It is currently 17 Aug 2025, 23:43
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby slapshot5 » 06 Jan 2012, 05:26

CeanD wrote:Hurkyl's Recall cannot be cast at any point. Flashed red when selected, even with me having priority and the stack empty.
This is now fixed in SVN. Thanks for the report.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby Bundy » 06 Jan 2012, 12:48

I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.


Computer has Sunspring Expedition with 3 quest counters on it. I attack and deal enough damage to bring the computer down to -1 life. Computer does not activate Sunspring Expedition to gain life.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby gos » 07 Jan 2012, 13:19

I cast Spellstutter Sprite to counter my opponent's morph creature (face down). I have 3 other faeries on the battlefield beside the Sprite, but I am not presented with choice of countering the morph. Is it possible that forge is checking the morph's face-up converted casting cost?
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 07 Jan 2012, 13:49

I cast a Tribute to Hunger during my opponent's attack. It sacrificed an activated Xanthic Statue, but I gained no life.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Sloth » 07 Jan 2012, 21:06

gos wrote:Dream Fighter works correctly when he blocks a creature - both phase out (although it's executed as 2 different triggers - which is technically incorrect, I think). However, when he's in play all other creatures phase out when they block. The creatures they are blocking do not.
gos wrote:My oponent cast Graven Dominator, but its ETB ability doesn't seem to work. It triggered, but my Goblin Guide, the only other creature on the battlefield, remained 2/2.
Both fixed! Thanks gos.

Bundy wrote:I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.
I can't reproduce this. :?:
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby gos » 07 Jan 2012, 22:30

My opponent controlled a Kithkin Healer and a Tidehollow Sculler. He cast Conclave's Blessing on the Healer, but it didn't receive +0/+2.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 07 Jan 2012, 23:44

gos wrote:Bug: After a large attack 2 Wurmcoil Engine s I controlled and 5 of my opponent's creatures, including a Puppeteer Clique, died. I received 2 deathtouching Wurm tokens and 2 lifelinking Wurm tokens. So far, so good.

When the Puppeteer Clique returned to the battlefield through its persist ability, it chose one of the Wurmcoil Engine s in my graveyard to target. The Wurmcoil Engine came into play under my opponent's control. So far, so good.

However, at the end of my opponent's turn, the Wurmcoil Engine died, and went to my graveyard (instead of being exiled by the Clique's ability), and I received 1 deathtouching Wurm token and 1 lifelinking Wurm token (which should have been received by my opponent, as he was the one who controlled the Engine when it died).
An even more interesting version of this bug: My opponent copied my Wurmcoil Engine with Copy Artifact. When it died, I received the two tokens.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Bundy » 08 Jan 2012, 00:28

I cast Hour of Reckoning and select no creatures for the convoke ability, then i get this error. When i close the error the spell is not on the stack and stays in my hand. When i click the cancel button instead of picking 'done' from the list of creatures to tap for the convoke ability i can cast the spell like normal.
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.0-r12891

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.getSpellCostChange(GameAction.java:2258)
   at forge.card.cost.Cost.changeCost(Cost.java:403)
   at forge.card.cost.CostPayment.changeCost(CostPayment.java:320)
   at forge.GameAction.playSpellAbility(GameAction.java:2737)
   at forge.GameAction.playCard(GameAction.java:1948)
   at forge.gui.input.InputPassPriority.selectCard(InputPassPriority.java:85)
   at forge.GuiInput.selectCard(GuiInput.java:121)
   at forge.control.match.ControlHand$1.mousePressed(ControlHand.java:81)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Sloth wrote:
Bundy wrote:I have Scion of the Wild in play, enchanted with Predatory Urge. Scion of the Wild is 6/6 at the moment. Computer plays Contagion Engine and puts a -1/-1 counter on Scion of the Wild and it is suddenly -1/1. Adding more creatures to the battlefield has no effect on Scion of the Wild anymore.
I can't reproduce this. :?:
I think this is something that carries over from the previous round. In my squirrel deck Squirrel Mob often enters the battlefield as 4/4 instead of 2/2 when it was enchanted in the previous round with Predatory Urge. Often when i play Predatory Urge on Squirrel Mob, it reduces it to 4/4 and adding more squirrels no longer has any effect on Squirrel Mob.

I'll add my deck to this post, maybe playing it a few rounds might be helpful to see what exactly goes wrong?

