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Difference between revisions of "DotP 2015: Raw string list from executable"

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The following is a list of strings pulled with the IDA debugger from the executable. No formatting or modifications, just a raw list from which functions and XML tags can be extracted. With a careful look, it may be possible to discover more useful information. If you just want to mod, you had better use [[DotP 2015: Functions]] and [[DotP 2015: XML tags]].
 
The following is a list of strings pulled with the IDA debugger from the executable. No formatting or modifications, just a raw list from which functions and XML tags can be extracted. With a careful look, it may be possible to discover more useful information. If you just want to mod, you had better use [[DotP 2015: Functions]] and [[DotP 2015: XML tags]].
 +
 +
NOTE: Some strings seem to be lost, for example all instances of Add and Set (maybe considered too common by IDA?)
  
 
  <nowiki>¦¬kMäÛm++9tÙâwðU\r$-¡\x1B8M½¦êg-õ¦A\"Óðf,¦9+Ô\x1BÏÑ_*¢E+
 
  <nowiki>¦¬kMäÛm++9tÙâwðU\r$-¡\x1B8M½¦êg-õ¦A\"Óðf,¦9+Ô\x1BÏÑ_*¢E+

Revision as of 16:41, 11 June 2015

The following is a list of strings pulled with the IDA debugger from the executable. No formatting or modifications, just a raw list from which functions and XML tags can be extracted. With a careful look, it may be possible to discover more useful information. If you just want to mod, you had better use DotP 2015: Functions and DotP 2015: XML tags.

NOTE: Some strings seem to be lost, for example all instances of Add and Set (maybe considered too common by IDA?)

¦¬kMäÛm++9tÙâwðU\r$-¡\x1B8M½¦êg-õ¦A\"Óðf,¦9+Ô\x1BÏÑ_*¢E+
R¦¦i3<pæ$s¡Ô3£IÐ+þ½vÝøk+3z+
Ld+¦l+\n\nN_t+i_SÉs
(}FɯãZi\rUÏ@ak×+1)À|ûCÜ*ê-@ð
Õ¿Ç%Ù\bJõ¦ÀÂSZÆ+fÔûE½ööƒµ
lÌs-ßI\nÁä,a+ãøC-,¦ý^+®ã
Ü@PÈOcérÉgö^õn+
].wºÅ»gÌ_i+ð¤Jxä¦Pwb{nK-70\aJvÙÓ[âoO+
à%*Ñ$C}þÊ©&-õȤ
ßoªRòú+\\y«ø.½ë¦èº,^w
permission denied
file exists
no such device
filename too long
device or resource busy
io error
directory not empty
invalid argument
no space on device
no such file or directory
function not supported
no lock available
not enough memory
resource unavailable try again
cross device link
operation canceled
too many files open
permission_denied
address_in_use
address_not_available
address_family_not_supported
connection_already_in_progress
bad_file_descriptor
connection_aborted
connection_refused
connection_reset
destination_address_required
bad_address
host_unreachable
operation_in_progress
interrupted
invalid_argument
already_connected
too_many_files_open
message_size
filename_too_long
network_down
network_reset
network_unreachable
no_buffer_space
no_protocol_option
not_connected
not_a_socket
operation_not_supported
protocol_not_supported
wrong_protocol_type
timed_out
operation_would_block
address family not supported
address in use
address not available
already connected
argument list too long
argument out of domain
bad address
bad file descriptor
bad message
broken pipe
connection aborted
connection already in progress
connection refused
connection reset
destination address required
executable format error
file too large
host unreachable
identifier removed
illegal byte sequence
inappropriate io control operation
invalid seek
is a directory
message size
network down
network reset
network unreachable
no buffer space
no child process
no link
no message available
no message
no protocol option
no stream resources
no such device or address
no such process
not a directory
not a socket
not a stream
not connected
not supported
operation in progress
operation not permitted
operation not supported
operation would block
owner dead
protocol error
protocol not supported
read only file system
resource deadlock would occur
result out of range
state not recoverable
stream timeout
text file busy
timed out
too many files open in system
too many links
too many symbolic link levels
value too large
wrong protocol type
0123456789abcdefghijklmnopqrstuvwxyz
\v\v\n\n\t\t\t\t\t\b\b\b\b\b\b\b\a\a\a\a\a\a\a\a\a\a\a\a\a
0123456789abcdefghijklmnopqrstuvwxyz
\r\r\r\r\r\r
M(knN
0123456789abcdefABCDEF
\a\b\t\n\v
<:Sun:Sunday:Mon:Monday:Tue:Tuesday:Wed:Wednesday:Thu:Thursday:Fri:Friday:Sat:Saturday
:Jan:January:Feb:February:Mar:March:Apr:April:May:May:Jun:June:Jul:July:Aug:August:Sep:September:Oct:October:Nov:November:Dec:December
%.0Lf
%b %d %H : %M : %S %Y
%m / %d / %y
:AM:am:PM:pm
%I : %M : %S %p
%H : %M
%H : %M : S
%d / %m / %y
0123456789-
0123456789-+Ee
$+xv
0123456789ABCDEFabcdef-+XxPp
+v$x+v$xv$+xv+$xv$+x+$vx+$vx$v+x+$vx$+vx+v $+v $v $+v +$v $++$ v+$ v$ v++$ v$+ v+xv$+ v$v$ +v+ $v$ ++x$v+ $v$v ++ $v$ +v
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
MS_E_SOURCEALREADYDEFINED
DIERR_DRIVERFIRST+5
DIERR_DRIVERFIRST+4
DIERR_DRIVERFIRST+3
DIERR_DRIVERFIRST+2
DIERR_DRIVERFIRST+1
Display mode has changed
Display mode is changing
No access to desktop.
The call succeeded, but we had to substitute the 3D algorithm
The target window or output has been occluded. The application should suspend rendering operations if possible.
Target window is clipped.
Client window is occluded (minimized or other fullscreen)
The call succeeded but there won't be any mipmaps generated
Resource not resident in memory
Resource resident in shared memory
Desktop display mode has changed
The seek into the movie was not frame accurate.
The stop time for the sample was not set.
There was no preview pin available, so the capture pin output is being split to provide both capture and preview.
The current title was not a sequential set of chapters (PGC), and the returned timing information might not be continuous.
The audio stream did not contain sufficient information to determine the contents of each channel.
The graph can't be cued because of lack of or corrupt data.
The value returned had to be estimated.  It's accuracy can not be guaranteed.
This success code is reserved for internal purposes within ActiveMovie.
The stream has been turned off.
Cannot play back the audio stream: no audio hardware is available.
Some connections have failed and have been deferred.
The resource specified is no longer needed.
A connection could not be made with the media type in the persistent graph, but has been made with a negotiated media type.
Cannot play back the video stream: no suitable decompressor could be found.
The file contained some property settings that were not used.
The end of the list has been reached.
An attempt to add a filter with a duplicate name succeeded with a modified name.
The state transition has not completed.
Some of the streams in this movie are in an unsupported format.
End of stream. Sample not updated.
The storage control block address is invalid.
The environment is incorrect.
An attempt was made to load a program with an incorrect format.
The system cannot find the drive specified.
Not enough storage is available to process this command.
The system cannot open the file.
Access is denied.
The handle is invalid.
The system cannot find the path specified.
The validate method failed because a DTD or schema was not specified in the document.
The function completed successfully
Call successful, but returned FALSE
The system cannot find the file specified.
The validate method failed because the document does not contain exactly one root node.
Expecting: %1.
Required attribute '%1' is missing.
Attribute '%1' must be a #FIXED attribute.
Reference to undeclared element: '%1'.
An attribute declaration cannot contain multiple fixed values: '%1'.
Text is not allowed in this element according to the DTD or schema.
Attribute '%1' has an invalid value according to the DTD or schema.
Attribute '%1' has a value that does not match the fixed value defined in the DTD or schema.
The attribute '%1' on this element is not defined in the DTD or schema.
Element content is invalid according to the DTD or schema.
The name of the top-most element must match the name of the DOCTYPE declaration.
Element content is incomplete according to the DTD or schema.
Element cannot be empty according to the DTD or schema.
The attribute '%1' references the ID '%2', which is not defined in the document.
The element '%1' is used but not declared in the DTD or schema.
Cannot reference an external general parsed entity '%1' in an attribute value.
Cannot use unparsed entity '%1' in an entity reference.
Cannot use a general parsed entity '%1' as the value for attribute '%2'.
Cannot use the NDATA keyword in a parameter entity declaration.
Entity '%1' contains an infinite entity reference loop.
Wave does not exist in auditioned wavebank.
Failed to create a directory for streaming wavebank data.
Invalid audition session.
Reference to undefined entity '%1'.
Missing a DSP parameter.
Missing a soundbank.
Missing an RPC curve.
Missing data for an audition command.
Unknown command.
Error writing a file during auditioning.
Friendly names are not included in the bank.
Time offset for seeking is beyond the wave end.
Time offset for seeking is beyond the cue end.
Invalid entry count for channel maps.
No audio device found.
The wavebank is not prepared.
There can be only one audition engine.
Unable to select a variation.
No wavebank exists for desired operation.
Invalid call of method of function from callback.
Unknown event type.
Error reading a file.
Invalid sound offset or index.
Invalid track index.
Invalid wave index.
Invalid cue index.
Invalid category.
Invalid variable index.
Global Settings not loaded.
Fail to play due to instance limit.
Invalid data.
Invalid usage.
Notification already registered.
No notification callback.
The engine has expired (demo or pre-release version).
The engine has not been initialized.
The engine is already initialized.
The application is holding a reference to the IDWriteTextRenderer interface after the corresponding DrawText or DrawTextLayout call has returned. The IDWriteTextRenderer instance will be zombied.
A text client drawing effect object is of the wrong type
The render target is not compatible with GDI
An unknown win32 failure occurred.
The brush types are incompatible for the call.
Attempt to copy from a render target while a layer or clip rect is applied
The push and pop calls were unbalanced
The pop call did not match the corresponding push call
A layer resource can only be in use once at any point in time.
Objects used together must be created from the same factory instance.
Invalid number.
The requested D2D version is not supported.
Requested DX surface size exceeded maximum texture size.
Shader compilation failed.
Shader construction failed because it was too complex.
here has been a presentation error that may be recoverable. The caller needs to recreate, rerender the entire frame, and reattempt present.
No HW rendering device is available for this operation.
A call to this method is invalid.
The display format we need to render is not supported by the hardware device.
An internal error (D2D bug) occurred. On checked builds, we would assert.
The supplied vector is zero.
A valid display state could not be determined.
D2D could not access the screen.
The geomery scanner failed to process the data.
A font file could not be opened because the file, directory, network location, drive, or other storage location does not exist or is unavailable.
A font file exists but could not be opened due to access denied, sharing violation, or similar error.
A font collection is obsolete due to changes in the system.
The given interface is already registered.
The object was not in the correct state to process the method.
The object has not yet been initialized.
The requested opertion is not supported.
Indicates the specified font does not exist.
Hardware XMA decoder error
Failed to create an audio effect
Device invalidated (unplugged, disabled, etc)
Requested audio format unsupported.
The pixel format is not supported.
Indicates an error in an input file such as a font file.
Indicates an error originating in DirectWrite code, which is not expected to occur but is safe to recover from.
Invalid XAudio2 API call or arguments
Remote desktop client disconnected.
Remote desktop client is out of memory.
Therea are too many unique view objects.
Deferred context requires Map-Discard usage pattern
The application attempted to perform an operation on an DXGI output that is only legal after the output has been claimed for exclusive owenership.
Hardware device removed.
Device hung due to badly formed commands.
Device reset due to a badly formed commant.
Was still drawing.
The requested functionality is not supported by the device or the driver.
An internal driver error occurred.
Unsupported.
Requested effects are not available
The object requested was not found (numerically equal to DMUS_E_NOT_FOUND)
There are too many unique state objects.
The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
The item requested was not found. For GetPrivateData calls, this means that the specified GUID had not been previously associated with the object.
The specified size of the destination buffer is too small to hold the requested data.
The GUID specified in an audiopath file does not match a valid MIXIN buffer
The buffer memory has been lost, and must be restored
Another app has a higher priority level, preventing this call from succeeding
Tried to create a DSBCAPS_CTRLFX buffer shorter than DSBSIZE_FX_MIN milliseconds
Attempt to use DirectSound 8 functionality on an older DirectSound object
A circular loop of send effects was detected
No sound driver is available for use
Duplicate named fragment
Can Not remove last item
The call failed because resources (such as a priority level) were already being used by another caller
The control (vol, pan, etc.) requested by the caller is not available
This call is not valid for the current state of this object
The caller does not have the priority level required for the function to succeed
The specified WAVE format is not supported
Loaded mesh has no data
Skinning not supported
Too many influences
Invalid data
Cannot attr sort
Unsupported cryptographic system
Presentation statistics are disjoint
Can not modify index buffer
Invalid mesh
Contect protection not available
Invalid device
Invalid call
Driver invalid call
Hardware device was removed
Hardware adapter reset by OS
Overlay is not supported
Overlay format is not supported
Not available
Unsupported texture filter
Conflicting texture palette
Driver internal error
Not found
More data
Device lost
Device not reset
Conflicting render state
Unsupported color operation
Unsupported color arg
Unsupported alpha operation
Unsupported alpha arg
Too many operations
Conflicting texture filter
Unsupported factor value
Wrong texture format
Bad file
Parse error
Bad cache file
Bad file float size
Bad file version
Bad file type
Bad resource
Resource not found
File not found
Not done yet
Bad type
Bad value
Bad object
No internet
No more data
No more stream handles
Bad intrinsics
No more objects
The video port is not active
The monitor does not have EDID data.
The driver does not enumerate display mode refresh rates.
Surfaces created by one direct draw device cannot be used directly by another direct draw device.
Bad array size
Bad data reference
Internal error
D3D has not yet been initialized.
The data has expired and is therefore no longer valid.
The mode test has finished executing.
The mode test has switched to a new mode.
There is more data available than the specified buffer size could hold
An attempt was made to allocate non-local video memory from a device that does not support non-local video memory.
The attempt to page lock a surface failed.
The attempt to page unlock a surface failed.
An attempt was made to page unlock a surface with no outstanding page locks.
A DC has already been returned for this surface. Only one DC can be retrieved per surface.
Attempt was made to set a palette on a mipmap sublevel
Attempt was made to create or set a device window without first setting the focus window
Surface is an optimized surface, but has not yet been allocated any memory
Device does not support optimized surfaces, therefore no video memory optimized surfaces
The requested action could not be performed because the surface was of the wrong type.
Operation could not be carried out because there is no mip-map texture mapping hardware present or available.
The display is currently in an unsupported mode
The surface being used is not a palette-based surface
This surface can not be restored because it is an implicitly created surface.
This surface can not be restored because it was created in a different mode.
No DC was ever created for this surface.
Windows can not create any more DCs, or a DC was requested for a paltte-indexed surface when the surface had no palette AND the display mode was not palette-indexed (in this case DirectDraw cannot select a proper palette into the DC)
Surface was not locked.  An attempt to unlock a surface that was not locked at all, or by this process, has been attempted.
Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created.
An attempt has been made to flip a surface that is not flippable.
An attempt was made to set the cooperative level when it was already set to exclusive.
returned when an overlay member is called for a non-overlay surface
returned when the position of the overlay on the destionation is no longer legal for that destionation.
returned when GetOverlayPosition is called on a overlay that UpdateOverlay has never been called on to establish a destionation.
returned when GetOverlayPosition is called on a hidden overlay
No DirectDraw ROP hardware.
No blter.
If a clipper object is attached to the source surface passed into a BltFast call.
No hardware support for 16 or 256 color palettes.
No palette object attached to this surface.
The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created.
HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state.
Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND.
No clipper object attached to surface object
an attempt was made to set a clip list for a clipper objec that is already monitoring an hwnd.
region passed to Clipper::GetClipList is too small.
software emulation not available.
this process already has created a primary surface
A hardware only DirectDraw object creation was attempted but the driver did not support any hardware.
A DirectDraw object representing this driver has already been created for this process.
vertical blank is in progress
Was still drawing
The specified surface type requires specification of the COMPLEX flag
Rectangle provided was not horizontally aligned on reqd. boundary
The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier.
The specified stream contains invalid data
Height requested by DirectDraw is too large.
Size requested by DirectDraw is too large --  The individual height and width are OK.
Width requested by DirectDraw is too large.
Pixel format requested is unsupported by DirectDraw
Bitmask in the pixel format requested is unsupported by DirectDraw
The requested surface is not attached.
This surface is already a dependency of the surface it is being made a dependency of.
Access to this surface is being refused because the surface is already locked by another thread.
Access to this surface is being refused because no driver exists which can supply a pointer to the surface. This is most likely to happen when attempting to lock the primary surface when no DCI provider is present. Will also happen on attempts to lock an optimized surface.
Access to Surface refused because Surface is obscured.
Access to this surface is being refused because the surface is gone. The DIRECTDRAWSURFACE object representing this surface should have Restore called on it.
This surface is already attached to the surface it is being attached to.
The hardware needed for the requested operation has already been allocated.
Out of video memory
hardware does not support clipped overlays
Can only have ony color key active at one time for overlays
Access to this palette is being refused because the palette is already locked by another thread.
No src color key specified for this operation.
Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays.
DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette.
DirectDraw Surface is not in 8 bit color mode and the requested operation requires 8 bit color.
Operation could not be carried out because there is no texture mapping hardware present or available.
Operation could not be carried out because there is no hardware support for vertical blank synchronized operations.
Operation could not be carried out because there is no hardware support for zbuffer blting.
DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette.
Operation could not be carried out because there is no overlay hardware present or available.
Operation could not be carried out because the source and destination rectangles are on the same surface and overlap each other.
Operation could not be carried out because there is no appropriate raster op hardware present or available.
Operation could not be carried out because there is no rotation hardware present or available.
Operation could not be carried out because there is no hardware support for stretching
Requested item was not found
No DirectDraw support possible with current display driver
Operation requires the application to have exclusive mode but the application does not have exclusive mode.
Flipping visible surfaces is not supported.
There is no GDI present.
Operation could not be carried out because there is no hardware present or available.
Operation could not be carried out because there is no hardware support of the dest color key.
Operation could not be carried out because there is no stereo hardware present or available.
Operation could not be carried out because there is no hardware present which supports stereo surfaces
no clip list available
Operation could not be carried out because there is no color conversion hardware present or available.
Create function called without DirectDraw object method SetCooperativeLevel being called.
Surface doesn't currently have a color key
Operation could not be carried out because there is no alpha accleration hardware present or available.
DirectDraw received a pointer that was an invalid DIRECTDRAW object.
pixel format was invalid as specified
Rectangle provided was invalid.
Operation could not be carried out because one or more surfaces are locked
There is no 3D present.
DirectDraw does not support the requested mode
Support is currently not available.
An exception was encountered while performing the requested operation
Height of rectangle provided is not a multiple of reqd alignment
Unable to match primary surface creation request with existing primary surface.
One or more of the caps bits passed to the callback are incorrect.
DirectDraw does not support provided Cliplist.
This surface can not be detached from the requested surface.
The specified property ID is not supported for the specified property set.
The specified property set is not supported.
This object is already initialized
This surface can not be attached to the requested surface.
The application was written for an unsupported prerelease version of DirectInput.
Access to the device has been lost.  It must be re-acquired.
An invalid parameter was passed to the returning function
The object could not be created due to an incompatible driver version or mismatched or incomplete driver components.
The operation cannot be performed while the device is acquired.
No more items.
The application requires a newer version of DirectInput.
This object has not been initialized
The operation cannot be performed unless the device is acquired.
Access is denied
Invalid handle
Ran out of memory
The device was removed.
Incorrect version of Direct3D or D3DX.
An error occurred in the device reset callback function.
An error occurred in the device create callback function.
An error occurred when attempting to reset a device.
An error occurred when attempting to create a device.
The device interface has a non-zero reference count, meaning that some objects were not released.
A media file could not be found.
No device could be found with the specified device settings.
Could not initialize Direct3D.
The object is not in running state.
The stream type is not valid for this operation.
The object can't accept the call because its initialize function or equivalent has not been called.
The sample is busy.
The stream formats are not compatible.
Seeking not supported for this object.
No stream can be found with the specified attributes.
The INF file for the selected device could not be found or is invalid or is damaged. & The specified purpose ID can't be used for the call.
The user cancelled the install operation. & The stream already has allocated samples and the surface doesn't match the sample format.
Registry entry or DLL for class installer invalid or class installer not found.
Device installer errors.
A registry entry is corrupt.
Debugger is present.
An operation failed due to a certification failure.
IPinFlowControl::Block() has been called on another thread.  The current thread cannot make any assumptions about this pin's block state.
This thread has already blocked this output pin.  There is no need to call IPinFlowControl::Block() again.
There is currently no resume information.
The specified path does not point to a valid DVD disc.
The operation depends on the current title number, however the navigator has not yet entered the VTSM or the title domains, so the 'current' title index is unknown.
The specified stream is disabled and cannot be selected.
Frame step is not supported on this configuration.
The current audio is not karaoke content.
The current parental level was too low.
Currently there is no GoUp (Annex J user function) program chain (PGC).
The requested DVD stream attribute does not exist.
The region was not compatible with the current drive.
The state data is from a different disc.
The state data was corrupt.
The data did not contain a recognized version.
The specified command was either cancelled or no longer exists.
The specified menu doesn't exist.
The operation cannot be performed at the current playback speed.
This object cannot be used anymore as its time has expired.
Copy protection cannot be enabled. Please make sure any other copy protected content is not being shown now.
Version number of DirectDraw not suitable. Make sure to install dx5 or higher version.
DVD-Video playback graph could not be built due to insufficient decoders.
DVD-Video playback graph building failed.
DVD-Video playback graph has not been built yet.
The specified button is invalid or is not present at the current time, or there is no button present at the specified location.
This Operation is not permitted in the current domain.
This User Operation is inhibited by DVD Content at this time.
No Capture hardware is available, or the hardware is not responding.
No VideoPort hardware is available, or the hardware is not responding.
Either DirectDraw has not been installed or the Video Card capabilities are not suitable. Make sure the display is not in 16 color mode.
The VideoPort connection negotiation process has failed.
There is not enough Video Memory at this display resolution and number of colors. Reducing resolution might help.
The Video CD can't be read correctly by the device or is the data is corrupt.
Pins cannot connect due to not supporting the same transport.
Cannot play back the file.  The format is not supported.
The buffer is not full enough.
The connection cannot be made because the stream is read only and the filter alters the data.
Cannot get or set time related information on an object that is using a time format of TIME_FORMAT_NONE.
Cannot perform the requested function on an object that is not in the filter graph.
ActiveMovie cannot play this video stream because it falls outside the constrained standard.
Cannot play back the video stream: the video format is not supported.
Cannot play back the audio stream: the audio format is not supported.
ActiveMovie cannot play MPEG movies on this processor.
Cannot play back the video stream: format 'RPZA' is not supported.
Cannot play back the audio stream: no audio hardware is available, or the hardware is not responding.
Cannot change balance because audio device is mono only.
No media time format has been selected.
No media time stamp has been set for this sample.
No time stamp has been set for this sample.
This file is corrupt: it contains an invalid media type.
This file is corrupt: it contains an invalid class identifier.
The version number of the file is invalid.
A file appeared to be incomplete.
The source filter for this file could not be loaded.
The media type of this file is not recognized.
Cannot call IVideoWindow methods while in full-screen mode.
A full-screen mode is not available.
Device driver-specific codes. Unless the specific driver has been precisely identified, no meaning should be attributed to these values other than that the driver originated the error.
This Advise cannot be canceled because it was not successfully set.
No full-screen modes are available.
An overlay advise link already exists.
Cannot render the file because it is corrupt.
The queued command has already been canceled.
An attempt was made to queue a command for a time in the past.
Updates are not allowed in this state.
The filter graph is circular.
The list has already been exhausted.
The file format is invalid.
A time-out has expired.
An attempt to add a filter with a duplicate name failed.
This sample cannot be rendered because the end of the stream has been reached.
This sample cannot be rendered.
This pin cannot use the supplied media type.
The supplied rectangle is invalid.
The sample start time is after the sample end time.
The operation could not be performed because the filter is in the wrong state.
The operation could not be performed because the filter is not running.
The operation could not be performed because the filter is not paused.
The operation could not be performed because the filter is not stopped.
The state changed while waiting to process the sample.
Too many colors for the current display settings.
Display does not use a palette.
No palette is available.
No matching color key is available.
Setting a palette would conflict with the color key already set.
Setting a color key would conflict with the palette already set.
Current pin connection is not using the IMemInputPin transport.
Current pin connection is not using the IOverlay transport.
No color key has been set.
Could not change formats dynamically.
No combination of filters could be found to render the stream.
No combination of intermediate filters could be found to make the connection.
An object or name was not found.
A required interface has not been implemented.
Quality messages could not be sent because no quality sink has been defined.
Cannot lock for synchronization because no clock has been defined.
Cannot allocate memory because no size has been set.
Cannot allocate a sample when the allocator is not active.
One or more buffers are still active.
Cannot change allocated memory while the filter is active.
An invalid alignment was specified.
The buffer is not big enough.
No buffer space has been set
A mapper file function failed because reading or writing the user or IHV settings file failed. & A run-time error occurred.
SendDeviceData failed because more information was requested to be sent than can be sent to the device.  Some devices have restrictions on how much data can be sent to them.  (For example, there might be a limit on the number of buttons that can be pressed at once.) & No sample buffer allocator is available.
The operation could not be completed because the device is not plugged in. & The operation cannot be performed because the pins are not connected.
An attempt was made to modify parameters of an effect while it is playing.  Not all hardware devices support altering the parameters of an effect while it is playing. & Two pins of the same direction cannot be connected together.
Attempted to read buffered device data from a device that is not buffered. & There is no common media type between these pins.
The effect could not be downloaded because essential information is missing.  For example, no axes have been associated with the effect, or no type-specific information has been created. & One of the specified pins supports no media types.
The operation cannot be performed unless the device is acquired in DISCL_EXCLUSIVE mode. & This operation cannot be performed because the filter is active.
CoInitialize has not been called.
CoInitialize has already been called.
Unable to IDirectInputJoyConfig_Acquire because the user does not have sufficient privileges to change the joystick configuration. & An invalid media type was specified
The device is full. & An invalid media subtype was specified.
Not all the requested information fit into the buffer. & This object can only be created as an aggregated object.
The effect is not downloaded. & The enumerator has become invalid.
The device cannot be reinitialized because there are still effects attached to it. & At least one of the pins involved in the operation is already connected.
Class not registered
An undetermined error occurred
Catastrophic failure
This object does not support aggregation
Operation aborted
The data necessary to complete this operation is not yet available.
The function called is not supported at this time
The requested COM interface is not available
Invalid pointer
Unknown exception
CorExitProcess
RoInitialize
RoUninitialize
Access violation - no RTTI data!
Attempted a typeid of NULL pointer!
Bad read pointer - no RTTI data!
Bad dynamic_cast!
bad exception
\a\b\t\n\v
 !\"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
\a\b\t\n\v
 !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~
GetCurrentPackageId
(null)
( 8PX\a\b
700WP\a
\b`h````
xpxxxx\b\a\b
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
January
February
March
April
June
July
August
September
October
November
December
MM/dd/yy
dddd, MMMM dd, yyyy
HH:mm:ss
\a\b\t\n\v
 !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
log10
sinh
cosh
tanh
asin
acos
atan
atan2
sqrt
ceil
floor
fabs
modf
ldexp
_cabs
_hypot
fmod
frexp
_logb
_nextafter
exp10
('8PW
700PP
`h`hhh\b\b\axppwpp\b\b
SunMonTueWedThuFriSat
JanFebMarAprMayJunJulAugSepOctNovDec
UTF-8
UTF-16LE
UNICODE
e+000
__based(
__cdecl
__pascal
__stdcall
__thiscall
__fastcall
__clrcall
__eabi
__ptr64
__restrict
__unaligned
restrict(
 new
 delete
operator
`vftable'
`vbtable'
`vcall'
`typeof'
`local static guard'
`string'
`vbase destructor'
`vector deleting destructor'
`default constructor closure'
`scalar deleting destructor'
`vector constructor iterator'
`vector destructor iterator'
`vector vbase constructor iterator'
`virtual displacement map'
`eh vector constructor iterator'
`eh vector destructor iterator'
`eh vector vbase constructor iterator'
`copy constructor closure'
`udt returning'
`RTTI
`local vftable'
`local vftable constructor closure'
 new[]
 delete[]
`omni callsig'
`placement delete closure'
`placement delete[] closure'
`managed vector constructor iterator'
`managed vector destructor iterator'
`eh vector copy constructor iterator'
`eh vector vbase copy constructor iterator'
`dynamic initializer for '
`dynamic atexit destructor for '
`vector copy constructor iterator'
`vector vbase copy constructor iterator'
`managed vector copy constructor iterator'
`local static thread guard'
 Type Descriptor'
 Base Class Descriptor at (
 Base Class Array'
 Class Hierarchy Descriptor'
 Complete Object Locator'
CV:
template-parameter-
generic-type-
`anonymous namespace'
`non-type-template-parameter
void
`template-parameter
NULL
`vtordispex{
`vtordisp{
`adjustor{
`local static destructor helper'
`template static data member constructor helper'
`template static data member destructor helper'
static
virtual
private:
protected:
public:
[thunk]:
extern \"C\"
char
short
int
long
unsigned
void
volatile
std::nullptr_t
<ellipsis>
,...
,<ellipsis>
 throw(
char
short
long
float
double
bool
__int8
__int16
__int32
__int64
__int128
<unknown>
wchar_t
__w64
UNKNOWN
signed
const
 volatile
`unknown ecsu'
union
struct
class
coclass
cointerface
enum
volatile
const
cli::array<
cli::pin_ptr<
{flat}
{for
 ??
MessageBoxW
GetActiveWindow
GetLastActivePopup
GetUserObjectInformationW
GetProcessWindowStation
CreateFile2
1#SNAN
1#IND
1#INF
1#QNAN
nvapi_QueryInterface
nvapi_pepQueryInterface
nvapi.dll
nvapi.dll
nvapi.dll
nvpowerapi.dll
nvpowerapi.dll
nvpowerapi.dll
4.{C?
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Printf - format string too big
Warning - format string too big
Error - format string too big
Warning - format string too big
width
height
refresh
aa_mode
vsync
depth
fullscreen
hires
reflections
language
quality
gamepad1
gamepad2
Sysrank
NumShadow
ShadowQual
config.cfg
width
height
refresh
aa_mode
vsync
depth
fullscreen
reflections
language
quality
NumShadow
ShadowQual
m_BufferedPagingAmount %d
iDistance %d
m_BufferedPagingAmount %d
iDistance %d
SAVING FOR LATER CurrentStatus => %d
UI_LEADERBOARDS_PLAYERS_RANKED
UI_SAVEGAME_CORRUPT
Starting User changed event
SwapPlayerProfileSlots():: before mp == %s,  lp == %s
SwapPlayerProfileSlots():: after mp == %s,  lp == %s
Profile %s: Time: %d:%d:%d
Profile %s: Time: %d:%d:%d
Auto-logon to profile: %s
ERROR: Unable to scan for user profiles.
No profiles found.
INFO: Profile: %s
.profile
INFO: %d profiles found.
My document : %s
profiles
INFO: Attempted to award invalid achievement: %d
AwardAchievement, return Trial
INFO: Attempted to award invalid achievement: %d
ReplaceStatIfGreater '%s', old=%d, new=%d
AwardAchievement, return CSystem::GetAchievementsObject(),   %d   %d
--------------  %d   ------------------------PrintManaInfos ***** player is null *****
--------------  %d   ------------------------PrintManaInfos %d %d %d %d %d version %d
SetStat '%s', old=%d, new=%d
Player::SaveStats for player %d
ERROR: Couldn't save stats data
Player::LoadStats for player %d
ERROR: Couldn't load stats data
Stats version changed: Loaded v%d, Current v%d.  Resetting stats
ERROR: Failed to find file '%s'.
ERROR: Attempting to load bad enumerated profile index %d (of %d)
ERROR: Failed to open file '%s'.
ERROR: Failed to load file '%s', file is the wrong size: %d.
ERROR: Failed to read file into buffer '%s'.
.profile
ERROR: Failed hash comparison between buffer and cloud.
ERROR: Failed to allocate any additional save data.
ERROR: Looks like you tried to edit your profile - Dont do it again!
