 B
Types:Creature Zombie
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -2/-2 until end of turn.
SVar:TrigPumpCurse:DB$Pump| ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/farborg_boneflinger.jpg
End
Geralf's Messenger | Open
Code: Select all
Name:Geralf's Messenger
ManaCost:B B B
Types:Creature Zombie
Text:no text
PT:3/2
K:Undying
K:CARDNAME enters the battlefield tapped.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 2 life.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | ValidTgts$ Opponent | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/geralfs_messenger.jpg
End
Gravecrawler | Open
Code: Select all
Name:Gravecrawler
ManaCost:B
Types:Creature Zombie
Text:no text
PT:2/1
K:CARDNAME can't block.
S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | AddHiddenKeyword$ HIDDEN May be played | CheckSVar$ X | SVarCompare$ GE1 | Description$ You may cast CARDNAME from you graveyard as long as you control a Zombie.
SVar:X:Count$Valid Zombie.YouCtrl
SVar:DiscardMe:3
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/gravecrawler.jpg
End
Gruesome Discovery | Open
Code: Select all
Name:Gruesome Discovery
ManaCost:2 B B
Types:Sorcery
Text:no text
A:SP$ Discard | Cost$ 2 B B | ValidTgts$ Player | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ EQ0 | SubAbility$ MorbidDiscard | SpellDescription$ Target player discards two cards.
SVar:MorbidDiscard:DB$ Discard | Defined$ Targeted | Mode$ RevealYouChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1 | SpellDescription$ Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
SVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/gruesome_discovery.jpg
End
Increasing Ambition | Open
Code: Select all
Name:Increasing Ambition
ManaCost:4 B
Types:Sorcery
Text:no text
K:Flashback 7 B
A:SP$ ChangeZone | Cost$ 4 B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ X | Mandatory$ True | SpellDescription$ Search your library for a card and put that card into your hand. If CARDNAME was cast from a graveyard, instead search your library for two cards and put them into your hand. Then shuffle your library.
SVar:X:Count$wasCastFromGraveyard.2.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_ambition.jpg
End
Mikaeus, the Unhallowed | Open
Code: Select all
Name:Mikaeus, the Unhallowed
ManaCost:3 B B B
Types:Legendary Creature Zombie Cleric
Text:no text
PT:5/5
K:Intimidate
T:Mode$ DamageDone | ValidSource$ Human | ValidTarget$ You  | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Human deals damage to you, destroy it.
S:Mode$ Continuous | Affected$ Creature.nonHuman+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Undying | Description$ Other non-Human creatures you control get +1/+1 and have undying.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredSource
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/mikaeus_the_unhallowed.jpg
End
Ravenous Demon // Archdemon of Greed | Open
Code: Select all
Name:Ravenous Demon
ManaCost:3 B B
Types:Creature Demon
Text:no text
PT:4/4
A:AB$SetState | Cost$ Sac<1/Human> | Defined$ Self | SorcerySpeed$ True | Mode$ Transform | SpellDescription$ Transform CARDNAME. Activate this only any time you could cast a sorcery.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ravenous_demon.jpg
AlternateMode:DoubleFaced

ALTERNATE

Name:Archdemon of Greed
ManaCost:no cost
Colors:black
Types:Creature Demon
Text:no text
PT:9/9
K:Flying
K:Trample
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a Human. If you can't, tap CARDNAME and it deals 9 damage to you.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature.Human | SubAbility$ DBTap | RememberSacrificed$ True
SVar:DBTap:DB$ Tap | Cost$ 0 | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 9 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
SVar:Picture1:http://www.wizards.com/global/images/magic/general/archdemon_of_greed.jpg

