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Feature Requests Thread

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Re: Feature Requests Thread

Postby saturnine » 20 Sep 2012, 07:23

The Deck Editor needs more filtering options--one example would be the ability to filter out hybrid and multicoloured cards without the chosen colour. For example, if I select the white and black colours while leaving out every other colour (but include multicoloured) I'll get multicoloured cards that have white, black, and another colour, or hybrid cards with either white or black in them.

Filtering options like these would be great too.
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Re: Feature Requests Thread

Postby lazylockie » 20 Sep 2012, 16:42

is it possible to implement the Guild Boosters from RTR to the next beta? that way we can have a sealed mode like the real pre-release.
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Re: Feature Requests Thread

Postby Hellfish » 20 Sep 2012, 17:06

lazylockie wrote:is it possible to implement the Guild Boosters from RTR to the next beta? that way we can have a sealed mode like the real pre-release.
We'd have to start keeping track of watermarks on cards, for one.For two, we don't really know the card distribution of those packs (aside from,probably, the watermark bit).
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Re: Feature Requests Thread

Postby lazylockie » 20 Sep 2012, 18:20

Hellfish wrote:
lazylockie wrote:is it possible to implement the Guild Boosters from RTR to the next beta? that way we can have a sealed mode like the real pre-release.
We'd have to start keeping track of watermarks on cards, for one.For two, we don't really know the card distribution of those packs (aside from,probably, the watermark bit).
I was thinking in something a little more easier than that. Like in Mirrodin Besieged where each card (except Planeswalkers) were split into Mirran and Phyrexian factions, in RTR it would be the same thing, except there are 5 guilds. The alignment of each card is known beforehand (there's a thread on MTG Salvation forums with the spoiler split by guilds)

What I think it could be done is to have an additional expansion tag for each card. For example, Izzet cards would have both RTR and RTR-Izz tags. From there I think it becomes rather trivial to make Guild-only boosters: An Izzet booster pulls cards from RTR-Izz pool.
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Re: Feature Requests Thread

Postby moomarc » 20 Sep 2012, 20:04

Using the new sealed deck functionality, I think you should be able to do this already. Just build a card pool for each guild then use those. Check out the post from earlier today explaining the new features.
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Re: Feature Requests Thread

Postby PowerClaws » 21 Sep 2012, 13:45

moomarc wrote:Using the new sealed deck functionality, I think you should be able to do this already. Just build a card pool for each guild then use those. Check out the post from earlier today explaining the new features.
What about doing this in the constructed deck editor? so i can build a dedicated dimir deck once gatecrash comes out
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Re: Feature Requests Thread

Postby jollygreen21 » 21 Sep 2012, 20:39

Please add AI vs. AI mode with the option to set how many matches and give win loss statistics.
You could have the option to watch the match or let it run them in the background so it could compute them a lot faster.

I think this would be a great option to test a deck thousands of times vs. another deck, make slight changes and run it again.

If you really wanted you could have it auto build decks within parameters set by the user and then run the deck however many times you set it for, have it do this again and again saving the deck lists and how they performed.

It was also be nice if you could have a list of decks you wanted it to test agents and it could give you the win loss for each deck, so there would be less user intervention and you could let it run all night.

Just some ideas, if I could code I would totally add this to Forge myself.
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Re: Feature Requests Thread

Postby RumbleBBU » 22 Sep 2012, 15:08

moomarc wrote:Using the new sealed deck functionality, I think you should be able to do this already. Just build a card pool for each guild then use those.
Yes, but...I think that would get you only kind of halfway there. All players would get exactly the same selection of guild booster types. It would better if every player could choose which guild(s) they want.

Obviously, the MetaSet code needs to expanded slightly to allow for this. I'm thinking of something like "CHOOSE1" and "RANDOM1" MetaSet types and a list of sub-MetaSets as value 2... (how meta is that?) :D And, while I'm at it, why not other combinations, too, like allowing you to combine several cubes or cubes and sub-blocks into a single cardpool.

I'll try to do something like that - next week, if I have time. Before Octrober 5th in any case, so the RtR beta version could have proper guild boosters.
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Re: Feature Requests Thread

Postby RumbleBBU » 24 Sep 2012, 05:02

This is turning out to be quite a bit more work than I expected...

The problem is that boosters are 'chosen' when you choose the set combination for the sealed deck game. However, in this case, we want to actually choose the boosters later, when the players get their cardpools, separately for each player.