Code: Select all
[metadata]
Name=Squirrels
Deck Type=Constructed
[main]
4 Chatter of the Squirrel|ODY
2 Deranged Hermit|ULG
2 Disenchant|6ED
4 Druid's Call|ODY
4 Elfhame Palace|INV
3 Folk Medicine|JUD
4 Forest|M10
1 Gaea's Cradle|USG
2 Gavony Township|ISD
2 Hour of Reckoning|RAV
3 Juniper Order Ranger|CSP
4 Plains|LEA
4 Predatory Urge|ZEN
4 Savannah|3ED
1 Scion of the Wild|10E
3 Sigil Captain|COM
3 Spidersilk Armor|MMQ
4 Squirrel Mob|ODY
3 Squirrel Nest|ODY
4 Sunpetal Grove|M10
4 Swarmyard|TSP
[sideboard]
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Jumpyboy » 08 Jan 2012, 07:58

My first Forge bug report (I couldn't get the bug report in-game to work), so I hope it's helpful, that I'm posting in the right place, and that I haven't missed these things being mentioned already...

Pyromancy -- It seems to deal double the damage that it should.

Vodalian Illusionist -- In Forge, the Illusionist doesn't tap to use it's ability (the actual card requires it to tap).

These were found using Forge 1.2.0 (12/30/2011)

A heartfelt thanks to all of the developers working on Forge. I find it rather amazing! :D
Jumpyboy
 
Posts: 4
Joined: 06 Jan 2012, 21:48
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 08 Jan 2012, 10:11

gos wrote:My opponent controlled a Kithkin Healer and a Tidehollow Sculler. He cast Conclave's Blessing on the Healer, but it didn't receive +0/+2.
Fixed! Thanks gos.

Bundy wrote:I think this is something that carries over from the previous round. In my squirrel deck Squirrel Mob often enters the battlefield as 4/4 instead of 2/2 when it was enchanted in the previous round with Predatory Urge. Often when i play Predatory Urge on Squirrel Mob, it reduces it to 4/4 and adding more squirrels no longer has any effect on Squirrel Mob.
You were right! There was a bug with Predatory Urge. It was scripted poorly and could overwrite some information of the enchanted card which made them behave strangely. Thanks Bundy.

Jumpyboy wrote:Pyromancy -- It seems to deal double the damage that it should.

Vodalian Illusionist -- In Forge, the Illusionist doesn't tap to use it's ability (the actual card requires it to tap).
Both fixed! Thanks Jumpyboy.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Forger » 08 Jan 2012, 10:11

Bug: Phyrexian Metamorph copies any Equipment = you cannot equip the copied equipment.
Forger
 
Posts: 23
Joined: 20 Aug 2011, 21:21
Has thanked: 3 times
Been thanked: 1 time

Re: Current Known Bugs list

Postby Wadjet » 08 Jan 2012, 12:02

The first two Chronozoa tokens can't copy themselves. Seems that you can't do a token of a token.
Wadjet
 
Posts: 13
Joined: 20 Jun 2011, 18:09
Has thanked: 3 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby gos » 08 Jan 2012, 15:21

If you choose the 2 options for a Command spell, and then cancel when you are prompted to pay the mana, the next time you try to cast the Command, the options are a strange amalgamation of the various choices, and it causes an error. Tested with Cryptic Command and Incendiary Command.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Accountancy » 09 Jan 2012, 02:26

If I use Snapcaster Mage to give Cryptic Command flashback and then cast it using flashback, I get 6 choices of mode, two of which are the choices I made for the first casting, then if I select one of the choices I made the first time, forge becomes unresponsive, however, if I choose new choices, then it will perform ALL the modes.
For example, I tap my opponents creatures and draw a card, then flash it back with the intent to counter a spell and draw a card, it will crash.
If I instead choose to counter a spell and return a permanent the second time, then it will also tap the creatures and draw a card.
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby timmermac » 09 Jan 2012, 03:39

I think I've got a bug. I'm noticing that occasionally the computer regenerates his creatures after they've been blocked by my deathtouching 1/4 plant wall, but the attacking creature is dying anyways. Does deathtouch override regeneration effects or do I have a bug? This just happened with a Skeletal Changeling attacking and being blocked by my plant wall.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 16 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 16 users online :: 0 registered, 0 hidden and 16 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 16 guests

Login Form