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[fixed/closed]Wurmcalling for 0 creates 0/6

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[fixed/closed]Wurmcalling for 0 creates 0/6

Postby Nexhro » 19 May 2014, 10:36

Describe the Bug:
When Wurmcalling is cast for {G} so x=0, it puts a 0/6 green Wurm creature token onto the battlefield.

Which card did behave improperly ?
Wurmcalling

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel

What exactly should be the correct behavior/interaction ?
When Wurmcalling is cast for {G} so x=0, it puts a 0/0 green Wurm creature token onto the battlefield.

Are any other cards possibly affected by this bug ?
Tried Miming Slime, Slime Molding, Phyrexian Rebirth and Riptide Replicator, and all of them produced a 0/0.
Attachments
Wurmcall1.zip
(3.92 KiB) Downloaded 70 times
Last edited by BAgate on 15 Sep 2014, 00:32, edited 4 times in total.
Reason: closed
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[confirmed]Saproling Burst tokens 0/1 when fade = 0

Postby Nexhro » 21 May 2014, 21:50

Describe the Bug:
When Saproling Burst has 0 fade counters on it, Saproling creature tokens put onto teh battlefield with it's ability are 0/1.

Which card did behave improperly ?
Saproling Burst

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel

What exactly should be the correct behavior/interaction ?
When Saproling Burst has 0 fade counters on it, Saproling creature tokens put onto teh battlefield with it's ability die (are 0/0).

Are any other cards possibly affected by this bug ?
-
Attachments
SapBurst1.png
Last edited by BAgate on 22 May 2014, 00:00, edited 1 time in total.
Reason: confirmed bug
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Re: [confirmed]Saproling Burst tokens 0/1 when fade = 0

Postby Korath » 24 May 2014, 19:28

Same bug as X=0 Wurmcalling here; setting a natural toughness of 0 on a token uses the token's default toughness (unlike with power, which has to be set to -1 to use the default). Please merge.
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Re: [confirmed]Wurmcalling for 0 creates 0/6

Postby Gargaroz » 29 May 2014, 20:10

Fixed in 8b18084
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Wurmcalling for 0 creates 0/6

Postby Aswan jaguar » 29 May 2014, 21:44

The fix affects both/all cards?
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Wurmcalling for 0 creates 0/6

Postby Gargaroz » 01 Jun 2014, 13:48

Yup !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Wurmcalling for 0 creates 0/6

Postby Nexhro » 15 Sep 2014, 00:10

Wurmcalling and Saproling Burst both work properly as of CoRM15 mini.
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