End
Skirsdag Flayer | Open
Code: Select all
Name:Skirsdag Flayer
ManaCost:1 B
Types:Creature Human Cleric
Text:no text
PT:1/1
A:AB$ Destroy | Cost$ 3 B T Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/skirsdag_flayer.jpg
End
Tragic Slip | Open
Code: Select all
Name:Tragic Slip
ManaCost:B
Types:Instant
Text:no text
A:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. Morbid - that creature gets -13/-13 instead if a creature died this turn.
SVar:X:Count$Morbid.13.1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/tragic_slip.jpg
End
Zombie Apocalypse | Open
Code: Select all
Name:Zombie Apocalypse
ManaCost:3 B B B
Types:Sorcery
Text:no text
A:SP$ ChangeZoneAll | Cost$ 3 B B B | SubAbility$ SVar=DBDestroy | ChangeType$ Creature.Zombie+YouCtrl | Tapped$ True | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
SVar:DBDestroy:DB$DestroyAll | ValidCards$ Human
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/zombie_apocalypse.jpg
Oracle:Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
End
Red:
Curse of Bloodletting | Open
Code: Select all
Name:Curse of Bloodletting
ManaCost:3 R R
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 3 R R | ValidTgts$ Player | AILogic$ Curse
R:Event$ DamageDone | ValidTarget$ Player.EnchantedBy | ReplaceWith$ DmgTimes2 | Description$ If a source would deal damage to enchanted player, it deals double that damage instead.
SVar:DmgTimes2:AB$DealDamage | Cost$ 0 | Defined$ EnchantedPlayer | DamageSource$ ReplacedSource | NumDmg$ X
SVar:X:ReplaceCount$DamageAmount/Times.2
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_bloodletting.jpg
End
Faithless Looting | Open
Code: Select all
Name:Faithless Looting
ManaCost:R
Types:Sorcery
Text:no text
K:Flashback 2 R
A:SP$ Draw | Cost$ R | NumCards$ 2 | SpellDescription$ Draw two cards, then discard two cards. | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/faithless_looting.jpg
SetInfo:MBP|Special|http://www.marc-fowler-design.com/cardforge/promos/faithless_looting_HQ.jpg
Oracle:Draw two cards, then discard two cards.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
End
Flayer of the Hatebound | Open
Code: Select all
Name:Flayer of the Hatebound
ManaCost:5 R
Types:Creature Devil
Text:no text
PT:4/2
K:Undying
T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Creature.YouOwn | Execute$ ReanimateDmg | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
SVar:ReanimateDmg:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | DamageSource$ TriggeredCard  | NumDmg$ Damage
SVar:Damage:TriggeredCard$CardPower
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/flayer_of_the_hatebound.jpg
End
Forge Devil | Open
Code: Select all
Name:Forge Devil
ManaCost:R
Types:Creature Devil
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDamageYou
SVar:DBDamageYou:DB$ DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/forge_devil.jpg
End
Heckling Fiends | Open
Code: Select all
Name:Heckling Fiends
ManaCost:2 R
Types:Creature Devil
Text:no text
PT:2/2
A:AB$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME attacks each turn if able. | IsCurse$ True | SpellDescription$ Target creature attacks this turn if able.
SVar:Picture:http://www.wizards.com/global/images/magic/general/heckling_fiends.jpg
End
Hellrider | Open
Code: Select all
Name:Hellrider
ManaCost:2 R R
Types:Creature Devil
Text:no text
PT:3/3
K:Haste
T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control attacks, CARDNAME deals 1 damage to defending player.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ Opponent | NumDmg$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/hellrider.jpg
End
Markov Blademaster | Open
Code: Select all
Name:Markov Blademaster
ManaCost:1 R R
Types:Creature Vampire Warrior
PT:1/1
K:Double Strike
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_blademaster.jpg
End
Markov Warlord | Open
Code: Select all
Name:Markov Warlord
ManaCost:5 R
Types:Creature Vampire Warrior
Text:no text
PT:4/4
K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, up to two target creatures can't block this turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_warlord.jpg
End
Mondronen Shaman // Tovolar's Magehunter | Open
Code: Select all
Name:Mondronen Shaman
ManaCost:3 R
Types:Creature Human Werewolf Shaman
Text:no text
PT:3/2
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/mondronen_shaman.jpg
Oracle:nAt the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

#Shared
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

ALTERNATE

Name:Tovolar's Magehunter
ManaCost:no cost
Colors:Red
Types:Creature Werewolf
Text:no text
PT:5/5
T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent casts a spell, CARDNAME deals 2 damage to that player.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredPlayer | NumDmg$ 2
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:Picture1:http://www.wizards.com/global/images/magic/general/tovolars_magehunter.jpg
Oracle:Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

