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[fixed]Goblin Razerunners activated ability prompt wrong

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[fixed]Goblin Razerunners activated ability prompt wrong

Postby Aswan jaguar » 19 Jan 2018, 16:43

Describe the Bug:
Goblin Razerunners leads to ever-ending thinking loops if it is in the battlefield and an action is taken no matter which player has it. fixed

Which card did behave improperly?
Goblin Razerunners

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?
Goblin Razerunners

Are any other cards possibly affected by this bug?
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Attachments
goblin razeruners.rar
(2.5 KiB) Downloaded 25 times
Last edited by Aswan jaguar on 29 Aug 2019, 12:32, edited 2 times in total.
Reason: fixed
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Trying to squash some bugs and playtesting.
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Re: Goblin Razerunners - loops

Postby Aswan jaguar » 06 Jan 2019, 11:06

Fixed in ab86602..2eed6b0.
I couldn't fix the wrong prompt message "Select a card." when you activate it's ability, no matter that I tried a lot. :(
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Re: Goblin Razerunners activated ability prompt wrong

Postby Korath » 09 Jan 2019, 00:30

What this did was to disable the card's combat AI entirely. The generic_activated_ability_with_sacrifice_as_cost() was correct; the problem is that c is never incremented in the while loop (which should be a for anyway).
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Re: Goblin Razerunners activated ability prompt wrong

Postby Aswan jaguar » 30 Jan 2019, 13:22

Loop fixed properly by Korath in a818a6232.
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Re: Goblin Razerunners activated ability prompt wrong

Postby Aswan jaguar » 29 Aug 2019, 12:27

Prompt fixed in commit 531e59a3.
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