[Old confirmed] Bug Archive
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Multiplayer-Lan bugs
by Aswan jaguar » 14 May 2012, 14:52
I will start a topic about cards that bug multiplayer-Lan game.Maybe some can be coded differently so that they don't bug multiplayer-Lan game.
Describe the Bug:
Fetchlands crash multiplayer.The library opens and the error happens when you choose the land to fetch,you get this error:
Error= Was expecting a LIBRARY packet but got a SHOWLIST packet!
Which card did behave improperly ?
Fetchlands?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 APRILV2
What exactly should be the correct behavior/interaction ?
NO MULTIPLAYER-LAN crash
Are any other cards possibly affected by this bug ?
Describe the Bug:
Fetchlands crash multiplayer.The library opens and the error happens when you choose the land to fetch,you get this error:
Error= Was expecting a LIBRARY packet but got a SHOWLIST packet!
Which card did behave improperly ?
Fetchlands?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 APRILV2
What exactly should be the correct behavior/interaction ?
NO MULTIPLAYER-LAN crash
Are any other cards possibly affected by this bug ?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[confirmed]Seton's Scout
by 0rion79 » 16 May 2012, 11:08
The card Seton's Scout does't get any +2/+2 when there are 7+ cards in graveyard. Very strange: I did use Nimble Mongoose code for that, but without shroud ability, and it works fine.
Last edited by stassy on 21 May 2012, 12:19, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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[new info]Nettletooth Djinn no upkeep damage
by 0rion79 » 16 May 2012, 12:30
: Nettletooth Djinn doesn't deal any damage to owner during upkeep. Very strange: I remember that long time ago I did code that card using Juzam Djinn 's code and the last one is still working fine.
Last edited by Aswan jaguar on 29 May 2012, 14:09, edited 3 times in total.
Reason: new info
Reason: new info
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Re: Seton's Scout - no threshold
by Gargaroz » 16 May 2012, 15:22
It works for me, let's wait for some more reports.
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Re: Nettletooth Djinn no upkeep damage
by Gargaroz » 16 May 2012, 15:24
Very strange, it use the same code of the djinn but it didn't work. I'll made a new code, consider it fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [new info]Nettletooth Djinn no upkeep damage
by Aswan jaguar » 16 May 2012, 19:26
No need to recode it Gargaroz I set the correct values= "Juzam Djinn" ones and the upkeep cost work fine.The "activate cost" column seems to be the one that activates it so this column isn't only for activation costs but for Upkeep costs,too?
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Trying to squash some bugs and playtesting.
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by 0rion79 » 19 May 2012, 06:21
Hi, just for records, I'm experiencing the same illegality issue with other cards. I have mentioned them in another topic since I didn't see this one.
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Re: [checked-unsolved]Relentless Assault - no damage
by 0rion79 » 20 May 2012, 06:26
Gargaroz, in case just doube combat damage done by own creatures... better than nothing!
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Re: Seton's Scout - no threshold
by stassy » 21 May 2012, 12:17
No threshold effect triggering for me too, forcing the RuleEngine card to pop doesn't help either.


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[confirmed]Gloom
by Althuna » 24 May 2012, 15:23
It increases cost of spells, but it did not increase the cost of my Luminarch Ascension. Maybe a bug?
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Last edited by stassy on 30 May 2012, 06:31, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
Re: [confirmed]Gloom
by Gargaroz » 25 May 2012, 12:41
Actually, I don't think it will work with any of the cards coded in C, could you make some tests ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gloom
by stassy » 25 May 2012, 13:11
So far from what I have tested no white enchantment activation effect are affected by Gloom, that cover 1.32 and 2.0+ cards
Arenson's Aura
Blessing
Burden of Guilt
Chromatic Armor
Circle of Despair
Circle of Protection: Red
Forced Worship
Arenson's Aura
Blessing
Burden of Guilt
Chromatic Armor
Circle of Despair
Circle of Protection: Red
Forced Worship
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Re: [confirmed]Gloom
by Gargaroz » 25 May 2012, 20:30
Strange, there are some values that made me think that something for altering the costs of activated abilities was already set in the original Manalink. But if even hardcoded CoPs doesn't interact with Gloom, that interaction wasn't presente at all even in the original Manalink.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Gloom
by stassy » 26 May 2012, 03:56
I will check in the original game if it was the case.
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