[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Cards that wrongly inform that you can cast them(Light u
by Althuna » 08 Jan 2012, 18:32
ah ok cool thanks stass
[confirmed]Ichorid
by Wronskian » 08 Jan 2012, 21:07
Last edited by stassy on 09 Jan 2012, 09:05, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Cards that wrongly inform that you can cast them(Light u
by Gargaroz » 09 Jan 2012, 02:32
All bada data entry, apart from Courier's Capsule that was bugged. All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Cards that wrongly inform that you can cast them(Light u
by Althuna » 09 Jan 2012, 14:17
Hah nice! That was fast.
[checked-wait]Phyrexian Metamorph and Mishra's Workshop
by Wronskian » 09 Jan 2012, 15:26
- Attachments
-
- meta.zip
- (2.63 KiB) Downloaded 279 times
Last edited by Aswan jaguar on 18 Feb 2012, 09:16, edited 3 times in total.
Reason: checked-wait
Reason: checked-wait
Re: Phyrexian Metamorph and Mishra's Workshop
by stassy » 09 Jan 2012, 15:33
confirmed, also in order to use Mana Crypt you have to put its mana into the mana pool, which is not possible for Mishra's Workshop
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Phyrexian Metamorph and Mishra's Workshop
by Gargaroz » 10 Jan 2012, 15:25
Tried to fix this, but this is more complicated that I thought. You'll have to wait.
Also, this bug is applicable to all artifacts with Phyrexian mana in their casting cost.
Also, this bug is applicable to all artifacts with Phyrexian mana in their casting cost.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Cards corrupting savegames
by stassy » 15 Jan 2012, 11:18
So here we go, please post here cards that would corrupt your savegame, even if they are related to Deadbox with it as culprit:
2k+beta1
Lifeline
Reaper from the Abyss
Skirsdag High Priest
ML3v1
All token generator cards
Tetravus
Sigil of the Empty Throne
2k+beta1
Lifeline
Reaper from the Abyss
Skirsdag High Priest
ML3v1
All token generator cards
Tetravus
Sigil of the Empty Throne
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Cards corrupting savegames
by Gargaroz » 15 Jan 2012, 15:07
I really wonder what's wrong with the Deadbox card...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Cards corrupting savegames
by stassy » 15 Jan 2012, 15:21
By the way it's not the fact that they are bugged, it's just the savegame state that cause problem so it's not a major issue (afaik saving purpose is only for bug report for us)
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[confirmed]Incinerate
by Aswan jaguar » 17 Jan 2012, 10:51
Describe the Bug:
Incinerate (this is a 4 years old bug) damage to creatures with regeneration doesn't prevent them from regenerate.
Which card did behave improperly ?
Incinerate
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Creatures with regeneration can't regenerate when dealt damage by Incinerate.
Are any other cards possibly affected by this bug ?
Incinerate (this is a 4 years old bug) damage to creatures with regeneration doesn't prevent them from regenerate.
Which card did behave improperly ?
Incinerate
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Creatures with regeneration can't regenerate when dealt damage by Incinerate.
Are any other cards possibly affected by this bug ?
- Attachments
-
- Incinerate - Corrupted harvester.zip
- (2.18 KiB) Downloaded 276 times
Last edited by Aswan jaguar on 29 May 2012, 14:24, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[Got savegame,pic,deck]Sylvan Library conflict Rules Engine
by 0rion79 » 18 Jan 2012, 09:20
Ok, I state it here clearly: Sylvan Library occasionally enters in conflict with Rules Engine.
When this happens, it is no longer possible to choose if to keep cards in hand and loose 4 life points per each cards, or to put them back.
The only solution until now is to kill Rules Engine with cheats.
Please, post savegames when this happens. Now that I'm no longer using constructed, I will do it too.
When this happens, it is no longer possible to choose if to keep cards in hand and loose 4 life points per each cards, or to put them back.
The only solution until now is to kill Rules Engine with cheats.
Please, post savegames when this happens. Now that I'm no longer using constructed, I will do it too.
Last edited by Aswan jaguar on 18 Feb 2012, 09:01, edited 3 times in total.
Reason: Attached-savegame-picture-deck
Reason: Attached-savegame-picture-deck
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Sylvan Library conflict with Rules Engine
by Aswan jaguar » 18 Jan 2012, 10:40
What a relief we all have now a version with all cards,I and I believe Gargaroz,too won't be missing your custom bug reports a bit.
Edit* Sylvan Library has to be one of your beloved cards if not the most beloved if I take into account how many times you have reported bugs about it.
Edit2* I am also begging for savegames.
Edit* Sylvan Library has to be one of your beloved cards if not the most beloved if I take into account how many times you have reported bugs about it.
Edit2* I am also begging for savegames.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Who is online
Users browsing this forum: No registered users and 51 guests