INFO: Profile loaded for '%s'
.profile
ERROR: Couldn't load enumerated profile %d: '%s'
.profile
ERROR: Failed to load profile, file is the wrong size.  %d, should be %d
reported_hash is %u
INFO: Profile loaded for '%s'
.profile
ERROR: Couldn't open profile for saving: %s
hash.file
hash.file
vid_far_clip
?CSaveGameManager::Load slot %d for player %d
CSaveGameManager::LoadFromProfile for player %d
CSaveGameManager::SaveToProfile for player %d
Save to profile location [%d]: %d bytes
%dx%d
Cant find a graphics mode to use
FAILED TO READ DATA.WAD INTO MEMORY\n
ERROR NO FILE\n
ERROR OUT OF MEMORY\n
ERROR COULDN'T READ DATA\n
Data_Core
Getlastwin32Error error in MessageBoxW() the code is -> %d
%04d
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
Jan 14 2015
%02d.%02d.%02d
22:23:47
%s.%s.%s
\\Content\\Environments\\Skies\\%s\\sky
DefaultWorld
-------------------------------------------------
--++==Threaded image loading go!!!!!
-------------------------------------------------
-------------------------------------------------
--++==Threaded image loading stoooop!!!!!!
-------------------------------------------------
Duel failed to load.
DefaultWorld
pre_duel_cleanup
user
intro_movies_visible
EndTheDuel type ==  %d
CDuelManager::_EndTheDuel()  mEnd_the_duel ==  %d
release_in_duel
user
basic_requires
reloading_ui
load_default_background
current_plane
current_plane
current_plane
load_default_background
show_loading_screen
user
show_loading_screen
user
show_loading_screen
user
video_after_unlock_screen
###Leaderboards### DuelManager waiting for scores to be posted...
show_credits_after_video
skip_video
current_plane
previously_in_multiplayer_session
current_plane
current_match
current_match_image
current_match_tag
land_on_start_screen
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.practice_match_selection
get_multiplayer_lobby
user
frontend.multiplayer.multiplayer_lobby
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.tutorial_campaign
frontend.single_player.choose_colour
frontend.startup.video_init_flow
frontend.press_start.press_start
hfrontend.main_menu.main_menu
push_to_deck_builder
user
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.tutorial_campaign
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.plane_nodes
current_plane
frontend.single_player.campaign_nodes
current_plane
frontend.single_player.plane_unlock
frontend.single_player.campaign_nodes
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.expansion_plane_nodes
This should not happen! Use 'game:SetQuitDestinationMenu(menu_id)'
frontend.videoplayer.video_player
frontend.videoplayer.video_player
previously_in_multiplayer_session
previously_in_multiplayer_session
NETWORK_ERROR_CONNECTION_LOST
NETWORK_ERROR_CABLE_UNPLUGGED
TEAM_MATE_DISCONNECTION
SECONDARY_SIGN_IN_CHANGED
NETWORK_ERROR_CABLE_UNPLUGGED
CONNECTION_TO_HOST_LOST
NETWORK_ERROR_JOIN_FAILED
NETWORK_ERROR_SESSION_FULL
HOST_QUIT_MESSAGE
PLAYER_KICKED_MESSAGE
CLIENT_QUIT_MESSAGE
UI_GENERIC_CONNECTION_TO_OPPONENT_LOST
GRIEFING_DISCONNECT_MSG
SIGN_IN_CHANGE
SIGN_IN_CHANGE
UI_MULTIPLAYER_UNAVAILABLE_GO_TO_INNISTRAD
UI_FRONTEND_TUTORIAL_NOT_COMPLETE_TITLE
UI_MULTIPLAYER_ERROR_SESSION_FULL
Duel manager, end duel invite error: error was NETWORK_ERROR_TUTORIAL_NOT_COMPLETED
UI_PARENTAL_CONTROL
Duel manager, end duel invite error: error was NETWORK_ERROR_INNISTRAD_NOT_BEATEN
UI_MULTIPLAYER_ERROR_SECOND_PLAYER_CANT_JOIN
UI_FRONTEND_DECK_BUILDER_INVALID_DECK_NONE_EQUIP
UI_NOT_GOLD
NETWORK_ERROR_CONNECTION_LOST
show_multiplayer_content_restriction
user
UI_MULTIPLAYER_ERROR_SESSION_FULL
UI_MULTIPLAYER_LOST_CONTACT
NETWORK_ERROR_CABLE_UNPLUGGED
UI_NETWORK_ERROR_SUSPENDED_MID_MATCH
Duel ended with type: %d
DefaultWorld
Attempting to start a duel without a primary player
avatar_01
Attempting to create a local human player without a valid equipped deck.
use_forced_deck
.xyl
D15_GARRUK_DECKNAME
video_after_unlock_screen
gamerestore.xyl
\\CONFIGS\\CARD_LAYOUT.XML
Art_Assets\\Loading_Screens
Art_Assets\\Loading_Screens\\Planes
Art_Assets\\Loading_Screens\\Adverts
\\Planes\\
\\Alara\\
\\Innistrad\\
\\Kaldheim\\
\\Ravnica\\
\\Shandalar\\
\\Zendikar\\
\\Kamigawa\\
\\Sealed\\
\\Banner\\
\\BANNER\\
\\Adverts\\
\\ADVERTS\\
\\EN\\
\\SP\\
\\DE\\
\\IT\\
\\FR\\
\\BR\\
\\CS\\
\\CT\\
\\JP\\
\\RU\\
\\KO\\
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
frame
Master card lump failed to load
card_back
frame
card_frame
card_edge
hint_arrow
hint_arrow
_printing
_credit
_pt0
stencil
bump
hologram
card_frame
card_edge
hint_arrow
hint_arrow
_printing
_credit
_pt0
stencil
bump
hologram
_cost
_badge
\\Content\\Art_Assets\\Models\\card\\foil\\_pt0.mt2
\\Content\\Art_Assets\\Models\\Card\\grayscale\\card_frame.mt2
\\Content\\Art_Assets\\Models\\card\\grayscale\\_pt0.mt2
\\Content\\Art_Assets\\Models\\card\\foil\\card_frame.mt2
\\Content\\Art_Assets\\Models\\card\\db_card_glow.mtl
\\Art_Assets\\Models\\card\\foil\\_pt0
\\Art_Assets\\Models\\card\\grayscale\\card_frame
\\Art_Assets\\Models\\card\\grayscale\\_pt0
\\Art_Assets\\Models\\card\\foil\\card_frame
\\Art_Assets\\Models\\card\\db_card_glow
frame
_name
_cost
_badge
_counter
_type
_subtype
_printing
_rules0
_rules1
_rule0_top
_rule0_bot
_rule01_top
_rule01_bot
_credit
_artist
_PT0
_PT1
hint_arrow
hint_arrow_tapped
_chaos
stencil
bump
hologram
mCardMaterialLoadCallBackCount: %d, mCardMaterialLoadCount: %d
\\Content\\Art_Assets\\Models\\card\\card.cnt
\\Content\\Art_Assets\\Models\\card\\card_full.cnt
\\Content\\Art_Assets\\Models\\card\\card_token1.cnt
\\Content\\Art_Assets\\Models\\card\\card_token2.cnt
\\Content\\Art_Assets\\Models\\card\\card_fland.cnt
\\Content\\Art_Assets\\Models\\card\\plane_card\\plane_card.cnt
mCardLumpLoadCallBackCount: %d, mCardLumpLoadCount: %d
\\Content\\Art_Assets\\Models\\card\\foil\\card_frame_full.mt2
###Deck builder### Waiting Master Card lumps and models to load...
\\Content\\Art_Assets\\Models\\card\\grayscale\\card_frame.mt2
\\Art_Assets\\Models\\card\\card
\\Art_Assets\\Models\\card\\card_full
\\Art_Assets\\Models\\card\\foil\\card_frame_full
\\Art_Assets\\Models\\card\\grayscale\\card_frame_full
\\Art_Assets\\Models\\card\\card_token1
\\Art_Assets\\Models\\card\\card_token2
\\Art_Assets\\Models\\card\\card_fland
\\Art_Assets\\Models\\card\\plane_card\\plane_card
P1_fizzle_die
CGame::LoadGFXAssets:: Finished Planar Die
\\art_assets\\Models\\playfields\\PLAYFIELD0_0\\
\\art_assets\\Models\\playfields\\PLAYFIELD0_0\\
2P_Lights
3P_Lights
4P_Lights
2H_Lights
2P_COMBAT
2P_TURN
3P_COMBAT
3P_TURN
4P_COMBAT
4P_TURN
playfield_2P
playfield
Platform_Left
Platform_Right
Dark
glow_1
playfield_3P
playfield
glow_3
playfield_4P
playfield
glow_4
playfield_boss
playfield_2H
playfield
glow_2
CGame::LoadGFXAssets:: Finished Playfields
Platform_Left
Platform_Right
P1_Glow
P2_Glow
camera
target
undo_camera
undo_target
aerial_camera
aerial_target
zoom_camera
zoom_target
vid_far_clip
vid_far_clip
Undo additional data pool
SpecialFX emitter pool
SpecialFX pool
language
SOFTWARE\\Wizards of the Coast\\Magic The Gathering Duels of the Planeswalkers 2015
french
italian
german
spanish
japanese
korean
chinese Simplified
chinese Traditional
english
*.xml
Text_Permanent
The error value is %d
Version.txt
-window
-fullscreen
%dx%d
vid_mode
sfx_output\\output_sfx_please.txt
Art_Assets\\fonts\\HeiseiMaruGoth_ime
Art_Assets\\fonts\\HYgo_Thic_22
Art_Assets\\fonts\\georgia_pro_cond_24pt
Art_Assets\\fonts\\MHeiPRC
Art_Assets\\fonts\\MYuenHK
Art_Assets\\fonts\\Museo_8pt
\\Art_Assets\\Frontend\\title_background
profile_create
mainmenu
background3d
coop_campaign_profile_select
\\Wizards of the Coast\\Magic the Gathering\\Magic 2015
profile_create
mainmenu
background3d
coop_campaign_profile_select
\\Wizards of the Coast\\Magic the Gathering\\Magic 2015
DT_TUTORIAL
DT_CHALLENGE
DT_SINGLE_PLAYER_DUEL
DT_2HG_DUEL
DT_2HG_DUEL_SPECIAL
DT_CUSTOM_DUEL
DT_COOP_CUSTOM_DUEL
DT_MULTIPLAYER_DUEL
DT_CHALLENGE_AUTOMATION
DT_SFX_VIEWER
DT_PLANECHASE
DT_MINI_DUEL
DT_SEALED_DUEL
DT_SEALED_MINI_DUEL
DT_HAND_PUZZLE
hud_duel_type
vs_mode_encounter
vs_mode_planeswalker
vs_mode_challenge
vs_mode_sealed
vs_mode_challenge_expansion
vs_type
STEAM_ACHIEVEMENT_1
STEAM_ACHIEVEMENT_2
STEAM_ACHIEVEMENT_3
STEAM_ACHIEVEMENT_4
STEAM_ACHIEVEMENT_5
STEAM_ACHIEVEMENT_6
STEAM_ACHIEVEMENT_7
STEAM_ACHIEVEMENT_8
STEAM_ACHIEVEMENT_9
STEAM_ACHIEVEMENT_10
STEAM_ACHIEVEMENT_11
STEAM_ACHIEVEMENT_12
STEAM_ACHIEVEMENT_13
STEAM_ACHIEVEMENT_14
STEAM_ACHIEVEMENT_15
STEAM_ACHIEVEMENT_16
STEAM_ACHIEVEMENT_17
STEAM_ACHIEVEMENT_18
STEAM_ACHIEVEMENT_19
STEAM_ACHIEVEMENT_20
STEAM_ACHIEVEMENT_21
STEAM_ACHIEVEMENT_22
STEAM_ACHIEVEMENT_23
STEAM_ACHIEVEMENT_24
STEAM_ACHIEVEMENT_25
STEAM_ACHIEVEMENT_26
STEAM_ACHIEVEMENT_27
STEAM_ACHIEVEMENT_28
STEAM_ACHIEVEMENT_29
STEAM_ACHIEVEMENT_30
STEAM_ACHIEVEMENT_31
STEAM_ACHIEVEMENT_32
STEAM_ACHIEVEMENT_33
STEAM_ACHIEVEMENT_34
STEAM_ACHIEVEMENT_35
Game loaded in %.2f seconds
movies_start_boot
PLAYTABLE_SPLIT_DISTANCE
PLAYTABLE_SPLIT_DURATION
PLAYTABLE_SPLIT_IN_DELAY
PLAYTABLE_SPLIT_OUT_DELAY
PLAYTABLE_PLATFORM_MOVE_DISTANCE
PLAYTABLE_PLATFORM_MOVE_DURATION
PLAYTABLE_PLATFORN_MOVE_IN_DELAY
PLAYTABLE_PLATFORN_MOVE_OUT_DELAY
SetResolution: %dx%d %s
WINDOW
FULL SCREEN
\\Doire\\riverreflection
currently_enumerating
is_safe_to_enumerate
intro_movies_visible
enumerate_for_invites
checking_marketplace
starting_to_load_deckmanager
active_transition
user
tr_screen_active
enumeration_dialog_visible
luca contentFlags %i
keep_fog_rolled
show_content_enumeration
user
release_content_sensitive_menus
user
mini_deck_wheel_visible
currently_enumerating
enumerate_for_invites
ERROR_CONTENT_PACK_CORRUPTED
mini_deck_wheel_visible
NETWORK_PLAYER_TAKEN_OVER
NETWORK_PLAYER_LEFT_DUEL
Camera Position (XYZ): %f, %f, %f
Camera Target (XYZ): %f, %f, %f
------------------------------------
\\Art_Assets\\Frontend\\vs_screen\\d14_vs
\\Art_Assets\\Textures\\loading_spinner
\\Art_Assets\\Textures\\loading_spinner_flipped
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
Source\\Common\\Basic_Structure\\Game.cpp
active_transition
user
tr_screen_active
Controller:Main player controller missing triggered (A)
\\Art_Assets\\Textures\\android_reload
\\Art_Assets\\Textures\\Placeholder_Background
\\Art_Assets\\Frontend\\loading_snake_body
\\Art_Assets\\Frontend\\d14_dialogue_box
\\Art_Assets\\Textures\\animationTextures\\timer1
\\Art_Assets\\Textures\\animationTextures\\timer3
\\Art_Assets\\Frontend\\tooltips
art_assets\\fonts\\HeiseiMaruGoth_ime
art_assets\\fonts\\HeiseiMaruGoth_ime
art_assets\\fonts\\HYgo_Thic_22
art_assets\\fonts\\HYgo_Thic_22
art_assets\\fonts\\georgia_pro_cond_48pt
art_assets\\fonts\\georgia_pro_cond_ital_24pt
art_assets\\fonts\\MHeiPRC
art_assets\\fonts\\MHeiPRC
art_assets\\fonts\\MYuenHK
art_assets\\fonts\\MYuenHK
art_assets\\fonts\\TRAJAN_BOLD_16PT
art_assets\\fonts\\Museo_Italic_8pt
info_overlay_active
cheat_menu_boot
pause_menu_boot
close_zone_browser
user
show_end_game_menu
user
in_game.end_game.end_game
win_lose_first_launch
UI_GAME_OVER_LOSS_TITLE
UI_GAME_OVER_DRAW_TITLE
UI_GAME_OVER_FAIL_TITLE
UI_GAME_OVER_WIN_TITLE
No title...
dialogue_boxes.more_info
in_game.hud.three_player
in_game.hud.four_player
in_game.hud.two_player
menus.in_game.two_headed_giant
in_game.hud.two_player
menus.in_game.two_headed_giant
in_game.hud.two_player
in_game.hud.two_player
in_game.sfx_viewer_interface
in_game.hud.two_player
in_game.hud.two_player
in_game.hud.three_player
in_game.hud.four_player
in_game.hud.two_player
menus.in_game.two_headed_giant
in_game.hud.two_player
in_game.hud.three_player
in_game.hud.four_player
in_game.hud.two_player
in_game.hud.two_player
in_game.hud.three_player
in_game.hud.four_player
menus.in_game.two_headed_giant
r_far_clip
Skybox
Unable to load Skybox '%s'
____ Clash manager
____ Browser
____ Hand
____ Area hand LCP
____ Table
____parametric: %f
in_multiplayer_area
in_leaderboards
start_screen_visible
in_multiplayer_area
2P_COMBAT
2P_TURN
3P_COMBAT
3P_TURN
4P_COMBAT
4P_TURN
ERROR! tried to switch lights to a config that isn't supported
CNetworkGame::Network_NeedToProcessInviteAfterUpdate() - Sent Processing Invte flag to true
CNetworkGame::Network_AcceptInvite() returns true in game.cpp
boot
basic_requires
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.multiplayer.multiplayer_type_choice
session_active
in_multiplayer_area
get_multiplayer_lobby
user
frontend.multiplayer.multiplayer_lobby
UI_MULTIPLAYER_CANT_ACCOMMODATE_ALL
GMD_SINGLEPLAYER
GMD_MULTIPLAYER_FFA_2P
GMD_MULTIPLAYER_FFA_3P
GMD_MULTIPLAYER_FFA_4P
GMD_MULTIPLAYER_2HG
GMD_MULTIPLAYER_SEALED_2P
Exit the game
Quit
Enable the FX system
FX_System_Enable
Sets a shadow bias for the light
Shadow_Bias
1024x768x32
video mode to use
vid_mode
running in a window
vid_window
far clipping plane distance
vid_far_clip
the current skybox
Skybox
Everything
ERROR_TITLE
ERROR_NO_HW_ACCELERATION
ERROR_TITLE
ERROR_SYSTEM_DOES_NOT_MEET_MINIMUM_PIXEL_SHADER
ERROR_TITLE
ERROR_TITLE
Audio_0*
Movies_0*
ERROR_STEAM_REQUIRED
ERROR_UNKNOWN
Data_0*
Update*
.WAD
.ZED
\\Header.xml
config.cfg
CONFIGS\\GENERAL_CONFIG.XML
X360
PC_MOUSE
LSTICK
LSTICK
RSTICK
RSTICK
DPAD
The error value is %d
gamepad_input_visible
UNKNOWN
build_date
build_number
WAD_version.TXT
Version
WAD: %s
BUILD_DATE: %s
BUILD_NUMBER: %d
WAD: %s
BUILD_DATE: %s
BUILD_NUMBER: %d
\\Art_Assets\\Frontend\\title_background
gamepad_input_visible
bz_Beelzebub_AppNeedsToQuit():: Finishing advert handling
bz_Beelzebub_AppNeedsToQuit():: SOAP requests shutting down
Start Kill
-screenshotmode
-automation
Automation_Scripts\\auto_script_batch_test.xml
-ml0
-ml1
-ml2
-ml3
-ms0
-width
-height
-platform
-language
PT_BR
-fast
-difficulty
current_plane
current_plane
Start Enumeration Time: %f
End Enumeration Time: %f
enumeration_dialog_visible
UpdateEloRatings called
 - Starting cache for %d with a teamId of %d
 - This team has been assigned a rank of %d
 - They contributed an elo rating of %d
 - They contributed an elo rating of %d
 - They contributed an elo rating of %d
 - This brings the team total to %d
 - The average score of the team is %d
 - Summerise Teams -
 - Team id:\t\t%d
 - Team rank:\t\t%d
 - Team score:\t%d
 - elo mode is %d
 - This players team played team %d
 - they won
 - they lost
 - They got %d points added to the cache
 - This players had a rating of %d
 - They have gained a point pointCache of %d
 - They now have a rating of %d
###Leaderboards### Accessing leaderboards...
//////////////////////////////////////////////////////////////////////////
###Leaderboards### This posting timed out
//////////////////////////////////////////////////////////////////////////
###Leaderboards### Posting scores...
###Leaderboards### Posting completed.
LEFT TRIGGER AND X!
###Leaderboards### Failed to create posting thread. Apocalypse is nigh, it seems :(
TitleInternetData.wad
TitleInternetData.wad
content\\text_permanent\\brand_text
content\\text_permanent\\brand_text0000
IPAD
CGame::PerformStartLogic() Function called.
.profile
UI_GENERIC_DECK_CHANGED
UI_GENERIC_AVATAR_NOT_AVAILABLE
%s: %f
BuildKIFTable Start
*.TDX
Content\\Art_Assets\\Textures\\KIF
Scanning TDX-KIF
Content
<root>
Scanning IMG-KIF
*.IMG
Content\\Art_Assets\\Textures\\KIF
Content
<root>
%s: %f
BuildKIFTable End
%s: %f
BuildBaseFileStructure Start
Content\\AppInfo.xml
storage_device_selection_visible
Handle Suspend Event Done (took %f seconds)
Handle Resume Event
Handle Resume Event Done
Art_Assets\\Credits
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
feature
feature
feature
Feature not supported
Feature not recognized
Property not recognized
bad cast
bad cast
Property not recognized
Illegal Namespace prefix
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
 while parsing
Can't change
EMPTY
(#PCDATA)
(#PCDATA
VERSION
STAT_2P_GAMES_WIN
STAT_3P_GAMES_WIN
STAT_4P_GAMES_WIN
STAT_CUSTOM_DUEL_GAMES_PLAYED
STAT_2P_NET_GAMES_WIN
STAT_3P_NET_GAMES_WIN
STAT_4P_NET_GAMES_WIN
STAT_2P_NET_GAMES_PLAYED
STAT_3P_NET_GAMES_PLAYED
STAT_4P_NET_GAMES_PLAYED
STAT_2P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_WIN
STAT_4P_RANKED_GAMES_WIN
STAT_2P_RANKED_GAMES_PLAYED
STAT_3P_RANKED_GAMES_PLAYED
STAT_4P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_W
STAT_TOTAL_SPELLS_CAST_U
STAT_TOTAL_SPELLS_CAST_B
STAT_TOTAL_SPELLS_CAST_R
STAT_TOTAL_SPELLS_CAST_G
STAT_TOTAL_LANDS_TAPPED_W
STAT_TOTAL_LANDS_TAPPED_U
STAT_TOTAL_LANDS_TAPPED_B
STAT_TOTAL_LANDS_TAPPED_R
STAT_TOTAL_LANDS_TAPPED_G
STAT_HIGHEST_LIFE_TOTAL
STAT_MOST_LIFE_GAINED_IN_A_TURN
STAT_HIGHEST_TOTAL_CREATURES_IN_PLAY
STAT_CREATURES_DESTROYED_OR_DEALT_LETHAL_DAMAGE_TO
STAT_MOST_COMBAT_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_COMBAT_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_DEALT_IN_ONE_TURN
STAT_DAMAGE_DEALT
STAT_HIGHEST_POWER_CREATURE_CONTROLLED
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_UID
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_TOUGHNESS
STAT_GAMES_PLAYED
STAT_SPELLS_COUNTERED
STAT_TIME_PLAYED
STAT_TOTAL_CREATURES_CAST
STAT_TOTAL_NON_CREATURES_CAST
STAT_TOTAL_MANA_GENERATED
_UNUSED_STAT_1
_UNUSED_STAT_2
_UNUSED_STAT_3
_UNUSED_STAT_4
_UNUSED_STAT_5
?FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
ANNOUNCE
VERSION
STAT_2P_GAMES_WIN
STAT_3P_GAMES_WIN
STAT_4P_GAMES_WIN
STAT_CUSTOM_DUEL_GAMES_PLAYED
STAT_2P_NET_GAMES_WIN
STAT_3P_NET_GAMES_WIN
STAT_4P_NET_GAMES_WIN
STAT_2P_NET_GAMES_PLAYED
STAT_3P_NET_GAMES_PLAYED
STAT_4P_NET_GAMES_PLAYED
STAT_2P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_WIN
STAT_4P_RANKED_GAMES_WIN
STAT_2P_RANKED_GAMES_PLAYED
STAT_3P_RANKED_GAMES_PLAYED
STAT_4P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_W
STAT_TOTAL_SPELLS_CAST_U
STAT_TOTAL_SPELLS_CAST_B
STAT_TOTAL_SPELLS_CAST_R
STAT_TOTAL_SPELLS_CAST_G
STAT_TOTAL_LANDS_TAPPED_W
STAT_TOTAL_LANDS_TAPPED_U
STAT_TOTAL_LANDS_TAPPED_B
STAT_TOTAL_LANDS_TAPPED_R
STAT_TOTAL_LANDS_TAPPED_G
STAT_HIGHEST_LIFE_TOTAL
STAT_MOST_LIFE_GAINED_IN_A_TURN
STAT_HIGHEST_TOTAL_CREATURES_IN_PLAY
STAT_CREATURES_DESTROYED_OR_DEALT_LETHAL_DAMAGE_TO
STAT_MOST_COMBAT_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_COMBAT_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_DEALT_IN_ONE_TURN
STAT_DAMAGE_DEALT
STAT_HIGHEST_POWER_CREATURE_CONTROLLED
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_UID
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_TOUGHNESS
STAT_GAMES_PLAYED
STAT_SPELLS_COUNTERED
STAT_TIME_PLAYED
STAT_TOTAL_CREATURES_CAST
STAT_TOTAL_NON_CREATURES_CAST
STAT_TOTAL_MANA_GENERATED
_UNUSED_STAT_1
_UNUSED_STAT_2
_UNUSED_STAT_3
_UNUSED_STAT_4
_UNUSED_STAT_5
CLevel Root
data\\gotha\\plane
\\Art_Assets\\Frontend\\loading_snake_body
Source\\Common\\Basic_Structure\\LoadingSnake.cpp
Magic 2015
In Duel.
Duel Type: %u
Player %s was using deck %u
In the frontend.
Start
before CSystem::Create
data
before CGame* app = new CGame
before  app->Initialise
app->Run()
\\CONFIGS\\SOUND_CONFIG.XML
\\CONFIGS\\MUSIC_CONFIG.XML
Could not load sound '%s'
in_credits
in_campaign
test_no_music
enable_music
current_plane
next_node
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
feature
feature
feature
Feature not supported
Feature not recognized
Property not recognized
bad cast
bad cast
Property not recognized
Illegal Namespace prefix
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
 while parsing
Can't change
EMPTY
(#PCDATA)
(#PCDATA
>getGamePath
getContentPath
getSetupPath
getLevelPath
\\BAD_IMPS\\YEAH
Data_000\\Data_All_Platforms
Data_000\\Setup
setAmbient
setFogColour
setFogEnabled
setFogStart
setFogEnd
setFogAlphaStart
setFogAlphaEnd
setClippingPlanes
getClippingPlanes
getAmbient
getFogEnabled
getFogStart
getFogColour
getFogEnd
getFogAlphaStart
getFogAlphaEnd
getAOBlur
setAOBlur
getAODebug
setAODebug
setAOBufferScale
getAOBufferScale
setAOSampleOffset
getAOSampleOffset
setAORandomSeed
getAORandomSeed
getAOAdjustMin
getAOAdjustMax
getAOAdjustGamma
getAOAdjustFalloff
getAOBilateralSensitivity
setAOAdjustMin
setAOAdjustMax
setAOAdjustGamma
setAOAdjustFalloff
setAOBilateralSensitivity
getEnableHDR
getHDRWhitePoint
getHDRMiddleGrey
getHDRAdjustRate
getHDRMinAdjust
getHDRMaxAdjust
getHDRBrightThreshold
getHDRBrightOffset
getHDREnableBlueShift
getHDRBlueShiftMin
getHDRBlueShiftMax
setEnableHDR
setHDRWhitePoint
setHDRMiddleGrey
setHDRAdjustRate
setHDRMinAdjust
setHDRMaxAdjust
setHDRBrightThreshold
setHDRBrightOffset
setHDREnableBlueShift
setHDRBlueShiftMin
setHDRBlueShiftMax
getShadowBias
setShadowBias
getShadowSplitDistribution
setShadowSplitDistribution
getShadowSplitResolution
setShadowSplitResolution
getShadowEnd
setShadowEnd
getShadowSplitDebug
setShadowSplitDebug
getShadowSplitManualUse
setShadowSplitManualUse
getShadowSplitManualPlacement
setShadowSplitManualPlacement
getShadowMapCount
setShadowMapCount
getDollyElevationAngle
setDollyElevationAngle
getDollyDistance
setDollyDistance
getDollyOffsetAngle
setDollyOffsetAngle
getDefaultInterpolation
setDefaultInterpolation
getCameraHeightHalfLife
setCameraHeightHalfLife
reloadTheSun
loadSky
loadLight
AwardBoosterPool
AwardBooster
OpenBooster
OpenBoosterByIndex
OpenAllBoosters
CountBoosters
GetBoosterData
ClearRecentBoosterAdditions
LoadBoosterSpread
BoosterManagement
CDeckBuilder: Initialise: No player/useroptions found
CDeckBuilder: Initiailise: No collection configuration found
###Deck builder### Waiting Master Card Assets to load...
CDeckBuilder: Initiailise: No collection/deck configuration found
CDeckBuilder: Initiailise: No collection/deck configuration found
_Filter Start : %f
_Filter End : %f
refresh_deck_builder
CDeckBuilder: Load: Attempting to load on the main thread
###Deck builder### Waiting card Assets to load...
auto_complete_completed
Autocomplete.ATC
CDeckBuilder - AutoComplete - Failed to created thread for auto complete
refresh_deck_builder
auto_complete_completed
refresh_deck_builder
Autocomplete_%04d_%02d_%02d_%02d.%02d.%02d.ATC
Autocomplete save created: %s
collection_filter_innistrad
CDeckBuilder - AutoComplete - Failed to created thread for auto complete
collection_filter_theros
CDeckBuilder - GetSuggestions - Failed to created thread for suggestions
collection_filter_ravnica
collection_filter_shandalar
collection_filter_zendikar
collection_filter_alara
collection_filter_premium_booster
collection_filter_card_packs
deck_builder_filter_rarity_common
deck_builder_filter_rarity_uncommon
deck_builder_filter_rarity_rare
deck_builder_filter_rarity_mythic
deck_builder_filter_type_creatures
deck_builder_filter_type_instant
deck_builder_filter_type_sorcery
deck_builder_filter_type_artifact
deck_builder_filter_type_enchantment
deck_builder_filter_cost_zero_one
deck_builder_filter_cost_two
deck_builder_filter_cost_three
deck_builder_filter_cost_four_plus
deck_builder_filter_colour_white
deck_builder_filter_colour_blue
deck_builder_filter_colour_black
deck_builder_filter_colour_red
deck_builder_filter_colour_green
deck_builder_filter_colour_colourless
deck_builder_filter_new_cards
deck_builder_filter_suggested_cards
all_collection_cards
collection_sort
deck_sort
deck_builder_filter_colour_white
deck_builder_filter_colour_blue
deck_builder_filter_colour_black
deck_builder_filter_colour_red
deck_builder_filter_colour_green
deck_builder_filter_colour_colourless
deck_builder_filter_colour_white
deck_builder_filter_colour_blue
deck_builder_filter_colour_black
deck_builder_filter_colour_red
deck_builder_filter_colour_green
deck_builder_filter_colour_white
deck_builder_filter_colour_blue
deck_builder_filter_colour_black
deck_builder_filter_colour_red
deck_builder_filter_colour_green
deck_builder_filter_colour_colourless
deck_builder_filter_colour_white
deck_builder_filter_colour_blue
deck_builder_filter_colour_black
deck_builder_filter_colour_red
deck_builder_filter_colour_green
deck_builder_filter_colour_colourless
Shutdown
GetCardPart
GetCardIndex
GetCardID
GetCardPtr
AddCard
RemoveCard
ClearCard
CountCard
CountCardByID
CountCards
IsBasicLand
AddLand
RemoveLand
CountLand
CountLandByID
CountLandType
CountLands
GetAutomaticLandAddition
CalculateLands
SetIconID
SetName
GetIconID
GetName
CreateSavePoint
RestoreSavePoint
ClearSavePoint
CardLimitReached
CheckForChanges
MissingLands
ValidateDeck
FindCardPlane
GetFindCardText
GetCostDistribution
GetColourDistribution
GetCardTypeDistribution
GetTutorialAddCardText
GetTutorialRemoveCardText
GetCollectionGoToPlaneText
GetDeckBuilderGoToPlaneText
GetAdjustLandsText
GetDeckSpellsText
GetDeckLandText
IsLoading
UpdateFilters
UpdateSort
FilterToColour
TimeStamp
CountCardsFromPlane
TotalCardsFromPlane
PercentageCardsUnlockedFromPlane
PercentageCardsUnlockedFromPlaneString
FoilCard
CardIsFoiled
GrayCard
StartPuzzle
MemdumpDiff
AwardNewDeckAchievement
HaveAllCopiesOfCard
AutoComplete
GetSuggestions
IsPremium
IsPremiumF
CalculateDeckStats
SetSelectedCardPtr
GetSelectedCard
DeckBuilder
UI_FRONTEND_DECK_BUILDER_SPELLS_BUTTON
UI_FRONTEND_DECK_BUILDER_LAND_BUTTON
Stamp: %s End : %f
memdump %s
diff_only
%.0f
diff
_ARCHETYPE_
_ARCHETYPE_
one_time_check_for_premium_expansion
one_time_check_for_f_pack_one
one_time_check_for_f_pack_two
one_time_check_for_f_pack_three
one_time_check_for_card_collection
one_time_check_for_complete_bundle
Create
Edit
Equip
EquippedDeck
Delete
CopyDeck
CountDecks
GetDeckDetails
GetDeckColours
GetDeckDetailsEquipped
GetMaxDecks
GetMaxDecksString
CheckIfDuplicateName
ViewCollection
StartPuzzleBuild
ReloadArchetypes
CountArchetypes
GetArchetypeByIndex_IconDetails
GetArchetypeByIndex_Name
GetArchetypeByIndex_Description
GetArchetypeByIndex_Availability
GetArchetypeByIndex_UnlockPercentages
GetArchetypeByUID_IconDetails
GetArchetypeByUID_Description
GetArchetypeByUID_Availability
GetArchetypeByUID_UnlockPercentages
GetAIDecksCount
PopulateAIDeckList
GetAIDeckUIDByIndex
GetDeckNameByUID
GetAIDeckBoxByUID
GetAIDeckNameByUID
KickToStore
GetArchetypeDialogText
GetIsDeckValid
DeckManagement
Art_Assets\\Hud\\empty_slot
Art_Assets\\Frontend\\Node_Art\\Multiplayer\\random_opponent
RANDOM_DECK
RANDOM_DECK
POINT
START_POINT
float
SMOOTHING
POINT
SMOOTHING
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
feature
feature
feature
Feature not supported
Feature not recognized
Property not recognized
bad cast
bad cast
Property not recogniz
Illegal Namespace prefix
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
 while parsing
Can't change
EMPTY
(#PCDATA)
(#PCDATA
\\accessory.txt
accessories\\
\\accessory
accessories\\
Could not find accessory (%s)
ANIMATION
KEY_FRAME
.RBA
accessories\\
ROTATE_Y
APP_DATA
ACCESSORY_REF
-root
Could not find accessory.txt (%s)
SwitchPlane
IsPlaneInMemory
IsPlaneVisible
SpecificPlane
LoadSpecificPlane
UnloadSpecificPlane
UnloadAllPlanes
UpdatePlaneData
ToggleAutoSwitch
SetAutoSwitch
AutoSwitchAllowed
CanSwitchPlane
PreSwitchPlane
SetAlienLightsPlaneColour
BeginFlythrough
EndFlythrough
IsFlythroughComplete
NewPlanes
ToggleFullScreenPostProcessing
ModifyFullScreenPostProcessing_Desaturation
ModifyFullScreenPostProcessing_Brightness
ModifyFullScreenPostProcessing_Contrast
ToggleFullScreenPostProcessing_Display
SwitchFullScreenPostProcessing_Shader
NextCameraPoint
PrevCameraPoint
SetTargetCameraPoint
GenerateCameraPoints
GetNumCameraPoints
SetTransitionTime
GetCameraTransitionTime
RollFog
GetPlaneTextByID
SetPlaneActivationStatus
\\CONFIGS\\FEPLANECONFIG.XML
PlaneManager
\\CONFIGS\\FEPLANECONFIG.XML
DefaultWorld
ACCESSORY
<NAME>
-root
<POSITION>
.txt
LUMP
[_SwitchPlane] This should never happen.
