Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by Xitax » 02 Apr 2012, 03:45
Quest mode bug: I couldn't buy the 0/3 plant wall upgrade even though I had enough credits. I quit Forge and restarted, then I could buy the upgrade.
Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by moomarc » 02 Apr 2012, 05:43
I know. It was one of the early cards I scripted and it slipped through. Haven't made that mistake for quite some time nowfriarsol wrote:Moomarc, you don't need to add the cost description into the SpellDescription when adding cards.

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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by Enchanteur » 02 Apr 2012, 10:55
How can I install this new version and restore my currents quests games ?
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by Chris H. » 02 Apr 2012, 11:10
Enchanteur wrote:How can I install this new version and restore my currents quests games ?
There are some simple instructions located in the CHANGES.txt and README.txt files. Basically, you want to:
We recommend that you decompress the Forge archive into a new and unused folder.
and
4) The /res/quest/ folder contains your questData file. This file includes all of the information for your current quest. You will not be able to continue your quest in a newer version of Forge unless you copy over the file named "questData.dat".
Recently some changes were made and the /res/quest/ folder now contains a /data/ folder which can hold more than a single quest and quest data files can now have a more descriptive name.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by Enchanteur » 02 Apr 2012, 11:21
Thank, I will do this !
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by Chris H. » 02 Apr 2012, 11:37
Vernon wrote:The land filter was why no lands were showing. After clicking it, the lands did show up. My fault for not noticing it the first time. I was used to the old editor. It will take some getting used to with the condensed format, but it does streamline it. One thing I did notice, apart from the lands, was that the same cards (in different expansions) would not appear in the same place. I always have my editors sorted from new cards at the top of the list, followed by color (W,U,B,R,G,MC).
Ex: Unholy Strength would be clicked and when done adding the stack from one expansion (LEB), another stack would be 3 or 4 spaces up or down.
Fortunately, the basic land doesn't have that issue, but all other cards do. Can this be fixed? This is in the deck editor sections.
The filters for the various deck editors have gone through a few changes over time.
There are plans to change the various editors to use the new UI at a later date.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by ZzzzSleep » 02 Apr 2012, 11:54
Did you try using the flashback button?weirdingway wrote:Can't seem to be able to play the revealed land at the top of my library via Oracle of Mul Daya
Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by weirdingway » 02 Apr 2012, 19:54
I clicked on library, graveyard, flashback, pretty much everywhere the option might have accidentally ended up. When it used to work (before the whole interface overhaul) you just clicked on the card to play the revealed land (assuming you hadn't already played max lands for the turn). You can hover over the card to see what the current revealed card is, which is how it worked in the past but you can no longer click on the card to play revealed lands, despite being under the land per turn cap (which would normally be 2 with just her out).ZzzzSleep wrote:Did you try using the flashback button?weirdingway wrote:Can't seem to be able to play the revealed land at the top of my library via Oracle of Mul Daya
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by friarsol » 02 Apr 2012, 20:15
It should be under the "Flashback" button. This is where all cards that are activated outside of your Hand and the Battlefield are activated from.weirdingway wrote:I clicked on library, graveyard, flashback, pretty much everywhere the option might have accidentally ended up. When it used to work (before the whole interface overhaul) you just clicked on the card to play the revealed land (assuming you hadn't already played max lands for the turn). You can hover over the card to see what the current revealed card is, which is how it worked in the past but you can no longer click on the card to play revealed lands, despite being under the land per turn cap (which would normally be 2 with just her out).ZzzzSleep wrote:Did you try using the flashback button?weirdingway wrote:Can't seem to be able to play the revealed land at the top of my library via Oracle of Mul Daya
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by aleatherglove » 02 Apr 2012, 22:49
Problem: No cards exist in a Quest Duel game.
(One-time occurrence. Can't duplicate)
After loading the game and looking in spellshop and adding a card to my deck, I started a quest mode Duel game. When it started it did not flip a coin. Then, it did not show my cards, or ask if I wanted a mulligan, or put my bird pet in play. It went directly to my main phase, in which I could do nothing because there were no cards. I could flip through turn phases, but nothing would happen. I did not pass enough turns to see if AI would play spells.
I conceded the game and clicked continue. The next game in the match worked fine as normal.
(One-time occurrence. Can't duplicate)
After loading the game and looking in spellshop and adding a card to my deck, I started a quest mode Duel game. When it started it did not flip a coin. Then, it did not show my cards, or ask if I wanted a mulligan, or put my bird pet in play. It went directly to my main phase, in which I could do nothing because there were no cards. I could flip through turn phases, but nothing would happen. I did not pass enough turns to see if AI would play spells.
I conceded the game and clicked continue. The next game in the match worked fine as normal.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by aleatherglove » 02 Apr 2012, 22:51
When opponent casts a morphed creature, you can see what creature it is on the stack while it is being cast.
EDIT: Additionally, creatures have the properties of the un-morphed spell when cast as a morph - ie colour. I was able to counter a morphed Imperial Hellkite with Douse. Although I haven't tested it, I think it would retain other properties such as name (in the case spells with a chosen name can't be played, etc) as well.
EDIT: Additionally, creatures have the properties of the un-morphed spell when cast as a morph - ie colour. I was able to counter a morphed Imperial Hellkite with Douse. Although I haven't tested it, I think it would retain other properties such as name (in the case spells with a chosen name can't be played, etc) as well.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by timmermac » 03 Apr 2012, 00:17
This is a random occurrence that will happen from time to time. Unfortunately, I don't think the devs have been able to track down what causes it to happen.aleatherglove wrote:Problem: No cards exist in a Quest Duel game.
