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Forge Release 05/08/2018 ver 1.6.10

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Forge Release 05/08/2018 ver 1.6.10

Postby Blacksmith » 08 May 2018, 00:52

Forge: 05/08/2018 ver 1.6.10





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.10/forge-gui-desktop-1.6.10.tar.bz2



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Dominaria is here! Can't make it to Pre-release? Don't have enough money to play all weekend? Supplement with Forge!

Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!

Online Multiplayer is once again functional!



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Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.



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Images for the latest sets will be available soon.

Online multiplayer functionality has been restored, but is still a Work in Progress. We do have a dedicated developer actively working on the online multiplayer feature.

Other known issues are here: https://git.cardforge.org/core-developers/forge/issues

Feel free to report your own there if you have any.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.


- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.




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Postby Blacksmith » 08 May 2018, 00:53

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
17639 (93) / 17732 = 99.48 %

Missing (93):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
Backdraft
Backup Plan
Balduvian Warlord
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Emblazoned Golem
Equinox
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Paliano Vanguard
Paliano, the High City
Piracy
Plague of Vermin
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Stalking Leonin
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Whippoorwill
Whispergear Sneak
Word of Command
World at War


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Whispering Woods: 1 (0) / 1 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Rivals of Ixalan: 205 (0) / 205 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Weatherlight: 167 (0) / 167 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Legendary Cube: 149 (0) / 149 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Visions: 167 (0) / 167 = 100.0%
Amonkhet: 272 (0) / 272 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Ixalan: 274 (0) / 274 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Signature Spellbook: Jace: 8 (0) / 8 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Revised Edition: 296 (0) / 296 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Arena: 2 (0) / 2 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Shattered Chains: 1 (0) / 1 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Unglued: 5 (0) / 5 = 100.0%
Beatdown: 82 (0) / 82 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Final Sacrifice: 1 (0) / 1 = 100.0%
Dominaria: 265 (0) / 265 = 100.0%
Anthologies: 81 (0) / 81 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Prophecy: 143 (0) / 143 = 100.0%
Magic Online Deck Series: 35 (0) / 35 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Iconic Masters: 249 (0) / 249 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Unhinged: 5 (0) / 5 = 100.0%
Modern Event Deck: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Masters 25: 249 (0) / 249 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Battle Royale: 105 (0) / 105 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Unstable: 6 (0) / 6 = 100.0%
Duels of the Planeswalkers: 101 (0) / 101 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Explorers of Ixalan: 47 (0) / 47 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Stronghold: 143 (0) / 143 = 100.0%
Archenemy: Nicol Bolas: 121 (0) / 121 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
DragonCon 1994: 1 (0) / 1 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Onslaught: 334 (1) / 335 = 99.7%
Commander 2014: 321 (1) / 322 = 99.69%
Commander 2017: 298 (1) / 299 = 99.67%
Shadowmoor: 285 (1) / 286 = 99.65%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Commander 2016: 339 (2) / 341 = 99.41%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Commander Theme Decks: 145 (1) / 146 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Fourth Edition: 365 (3) / 368 = 99.18%
Chronicles: 115 (1) / 116 = 99.14%
Homelands: 114 (1) / 115 = 99.13%
Mirage: 332 (3) / 335 = 99.1%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Treasure Chests: 72 (1) / 73 = 98.63%
Alliances: 142 (2) / 144 = 98.61%
Ice Age: 366 (7) / 373 = 98.12%
Limited Edition Beta: 286 (6) / 292 = 97.95%
Unlimited Edition: 286 (6) / 292 = 97.95%
Limited Edition Alpha: 284 (6) / 290 = 97.93%
Legends: 303 (7) / 310 = 97.74%
Deckmasters: Garfield vs. Finkel: 43 (1) / 44 = 97.73%
Arabian Nights: 76 (2) / 78 = 97.44%
Apocalypse: 139 (4) / 143 = 97.2%
The Dark: 115 (4) / 119 = 96.64%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 203 (18) / 221 = 91.86%

Total over all sets: 28728 (114) / 28842


FormatStandard.txt | Open
KLD AER AKH W17 HOU XLN RIX DOM
Implemented (Missing) / Total = Percentage Implemented
1646 (0) / 1646 = 100.00 %

Missing (0):


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU XLN RIX DOM
Implemented (Missing) / Total = Percentage Implemented
11609 (8) / 11617 = 99.93 %

Missing (8):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby horsekateer » 09 May 2018, 15:54

Rules issue with commander right now: As it stands when someone casts Ixalan's Binding on a commander and the player chooses to put it in the Command Zone, the binding still stops the player from casting their commander which it should not.