DefaultWorld
DefaultWorld
intro_movies_visible
start_screen_visible
initial_difficulty_screen_visible
campaign_menu_visible
true
false
Tonemap
Values
SwitchPath
Enabled: %s \nShader: %s \nDesaturation: %d \nBrightness: %d \nContrast: %d
Estimated plane size in VRAM: %d bytes, %fMB
Star
Star2
SwitchPathByIndex
AdjustSpeed
ReverseDirection
ToggleBounce
ToggleInformationDisplay
GetCurrentPathIndex
DetermineCurrentCameraState
RequestCameraTransition
SkipAutoCameraTransition
CameraPaths
body_start
body_end
target_start
target_end
camera_target
camera_body
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
feature
feature
feature
Feature not supported
Feature not recognized
Property not recognized
bad cast
bad cast
Property not recognized
Illegal Namespace prefix
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
 while parsing
Can't change
EMPTY
(#PCDATA)
(#PCDATA
pAGetNumChallenges
StartAuto
Start
is_cheat_version
LaunchContentThread
Cheats_QuickLoad
Cheat_MakeFullSave
Cheat_PostToLeaderboards
Cheat_ClearPlayersProgress
Cheat_ClearAchievements
Cheat_GiveAllAchievements
Cheat_DoIHaveAchievement
Cheat_GetNumberOfAchievements
Cheat_ToggleAchievement
Cheat_ToggleSingletonDecks
Cheat_BuyEverything
Cheat_FoilEverything
Cheat_ChangeLanguageAtRuntime
Cheat_IsLanguageAlreadySetToThis
Cheat_GenerateSubtypeOrdering
Cheat_QuickSave
Cheat_WinGame
Cheat_LoseGame
Cheat_TutorForCard
Cheat_DrawCard
Cheat_Draw10Cards
Cheat_Gain20Life
Cheat_UntapAllCards
Cheat_ClearSummoningSickness
Cheat_MoveToZone
Cheat_NoHandLimit
Cheat_TutorCardForPartner
Cheat_PartnerMoveToZone
Cheat_TapAllYourCards
Cheat_TapAllYourLands
Cheat_AITimeOut
Cheat_AIDialogShow
Cheat_AIStepMode
Cheat_DataChestDialog
Cheat_Gain1Life
Cheat_Lose1Life
Cheat_TapThisCard
Cheat_UntapThisCard
Cheat_EditorTimeLock
Cheat_CrashGame
Cheat_ToggleFoil
Cheat_SetCardColour
Cheat_ReportNetworkError
Cheat_AITakeover
Cheat_ShowEndGameDialogue
Cheat_SolveToDepth
Cheat_RollChaos
Cheat_RollPlane
Cheat_AICanRoll
Cheat_TutorForPlane
Cheat_GameNeverEnds
Cheat_DontLoseNoDraw
GetNoHandLimit
GetGameNeverEnds
GetDontLoseNoDraw
GetAICanRoll
GetAINoTimeOut
GetFrameColourName
Cheat_ChangeCardControl
Cheat_ToggleAIBenchmarking
Cheat_TestSavegame
setOpponent
setPlayerLife
setAILife
setAidedShuffle
setNumHumanPlayers
setNumAIPlayers
getPlayerLife
getOpponent
getAILife
getAILife
getAidedShuffle
getNumAIPlayers
getNumHumanPlayers
getSecret
setSecret
RestartDuel
bz_PurchaseFullGame
bz_ForceFullGame
RefreshDecks
ClearRefreshDecks
EmptyDecks
ClearEmptyDecks
CheckContent
ContentExists
PressStartLogic
in_game
RefreshControlDisplay
ResetRefreshControlDisplay
ControlToDisplay
IsActiveMatchTutorial
IsActiveMatchCampaign
IsActiveMatchExpansionCampaign
IsTutorialCheckpointActive
IsTutHintActive
IsActiveMatchChallenge
IsActiveGameMultiplayer
IsActiveGameEncounter
IsActiveGameRamaz
GetActiveCampaignIntroDescription
GetActiveCampaignIntroPausedImage
GetActiveCampaignIntroTitle
GetActiveCampaignPausedDetails
darker_gamma
lighter_gamma
GetLoadingImageCount
GetLoadingImagePath
GetCreditsImageCount
GetCreditsImagePath
GetCardZoomingAmount
LoadingThreadActive
UnpauseLoading
IsTrialVersion
PurchaseGame
DisplayAchievements
DisplayLeaderboards
GetGameType
IsMatchTypeCampaign
IsMatchTypePlanechase
GetCampaignPlane
GetGameState
IsMyTurn
SetupHUD
GetPlayerTitle
GetHumanPlayerLargeAvatarId
GetAIPlayerLargeAvatarPath
GetAIPlayerSlimAvatarPath
GetHudIndexFromSlotIndex
GetPlayerIdTeamArrangement
GetNumberOfPlayers
HasPlayerWon
SetupEndGameScreen
GetEndGameButtonLabels
ToggleInDuelMenu
ToggleInDuelCheatMenu
EndDuel
QuitDuel
ViewEndGameBattlefield
IsEndGameMenuActive
SetQuitDestinationMenu
SetMainCampaignPlane
ResumeLostGame
IsGameOver
IsInDuel
SetChallengeAutoID
startDuel
startCampaignMatch
SetActiveCampaignMatch
GetDeckNameByNumber
GetNumberOfDecks
GetDeckNameByUID
GetDeckNameValidByUID
GetDeckUIDByNumber
CheckForContentPacks
GetCardRedeemCode
IsCountryUSAorUK
DoesGameModeNeedMoreInfoScreen
GetLocalPlayersLastRoll
GetOfferById
GetOfferMenuById
GetCurrentPlaneArtData
TurnOrderIsReversed
HighlightDie
DieSelect
ReturnDieResult
TestContent
IsPracticeMatch
CanShowUrls
CanSwapImages
ClearSealedData
GenerateSealedSeed
StartVsTrans
LoadVsTrans
StopVsTrans
StartDuelNow
EndDuelNow
GetDeckUID
IsChandraMatch
IsRamazMatch
UnlockAfterTutorial
LucasCallback
InitLucasMinigame
DbgWhere
IsSealedMatch
GetPendingSave
BuildUserVideosList
GetNumberOfUserVideos
GetURIFromUserVideosListByIndex
PlayUserVideoFromListByIndex
StartNextCampaignMatch
GetNumberOfMoreInfoPages
GetMoreInfoBodyAndTitle
ClearMoreInfo
ShowMoreInfo
CreateDebugDeckTable
UpdateTimePlayedStat
SetPlaneID
GetCardPlaneText
IsLostGamesCountOverThreshold
CheckPlaneToUnlock
GetSafeFraction
TestLoadDecks
TestLoadDecksAlt
MeldSetAvailable
MeldSetPopupsAvailable
MeldShowBlade
MeldMaximizeBlade
MeldMinimizeBlade
MeldShowPopup
MeldHasSeenPopupForLatestGameVersion
MeldHasSeenPopupWithinSevenDays
MeldPopupHasSeenThisDay
MeldHideBlade
IsMeldBladeShown
IsMeldBladeHiding
IsMeldAnythingGoingToBeShown
IsMeldFullScreenShown
IsMeldAnyScreenShown
IsMeldPopupShown
ShowGameHelp
is_ANDROID_AMAZON_version
is_ANDROID_GOOGLE_version
QuickDuelTriggered
ComposeMessage
ShouldPlayObnixVideo
getExploreNodeText
Debug_PrintToScreen
SetAllowMultiplayer
ControllerReconnected
ControllerDialogPushed
ControllerDialogPopped
ShowAccountPicker
Starting game over timer...
Content\\Art_Assets\\Frontend\\paused_images\\
Content\\Art_Assets\\Frontend\\paused_images\\
http://steamcommunity.com/profiles/
stats/appid/255420/achievements
Art_Assets\\Hud\\empty_slot_2
\\Art_Assets\\Textures\\Deck_Boxes\\
lua_GameStartDuel()
UI_GAME_OVER_MENU_RESTART_LESSON
UI_GAME_OVER_MENU_RESTART_CHECKPOINT
CONTROL_FLOW_END_GAME_MENU
UI_GAME_OVER_MENU_RESTART_CHECKPOINT
CONTROL_FLOW_END_GAME_MENU
UI_GAME_OVER_VIEW_BATTLEFIELD
CONTROL_FLOW_END_GAME_MENU
UI_RESELECT_COLOURS
UI_RESELECT_COLOURS
UI_GAME_OVER_MENU_REMATCH
UI_GAME_OVER_VIEW_BATTLEFIELD
UI_GAME_OVER_VIEW_BATTLEFIELD
UI_GAME_OVER_MENU_REMATCH
UI_GAME_OVER_VIEW_BATTLEFIELD
UI_GAME_OVER_SPECTATE
CONTROL_FLOW_END_GAME_MENU
UI_GAME_OVER_SPECTATE
UI_GAME_OVER_LEAVE_GAME
CONTROL_FLOW_END_GAME_MENU
loaded \n'
Failed
Luca's callback!!!
Init Luca's minigame
*** TestLoadDecks ***
Running hash: %s
EndGameControlsActive
TimerButtonIsStopped
ContinueButtonGetState
ContinueButtonStateChanged
TimerButtonClicked
ContinueButtonClicked
ZC_PlayCardActive
ZC_ZoomOutActive
ZC_MoreInfoActive
ZC_ActivateAbilityActive
ZC_PlayCardClicked
ZC_ZoomOutClicked
ZC_MoreInfoClicked
ZC_ActivateAbilityClicked
ZC_DefaultArrowPosition
ZC_AbilityPosition
ZC_AbilityHeight
ZC_AbilityWidth
ZC_AbilityHasFocus
ZC_ShouldHide
GetNetPlayerID
GetCardSizes
GetLifeTotal
PhyrexianLifeTotalReduction
PlayerOutOfTheGame
TeamOutOfTheGame
AIShouldBeThinking
IsLocalHuman
IsUnderAttack
IsTeamUnderAttack
CanIBlock
GetQuadrant
SoloLocalPlayer
GetBadgeDescs
GetBadgeDesc
GetBadgeIcon
SwapBadges
AddBadge
GetDuelType
GetHudTimers
GetTimer
GetTurnTimer
GetMulliganTimer
GetInterruptTimer
GetAssignDamageTimer
GetAIThinkingTimer
ReportPlayerHudPosition
GetControlButtonPositions
GetStackTimerPosition
RollPlanarDice
PlanarDiceRollButtonGetState
MoveCameraToPlayer
MoveCameraToAerial
HintMe
IsHintActive
CanWeUseHints
ShowLastPlayedCard
CanWeShowLastPlayedCard
DeclaringAttackers
IsClashManagerActive
IsCameraAlreadyInPosition
MoveCameraToOverlayPosition
IsCameraOverhead
GetMulligansActive
IsGraveyardOpen
ShowTurnCounter
GetTurnCounterText
GetTurnNumber
WithdrawAll
AttackAll
SkipAttackAllDiaglogue
AttackAllDialogueToggle
AttackAllState
BrowserActive
IsBossMatch
GetMulliganActive
IsFastForward
PauseGame
UnPauseGame
IsHalfZoomedCard
GetNetPlayerSlotID
IN_DUEL_TURN_LIMIT_TEXT
update
set_active_board
get_rank
get_name
get_score
page_up
page_down
get_error_code
get_current_filter
process_row_click
get_my_rank
get_my_name
get_my_score
get_number_of_ranked_players
get_total_number_of_ranked_players
get_have_we_got_my_rank
get_board_status
get_Player_info_Status
get_Player_info_ErrorCode
SetupAMyScoreDataRequest
Request_Friends_Only_Information
get_Friends_OnlyErrorCode
get_Friends_Only_Status
get_Friends_List_Info
intro_pack_path
art_assets\\frontend\\BrandScreen\\Korean\\brand_background
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\Korean\\intro_pack
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\Korean\\deckbuilders
fnm_eventdeck_innistrad
promo_card
art_assets\\frontend\\BrandScreen\\Korean\\fnm_eventdeck_darkascension
trial_upsell_graphic
art_assets\\frontend\\BrandScreen\\Korean\\fnm_eventdeck_innistrad
core_set_logo
Art_Assets\\Frontend\\Upsells\\KO\\trial_upsell_ko
core_set_cards
art_assets\\frontend\\BrandScreen\\Russian\\core_set_logo
planechase_pack
art_assets\\frontend\\BrandScreen\\Russian\\core_set_cards
art_assets\\frontend\\BrandScreen\\Russian\\planechase_packs
default_brand_screen
art_assets\\frontend\\BrandScreen\\Russian\\promo_card
intro_pack_path
art_assets\\frontend\\BrandScreen\\Russian\\brand_background
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\Russian\\intro_pack
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\Russian\\deckbuilders
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\Russian\\fnm_eventdeck_darkascension
trial_upsell_graphic
core_set_logo
Art_Assets\\Frontend\\Upsells\\RU\\trial_upsell_ru
art_assets\\frontend\\BrandScreen\\Portuguese\\core_set_logo
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planechase_pack
art_assets\\frontend\\BrandScreen\\Portuguese\\core_set_cards
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art_assets\\frontend\\BrandScreen\\Portuguese\\promo_card
intro_pack_path
art_assets\\frontend\\BrandScreen\\Portuguese\\brand_background
deckbuilder_pack_path
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fnm_eventdeck_darkascension
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promo_card
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trial_upsell_graphic
art_assets\\frontend\\BrandScreen\\Portuguese\\fnm_eventdeck_innistrad
core_set_logo
Art_Assets\\Frontend\\Upsells\\PT_BR\\trial_upsell_pt_br
core_set_cards
art_assets\\frontend\\BrandScreen\\Spanish\\core_set_logo
planechase_pack
art_assets\\frontend\\BrandScreen\\Spanish\\core_set_cards
art_assets\\frontend\\BrandScreen\\Spanish\\planechase_packs
default_brand_screen
art_assets\\frontend\\BrandScreen\\Spanish\\promo_card
intro_pack_path
art_assets\\frontend\\BrandScreen\\Spanish\\brand_background
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\Spanish\\intro_pack
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\Spanish\\deckbuilders
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\Spanish\\fnm_eventdeck_darkascension
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Art_Assets\\Frontend\\Upsells\\ES\\trial_upsell_es
planechase_pack
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art_assets\\frontend\\BrandScreen\\Spanish\\fnm_eventdeck_innistrad
core_set_cards
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\core_set_logo
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\core_set_cards
intro_pack_path
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\planechase_packs
default_brand_screen
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\promo_card
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\deckbuilders
fnm_eventdeck_innistrad
promo_card
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\brand_background
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\intro_pack
planechase_background
core_set_cards
planechase_pack
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\fnm_eventdeck_innistrad
trial_upsell_graphic
art_assets\\frontend\\BrandScreen\\ChineseSimplified\\Planechase2
core_set_logo
Art_Assets\\Frontend\\Upsells\\ZH_CS\\trial_upsell_zh_cs
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\promo_card
intro_pack_path
promo_card
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\core_set_logo
deckbuilder_pack_path
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\English\\planechase_packs
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\core_set_cards
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\Planechase2
planechase_pack
art_assets\\frontend\\BrandScreen\\English\\promo_card
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\planechase_packs
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art_assets\\frontend\\BrandScreen\\ChineseTraditional\\intro_pack
core_set_cards
intro_pack_path
art_assets\\frontend\\BrandScreen\\English\\brand_background
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\brand_background
art_assets\\frontend\\BrandScreen\\English\\intro_pack
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\deckbuilders
art_assets\\frontend\\BrandScreen\\ChineseTraditional\\fnm_eventdeck_darkascension
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art_assets\\frontend\\BrandScreen\\ChineseTraditional\\fnm_eventdeck_innistrad
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core_set_logo
Art_Assets\\Frontend\\Upsells\\ZH_CT\\trial_upsell_zh_ct
art_assets\\frontend\\BrandScreen\\English\\core_set_logo
art_assets\\frontend\\BrandScreen\\English\\core_set_cards
default_brand_screen
deckbuilder_pack_path
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\English\\deckbuilders
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\English\\fnm_eventdeck_darkascension
trial_upsell_graphic
Art_Assets\\Frontend\\Upsells\\EN\\trial_upsell_en
LOGO_D12_JP
art_assets\\frontend\\BrandScreen\\English\\fnm_eventdeck_innistrad
Hehe
LOGO_DOTP_KR
LOGO_D12
LOGO_D12_R
D13_logo
LOGO_mtg
D13_logo_nofade
VOICEOVER/
gamepad_input_visible
gamepad_input_visible
gamepad_input_visible
PT_BR\\
ZH_CT\\
ZH_CS\\
infographics\\
PT_BR\\
ZH_CT\\
ZH_CS\\
BiosScreen\\pw_bio_cards\\
ZH_CS\\
PT_BR\\
ZH_CT\\
BZ_LANGUAGE_FR
BZ_LANGUAGE_EN
BZ_LANGUAGE_ES
BZ_LANGUAGE_DE
BZ_LANGUAGE_NL
BZ_LANGUAGE_IT
BZ_LANGUAGE_JA
BZ_LANGUAGE_PT
BZ_LANGUAGE_KO
BZ_LANGUAGE_ZH
BZ_LANGUAGE_PT_BR
BZ_LANGUAGE_RU
BZ_LANGUAGE_ZH_CT
BZ_LANGUAGE_ZH_CS
SCREEN_START_MENU
languageDefines
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SCREEN_MAIN_MENU
SCREEN_UPSELL
SCREEN_MULTIPLAYER
SCREEN_STATUS
SCREEN_DECK_MANAGER
SCREEN_CAMPAIGN
SCREEN_HELP_OPTIONS
SCREEN_EXPANSION_CAMPAIGN
SCREEN_CHALLENGE
SCREEN_EXPANSION_PLANESWALKER
SCREEN_EXPANSION_CHALLENGE
SCREEN_SEALED_PRACTICE
SCREEN_SEALED_CAMPAIGN
SCREEN_CHANDRA_OUTRO
SCREEN_PLANESWALKER
SCREEN_SELECT_CHAPTER
SCREEN_TUTORIAL_CAMPAIGN
SCREEN_EXPANSION_REVENGE
SCREEN_REVENGE
screen_id
SCREEN_COLOUR
VKB_SEALED_DECK_MANAGER
VKB_PROMO
VKB_PROFILE_ENTERING
VKB_STORE_LOCATOR
MAX_SEALED_POOLS
vkb_screen
lua_define
RANDOM_DECK_UID
ESOCIAL_NETWORK_NAME_TWITTER
ESOCIAL_NETWORK_NAME_FACEBOOK
achievement
social_network_name
persona
archetype
puzzle
plane
video
title
booster
opp_deck_unlock
online
notification_subject
campaign
offline
quick_duel_access
count
titles
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achievements
personas
uncomplete
profile_stats_id
archmage
mage
difficulty_complete
planeswalker
locked
invalid
normal
complete
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UI_STORE_RESULTS_COUNT
content_type
UI_STORE_RESULTS_DISPLAYING
.TDX
UI_MAIN_PLAYER_MISSING
.IMG
user
show_not_online_dialog
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
STAT_2P_GAMES_WIN
VERSION
STAT_4P_GAMES_WIN
STAT_3P_GAMES_WIN
STAT_2P_NET_GAMES_WIN
STAT_CUSTOM_DUEL_GAMES_PLAYED
STAT_4P_NET_GAMES_WIN
STAT_3P_NET_GAMES_WIN
STAT_3P_NET_GAMES_PLAYED
STAT_2P_NET_GAMES_PLAYED
STAT_2P_RANKED_GAMES_WIN
STAT_4P_NET_GAMES_PLAYED
STAT_4P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_PLAYED
STAT_2P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_W
STAT_4P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_B
STAT_TOTAL_SPELLS_CAST_U
STAT_TOTAL_SPELLS_CAST_G
STAT_TOTAL_SPELLS_CAST_R
STAT_TOTAL_LANDS_TAPPED_U
STAT_TOTAL_LANDS_TAPPED_W
STAT_TOTAL_LANDS_TAPPED_R
STAT_TOTAL_LANDS_TAPPED_B
STAT_HIGHEST_LIFE_TOTAL
STAT_TOTAL_LANDS_TAPPED_G
STAT_HIGHEST_TOTAL_CREATURES_IN_PLAY
STAT_MOST_LIFE_GAINED_IN_A_TURN
STAT_MOST_COMBAT_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_CREATURES_DESTROYED_OR_DEALT_LETHAL_DAMAGE_TO
STAT_MOST_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_COMBAT_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_DEALT_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_HIGHEST_POWER_CREATURE_CONTROLLED
STAT_DAMAGE_DEALT
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_TOUGHNESS
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_UID
STAT_SPELLS_COUNTERED
STAT_GAMES_PLAYED
STAT_TOTAL_CREATURES_CAST
STAT_TIME_PLAYED
STAT_TOTAL_MANA_GENERATED
STAT_TOTAL_NON_CREATURES_CAST
_UNUSED_STAT_2
_UNUSED_STAT_1
_UNUSED_STAT_4
_UNUSED_STAT_3
_UNUSED_STAT_5
?quit
show_ui
hide_ui
playMovie
isMoviePlaying
stopMovie
movieCurrentFrame
movieFrameCount
movieStatus
reset_forced_controllers
activateFrontendViewport
deactivateFrontendViewport
loadSFXViewer
loadGraphicalTestScene
GetGameAspectRatio
GetFrameRate
get_num_resolutions
get_resolution
get_recomended_graphics_settings
get_refresh_rates_for_resolution
get_aa_mode_name
get_num_aa_modes
apply_screen_resolution
get_current_resolution
get_current_refresh
set_music_volume
set_sfx_volume
set_tutorial_voiceover_volume
play_sfx_volume_indicator
StopVoiceover
PlayVoiceover
IsPlayingVoiceover
PlayMusic
ReachedStartScreen
ReachedMainMenu
TestBrandWad
FlipLoadingHint
AcquireLoadingHint
AcquireBannerMsg
GetLocalisedD12LogoScreenName
GetLocalisedD12CarouselLogo
GetNonFadingAnimationName
GetFadingAnimationName
ToggleGuides
EnableMusic
PlayedLogoThisBoot
LaunchBrowser
ShowMainMarketPlace
LockPlayers
UnlockPlayers
AlienFX_PulseAllLights
AlienFX_WaveAllLights
AlienFX_ColourAllLights
AlienFX_PopEffect
AlienFX_PopAllEffects
StartRemapProcess
GetKeyAssignedToThisGroup
ResetToDefaults
isProcessingKeyReassignment
SetProcessingKeyReassignment
IsReassignmentError
SetReassignmentError
IsRebindingInProgress
SetRebindingInProgress
GetTextFromVirtualKeyboard
CloseVirtualKeyboard
HasVirtualKeyboardFinished
GetCardDisplayName
GetDeckDisplayName
ShowVirtualKeyboard
GetGlobalAchievementDisplayName
GetGlobalAchievementDisplayDesc
GetGlobalAchievementDisplayHowTo
GetAchievementDisplayName
GetAchievementDisplayDesc
GetAchievementDisplayHowTo
GetIsAchievementUnlocked
GetNumAchievements
GetNumAchievementsUnlocked
GetDoesAchievementExistByIndex
AssignInputMethods
GetNumInputDevicesAttached
GetDoWeHavePromoCardScreensToSee
SetSeenAllCurrentPromoScreens
IsPromoUnlocked
IsMouseActive
ResetLoadingScreenStartTime
GetMarketStoolLocale
GetInfographicLocale
GetPlaneswalkerCardsLocale
NumUnavailablePromoCards
LoadRemaningPlanes
IsLoadingThreadActive
HowMuchIsFoiling
HowMuchIsUnlocking
ContentPackTesting
RefreshStorePrices
GetExpansionPrice
RestorePurchases
RestorePurchasesFromCache
WeOnline
AreWePaused
CanWeMakePurchases
GetNumPageResults
AreWeInVsTransition
PopulateAutomationScriptList
GetAutomationScriptByIndex
GetAutomationScriptCount
StartAutomationScriptByIndex
isPlayerProfilerCreated
GetBoosterGraphicLocale
RateGame
GetFacebookStatus
SetFacebookStatus
SetUserMusicAllowed
ImageExists
GetLocaleAsciiString
OpenBrowserAtPage
IsSignedInToGoogle
RequestGoogleSignInOut
GetGoogleSignInOutString
NeedToShowRateDialog
SetSeenRateDialog
Rewards_D15Played
Rewards_DecksCreated
Rewards_3ChapsCompleted
Rewards_D15Completed
Rewards_E15Completed
Rewards_BoostersBought
SetVCBackState
SetVCPlayState
SetVCPauseState
SetVCViewState
SetVCMenuState
EliminatePremiumBoosters
EliminateCampaignCards
GetMissingUserMessage
ShowExpansionFreePack
GetCurrencyString
fill_user_videos_list
frontend.dev_menu.dvr
credits\\credits.txt
Credits
CVfxImp
Art_Assets\\AnimationTextures
Art_Assets\\AnimationBinaries
frontendCallback
customDuel
ChallengeAuto
game
player
cheats
metrics
NetSlot
social
NotificationManager
UserStats
boot
post_duel_transition_main_menu
user
Quit
\\Configs\\Controls_groupings.txt
SUBTITLES\\
MOVIES\\
STAINLESS_LOGO_MOVIE
STAINLESS_MOVIE
WOTC_LOGO_MOVIE
WOTC_MOVIE
ALIENWARE_LOGO_MOVIE
ALIENWARE_MOVIE
GAME_INTRO
GAME_INTRO
CAMPAIGN_INTRO
CAMPAIGN_INTRO
JACE_POST_FIGHT
JACE_POST_FIGHT
OB_NIX_POST_FIGHT
OB_NIX_POST_FIGHT
GARRUK_MID_FIGHT
GARRUK_MID_FIGHT
GARRUK_POST_FIGHT
GARRUK_POST_FIGHT
OB_NIXILIS_STINGER
OB_NIXILIS_STINGER
GARRUK_E15_CAMPAIGN
GARRUK_E15_CAMPAIGN
.xml
.bik
Count
BigCount
music_volume
SFX_volume
Tutorial_voiceover_volume
fade_in_add_banner
show_movies
Vibration
Hints
Tips
session_active
currently_enumerating
One_core_wonder
enumeration_dialog_visible
main_menu_visible
main_menu_shown
campaign_menu_visible
updating_entitlements
gamepad_input_visible
ai_difficulty
dynamic_loading_screens
show_subtitles
enable_card_animations
hold_priority
zoom_played_cards
combat_anim
browse_entire_library
first_sort
second_sort
auto_assign_damage
simple_targeting
always_use_optional_abilities
auto_resolution
enable_foils
facebook_status
auto_land
is_safe_to_enumerate
enumerate_for_invites
persona_id
title_id
starting_to_load_deckmanager
rates_shown
screen_width
screen_height
windowed
anti_aliasing
screen_refresh
level_of_detail
sfx_detail
shadows
vsync
quick_duel_access
phud_active
enable_voice
push_to_talk
camera_enable
camera_zoom
ai_takeover_happened
friend_team_mate_joined
in_multiplayer_area
in_leaderboards
show_sign_in
start_screen_visible
intro_movies_visible
initial_difficulty_screen_visible
exit_selected
in_deckmanager
in_serverlist
in_mp_lobby
in_player_status_screen
in_loading_screen
done_first_press_start
planeswalker_bio_screen_id
in_plane_unlock_screen
game_type_two_headed_giant
two_headed_giant
free_for_all
local_two_headed_giant
once_per_session
build_string
find_match
quick_match
create_match
custom_match
new_text_message
received_slot_assignment
received_slot_types
multiplayer_campaign
safe_to_enumerate_dont_kick
achievement_id
force_deck_change
show_add_banner
unload_for_invite
checking_marketplace
checking_store_marketplace
selected_campaign_plane
in_options_screen
lobby_from_invite
refresh_deck_builder
allow_browser_load
previously_in_multiplayer_session
touch_store_on_sku_retrieved
pss_tap_type
mini_deck_wheel_visible
storage_device_selection_visible
test_no_music
in_credits
in_campaign
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next_node
enable_music
collection_sort
deck_sort
info_overlay_active
win_lose_first_launch
multi_3p4p_knocked_out
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show_credits_after_video
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collection_info_overlay_up
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garruk_video_loop
land_on_start_screen
video_after_unlock_screen
starting_duel
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handling_user_missing
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one_time_check_for_premium_expansion
one_time_check_for_card_collection
one_time_check_for_complete_bundle
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max_premium_boosters
post_duel_transition_main_menu
user
DisplayErrorMessage
user
Got to wait for the plane to load
currently_enumerating
current_plane
quick_match
create_match
find_match
land_on_start_screen
basic_requires
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frontend.multiplayer.multiplayer_match_selection
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basic_requires
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frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.practice_match_selection
get_multiplayer_lobby
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frontend.multiplayer.multiplayer_lobby
basic_requires
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frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.tutorial_campaign
frontend.single_player.choose_colour
basic_requires
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frontend.press_start.press_start
frontend.main_menu.main_menu
push_to_deck_builder
user
basic_requires
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frontend.press_start.press_start
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frontend.single_player.single_player
frontend.single_player.tutorial_campaign
basic_requires
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frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.plane_nodes
frontend.single_player.campaign_nodes
basic_requires
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.single_player.single_player
frontend.single_player.expansion_plane_nodes
basic_requires
frontend.startup.video_init_flow
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.downloadable_content.downloadable_content
This should not happen! Use 'game:SetQuitDestinationMenu(menu_id)'
screen_width
screen_height
windowed
anti_aliasing
level_of_detail
sfx_detail
screen_refresh
shadows
anti_aliasing
level_of_detail
screen_width
screen_height
screen_refresh
windowed
anti_aliasing
vsync
http://store.steampowered.com/sub/40582/
http://store.steampowered.com/dlc/255420/
vid_far_clip
Background Root
phud_active
multi_3p4p_knocked_out
starting_duel
video_after_unlock_screen
GARRUK_MID_FIGHT
skip_video
show_loading_screen_after_video
frontend.videoplayer.video_player
show_loading_screen_advert
user
show_loading_screen
user
show_loading_screen
user
show_loading_screen
user
release_fe
user
____________________________________  release_fe
Content\\text_permanent\\brand_text
Content\\text_permanent\\brand_text0000
LOADING_SCREEN_HINT_
leave_menu
user
UI_GENERIC_SIGNED_OUT
planechase_background
art_assets\\frontend\\BrandScreen\\Planechase2
core_set_logo
art_assets\\frontend\\BrandScreen\\French\\core_set_logo
core_set_cards
art_assets\\frontend\\BrandScreen\\French\\core_set_cards
planechase_pack
art_assets\\frontend\\BrandScreen\\French\\planechase_packs
promo_card
art_assets\\frontend\\BrandScreen\\French\\promo_card
default_brand_screen
art_assets\\frontend\\BrandScreen\\French\\brand_background
intro_pack_path
art_assets\\frontend\\BrandScreen\\French\\intro_pack
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\French\\deckbuilders
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\French\\fnm_eventdeck_darkascension
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\French\\fnm_eventdeck_innistrad
trial_upsell_graphic
Art_Assets\\Frontend\\Upsells\\FR\\trial_upsell_fr
core_set_cards
art_assets\\frontend\\BrandScreen\\German\\core_set_cards
core_set_logo
art_assets\\frontend\\BrandScreen\\German\\core_set_logo
planechase_pack
art_assets\\frontend\\BrandScreen\\German\\planechase_packs
promo_card
art_assets\\frontend\\BrandScreen\\German\\promo_card
default_brand_screen
art_assets\\frontend\\BrandScreen\\German\\brand_background
intro_pack_path
art_assets\\frontend\\BrandScreen\\German\\intro_pack
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\German\\deckbuilders
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\German\\fnm_eventdeck_darkascension
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\German\\fnm_eventdeck_innistrad
trial_upsell_graphic
