Forge Beta: 09-24-2012 ver 1.2.14
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-24-2012 ver 1.2.14
by edessa » 30 Sep 2012, 22:56
Hi, its me again. I hope i do not become an annoying person but, regarding to my problem with Vela, the Night-clad I have to say that I deleted the image, the Downloaded again but unfortunatelly its still a missing picture... Any ideas?
Re: Forge Beta: 09-24-2012 ver 1.2.14
by timmermac » 01 Oct 2012, 01:26
I'm not entirely sure that Emrakul's protection ability permits that triggered ability to place Dragon Breath on it. Dragon Breath would still be a colored spell, would it not?friarsol and others wrote:]The problem that Emrakul, the Aeons Torn shakes off Aura like Dragon Breath happened again in this beta.
You shouldn't even be able to put a Dragon Breath on Emrakul. It has protection from colored spells. Or am I misinterpreting something here?
I think you are just missing the triggered ability on Dragon Breath
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-24-2012 ver 1.2.14
by friarsol » 01 Oct 2012, 02:00
It's not a spell at all. It's a permanent that's entering the battlefield and being assigned something to be attached to. It's the same as putting an Aura directly on the battlefield that you can place on a creature with Shroud.timmermac wrote:I'm not entirely sure that Emrakul's protection ability permits that triggered ability to place Dragon Breath on it. Dragon Breath would still be a colored spell, would it not?
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 01 Oct 2012, 04:08
edessa wrote:Hi, its me again. I hope i do not become an annoying person but, regarding to my problem with Vela, the Night-clad I have to say that I deleted the image, the Downloaded again but unfortunatelly its still a missing picture... Any ideas?

If you're using the set images one thing you can try is to rename the file from Vela the Night-Clad.full.jpg to vela_the_night_clad.jpg (I doubt it'll make a difference, but worth a try).
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by Andy9973 » 01 Oct 2012, 07:43
AI had Triangle of War on the battlefield. Next turn it activated its ability. The two creatures it chose to fight each other were both creatures which I controlled (and owned).
Not sure if that's important but the AI didn't have any creatures on the battlefield itself the time it activated the ability.
Edit: Okay, the problem seems only to occur when the AI doesn't control any creatures. The next game it activated the ability normally (targeting one of its own and one of my creatures).
Not sure if that's important but the AI didn't have any creatures on the battlefield itself the time it activated the ability.
Edit: Okay, the problem seems only to occur when the AI doesn't control any creatures. The next game it activated the ability normally (targeting one of its own and one of my creatures).
Re: Forge Beta: 09-24-2012 ver 1.2.14
by Sloth » 01 Oct 2012, 08:14
Fixed! Thanks N25.N25 wrote:- Crypt of Agadeem doesn't provide the mana as expected, i.e. I have 3 black creatures in the 'yard but it gives me 6 black mana when activating its second ability.
Fixed! Thanks gos.gos wrote:I am not able to use the second ability of Subterranean Hangar. Rushwood Grove works fine, though.
Fixed! Thanks Andy9973.Andy9973 wrote:AI had Triangle of War on the battlefield. Next turn it activated its ability. The two creatures it chose to fight each other were both creatures which I controlled (and owned).
Not sure if that's important but the AI didn't have any creatures on the battlefield itself the time it activated the ability.
Edit: Okay, the problem seems only to occur when the AI doesn't control any creatures. The next game it activated the ability normally (targeting one of its own and one of my creatures).
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by N25 » 01 Oct 2012, 10:45
Wow! Thanks for that! I'll be looking forward to the next betaSloth wrote:Fixed! Thanks N25.N25 wrote:- Crypt of Agadeem doesn't provide the mana as expected, i.e. I have 3 black creatures in the 'yard but it gives me 6 black mana when activating its second ability.

Re: Forge Beta: 09-24-2012 ver 1.2.14
by serrasmurf » 01 Oct 2012, 14:33
Hi,
I activate the 3rd ability on Gideon Jura to make it a creature
Parallax Wave can't target it (while other spells or abilities that target creatures can)
Thnx
I activate the 3rd ability on Gideon Jura to make it a creature
Parallax Wave can't target it (while other spells or abilities that target creatures can)
Thnx
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by edessa » 01 Oct 2012, 14:35
Moomarc, thanks for repply my post. Im using the set LQ images and the problems its only with Vela and maybe another 5 o 6 cards from different expansions like Baleful Strix, Beetleback Chief by example... Im going to search for any other cards. I have to say also that I can live with this, because I do not use this cards too much, at least they are not fundamental for my decks. Im a huge fan of forge and I believe that your work its absolutelly great.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by cc-drake » 02 Oct 2012, 09:19
- When AI's Hellcarver Demon triggers, AI is able to cast my suspended Phthisis.
- Thran Weaponry has only
- Thran Weaponry has only
in it's text box.All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by gos » 02 Oct 2012, 13:00
I cast Ulasht, the Hate Seed with 11 red and/or green creatures and a Doubling Season in play. I expected him to behave like planeswalker or a creature with devour, and come into play with 22 +1/+1 counters, but he only had 11. Is this correct?
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 02 Oct 2012, 13:25
Whatever the problem was, it appears to have been fixed already. Works fine in the developer version.gos wrote:I cast Ulasht, the Hate Seed with 11 red and/or green creatures and a Doubling Season in play. I expected him to behave like planeswalker or a creature with devour, and come into play with 22 +1/+1 counters, but he only had 11. Is this correct?

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Re: Forge Beta: 09-24-2012 ver 1.2.14
by cc-drake » 02 Oct 2012, 13:46
Dragon Mask reads
3, Tap: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) Return creature to owner's hand
Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 02 Oct 2012, 14:14
Fixed!cc-drake wrote: Dragon Mask reads3, Tap: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) Return creature to owner's hand
Thran Weaponry fixed (there were more issues than just the description).cc-drake wrote:- When AI's Hellcarver Demon triggers, AI is able to cast my suspended Phthisis.
- Thran Weaponry has onlyin it's text box.All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Looks like Sloth fixed Hellcarver Demon as well. (just fixed Omen Machine which had the same problem). Thanks for reporting.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by cc-drake » 03 Oct 2012, 07:18
A Clone copying Hada Spy Patrol doesn't copy the Level up ability
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