Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by slapshot5 » 06 Jan 2012, 05:26
This is now fixed in SVN. Thanks for the report.CeanD wrote:Hurkyl's Recall cannot be cast at any point. Flashed red when selected, even with me having priority and the stack empty.
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Re: Current Known Bugs list
by Bundy » 06 Jan 2012, 12:48
I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.
Computer has Sunspring Expedition with 3 quest counters on it. I attack and deal enough damage to bring the computer down to -1 life. Computer does not activate Sunspring Expedition to gain life.
Computer has Sunspring Expedition with 3 quest counters on it. I attack and deal enough damage to bring the computer down to -1 life. Computer does not activate Sunspring Expedition to gain life.
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Re: Current Known Bugs list
by gos » 07 Jan 2012, 13:19
I cast Spellstutter Sprite to counter my opponent's morph creature (face down). I have 3 other faeries on the battlefield beside the Sprite, but I am not presented with choice of countering the morph. Is it possible that forge is checking the morph's face-up converted casting cost?
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Re: Current Known Bugs list
by gos » 07 Jan 2012, 13:49
I cast a Tribute to Hunger during my opponent's attack. It sacrificed an activated Xanthic Statue, but I gained no life.
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Re: Current Known Bugs list
by Sloth » 07 Jan 2012, 21:06
gos wrote:Dream Fighter works correctly when he blocks a creature - both phase out (although it's executed as 2 different triggers - which is technically incorrect, I think). However, when he's in play all other creatures phase out when they block. The creatures they are blocking do not.
Both fixed! Thanks gos.gos wrote:My oponent cast Graven Dominator, but its ETB ability doesn't seem to work. It triggered, but my Goblin Guide, the only other creature on the battlefield, remained 2/2.
I can't reproduce this.Bundy wrote:I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.

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Re: Current Known Bugs list
by gos » 07 Jan 2012, 22:30
My opponent controlled a Kithkin Healer and a Tidehollow Sculler. He cast Conclave's Blessing on the Healer, but it didn't receive +0/+2.
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Re: Current Known Bugs list
by gos » 07 Jan 2012, 23:44
An even more interesting version of this bug: My opponent copied my Wurmcoil Engine with Copy Artifact. When it died, I received the two tokens.gos wrote:Bug: After a large attack 2 Wurmcoil Engine s I controlled and 5 of my opponent's creatures, including a Puppeteer Clique, died. I received 2 deathtouching Wurm tokens and 2 lifelinking Wurm tokens. So far, so good.
When the Puppeteer Clique returned to the battlefield through its persist ability, it chose one of the Wurmcoil Engine s in my graveyard to target. The Wurmcoil Engine came into play under my opponent's control. So far, so good.
However, at the end of my opponent's turn, the Wurmcoil Engine died, and went to my graveyard (instead of being exiled by the Clique's ability), and I received 1 deathtouching Wurm token and 1 lifelinking Wurm token (which should have been received by my opponent, as he was the one who controlled the Engine when it died).
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Re: Current Known Bugs list
by Bundy » 08 Jan 2012, 00:28
I cast Hour of Reckoning and select no creatures for the convoke ability, then i get this error. When i close the error the spell is not on the stack and stays in my hand. When i click the cancel button instead of picking 'done' from the list of creatures to tap for the convoke ability i can cast the spell like normal.
I'll add my deck to this post, maybe playing it a few rounds might be helpful to see what exactly goes wrong?
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.0-r12891
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.getSpellCostChange(GameAction.java:2258)
at forge.card.cost.Cost.changeCost(Cost.java:403)
at forge.card.cost.CostPayment.changeCost(CostPayment.java:320)
at forge.GameAction.playSpellAbility(GameAction.java:2737)
at forge.GameAction.playCard(GameAction.java:1948)
at forge.gui.input.InputPassPriority.selectCard(InputPassPriority.java:85)
at forge.GuiInput.selectCard(GuiInput.java:121)
at forge.control.match.ControlHand$1.mousePressed(ControlHand.java:81)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I think this is something that carries over from the previous round. In my squirrel deck Squirrel Mob often enters the battlefield as 4/4 instead of 2/2 when it was enchanted in the previous round with Predatory Urge. Often when i play Predatory Urge on Squirrel Mob, it reduces it to 4/4 and adding more squirrels no longer has any effect on Squirrel Mob.Sloth wrote:I can't reproduce this.Bundy wrote:I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.
I'll add my deck to this post, maybe playing it a few rounds might be helpful to see what exactly goes wrong?