Art_Assets\\Frontend\\Upsells\\DE\\trial_upsell_de
core_set_logo
art_assets\\frontend\\BrandScreen\\Italian\\core_set_logo
core_set_cards
art_assets\\frontend\\BrandScreen\\Italian\\core_set_cards
planechase_pack
art_assets\\frontend\\BrandScreen\\Italian\\planechase_packs
promo_card
art_assets\\frontend\\BrandScreen\\Italian\\promo_card
default_brand_screen
art_assets\\frontend\\BrandScreen\\Italian\\brand_background
intro_pack_path
art_assets\\frontend\\BrandScreen\\Italian\\intro_pack
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\Italian\\deckbuilders
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\Japanese\\planechase_packs
art_assets\\frontend\\BrandScreen\\Italian\\fnm_eventdeck_darkascension
fnm_eventdeck_innistrad
promo_card
art_assets\\frontend\\BrandScreen\\Italian\\fnm_eventdeck_innistrad
trial_upsell_graphic
Art_Assets\\Frontend\\Upsells\\IT\\trial_upsell_it
core_set_logo
art_assets\\frontend\\BrandScreen\\Japanese\\core_set_logo
core_set_cards
art_assets\\frontend\\BrandScreen\\Japanese\\core_set_cards
planechase_pack
art_assets\\frontend\\BrandScreen\\Japanese\\promo_card
default_brand_screen
art_assets\\frontend\\BrandScreen\\Japanese\\brand_background
intro_pack_path
art_assets\\frontend\\BrandScreen\\Japanese\\intro_pack
deckbuilder_pack_path
art_assets\\frontend\\BrandScreen\\Japanese\\deckbuilders
fnm_eventdeck_darkascension
art_assets\\frontend\\BrandScreen\\Japanese\\fnm_eventdeck_darkascension
fnm_eventdeck_innistrad
art_assets\\frontend\\BrandScreen\\Japanese\\fnm_eventdeck_innistrad
planechase_background
art_assets\\frontend\\BrandScreen\\Japanese\\Planechase2
trial_upsell_graphic
Art_Assets\\Frontend\\Upsells\\JA\\trial_upsell_ja
core_set_logo
art_assets\\frontend\\BrandScreen\\Korean\\core_set_logo
core_set_cards
art_assets\\frontend\\BrandScreen\\Korean\\core_set_cards
planechase_pack
art_assets\\frontend\\BrandScreen\\Korean\\planechase_packs
promo_card
art_assets\\frontend\\BrandScreen\\Korean\\promo_card
default_brand_screen
remove_all
add_device
lube.item.*
platform_emu
lube.menu.*
template.*
FirstRun
GetDifficulty
SetRatedAppFlag
SetFirstRun
FirstCampaignLoad
GetRatedAppFlag
CreateProfile
SetFirstCampaignLoad
LoadUserOptions
SaveUserOptions
DownloadTitleDataX360
SetPrimaryPlayer
PressStartUpdate
IsPlayerValid
isChatDisabled
ShowSignInMessage
GetPlayerName
ResetHints
GetNumGamesWon
GetPlayerDeckUID
GetNumberOfPlanechaseGamesWon
GetNum2HGGamesWon
IsOutOfGame
RumblePrimaryPlayerController
GetAndroidID
ChangeSinglePlayerCampaignAIDeck
GetPlayerDisplayName
GetPlayerDetails
GetNumOfSpellsCastAndLandsTapped
GetDeckUIDFromSlotID
GetHighestLifeTotal
GetRatioOfLandsTapped
GetMostCreaturesInPlay
GetMaxDamageDoneInATurn
GetStatName
GetHighestPowerCreatureControlled
GetStatCount
GetStatValue
UpdatePlanarDieRollCost
GetHighestPowerCreatureName
SetSeenBioScreen
SeenBioScreen
isThisTitleLocked
isThisAvatarLocked
GetNumUnlockedPersonas
GetNumUnlockedTitles
GetPlayedPreviousGame
GetCollectionStats
SetD14RewardScreenShown
GetD14RewardScreenShown
GetPreOrderScreenShown
GetHasPreOrderBonus
GetFirstEncounterLaunch
SetPreOrderScreenShown
HaveWeCheckedMarketplace
SetFirstEncounterLaunch
DisplayBladeWithMissingContent
MissingRequiredContentPacks
GetNextDeckAfterPrimaryPlayersCurrent
IsExpansionOnStore
GetNumGamesPlayed
GetAvatarID
NewSealedTutorialProgress
GetVoiceEnabled
HasPlayerBeatenTutorialBoss
SetupTutorialMatchAvailability
HasPlayerSkippedTutorial
SkipTutorialMatches
ResetSavedDevice
StartDeviceEnumeration
HasPlayerBeatenChapterBoss
HasPlayerCompletedTutorial
GetFoilTickets
SpendFoilTicket
GetUnlockedProgressText
ReimburseTickets
GetTutorialArchetypeChosen
HaveWeCheckedStoreMarketplace
GetTutorialBossBeatenFirstTime
SetTutorialArchetypeChosen
GetFirstDeckBuilderTutorialCompleted
SetTutorialBossBeatenFirstTime
GetSecondDeckBuilderTutorialCompleted
SetFirstDeckBuilderTutorialCompleted
GetChooseColourSeenOnce
SetSecondDeckBuilderTutorialCompleted
ResetInitialColourChoice
SetChooseColourSeenOnce
CheckForDeckCorruption
ResetTutorialBossCompletion
HasPlayerBeatenInnistradBoss
ReportPlayerNamesWithCorruptDecks
StartAutomatedSignIn
CheckIfExpansionPackOnMUChanged
ValidateEquippedDeck
GetAutoSignInState
GetRedeemScreenSeen
SetRedeemScreenSeen
SetHasSeenMoreCardsScreen
AwardExpansionChecks
title_id
persona_id
ai_difficulty
rates_shown
enable_card_animations
dynamic_loading_screens
Vibration
show_subtitles
Tips
Hints
music_volume
Hints
Tutorial_voiceover_volume
SFX_volume
push_to_talk
enable_voice
camera_zoom
camera_enable
zoom_played_cards
hold_priority
browse_entire_library
combat_anim
second_sort
first_sort
simple_targeting
auto_assign_damage
auto_resolution
always_use_optional_abilities
facebook_status
enable_foils
quick_duel_access
auto_land
seen_more_cards
seen_obnix_stinger
premium_boosters
seen_battle_booster_message
enable_voice
push_to_talk
screen_height
screen_width
windowed
screen_refresh
vsync
anti_aliasing
shadows
level_of_detail
locale
title_id
SOFTWARE\\Wizards of the Coast\\Magic The Gathering Duels of the Planeswalkers 2015
persona_id
ai_difficulty
rates_shown
enable_card_animations
dynamic_loading_screens
Vibration
show_subtitles
Tips
Hints
SFX_volume
music_volume
music_volume
Tutorial_voiceover_volume
SFX_volume
music_volume
push_to_talk
enable_voice
zoom_played_cards
hold_priority
browse_entire_library
combat_anim
second_sort
first_sort
simple_targeting
auto_assign_damage
auto_resolution
always_use_optional_abilities
facebook_status
enable_foils
seen_obnix_stinger
auto_land
seen_battle_booster_message
seen_more_cards
screen_height
screen_width
anti_aliasing
windowed
level_of_detail
screen_refresh
shadows
sfx_detail
camera_enable
push_to_talk
quick_duel_access
camera_zoom
premium_boosters
UI_PLAYER_PROFILE_TITLES_UNLOCKED_PROGRESS
UI_PLAYER_PROFILE_UNLOCKED_PROGRESS
UI_PLAYER_PROFILE_ACHIEVEMENTS_UNLOCKED_PROGRESS
UI_PLAYER_PROFILE_PERSONAS_UNLOCKED_PROGRESS
Remote Hash: %s
Local Hash: %s
Checking deck file hashes:
Checking deck file hashes:
Called Lua: HasPlayerBeatenInnistradBoss()..
HasPlayerBeatenInnistradBoss:player was fine, continue
HasPlayerBeatenInnistradBoss:player was null, return false
HasPlayerBeatenInnistradBoss: user options was fine, continue
STAT_2P_GAMES_WIN
HasPlayerBeatenInnistradBoss: user options was null, return false
VERSION
STAT_4P_GAMES_WIN
HasPlayerBeatenInnistradBoss: return false for DIFFICULTYCOMPLETEDAT_MAGE aargh thats bad!
STAT_3P_GAMES_WIN
HasPlayerBeatenInnistradBoss: return true for DIFFICULTYCOMPLETEDAT_MAGE
STAT_2P_NET_GAMES_WIN
STAT_CUSTOM_DUEL_GAMES_PLAYED
STAT_4P_NET_GAMES_WIN
STAT_3P_NET_GAMES_WIN
STAT_3P_NET_GAMES_PLAYED
STAT_2P_NET_GAMES_PLAYED
STAT_2P_RANKED_GAMES_WIN
STAT_4P_NET_GAMES_PLAYED
STAT_4P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_WIN
STAT_3P_RANKED_GAMES_PLAYED
STAT_2P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_W
STAT_4P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_B
STAT_TOTAL_SPELLS_CAST_U
STAT_TOTAL_SPELLS_CAST_G
STAT_TOTAL_SPELLS_CAST_R
STAT_TOTAL_LANDS_TAPPED_U
STAT_TOTAL_LANDS_TAPPED_W
STAT_TOTAL_LANDS_TAPPED_R
STAT_TOTAL_LANDS_TAPPED_B
STAT_HIGHEST_LIFE_TOTAL
STAT_TOTAL_LANDS_TAPPED_G
STAT_HIGHEST_TOTAL_CREATURES_IN_PLAY
STAT_MOST_LIFE_GAINED_IN_A_TURN
STAT_MOST_COMBAT_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_CREATURES_DESTROYED_OR_DEALT_LETHAL_DAMAGE_TO
STAT_MOST_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_COMBAT_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_DEALT_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_HIGHEST_POWER_CREATURE_CONTROLLED
STAT_DAMAGE_DEALT
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_TOUGHNESS
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_UID
STAT_SPELLS_COUNTERED
STAT_GAMES_PLAYED
STAT_TOTAL_CREATURES_CAST
STAT_TIME_PLAYED
STAT_TOTAL_MANA_GENERATED
STAT_TOTAL_NON_CREATURES_CAST
_UNUSED_STAT_2
_UNUSED_STAT_1
_UNUSED_STAT_4
_UNUSED_STAT_3
_UNUSED_STAT_5
Post_Twitter
Post_Facebook
Check_Twitter
Check_Facebook
Clear_Credentials
Compose_Message
POSTING TO FACEBOOK
Can_Post_To_Facebook
COMPOSING MESSAGE
POSTING TO TWITTER
/Landing/FacebookAuth
/Landing/TwitterAuth
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\AchievementUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_CAPTION
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\PlaneUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_PLANE_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_PLANE_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_PLANE_CAPTION
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\ArchetypeUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_ARCHETYPE_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_ARCHETYPE_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_ARCHETYPE_CAPTION
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\TitleUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_TITLE_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_TITLE_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_TITLE_CAPTION
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\BoosterUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_BOOSTER_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_BOOSTER_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_BOOSTER_CAPTION
SOCIAL_MEDIA_UNLOCK_GENERIC_TITLE
Art_Assets\\Frontend\\Social\\PersonaUnlock
SOCIAL_MEDIA_UNLOCK_ACHIEVEMENT_TITLE_URL
SOCIAL_MEDIA_UNLOCK_PERSONA_DESCRIPTION
SOCIAL_MEDIA_UNLOCK_PERSONA_IMAGE_URL
SOCIAL_MEDIA_UNLOCK_PERSONA_CAPTION
inside default
PostToFacebook
PostToFacebookWithImage
http://schemas.xmlsoap.org/soap/envelope/
PostToTwitter
s:Envelope
xmlns:s
Social
s:Body
xmlns
xmlns:a
http://schemas.datacontract.org/2004/07/MetricsAndMessagingServer.Service.Social
a:Description
post
a:ImageURL
a:ImageCaption
a:TitleURL
a:Title
text/xml; charset=utf-8
text
Content-Type
SOAPAction
\"Social/ISocialService/
Response/
Result
SOCIAL: Posting...
/s:Envelope/s:Body/
SOCIAL: Throwing away a response as already timed out.
SOCIAL: Soap request creation failed
Succeeded
SOCIAL: Post request failed.
UI_FACEBOOK_AFTER_POST
SOCIAL: Post succeeded.
Failed
UI_TWITTER_AFTER_TWEET
Unauthorized
SOCIAL: Post failed.
245683642254795
SOCIAL: User is unauthorized, launching auth.
%s?playerID=%s
xmlns:s
http://schemas.xmlsoap.org/soap/envelope/
https://www.facebook.com/dialog/oauth?client_id=%s&redirect_uri=%s&state=%s&scope=publish_stream&display=popup
s:Body
s:Envelope
xmlns
Social
redirectURL
GetRequestToken
Content-Type
text/xml; charset=utf-8
SOAPAction
\"Social/ISocialService/GetRequestToken\"
SOCIAL: Requesting token...
/s:Envelope/s:Body/GetRequestTokenResponse/GetRequestTokenResult/a:Code
SOCIAL: Throwing away a response as already timed out.
SOCIAL: Soap request creation failed
https://api.twitter.com/oauth/authorize?oauth_token=%s
GetNumItems
RequestItemInfo
GetItemDetail
GetAllItemInfoRequestStatus
RequestAllItemsInfo
PurchaseItem
IsItemPurchased
DisplayPendingCardsAwardedMessage
IsItemE15Expansion
PendingCollections
PendingBoosters
GetItemIndex
AwardPendingCollections
GetNodeArt
GetUID
GetContentPackUID
GetBannerArt
GetAvailabilityOnMarketplace
GetNumAvailableBoosters
GetCollectionPurchaseString
GetCarouselFocusItemInfo
GetChapterPurchasedText
GetCheckIndex
GetBundlesAvailable
GetChapterPurchaseString
GetUpsellCarouselItemDetails
GetPagesToShow
Store
DoWeNeedToShowSecondDeckBuilderTutorial
UI_DLC_CONFIRMATION
UI_STORE_CHAPTER_PURCHASED
UI_STORE_CHAPTER_PURCHASED_CONTINUE
UI_CAMPAIGN_THEROS
UI_CAMPAIGN_INNISTRAD
UI_CAMPAIGN_SHANDALAR
UI_CAMPAIGN_RAVNICA
UI_CAMPAIGN_ZENDIKAR
UI_CAMPAIGN_THEROS
UI_DLC_CONFIRMATION
UI_CAMPAIGN_SHANDALAR
UI_CAMPAIGN_RAVNICA
UI_CAMPAIGN_ZENDIKAR
ITEM_TYPE_INVLAID
ITEM_TYPE_FOIL_100_PACK
ITEM_TYPE_FOIL_30_PACK
ITEM_TYPE_COMPLETE_BUNDLE
ITEM_TYPE_FOIL_300_PACK
ITEM_TYPE_ALL_CHAPTERS
ITEM_TYPE_BASE_GAME
ITEM_TYPE_RAVNICA_CHAPTER
ITEM_TYPE_THEROS_CHAPTER
ITEM_TYPE_ZENDIKAR_CHAPTER
ITEM_TYPE_SHANDALAR_CHAPTER
ITEM_TYPE_ALL_COLLECTIONS
ITEM_TYPE_ALL_COLLECTIONS_OLD
ITEM_TYPE_RAVNICA_COLLECTION
ITEM_TYPE_INNISTRAD_COLLECTION
ITEM_TYPE_THEROS_COLLECTION
ITEM_TYPE_SHANDALAR_COLLECTION
ITEM_TYPE_PREMIUM_COLLECTION
ITEM_TYPE_ZENDIKAR_COLLECTION
ITEM_TYPE_E15_EXPANSION
ITEM_TYPE_ALARA_COLLECTION
ITEM_TYPE_F15_EXPANSION_PACK2
ITEM_TYPE_F15_EXPANSION_PACK1
ITEM_TYPE_1_BOOSTERS
ITEM_TYPE_F15_EXPANSION_PACK3
ITEM_TYPE_3_BOOSTERS
ITEM_TYPE_2_BOOSTERS
ITEM_TYPE_5_BOOSTERS
ITEM_TYPE_4_BOOSTERS
ITEM_TYPE_7_BOOSTERS
ITEM_TYPE_6_BOOSTERS
ITEM_TYPE_9_BOOSTERS
ITEM_TYPE_8_BOOSTERS
ITEM_TYPE_11_BOOSTERS
ITEM_TYPE_10_BOOSTERS
ITEM_TYPE_13_BOOSTERS
ITEM_TYPE_12_BOOSTERS
_ITEM_TYPE_COUNT
ITEM_TYPE_14_BOOSTERS
ITEM_GROUP_INVALID
store_item_type
ITEM_GROUP_BUNDLES
ITEM_GROUP_BASE_GAME
ITEM_GROUP_CHAPTERS
ITEM_GROUP_BOOSTERS
ITEM_GROUP_EXPANSIONS
ITEM_GROUP_COLLECTIONS
ITEM_GROUP_GAMERPICS
ITEM_GROUP_FOILS
_ITEM_GROUP_COUNT
ITEM_GROUP_EXPIRED
REQUEST_INVALID
store_item_group
REQUEST_DESCRIPTION
REQUEST_NAME
REQUEST_ALL_INFO
REQUEST_PRICE
REQUEST_PURCHASE
REQUEST_ALL_ITEMS_INFO
_REQUEST_COUNT
REQUEST_GET_NUM
UI_PENDING_DLC_INFO_MESSAGE
store_request_type
a:Title
a:ItemId
a:Price
a:Description
a:DLCItem
a:Type
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
content_purchased
Steam::GetDLCInfo_UserInfoCallback - Succeeded: Country=%s, Currency=%s
NetLog:
NetLog:
Steam::GetSteamUserInfo_Callback - Failed(%d)
NetLog:
Steam::FinalizeTransaction_Callback - Failed(%d)
/s:Envelope/s:Body/GetUserInfoResponse/GetUserInfoResult/a:Currency
complete
/s:Envelope/s:Body/GetUserInfoResponse/GetUserInfoResult/a:Country
NetLog:
Steam::InitTransaction_Callback - Succeeded
Steam::FinalizeTransaction_Callback - Succeeded: Result=%s, OrderId=%s, TransactionId=%s
failed
NetLog:
declined
Steam::MicroTransaction_Callback - AppId=%d, OrderId=%d, Authorised=%d
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:OrderId
NetLog:
http://store.steampowered.com/app/
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:Result
failed
NetLog:
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:TransactionId
Steam::InitTransaction_Callback - Failed(%d)
failed
NetLog:
http://store.steampowered.com/sub/
Steam::GetSteamUserInfo_Callback - Succeeded: Country=%s, Currency=%s
Steam::GetSteamUserInfo_Callback - Failed(%d)
failed
NetLog:
/s:Envelope/s:Body/GetUserInfoResponse/GetUserInfoResult/a:Currency
premium_boosters
/s:Envelope/s:Body/GetUserInfoResponse/GetUserInfoResult/a:Country
premium_boosters
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:Result
failed
complete
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:TransactionId
D15 Consumable
transaction_status
/s:Envelope/s:Body/FinalizeTransactionResponse/FinalizeTransactionResult/a:OrderId
failed
failed
boosters_purchased
foils_purchased
.xml
Subtitles
Art_Assets\\fonts\\HeiseiMaruGoth_ime
#DATA
Art_Assets\\fonts\\georgia_pro_cond_24pt
Art_Assets\\fonts\\HYgo_Thic_22
Art_Assets\\fonts\\MYuenHK
Art_Assets\\fonts\\MHeiPRC
GetActiveSubtitle
Art_Assets\\fonts\\Museo_Italic_8pt
Stop
Start
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
SCRIPT_ERROR_BAD_ACTION
SCRIPT_ERROR_UNKNOWN
SCRIPT_ERROR_CRITICAL_ASSERTION
SCRIPT_ERROR_FATAL_ERROR
start_screen_visible
Collection size: %d
Current command: %d Current command ID: %d
Report - Collection size: %d
Elapsed time: %f\n\n
.txt
_solution_
Index: %d\n
Phase: %s\n
Turn: %d\n
CombatState: %s\n
Step: %s\n
PLAY CARD %ls [%08x]
Decision:
 - %ls
 - %ls [%08x]
PLAY ABILITY #%d on card %ls [%08x]\n
Decision: DECLARE ATTACKER #%d - %ls [%08x]\n
DECLARE ATTACKER(S): %d\n
Decision: DECLARE BLOCKER #%d - %ls [%08x] BLOCKING %ls [%08x] \n
DECLARE BLOCKER(S): %d\n
UNHANDLED DECISION\n
SKIP\n
_solution_
Default_save_file
.xyl
Duel: 2HG
Duel: FFA
%s\n\n
Turn: %d\n
%s\n\n
Step: %s\n\n
Phase: %s\n
Team: %d\n
Elapsed time: %f\n\n
Loser
Winner
Player: %d\n
Outcome: %s\n
Deck: %ls\n
Name: %ls\n
Cards in hand: %d\n
Life: %d\n
Cards in graveyard: %d\n
Cards in library: %d\n
.xyl
Elapsed time: %f\n\n
Failure
Success
Value expected: %d\n
Assertion %d: %s\n
Value actual: %d\n\n
Elapsed time: %f\n\n
Missing text: %ls\n\n
_report_
.txt
Elapsed time: %f\n\n
Unlock:%d Completion:%d Name:%s\n
Line Number: %d\n\n
Error: %s\n
frontend.loading_screen.loading_screen
intro_movies_visible
\\error_log.txt
Automation_Scripts
Automation_Scripts
Automation_Scripts
*.xml
Feature not recognized
ERROR: XML2_Load: Couldn't open file '%s'
feature
feature
Feature not supported
feature
Property not recognized
Feature not recognized
bad cast
bad cast
Illegal Namespace prefix
Property not recognized
Could not resolve XML document
[dtd]
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
campaignmanager
*.xml
StoreCampaign - Campaign already exists.
Unlock for AI deck : %s
Campaign
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
__index
image
optional
CampaignMatch2Prereq::LUA_op__index: no key passed
CampaignMatch2Prereq::LUA_op__index: bad key passed: '%s'
__index
__len
__gc
__newindex
CampaignMatch2PrereqList::LUA_op__index: bad index passed
CampaignMatch2PrereqList::LUA_op__newindex: read only interface
name
__index
deck
name_tag
planeswalker_desc
deck_tag
small_x
size
small_y
boss_deck_tag
boss_deck
CampaignMatch2AI::LUA_op__index: no key passed
CampaignMatch2AI::LUA_op__index: bad key passed: '%s'
__index
__len
__gc
__newindex
CampaignMatch2AIList::LUA_op__newindex: read only interface
CampaignMatch2AIList::LUA_op__index: bad index passed
__index
data
match_type
name
intro_description
difficulty
description
small_y
small_x
prereqs
size
allies
opponents
award_deck_name
award_booster_type
award_achivement_id
award_booster_pool_id
award_booster_plane_id
left_id
award_booster_quantity
up_id
right_id
always_available
down_id
is_available
is_complete
boss_fight
plane
video_name
mini_duel_id
video_title
carousel_image
story_screen_tag
story_screen_ref
story_screen_end_tag
story_screen_end_ref
CampaignMatch2::LUA_op__index: no key passed
CampaignMatch2::LUA_op__index: bad key passed: '%s'
__len
use_forced_deck
__newindex
__index
CampaignMatch2List::LUA_op__index: bad index passed
__gc
__index
CampaignMatch2List::LUA_op__newindex: read only interface
name
explore_matches
matches
next_match_id
state
Campaign2::LUA_op__index: bad key passed: '%s'
content_pack
__len
Campaign2::LUA_op__index: no key passed
__newindex
__index
Campaign2List::LUA_op__newindex: read only interface
__gc
campaigns
__index
expansion_index
expansion_content_id
tutorial_index
expansion_id
CampaignMatch2AI::LUA_op__index: bad key passed: '%s'
tutorial_id
CampaignMatch2AI::LUA_op__index: no key passed
Challenge::LoadFrom: Failed to load %s
*.xml
Challenge::LoadFrom: Couldn't parse data from %s
*.xml
Challenges
Encounters
Search for solutions\r\n
Undo to timestamp %d\r\n
ChallengeSolution%03u.xyl
ARCHMAGE
MAGE
Quick Save
PLANESWALKER
Lose Game
Win Game
Toughness +1 to creatures in battle
Power +1 to creatures in battle
Draw Card
Tutor for a card
Gain 20 life
Draw 10 Cards
Clear summoning sickness
UnTap All Your Cards
No Hand Limit: %s
Move to zone: %s
Game never ends: %s
Don't lose if you can't draw: %s
Partner Move to zone: %s
Tutor for a card for your partner
Test AutoBuild System
Toggle AI Benchmarking
Tap All Your Lands
Tap All Your Cards
AI difficulty level: %s
Quick Load
AI diagnostics (show)
AI doesn't time-out: %s
DataChest diagnostics (show)
AI step-mode: %s
Show render resolution:   %d x %d
Debugger font size: %.0f%%
Lose 1 life
Gain 1 life
Untap this card
Tap this card
Editor time lock: %s
Change control of card
Toggle foil
WARNING! Cause game to CRASH (for testing dumps)
Report Network Error
Set card colour: %s
Save Checkpoint
AI Takeover
Show end game dialog: %s
Restore Checkpoint
Toggle Metrics Diagnostics
Toggle Lube Guide Area
Set start offset seconds to record: %d
Transition speed: %.0f%%
Start recording on the specified interval
Set end offset seconds to record: %d
Stop recording
Start recording
PC_LCONTROL
Cancel recording
PC_A
PC_C
PC_D
PC_N
PC_L
PC_E
PC_B
PC_A
PC_A
PC_R
PC_Q
PC_LCONTROL
PC_T
PC_LCONTROL
PC_E
PC_H
PC_H
PC_C
PC_E
PC_E
PC_E
PC_S
PC_T
PC_S
PC_N
PC_A
PC_S
PC_D
PC_L
PC_A
PC_N
PC_O
PC_LCONTROL
PC_E
PC_O
PC_N
PC_L
PC_B
PC_C
PC_A
PC_V
PC_K
PC_S
PC_I
PC_LCONTROL
PC_E
PC_R
PC_G
PC_N
PC_A
PC_U
PC_D
PC_R
PC_E
CHECKPOINT SAVED
This isn't going to work &d
DEBUGGER
CHECKPOINT RESTORED
*UNKNOWN ZONE*
%s = %d
ZONE_EXILE
ZONE_BATTLEFIELD
ZONE_GRAVEYARD
ZONE_LIBRARY
*ERR*
ZONE_HAND
WAIT_AT_END
*UNKNOWN DIALOG*
SINGLE_STEP
Event - Lose
Event - Win
ENABLED
Event - Draw
CAN'T ENTER AI STEP MODE - MTG ENGINE IS BUSY
DISABLED
AI STEP MODE OFF
CAN'T ENTER AI STEP MODE - AI SYSTEM CANNOT BE RESET
AI STEP SET TO 'SINGLE STEP'
AI STEP SET TO 'WAIT AT END'
VERSION
STAT_3P_GAMES_WIN
STAT_2P_GAMES_WIN
STAT_CUSTOM_DUEL_GAMES_PLAYED
STAT_4P_GAMES_WIN
STAT_3P_NET_GAMES_WIN
STAT_2P_NET_GAMES_WIN
STAT_2P_NET_GAMES_PLAYED
STAT_4P_NET_GAMES_WIN
STAT_4P_NET_GAMES_PLAYED
STAT_3P_NET_GAMES_PLAYED
STAT_3P_RANKED_GAMES_WIN
STAT_2P_RANKED_GAMES_WIN
STAT_2P_RANKED_GAMES_PLAYED
STAT_4P_RANKED_GAMES_WIN
STAT_4P_RANKED_GAMES_PLAYED
STAT_3P_RANKED_GAMES_PLAYED
STAT_TOTAL_SPELLS_CAST_U
STAT_TOTAL_SPELLS_CAST_W
STAT_TOTAL_SPELLS_CAST_R
STAT_TOTAL_SPELLS_CAST_B
STAT_TOTAL_LANDS_TAPPED_W
STAT_TOTAL_SPELLS_CAST_G
STAT_TOTAL_LANDS_TAPPED_B
STAT_TOTAL_LANDS_TAPPED_U
STAT_TOTAL_LANDS_TAPPED_G
STAT_TOTAL_LANDS_TAPPED_R
STAT_MOST_LIFE_GAINED_IN_A_TURN
STAT_HIGHEST_LIFE_TOTAL
STAT_CREATURES_DESTROYED_OR_DEALT_LETHAL_DAMAGE_TO
STAT_HIGHEST_TOTAL_CREATURES_IN_PLAY
STAT_MOST_COMBAT_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_COMBAT_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_CREATURES_IN_ONE_TURN
STAT_MOST_DAMAGE_TO_PLAYERS_IN_ONE_TURN
STAT_DAMAGE_DEALT
STAT_MOST_DAMAGE_DEALT_IN_ONE_TURN
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_UID
STAT_HIGHEST_POWER_CREATURE_CONTROLLED
STAT_GAMES_PLAYED
STAT_HIGHEST_POWER_CREATURE_CONTROLLED_TOUGHNESS
STAT_TIME_PLAYED
STAT_SPELLS_COUNTERED
STAT_TOTAL_NON_CREATURES_CAST
STAT_TOTAL_CREATURES_CAST
_UNUSED_STAT_1
STAT_TOTAL_MANA_GENERATED
_UNUSED_STAT_3
_UNUSED_STAT_2
_UNUSED_STAT_5
_UNUSED_STAT_4
UI_DATE_TIME_ONE_YEAR
UI_DATE_TIME_YEARS
UI_DATE_TIME_ONE_MONTH
UI_DATE_TIME_MONTHS
UI_DATE_TIME_ONE_DAY
UI_DATE_TIME_DAYS
UI_DATE_TIME_ONE_HOUR
UI_DATE_TIME_HOURS
UI_DATE_TIME_ONE_MINUTE
UI_DATE_TIME_MINUTES
Art_Assets\\PHUD\\notification_icon_achievments
UI_DATE_TIME_MOMENTS
Art_Assets\\PHUD\\notification_icon_boosters
Art_Assets\\PHUD\\notification_icon_archetypes
Art_Assets\\PHUD\\notification_icon_planes
Art_Assets\\PHUD\\notification_icon_personas
Art_Assets\\PHUD\\notification_icon_titles
Art_Assets\\PHUD\\notification_icon_hand_puzzles
Art_Assets\\PHUD\\notification_icon_deck
Art_Assets\\PHUD\\notification_icon_video
UI_UNLOCK_NOTIFICATION_MULTIPLE_BOOSTERS
UI_UNLOCK_NOTIFICATION_PERSONA
UI_UNLOCK_NOTIFICATION_SINGLE_BOOSTER
UI_UNLOCK_NOTIFICATION_ARCHETYPE
UI_UNLOCK_NOTIFICATION_ACHIEVEMENT
UI_UNLOCK_NOTIFICATION_SINGLE_BOOSTER
UI_UNLOCK_NOTIFICATION_MULTIPLE_BOOSTERS
UI_UNLOCK_NOTIFICATION_PUZZLE
UI_UNLOCK_NOTIFICATION_PLANE
UI_UNLOCK_NOTIFICATION_OPP_DECK
UI_UNLOCK_NOTIFICATION_TITLE
user
refresh_phud
user
refresh_phud
GetNumUnreadNotifications
RaiseNotification
GetNotificationSubjectByIndex
GetTotalNumNotifications
GetNotificationTimeSinceNotifiedIndex
GetNotificationTitleByIndex
GetHasNotificationBeenReadByIndex
GetNotificationTypeStringByIndex
GenerateTestNotifications
MarkNotificationReadByIndex
GenerateUnseenNotifications
GetNotificationImagePathByIndex
GetUnseenNotificationsOfType
CheckForUnseenNotifications
ClearAllNotifications
HEDRON_CRAB
ESSENCE_OF_THE_WILD
NYLEAS_DISCIPLE
GUTTERSNIPE
GUTTERSNIPE
VENT_SENTINEL
SHADOWBORN_DEMON
NEMESIS_OF_MORTALS
SERAPH_OF_THE_MASSES
MENTOR_OF_THE_MEEK
Stats::AwardTitle, return !pack
Stats::AwardTitle, return NULL
Stats::AwardPersona, return NULL
Stats::AwardTitle, Award
Stats::AwardPersona, Award
Stats::AwardPersona, return !pack
Stats::AwardAchievement, return -1
Stats::AwardAchievement, return NULL
Stats::AwardAchievement, Award
Stats::AwardAchievement, return !pack
Stats::AwardAchievement, return -1
Stats::AwardAchievement, return NULL
Stats::AwardAchievement, Award
Stats::AwardAchievement, return !pack
TA_MESSAGE
TA_AI_DO_NOTHING
TA_PLAY_CARD
TA_AI_PLAY_CARD
TA_AI_BEGIN_COMBAT
TA_WAIT_FOR_STEP
TA_AI_DECLARE_ATTACKERS
TA_AI_ATTACK
TA_AI_BLOCK
TA_AI_BEGIN_BLOCK
TA_BLOCK
TA_AI_DECLARE_BLOCKERS
TA_INTERRUPT
TA_ATTACK
TA_TIMED
TA_ABILITY
TA_ZOOM_IN
TA_SELECT_CARD
TA_AI_PLAY_CARD2
TA_ZOOM_OUT
TA_CHANGE_VIEW
TA_LAST_ACTIVE
TA_LOSE_GAME_STRING
TA_WIN_GAME
TA_UI_SHOW_PLAYER_AVATAR
TA_UI_HIDE_ALL
TA_UI_PULSE_PLAYER_AVATAR_STOP
TA_UI_PULSE_PLAYER_AVATAR_START
TA_UI_PULSE_AI_AVATAR_START
TA_UI_SHOW_AI_AVATAR
TA_UI_SHOW_LIFE_TOTALS
TA_UI_PULSE_AI_AVATAR_STOP
TA_UI_PULSE_LIFE_STOP
TA_UI_PULSE_LIFE_START
TA_UI_PULSE_TIME_BAR_START
TA_UI_SHOW_TIME_BAR
TA_UI_SHOW_LIBRARY
TA_UI_PULSE_TIME_BAR_STOP
TA_UI_PULSE_LIBRARY_STOP
TA_UI_PULSE_LIBRARY_START
TA_PAUSE_STACK_TIMER
TA_DRAW_OPENING_HANDS
TA_FINISH_MAIN
TA_RESUME_STACK_TIMER
TA_AI_INTERRUPT
TA_FINISH_DECLARE_ATTACKERS
TA_CANCEL_INTERRUPT
TA_WAIT_FOR_STACK_EMPTY
TA_TAP
TA_UI_NORMAL_PLAYER_HIGHLIGHTS
TA_BLOCK_MULTI_PART
TA_TAP_AND_PLAY
TA_DRAW
TA_ATTACK_MULTI_PART
TA_PLAY_CARD_MULTI_PART
TA_UNTAP
TA_DISMISS_ZOOMED_LAND
TA_PLAY_ZOOMED_LAND
TA_WAIT_FOR_CARD_RESOLUTION
TA_ENDTURN
TA_HIDE_INFOGRAPHIC
TA_SHOW_INFOGRAPHIC
TA_VOICEOVER
TA_HIDE_ALL_INFOGRAPHICS
TA_HINT
TA_VOICEOVER_UNINTERRUPTIBLE
TA_TOGGLE_CAN_ZOOM
TA_ZOOM_MESSAGE
TA_TOGGLE_CAN_PROCESS_DURING_CRP
TA_TOGGLE_CAN_MORE_INFO
TA_FORCE_CARD_HINTS
TA_ALLOW_FREE_ACTION
TA_UNPAUSE_COMBAT
TA_PAUSE_COMBAT
TA_HIGHLIGHT_LEFT_CARD_POWER
TA_WAIT_FOR_CLASH_STATE
TA_HIGHLIGHT_RIGHT_CARD_POWER
TA_HIGHLIGHT_LEFT_CARD_TOUGHNESS
TA_CLEAR_CARD_HIGHLIGHTS
TA_HIGHLIGHT_RIGHT_CARD_TOUGHNESS
TA_SHOW_AI_AVATAR_ARROW
TA_SHOW_PLAYER_AVATAR_ARROW
TA_SAVE_CHECKPOINT
TA_SHOW_HEALTH_ARROWS
TA_SETUP_GAME_OVER_LOSS_MESSAGE
TA_SETUP_GAME_OVER_WIN_MESSAGE
TA_POINT_TO_LIBRARY
TA_POINT_TO_LIFE_TOTALS
TA_POINT_TO_CARD_POWER
TA_POINT_TO_OPPONENT
TA_POINT_TO_CARD_COST
TA_POINT_TO_CARD_TOUGHNESS
TA_POINT_TO_HAND_CARD
TA_POINT_TO_CARD
TA_AI_ABILITY
TA_DISMISS_CRP
TA_TOGGLE_DAFT_TARGETS
TA_AI_ABILITY2
TA_SET_RESTRICTION
TA_TOGGLE_PAUSE_CARDS_AS_PLAYED
TA_TOGGLE_FLASH_CONTINUE
TA_CLEAR_RESTRICTION
TA_SET_FREE_ACTION_STATE
TA_TOGGLE_FLASH_BLOCK
DE/TUTORIAL/
FR/TUTORIAL/
IT/TUTORIAL/
ES/TUTORIAL/
KO/TUTORIAL/
JP/TUTORIAL/
PT_BR/TUTORIAL/
RU/TUTORIAL/
EN/TUTORIAL/
ZH_CS/TUTORIAL/
Tutorial: NextAction: Now at action %d of %d
Source\\Common\\Game_Structure\\Tutorial.cpp
Source\\Common\\Game_Structure\\Tutorial.cpp
Tutorial
*.xml
hide_tutorial_arrows
Tutorial Action: %s
TUTORIAL: Spell played
user
TUTORIAL: TriggerBlockersDeclared
TUTORIAL: Spell played
TUTORIAL: TriggerAbility
TUTORIAL: TriggerAttackersDeclared
TUTORIAL: TriggerCancelInterrupt
TUTORIAL: TriggerInterrupt
TUTORIAL: UnZoomCard
TUTORIAL: ZoomCard
TUTORIAL: MoveCameraToNextPlayer
TUTORIAL: LastPlayedCard
TUTORIAL: Waiting for stack to clear before doing nothing
TUTORIAL: Paging message box.