I have thought of a solution that requires a new class to extend UnOpenedProduct (the other solutions would require heavy rewriting of at least SealedDeckFormat.java and CSubmenuSealed.java). As I said, it's more work than I exptected, but I'm fairly confident I can get it coded before October 5th. However, it would help if someone else could build 'cubes' for the different guild cardpools (once the lists are complete and enough cards have been implemented). I will probably not have the time to build the cubes.
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Re: Feature Requests Thread

Postby Enom » 25 Sep 2012, 01:53

I'd like to suggest a constructed tournament simmulation system.

Things you should be able to select:
A) Regarding the tournament
  • Tournament type (Block, Standard, Extended, Modern, Legacy or Vintage)
  • How many computer-controlled players in the playoffs (2, 4, 8, etc.)?
  • Will there be a groups phase? If so, how many computer-controlled players?

B) Regarding your deck:
  • The deck you will be using (and the system will check if its valid for the specified format)
  • The sideboard (wich will also be checked)

C) Regarding AI:
  • The player should select whether all AI matches will be fully simulated (wich will take a lot of time and consume PC resources) or be decided based on a simpler probabilistic algorithm

Then, the game would randomize groups/playoff tree and the tournment would begin. Obviously, you should be able to save your progress to continue later. This system could also be used in Quest Mode in the future.
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Re: Feature Requests Thread

Postby blade22031 » 27 Sep 2012, 15:44

Anyone know if an EDH/Commander format will ever be featured in FORGE?
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Re: Feature Requests Thread

Postby friarsol » 27 Sep 2012, 15:52

blade22031 wrote:Anyone know if an EDH/Commander format will ever be featured in FORGE?
At some point when one of the devs gets enough motivation to try it (or a new one comes along who definitely wants it done). EDH has some unique changes that affects multiple parts of Forge (Deck Editor Rules, Mana Generation Rules, Partial Paris Mulligan, and all of the unique Commander interactions) which makes it a much broader scope than lots of other features that have gotten added recently. This doesn't even count the AI taking EDH situations into consideration.
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Re: Feature Requests Thread

Postby Moto-Ha » 27 Sep 2012, 16:12

I would like the option to choose the number of boosters in sealed to be extended to all formats. I see that it would be difficult to do with blocks being 3 different sets, which is why i think it could just be 6,9 and 12 istead of continuesly. I think it would be awsome to do a RoE sealed with 12 boosters!!!
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Re: Feature Requests Thread

Postby blade22031 » 27 Sep 2012, 21:59

friarsol wrote:
blade22031 wrote:Anyone know if an EDH/Commander format will ever be featured in FORGE?
At some point when one of the devs gets enough motivation to try it (or a new one comes along who definitely wants it done). EDH has some unique changes that affects multiple parts of Forge (Deck Editor Rules, Mana Generation Rules, Partial Paris Mulligan, and all of the unique Commander interactions) which makes it a much broader scope than lots of other features that have gotten added recently. This doesn't even count the AI taking EDH situations into consideration.
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Re: Feature Requests Thread

Postby RumbleBBU » 28 Sep 2012, 05:08

Moto-Ha wrote:I would like the option to choose the number of boosters in sealed to be extended to all formats. I see that it would be difficult to do with blocks being 3 different sets, which is why i think it could just be 6,9 and 12 istead of continuesly. I think it would be awsome to do a RoE sealed with 12 boosters!!!
Speaking as the person who added the 3-12 booster selection to the Full cardpool and Cube Sealed modes, yes, I can confirm that adding a similar choice to all possible block configurations (that support up to 9 different sets or MetaSets per block currently) would be a bit more involved...
For 1-set blocks, yes, it's definitely doable. Easily. Maybe for 2,3,4 and 6 set blocks as well (since 12 is divisible by them), but that'd take more re-coding.

But, in the meantime, if you are simply interested in playing 12-booster Eldrazi Sealed, you can do it already yourself, rather easily. In your res/blockdata/ folder, there is a blocks.txt file that contains the definitions for the official MtG blocks. Open that file in a text editor and find this line:
Code: Select all
Index:38|Set0:ROE|Name:Rise of the Eldrazi|DraftPacks:3|LandSetCode:ROE|SealedPacks:6
That is the definition of the Eldrazi "block" (single-set). The last parameter, "SealedPacks:6", tells the computer how many booster packs the players get when they play Sealed Deck games with this block. You only need to change this number to 12 and then restart Forge, and after that you will get 12 boosters. In other words, replace the above line with this:
Code: Select all
Index:38|Set0:ROE|Name:Rise of the Eldrazi|DraftPacks:3|LandSetCode:ROE|SealedPacks:12
Note that this kind of blocks.txt modification works without complications only for single-set blocks. For blocks that contain several sets, more than 9 Sealed Deck boosters per block is not really supported currently.

To learn more about modifying the blocks.txt file, see this How-To:
viewtopic.php?f=26&t=8164
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