[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Adaptive Automaton
by Aswan jaguar » 23 Jan 2012, 09:10
What about Aswan Jaguar not be able to target Adaptive Automaton 's (chosen type)?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Adaptive Automaton
by Gargaroz » 24 Jan 2012, 17:58
You should be recoded, Jaguar 

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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Adaptive Automaton
by Shantak » 25 Jan 2012, 08:50
What if there are two Adaptive Automatons of the same selected creature type? Do they boost each other successfully in Manalink?
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Re: [confirmed]Adaptive Automaton
by stassy » 25 Jan 2012, 09:15
Well, a screenshot talk more than any explanation :
Don't ask me why AI choose Crocodile subtype for his 1st automaton

Don't ask me why AI choose Crocodile subtype for his 1st automaton

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[unfixable]Aeon Chronicler
by 0rion79 » 26 Jan 2012, 10:39
: Aeon Chronicler power and toughness looks like X-1, where X is the number of cards in player'shand. For AI, it looks working fine.
Last edited by stassy on 27 Jan 2012, 15:25, edited 2 times in total.
Reason: bug not fixable
Reason: bug not fixable
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Re: Aeon Chronicler P/T
by stassy » 26 Jan 2012, 11:30
confirmed, but it only happen if you cast it with Suspend ability and it start at the last counter, creating a "suspended" card attached to the creature which count your hand with one less card than what you really have.
This bug randomly disappear if AI cast normally another suspend card or if the "enchanted by suspend" creature die.
This bug randomly disappear if AI cast normally another suspend card or if the "enchanted by suspend" creature die.
- Attachments
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3.zip
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Re: [confirmed]Aeon Chronicler
by Gargaroz » 27 Jan 2012, 15:19
There is something hardcoded behind this bug and I cannot fix it right now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Not Solved] + [Unfixable] Bug Archive
by stassy » 28 Jan 2012, 19:04
Describe the Bug:
Lands with "sacrifice" can only be activated as a sorcery, while it should be as a mana source
Which card did behave improperly ?
Ebon Stronghold
Ruins of Trokair
Svyelunite Temple
Dwarven Ruins
Havenwood Battleground
Svyelunite Temple
Ancient Spring
Geothermal Crevice
Irrigation Ditch
Sulfur Vent
Tinder Farm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2kbeta1db2
What exactly should be the correct behavior/interaction ?
Lands with "sacrifice" should be activated as a mana source
Are any other cards possibly affected by this bug ?
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Lands with "sacrifice" can only be activated as a sorcery, while it should be as a mana source
Which card did behave improperly ?
Ebon Stronghold
Ruins of Trokair
Svyelunite Temple
Dwarven Ruins
Havenwood Battleground
Svyelunite Temple
Ancient Spring
Geothermal Crevice
Irrigation Ditch
Sulfur Vent
Tinder Farm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2kbeta1db2
What exactly should be the correct behavior/interaction ?
Lands with "sacrifice" should be activated as a mana source
Are any other cards possibly affected by this bug ?
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Re: [Not Solved] + [Unfixable] Bug Archive
by stassy » 28 Jan 2012, 19:09
Describe the Bug:
Spirit Mantle cannot prevent creature ability to affect the enchanted creature
Which card did behave improperly ?
Spirit Mantle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2k+beta2db2
What exactly should be the correct behavior/interaction ?
Spirit Mantle should prevent creature ability to affect the enchanted creature
Are any other cards possibly affected by this bug ?
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Spirit Mantle cannot prevent creature ability to affect the enchanted creature
Which card did behave improperly ?
Spirit Mantle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2k+beta2db2
What exactly should be the correct behavior/interaction ?
Spirit Mantle should prevent creature ability to affect the enchanted creature
Are any other cards possibly affected by this bug ?
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[Unfixable]Grand Architect (+ Titan Forge)
by BlueTemplar » 11 Feb 2012, 18:51
Describe the Bug:
Mana from Grand Architect can't be used to add a counter to Titan Forge.
Which card did behave improperly ?
Grand Architect (+ Titan Forge)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
See above.
Are any other cards possibly affected by this bug ?
No idea.
Is this because the mana generated by Grand Architect is listed under "Artifact" mana, and can be used only to launch artifact spells (but not activate their abilities)?
Mana from Grand Architect can't be used to add a counter to Titan Forge.
Which card did behave improperly ?
Grand Architect (+ Titan Forge)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
See above.
Are any other cards possibly affected by this bug ?
No idea.
Is this because the mana generated by Grand Architect is listed under "Artifact" mana, and can be used only to launch artifact spells (but not activate their abilities)?
- Attachments
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Grand Architect (+ Titan Forge).zip
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Last edited by Aswan jaguar on 12 Feb 2012, 16:12, edited 1 time in total.
Reason: unfixable bug
Reason: unfixable bug
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Re: Grand Architect (+ Titan Forge)
by Gargaroz » 12 Feb 2012, 13:35
This is unfixable right now. Grand Architect is only an approximation.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Unfixable]Grand Architect (+ Titan Forge)
by BlueTemplar » 13 Feb 2012, 00:24
Shouldn't the card description be modified to reflect this? Also don't you usually add an asterisk to the cards that are not working properly?
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Re: [Unfixable]Grand Architect (+ Titan Forge)
by stassy » 13 Feb 2012, 04:17
The new policy to making cards now is just to modify the text, for coding sake the name is left unmodified
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[unfixable]bouncing evoke stuff
by Althuna » 22 Feb 2012, 05:04
Is there a way to stop cards from sacrificing immediately after you evoke them? Cards like Mulldrifter and Shriekmaw for example. I'm pretty sure you should be able to use something like momentary blink on them as soon as they land, and then save them from dying. But currently they just die instantly.
Last edited by stassy on 22 Feb 2012, 16:22, edited 1 time in total.
Reason: bug not fixable
Reason: bug not fixable
Re: bouncing evoke stuff
by stassy » 22 Feb 2012, 05:40
Yes it's a legal combo
But don't know if it is doable in ML, might require a recoding of the card...702.71a. Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. "Evoke [cost]" means "You may cast this card by paying [cost] rather than paying its mana cost" and "When this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it." Paying a card's evoke cost follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
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