TUTORIAL: Tapped a Land
\\Art_Assets\\Infographics\\Tutorial\\arrow_large
Source\\Common\\Game_Structure\\Tutorial.cpp
TUTORIAL: Showing a message
\\Art_Assets\\Frontend\\arrowflame
TUTORIAL: Showing Hint Message
TUTORIAL: Waiting for step %s
TUTORIAL: Current Clash Manager State %d
TUTORIAL: Waiting for clash state %d
user
show_tutorial_player_persona_arrow
user
show_tutorial_AI_persona_arrow
user
show_tutorial_HP_arrows
user
point_to_life_totals
user
point_to_library
user
point_to_opponent
user
point_to_card_power
user
point_to_card_toughness
user
point_to_card_cost
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
enumerateXYLs
getEntryAt
getFileCount
loadSelectedFile
startUBA
*.xyl
\\Art_Assets\\Models\\activator\\activator
MANA_RED
MANA_BLACK
MANA_GREEN
MANA_WHITE
MANA_BLUE
CHOOSE_CREAUTRES_PLAYERS
CHOOSE_MESSAGE
NUM_LANDS
CHOOSE_MESSAGE
NUM_PUMPS
CHOOSE_MESSAGE
CHOOSE_MESSAGE
CHOOSE_MESSAGE
CHOOSE_MESSAGE
CHOOSE_MESSAGE
OUT_OF_LANDS
OUT_OF_PUMPS
Source\\Common\\GFX\\GFX_CardManager.cpp
\\Content\\Art_Assets\\textures\\Card\\Bumps\\BR.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\C_Land.tdx
mTextureLoadCallBackCount: %d, mTextureLoadCount:             %d
\\Content\\Art_Assets\\textures\\Card\\Bumps\\B.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\BG.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_gold.tdx
mManaLoadCallBackCount:    %d, mManaLoadCount:                %d
Source\\Common\\GFX\\GFX_CardManager.cpp
\\Content\\Art_Assets\\textures\\Card\\Bumps\\C_Artifact.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_full.tdx
mCardBadgeLoadCount:       %d, mCardBadgeLoadCallBackCount:   %d
\\Content\\Art_Assets\\textures\\Card\\Bumps\\C.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\RG.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\U_MASK.tdx
mCardCounterLoadCount:     %d, mCardCounterLoadCallBackCount: %d
\\Content\\Art_Assets\\textures\\Card\\Bumps\\R.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\UG.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\W_MASK.tdx
mCardArrowLoadCount:       %d, mCardArrowLoadCallBackCount:   %d
\\Content\\Art_Assets\\textures\\Card\\Bumps\\G.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\U.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\UB.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\W.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\UR.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\WG.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\WB.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\WU.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\WR.tdx
\\Content\\Art_Assets\\textures\\Card\\Bumps\\Z.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_C.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_A.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_U.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_W.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_G.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_B.tdx
\\Content\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_R.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\C_ARTIFACT_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\R_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\B_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\Z_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\G_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\U_BASIC_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\W_BASIC_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\G_BASIC_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\B_BASIC_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\C_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\W_BASIC_LAND_FULL_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\R_BASIC_LAND_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\C_FULL_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\Frames\\G_BASIC_LAND_FULL_MASK.tdx
\\Content\\Art_Assets\\textures\\Card\\credit_white.tdx
\\Content\\Art_Assets\\textures\\Card\\credit_black.tdx
\\Content\\Art_Assets\\textures\\Card\\expansion_rare.tdx
\\Content\\Art_Assets\\textures\\Card\\expansion_common.tdx
\\Content\\Art_Assets\\textures\\Card\\expansion_mythic.tdx
\\Content\\Art_Assets\\textures\\Card\\expansion_uncommon.tdx
\\Art_Assets\\textures\\Card\\Bumps\\BG
\\Art_Assets\\textures\\Card\\Bumps\\B
\\Art_Assets\\textures\\Card\\Bumps\\C
\\Art_Assets\\textures\\Card\\Bumps\\BR
\\Art_Assets\\textures\\Card\\Bumps\\G
\\Art_Assets\\textures\\Card\\Bumps\\C_Artifact
\\Art_Assets\\textures\\Card\\Bumps\\RG
\\Art_Assets\\textures\\Card\\Bumps\\R
\\Art_Assets\\textures\\Card\\Bumps\\UB
\\Art_Assets\\textures\\Card\\Bumps\\U
\\Art_Assets\\textures\\Card\\Bumps\\UR
\\Art_Assets\\textures\\Card\\Bumps\\UG
\\Art_Assets\\textures\\Card\\Bumps\\WB
\\Art_Assets\\textures\\Card\\Bumps\\W
\\Art_Assets\\textures\\Card\\Bumps\\WR
\\Art_Assets\\textures\\Card\\Bumps\\WG
\\Art_Assets\\textures\\Card\\Bumps\\Z
\\Art_Assets\\textures\\Card\\Bumps\\WU
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_A
\\Art_Assets\\textures\\Card\\Bumps\\C_Land
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_W
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_C
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_B
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_U
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_R
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_G
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_full
\\Art_Assets\\textures\\Card\\PT_Boxes\\ptbox_gold
\\Art_Assets\\textures\\Card\\Frames\\W_MASK
\\Art_Assets\\textures\\Card\\Frames\\C_ARTIFACT_MASK
\\Art_Assets\\textures\\Card\\Frames\\B_MASK
\\Art_Assets\\textures\\Card\\Frames\\U_MASK
\\Art_Assets\\textures\\Card\\Frames\\G_MASK
\\Art_Assets\\textures\\Card\\Frames\\R_MASK
\\Art_Assets\\textures\\Card\\Frames\\W_BASIC_LAND_MASK
\\Art_Assets\\textures\\Card\\Frames\\Z_MASK
\\Art_Assets\\textures\\Card\\Frames\\B_BASIC_LAND_MASK
\\Art_Assets\\textures\\Card\\Frames\\U_BASIC_LAND_MASK
\\Art_Assets\\textures\\Card\\Frames\\R_BASIC_LAND_MASK
\\Art_Assets\\textures\\Card\\Frames\\G_BASIC_LAND_MASK
\\Art_Assets\\textures\\Card\\Frames\\C_FULL_MASK
\\Art_Assets\\textures\\Card\\Frames\\C_LAND_MASK
\\Art_Assets\\textures\\Card\\credit_black
\\Art_Assets\\textures\\Card\\expansion_common
\\Art_Assets\\textures\\Card\\credit_white
\\Art_Assets\\textures\\Card\\expansion_uncommon
\\Art_Assets\\textures\\Card\\expansion_rare
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_0.tdx
\\Art_Assets\\textures\\Card\\expansion_mythic
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_2.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_1.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_4.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_3.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_6.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_5.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_8.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_7.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_10.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_9.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_12.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_11.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_14.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_13.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_0.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_15.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_2.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_1.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_4.tdx
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\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_6.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_5.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_8.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_7.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_10.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_9.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_12.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_11.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_14.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_13.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_B.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\blue_mana_15.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_R.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_G.tdx
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\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_U.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_T.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_X.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_BR.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_BG.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_GW.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_GU.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_RW.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_RG.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_UR.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_UB.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_WU.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\mana_WB.tdx
\\Content\\Art_Assets\\Textures\\Card\\Mana\\phyrexian_Blue_mana.tdx
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\\Content\\Art_Assets\\Models\\badges\\badge_%02d.cnt
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COUNTER_%d_COLOUR_G
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COUNTER_%d_ROTATION
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COUNTER_%d_LUMP_FILENAME
COUNTER_%d_COLOUR_R
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COUNTER_%d_COLOUR_B
COUNTER_%d_COLOUR_G
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COUNTER_%d_TYPE_NAME
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
Source\\Common\\GFX\\GFX_CardManager.cpp
\\Art_Assets\\Textures\\Deck_Boxes\\
TimeTaken in bullshit algorithm: %f
MCQ_CREATURES
MCQ_PLAYERS
GameMode_HasPumpQueryMessageAlreadyBeenSent returned TRUE in ManageQueries
\\Content\\Art_Assets\\Models\\TARGET\\TARGET.cnt
\\Art_Assets\\Models\\TARGET\\TARGET
\\Content\\Art_Assets\\Models\\TARGET\\TARGET.cnt
\\Art_Assets\\Models\\TARGET\\TARGET
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Source\\Common\\GFX\\GFX_CardSelectManager.cpp
Source\\Common\\GFX\\GFX_CardSelectManager.cpp
Source\\Common\\GFX\\GFX_CardSelectManager.cpp
Source\\Common\\GFX\\GFX_CardSelectManager.cpp
Source\\Common\\GFX\\GFX_CardSelectManager.cpp
confirm_exit_dialog_3_4p
\\Art_Assets\\Frontend\\title_background
user
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\\Art_Assets\\HUD\\ArrowL
PLAYER_PERSPECTIVE_NOTIFICATION
REVEAL_NOTIFICATION
\\Art_Assets\\Frontend\\title_background
UI_GENERIC_REVEALED
\\Art_Assets\\HUD\\ArrowR
\\Art_Assets\\HUD\\ArrowL
dialogue_boxes.find_card
AttemptToZoomInCardRecentlyPlayed
AttemptToZoomOutHandCard
AttemptToZoomInHandCard
AttemptToZoomInBrowserCard
dialogue_boxes.find_card
dialogue_boxes.find_card
AttemptToZoomOutBrowserCard
AttemptToZoomToAbility
dialogue_boxes.choose_player_menu
AttemptToZoomInTableCard
AttemptToZoomInHandCardAbility
dialogue_boxes.find_card
AttemptToZoomOutTableCard
Set hand LCP
dialogue_boxes.find_card
Set hand LCP
Dismissed hand LCP
Dismissed hand LCP
AttemptToGetLastPlayedCard
Set hand LCP
AttemptToGetLastPlayedCard
dialogue_boxes.choose_player_menu
AttemptToZoomOutLastPlayedCard
X360_A
BUT_A
X360_B
BUT_B
X360_X
BUT_D
X360_Y
BUT_C
X360_BACK
SELECT
left down: %d right down: %d
GFX_CardSelectManager: CurrentCard = %ls
MessageBox consumed mouse click
left down: %d right down: %d
dimiss_choose_player_menu
user
\\Art_Assets\\Models\\library\\library
\\Art_Assets\\Models\\library\\planechase\\planechase_deck
\\Art_Assets\\Models\\library\\highlight
container_lump_clone
Source\\Common\\GFX\\GFX_ClashManager.cpp
\\Art_Assets\\HUD\\ArrowL
COMBAT_DAMAGE
Source\\Common\\GFX\\GFX_ClashManager.cpp
_ptText_T
FIRST_STRIKE_COMBAT_NOTIFICATION
\\Art_Assets\\Frontend\\title_background
\\Art_Assets\\Models\\coin\\Coin
Source\\Common\\GFX\\GFX_ContextMenu.cpp
Source\\Common\\GFX\\GFX_ContextMenu.cpp
Source\\Common\\GFX\\GFX_ContextMenu.cpp
\\CONFIGS\\GFX_Config_ContextMenu.xml
\\art_assets\\Models\\induel_dropzone\\drop_zone
\\CONTENT\\CONFIGS\\
_JA.XML
FONT_DEFINITION
_RU.XML
_KO.XML
_ZH_CT.XML
_ZH_CS.XML
CARD_NAME_RUBY
_US.XML
CARD_NAME
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
____ Hand/Browser - m_FZPush_UnZoom
____ Hand/Browser - m_FZPush_Zoom
____ Hand/Browser - CurrentState_IsZoomedState()
____ Hand/Browser - CurrentState_IsHalfZoomState() - HaZPushTimer()->IsActive()
____ Hand/Browser - NONE
____ Hand/Browser - CurrentState_IsHalfZoomState() - m_HaZPushX_UnZoom
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
Source\\Common\\GFX\\GFX_HUDManager.cpp
HUDManager:: Waiting for images to load on another thread... that's just marvelous
HUDManager:: Waiting for images to load on another thread... that's just marvelous
HUDManager:: Waiting for images to load on another thread... that's just marvelous
HUDManager:: Waiting for images to load on another thread... that's just marvelous
SYMBOLS
\\CONFIGS\\GFX_Config_HUDManager.xml
MORE_INFO_TITLE_
MORE_INFO_BODY_
MORE_INFO_TITLE_
MORE_INFO_BODY_
MORE_INFO_BADGE_TITLE_
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
MessageBox_ZoomCard
Source\\Common\\GFX\\GFX_MessageBox.cpp
CARD_QUERY_CONVOKE_INSTRUCTION_CURRENT_COST
MB_BUTTON_
MB_BUTTON_
_IMAGE
MB_BUTTON_
_IMAGE_HIGHLIGHT
_GENERIC_IMAGE
MB_BUTTON_
MB_BUTTON_
MB_BUTTON_
_IMAGE_WIDTH
_IMAGE_HEIGHT
MB_BUTTON_
_TEXT_BG
_TEXT_BG_SELECTED
MB_BUTTON_
MB_BUTTON_
_TEXT_BG_PRESSED
_XBOX_TEXT_BG
MB_BUTTON_
MB_BUTTON_
_TEXT_BG_WIDTH
_XBOX_TEXT_BG_WIDTH
MB_BUTTON_
MB_BUTTON_
_TEXT_BG_HEIGHT
_XBOX_TEXT_BG_HEIGHT
MB_BUTTON_
MB_BUTTON_
_TEXT_FONT
_TEXT_SYMBOL_FONT
MB_BUTTON_
MB_BUTTON_
_TEXT_SCALE
_TEXT_SYMBOL_SCALE
MB_BUTTON_
MB_BUTTON_
_TEXT_MAX_WIDTH
_TEXT_FONT_BLENDMODE
MB_BUTTON_
MB_BUTTON_
_TEXT_TAG
_HOR_OFFSET
MB_FC_BUTTON_
MB_FC_BUTTON_
_VERT_OFFSET
_HOR_OFFSET
MB_BUTTON_
MB_BUTTON_
_VERT_OFFSET
_HOR_OFFSET
MB_BUTTON_IMAGE_
MB_BUTTON_IMAGE_
_VERT_OFFSET
MB_BUTTON_
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
ART_ASSETS\\TEXTURES\\xbox_A
Source\\Common\\GFX\\GFX_MessageBox.cpp
ART_ASSETS\\TEXTURES\\xbox_B
ART_ASSETS\\TEXTURES\\xbox_X
ART_ASSETS\\TEXTURES\\xbox_Y
ART_ASSETS\\TEXTURES\\xbox_lb
ART_ASSETS\\TEXTURES\\xbox_A
ART_ASSETS\\TEXTURES\\xbox_B
ART_ASSETS\\TEXTURES\\xbox_X
ART_ASSETS\\TEXTURES\\xbox_Y
ART_ASSETS\\TEXTURES\\xbox_lb
ART_ASSETS\\TEXTURES\\xbox_rt
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
Source\\Common\\GFX\\GFX_MessageBox.cpp
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_ACTIONINFO.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MULLIGAN.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_ERROR.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_DAMAGEASSIGN.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_HINT.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_INFO.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_1.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_STRONGHINT.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_3.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_2.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_5.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_4.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_COLOUR.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TUTORIAL_HINT.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_CREATUREORPLAYER.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_PLAYER.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_XMANA.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_MANA.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_KICKER.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_TEXT.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_CHALLENGEINTRO.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_MULTIKICKER.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_XMANA.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_QUERYINSTRUCTION.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_TW_INSTRUCTION.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_MULTIPLAYER_LAST_AI_TAKEOVER.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MANAINSTRUCTION.XML
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_MC_CHOICE.XML
Art_Assets\\Hud\\resize_box00
\\CONFIGS\\MBCONFIGS\\GFX_MBCONFIG_CONVOKE.XML
Art_Assets\\Hud\\ArrowR
Art_Assets\\Hud\\ArrowL
Art_Assets\\Hud\\scroll_back
Art_Assets\\Hud\\scroll_pip
Art_Assets\\Hud\\timer_turn_mask
Art_Assets\\Hud\\scroll_bar
Art_Assets\\Hud\\timer_turn_bg
Art_Assets\\Hud\\timer_turn
Art_Assets\\Frontend\\control_hud
Art_Assets\\Frontend\\control_label
Art_Assets\\Hud\\chooser
Art_Assets\\Frontend\\campaign\\node_H
Art_Assets\\Textures\\choose_U
Art_Assets\\Textures\\choose_W
Art_Assets\\Textures\\choose_R
Art_Assets\\Textures\\choose_B
Art_Assets\\Textures\\xbox_x
Art_Assets\\Textures\\choose_G
Art_Assets\\Textures\\xbox_b
Art_Assets\\Textures\\xbox_a
Art_Assets\\Hud\\orb_glow
Art_Assets\\Textures\\xbox_y
Source\\Common\\GFX\\GFX_MessageManager.cpp
MULLIGAN_TITLE_TEXT_YOU
MULLIGAN_TITLE_TEXT_OTHER
MULLIGAN_TITLE_TEXT_OTHER_PLURAL
MULLIGAN_BODY_TEXT_ONE
CARD_QUERY_CHOOSE_WHICH_PLAYERS_EXILE_ZONE
CARD_QUERY_CHOOSE_WHICH_PLAYERS_GRAVEYARD
DISCARDSTEP_SINGULAR
CARD_QUERY_CONVOKE_INSTRUCTION_BODY
CARD_QUERY_CONVOKE_INSTRUCTION_BBODY
ERROR_TITLE_TEXT_
ERROR_BODY_TEXT_
COMBAT_ERROR_TITLE_TEXT_
COMBAT_ERROR_BODY_TEXT_
MORE_INFO_TITLE_
MORE_INFO_BODY_
MORE_INFO_TITLE_
MORE_INFO_BODY_
MORE_INFO_BADGE_TITLE_
MORE_INFO_BADGE_BODY_
About to display hint...
UI_GAME_OVER_2P_WIN_BODY
UI_GAME_OVER_2HG_WIN_BODY
UI_GAME_OVER_SINGLE_WIN_BODY
UI_GAME_OVER_SINGLE_WIN_BODY
UI_GAME_OVER_2HG_LOSS_BODY
UI_GAME_OVER_2HG_WIN_BODY
UI_GAME_OVER_2P_LOSS_BODY
UI_GAME_OVER_2P_WIN_BODY
Source\\Common\\GFX\\GFX_MessageSystem.cpp
multi_3p4p_knocked_out
Source\\Common\\GFX\\GFX_Mouse.cpp
Source\\Common\\GFX\\GFX_Mouse.cpp
\\art_assets\\frontend\\cursor_pressed
\\art_assets\\frontend\\cursor_normal
hud element: %d
badge entity
hand card
die entity
table entity
_badge_
nothing
_legend_
_guard_
card
_regen_
library
\\Content\\Art_Assets\\Textures\\card\\Images\\pending.tdx
Source\\Common\\GFX\\GFX_Objects.cpp
Source\\Common\\GFX\\GFX_Objects.cpp
sCardLoadCount:                 %d, sCardLoadCallBackCount:                 %d
sCardFaceLoadCount:             %d, sCardFaceLoadCallBackCount:             %d
sCardFrameLoadCount:            %d, sCardFrameLoadCallBackCount:            %d
sCardEnchantmentFrameLoadCount: %d, sCardEnchantmentFrameLoadCallBackCount: %d
_badge
_nameText
_typeText
_printing
_printing
_printing
{%d}
Double digit conversion failure. You need more mana symbols!
_cost
_cost
KEYWORD_SEPARATOR
_cost%d
CARD_RULE_ITALICS
SYMBOLS
_rule1Text_%d
_rule1Text_Author
SYMBOLS
_rule0Text_%d
SYMBOLS
CARD_RULE_ITALICS
_credit
CARD_RULE_ITALICS
_credit
_artistText
_PT0
SYMBOLS
_ptText_P
_ptText_T
_ptText_SEP
combined_text
combined_rule_text
combined_text_merged
combined_rule_text_merged
hint_arrow
hint_arrow
card_glow
alternate_glow
card_frame
card_frame
card_frame
bump
stencil
hologram
hologram
bump
card_edge
_PT0
hologram
glow
frame
hint_arrow
_printing
hint_arrow_tapped
_PT0
_credit
_chaos
_chaos
hologram
bump
glow
stencil
hint_arrow
ScaleAmount
hint_arrow_tapped
Source\\Common\\GFX\\GFX_Objects.cpp
ScaleAmount
\\Content
Source\\Common\\GFX\\GFX_Objects.cpp
\\Content
.tdx
\\Art_Assets\\Animated_Illustrations\\
.tdx
\\Art_Assets\\Animated_Illustrations\\
\\Art_Assets\\Animated_Illustrations\\
Source\\Common\\GFX\\GFX_Objects.cpp
\\Art_Assets\\Animated_Illustrations\\
Source\\Common\\GFX\\GFX_Objects.cpp
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\Z.tdx
.tdx
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\
\\CARD\\FRAMES\\Z
\\CARD\\FRAMES\\
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\
Source\\Common\\GFX\\GFX_Objects.cpp
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\ARTIFACT_NYX
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\ARTIFACT_NYX_TOKEN
.tdx
_NYX
.tdx
\\Content\\Art_Assets\\Textures\\CARD\\FRAMES\\NYX_ALPHA
\\CARD\\FRAMES\\ARTIFACT_NYX_TOKEN
\\CARD\\FRAMES\\
_NYX
\\CARD\\FRAMES\\ARTIFACT_NYX
Source\\Common\\GFX\\GFX_Objects.cpp
\\CARD\\FRAMES\\NYX_ALPHA
Source\\Common\\GFX\\GFX_Objects.cpp
Source\\Common\\GFX\\GFX_Objects.cpp
SYMBOLS
_ptText_P
_ptText_T
_ptText_T
_cost%d
_cost%d
_legend_%d
_regen_%d
_copy_%d
_token_copy_%d
_exiled_%d
_guard_%d
_badge_%d
_regen_%d
_guard_%d
_token_copy_%d
_legend_%d
_exiled_%d
_copy_%d
_badge_%d
_counter_Text
_counter_Text
counter_base_%d
_counter_Text
counter_%d
counter_%d
counter_base_%d
_guard_Text
EyeOffset
EyeOffset
EYE_OFFSET\t\t\t(%f, %f, %f)
ShinyNormal
EyeOffset
NORMAL DISTANCE\t\t(%f, %f, %f)
EYE_OFFSET\t\t\t(%f, %f, %f)
ShinyNormal
NORMAL DISTANCE\t\t(%f, %f, %f)
_regen_Text
_regen_Text
_regen_Text
_regen_Text
_regen_Text
MORE_INFO_BADGE_TITLE_
MORE_INFO_BADGE_BODY_
FLOATING_NUMBERS
_FloatingNumberText
_FloatingNumberText
FLOATING_NUMBERS
_FloatingNumberText
_FloatingNumberText
_FloatingNumberText
_FloatingNumberText
Source\\Common\\GFX\\GFX_ObjectTooltip.cpp
GFX_CONFIG_OBJECTTOOLTIP
\\CONTENT\\CONFIGS\\
_US.XML
_RU.XML
CARD_RULE_ITALICS
\\Art_Assets\\Models\\die\\die_spin
\\Art_Assets\\Models\\die\\die
\\Art_Assets\\Models\\die\\die_select
\\Art_Assets\\Models\\die\\die_glow
\\Art_Assets\\Models\\die\\die_select2
_ManaCost
SYMBOLS
SYMBOLS
_ManaCost
\\Art_Assets\\Models\\reticule\\reticule
player1
Recticule Missing
\\Art_Assets\\Models\\reticule\\reticule
player2
\\Art_Assets\\Models\\reticule\\reticule_scheme
Reticule Missing
player1
Large reticule missing
Unhandled DDS
player2
DropHandFocus
DropLCPFocus
DropBrowserFocus
DropTableZoomFocus
-- CB: Awkward rotation fix. Prepare for janky transitions.
