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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby HarlequinCasts » 11 Jan 2019, 23:19

If you give the AI a Demonic Pact via a Donate effect, they frequently choose "You Lose the Game" even if you give it to them while there are other options available. I assume they are choosing randomly?
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Re: Card AI (Improvements) Requests

Postby Nik » 17 Jan 2019, 01:46

I have noticed three things recently that the AI did poorly.

One is it did not attack with a second creature which would have made me sac my Swarmborn Giant. (imgur link aTS4Obq)

It prioritizes regenerate a bit too much. Maybe if you can change how much regenerating a creature is. Possibly only use regenerate if it can trade with a creature. Sending it into larger blocks is useless. This one seems more complicated.(imgur link aTS4Obq)

The AI destroyed an enchantment (Maniacal Rage) that was on a creature that was already Capture Sphere so it was not useful in the game. Possibly making it so AI is more aware of why it would destroy enchantments on already "removed" creatures. (imgur link fnEAVPq)

Forge is great btw. Thanks to all who have contributed

Have to post the links like this to get through

Edit: One more while playing
The AI blocked my Ornery Golbin with a Leapfrog even though it had a 2/2 Devkarin Dissident. I don't think the AI knows to think about the 1 damage from Ornery Goblin.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 22 Jan 2019, 01:34

Let's say the opponent has a 2/2 on board, the IA has a 4/4 and a Murder in hand, as soon as the very beginning of its turn, after disengaging its lands, it chooses to play the Murder instead of the creature. Some randomness would be cool.

Another thing I noticed, the IA won't play a new legendary creature, even though the one on the board is disabled by, for example, a Pacifism.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 10 Feb 2019, 05:25

The AI appears unable to utilize the Time Vault and Voltaic Key combo consistently; sometimes it will go for the infinite loop without any issues, while sometimes it won't bother, generally when I have a developed board state.
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Re: Card AI (Improvements) Requests

Postby psly4mne » 13 Feb 2019, 05:11

I'm pretty sure I had the AI decline to Fireblast me for lethal, even when I was about to win. I'm guessing it can't use the alt cost.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 19 Feb 2019, 08:17

The AI only chooses to cast Kraul Harpooner when there's a flying monster on the opponent's side, and only if the opponent's monster has less than 2 in power. It would be great if the AI could choose to do a "kamikaze" casting.
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Re: Card AI (Improvements) Requests

Postby Chakan » 21 Feb 2019, 20:21

Kormus Bell and Urborg, Tomb of Yawgmoth don't seem to interact with each other (I expected Kormus Bell to turn all my lands into creatures once I put Urborg into play,) unless I'm mistaken about how they should be interacting.

Er, it does seem to work. But sometimes it doesn't. Apologies.
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Re: Card AI (Improvements) Requests

Postby peepser » 06 Mar 2019, 15:14

i notice a lot of Flying creatures with haste pointlessly attacking when they can be killed by blockers. in this example 3/3 flyer comes out when AI is at 1 life, running into a 5/5 flyer when it should’ve just stayed home to block. this is the cautious setting for the AI. Strangely, choosing normal AI setting is what actually makes it cautious. When I used the normal AI setting, the AI would not even attack when it had five or six creatures out and I had one blocker but since changing it to ’cautious‘ , the AI actually attacks when it out numbers me.

But in this example, the AI is much too aggressive, attacking when there is no point of attacking and especially when it is at one life.
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Re: Card AI (Improvements) Requests

Postby Nanashi » 08 Mar 2019, 01:01

The AI doesn't understand Rune-Tail's Essence prevents burn spells ( Lightning Bolt ect.) on creatures.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 09 Mar 2019, 16:49

It would be great if the IA could be able to use the first ability of Liliana of the Veil at the last moment, after playing the cards in its hands, and not before that.
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Re: Card AI (Improvements) Requests

Postby Hanmac » 12 Mar 2019, 16:34

Chakan wrote:Kormus Bell and Urborg, Tomb of Yawgmoth don't seem to interact with each other (I expected Kormus Bell to turn all my lands into creatures once I put Urborg into play,) unless I'm mistaken about how they should be interacting.

Er, it does seem to work. But sometimes it doesn't. Apologies.
Forge can't handle the Dependency Chain of Static Abilities. (if a Static Ability changes what other does depend on)

Means it can only handle the timestamp order so only if you play Urborg, Tomb of Yawgmoth before Kormus Bell
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