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DotP 2013 - Tools & WAD signature check disabling

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Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 25 Jun 2012, 04:25

Good to know, so it seems even my Deck_0011_ST.WAD file got corrupt or something, as for me Bolas's deck didn't even show up (I also tried without the "available"-line at all).

However, I didn't use -wv=0x202. I suppose that might be my problem, that I'm getting 0x201 wads? I unfortunately don't have time to test at the moment. And is -c necessary?
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Rick » 25 Jun 2012, 04:55

It defaults to version 0x202, that shouldn't be the problem, though I did forget to update the help info (it was still saying it defaults to 0x201).
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 25 Jun 2012, 05:31

BTW I just confirmed that it happens with a stock-unpacked Data_Core (the Campaign menu order reversal an inability to enter duels).

Edit: I managed to get the moxen from the Nicol Bolas deck to be in the unlocks for one of the other decks. Here are some screenshots.

Edit: Copying everything in the CARDS and ART_ASSETS folders from the unpacked Nicol Bolas deck to one of the unlocked decks and then replacing the card list in the deck XML file worked for me, pure 100% usable Bolas deck. I'm not sure why removing the never_available setting from the real deck doesn't actually unlock it though.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 25 Jun 2012, 08:13

kevlahnota wrote:thanks for the tools rick :D

additional info if you have theta version(for dynamic patcher wrapper DLL to work).

1) hexedit dotp_13.exe and find/search storm_api, rename it to steam_api

2) rename storm_api.dll to steam_api.dll (theta uses storm_api)

3) put rick's d3dx9_43.dll to the game directory.
Thanks a lot for the explanation! I prefer Theta version to Skidrow version because it has fully functional unlocks and achievements, so I'll be glad to switch over again. :wink:

For those that experiment with campaigns: did you try to add a new campaign to a non-core DLC? With DotP2012, this was causing the new campaign to appear as first and scramble the order (similar to the problem you are finding here).
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 25 Jun 2012, 18:49

I discovered what problem I had with the packing program. It appears that your tools aren't compatible with files extracted by that extractor someone else posted in the DotP2013 topic.

@n00854180t: it appears you need 3 steps to make Nicol Bolas's deck available:

- First, remove "never_available="true"". This is required to get the deck to show up (although locked). If you just make it always_available, the deck won't show up in the first place for some reason.

- Second, start the game and look at the content of Nicol Bolas's deck.

- Third, go back to WAD editing and add "always_available="true"" (only True's quotation marks). I added it behind the UID number.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 26 Jun 2012, 04:48

@GamerXYZ0 - Sweet, I'll try that.

Edit: Worked great for me!
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby tarutaru » 26 Jun 2012, 08:35

First of all thanks Rick!

Second, all I had to do was change never available to always available in Bolas's revenge deck and now it's available in deck editor and I can play with it (maybe cos I'm using skidrow's?)

Can't wait to once again do custom decks!! 90% of the fun is with modded decks X-D I still play through normally though just to get the first 10% of fun as well lol.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 26 Jun 2012, 17:25

I haven't tried Nicol Bolas's revenge deck yet (I did his non-revenge deck as a test, as I didn't have time to fully do everything). Perhaps his non-Revenge deck works differently somehow? As when I had changed never to always, it wouldn't show up, until I first removed it and looked at the locked deck.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Rick » 27 Jun 2012, 02:00

I would appreciate it if you could move discussion about actual modding to the other thread, I'd like to keep this one specific to discussing my tools (suggestions, problems, etc).
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 27 Jun 2012, 03:14

@Rick, any word on the reversed campaign menu thing? It seemed to happen even with an unmodified Data_Core.WAD.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby rogshit » 04 Jul 2012, 15:32

Hello

I really want those new decks, but I have no idea how I use these things(the links have no downloads, just text)

Can you tell me detailed what I need to do please? :oops:
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 20:32

how i can hexedit the exe file? i have theta version
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 20:40

i have theta version . .someone can give me the edit exe . . or tell me how i can do?
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 13 Jul 2012, 20:54

Albyevo91 wrote:i have theta version . .someone can give me the edit exe . . or tell me how i can do?
Open the exe with a hex editor (I use this one), change storm_api to steam_api and save.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 21:00

thefiremind wrote:
Albyevo91 wrote:i have theta version . .someone can give me the edit exe . . or tell me how i can do?
Open the exe with a hex editor (I use this one), change storm_api to steam_api and save.
after i open the exe file what i have to do?0x0060C630 i not find this string :(
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