P1_permanent
playfield
P4_permanent
P3_permanent
P3_graveyard
P1_graveyard
P1_library
P4_graveyard
P4_library
P3_library
P3_land
P1_land
P1_planechase
P4_land
P2_fizzle
P1_fizzle
P4_fizzle
P3_fizzle
FLOATING_NUMBERS
_FloatingNumberText
FLOATING_NUMBERS
_FloatingNumberText
\\Art_Assets\\HUD\\undo_start
\\Art_Assets\\textures\\cursor
\\Art_Assets\\HUD\\undo_action
\\Art_Assets\\HUD\\undo_turn
\\Art_Assets\\HUD\\undo_cancel
\\Art_Assets\\HUD\\undo_back
\\Art_Assets\\HUD\\undo_end
\\Art_Assets\\HUD\\undo_snip
\\Art_Assets\\HUD\\undo_startG
\\Art_Assets\\HUD\\undo_previous
\\Art_Assets\\HUD\\undo_actionG
\\Art_Assets\\HUD\\undo_turnG
\\Art_Assets\\HUD\\undo_cancelG
\\Art_Assets\\HUD\\undo_backG
\\Art_Assets\\HUD\\undo_endG
\\Art_Assets\\HUD\\undo_snipG
\\Art_Assets\\HUD\\undo_previousG
Refresh
GetMode
ResetRefresh
CurrentZoneEmpty
CurrentZoneSelection
CurrentPlayerSelection_Name
CurrentPlayerSelection_Index
GetActiveGraveyard
AvatarAtPlayerIndex
ToggleGraveyard
IsPlayersGraveyardEmpty
NextPlayerSelection
PreviousPlayerSelection
NextZoneSelection
PreviousZoneSelection
CloseZoneBrowser
IsOtherZoneEmpty
Art_Assets\\Hud\\empty_slot_2
\\Art_Assets\\Textures\\Deck_Boxes\\
release_zone_browser
ZoneBrowser
zone_browser_boot
user
NO_AREA
AREA_BROWSER
AREA_PERMANENT_OTHER
AREA_LIBRARY
AREA_HAND
AREA_PERMANENT
AREA_LAND
AREA_GRAVEYARD
AREA_COMBAT
AREA_TABLE
AREA_STACK
AREA_CEASED_TO_EXIST
AREA_FIZZLE
AREA_CLASH
AREA_REMOVED_FROM_GAME
AREA_HAND_LCP
AREA_CRP
AREA_PLANE_DECK
AREA_LCP
STATE_LIMBO
AREA_PLANE_ACTIVE
STATE_HAND_HIGHLIGHT
STATE_HAND_NORMAL
STATE_HAND_ZOOM
STATE_HAND_HIGHLIGHTED
STATE_HAND_ZOOMED
STATE_HAND_UNZOOM
STATE_HAND_HALF_ZOOMED
STATE_HAND_HALF_ZOOM
STATE_BROWSER_HIGHLIGHT
STATE_BROWSER_NORMAL
STATE_BROWSER_ZOOM
STATE_BROWSER_HIGHLIGHTED
STATE_BROWSER_ZOOMED
STATE_BROWSER_UNZOOM
STATE_BROWSER_HALF_ZOOMED
STATE_BROWSER_HALF_ZOOM
STATE_TABLE_HIGHLIGHT
STATE_TABLE_NORMAL
STATE_TABLE_HIGHLIGHTED
STATE_TABLE_DEHIGHLIGHT
STATE_TABLE_UNZOOM
STATE_TABLE_ZOOM
STATE_LIBRARY_NORMAL
STATE_TABLE_ZOOMED
ZA_NONE
STATE_GRAVEYARD_NORMAL
ZA_ZOOM_OUT
ZA_ZOOM_IN
ZR_FAILED
ZR_SUCCESS
ZR_FAILED_MONKEYING
ZR_FAILED_NO_CARD
ZR_FAILED_WRONG_CARD_STATE
ZR_FAILED_WRONG_STATE
ZR_FAILED_DRAGGING_CARD
ZR_FAILED_CAMERA_TRANSITIONING
ZR_FAILED_TUTORIAL_DENIED
ZR_FAILED_TEAMMATE_ZOOMED
ZR_FAILED_WRONG_PLAYER
ZR_FAILED_TOO_SOON
Zoom_Output.txt
\n-- HAND:\t\t%s
\n\nSTAGE 0. Starting states
\n-- TABLE:\t\t%s
\n-- BROWSER:\t\t%s
\n-- ZOOM ACTION REQUESTED:\t\t\t\t%s
\n\nSTAGE 1. Identify
\n-- ZOOM ACTION REQUESTED VIA CONTROL:\t%s
INVALID
\n-- ZOOM ACTION REQUESTED FOR ENTITY:\t%ls
\n-- ZOOM ACTION REQUESTED VIA PLAYER:\t%ls
\nSTAGE 1. Result
\n-- ZOOM ACTION REQUESTED FOR OBJECT:\t%ls
\n-- HANDLING AREA:\t\t%s
\n-- HANDLING FUNCTION:\t%s
\n\nSTAGE 2. Intermediate states
\n-- RESULT:\t\t\t\t%s
\n-- BROWSER:\t\t%s
\n-- HAND:\t\t%s
\n\nSTAGE 3. Result
\n-- TABLE:\t\t%s
\n-- HANDLING AREA:\t\t%s
\n-- HANDLING FUNCTION:\t%s
\nSTAGE 3. Final states
\n-- RESULT:\t\t\t\t%s
\n-- BROWSER:\t\t%s
\n-- HAND:\t\t%s
\n-- TABLE:\t\t%s
AButtonDead
AButton
XButtonDead
XButton
YButtonDead
YButton
BButtonDead
BButton
YBUTTON_TEXT
XBUTTON_TEXT
BBUTTON_TEXT
ABUTTON_TEXT
setA
PC_Back
setX
setY
setATag
setB
setXTag
setYTag
HideControllDiamond
setBTag
StoreYButtonState
SetupInputInterface
IsControllerAnX360Pad
ReStoreYButtonState
enterStink
enterGame
\\Configs\\PlayerAssets\\Personas\\
\\Configs\\PlayerAssets\\Personas\\Locked\\
\\Configs\\PlayerAssets\\Personas\\Blur\\
\\Configs\\PlayerAssets\\Titles\\
\\Configs\\PlayerAssets\\Personas\\Locked_Blur\\
\\Configs\\PlayerAssets\\Titles\\Locked\\
\\Configs\\PlayerAssets\\Titles\\Blur\\
\\Configs\\PlayerAssets\\Achievements\\
\\Configs\\PlayerAssets\\Titles\\Locked_Blur\\
\\Configs\\PlayerAssets\\Achievements\\Locked\\
\\Configs\\PlayerAssets\\Achievements\\Blur\\
*.xml
\\Configs\\PlayerAssets\\Achievements\\Locked_Blur\\
Source\\Common\\HUD\\PlayerAssetManager.cpp
Source\\Common\\HUD\\PlayerAssetManager.cpp
ReadXmlData File: %s
Source\\Common\\HUD\\PlayerAssetManager.cpp
PAT_UNKNOWN
asset_manager
PAT_PERSONAS
PAT_PERSONAS_LOCKED
PAT_PERSONAS_BLUR
PAT_TITLES
PAT_PERSONAS_LOCKED_BLUR
PAT_TITLES_LOCKED
PAT_TITLES_BLUR
PAT_ACHIEVEMENTS
PAT_TITLES_LOCKED_BLUR
PAT_ACHIEVEMENTS_LOCKED
PAT_ACHIEVEMENTS_BLUR
player_asset_type
PAT_ACHIEVEMENTS_LOCKED_BLUR
AssetManagerAssetStoreIterator GC'd!
__call
__call
__index
load_image_data
__len
AssetManagerAssetStore GC'd!
clear_image_data
__pairs
Bad avatar ID request in AssetManagerAssetStore
asset_store
invalid index passed to AssetManagerAssetStore
get_persona_desc_by_id
get_persona_name_by_id
get_title_desc_by_id
get_title_name_by_id
get_achievement_desc_by_id
get_achievement_name_by_id
get_next_title_id
get_next_persona_id
check_persona_id
get_next_achievement_id
check_achievement_id
check_title_id
Asset info loaded
dump
print
print
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
*.XML
TEXT_DUELTIME\\
DataSets
CARDS\\
CARDS\\
TEXT_DUELTIME\\
TEXT_DUELTIME\\
.xml
Feature not recognized
ERROR: XML2_Load: Couldn't open file '%s'
feature
feature
Feature not supported
feature
Property not recognized
Feature not recognized
bad cast
bad cast
Illegal Namespace prefix
Property not recognized
Could not resolve XML document
[dtd]
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
%s%s
%s\\%s
%s\\%s
CONTROL_QUIT
CONTROL_START_BUTTON
CONTROL_QUIT
CONTROL_FRONTEND_UP
CONTROL_START_BUTTON
CONTROL_FRONTEND_DOWN
CONTROL_FRONTEND_UP
CONTROL_FRONTEND_LEFT
CONTROL_FRONTEND_DOWN
CONTROL_FRONTEND_RIGHT
CONTROL_FRONTEND_LEFT
CONTROL_FRONTEND_SELECT
CONTROL_FRONTEND_RIGHT
CONTROL_FRONTEND_BACK
CONTROL_FRONTEND_SELECT
CONTROL_FRONTEND_ESCAPEREMAP
CONTROL_FRONTEND_BACK
CONTROL_FRONTEND_LBUTTON
CONTROL_FRONTEND_ESCAPEREMAP
CONTROL_FRONTEND_RBUTTON
CONTROL_FRONTEND_LBUTTON
CONTROL_FRONTEND_LTBUTTON
CONTROL_FRONTEND_RBUTTON
CONTROL_FRONTEND_RTBUTTON
CONTROL_FRONTEND_LTBUTTON
CONTROL_FRONTEND_ABUTTON
CONTROL_FRONTEND_RTBUTTON
CONTROL_FRONTEND_BBUTTON
CONTROL_FRONTEND_ABUTTON
CONTROL_FRONTEND_CBUTTON
CONTROL_FRONTEND_BBUTTON
CONTROL_FRONTEND_DBUTTON
CONTROL_FRONTEND_CBUTTON
CONTROL_FRONTEND_LOOK_LEFT
CONTROL_FRONTEND_DBUTTON
CONTROL_FRONTEND_LOOK_RIGHT
CONTROL_FRONTEND_LOOK_LEFT
CONTROL_FRONTEND_LOOK_UP
CONTROL_FRONTEND_LOOK_RIGHT
CONTROL_FRONTEND_LOOK_DOWN
CONTROL_FRONTEND_LOOK_UP
CONTROL_FRONTEND_SCROLL_UP
CONTROL_FRONTEND_LOOK_DOWN
CONTROL_FRONTEND_SCROLL_DOWN
CONTROL_FRONTEND_SCROLL_UP
CONTROL_FRONTEND_MWHEEL_UP
CONTROL_FRONTEND_SCROLL_DOWN
CONTROL_FRONTEND_MWHEEL_DOWN
CONTROL_FRONTEND_MWHEEL_UP
CONTROL_FRONTEND_MOUSE_MIDDLE
CONTROL_FRONTEND_MWHEEL_DOWN
CONTROL_FRONTEND_INFO_OVERLAY
CONTROL_FRONTEND_MOUSE_MIDDLE
CONTROL_FRONTEND_DECK_BUILDER_CLOSE
CONTROL_FRONTEND_INFO_OVERLAY
CONTROL_FRONTEND_PHUD
CONTROL_FRONTEND_DECK_BUILDER_CLOSE
CONTROL_FRONTEND_W_KEY
CONTROL_FRONTEND_PHUD
CONTROL_FRONTEND_A_KEY
CONTROL_FRONTEND_W_KEY
CONTROL_FRONTEND_S_KEY
CONTROL_FRONTEND_A_KEY
CONTROL_FRONTEND_D_KEY
CONTROL_FRONTEND_S_KEY
CONTROL_FRONTEND_LSTICK_CLICK
CONTROL_FRONTEND_D_KEY
CONTROL_FRONTEND_RSTICK_CLICK
CONTROL_FRONTEND_LSTICK_CLICK
CONTROL_FRONTEND_SELECT_BUTTON
CONTROL_FRONTEND_RSTICK_CLICK
CONTROL_FRONTEND_DECKMANAGER_SHORTCUT
CONTROL_FRONTEND_SELECT_BUTTON
CONTROL_FRONTEND_PAGE_UP
CONTROL_FRONTEND_DECKMANAGER_SHORTCUT
CONTROL_FRONTEND_PAGE_DOWN
CONTROL_FRONTEND_PAGE_UP
CONTROL_FRONTEND_LOOK_SELECT
CONTROL_FRONTEND_PAGE_DOWN
CONTROL_FRONTEND_TAB
CONTROL_FRONTEND_LOOK_SELECT
CONTROL_FRONTEND_MOUSE_LEFT_CLICK
CONTROL_FRONTEND_TAB
CONTROL_FRONTEND_MOUSE_RIGHT_CLICK
CONTROL_FRONTEND_MOUSE_LEFT_CLICK
CONTROL_GAME_A
CONTROL_FRONTEND_MOUSE_RIGHT_CLICK
CONTROL_GAME_B
CONTROL_GAME_A
CONTROL_GAME_X
CONTROL_GAME_B
CONTROL_GAME_Y
CONTROL_GAME_X
CONTROL_GAME_RT
CONTROL_GAME_Y
CONTROL_GAME_RB
CONTROL_GAME_RT
CONTROL_GAME_LT
CONTROL_GAME_RB
CONTROL_GAME_LB
CONTROL_GAME_LT
CONTROL_GAME_UP
CONTROL_GAME_LB
CONTROL_GAME_DOWN
CONTROL_GAME_UP
CONTROL_GAME_LEFT
CONTROL_GAME_DOWN
CONTROL_GAME_RIGHT
CONTROL_GAME_LEFT
CONTROL_GAME_KBD_UP
CONTROL_GAME_RIGHT
CONTROL_GAME_KBD_DOWN
CONTROL_GAME_KBD_UP
CONTROL_GAME_KBD_LEFT
CONTROL_GAME_KBD_DOWN
CONTROL_GAME_KBD_RIGHT
CONTROL_GAME_KBD_LEFT
CONTROL_GAME_DPAD_UP
CONTROL_GAME_KBD_RIGHT
CONTROL_GAME_DPAD_DOWN
CONTROL_GAME_DPAD_UP
CONTROL_GAME_DPAD_LEFT
CONTROL_GAME_DPAD_DOWN
CONTROL_GAME_DPAD_RIGHT
CONTROL_GAME_DPAD_LEFT
CONTROL_GAME_Q
CONTROL_GAME_DPAD_RIGHT
CONTROL_GAME_W
CONTROL_GAME_Q
CONTROL_GAME_E
CONTROL_GAME_W
CONTROL_GAME_R
CONTROL_GAME_E
CONTROL_GAME_T
CONTROL_GAME_R
CONTROL_GAME_P
CONTROL_GAME_T
CONTROL_GAME_O
CONTROL_GAME_P
CONTROL_GAME_L
CONTROL_GAME_O
CONTROL_GAME_ALT
CONTROL_GAME_L
CONTROL_GAME_SHIFT
CONTROL_GAME_ALT
CONTROL_GAME_TAB
CONTROL_GAME_SHIFT
CONTROL_GAME_START
CONTROL_GAME_TAB
CONTROL_GAME_MOUSE_LEFT_CLICK_UP
CONTROL_GAME_START
CONTROL_GAME_MOUSE_LEFT_CLICK_DOWN
CONTROL_GAME_MOUSE_LEFT_CLICK_UP
CONTROL_GAME_MOUSE_LEFT_DOUBLE_CLICK
CONTROL_GAME_MOUSE_LEFT_CLICK_DOWN
CONTROL_GAME_MOUSE_RIGHT_CLICK_UP
CONTROL_GAME_MOUSE_LEFT_DOUBLE_CLICK
CONTROL_GAME_MOUSE_RIGHT_CLICK_DOWN
CONTROL_GAME_MOUSE_RIGHT_CLICK_UP
CONTROL_GAME_MOUSE_RIGHT_DOUBLE_CLICK
CONTROL_GAME_MOUSE_RIGHT_CLICK_DOWN
CONTROL_GAME_MOUSE_SCROLL_UP
CONTROL_GAME_MOUSE_RIGHT_DOUBLE_CLICK
CONTROL_GAME_MOUSE_SCROLL_DOWN
CONTROL_GAME_MOUSE_SCROLL_UP
CONTROL_GAME_MOUSE_MIDDLE_CLICK_UP
CONTROL_GAME_MOUSE_SCROLL_DOWN
CONTROL_GAME_MOUSE_MIDDLE_CLICK_DOWN
CONTROL_GAME_MOUSE_MIDDLE_CLICK_UP
CONTROL_MOVE_CAMERA_NEXT_PLAYER
CONTROL_GAME_MOUSE_MIDDLE_CLICK_DOWN
CONTROL_MOVE_CAMERA_PREVIOUS_PLAYER
CONTROL_MOVE_CAMERA_NEXT_PLAYER
CONTROL_GAME_LAST_PLAYED_CARD
CONTROL_MOVE_CAMERA_PREVIOUS_PLAYER
CONTROL_GAME_ROLL_DICE
CONTROL_GAME_LAST_PLAYED_CARD
CONTROL_GAME_ZONE_BROWSER
CONTROL_GAME_ROLL_DICE
CONTROL_FLOW_RESET_RETICULE
CONTROL_GAME_ZONE_BROWSER
CONTROL_CANCEL_REBINDING
CONTROL_FLOW_RESET_RETICULE
CONTROL_CHAT
CONTROL_CANCEL_REBINDING
CONTROL_TEAM_CHAT
CONTROL_CHAT
CONTROL_LAUNCH_ZEBRA
CONTROL_TEAM_CHAT
CONTROL_LAUNCH_LOADSAVEDIALOG
CONTROL_LAUNCH_ZEBRA
CONTROL_TOGGLE_MOUSE_CAM
CONTROL_LAUNCH_LOADSAVEDIALOG
CONTROL_MOUSE_LEFT
CONTROL_TOGGLE_MOUSE_CAM
CONTROL_TOGGLE_UNDO_MENU
CONTROL_MOUSE_LEFT
CONTROL_UNDO_TO_FREEVIEW
CONTROL_TOGGLE_UNDO_MENU
CONTROL_UNDO_CYCLE_LEFT
CONTROL_UNDO_TO_FREEVIEW
CONTROL_UNDO_CYCLE_RIGHT
CONTROL_UNDO_CYCLE_LEFT
CONTROL_UNDO_SELECT
CONTROL_UNDO_CYCLE_RIGHT
CONTROL_UNDO_ANALOGUE_RSTICK
CONTROL_UNDO_SELECT
CONTROL_UNDO_START
CONTROL_UNDO_ANALOGUE_RSTICK
CONTROL_UNDO_PREVIOUS_TURN
CONTROL_UNDO_START
CONTROL_UNDO_PREVIOUS_ACTION
CONTROL_UNDO_PREVIOUS_TURN
CONTROL_UNDO_RESET
CONTROL_UNDO_PREVIOUS_ACTION
CONTROL_UNDO_SNIP
CONTROL_UNDO_RESET
CONTROL_UNDO_NEXT_ACTION
CONTROL_UNDO_SNIP
CONTROL_UNDO_NEXT_TURN
CONTROL_UNDO_NEXT_ACTION
CONTROL_UNDO_END
CONTROL_UNDO_NEXT_TURN
CONTROL_UNDO_MENU_LEFT
CONTROL_UNDO_END
CONTROL_UNDO_MENU_RIGHT
CONTROL_UNDO_MENU_LEFT
CONTROL_HINT_ACTIVATE
CONTROL_UNDO_MENU_RIGHT
CONTROL_MB_TOGGLE_MOVEMENT_METHOD
CONTROL_HINT_ACTIVATE
CONTROL_MB_UP
CONTROL_MB_TOGGLE_MOVEMENT_METHOD
CONTROL_MB_DOWN
CONTROL_MB_UP
CONTROL_MB_LEFT
CONTROL_MB_DOWN
CONTROL_MB_RIGHT
CONTROL_MB_LEFT
CONTROL_MB_CONFIRM
CONTROL_MB_RIGHT
CONTROL_MB_CANCEL
CONTROL_MB_CONFIRM
CONTROL_MB_BACK
CONTROL_MB_CANCEL
CONTROL_MB_HIDE_INFO
CONTROL_MB_BACK
CONTROL_MB_MULLIGAN
CONTROL_MB_HIDE_INFO
CONTROL_MB_FINISH_SELECTION
CONTROL_MB_MULLIGAN
CONTROL_MB_MWHEEL_UP
CONTROL_MB_FINISH_SELECTION
CONTROL_MB_MWHEEL_DOWN
CONTROL_MB_MWHEEL_UP
CONTROL_SEND_TEXT_CHAT
CONTROL_MB_MWHEEL_DOWN
CONTROL_BACKSPACE_TEXT_CHAT
CONTROL_SEND_TEXT_CHAT
CONTROL_TEXT_CHAT_RELEASE_FOCUS
CONTROL_BACKSPACE_TEXT_CHAT
CONTROL_GAME_CHAT_Y
CONTROL_TEXT_CHAT_RELEASE_FOCUS
CONTROL_TEXT_CHAT_UP
CONTROL_GAME_CHAT_Y
CONTROL_TEXT_CHAT_DOWN
CONTROL_TEXT_CHAT_UP
CONTROL_TEXT_CHAT_LEFT
CONTROL_TEXT_CHAT_DOWN
CONTROL_TEXT_CHAT_RIGHT
CONTROL_TEXT_CHAT_LEFT
CONTROL_TOGGLE_MOUSE_CAM
CONTROL_TEXT_CHAT_RIGHT
CONTROL_QUICK_LOAD
CONTROL_TOGGLE_MOUSE_CAM
CONTROL_QUICK_SAVE
CONTROL_QUICK_LOAD
CONTROL_TOGGLE_CHEATS
CONTROL_QUICK_SAVE
CONTROL_TOGGLE_AI_DIAGNOSTIC_MODE
CONTROL_TOGGLE_CHEATS
CONTROL_CHEAT_DRAW
CONTROL_TOGGLE_AI_DIAGNOSTIC_MODE
CONTROL_CHEAT_UNTAP
CONTROL_CHEAT_DRAW
CONTROL_TOGGLE_AI_TIMEOUT
CONTROL_CHEAT_UNTAP
CONTROL_TOGGLE_AI_STEP_MODE
CONTROL_TOGGLE_AI_TIMEOUT
CONTROL_FLOW_PLAY
CONTROL_TOGGLE_AI_STEP_MODE
CONTROL_FLOW_ZOOM_IN
CONTROL_FLOW_PLAY
CONTROL_FLOW_ZOOM_OUT
CONTROL_FLOW_ZOOM_IN
CONTROL_FLOW_MORE_INFO
CONTROL_FLOW_ZOOM_OUT
CONTROL_FLOW_MORE_INFO_PAGE_UP
CONTROL_FLOW_MORE_INFO
CONTROL_FLOW_MORE_INFO_PAGE_DOWN
CONTROL_FLOW_MORE_INFO_PAGE_UP
CONTROL_FLOW_FIND_CARD
CONTROL_FLOW_MORE_INFO_PAGE_DOWN
CONTROL_FLOW_FINISH_MAIN
CONTROL_FLOW_FIND_CARD
CONTROL_FLOW_INTERRUPT
CONTROL_FLOW_FINISH_MAIN
CONTROL_FLOW_CANCEL_INTERRUPT
CONTROL_FLOW_INTERRUPT
CONTROL_FLOW_DECLARE_ATTACKER
CONTROL_FLOW_CANCEL_INTERRUPT
CONTROL_FLOW_DECLARE_BLOCKER
CONTROL_FLOW_DECLARE_ATTACKER
CONTROL_FLOW_CANCEL_BLOCK
CONTROL_FLOW_DECLARE_BLOCKER
CONTROL_FLOW_WITHDRAW_ATTACKER
CONTROL_FLOW_CANCEL_BLOCK
CONTROL_FLOW_WITHDRAW_BLOCKER
CONTROL_FLOW_WITHDRAW_ATTACKER
CONTROL_FLOW_FINISHED_DECLARING
CONTROL_FLOW_WITHDRAW_BLOCKER
CONTROL_FLOW_SELECT_QUERY_RESULT
CONTROL_FLOW_FINISHED_DECLARING
CONTROL_FLOW_ASSIGN_DAMAGE
CONTROL_FLOW_SELECT_QUERY_RESULT
CONTROL_FLOW_UNASSIGN_DAMAGE
CONTROL_FLOW_ASSIGN_DAMAGE
CONTROL_FLOW_SKIP_SPECIAL_FX
CONTROL_FLOW_UNASSIGN_DAMAGE
CONTROL_FLOW_ZOOM_OUT_B
CONTROL_FLOW_SKIP_SPECIAL_FX
CONTROL_FLOW_REMOVE_SELECTION
CONTROL_FLOW_ZOOM_OUT_B
CONTROL_FLOW_FINISH_SELECTION
CONTROL_FLOW_REMOVE_SELECTION
CONTROL_FLOW_CANCEL_QUERY
CONTROL_FLOW_FINISH_SELECTION
CONTROL_FLOW_CLOSE_BROWSER
CONTROL_FLOW_CANCEL_QUERY
CONTROL_FLOW_PLAY_ABILITY
CONTROL_FLOW_CLOSE_BROWSER
CONTROL_FLOW_WITHDRAW_ATTACKER_A
CONTROL_FLOW_PLAY_ABILITY
CONTROL_FLOW_WITHDRAW_BLOCKER_A
CONTROL_FLOW_WITHDRAW_ATTACKER_A
CONTROL_FLOW_START_DAMAGE_ASSIGNMENT
CONTROL_FLOW_WITHDRAW_BLOCKER_A
CONTROL_FLOW_BROWSE_CARDS
CONTROL_FLOW_START_DAMAGE_ASSIGNMENT
CONTROL_FLOW_ZOOM_TO_ABILITY
CONTROL_FLOW_BROWSE_CARDS
CONTROL_FLOW_END_DAMAGE_ASSIGNMENT
CONTROL_FLOW_ZOOM_TO_ABILITY
CONTROL_FLOW_CHOOSE_ATTACKER
CONTROL_FLOW_END_DAMAGE_ASSIGNMENT
CONTROL_FLOW_CHOOSE_BLOCKER
CONTROL_FLOW_CHOOSE_ATTACKER
CONTROL_HAND_ROTATE_LEFT
CONTROL_FLOW_CHOOSE_BLOCKER
CONTROL_HAND_ROTATE_RIGHT
CONTROL_HAND_ROTATE_LEFT
CONTROL_EDITOR_NEXT_STEP
CONTROL_HAND_ROTATE_RIGHT
CONTROL_FLOW_MULLIGAN
CONTROL_EDITOR_NEXT_STEP
CONTROL_FLOW_CLOSE_MULLIGAN
CONTROL_FLOW_MULLIGAN
CONTROL_FLOW_CONTINUE
CONTROL_FLOW_CLOSE_MULLIGAN
CONTROL_FLOW_DONT_SHOW_AGAIN
CONTROL_FLOW_CONTINUE
CONTROL_FLOW_END_DUEL
CONTROL_FLOW_DONT_SHOW_AGAIN
CONTROL_MOVE_CAMERA_TO_AERIAL
CONTROL_FLOW_END_DUEL
CONTROL_MOVE_CAMERA_TO_NORMAL
CONTROL_MOVE_CAMERA_TO_AERIAL
CONTROL_GAME_FREE_LOOK_UP
CONTROL_MOVE_CAMERA_TO_NORMAL
CONTROL_GAME_FREE_LOOK_DOWN
CONTROL_GAME_FREE_LOOK_UP
CONTROL_GAME_FREE_LOOK_LEFT
CONTROL_GAME_FREE_LOOK_DOWN
CONTROL_GAME_FREE_LOOK_RIGHT
CONTROL_GAME_FREE_LOOK_LEFT
CONTROL_GAME_KBD_FREE_LOOK_UP
CONTROL_GAME_FREE_LOOK_RIGHT
CONTROL_GAME_KBD_FREE_LOOK_DOWN
CONTROL_GAME_KBD_FREE_LOOK_UP
CONTROL_GAME_KBD_FREE_LOOK_LEFT
CONTROL_GAME_KBD_FREE_LOOK_DOWN
CONTROL_GAME_KBD_FREE_LOOK_RIGHT
CONTROL_GAME_KBD_FREE_LOOK_LEFT
CONTROL_GAME_KBD_FREE_LOOK_TOGGLE
CONTROL_GAME_KBD_FREE_LOOK_RIGHT
CONTROL_FLOW_INTERRUPTED
CONTROL_GAME_KBD_FREE_LOOK_TOGGLE
CONTROL_FLOW_DISMISS_CARD_RECENTLY_PLAYED
CONTROL_FLOW_INTERRUPTED
CONTROL_FLOW_SWITCH_MANA_COMBINATION
CONTROL_FLOW_DISMISS_CARD_RECENTLY_PLAYED
CONTROL_FLOW_END_GAME_MENU
CONTROL_FLOW_SWITCH_MANA_COMBINATION
CONTROL_CONTEXT_MENU_UP
CONTROL_FLOW_END_GAME_MENU
CONTROL_CONTEXT_MENU_DOWN
CONTROL_CONTEXT_MENU_UP
CONTROL_CONTEXT_MENU_SELECT
CONTROL_CONTEXT_MENU_DOWN
CONTROL_CONTEXT_MENU_CLOSE
CONTROL_CONTEXT_MENU_SELECT
CONTROL_CHEAT_COMBO_ENABLED
CONTROL_CONTEXT_MENU_CLOSE
CONTROL_FLOW_ZONE_BROWSER_PREVIOUS_ZONE
CONTROL_CHEAT_COMBO_ENABLED
CONTROL_FLOW_ZONE_BROWSER_NEXT_ZONE
CONTROL_FLOW_ZONE_BROWSER_PREVIOUS_ZONE
CONTROL_FLOW_ZONE_BROWSER_PREVIOUS_PLAYER
CONTROL_FLOW_ZONE_BROWSER_NEXT_ZONE
CONTROL_FLOW_ZONE_BROWSER_NEXT_PLAYER
CONTROL_FLOW_ZONE_BROWSER_PREVIOUS_PLAYER
CONTROL_FLOW_ZONE_BROWSER_CONFIRM
CONTROL_FLOW_ZONE_BROWSER_NEXT_PLAYER
CONTROL_FLOW_ZONE_BROWSER_BACK
CONTROL_FLOW_ZONE_BROWSER_CONFIRM
CONTROL_PAUSE_GAME
CONTROL_FLOW_ZONE_BROWSER_BACK
CONTROL_LAST_PLAYED_CARD
CONTROL_PAUSE_GAME
CONTROL_INTERRUPT
CONTROL_LAST_PLAYED_CARD
CONTROL_CONTINUE
CONTROL_INTERRUPT
CONTROL_ZOOM_CARD
CONTROL_CONTINUE
CONTROL_MORE_INFO
CONTROL_ZOOM_CARD
CONTROL_ACTION
CONTROL_MORE_INFO
CONTROL_CANCEL_ACTION
CONTROL_ACTION
CONTROL_MULLIGAN
CONTROL_CANCEL_ACTION
CONTROL_MOVE_TO_AERIAL
CONTROL_MULLIGAN
CONTROL_MOVE_TO_NORMAL
CONTROL_MOVE_TO_AERIAL
CONTROL_MOVE_TO_PREVIOUS_PLAYER
CONTROL_MOVE_TO_NORMAL
CONTROL_MOVE_TO_NEXT_PLAYER
CONTROL_MOVE_TO_PREVIOUS_PLAYER
CONTROL_KBD_FREE_LOOK_TOGGLE
CONTROL_MOVE_TO_NEXT_PLAYER
CONTROL_UP
CONTROL_KBD_FREE_LOOK_TOGGLE
CONTROL_DOWN
CONTROL_UP
CONTROL_LEFT
CONTROL_DOWN
CONTROL_RIGHT
CONTROL_LEFT
CONTROL_MESSAGE_BOX_TOGGLE_MOVEMENT_METHOD
CONTROL_RIGHT
CONTROL_PUSH_TO_TALK
CONTROL_MESSAGE_BOX_TOGGLE_MOVEMENT_METHOD
CONTROL_MB_VIEW_CARD
CONTROL_PUSH_TO_TALK
CONTROL_MB_CONFIRM_SELECTION
CONTROL_MB_VIEW_CARD
CONTROL_FLOW_ATTACK_ALL
CONTROL_MB_CONFIRM_SELECTION
CONTROL_FLOW_WITHDRAW_ALL
CONTROL_FLOW_ATTACK_ALL
CONTROL_FLOW_FINISHED_DECLARING_ATTACKERS
CONTROL_FLOW_WITHDRAW_ALL
CONTROL_FLOW_SKIP_ATTACKING
CONTROL_FLOW_FINISHED_DECLARING_ATTACKERS
CONTROL_FLOW_FINISHED_DECLARING_BLOCKERS
CONTROL_FLOW_SKIP_ATTACKING
CONTROL_FLOW_SKIP_BLOCKING
CONTROL_FLOW_FINISHED_DECLARING_BLOCKERS
CONTROL_FLOW_CONFIRM_SELECTION
CONTROL_FLOW_SKIP_BLOCKING
CONTROL_SCREENSHOT
CONTROL_FLOW_CONFIRM_SELECTION
Source\\Common\\IO_and_File\\Input.cpp
CONTROL_SCREENSHOT
CInput::Initialise
string with associated enum 'i' has yet to be defined
\\Controls_general.txt
\\Controls_General2_Enter_Swap.txt
controls_mouse.txt
_GENERIC
***** ProcessKeyBinding [%s]
_Controls.txt
\\Controls_general.txt
_Controls.txt
LoadDecks: Loading started, %f
Deck hashing started, %f
LoadDecks: Loading ended, %f, completed in %f sec
Cards
*.xml
DECKS\\
Deck hashing ended, %f, completed in %f sec
HAND_PUZZLES\\
ARCHETYPES\\
BOOSTERDEFINITIONS\\
.xml
CARDS\\
LANDPOOLS\\
CARDPOOLS\\
CARDS\\
ARCHETYPES\\
DECKS\\
BOOSTERDEFINITIONS\\
HAND_PUZZLES\\
CARDPOOLS\\
LANDPOOLS\\
ScreenshotLump
vid_far_clip
%s\\%s.jpg
LANGUAGE_SET
%s\\%s
language
zh_cs
PT_BR
zh_ct
ZH_CS
destination_folder
ZH_CT
OUTPUT_FILE_TYPE_IMG
CARDNAME
output_filename
text
OUTPUT_FILE_TYPE_IMG
DECKNAME
OUTPUT_FILE_TYPE_IMG
CARDPOOL
OUTPUT_FILE_TYPE_IMG
CUSTOM
destination_folder
Feature not recognized
ERROR: XML2_Load: Couldn't open file '%s'
feature
feature
Feature not supported
feature
Property not recognized
Feature not recognized
bad cast
bad cast
Illegal Namespace prefix
Property not recognized
Could not resolve XML document
[dtd]
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
FULLSCREEN_
BANNER_
URL_
.TDX
TEXT_
ERROR: Advert banner %s text image doesn't exist - removing banner
.IMG
NetLog:
GetLatestAdvertResult
GetLatestAdvertResult
a:string
CARD_PROMOTIONS*.XML
ADVERT_WAD_
Refreshing %d WADs:
CONTENT\\CARD_PROMOTIONS
Adverts: Initial Stored List: %d entries
Adverts: adRemoveWADs => adUnchecked (Content enumeration done)
NetLog:
ADVERT_BANNER_DEFAULT
NetLog:
NetLog:
Adverts: adGetOnlineAdvertsListInProgress => adGetOnlineSHAs (Callback_GetOnlineAdvertsList succeeded)
NetLog:
Adverts: adGetOnlineAdvertsListInProgress => adGetStoredSHAs (Callback_GetOnlineAdvertsList failed)
.WAD
.SHA
.WAD
.SHA
NetLog:
NetLog:
Adverts: Stored List[%d]: %s
NetLog:
Adverts: Initial Initial Online List: %d entries
NetLog:
Adverts: Initial Online List[%d]: %s
NetLog:
Adverts: Delete List: %d entries
NetLog:
Adverts: Delete List[%d]: %s
NetLog:
Adverts: Final Stored List: %d entries
NetLog:
Adverts: Final List[%d]: %s
NetLog:
Adverts: Final Initial Online List: %d entries
NetLog:
Adverts: Final Online List[%d]: %s
NetLog:
Adverts: Final Stored List: %d entries
NetLog:
Adverts: Final List[%d]: %s
NetLog:
Adverts: Final Initial Online List: %d entries
NetLog:
Adverts: Final Online List[%d]: %s
INVALID
VALID
NetLog:
ADVERT_TEXT*.XML
Finalise - Processing WAD %d of %d: WAD=%s, Size=%d, Request=%s
CONTENT\\TEXT
CONTENT\\TEXT_PERMANENT
BRAND_TEXT*.XML
ADVERT_BANNER_DEFAULT
NetLog:
Adverts: adLoadAnnounceWAD => adLoadAnnounceWADInProgress (AdCache_BegLoad succeeded)
NetLog:
Adverts: adLoadAnnounceWAD => adUnchecked (AdCache_BegLoad failed)
NetLog:
Adverts: adDisabled => adLoadAnnounceWAD (Adverts enabled)
Adverts: adLoadAnnounceWADInProgress => adMountAnnounceWAD (AdCache_EndLoad succeeded)
NetLog:
Adverts: adLoadAnnounceWADInProgress => adUnchecked (AdCache_EndLoad failed)
NetLog:
Adverts: adMountAnnounceWAD => adUnchecked (ExecuteFinalise completed)
NetLog:
NetLog:
Adverts: adUnchecked => adDisabled (Adverts disabled)
NetLog:
Adverts: adUnchecked => adGetOnlineAdvertsList (Delay timer expired)
NetLog:
Adverts: adGetOnlineAdvertsList => adGetOnlineAdvertsListInProgress (ExecuteGetOnlineAdvertsList succeeded)
NetLog:
Adverts: adComplete => adUnchecked (Adverts reset)
Adverts: adGetOnlineAdvertsList => adGetStoredSHAs (ExecuteGetOnlineAdvertsList failed)
NetLog:
Adverts: adGetOnlineSHAs => adGetOnlineSHAsInProgress (ExecuteGetOnlineSHAs succeeded)
NetLog:
Adverts: adGetOnlineSHAs => adGetStoredSHAs (ExecuteGetOnlineSHAs failed)
NetLog:
bad cast
Adverts: adGetOnlineSHAsInProgress => adGetStoredSHAs (No requests pending)
NetLog:
Property not recognized
Adverts: adGetStoredSHAs => adGetStoredSHAsInProgress (AdCache_BegList succeeded)
NetLog:
Property not recognized
Adverts: adGetStoredSHAs => adGetOnlineWADs (AdCache_List failed)
NetLog:
bad cast
Adverts: adGetStoredSHAsInProgress => adDeleteRedundant (AdCache_EndList succeeded)
NetLog:
Illegal Namespace prefix
Adverts: adDeleteRedundant => adDeleteRedundantInProgress (ExecuteDeleteRedundant succeeded)
NetLog:
Adverts: adDeleteRedundant => adGetOnlineWADs (ExecuteDeleteRedundant failed)
NetLog:
Adverts: adDeleteRedundantInProgress => adGetOnlineWADs (AdCache_EndDelete succeeded)
NetLog:
Adverts: adGetOnlineWADs => adGetOnlineWADsInProgress (ExecuteGetOnlineWADs succeeded)
NetLog:
Adverts: adGetOnlineWADs => adGetStoredWADs (ExecuteGetOnlineWADs failed)
NetLog:
bad cast
Adverts: adGetOnlineWADsInProgress => adGetStoredWADs (No requests pending)
NetLog:
Property not recognized
Adverts: adGetStoredWADs => adGetStoredWADsInProgress (AdCache_BegLoad succeeded)
NetLog:
Property not recognized
Adverts: adGetStoredWADs => adStoreAdverts (AdCache_BegLoad failed)
NetLog:
bad cast
Adverts: adGetStoredWADsInProgress => adStoreAdverts (Callback_GetStoredWADs executed)
NetLog:
Adverts: adStoreAdverts => adStoreAdvertsInProgress (ExecuteStoreAdverts succeeded)
NetLog:
Illegal Namespace prefix
Adverts: adStoreAdverts => adFinaliseWADs (ExecuteStoreAdverts failed)
NetLog:
Adverts: adStoreAdvertsInProgress => adFinaliseWADs (AdCache_EndStore succeeded)
NetLog:
Undeclared prefix
Adverts: adFinaliseWADs => adComplete (ExecuteFinalise completed)
NetLog:
Adverts: adComplete => adRemoveWADs (ExecuteResetAdverts succeeded)
NetLog:
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
[dtd]
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
[dtd]
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Can't change
EMPTY
(#PCDATA
(#PCDATA)
Could not resolve XML document
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
ANNOUNCE
.SHA
.SHA
.WAD
.WAD
.SHA
.SHA
.WAD
.SHA
ANNOUNCE
##Game_Running_Automation_Mode##
settings.language.
