Dark Ascension spoiler season
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Re: Dark Ascension spoiler season
by moomarc » 12 Jan 2012, 23:52
The scripts don't have SetInfo lines yet so they won't show up.
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Re: Dark Ascension spoiler season
by Doublestrike » 13 Jan 2012, 00:09
Might as well just commit this?moomarc wrote:Here's the revised Dark Ascension skin. Its the full folder again in case someone's grabbing it for the first time.
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Re: Dark Ascension spoiler season
by moomarc » 13 Jan 2012, 05:24
My idea was to commit after this 1.2.1 release, so that it becomes available to the daily build users/testers, and then set it as the default skin for the next beta which should coincide nicely with the DKA release if things run according to the usual timing. What's everyone else thought on the matter?Doublestrike wrote:Might as well just commit this?moomarc wrote:Here's the revised Dark Ascension skin. Its the full folder again in case someone's grabbing it for the first time.
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Re: Dark Ascension spoiler season
by ArsenalNut » 14 Jan 2012, 15:00
The Soul Seizer//Ghastly Haunting script in the first post of the thread won't work anymore. Here's the updated script after the Attach drawback was added.
There are some issues that disenchanting Ghastly Haunter doesn't return the creature. I suspect the problem is with DFC cards because the Dominating Licid script I posted in the Card Development Questions thread does return the creature.
- Soul Seizer//Ghastly Haunting | Open
- Soul Seizer
ManaCost:3 U U
Types:Creature Spirit
Text:no text
PT:1/3
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature.controllerWasDealtDamageByThisTurn | AILogic$ GainControl
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_seizer.jpg
AlternateMode:DoubleFaced
ALTERNATE
Name:Ghastly Haunting
ManaCost:no cost
Colors:blue
Types:Enchantment Aura
Text:You control enchanted creature.
K:Enchant creature
A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl
SVar:RemAIDeck:True
SVar:Picture1:http://www.wizards.com/global/images/magic/general/ghastly_haunting.jpg
End
There are some issues that disenchanting Ghastly Haunter doesn't return the creature. I suspect the problem is with DFC cards because the Dominating Licid script I posted in the Card Development Questions thread does return the creature.
So many cards, so little time
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Re: Dark Ascension spoiler season
by Iran » 15 Jan 2012, 00:28
Text about Sorin, Lord of Innistrad
http://www.wizards.com/Magic/Magazine/A ... ly/stf/177
I think Sorin will be very strong in Solar Flare Decks
http://www.wizards.com/Magic/Magazine/A ... ly/stf/177
I think Sorin will be very strong in Solar Flare Decks
Re: Dark Ascension spoiler season
by DeadSpeak » 15 Jan 2012, 08:21
Hi guys,
Saw this on SCG Live and MTG Salvation and thought... I'll add that:
EDIT: Sorry... copied text from another card
Saw this on SCG Live and MTG Salvation and thought... I'll add that:
- | Open
- Code: Select all
Name:Vorapede
ManaCost:2 G G G
Types:Creature Insect
Text:no text
PT:5/4
K:Vigilance
K:Trample
K:Undying
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/vorapede.jpg
End
EDIT: Sorry... copied text from another card

Last edited by DeadSpeak on 15 Jan 2012, 15:32, edited 1 time in total.
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Re: Dark Ascension spoiler season
by slapshot5 » 16 Jan 2012, 05:24
When you are creating scripts with SubAbility$ parameters, do not include SVar=
Example:
SubAbility$ DBChangeAll
instead of
SubAbility$ SVar=DBChangeAll
That has not been needed for a while, and soon will no longer be supported. I've fixed the cards in the DKA branch that I could find.
Thanks,
slapshot5
Example:
SubAbility$ DBChangeAll
instead of
SubAbility$ SVar=DBChangeAll
That has not been needed for a while, and soon will no longer be supported. I've fixed the cards in the DKA branch that I could find.
Thanks,
slapshot5
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Re: Dark Ascension spoiler season
by ArsenalNut » 16 Jan 2012, 15:16
I went ahead and merged the revision up to r13215 from the trunk cardsfolder into the DKA branch. The subability change effected enough cards that I thought it was worth the effort.slapshot5 wrote:When you are creating scripts with SubAbility$ parameters, do not include SVar=
Example:
SubAbility$ DBChangeAll
instead of
SubAbility$ SVar=DBChangeAll
That has not been needed for a while, and soon will no longer be supported. I've fixed the cards in the DKA branch that I could find.
Thanks,
slapshot5
So many cards, so little time
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Re: Dark Ascension spoiler season
by ZzzzSleep » 16 Jan 2012, 21:11
It's Vault of the Archangel!
- Code: Select all
Name:Vault of the Archangel
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.
SVar:Rarity:Rare
End
Re: Dark Ascension spoiler season
by slapshot5 » 17 Jan 2012, 05:00
added to DKA branch. Thanks.ZzzzSleep wrote:It's Vault of the Archangel!
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Re: Dark Ascension spoiler season
by slapshot5 » 17 Jan 2012, 05:34
Love the skin. I'd like to see a little more contrast between background and text for unselected decks on the home screen. Right now, they're pretty hard to read.moomarc wrote:I've created a themed skin for when we release the Dark Ascension beta. I've modified my layout so please test in your games and let me know if I should change anything. Play areas are borderless, but I've left a slight overlay to help distinguish sections.
-slapshot5
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Re: Dark Ascension spoiler season
by moomarc » 17 Jan 2012, 10:44
Does this work better for you? I made the text slightly whiter and the relevant color swatch about twice as dark.slapshot5 wrote:Love the skin. I'd like to see a little more contrast between background and text for unselected decks on the home screen. Right now, they're pretty hard to read.moomarc wrote:I've created a themed skin for when we release the Dark Ascension beta. I've modified my layout so please test in your games and let me know if I should change anything. Play areas are borderless, but I've left a slight overlay to help distinguish sections.
-slapshot5
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Re: Dark Ascension spoiler season
by Doublestrike » 17 Jan 2012, 10:49
@moomarc - FYI (if you haven't noticed already) I've extended the splash screen to hold the bar colors in its own pic (see SVN). It will load before the rest of the skin will.
The palette in the sprite will be removed soon, when I put all the symbols and stuff into the same sprite. That will happen perhaps this weekend.
The palette in the sprite will be removed soon, when I put all the symbols and stuff into the same sprite. That will happen perhaps this weekend.
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Re: Dark Ascension spoiler season
by moomarc » 17 Jan 2012, 12:23
Here's the new DKA splash sprite for when its needed...Doublestrike wrote:@moomarc - FYI (if you haven't noticed already) I've extended the splash screen to hold the bar colors in its own pic (see SVN). It will load before the rest of the skin will.
The palette in the sprite will be removed soon, when I put all the symbols and stuff into the same sprite. That will happen perhaps this weekend.
-Marc
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