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Forge Release 05/05/2020 ver 1.6.34

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Re: Forge Release 05/05/2020 ver 1.6.34

Postby Tamarocker88 » 16 May 2020, 19:32

lindleya1 wrote:Yeah, Magic is a game that very quickly gets into the realm of incalculable. I'm just glad that there's a program with any AI implementation at all so I can test out my EDH decks. And whenever it starts lagging (which is quite often my fault, turns out it doesnt like it when you try to Exsanguinate for X=75000) I just close and restart, force the program to forget whatever is in its buffer that's slowing it down.
I know the feeling all too well. Jodah interactions in a faux group hug deck built to turn the tables in my favor is a logical nightmare for AI to process.
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Re: Forge Update

Postby martinisam » 21 May 2020, 18:01

Any thoughts on whether Mutate/Companions will be added in time for the next set release?
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Re: Forge Update

Postby Tamarocker88 » 23 May 2020, 17:57

martinisam wrote:Any thoughts on whether Mutate/Companions will be added in time for the next set release?
FFS, it's right in the release notes: "Please don't pester us on timelines."
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby N-Cat » 24 May 2020, 23:46

Fregnor wrote:Thanks for the update! You guys are awesome!

I have encountered an issue with Vivien, Monsters' Advocate. The Planeswalker Ultimate trophy for her cannot be earned because she is lacking this clause of coding:

Code: Select all
| Ultimate$ True |
I had the same issue with her. The same issue also exists with Gideon Blackblade.

I tested adding that line of code for both of them, and it works.

EDIT: As long as I've got a comment here, there's another issue with the achievement trophies: under Alternate Win Conditions, the achievement The Flurry of Assassins, given for winning with Vraska, Golgari Queen, doesn't trigger. Not sure what's going on with that one.
Last edited by N-Cat on 25 May 2020, 18:04, edited 1 time in total.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby PsiOptics » 25 May 2020, 16:11

Thanks for the new update, I was wondering if it wouldn't be too much to ask to add the old tuck rule as an option for Commander games like you can choose to use the old rule for mana burn?
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Re: Forge Update

Postby martinisam » 27 May 2020, 17:38

Tamarocker88 wrote:
martinisam wrote:Any thoughts on whether Mutate/Companions will be added in time for the next set release?
FFS, it's right in the release notes: "Please don't pester us on timelines."
I don't know what FFS means, but it has certainly been long enough (& close enough to the next set, which has very rarely happened) to ask a relevant question. FYI pestering would require several requests/ questions, please get a dictionary. Peace.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby squee1968 » 27 May 2020, 22:59

FFS = For Fux Sake. The developers have had more than several requests and questions about this very subject. Pestering is a subjective term, but I'd say that there have been more than enough questions and requests to qualify. These abilities are very difficult to code, and the developers are volunteers. Plus, with the pandemic going on, they may have enough on their plates. My advice would be to be very patient.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby indicatie » 28 May 2020, 19:21

I attack with a 6/5 lifelink vigilance wolf token (pet), enchanted with Empyrial Armor.
AI blocks with 2x 3/3 Squirrel Mob (his only creatures in play).
When assigning damage 2 is show as lethal and when I add 1 more damage it jumps to 3 + 1 for both squirrels (adding up to 8 for my 6/5 Wolf....)

Lethal is not lethal.gif
Distributing Damage (this is an animated GIF)


The log shows 6 damage being done...

3 plus 1 is 3.png
6 damage done instead of 8
Don't mistake lack of talent for genius.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby friarsol » 29 May 2020, 00:26

indicatie wrote:I attack with a 6/5 lifelink vigilance wolf token (pet), enchanted with Empyrial Armor.
AI blocks with 2x 3/3 Squirrel Mob (his only creatures in play).
When assigning damage 2 is show as lethal and when I add 1 more damage it jumps to 3 + 1 for both squirrels (adding up to 8 for my 6/5 Wolf....)

Lethal is not lethal.gif


The log shows 6 damage being done...

3 plus 1 is 3.png
It doesn't say 3+1 anywhere. It's telling you that you are assigning 1 more than lethal damage. 3 (lethal + 1)
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby indicatie » 29 May 2020, 08:55

friarsol wrote:
indicatie wrote:I attack with a 6/5 lifelink vigilance wolf token (pet), enchanted with Empyrial Armor.
AI blocks with 2x 3/3 Squirrel Mob (his only creatures in play).
When assigning damage 2 is show as lethal and when I add 1 more damage it jumps to 3 + 1 for both squirrels (adding up to 8 for my 6/5 Wolf....)

Lethal is not lethal.gif


The log shows 6 damage being done...

3 plus 1 is 3.png
It doesn't say 3+1 anywhere. It's telling you that you are assigning 1 more than lethal damage. 3 (lethal + 1)
Clear. The question is then: Why is 2 damage lethal on a 3/3 creature?
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby peepser » 30 May 2020, 19:31

Fervent Paincaster continues to hit creatures it cannot kill instead of hitting me with the damage. I had Lazotep Reaver out and Fervent Paincaster always exerts itself to do useless damage to the Reaver instead of hitting me direct each turn for 1 point.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby MrMystery314 » 01 Jun 2020, 03:01

Force of Will did not require me to actually exile a blue card as long as I had one in hand.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby gos » 02 Jun 2020, 16:06

Escape Protocol does not seem to be flickering the same creature successfully more than once.

I have Escape Protocol and Burning-Tree Emissary in play. I cycle a card, pay {1} to trigger Escape Protocol, targeting the Emissary. The Emissary flickers and adds {R} {G} to my mana pool and I draw a card because of the cycling. I immediately cycle another card and pay {1} to trigger Escape Protocol again, targeting the same Emissary. In the second case, the Emissary does not flicker and no mana is added to my pool.
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby Xeo22vette » 02 Jun 2020, 20:06

Thanks to everyone who makes Forge possible. It really helped me get back into the game after I quit in 2003. I am able to play test my decks before going to commander games.

The post is because I believe I encountered a bug.

1st Bug
When I clone Zaxara, the Exemplary within the rules by using Spark Double, Sakashima the Imposter, or Helm of the Host the tokens made from the clone do not get the +1/+1 counters placed on them.

2nd Bug
This bug I'm less sure of, but everything I read and seen (Commander Zone) seems to agree it should work this way. After I deal combat damage with Etrata, the Silencer to a player her ability goes on the stack. If I do something to Etrata, such as phasing her out or returning her to my hand, her ability does not resolve. From what I have read, it should still resolve despite her leaving the battlefield before she can be shuffled into the deck or placed in the command zone.

Again thank you to everyone.

Best,
Dave
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Re: Forge Release 05/05/2020 ver 1.6.34

Postby MrMystery314 » 03 Jun 2020, 02:37

Something is weird with infect and trample.
Scenario: I attack with a Blightsteel Colossus, which is then blocked by a Glistener Elf. Before damage, Invigorate is played on the Glistener Elf.
Expected: the Glistener Elf dies and my opponent gets 6 infect counters.
Actual: the Glistener Elf gets one -1/-1 counter and my opponent gets 10 infect counters.
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