OnStart
SWRVE: SendEvent(
K1KfEWV6XyZlYWpOv
advert.
xZ6IwdgJR5yLJ2NSzGKH
loading_screen
.paused
deck_manager
startup
upsell
store_locator
.extras
advert
promo_unlocks
.in_game.
upsell
loading_screen
menus.frontend.main_menu
advert
menus.player_status.profile_layout_01
menus.frontend.single_player
tutorial
redeem
singlePlayer
challenge
2HDSpecial
coopCustom
custom
challengeAutomation
multiplayer
planechase
sfxViewer
sealedDuel
miniDuel
handPuzzle
sealedMiniDuel
gameplay.played.campaign
Unknown
gameplay.level
.start
.start
gameplay.played.tutorial
gameplay.played.multiplayer
gameplay.level
gameplay.played.practice
gameplay.multiplayer.start
.won
.quit
OnGameWon
OnGameLost
.lost
gameplay.level
gameplay.level
.30+
gameplay.multiplayer
innistrad
zendikar
theros
shandalar
ravnica
achievement
alara
collection
card
title
persona
unlock.
unlock.
mainMenu
adScreen
storeLocatorUsed
storeLocator
accessedFrom
type
name
clickable
clicked
timePresent
storeLocator
mage
adScreen
planeswalker
archmage
_to_
settings.difficulty.
social.posted_facebook
social.posted_twitter
first_name
NetLog:
https://
Metrics::Initialise - System Time = %02d/%02d/%d @ %02d:%02d:%02d.%03d (Day = %d of month %d; %d of year); Region=%s; Language=%s; Platform=%s
http://
OpenBrowser - Invalid URL \"%s\"
deckBuilder.entered
NetLog:
store.enter
deckBuilder.modifiedDeck
none
store.exit
lots
some
settings.magic_played.
app_version=
api_key=
user=
swrve_payload={
.api.swrve.com/1/
application/json
https://
application/x-www-form-urlencoded
Content-Type
SWRVE Callback: %s %s
Content-Type
FAIL
session_start
session_end
session_start
name
session_end
unknown_store
event
local_currency
app_store
cost
quantity
product_id
Execute_GetGeocoding
GetNumAddresses
Execute_GetStorePlaces
GetPlacesText
GetOptOut
StoreLocatorAccessedFromAdScreen
IsConnectedLocator
GetStoreName
GetStoreSearchText
GetStoreMap
GetStoreAddress
GetStoreTelephone
GetStoreDistance
PlacesResultsReady
GetStoreUrl
StoresDownloadActive
PlacesReset
StoresDownloadValid
StoresDownloadFailed
SetOptOut
OpenBrowser
DeckBuilderEntered
TriggerAdvert
StoreEnter
DeckModified
SetMagicPlayed
StoreExit
SwrveIsSandbox
SwrveSetSandbox
SwrveGetAppId
SwrveGetApiKey
Execute_GetDLCInfo
SwrveGetUserId
ExecutePurchaseItem
https://locator.stainlessgames.net:4436/LocatorService.svc
https://adverts.stainlessgames.net:4435/AdvertService.svc
https://social.stainlessgames.net:4438/SocialService.svc
https://metrics.stainlessgames.net:4437/MetricService.svc
https://hermes.stainlessgames.net:4441/DLCInfoService.svc
https://hermes.stainlessgames.net:4440/IdentityService.svc
https://adverts.stainlessgames.net:807/AdvertService.svc
https://hermes.stainlessgames.net:4442/PurchasingService.svc
https://metrics.stainlessgames.net:809/MetricService.svc
https://locator.stainlessgames.net:808/LocatorService.svc
https://ex.stainlessgames.net:812/IdentityService.svc
https://social.stainlessgames.net:810/SocialService.svc
https://ex.stainlessgames.net:814/PurchasingService.svc
https://ex.stainlessgames.net:813/DLCInfoService.svc
https://dotp.onlinegaming.wizards.com:808/LocatorService.svc
https://dotp.onlinegaming.wizards.com:815/SocialService.svc
https://dotp.onlinegaming.wizards.com:813/DLCInfoService.svc
https://maps.googleapis.com/maps/api/staticmap?
https://dotp.onlinegaming.wizards.com:814/PurchasingService.svc
https://dotp.onlinegaming.wizards.com:808/LocatorService.svc
https://dotptest.onlinegaming.wizards.com:815/SocialService.svc
https://dotptest.onlinegaming.wizards.com:814/PurchasingService.svc
0x00FF00
https://dotptest.onlinegaming.wizards.com:813/DLCInfoService.svc
size=
&format=png32&
markers=color:
label:U
label:M
0xFF0000
markers=color:
size:small
markers=color:
0x0000FF
false
true
http://schemas.xmlsoap.org/soap/envelope/
sensor=
s:Envelope
xmlns:s
Locator
s:Body
LocateStores
xmlns
longitude
latitude
Content-Type
text/xml; charset=utf-8
SOAPAction
\"Locator/ILocatorService/LocateStores\"
&sensor=
https://maps.googleapis.com/maps/api/geocode/xml?address=
false
true
https://graph.facebook.com
https://graph.facebook.com
access_token=
access_token=
&key=
&sensor=
https://maps.googleapis.com/maps/api/place/autocomplete/xml?input=
true
&types=geocode
false
&user=
&app_version=
api_key=
.api.swrve.com/1/
&swrve_payload=
application/x-www-form-urlencoded
https://
application/octet-stream; charset=utf-8
Content-Type
Adverts
Content-Type
Locator
Adverts/IAdvertService/
Locator/ILocatorService/
Social
M/I/
Social/ISocialService/
http://schemas.xmlsoap.org/soap/envelope/
M/I/
s:Envelope
xmlns:s
xmlns
s:Body
CheckAlive
Content-Type
text/xml; charset=utf-8
CheckAlive\"
SOAPAction
xmlns:s
http://schemas.xmlsoap.org/soap/envelope/
s:Body
s:Envelope
xmlns
Locator
GetKey
Content-Type
text/xml; charset=utf-8
SOAPAction
\"Locator/ILocatorService/GetKey\"
xmlns:s
http://schemas.xmlsoap.org/soap/envelope/
s:Body
s:Envelope
xmlns
DLCInfo
PlatformId
GetContentFor
LanguageId
CountryId
text/xml; charset=utf-8
Currency
\"DLCInfo/IDLCInfoService/GetContentFor\"
Content-Type
http://schemas.xmlsoap.org/soap/envelope/
SOAPAction
s:Envelope
xmlns:s
Purchasing
s:Body
GetUserInfo
xmlns
text/xml; charset=utf-8
SteamId
\"Purchasing/IPurchasingService/GetUserInfo\"
Content-Type
http://schemas.xmlsoap.org/soap/envelope/
SOAPAction
s:Envelope
xmlns:s
Purchasing
s:Body
InitTransaction
xmlns
AppId
SteamId
Language
http://www.w3.org/2001/XMLSchema-instance
Currency
http://schemas.datacontract.org/2004/07/Purchasing
xmlns:i
Items
xmlns:d4p1
d4p1:Amount
d4p1:SteamPurchasing.LineItem
d4p1:Description
d4p1:Category
d4p1:Quantity
d4p1:Id
xmlns:i
http://www.w3.org/2001/XMLSchema-instance
i:nil
true
text/xml; charset=utf-8
OrderId
\"Purchasing/IPurchasingService/InitTransaction\"
Content-Type
http://schemas.xmlsoap.org/soap/envelope/
SOAPAction
s:Envelope
xmlns:s
Purchasing
s:Body
FinalizeTransaction
xmlns
AppId
OrderId
Content-Type
text/xml; charset=utf-8
SOAPAction
\"Purchasing/IPurchasingService/FinalizeTransaction\"
b:string
a:Name
a:Longitude
a:Latitude
a:DistanceAwayInMiles
a:DistanceAwayInKilometres
a:LocationId
a:Phone
a:OrganisationId
a:AddressId
 map image
a:Store
 name image
Failed to obtain store
 address image
Failed to obtain store
Failed to obtain store
Failed to obtain store locations for geocoding (
Failed to obtain geocoding for location \"
Failed to obtain store places
 out of
Failed to obtain Google Places API key
Obtaining map for store
Obtaining store locations for geocoding (
/GeocodeResponse/result/geometry/location/lat
Obtaining geocoding for location \"
/GeocodeResponse/result/geometry/location/lng
Obtaining autocomplete for location \"
\" [Request
/s:Envelope/s:Body/GetKeyResponse/GetKeyResult
&loc=
http://locator.wizards.com/#brand=magic&a=location&p=
&addrid=
&orgid=
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
Source\\Common\\MTG_Engine\\AI_System\\MTG_AI_Basics.cpp
\\CONFIGS\\Difficulty_Settings.xml
\\CONFIGS\\Default_AI_Settings.xml
AI_Personalities
*.xml
AI Combat Moves Pool
Source\\Common\\MTG_Engine\\AI_System\\MTG_AI_Basics.cpp
**********!!!!!!!!!! Decision Manager Timed out !!!!!!!!!!!!********
bz_Threading_CreateThreadWithPriority error code is -> %d
bz_Threading_CreateThreadOn error code is -> %d
override
override
\"%s\",%u,%u,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f
 [#%3u]: Size: %2u
SPEED - %.2f : POWER - %.2f : CONTROL - %.2f : SYNERGY - %.2f
--------------------------
 | Other: %u {COL: %2uw, %2uu, %2ub, %2ur, %2ug || CMC: %2u(0), %2u(1), %2u(2), %2u(3), %2u(4), %2u(5), %2u(6), %2u(7+)}
 | Basics: %2u {%2uw, %2uu, %2ub, %2ur, %2ug}
    %2u x
    %2u x PLAINS
 (%.2f)
    %2u x SWAMP
    %2u x ISLAND
    %2u x FOREST
    %2u x MOUNTAIN
 Score: %.2f
 Style: MIDRANGE
 Style: AGGRO
 Style: SUPER_CONTROL
 Style: CONTROL
--------------------------
--------------------------
 FINISHED AUTOBUILD
 STARTED AUTOBUILD
 >>> Time taken: %u ms
 >>> Iterations: %u
--------------------------
--------------------------
   %2u) %s (%.2f)
 AUTOSUGGEST:
 >>> Time taken: %u ms
--------------------------
TYPE_SEPARATOR
SUBTYPE_SEPARATOR
Bool_Get
Int_Get
Bool_Set
Power_Get
Int_Add
Power_Add
Power_Set
Toughness_Set
Toughness_Get
SwitchPowerToughness
Toughness_Add
CantBlock_Set
CanBlock_Set
CanBlock_Clear
CanOnlyBlock_Set
CanOnlyBlock_Clear
CantBlock_Clear
CantBeBlockedExceptBy_Set
CantBeBlockedBy_Set
CanOnlyBeBlockedBy_Clear
CantBeBlockedBy_Clear
MustBlockCreature
MustAttackPlayer
SubType_Add
SubType_GetWritable
SuperType_Add
SubType_SetOnly
CardType_Add
SuperType_GetWritable
GrantAbility
CardType_GetWritable
LoseAllAbilities
AbilityOrigin
CanLookAtWhileFaceDown
CanBlockAdditionalCreature
AI_SetDamageImmune
AI_SetWorthless
Colour_Get
SetGFXController
Colour_Add
Colour_Set
AddColourChoiceBadge
Feature not recognized
ERROR: XML2_Load: Couldn't open file '%s'
feature
feature
Feature not supported
feature
Property not recognized
Feature not recognized
bad cast
bad cast
Illegal Namespace prefix
Property not recognized
Could not resolve XML document
[dtd]
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
GetOriginalCharacteristics
ERROR: XML2_Load: Couldn't open file '%s'
feature
Feature not recognized
feature
feature
Feature not recognized
Feature not supported
bad cast
Property not recognized
Property not recognized
bad cast
[dtd]
Illegal Namespace prefix
Could not acquire expat buffer
Could not resolve XML document
 while parsing
Undeclared prefix
Can't change
EMPTY
(#PCDATA
(#PCDATA)
__Player
__Object
__Player
__Object
GetSource
GetAmount
GetReceivingPlayer
GetReceivingObject
PreventAll
IsCombat
Multiply
PreventAmount
RedirectAllTo
RedirectAmountTo
Set_Int
Int_Add
Get_Int
Get_Float
Int_Sub
Float_Add
Set_Float
Set_PlayerPtr
Float_Sub
Get_NthPlayerPtr
Get_PlayerPtr
Get_TeamPtr
Set_TeamPtr
Get_CardPtr
Set_CardPtr
Protect_CardPtr
Get_NthCardPtr
QueryUnselect_CardPtr
LKIShield_CardPtr
Set_CardType
Remove_RandomCardPtr
Set_SubType
Get_CardType
Set_Supertype
Get_SubType
Set_Colour
Get_Supertype
Set_Damage
Get_Colour
Make_Targets
Get_Damage
Get_NthTargets
Get_Targets
Make_Chest
AttachTargetDefinition
Get_SharedChest
Get_Chest
Clear
Free_Compartment
Count
GetType
Get_Assignment
CopyFrom
Set_Assignment
CDataLoader:: ERROR! Empty specialFX string in card %ls - all spaces
CDataLoader:: ERROR! Empty specialFX string in %z
CDataLoader:: ERROR! Special effect (%z) for card %z doesn't exist
*.LOL
*.LUA
Functions
*.xml
Functions
*.xml
CardPools
LandPools
*.xml
*.xml
BoosterDefinitions
*.xml
Hand_Puzzles
*.xml
Archetypes
*.xml
Decks
*.xml
Unlocks
.xml
Text_Resident
        --- file name = '%ls'
time taken to load deck = %.2f seconds
Deck: %ls
Deck: %ls
-- Constructing default deck --
Card UID: %d
Card Name: %ls
-- Constructing singleton deck --
Card Name: %ls
Card Name: %ls
Card Name: %ls
Feature not recognized
ERROR: XML2_Load: Couldn't open file '%s'
feature
feature
Feature not supported
feature
Property not recognized
Feature not recognized
bad cast
bad cast
Illegal Namespace prefix
Property not recognized
Could not resolve XML document
[dtd]
Undeclared prefix
Could not acquire expat buffer
 while parsing
EMPTY
Can't change
(#PCDATA)
(#PCDATA
EffectController
EffectDataChest
IncreaseCurrentCost
DecreaseCurrentCost
DuelDataChest
GetCurrentObject
GetPhase
GetStep
GetTurnID
GetTurnNumber
SkipStep
TakeAdditionalPhase
ReverseTurnOrder
SkipPhase
PlusOnePlusOneCounters
GetCountersType
PlusZeroPlusOneCounters
PlusOnePlusZeroCounters
PutTokensOntoBattlefield
MinusOneMinusOneCounters
PutTokensOntoBattlefieldTappedAndAttacking
PutTokensOntoBattlefieldTapped
PutTokensOntoBattlefieldBlocking
PutTokensOntoBattlefieldUntappedAndAttacking
PutTokenCopiesOntoBattlefield
PutPTTokensOntoBattlefield
PutTokenCopiesOntoBattlefieldUntappedAndAttacking
PutTokenCopiesOntoBattlefieldTappedAndAttacking
GetNumberOfPlayers
PutTokenCopiesOntoBattlefieldBlocking
GetNumberOfStartingPlayers
GetNthPlayer
GetPlayerByGlobalIndex
GetNthStartingPlayer
GetNthTeam
GetNumberOfTeams
GetCurrentCharacteristics
GetGameType
GetCurrentTeam
DropIntoDebugger
FireTrigger
GetActionRepCount
RemoveDelayedTrigger
CreateDelayedTrigger
ReportStatsEvent
OverrideEvent
SetPlanarDiceNothingOverload
MessageAllPlayers
ClearFilterMark
RandomNumberBetween
GetStackObjectCard
CounterStackObject
IsMainDuel
GetStackObjectController
SetTargetAnswerer
SetTargetCount
ClearInterrogationQuery
SetTargetTag
BESPOKE_Retether_SetOnlyCreaturesCanBeEnchantedFlag
ReevaluateContinuousEffects
Bool_Set
Bool_Get
NEW DUEL: Starting a new Two-headed-giant game
NEW DUEL: Starting a new free-for-all game
NEW DUEL: There are %d players
NEW DUEL: There are %d teams of {%d,%d,%d,%d} players
Source calamity: size = %d but pointers are %d apart :-(
### DUELSPEC Load: Loading an old style duel spec (without a version number)
Destination calamity: size = %d but pointers are %d apart :-(
Attempting to create a local human player without a valid equipped deck.
Setting Match Result to 0 (Win)
Setting Match Result to 2 (Draw)
Setting Match Result to 1 (Loss)
user
broadcast_ingame_message
__Player
__Player
Clear
AddSubFilter_And
AddSubFilter
Set_And
AddSubFilter_Or
SetFilterType
Set_Or
Count
SetZone
SetHint
CountStopAt
SetReversePortion
SetPortion
SetUnique
SetStackObjectType
SetUnmarkedObjectsOnly
SetMarkedObjectsOnly
EvaluatePlayers
EvaluateObjects
GetNthEvaluatedPlayer
GetNthEvaluatedObject
ThrowAwayAllButNRandomObjects
GetRandomEvaluatedObject
Invalidate
ChromaCount
Clear
AddSubFilter
AddSubFilter_Or
AddSubFilter_And
Set_Or
Set_And
__Object
__Object
__Player
__Object
__DataChest
__Team
_ProfileGameSave.XYL
AutoSaves\\AutoSave%.XYL
QuickSave_%04d_%02d_%02d_%02d.%02d.%02d.XYL
QuickSave.XYL
QuickSave.XYL
QUICK SAVED!
