Gwar's Tweaked ProxyGen (OLD THREAD DO NOT USE)
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 30 Apr 2012, 14:40
replace in scripts/classesAndy9973 wrote:I just wanted to create the German Griffin Sentinel card (Greifen-Wachposten), but when I do that the "en-" part of the name is printed in Italic. I know that this is because of cards like Outrider en-Kor or Zealot il-Vec from Time Spiral. Is there a way to deactivate that?
it is fixed now
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Card.rar
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Andy9973 » 30 Apr 2012, 17:00
Thank you. 

Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 30 Apr 2012, 17:33
Miracle cards added!!
cards.csv contains AVR database (source: http://forums.mtgsalvation.com/showthread.php?t=408320)
and all updates I've done before.
cards.csv contains AVR database (source: http://forums.mtgsalvation.com/showthread.php?t=408320)
and all updates I've done before.
HQCGenerator.rar
- Replace all
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 30 Apr 2012, 20:30
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 30 Apr 2012, 20:40
Joollim, These are very good. Did you draw them? Two quick notes:
+ When comparing the common symbol to the one printed on the cards, a white border is used instead of black.
+ The rare symbol released by Wizards has a slightly different gold gradient.
+ When comparing the common symbol to the one printed on the cards, a white border is used instead of black.
+ The rare symbol released by Wizards has a slightly different gold gradient.
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 01 May 2012, 23:45
Yes, I did them.skibulk wrote:Joollim, These are very good. Did you draw them? Two quick notes:
+ When comparing the common symbol to the one printed on the cards, a white border is used instead of black.
+ The rare symbol released by Wizards has a slightly different gold gradient.
The common symbol I fixed it, but the rare symbol I'm having difficulty to find the correct gradient to fill the symbol because I'm using the autocad to draw and its gradient fill option it isn't so good.
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 02 May 2012, 05:10
Post your vectors and I'll import them in Adobe Illustrator and clean things up. There's also some transparency inbetween fills? And the fills seem to be transparent.joollim wrote:Yes, I did them.skibulk wrote:Joollim, These are very good. Did you draw them? Two quick notes:
+ When comparing the common symbol to the one printed on the cards, a white border is used instead of black.
+ The rare symbol released by Wizards has a slightly different gold gradient.
The common symbol I fixed it, but the rare symbol I'm having difficulty to find the correct gradient to fill the symbol because I'm using the autocad to draw and its gradient fill option it isn't so good.
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Snacko » 02 May 2012, 19:37
I'm currently working on some updates that were due. I've been merging some of the work in here and improving on it. So far I've got:
- some small fixes in importing mws database
- better eldrazi rendering where you only need artwork
- fixed 0 planeswalker loyalty not being centered
- much cleaner implementation of levelers (this also includes while outline for level text)
- some more minor things I can't remember right now
I'm currently working on cleaning the code for some of the new features and transform renderer.
- some small fixes in importing mws database
- better eldrazi rendering where you only need artwork
- fixed 0 planeswalker loyalty not being centered
- much cleaner implementation of levelers (this also includes while outline for level text)
- some more minor things I can't remember right now
I'm currently working on cleaning the code for some of the new features and transform renderer.
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 02 May 2012, 23:17
skibulk wrote:Post your vectors and I'll import them in Adobe Illustrator and clean things up. There's also some transparency inbetween fills? And the fills seem to be transparent.joollim wrote:Yes, I did them.skibulk wrote:Joollim, These are very good. Did you draw them? Two quick notes:
+ When comparing the common symbol to the one printed on the cards, a white border is used instead of black.
+ The rare symbol released by Wizards has a slightly different gold gradient.
The common symbol I fixed it, but the rare symbol I'm having difficulty to find the correct gradient to fill the symbol because I'm using the autocad to draw and its gradient fill option it isn't so good.
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AVR.rar
- Autocad 2009
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 03 May 2012, 12:19
Ugh. Autocad doesn't import nicely. I just redrew them, fairly simple shapes. See my post for my proposition on completing the Venser vs Koth symbols too. done!
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 05 May 2012, 21:29
We're looking forward to it!Snacko wrote:I'm currently working on some updates that were due. I've been merging some of the work in here and improving on it. So far I've got:
- some small fixes in importing mws database
- better eldrazi rendering where you only need artwork
- fixed 0 planeswalker loyalty not being centered
- much cleaner implementation of levelers (this also includes while outline for level text)
- some more minor things I can't remember right now
I'm currently working on cleaning the code for some of the new features and transform renderer.
Question: Is the foreign language text derrived from Gatherer only or have you incorporated any of the CSV/spreadsheet files in the Magic Album forum?
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skibulk - HQ Team Member
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Snacko » 05 May 2012, 21:47
All the previously bundled text was derived straight from gatherer with only slight changes when users posted that actual cards had different updated text.
If there are any csv / spreadsheets it would speed up the updates for all languages as currently with the setup I have it takes ~30min per expansion (not too slow), however checking and fixing the formatting and data gathering takes so much more with so many gatherer bugs and inconsistencies I've already encountered.
If there are any csv / spreadsheets it would speed up the updates for all languages as currently with the setup I have it takes ~30min per expansion (not too slow), however checking and fixing the formatting and data gathering takes so much more with so many gatherer bugs and inconsistencies I've already encountered.
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 10 May 2012, 12:40
Hi, people
I have fixed a bug I saw yesterday in the script below.
- Huntmaster of the Fells/Ravager of the Fells's PT symbol is gold not green.
- Chalice of Life/Chalice of Death doesn't have the circle near the card's type, so the type doesn't need to be moved to right.
@skilbulk
Sorry man .. I didn't see your post about venser x koth rarity symbol, but if you already have done it, it is ok. I tried to do in cad but the low quality of the picture I couldn't see some details and I think that my symbol is not so good.
I have fixed a bug I saw yesterday in the script below.
- Huntmaster of the Fells/Ravager of the Fells's PT symbol is gold not green.
- Chalice of Life/Chalice of Death doesn't have the circle near the card's type, so the type doesn't need to be moved to right.
@skilbulk
Sorry man .. I didn't see your post about venser x koth rarity symbol, but if you already have done it, it is ok. I tried to do in cad but the low quality of the picture I couldn't see some details and I think that my symbol is not so good.
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TransformRenderer.zip
- Extract and replace in scripts/classes/renderers
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 22 May 2012, 14:23
No hurry, I'm just curious. Are the updates almost ready?Snacko wrote:I'm currently working on some updates that were due. I've been merging some of the work in here and improving on it. So far I've got:
- some small fixes in importing mws database
- better eldrazi rendering where you only need artwork
- fixed 0 planeswalker loyalty not being centered
- much cleaner implementation of levelers (this also includes while outline for level text)
- some more minor things I can't remember right now
I'm currently working on cleaning the code for some of the new features and transform renderer.
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skibulk - HQ Team Member
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Huggybaby » 29 May 2012, 16:08
Can't you use something like this:Snacko wrote:All the previously bundled text was derived straight from gatherer with only slight changes when users posted that actual cards had different updated text.
If there are any csv / spreadsheets it would speed up the updates for all languages as currently with the setup I have it takes ~30min per expansion (not too slow), however checking and fixing the formatting and data gathering takes so much more with so many gatherer bugs and inconsistencies I've already encountered.
viewtopic.php?p=44680#p44680
Basically, it can download card info from Wizards and save a "database" of card info in lots of formats: XML, CSV, C++, PHP, JSON.
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