End
Moonveil Dragon | Open
Code: Select all
Name:Moonveil Dragon
ManaCost:3 R R R
Types:Creature Dragon
Text:no text
PT:5/5
K:Flying
A:AB$ PumpAll | Cost$ R | NumAtt$ +1 | ValidCards$ Creature.YouCtrl |SpellDescription$ Each creature you control gets +1/+0 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/moonveil_dragon.jpg
End
Nearheath Stalker | Open
Code: Select all
Name:Nearheath Stalker
ManaCost:4 R
Types:Creature Vampire
Text:no text
PT:4/1
K:Undying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/nearheath_stalker.jpg
Oracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
End
Pyreheart Wolf | Open
Code: Select all
Name:Pyreheart Wolf
ManaCost:2 R
Types:Creature Wolf
Text:no text
PT:1/1
K:Undying
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, each creature you control can't be blocked this turn except by two or more creatures.
SVar:TrigPump:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ CARDNAME can't be blocked except by two or more creatures.
SVar:Picture:http://www.wizards.com/global/images/magic/general/pyreheart_wolf.jpg
End
Talons of Falkenrath | Open
Code: Select all
Name:Talons of Falkenrath
ManaCost:2 R
Types:Enchantment Aura
Text:no text
K:Enchant creature
K:Flash
A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "1 R: This creature gets +2/+0 until end of turn."
SVar:Pump:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/talons_of_falkenrath.jpg
End
Torch Fiend | Open
Code: Select all
Name:Torch Fiend
ManaCost:1 R
Types:Creature Devil
Text:no text
PT:2/1
A:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/torch_fiend.jpg
End
Green:
Briarpack Alpha | Open
Code: Select all
Name:Briarpack Alpha
ManaCost:3 G
Types:Creature Wolf
Text:no text
PT:3/3
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | Tgt$ TgtC | NumAtt$ 2 | NumDef$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/briarpack_alpha.jpg
End
Feed the Pack | Open
Code: Select all
Name:Feed the Pack
ManaCost:5 G
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature.nonToken | SubAbility$ DBToken | RememberSacrificed$ True
SVar:DBToken:DB$ Token | Cost$ 0 | TokenAmount$ Y | TokenName$ Wolf | TokenColors$ Green | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
SVar:Y:Remembered$CardToughness
SVar:Picture:http://www.wizards.com/global/images/magic/general/feed_the_pack.jpg
End
Ghoultree | Open
Code: Select all
Name:Ghoultree
ManaCost:7 G
Types:Creature Zombie Treefolk
Text:CARDNAME costs 1 less to cast for each creature card in your graveyard.
PT:10/10
K:CostChange:Player:Less:X:Self:All:All:NoSpecial
SVar:X:Count$TypeInYourYard.Creature
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/ghoultree.jpg
Oracle:Ghouldtree costs {1} less to cast for each creature card in your graveyard.
End
Gravetiller Wurm | Open
Code: Select all
Name:Gravetiller Wurm
ManaCost:5 G
Types:Creature Wurm
Text:no text
PT:4/4
K:Trample
K:etbCounter:P1P1:4:Morbid:Morbid - CARDNAME enters the battlefield with four +1/+1 counters on it if a creature died this turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/gravetiller_wurm.jpg
End
Hollowhenge Beast | Open
Code: Select all
Name:Hollowhenge Beast
ManaCost:3 G G
Types:Creature Beast
Text:no text
PT:5/5
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/hollowhenge_beast.jpg
End
Hunger of the Howlpack | Open
Code: Select all
Name:Hunger of the Howlpack
ManaCost:G
Types:Instant
Text:no text
A:SP$ PutCounter | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a +1/+1 counter on target creature. Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.
SVar:X:Count$Morbid.3.1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunger_of_the_howlpack.jpg
End
Increasing Savagery | Open
Code: Select all
Name:Increasing Savagery
ManaCost:2 G G
Types:Sorcery
K:Flashback 5 G G
A:SP$ PutCounter | Cost$ 2 G G | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put five +1/+1 counters on target creature. If CARDNAME was cast from a graveyard, put ten +1/+1 counters on that creature instead.
SVar:X:Count$wasCastFromGraveyard.10.5
SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_savagery.jpg
End
Lambholt Elder // Silverpelt Werewolf | Open
Code: Select all
Name:Lambholt Elder
ManaCost:2 G
Types:Creature Human Werewolf
Text:no text
PT:1/2
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
AlternateMode:DoubleFaced
Oracle:At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