(One-time occurrence. Can't duplicate)
After loading the game and looking in spellshop and adding a card to my deck, I started a quest mode Duel game. When it started it did not flip a coin. Then, it did not show my cards, or ask if I wanted a mulligan, or put my bird pet in play. It went directly to my main phase, in which I could do nothing because there were no cards. I could flip through turn phases, but nothing would happen. I did not pass enough turns to see if AI would play spells.
I conceded the game and clicked continue. The next game in the match worked fine as normal.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by sagephoenix » 03 Apr 2012, 02:20
It seems like Urza's Incubator is lowering the cost of all spells.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by friarsol » 03 Apr 2012, 02:42
I believe Sloth has already fixed this after the beta was released.sagephoenix wrote:It seems like Urza's Incubator is lowering the cost of all spells.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987
by aleatherglove » 03 Apr 2012, 07:53
I waited for this new release to ask about this in case it was something to do with the last version. But it's still happening, if not worse now than before. It's very frustrating. I'm hoping it's not just me. Better to wait for a coming fix than not know why I'm cursed.
What happens is that at any time, in any part of the application, as a result from any action, Forge stops responding for anything between 15 seconds to 3 minutes. It can occur on any action: in the main menu, while selecting a quest Duel opponent or choosing a different section of the bazaar, playing a land or passing priority in a game, scrolling through the cards in a booster rewarded after a match, clicking on a card in the shop/draft/deck editor, etc. But it's definitely worse in a game or in the deck editor.
On my machine, if something is spiking this much I usually can't do anything, even open task manager, until the spike is over. With Forge it's different. While the program is hanging I can switch to my browser and do other things, but everything is severely slowed down. Switching windows, browser tabs, loading a webpage, opening an explorer folder, etc takes several seconds. Waiting it out on Forge without doing anything else doesn't make it recover much faster. I can also open task manager while this is happening. It always shows minimal CPU use. Usually 0% but up to 12% for javaw.exe, 0-10% (with spikes to 30% or so) for firefox, etc. Memory use is very severe however, with Forge claiming 400-700MB (usually on the high end) while this is happening.
In Forge while this happens, I can move my mouse but anything I do either gets ignored or buffered. The green border highlighting a card in my hand on mouse-over, for example, doesn't happen. Pressing enter repeatedly might skip the next so-many turn phases in a game when it unfreezes. Pressing up/down in the list in deck editor will have no effect until it unfreezes, and will scroll that many cards (slowly, one by one) when it starts responding while continuing to buffer or ignore new actions.
When it recovers, it continues as if nothing happened. There are no error messages or continued sluggish response (until it happens again). It does happen very often; once every 2-10mins.
I'm on an older machine, but this isn't happening on some intense AI number-crunching. I don't know if it's related, but I should mention I've had some problems with DX9c recently. I get no errors with Forge and can run other games fine after using it. But at other times I've had DirectX-related errors with games failing to launch after using Firefox for extended periods (regular browsing and streaming shows online). I do get some errors when I do dxdiag. A reboot fixes it easily enough to allow games to run, but I think my DX9 may be corrupted in some way. I've done the necessary virus scans and disk check and defrag. Since I can't reinstall DX9 there's not too much I can do right now until I backup my data and reinstall everything. I don't plan on doing that until I build a new PC and upgrade my OS.
WinXP Pro sp2
Forge v1.2.6 (and v1.2.5)
What happens is that at any time, in any part of the application, as a result from any action, Forge stops responding for anything between 15 seconds to 3 minutes. It can occur on any action: in the main menu, while selecting a quest Duel opponent or choosing a different section of the bazaar, playing a land or passing priority in a game, scrolling through the cards in a booster rewarded after a match, clicking on a card in the shop/draft/deck editor, etc. But it's definitely worse in a game or in the deck editor.
On my machine, if something is spiking this much I usually can't do anything, even open task manager, until the spike is over. With Forge it's different. While the program is hanging I can switch to my browser and do other things, but everything is severely slowed down. Switching windows, browser tabs, loading a webpage, opening an explorer folder, etc takes several seconds. Waiting it out on Forge without doing anything else doesn't make it recover much faster. I can also open task manager while this is happening. It always shows minimal CPU use. Usually 0% but up to 12% for javaw.exe, 0-10% (with spikes to 30% or so) for firefox, etc. Memory use is very severe however, with Forge claiming 400-700MB (usually on the high end) while this is happening.
In Forge while this happens, I can move my mouse but anything I do either gets ignored or buffered. The green border highlighting a card in my hand on mouse-over, for example, doesn't happen. Pressing enter repeatedly might skip the next so-many turn phases in a game when it unfreezes. Pressing up/down in the list in deck editor will have no effect until it unfreezes, and will scroll that many cards (slowly, one by one) when it starts responding while continuing to buffer or ignore new actions.
When it recovers, it continues as if nothing happened. There are no error messages or continued sluggish response (until it happens again). It does happen very often; once every 2-10mins.
I'm on an older machine, but this isn't happening on some intense AI number-crunching. I don't know if it's related, but I should mention I've had some problems with DX9c recently. I get no errors with Forge and can run other games fine after using it. But at other times I've had DirectX-related errors with games failing to launch after using Firefox for extended periods (regular browsing and streaming shows online). I do get some errors when I do dxdiag. A reboot fixes it easily enough to allow games to run, but I think my DX9 may be corrupted in some way. I've done the necessary virus scans and disk check and defrag. Since I can't reinstall DX9 there's not too much I can do right now until I backup my data and reinstall everything. I don't plan on doing that until I build a new PC and upgrade my OS.
WinXP Pro sp2
Forge v1.2.6 (and v1.2.5)
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