From the Gatherer Rulings:

If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that moved to the command zone in the Commander variant), Ixalan's Binding won’t stop players from casting spells.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby gos » 09 May 2018, 20:28

Is there something about Jodah, Archmage Eternal that aggravates forge's memory problems? I have yet to finish a commander game with him as my commander, despite several tries - the game just crawls to a halt. Anyone else experiencing this?
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Aetherbird » 10 May 2018, 12:41

gos wrote:Is there something about Jodah, Archmage Eternal that aggravates forge's memory problems? I have yet to finish a commander game with him as my commander, despite several tries - the game just crawls to a halt. Anyone else experiencing this?
Game slowing down experienced on all kinds of global and static effects
Some kind of flickering occurs on all affected permanents when abilities are added like:

Painters servants colour change - heavy performance impact
Elspeth knight errants ultimate - heavy Performance decrease
Ghostly prison - medium Performance decrease

Could be if u take a look at the by jodah added alternate casting cost that its flickering on affected non lands aswell

I experience those Performance issues on an !2,3 ghz! huawei m3 tablet with !4 gb ram!

And on a huawei p8 lite 2017

And using my Desktop which runs it smoothly nevertheless all that flickering which still feeds on the desktops ressources quiet a bit
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Aetherbird » 10 May 2018, 13:14

gos wrote:Is there something about Jodah, Archmage Eternal that aggravates forge's memory problems? I have yet to finish a commander game with him as my commander, despite several tries - the game just crawls to a halt. Anyone else experiencing this?
Just tried jodah and he is as devastating as you said... 8-[ for sure its how that alternate casting cost is coded
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby sriracha » 11 May 2018, 00:40

In this release when I cast "In Bolas's Clutches", I gain control of the target permanent (in the tests so far a creature) and while I can use it to block I cannot use it to attack. Replicated every time I've cast it so far. This was not the behavior in the previous release.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby gos » 11 May 2018, 12:00

I cast Blood Sun, but my opponent's Islands enchanted by Barbed Field continued tapping to deal damage to me. Is that correct? I cast the Blood Sun after the Barbed Field.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby darudaru » 11 May 2018, 20:11

In the brawl format, The AI attacked while I had Shalai, Voice of Plenty on the battlefield. Then I got an error report and the game crashed. I'm not sure exactly what causes them, but all the crashes I've had lately seem to have Shalai as the common factor.

NoSuchElementException | Open
Code: Select all
Forge Version:    1.6.10-r-1u
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_171 Oracle Corporation

java.util.NoSuchElementException
   at java.util.ArrayList$Itr.next(Unknown Source)
   at java.util.Collections.max(Unknown Source)
   at forge.ai.ability.ChangeZoneAllAi.canPlayAI(ChangeZoneAllAi.java:148)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
   at forge.ai.AiController.canPlaySa(AiController.java:635)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:619)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1351)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1323)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1193)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:445)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:960)
   at forge.game.GameAction.startGame(GameAction.java:1668)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby vilq » 11 May 2018, 20:20

[Brawl]
Cards exiled with either Gonti, Lord of Luxury or Hostage Taker can't be cast.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby correioalternativo » 12 May 2018, 15:33

Scenario:
Opponent's turn.
I cast a draw card instant.
The first card I get is Devastation Tide
Forge asks me: "Devastation Tide - Miracle. Use triggered ability of devastation Tide?"
If I say yes and pay for it, Forge let me cast a sorcery and it is not my turn. Is that right? Does miracle work that way?



Thank you for Forge.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby friarsol » 12 May 2018, 18:24

correioalternativo wrote:Scenario:
Opponent's turn.
I cast a draw card instant.
The first card I get is Devastation Tide
Forge asks me: "Devastation Tide - Miracle. Use triggered ability of devastation Tide?"
If I say yes and pay for it, Forge let me cast a sorcery and it is not my turn. Is that right? Does miracle work that way?



Thank you for Forge.
That's how miracle works. If it was your turn and you drew your first card during your draw step it would also not allow you to cast sorcery speed spells.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby timmermac » 12 May 2018, 19:17

Soul Ransom seems to be causing shenanigans. I just used a 2/2 creature enchanted with one to block a 2/3 and it survived combat without any additional tricks from me. Also, the same creature still has summoning sickness multiple turns later.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Kiryu666 » 13 May 2018, 03:19

Fix the scarab god !!!!! (damage + scry problem) [-o<
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Mrs Non-Gorilla » 13 May 2018, 13:58

I stole my opponent's Windbrisk Heights with Dream Leash. Now almost every phase we each get an extra copy of the Windbrisk Heights effect in our command zones. (So 20 or so turns later, we have hundreds of them...)
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windbrisk.png
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