General UI support
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Re: General UI support
by Chris H. » 30 May 2012, 12:30
Doublestrike wrote:That's an easy one - the "inactive" swatch in the default skin is too close to the "text" swatch.Chris H. wrote:The tabs for panels that are not active/not currently displayed are using white text on a white background and are unreadable.
(Before, the text was just black, so skins like Smith and Dark_Ascension were hiding the text. Now, the text follows the skin swatch.)
It looks like the inactive tabs are not using the inactive color swatch.
Instead, they appear to be using the Borders color swatch.
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Re: General UI support
by moomarc » 30 May 2012, 13:27
It seems that the Inactive tabs are using the border color swatch (check the Rebel skin). I'm struggling to track down the offending reference though.
Edit:
Found it... DragTab.java had the border and inactive swatches switched.
Edit:

-Marc
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Re: General UI support
by Chris H. » 30 May 2012, 14:24
moomarc wrote:It seems that the Inactive tabs are using the border color swatch (check the Rebel skin). I'm struggling to track down the offending reference though.
Edit:Found it... DragTab.java had the border and inactive swatches switched.
Thank you Marc, I spent some time looking for the code reference and failed to find it.
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Re: General UI support
by ArsenalNut » 01 Jun 2012, 04:48
I really like the layout you came up with. Could you post your editor.preferences file, please?Chris H. wrote:Hellfish wrote:I like the way the editor is going, gives a more uniform and professional feel when a program isn't popping out extra windows left and right.
I am starting to like it now that I have spent some time moving panels around.
So many cards, so little time
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Re: General UI support
by Chris H. » 01 Jun 2012, 10:59
ArsenalNut wrote:I really like the layout you came up with. Could you post your editor.preferences file, please?
I think that the editor.preferred.xml file found in the layouts folder is what you are looking for.
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Re: General UI support
by friarsol » 03 Jun 2012, 17:41
Here's some more thoughts about Deck Editor:
Quest Mode specific:
Non-specific
Quest Mode specific:
- The labels should say "Buy Card" or "Sell Card" not Add or Remove in Card Shop.
- You shouldn't be able to sell/buy 4 ofs unless there are that many available in the shop/card pool. (Greyed out image) Attempting to click on "Add 4" just adds as many as are available right now up to 4 it seems. Maybe that's ok, but it might be confusing.
- Card Shop Modules that don't really make sense: All Decks, Draw Order, Deck Generation. Maybe Statistics too. Really any deck specific function/items don't really make sense when we're talking about a "trunk" card pool, like all of these deck editing icons on the top.
- Not sure how flexible things are, but "New" column doesn't make sense in the Cards for Sale section of Card Shop.
- I have no idea how much money I have. It should show up somewhere in the Card Shop.
- The normal deck editor (trunk => deck) now says Cards for Sale, even though these are the cards you already own that aren't in the active deck.
Non-specific
- All columns should be hideable. Power Toughness are both useless columns for me, and just takes up real estate on my netbook.
- I would love for filters to be more flexible. Maybe the Red Mana Symbol would also have a handler linked to the Red checkbox in Filters? It would appear "greyed out" if you currently unfiltered.
- Load deck directory should default to the right directory.
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Re: General UI support
by Rob Cashwalker » 06 Jun 2012, 12:31
FYI, I'm doing some of the Card Shop gui tweaks as friarsol pointed out. Doublestrike picked up the GUI from the pieces I started with, now I can pick up some of his pieces.... Start being useful again.
The Force will be with you, Always.
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Re: General UI support
by Chris H. » 06 Jun 2012, 12:48
Rob Cashwalker wrote:FYI, I'm doing some of the Card Shop gui tweaks as friarsol pointed out. Doublestrike picked up the GUI from the pieces I started with, now I can pick up some of his pieces.... Start being useful again.
Thank you Rob for the offer.

Doublestrike did a great job getting us this far and he should appreciate any additional help that the rest of us can give him.
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Re: General UI support
by Rob Cashwalker » 07 Jun 2012, 02:47
Just checked in a few items:
Removed Add/Remove 4-of.
Relabeled As Buy/Sell.
Added credits counter.
Added Max Selling Percentage and Price.
Fixed labels and buttons to return to normal for regular deck editor.
I have some ideas on a few of the others, but I wanted to be sure these got in early. None of the others should be a show stopper for the release.
Removed Add/Remove 4-of.
Relabeled As Buy/Sell.
Added credits counter.
Added Max Selling Percentage and Price.
Fixed labels and buttons to return to normal for regular deck editor.
I have some ideas on a few of the others, but I wanted to be sure these got in early. None of the others should be a show stopper for the release.
The Force will be with you, Always.
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Re: General UI support
by ArsenalNut » 07 Jun 2012, 15:56
Something I noticed today that is bothersome. If you activate an ability or cast an instant after blockers have been declared, combat window gets reset so you can no longer see who is assigned to whom. I saw this when the stack and combat are tabs in the same display area.
So many cards, so little time
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Re: General UI support
by Rob Cashwalker » 07 Jun 2012, 22:10
Just removed the New column from the cards for sale, and the AI column for both tables.
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Re: General UI support
by Milod » 07 Jun 2012, 23:16
are there any mouse clicks or key button for end turn button maybe iam missing something
Re: General UI support
by moomarc » 08 Jun 2012, 09:37
Not yet. You'll have to just click on the end turn button (and pass priority).Milod wrote:are there any mouse clicks or key button for end turn button maybe iam missing something
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Re: General UI support
by moomarc » 08 Jun 2012, 10:29
Just added a keyboard shortcut BUT it doesn't work... in fact it turns out that none of the shortcut keys are working! Anyone have any idea how long they've been broken?moomarc wrote:Not yet. You'll have to just click on the end turn button (and pass priority).Milod wrote:are there any mouse clicks or key button for end turn button maybe iam missing something
-Marc
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Re: General UI support
by Milod » 08 Jun 2012, 13:59
if i load a deck i always have begin from documents folder is it possible to make forge save the directory path
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