#Shared
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

ALTERNATE

Name:Silverpelt Werewolf
ManaCost:no cost
Colors:green
Types:Creature Werewolf
Text:no text
PT:4/5
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
Oracle:Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
End
Lost in the Woods | Open
Code: Select all
Name:Lost in the Woods
ManaCost:3 G G
Types:Enchantment
Text:no text
T:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | RememberChanged$ True | SubAbility$ DBRemoveCombat
SVar:DBRemoveCombat:DB$ RemoveFromCombat | Defined$ TriggeredAttacker | ConditionCheckSVar$ IsForest | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:IsForest:Remembered$Valid Forest
SVar:Picture:http://www.wizards.com/global/images/magic/general/lost_in_the_woods.jpg
End
Predator Ooze | Open
Code: Select all
Name:Predator Ooze
ManaCost:G G G
Types:Creature Ooze
Text:no text
PT:1/1
K:Indestructible
K:Whenever a creature dealt damage by CARDNAME this turn is put into a graveyard, put a +1/+1 counter on CARDNAME.
T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/predator_ooze.jpg
End
Scorned Villager // Moonscarred Werewolf | Open
Code: Select all
Name:Scorned Villager
ManaCost:1 G
Types:Creature Human Werewolf
Text:no text
PT:1/1
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
AlternateMode:DoubleFaced

#Shared
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

ALTERNATE

Name:Moonscarred Werewolf
ManaCost:no cost
Colors:green
Types:Creature Werewolf
Text:no text
PT:2/2
K:Vigilance
A:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add G G to your mana pool.
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.

End
Strangleroot Geist | Open
Code: Select all
Name:Strangleroot Geist
ManaCost:G G
Types:Creature Spirit
Text:no text
PT:2/1
K:Haste
K:Undying
SVar:PlayMain1:TRUE
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stranglesoot_geist.jpg
Oracle:Haste\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
End
Vorapede | Open
Code: Select all
Name:Vorapede
ManaCost:2 G G G
Types:Creature Insect
Text:no text
PT:5/4
K:Vigilance
K:Trample
K:Undying
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/vorapede.jpg
End
Wolfbitten Captive // Krallenhorde Killer | Open
Code: Select all
Name:Wolfbitten Captive
ManaCost:G
Types:Creature Human Werewolf
Text:no text
PT:1/1
A:AB$ Pump | Cost$ 1 G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate this ability only once each turn.
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
AlternateMode:DoubleFaced


#Shared
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

ALTERNATE

Name:Krallenhorde Killer
ManaCost:no cost
Colors:green
Types:Creature Werewolf
Text:no text
PT:2/2
A:AB$ Pump | Cost$ 3 G | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate this ability only once each turn.
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
End
Multicolor
Diregraf Captain | Open
Code: Select all
Name:Diregraf Captain
ManaCost:1 U B
Types:Creature Zombie Soldier
Text:no text
PT:2/2
K:Deathtouch
S:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures you control get +1/+1.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Zombie+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever another Zombie you control dies, target opponent loses 1 life.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 1 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/diregraf_captain.jpg
End
Drogskol Reaver | Open
Code: Select all
Name:Drogskol Reaver
ManaCost:5 W U
Types:Creature Spirit
Text:no text
PT:3/5
K:Flying
K:Double Strike
K:Lifelink
T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield  |Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/drogskol_reaver.jpg
Oracle:Flying, doublestrike, lifelink\nWhenever you gain life, draw a card.
End
Falkenrath Aristocrat | Open
Code: Select all
Name:Falkenrath Aristocrat
ManaCost:2 B R
Types:Creature Vampire
Text:no text
PT:4/1
K:Flying
K:Haste
A:AB$ Pump | Cost$ Sac<1/Creature> | KW$ HIDDEN Indestructible | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on CARDNAME.
SVar:DBPutCounter:DB$PutCounter | CounterNum$ X | CounterType$ P1P1
SVar:X:Sacrificed$Valid Human
SVar:RemAIDeck:True
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/falkenrath_aristocrat.jpg
Oracle:Flying, haste\nSacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
End
Huntmaster of the Fells // Ravager of the Fells | Open
Code: Select all
Name:Huntmaster of the Fells
ManaCost:2 R G
Types:Creature Human Werewolf
Text:no text
PT:2/2
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TokenAndLife | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TokenAndLife | Secondary$ True | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
SVar:TokenAndLife:AB$ Token | Cost$ 0 | TokenOwner$ You | TokenName$ Wolf | TokenColors$ Green | TokenTypes$ Creature,Wolf | TokenPower$ 2 | TokenToughness$ 2 | TokenAmount$ 1 | SubAbility$ Life
SVar:Life:DB$ GainLife | Defined$ You | LifeAmount$ 2
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
AlternateMode:DoubleFaced

