It is currently 12 Dec 2018, 04:02
   
Text Size

HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Continuing Development of MicroProse's Magic: The Gathering!

Moderators: drool66, stassy, BAgate, gmzombie, Aswan jaguar, CCGHQ Admins

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 12 Feb 2014, 14:34

Yeah, the scaling sucks cause the mattes only use black and white, no grays for transparency.
My resolution is 1920x1080, so the ability icons are 40x40 pixels. That is why I wanted a screenshot, so I could see how many pixels are scaled on screen. Orion79's screenshot shows the icons are 28x28 pixels, when I get home from work I will create an icon set at that size so it doesn't have to scale.

If the scaling looks bad for anyone else I could make a few different sizes and you could use the one best fitted for your screen.
User avatar
Sarlack
 
Posts: 39
Joined: 10 Dec 2011, 16:22
Location: Royal Palm Beach, FL
Has thanked: 25 times
Been thanked: 17 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 12 Feb 2014, 22:07

Here is the icon set at 28x28 pixels. It may help, but the resolution is very low, so there isn't much clarity.
Attachments
abilities28x28.zip
Icons 28x28 pixels
(33.28 KiB) Downloaded 178 times
User avatar
Sarlack
 
Posts: 39
Joined: 10 Dec 2011, 16:22
Location: Royal Palm Beach, FL
Has thanked: 25 times
Been thanked: 17 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 24 Nov 2016, 00:14

The "Graveyard" text in the graveyard images has always annoyed me, so I cloned it away in my copies. (Clumsily, of course, since I'm no artist - even my stick figures look wrong.)

On the off chance it annoys anyone else - or, er, I manage to fry my hard drive again - here they are.
Attachments
graveyards-preview.jpg
preview
graveyards.zip
(46.34 KiB) Downloaded 66 times
User avatar
Korath
DEVELOPER
 
Posts: 3349
Joined: 02 Jun 2013, 05:57
Has thanked: 481 times
Been thanked: 917 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby jl415 » 23 Jul 2018, 20:26

Ignorant question: is there a way (or another graphic update out there) to make the card sizes smaller so that I can have more cards visible on the screen?

With this HighRes, and as you can see from the printscreen in the original post, you can have about 10 cards before cluttering. And you cannot double click to arrange them automatically as some fall outside the visible field so you cannot use them at all!

I thought I'd go back to Sonic's HighRes but his file is missing, and I posted back in 2017 if someone had a copy.

Help please ;)
jl415
 
Posts: 81
Joined: 15 Aug 2013, 22:24
Has thanked: 3 times
Been thanked: 3 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 23 Jul 2018, 22:49

Not in a graphics update. Look in your config.txt for an option called "SmallCardSize". (I don't remember offhand which release was the first to include it.)

Autoarranging should never put cards outside the visible field. They'll frequently overlap, though.
User avatar
Korath
DEVELOPER
 
Posts: 3349
Joined: 02 Jun 2013, 05:57
Has thanked: 481 times
Been thanked: 917 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby jl415 » 24 Jul 2018, 02:59

Oh, I am not worthy of having Korath himself reply to my plea for help!!

Thank you so much - I am so happy playing with smaller card sizes and having a bigger screen hehe

Thank youuuuuuuuuuuuu !!!! =)
jl415
 
Posts: 81
Joined: 15 Aug 2013, 22:24
Has thanked: 3 times
Been thanked: 3 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby guyfromcroswell » 12 Aug 2018, 01:34

Korath wrote:Not in a graphics update. Look in your config.txt for an option called "SmallCardSize". (I don't remember offhand which release was the first to include it.)

Autoarranging should never put cards outside the visible field. They'll frequently overlap, though.
First of all Korath, thank you because this has helped me immensely.

Is there a way to edit the patterns or line drawings for the battlefield to include more options?
guyfromcroswell
 
Posts: 13
Joined: 12 Sep 2016, 01:33
Has thanked: 3 times
Been thanked: 0 time

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 12 Aug 2018, 06:46

You mean for the background images? No, you can only have the 3 images per color. The hardest part about supporting more is, stupidly enough, getting them into the in-game options menu.
User avatar
Korath
DEVELOPER
 
Posts: 3349
Joined: 02 Jun 2013, 05:57
Has thanked: 481 times
Been thanked: 917 times

Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby guyfromcroswell » 12 Aug 2018, 15:57

I was hoping, but it wasn't a must have. Thanks for the response.
guyfromcroswell
 
Posts: 13
Joined: 12 Sep 2016, 01:33
Has thanked: 3 times
Been thanked: 0 time

Previous

Return to ManaLink 3.0

Who is online

Users browsing this forum: No registered users and 0 guests


Who is online

In total there are 0 users online :: 0 registered, 0 hidden and 0 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 0 guests

Login Form