- Code: Select all
[metadata]
Name=Squirrels
Deck Type=Constructed
[main]
4 Chatter of the Squirrel|ODY
2 Deranged Hermit|ULG
2 Disenchant|6ED
4 Druid's Call|ODY
4 Elfhame Palace|INV
3 Folk Medicine|JUD
4 Forest|M10
1 Gaea's Cradle|USG
2 Gavony Township|ISD
2 Hour of Reckoning|RAV
3 Juniper Order Ranger|CSP
4 Plains|LEA
4 Predatory Urge|ZEN
4 Savannah|3ED
1 Scion of the Wild|10E
3 Sigil Captain|COM
3 Spidersilk Armor|MMQ
4 Squirrel Mob|ODY
3 Squirrel Nest|ODY
4 Sunpetal Grove|M10
4 Swarmyard|TSP
[sideboard]
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Re: Current Known Bugs list
by Jumpyboy » 08 Jan 2012, 07:58
My first Forge bug report (I couldn't get the bug report in-game to work), so I hope it's helpful, that I'm posting in the right place, and that I haven't missed these things being mentioned already...
Pyromancy -- It seems to deal double the damage that it should.
Vodalian Illusionist -- In Forge, the Illusionist doesn't tap to use it's ability (the actual card requires it to tap).
These were found using Forge 1.2.0 (12/30/2011)
A heartfelt thanks to all of the developers working on Forge. I find it rather amazing!
Pyromancy -- It seems to deal double the damage that it should.
Vodalian Illusionist -- In Forge, the Illusionist doesn't tap to use it's ability (the actual card requires it to tap).
These were found using Forge 1.2.0 (12/30/2011)
A heartfelt thanks to all of the developers working on Forge. I find it rather amazing!

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Re: Current Known Bugs list
by Sloth » 08 Jan 2012, 10:11
Fixed! Thanks gos.gos wrote:My opponent controlled a Kithkin Healer and a Tidehollow Sculler. He cast Conclave's Blessing on the Healer, but it didn't receive +0/+2.
You were right! There was a bug with Predatory Urge. It was scripted poorly and could overwrite some information of the enchanted card which made them behave strangely. Thanks Bundy.Bundy wrote:I think this is something that carries over from the previous round. In my squirrel deck Squirrel Mob often enters the battlefield as 4/4 instead of 2/2 when it was enchanted in the previous round with Predatory Urge. Often when i play Predatory Urge on Squirrel Mob, it reduces it to 4/4 and adding more squirrels no longer has any effect on Squirrel Mob.
Both fixed! Thanks Jumpyboy.Jumpyboy wrote:Pyromancy -- It seems to deal double the damage that it should.
Vodalian Illusionist -- In Forge, the Illusionist doesn't tap to use it's ability (the actual card requires it to tap).
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Re: Current Known Bugs list
by Forger » 08 Jan 2012, 10:11
Bug: Phyrexian Metamorph copies any Equipment = you cannot equip the copied equipment.
Re: Current Known Bugs list
by gos » 08 Jan 2012, 15:21
If you choose the 2 options for a Command spell, and then cancel when you are prompted to pay the mana, the next time you try to cast the Command, the options are a strange amalgamation of the various choices, and it causes an error. Tested with Cryptic Command and Incendiary Command.
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Re: Current Known Bugs list
by Accountancy » 09 Jan 2012, 02:26
If I use Snapcaster Mage to give Cryptic Command flashback and then cast it using flashback, I get 6 choices of mode, two of which are the choices I made for the first casting, then if I select one of the choices I made the first time, forge becomes unresponsive, however, if I choose new choices, then it will perform ALL the modes.
For example, I tap my opponents creatures and draw a card, then flash it back with the intent to counter a spell and draw a card, it will crash.
If I instead choose to counter a spell and return a permanent the second time, then it will also tap the creatures and draw a card.
For example, I tap my opponents creatures and draw a card, then flash it back with the intent to counter a spell and draw a card, it will crash.
If I instead choose to counter a spell and return a permanent the second time, then it will also tap the creatures and draw a card.
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Re: Current Known Bugs list
by timmermac » 09 Jan 2012, 03:39
I think I've got a bug. I'm noticing that occasionally the computer regenerates his creatures after they've been blocked by my deathtouching 1/4 plant wall, but the attacking creature is dying anyways. Does deathtouch override regeneration effects or do I have a bug? This just happened with a Skeletal Changeling attacking and being blocked by my plant wall.
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