#Shared
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

ALTERNATE

Name:Ravager of the Fells
ManaCost:no cost
Colors:green,red
Types:Creature Werewolf
Text:no text
PT:4/4
K:Trample
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ Whenever this creature transforms into CARDNAME, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
SVar:DamageAndMoreDamage:AB$ DealDamage | Cost$ 0 | ValidTgts$ Opponent | NumDmg$ 2 | SubAbility$ MoreDamage
SVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | NumDmg$ 2 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature opponent controls
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.

End
Immerwolf | Open
Code: Select all
Name:Immerwolf
ManaCost:1 R G
Types:Creature Wolf
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Wolf+Other+YouCtrl,Creature.Werewolf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolf and Werewolf creatures you control get +1/+1.
S:Mode$ Continuous | Affected$ Creature.Werewolf+nonHuman+YouCtrl | AddHiddenKeyword$ HIDDEN CARDNAME can't transform | Description$ Non-Human Werewolf creatures you control can't transform.
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/immerwolf.jpg
End
Sorin, Lord of Innistrad | Open
Code: Select all
Name:Sorin, Lord of Innistrad
ManaCost:2 W B
Types:Planeswalker Sorin
Text:no text
Loyalty:3
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenName$ Vampire | TokenColors$ Black | TokenTypes$ Creature,Vampire | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | Planeswalker$ True | SpellDescription$ Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
A:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Name$ Sorin, Lord of Innistrad emblem | StaticAbilities$ STPump | Planeswalker$ True | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +1/+0."
SVar:STPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ 1
A:AB$ Destroy | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature,Planeswalker.Other | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select target creatures or other planeswalkers | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Destroy up to 3 target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Cost$ 0 | ChangeType$ Remembered | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/sorin_lord_of_innistrad.jpg
End
Stromkirk Captain | Open
Code: Select all
Name:Stromkirk Captain
ManaCost:1 B R
Types:Creature Vampire Soldier
Text:no text
PT:2/2
K:First Strike
S:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ First Strike | Description$ Other Vampire creatures you control get +1/+1 and have First Strike.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_captain.jpg
End
Artifacts:
Chalice of Life // Chalice of Death | Open
Code: Select all
Name:Chalice of Life
ManaCost:3
Types:Artifact
Text:no text
A:AB$ GainLife | Cost$ T | LifeAmount$ 1 | Defined$ You | SubAbility$ DBTransform | SpellDescription$ You gain 1 life. Then if you have at least 10 more life than your starting life total, transform CARDNAME.
SVar:DBTransform:DB$SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY
SVar:X:Count$YourLifeTotal
SVar:Y:Count$YourStartingLife/Plus.10
AlternateMode:DoubleFaced

ALTERNATE

Name:Chalice of Death
ManaCost:no cost
Types:Artifact
Text:no text
A:AB$ LoseLife | Cost$ T | ValidTgts$ Player | TgtPrompt$Target a player to lose 5 life | LifeAmount$ 5 | SpellDescription$ Target player loses 5 life.

End
Elbrus, the Binding Blade // Withengar Unbound | Open
Code: Select all
Name:Elbrus, the Binding Blade
ManaCost:7
Types:Legendary Artifact Equipment
Text:no text
K:eqPump 1:+1/+0
T:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/elbrus_the_binding_blade.jpg
AlternateMode:DoubleFaced

ALTERNATE

Name:Withengar Unbound
ManaCost:no cost
Colors:black
Types:Legendary Creature Demon
Text:no text
PT:13/13
K:Flying
K:Trample
K:Intimidate
# Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. (not implemented)
SVar:Picture1:http://www.wizards.com/global/images/magic/general/withengar_unbound.jpg

End
Executioner's Hood | Open
Code: Select all
Name:Executioner's Hood
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature has intimidate.
K:eqPump 2:Intimidate
SVar:Picture:http://www.wizards.com/global/images/magic/general/executioners_hood.jpg
End
Heavy Mattock | Open
Code: Select all
Name:Heavy Mattock
ManaCost:3
Types:Artifact Equipment
Text:Equipped creature gets +1/+1.
K:eqPump 1:+1/+1
S:Mode$ Continuous | Affected$ Human.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ As long as equipped creature is a Human, it gets an additional +1/+1.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/heavy_mattock.jpg
End
Helvault | Open
Code: Select all
Name:Helvault
ManaCost:3
Types:Legendary Artifact
Text:no text
A:AB$ ChangeZone | Cost$ 1 T | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SpellDescription$ Exile target creature you control.
A:AB$ ChangeZone | Cost$ 7 T | ValidTgts$ Creature.YouDontCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you don't control | RememberTargets$ True | IsCurse$ True | SpellDescription$ Exile target creature you don't control.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
SVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/helvault.jpg
End
Jar of Eyeballs | Open
Code: Select all
Name:Jar of Eyeballs
ManaCost:3
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies, put two eyeball counters on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ EYEBALL | CounterNum$ 2
A:AB$ Dig | Cost$ 3 T SubCounter<All/EYEBALL> | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | SpellDescription$ Look at the top X cards of your library where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
SVar:X:SVar$CostCountersRemoved
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jar_of_eyeballs.jpg
End
Warden of the Wall | Open
Code: Select all
Name:Warden of the Wall
ManaCost:3
Types:Artifact
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
S:Mode$ Continuous | OpponentTurn$ True | EffectZone$ All | CharacteristicDefining$ True | SetPower$ 2 | SetToughness$ 3 | AddType$ Creature & Gargoyle | AddKeyword$ Flying | Description$ As long as it's not your turn, CARDNAME is a 2/3 Gargoyle artifact creature with flying.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/warden_of_the_wall.jpg
End
Land:
Grim Backwoods | Open
Code: Select all
Name:Grim Backwoods
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ Draw | Cost$ 2 B G T Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/grim_backwoods.jpg
End
Havengul Fengraf | Open
Code: Select all
Name:Havengul Fengraf
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ ChangeZone | Cost$ 3 T Sac<1/CARDNAME> | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | Hidden$ True | AtRandom$ True | SpellDescription$ Return a creature card at random from your graveyard to your hand.
SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_fengraf.jpg
End
Vault of the Archangel | Open
Code: Select all
Name:Vault of the Archangel
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.
SVar:Rarity:Rare
End
Last edited by moomarc on 23 Jan 2012, 05:09, edited 38 times in total.
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Re: Dark Ascension spoiler season

Postby Hellfish » 22 Nov 2011, 10:22

Cool. :D
Didn't know you can follow hashtags, how do you do that?
So now you're
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Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Dark Ascension spoiler season

Postby moomarc » 22 Nov 2011, 10:32

Hellfish wrote:Cool. :D
Didn't know you can follow hashtags, how do you do that?
Perhaps 'following' wasn't the right word. 'Repeatedly searching for' might be more apt :mrgreen: (Twitter's not normally my thing but it had what I wanted)
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Re: Dark Ascension spoiler season

Postby slowe » 23 Nov 2011, 00:21

According to the mothership, it's a common in Dark Ascension. I was trying to see if I was missing something to make it rare, but apparently that's just how promos are. On the other hand, for a common it's pretty sweet.

When is spoiler season supposed to get into full swing?
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Re: Dark Ascension spoiler season

Postby Iran » 23 Nov 2011, 17:08

It seems we will have two news planeswalkers in Dark Ascension.

Dack Fayden and Sifa Grent

http://community.wizards.com/go/thread/ ... Grent?pg=1
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Re: Dark Ascension spoiler season

Postby Hellfish » 23 Nov 2011, 22:07

Well, Dack Fayden's "psychometry" sounds cool but come on... I agree with the poster in that thread that compared the names to bad Star Wars names. Dack Fayden & Sifa Grent sounds like something out of one of the worse (That is, non-Zahn) EU novels. And why not just use Sorin Markov? He really needs it.
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Re: Dark Ascension spoiler season

Postby moomarc » 24 Nov 2011, 05:30

I was expecting Sorin to make another appearance at last agian as well. It really seemed that that's what Wizards was building up to. I actually don't mind Dack too much. Not as cool as what we're used to but I think we'll get used to it quickly and I don't mind names slightly off kilter in a game with characters from all over the MULTIverse. Bound to get the occasional Obiwan. I agree that the psychometry sounds cool... sounds like it would be incorporated as something akin to multi-imprint.
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Re: Dark Ascension spoiler season

Postby Iran » 05 Jan 2012, 01:17

Backstory update for Dark Ascension:

http://www.wizards.com/Magic/Magazine/A ... ly/stf/176
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Re: Dark Ascension spoiler season

Postby moomarc » 05 Jan 2012, 06:59

Spoilers officially start on Monday! Can't wait =P~ perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
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Re: Dark Ascension spoiler season

Postby slapshot5 » 05 Jan 2012, 07:09

moomarc wrote:Spoilers officially start on Monday! Can't wait =P~ perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
Looks like Sol already updated the page to be ready for Dark Ascension:

http://www.slightlymagic.net/wiki/Forge_Upcoming

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Re: Dark Ascension spoiler season

Postby moomarc » 05 Jan 2012, 09:10

In that case, I've started things off by claiming Faithless Looting (seeing as I scripted it in November already when it first showed up).

I'll update the first post with further scripts as added (or are we just going to commit directly?)

Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
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Re: Dark Ascension spoiler season

Postby inb63 » 06 Jan 2012, 16:46

moomarc wrote:Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
Last time, we didn't write the SetInfo line at all as it would be added later by a script. Also, as far as I know, Forge doesn't have any cards with a promo set info.
My question is, do we have to add the oracle line ourselves or is it handled in a similar way to SetInfo?
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Re: Dark Ascension spoiler season

Postby Hellfish » 06 Jan 2012, 17:03

oracleScript.py handles that. :)
So now you're
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Re: Dark Ascension spoiler season

Postby moomarc » 06 Jan 2012, 17:19

inb63 wrote:
moomarc wrote:Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
Last time, we didn't write the SetInfo line at all as it would be added later by a script. Also, as far as I know, Forge doesn't have any cards with a promo set info.
My question is, do we have to add the oracle line ourselves or is it handled in a similar way to SetInfo?
Forge actually does have 2 promo cards: Mana Crypt and Windseeker Centaur. Check the MBP folder in pics (if you've got set pics.
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Re: Dark Ascension spoiler season

Postby moomarc » 09 Jan 2012, 08:26

I've just added Undying keyword to svn. It was just a copy of Persist with the relevant variables renamed and the change of counter type. I've tested and Undying works (and Persist still works so I'm sure nothing was done wrong), but I wouldn't mind someone else checking it.

The changes are in:
CombatUtil.java, lines 1840-1842 and 1974-1976
GameAction.java, lines 1184-1185 and 1216-1232

And here's the script for the first Undying card:
Strangleroot Geist | Open
Code: Select all
Name:Strangleroot Geist
ManaCost:G G
Types:Creature Spirit
Text:no text
PT:2/1
K:Haste
K:Undying
SVar:PlayMain1:TRUE
SVar:Rarity:uncommon
SVar:Picture:http://media.wizards.com/images/magic/tcg/products/dka/ykcv734set_en.jpg
Oracle:Haste\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
End
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