\\SpecialFX\\SFX_Viewer_Quicksave.XYL
Quick save created: %s
\\Graphical_test_scene.XYL
TestAny
Test
TestAll
GetNumColours
Clear
Card Iteration Session: Zone=%d (All Players)
Card Iteration Session: Zone=%d, Player=%s
Player Iteration Session: (All Teams)
Player Iteration Session: Team=%d
avatar_01
avatar_01
Source\\Common\\MTG_Engine\\MTG_Misc.cpp
Source\\Common\\MTG_Engine\\MTG_Misc.cpp
\\Art_Assets\\illustrations\\
%04d
\\Art_Assets\\Textures\\Card\\
__Player
__Object
__Player
__Object
__Player
__Player
__Player
GetController
GetOwner
GetCardType
GetPlayer
GetSubType
GetSuperType
GetErstwhileZone
GetZone
GetErstwhileErstwhileZone
GetErstwhileZoneController
GetColour
GetErstwhileErstwhileZoneController
GetCurrentToughness
GetCurrentPower
GetCurrentCharacteristics
GetConvertedManaCost
GetCardName
GetSpec
ClearFilter
GetFilter
LoadTargetDefinitionFromDC
LoadTargetDefinition
DealUnpreventableDamageTo
DealDamageTo
Attach
GetLastDamageAmountDealt
NailOnto
AttachToPlayer
GetParentPlayer
GetParent
CanAttachTo
RemoveFromParent
CountAttachedEquipment
CountAttachedAuras
Destroy
Discard
GiveRegeneration
DestroyWithoutRegenerate
PutInGraveyard
QueueZoneChange
ExileFaceDown
Exile
PutInHand
ReturnToOwnersHand
PutOnTopOfLibrary
PutInLibrary
PutOntoBattlefield
PutOnBottomOfLibrary
PutOntoBattlefieldTappedAndAttacking
PutOntoBattlefieldTapped
PutOntoBattlefieldBlocking
PutOntoBattlefieldUnTappedAndAttacking
PutInPlaneDeck
PutOntoBattlefieldAttachedTo
AllowSFX
GuidedReveal
MidResolutionSetController
SetController
Protection
SetBaseController
PreventNextDamage
PreventDamage
GetDamage
ClearDamage
TapAndHold
Untap
Hold
TurnFaceDown
IsTapped
AddCounters
TurnFaceUp
CountCounters
RemoveCounters
GetManaX
GetBestOrWorstCounterType
IncreaseCost
CounterSpell
IncreaseColouredCost
DecreaseCost
IncreaseAbilityCost
DecreaseColouredCost
IncreaseAbilityColouredCost
DecreaseAbilityCost
IsBlocking
DecreaseAbilityColouredCost
IsBlocked
IsAttacking
GetBlockVictim
WasBlocked
CalcScore
NumAttacksThisTurn
GetPlayerAttacked
CalcPotentialScore
IsTargeting
GetPlaneswalkerAttacked
UseCopiableValues
StoreCopiableValues
WasCast
IsToken
PlayFreeFromAnywhere
CanBePlayed
GetDataChest
GrantPseudoFlash
WasKicked
IsEnchanted
WasPaidForWithColour
GetKickedCount
BecomeMonstrous
GetPaidX
GetMonstrosity
IsMonstrous
AddScore
MarkForFilter
index %d - %ls
---- CARD ORDER
CARD_QUERY_CHOOSE_A_PLANESWALKER_TO_SAVE
CARD_QUERY_CHOOSE_A_LEGEND_TO_SAVE
PAY_MANA_COST
CHOOSE_ALTERNATE_COST
CHOOSE_ALTERNATE_COST_INSTRUCTION
UI_MULTIKICKER_QUESTION_TITLE
UI_KICKER_QUESTION_TITLE
UI_REPLICATE_QUESTION_TITLE
UI_BUYBACK_QUESTION_TITLE
OUT_OF_PUMPS
OUT_OF_LANDS
CARD_QUERY_CHOOSE_PERMANENT_TO_ENCHANT
NUM_LANDS
ChooseCardFromYourLibrary
__Object
DiscardStep
DiscardStep_Singular
__Object
ChooseCardToDiscard
broadcast_ingame_message
PLAYER_EXTRA_TURN_ICON
user
Bool_Set
Bool_Get
Int_Set
Int_Get
Int_Decrement
Int_Increment
Int_Decrease
Int_Increase
SetBlockController
SetAttackController
RevealHand
RevealDCToMe
ChooseItem
LookAtPlayersHand
ChooseItemFromDC
ChooseItems
SetItemCount
ChooseItemsFromDC
BeginNewMultipleChoice
SetItemPrompt
AskMultipleChoiceQuestion
AddMultipleChoiceAnswer
AddNumericalChoiceAnswer
BeginNewNumericalChoice
GetMultipleChoiceResult
AskNumericalChoiceQuestion
ChooseColour
GetNumericalChoiceResult
GetStartingLifeTotal
GetLifeTotal
GainLife
SetLifeTotal
AddPoisonCounters
LoseLife
ShuffleLibrary
GetTeam
DrawCards
DrawCard
DiscardRandomCard
MillCards
DiscardHand
DiscardNRandomCards
Library_GetNth
Library_GetTop
Library_Count
Library_GetBottom
Graveyard_Count
Graveyard_GetNth
Hand_GetNth
Hand_GetRandom
MoveLocalZone
Hand_Count
PreventDamage
Protection
MyTurn
PreventNextDamage
IsActuallyAnAI
IsAI
GetGlobalIndex
IsHuman
GetCurrentCharacteristics
IsSorceryTime
LoseGame
WinGame
GetNextPlayer
GetOpponent
GetPredominantColour
GetNextPlayerInTeam
OpponentHasLandOfColour
HasLandOfColour
GetDevotionTo
CountBasicLandTypes
GetDistinctColourCountOnBattlefield
GetDomainCount
CopySpell
GetUniqueID
CanCastSpellForFree
CopyAbility
CanCastSpellUsingResourceCost
CastSpellForFree
PlayerDataChest
CastSpellUsingResourceCost
GetTotalMana
OutOfTheGame
PayManaCost
CanPayManaCost
PayResourceCost
CanPayResourceCost
Sacrifice
Planeswalk
DisplayMessage
ChooseNewTargets
MarkForFilter
AddBadge
SetCustomQueryInstructionCardPtr
SetCustomQueryInstructionValue
GetFlipResult
FlipCoin
AddPlayScore
GetAlwaysUseOptionalAbilitiesSetting
CARD_QUERY_NOTHING_CAN_BE_CHOSEN
ChooseTarget
Brain X
OPTIONAL_ABILITY_QUESTION
UI_CONDITIONAL_QUESTION_YES
UI_CONDITIONAL_QUESTION_NO
GetUniqueID
TakeExtraTurn
GetStartingLifeTotal
IsSharedLifeTotal
GetNumberOfPlayers
GetNthPlayer
COMBAT_STATE_NONE
COMBAT_STATE_ORDERING_ATTACKERS
COMBAT_STATE_ORDERING_BLOCKERS
COMBAT_STATE_DECLARING_ATTACKERS
COMBAT_STATE_DECLARING_BLOCKERS
PHASE_MAIN_1
PHASE_COMBAT
PHASE_BEGINNING
PHASE_MAIN_2
PHASE_END
UNTAP
MAIN_1
BEGIN_COMBAT
UPKEEP
DRAW
COMBAT_DAMAGE
END_OF_COMBAT
DECLARE_ATTACKERS
DECLARE_BLOCKERS
CLEANUP
MAIN_2
END_OF_TURN
SuperTypes.txt
Specs
Creature_Types.txt
Spell_Types.txt
Card_Types.txt
Specs
Test
%s_Types.txt
Specs
IsPermanent
Test
Clear
Clear
Test
Removing %ls %ls reflexive link
ClearAllOfType
SUBTYPE_SEPARATOR
SubtypesRef.xml
Specs
%s,%d\n
it-IT
de-DE
SubtypeOrderingData_
fr-FR
ko-KR
ru-RU
es-ES
jp-JA
zh-HK
en-US
pt-BR
zh-CN
Removing %ls %ls cyclic link
.txt
MARK_ACTION
MARK_STEP
MARK_ACTUAL_START_OF_GAME
CARD_MOVED_ZONE
_UNUSED
MARK_PHASE
MARK_TURN
SPELL_RESOLVED
ABILITY_PUSHED_ONTO_STACK
CARD_CHANGED_STATUS
CARD_PUSHED_ONTO_STACK
SHUFFLE_DECK
SHUFFLE_PLANE_DECK
ABILITY_RESOLVED
ABILITY_PLAYED_COUNT_CHANGED
PLAYER_OUT_OF_GAME
TEAM_LIFE_TOTAL_CHANGED
PLAYED_LAND_THIS_TURN
PLAYER_LIFE_TOTAL_CHANGED
DECLARE_ATTACKER
DECLARE_BLOCKER
TEAM_WON
TEAM_LOST
CREATURE_DAMAGE_CHANGED
PARENTHOOD_CHANGED
WITHDRAW_FROM_ATTACKING
WITHDRAW_FROM_BLOCKING
TEMPORARY_EFFECT_EXPIRED
COMBAT_STATE_CHANGED
COUNTERS_CHANGED
TEMPORARY_EFFECT_ADDED
DATA_CHEST_COMPARTMENT_CHANGE
DATA_CHEST_TARGET_DEFINITION_CHANGE
COMBAT_SUB_STATE_CHANGED
LAND_PLAYED_COUNT_CHANGED
DEALT_FIRST_STRIKE_DAMAGE_FLAG_CHANGED
TOKEN_CREATED
DATA_CHEST_COMPARTMENT_FLAG_CHANGE
DATA_CHEST_COMPARTMENT_ASSIGNMENT_CHANGE
PLAYER_PLAY_SCORE_CHANGED
SICK_FLAG_CHANGED
REGENERATION_CHANGED
PLAY_SCORE_CHANGED
SET_COST_PAID
ADDITIONAL_PHASE_INSERTED
OWNER_CHANGED
PERMANENT_CONTROLLER_CHANGED
TURN_REMOVED
LAST_NORMAL_TURN_TEAM_CHANGED
ADDITIONAL_PHASE_REMOVED
TURN_INSERTED
WAS_BLOCKED_FLAG_CHANGED
EXPLICIT_DATACHEST_RETAIN
REVERSE_TURN_ORDER
ATTACK_COUNTER_CHANGED
LINKED_DATACHEST_REMOVED
ROLL_PLANAR_DICEDELAYED_TRIGGER_ADDED
EXPLICIT_DATACHEST_RELEASE
LINKED_DATACHEST_ADDED
TEAM_POISON_TOTAL_CHANGED
LAST_KNOWN_INFORMATION_STORED
DELAYED_TRIGGER_REMOVED
PLAYER_POISON_TOTAL_CHANGED
PLAYER_FINISHED_SEARCHING_LIBRARY
MARK_PLAYER_CAST_SPELL
VISIBILITY_CHANGED
PLAYER_STARTED_SEARCHING_LIBRARY
COMBAT_ORDERING_TRANSPOSITION
OBJECT_BECAME_MONSTROUS
MARK_SOURCE_DEALS_DAMAGE
COMBAT_ORDERING
MARK_OBJECT_TARGETTED
MARK_PLAYER_TARGETTED
__UNUSED__
MARK_CHECKPOINT
ZONE_NOWHERE_YET
ZONE_BATTLEFIELD
SET_LAST_ABILITY_COST_PAID
__HAS_BEEN_NULLIFIED
ZONE_GRAVEYARD
ZONE_HAND
ZONE_EXILE
ZONE_LIBRARY
ZONE_COMMAND_PLANE_DECK
ZONE_COMMAND_PLANE_ACTIVE
ZONE_STACK
ZONE_CEASED_TO_EXIST
_ZONE_COUNT
_PSUEDO_ZONE_PLAYER
ZONE_COMMAND_GENERAL
ZONE_TRANSITION
EndianSwap_Compartment  %X
Swapping pCompartment_data.chest_ID  %X
_PSUEDO_ZONE_PLAYERS_AND_BATTLEFIELD
_PSEUDO_ZONE_DEFAULT
SYNCING: Data ptr after processing %0x
Clear
SYNCING: Data ptr before processing %0x
SetObject
*** WARNING *** CARD CANNOT BE FOUND (ART ID = #%d, COUNT = #%d, TEAM = #%d, PLAYER = #%d
SetPlayer
Count
Test
SetType
SetPhase
SetSecondaryObject
SetSecondaryPlayer
SetZoneChangeFlags
SetColour
SetFromZone
SetToZone
SetCreatureOnly
SetCountEventsOnly
SetNonTokenOnly
SetCombatOnly
SetUniqueDamageSources
NETWORK_SERVER_CREATED
NETWORK_SESSION_AVAILABLE
personas\\mask
NETWORK_ERROR_NONE
NETWORK_ERROR_NO_SESSION_AVAILABLE
NETWORK_ERROR_JOIN_FAILED
NETWORK_ERROR_CONNECTION_FAILED
NETWORK_ERROR_SERVER_FAILED
NETWORK_SESSION_LEFT_PROPERLY
NETWORK_CONNECTED_TO_2HG
NETWORK_JOIN_SUCCESSFUL
NETWORK_SESSION_NOT_LEFT_PROPERLY
NETWORK_ERROR_CONNECTING_TO_HOST
NETWORK_ERROR_CABLE_UNPLUGGED
NETWORK_CONNECTED_TO_2HG_TEAM
NETWORK_ERROR_CONTENT_MISSING
NETWORK_ERROR_REQUIRES_CONTROLLER
NETWORK_CONNECTED_TO_PLANECHASE
NETWORK_ERROR_SESSION_FULL
NETWORK_ERROR_JOIN_PENDING
NETWORK_JOIN_PENDING
NETWORK_ERROR_PURCHASE_FAILURE
NETWORK_CONNECTED_TO_SEALED
NETWORK_SERVER_CREATE_PENDING
NETWORK_CONNECTED_3P
NETWORK_CONNECTED_4P
NETWORK_ERROR_NOT_SIGNED_IN
NETWORK_CONNECTED_2P
GAMETYPE_DEFAULT
GAMETYPE_2P
network_connection_status
GAMETYPE_NONE
GAMETYPE_TWO_HEADED_GIANTS
GAMETYPE_TWO_HEADED_GIANTS_TEAM
GAMETYPE_3P
GAMETYPE_4P
GAMETYPE_PLANECHASE_4P
GAMETYPE_SEALED_2P
GAMETYPE_PLANECHASE_2P
GAMETYPE_PLANECHASE_3P
MATCH_TYPE_RANKED
network_match_type
network_game_type
MATCH_TYPE_PLAYER
REFRESH_MENTOR_LIST
SEARCH_FOR_MENTOR_MATCH
SEARCH_WITH_FILTER
REFRESH_SESSION_LIST
SEARCH_WITH_FFA_ANY
filter_type
SEARCH_FOR_QUICK_MATCH
SEARCH_FOR_HOME_MATCH
join_type
Source\\Common\\Network\\NetworkGame.cpp
QUICK_JOIN
MENTOR_JOIN
ETHERNET DISCONNECTION
LOBBY
\\Art_Assets\\Frontend\\title_background
Network:: Error while enumerating connection %d
received_slot_types
GAME_STATE
CNetworkGame::Network_StartLoading();
DDPlayerCreate %s\n
previously_in_multiplayer_session
Network:: Connection Failed:%d
Network:: Session Created by the Console
Network:: Error while creating a session : %d
Network:: Error while creating a session : %d
Invalid player trying to destroy itself
Member Left
enable_voice
_____ Setting the details for player(NetworkID: %d
_____ Team ID: %d
PROPERTY_PACKBITS0
Game period ended
_____ Team ID: %d
_____ Player Index: %d
_____ Player Index: %d
_____ Setting the details for player(NetworkID: %d
Network:: Failed to make a connection
Network:: Console/Pc succesful in making a connection
Network:: Console/Pc succesful in making a connection
Network:: Server created succesfully
Network:: Network_StartJoiningSession()
Network:: Server created succesfully
Network:: Session Created by the Console
Network:: Joining is still pending 2
Network:: Session you tried to join is full
Still deciding on who is the session host
Network::You are missing a content Pack Ln3469 NetworkGame.cpp
Network::You are missing a content Pack
Network::You are missing a content Pack Ln3469 NetworkGame.cpp
Network:: Error while joining the session %d
Network:: Error Couldn't find the Host while joining a session
Network:: Error while joining the session %d
Network:: Error Couldn't find the Host while joining a session
Network:: Joining is still pending 3
Network:: Session you tried to join is full
IN_GAME
GAME_STATE
Network::You are missing a content Pack
Network_StartLoading() CALLED
MULTI_NOT_GOLD_MEMBER
MULTI_NOT_SIGNEDIN_MESSAGE
DUEL_MANAGER->StartDuel(DT_MULTIPLAYER_DUEL) CALLED
MULTI_PROFILE_NOT_ONLINE
MULTI_PROFILE_NOT_ONLINE
MULTI_NOT_SIGNEDIN_MESSAGE
MULTI_NOT_GOLD_MEMBER
MULTI_PROFILE_NOT_ONLINE
quick_match
NETWORK_WAITING
CLIENT_LOBBY
basic_requires
frontend.startup.video_init_flow
create_match
find_match
get_multiplayer_lobby
user
frontend.press_start.press_start
frontend.main_menu.main_menu
frontend.multiplayer.multiplayer_type_choice
frontend.multiplayer.multiplayer_match_selection
get_multiplayer_create_menu
user
frontend.multiplayer.multiplayer_type_choice
get_multiplayer_find_menu
get_multiplayer_quick_menu
user
get_multiplayer_lobby
user
user
frontend.multiplayer.multiplayer_type_choice
frontend.multiplayer.multiplayer_lobby
MULTI_TRIAL_GAME
netoutput.cfg
Clearing the player list as somehow the player was not able to clear it correctly
multiplayer_campaign
/////////////////////////////////
player Name
//////////////////////////////////
OUTPUT FOR CLASS:  NET::PLAYER
Player Step
Player Turn Number: This might be wrong
network Status
player Type
Settings_CombatSFX
GetSettings_AssignDamage
OUTPUT FOR CLASS:  NET::PLAYMANAGER
Deck Name
Clash_Status
Resolution Message
UndoBuffer Position
UndoBuffer_UID
GAME_TYPE
FFA_PLAYER_3P
Combat Damage Sub Step
FFA_PLAYER_2P
GAME_TYPE
PLANECHASE_PLAYER_2P
GAME_TYPE
FFA_PLAYER_4P
GAME_TYPE
PLANECHASE_PLAYER_4P
GAME_TYPE
PLANECHASE_PLAYER_3P
DISPLAY_SERVER
GAME_TYPE
bz_DDDestroyPlayer code is -> %d
bz_DDDestroyPlayer code is -> %d
DISPLAY_SERVER
Attempting to active AI takeover
steamid
2HG_4_PLAYER
ai_takeover_happened
DISPLAY_SERVER
friend_team_mate_joined
GAME_TYPE
NETLOG: %s
AMATCH_TYPE_PLAYER
MATCH_TYPE_RANKED
MATCH_TYPE_MENTOR
IN_GAME
FFA_PLAYER_3P
FFA_PLAYER_4P
FFA_PLAYER_2P
PLANECHASE_PLAYER_2P
PLANECHASE_PLAYER_3P
2HG_4_PLAYER
2HG_TEAM
FFA_PLAYER_2P
FFA_MAP
PLANECHASE_PLAYER_4P
SEALED_2P
MATCH_TYPE_MENTOR
MATCH_TYPE_PLAYER
FFA_PLAYER_2P
FFA_MAP
MATCH_TYPE_RANKED
NO_MATCH_TYPE
FFA_PLAYER_4P
FFA_MAP
FFA_PLAYER_3P
FFA_MAP
2HG_TEAM
2HG_TEAM_MAP
2HG_4_PLAYER
2HG_MAP
PLANECHASE_PLAYER_2P
PLANECHASE_MAP
SEALED_2P
SEALED_2P_MAP
PLANECHASE_PLAYER_4P
PLANECHASE_MAP
PLANECHASE_PLAYER_3P
PLANECHASE_MAP
GAME_TYPE
Did not get server information
******UNKNOWN****
NAME
GAME_STATE
BUILD_NUMBER
MATCH_TYPE
LOBBY
DISPLAY_SERVER
DISPLAY_SERVER
PROPERTY_PACKBITS2
PROPERTY_PACKBITS3
PROPERTY_PACKBITS0
PROPERTY_PACKBITS1
SET_TYPE
GAME_TYPE
HAND_SIZE
PLAYER_LIFE
FFA_PLAYER_4P
2HG_4_PLAYER
FFA_PLAYER_2P
FFA_PLAYER_3P
PLANECHASE_PLAYER_3P
PLANECHASE_PLAYER_4P
2HG_TEAM
PLANECHASE_PLAYER_2P
Network:: Error while joining the session %d
Network:: Error Couldn't find the Host while joining a session
SEALED_2P
SET_TYPE
PROPERTY_PACKBITS0
PROPERTY_PACKBITS1
GAME_TYPE
PROPERTY_PACKBITS2
PROPERTY_PACKBITS3
2HG_4_PLAYER
2HG_TEAM
FFA_PLAYER_3P
FFA_PLAYER_4P
SEALED_2P
SetNetworkMatchType
SetPrivateMode
HostMatch
JoinSession
IsHost
GetPrivateMode
FindMatch
GetGameType
GetNetMatchType
IsClient
SetGameType
CameraEnableChange
CameraZoomChange
GetPlayerNameByNetID
IsMultiplayerGame
GetGCSetupState
GCReadyForClients
ShowGCSetup
JoinSessionAutomatically
StartGCMatchJoinTimer
IsGCMatchJoinTimerUp
GetJoiningResult
DoPostJoinProcessing
VoiceChat_Disable
IsVoiceChatEnabled
CancelGCMatchJoin
VoiceChat_Enable
VoiceChat_IsPushToTalkActive
VoiceChat_TogglePushToTalk
VoiceChat_EnablePushToTalk
VoiceChat_DisablePushToTalk
StartAdHocMatch
JoinAdHocMatch
DeviceSupportsBluetooth
StartWireless
AdHocReadyForClients
SetProcessingInviteFlag
EnableDiscovery
GetCurrentAdHocState
ShowGooglePlayInvitations
DismissGooglePlayInvitation
StartGooglePlayQuickGame
InviteGooglePlayPlayers
GetMatchMakingCancelStatus
GetMatchMakingThreadBlocked
GetMatchMakingState
IsMatchMakingTicketExpired
CancelMatchmaking
AcceptInvite
StartMatchmaking
SetReadyForClients
\\Art_Assets\\HUD\\control_label_in_game
\\Art_Assets\\Frontend\\d14_blue_background
RejectInvite
Art_Assets\\fonts\\georgia_pro_cond_48pt
Art_Assets\\fonts\\MHeiPRC
Art_Assets\\fonts\\HeiseiMaruGoth_ime
Art_Assets\\fonts\\HYgo_Thic_22
Source\\Common\\Network\\Network_UI.cpp
CREATE_SESSION_MESSAGE
Art_Assets\\fonts\\MYuenHK
Art_Assets\\fonts\\Museo_8pt
camera_enable
lua_IsVoiceChatEnabled
JOINING_SESSION_MESSAGE
SEARCHING_SESSION_MESSAGE
join_session
user
CurrentSlotOccupied
GetPlayerName
leavingLobby
GetPlayerControllerIndex
GetServerName
GetPlayerAvatar
GetPlayerDeckUID
GetServerAITakeoverStatus
ResetServerIndex
GetServerContent
GetServerGameType
StartGame
AreAllPlayerReady
IncrementServerIndex
DecrementServerIndex
InviteFriend
ManageInvites
OnTryingToKick
KickSelectedMember
CanLastPlayerPressJoin
DisplayMyGameOnServer
HasTeamMateJoined
JoinLocalPlayerAsTeamMate
AreAllSlotsFull
IsMultiplayerCampaign
HideMyGameOnServer
IsSelected2HG
IsPlayerLocal
IsMainLocalPlayer
RefreshServerList
SetSlotType
GetIsCameraActive
GetSlotType
GetPlayerType
GetIsMicrophoneActive
IsMultiplayer
GetMaxPlayers
SetAITakeover
GetAITakeover
HideAIInformation
ShowGamerCard
GetNumUniqueMembers
GetNumAIPlayers
DeckChangedInLobby
ToggleMute
GetHostSlot
GetMultiplayer
ClearInActiveControllers
GetPlayerAvatarID
IsMuted
StoreCampaignDetails
DoWeShowNotOnlineDialogForLastPlayer
DoWeShowNotSignedInDialogForLastPlayer
IsMainPlayerOnline
ShowSignInThing
SettingsChanged
ShowServerListGamerCard
DoWeShowNotGoldDialogForLastPlayer
DoWeShowParentalControlDialogForLastPlayer
reportLocalStats
InXboxLiveParty
ShowPartySessionList
LocalPlayerSlotCheck
SetNotReady
IsGuest
GetRankedMatchString
GetIsRankedMatch
CheckLastPlayerGoldAndNotGuest
CheckLastPlayerIsGuest
HideServer
ShowServer
HasValidSlotID
GetActualServerIndexWithOffset
EnableLobbyDiag
CheckIfOnSameTeam
CheckForLocalPlayerSameDeck
GetDefaultDeckUID
NetworkCreateSteamGuestFor2HG
CheckIfOnSameTeamAndNotLocal
SetupCustomFFAMatch
SetupCustom2HGMatch
ToggleWantingToSwitchTeam
SetCustomMatch
SetupMultiplayer2HGLobby
SetCustomDeckUID
SetupMultiplayerFFALobby
SetupMultiplayerFFAAdHocFakeLobby
SetCustomDeckStatus
GetNoRemotePlayerStatus
IsCustomMatch
RefreshLobbyVisibility
LOBBY_TYPE_CLIENT
LOBBY_TYPE_2HG
netLobby
LOBBY_TYPE_HOST
LOBBY_TYPE_CLIENT_2HG
lobby_type
LOBBY_TYPE_FFA
LOBBY_TYPE_HOST_2HG
SLOT_PUBLIC_WAITING
SLOT_AI
SLOT_CLOSED
SLOT_PRIVATE_WAITING
SLOT_HOST
slot_type
SLOT_PRIVATE_FULL
SLOT_PUBLIC_FULL
server_type
SERVER_TYPE_HOST
SERVER_TYPE_MENTOR
Lua: get avatar ID for slot %d returned %d
Unknown
friend_team_mate_joined
in_multiplayer_area
game_type_two_headed_giant
CAN_TEAM_JOIN
CAN_TEAM_JOIN
AI_TAKEOVER
custom_match
AI_TAKEOVER
user
UI_GENERIC_NOT_ONLINE
UI_GENERIC_NOT_ONLINE
show_not_signed_in_dialog
Adding a team to the remaining_teams_with_humans_pre_quit list with the following player(s):
show_not_online_dialog
user
winning team found with the following player(s):
Adding a team to the remaining_teams_with_humans list with the following player(s):
remaining_teams_with_humans size: %d
remaining_teams_with_humans_pre_quit size: %d
-Action list: Attempting...
DATA_DECKS\\
bz_DDSendDataBlock code is -> %d
\\DECKS\\
Start Loading Game
HeartBeat Message
.WAD
AlternateStatus Message
UndoMessage
Local Spec
Status Message
Force Change Same Deck
TEam change Spec
Team Request Spec
Local Spec
Synch
Content Spec
AwardInviteAchievement
Entire Buffer
Request More Info
Entire Buffer
Entire Buffer
Proper Info
Send More Info
Request More Info
Finish Synch Insturctio
ATTACK BLOCK REQUEST
ATTACK BLOCK INSTRUCTION
Request/instruction to play a card
HOST PLAY INSTRUCTION
Multi Choice Notification
Pump Query Notification
Target Notification
Colour Notification
Put in Library Notification
PLAY FAILED INSTRUCTION
Reveal Query Notification
Put in Library Notification
INTERRUPT FAILED INSTRUCTION
TARGET QUERY FAILED INSTRUCTION
ABILITY FAILED INSTRUCTION
INTERRUPT FAILED INSTRUCTION
COLOUR QUERY FAILED INSTRUCTION
PUMP QUERY FAILED INSTRUCTION
CONVOKE QUERY FAILED INSTRUCTION
TARGET QUERY CONFIRMED INSTRUCTION
ASSIGN DAMAGE INSTRUCTION
ASK TO RESEND
REVEAL QUERY FAILED INSTRUCTION
MULTI QUERY FAILED INSTRUCTION
Convoke Notification
ASK TO RESEND MANA
Target Notification
ASK TO RESEND CONVOKE
Pump BACKUP Notification
ASK TO RESEND COLOUR
Pump BACKUP Notification
ASK TO RESEND REVEAL
MULTI BACKUP Notification
ASK TO RESEND COLOUR
MANA BACKUP Notification
ASK TO RESEND MULTI
Initilaise DAMAGE Notification
Mulligan
MANA BACKUP Notification
Assign DAMAGE Notification
Slot Assigning
Requesting assigned slot
READY FOR RESOLUTION
Text Message
Game Setting Changed
Game Setting Changed
AI Takeover Changed
Game Setting Changed
Allowed to pass the response gate
Frequently sent deck info
Infrequently sent deck info
SwitchSlots
ToggleSwitchSlots
RequestDeckInfo
PlayerDetails
Convoke Query Notification
enable_voice
SendBlockingOrder
Mana Query Notification
enable_voice
enable_voice
client data %d, host data %d
CNetworkGame::Network_StartLoading(); from net_messages
PlayAbilityFailedInstruction CAlled
PlayAbilityFailedHandler No player found
PlayAbilityFailedHandler called
PlayAbilityFailedInstruction Passed the first return
PlayAbilityFailedHandler player found
received_slot_types
PlayAbilityFailedInstruction Passed the second return
received_slot_assignment
force_deck_change
NET_STATUS_NOTREADY
NET_STATUS_READY
NET_STATUS_PLAYING
NET_STATUS_FINISHED
NET_STATUS_NONE
NET_STATUS_LOADING
NET_STATUS_WAITING
NET_REMOTE_HUMAN
personas\\persona001
NET_LOCAL_HUMAN
player_type
Net_Redo::Update (Ability) skip is FALSE.
show_force_deck_change_dialog
user
NET_STATUS_SETTING_UP
NET_LOCAL_AI
NET_STATUS_LEFT_GAME
NET_REMOTE_AI
Art_Assets\\Textures\\Decks
Net_Redo::Update (Ability) skip is TRUE. localChunkDetail %d m_storedPosition %d
I am unable to play in Redo looks like the query is not killed yet if this on occuring zillion times and game is stuck then call Rohan ro have a look
Art_Assets\\Textures\\decks\\d14_locked
Art_Assets\\frontend\\d14_deck_random
Art_Assets\\Frontend\\Node_Art\\Multiplayer\\random_opponent
Art_Assets\\Hud\\empty_slot
UI_MULTIPLAYER_LOBBY_WAITING_TEXT
UI_MULTIPLAYER_LOBBY_WAITING_TEXT
\\Art_Assets\\Textures\\Deck_Boxes\\
UI_MULTIPLAYER_LOBBY_WAITING_TEXT
UI_MULTIPLAYER_LOBBY_WAITING_TEXT
UI_MULTIPLAYER_AI
UI_MULTIPLAYER_CLOSED
RANDOM_DECK
RANDOM_DECK
RANDOM_DECK
RANDOM_DECK
show_kick_dialog
user
show_kick_dialog
user
show_kick_dialog
user
show_kick_dialog
user
UpdateSlot
CloseSlot
SwitchToPublic
UpdateSlotDetails
OpenSlot
SwitchToAI
CloseAISlot
SwitchToPrivate
SwitchToClosed
IsPlayerReady
GetMicrophoneStatus
ToggleStatus
ShowToggleStatusOption
HideDeckInformation
SetUpdateDisplay
GetCameraStatus
HideSlotInformation
GetSwitchTeamStatus
Setting CanPlayAbility to TRUE
Setting CanPlayAbility to FALSE
previously_in_multiplayer_session
%ls is currently in the %d net state during syncing
SetLocalUserFont
SetMessage
GetChannel
GetRecentMessages
SendMessage
SetChannel
ClearChatHistory
PageUp
PageDown
GetNumMessages
GetIsActiveInGame
GetIsPlayerBeingIgnoredByID
SetIsActiveInGame
ClearIgnoreList
EnablePushToTalk
GetIMECandidatePageStart
GetIMECandidateSelection
GetIMELanguageInitials
GetIMECandidatePageSize
GetCompositionStringCharacterCount
CleanUpIMEStrings
GetIMECandidateSelectionString
GetDecidedIMECharacters
HasIMEassumedDirectControl
RemoveDecidedIMECharacter
new_text_message
GetIMEisActive
new_text_message
netText
UI_MULTIPLAYER_TEAM_CHAT
GetIMECandidateSelection ==> %d
chat_JA
GameMode_HasPumpQueryMessageAlreadyBeenSent returned TRUE in ProcessQuery
chat_KO
GameMode_HasManaQueryMessageAlreadyBeenSent returned TRUE in ProcessQuery
GameMode_HasConvokeQueryMessageAlreadyBeenSent returned TRUE in ProcessQuery
ToggleIgnore
ClearScrollingOffSet
TempDisablePushToTalk
GetRawMessage
GetCurrentIMEMessage
GetIMECandidateCount
GetIMEEnabled
SetIMEEnabled
Length of pMessage %d
Length of mDecidedIMEText %d
push_to_talk
enable_voice
push_to_talk
enable_voice
Source\\Common\\Network\\Net_TimeOut.cpp
Source\\Common\\Network\\Net_TimeOut.cpp
\\Art_Assets\\Textures\\avatar_mask
__index
contentpacks
__index
__len
ContentManager::LUA_op__index: unknown key passed: '%s'
ContentManager::LUA_op__index: no key passed
ContentPackList::LUA_op__index: bad index passed
ContentPackList::LUA_op__newindex: read only interface
__newindex
__gc
name
state
__index
glossary_content
unlock_content
deck_content
campaign_content
background_content
avatar_content
foil_content
playfield_content
ContentPack::LUA_op__index: no key passed
sliced_content
ContentPack::LUA_op__index: bad key passed: '%s'
contentmanager
safe_to_enumerate_dont_kick
currently_enumerating
enumerate_for_invites
main_menu_visible
show_content_enumeration
user
\\Header.xml
%ls:\\%s
%ls:\\%s
%ls:\\%s
%ls:\\%s
feature
feature
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
Feature not recognized
Property not recognized
feature
Feature not supported
Property not recognized
Illegal Namespace prefix
bad cast
bad cast
Could not acquire expat buffer
Undeclared prefix
[dtd]
Could not resolve XML document
Can't change
EMPTY
 while parsing
(#PCDATA
(#PCDATA)
Data_0*.ZED
Data_0*
http://store.steampowered.com/app/
SteamToucan
{D14}
PromoUnlocks: Entered \"%s\" => \"%s\"
Content\\Card_Promotions\\CARD_PROMOTIONS.XML
{D14}
NetLog:
NetLog:
PromoUnlocks: Offer ID %d = \"%s\"
feature
feature
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
Feature not recognized
Property not recognized
feature
Feature not supported
Property not recognized
Illegal Namespace prefix
bad cast
bad cast
Could not acquire expat buffer
Undeclared prefix
[dtd]
Could not resolve XML document
Can't change
EMPTY
 while parsing
(#PCDATA
(#PCDATA)
CDFGHJKMNPRSTWXZin_collection_viewer
in_store
in_mp_lobby
in_deck_builder
on_plane_index
 ARPS_IDLE
RPS_FRONTEND
RPS_DECK_MANAGER
RPS_SINGLE_PLAYER_DUEL
RPS_DUEL
RPS_MINI_DUEL
RPS_LOBBY
RPS_TUTORIAL
RPS_CHALLENGE
RPS_LOADING_PLANESWALKER
RPS_STARTUP
RPS_LOADING_PLANE
RPS_SETTINGS
RPS_PLAYING_EXPANSION
Set RPS: %s
RankSystem
PixelShaderVersion
Rank.dll
LFX_Initialize
LFX_Release
LightFX.dll
LFX_UpdateDefault
LFX_GetNumDevices
LFX_Reset
LFX_Update
LFX_GetLightDescription
LFX_GetLightLocation
LFX_GetDeviceDescription
LFX_GetNumLights
LFX_Light
LFX_SetLightActionColor
LFX_GetLightColor
LFX_SetLightColor
LFX_ActionColorEx
LFX_SetTiming
LFX_SetLightActionColorEx
LFX_ActionColor
SFX:: ERROR! Failed to load sound %s in emitter %s (%d)
SFX:: ERROR! Failed to play sound in emitter %s (#%i)
DEFAULT_SICK
CONTINUE
STOP
DEFAULT_BUFF
DEFAULT_NERF
Unload: Unable to find Emitter in mEmitter_map: %s
Load: Unable to find SFX in SFXMap: %s
PLANESWALK
CHAOS_ROLL
*.cnt
\\SpecialFX\\Emitters
Load: Unable to find SFX in SFXMap: %s
Unload: Unable to find SFX in SFXMap: %s
*.lua
\\Effects
*.lol
\\Effects
*.xml
\\SpecialFX\\SpecialFX
SFX::ERROR: Failed to load emitter (%s). No emitter found
SFX::ERROR: Failed to load emitter (%s). No current SFX found
Unexplained attribute in SFX element
Emitter attribute undefined
SFX::ERROR: Unable to create SFX: %s
\\SpecialFX
SFX::ERROR: The triggers aren't (or weren't) properly set for this emitter (%s) on specialFX (%s) - ditching
Default_Card_SFX.xml
SFX:: ERROR! Empty zone trigger
SFX:: ERROR! Empty trigger - all spaces
SFX:: ERROR! Unknown zone trigger: %ls
SFX:: ERROR! Something's gone wrong with the come from zone
SFX:: ERROR! Empty trigger
SFX:: ERROR! Unknown trigger: %z
SFX:: ERROR! Something's gone wrong with the specific ABILITY_PLAYED trigger
\\Art_Assets\\Models\\TARGET\\TARGET
\\Art_Assets\\Models\\TARGET\\COMBAT_TARGET
SFX:: Pausing %ls stack SFX
SFX SYSTEM : Sound %s Missing for Emitter %s
.cnt
_ALTERNATE
C:\\Dev\\D13\\Build\\sfx_output\\
*.txt
text_scripts
C:\\Dev\\D13\\Build\\Data_Deck_Art\\SFX\\all_old_sfx\\
C:\\Dev\\D13\\Build\\
.IMG
.txt
TEXTURE
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
sfx_output\\text_scripts\\
feature
Feature not supported
feature
feature
bad cast
bad cast
Feature not recognized
Property not recognized
[dtd]
Could not resolve XML document
Property not recognized
Illegal Namespace prefix
 while parsing
Could not acquire expat buffer
Undeclared prefix
(#PCDATA)
Can't change
EMPTY
(#PCDATA
NextSFX
PreviousSFX
PlayCurrentSFX
GetCurrentSFX
PreviousPlayLocation
blanky_sfx
GetCurrentPlayLocation
NextPlayLocation
CARD_IN_PLAY
CARD_IN_COMBAT_AGAINST_PLAYER
blanky_location
SFXViewer
avatar_01
CARD_IN_COMBAT_AGAINST_CARD
CARD_IN_PLAY_AGAINST_PLAYER
Failed to find a substitue for a card at this rarity tier %d. This is fine though. Relax.
Failed to find a guildgate for this colour pair. However I can still continue gracefully by awarding off colour guildgates.
_InterrogateData start: %f
_InterrogateData end: %f
WOAH NELLY! Apparently booster generation told you to add a card that doesn't exist in the collection
CRuntimeCollection - ConsumeBooster - Adding card %s (%d) to collection
CRuntimeCollection - ConsumeBooster - AddCard Start
CRuntimeCollection - ConsumeBooster - AddCard End
UI_DEFAULT_DECK_NAME
Ra = %f
Rb = %f
RAVNICA
UserOptions: ValidateDeckIndex: Invalid deck index detected.
.lol
.lua
RequestTotalMatchStats
RequestTotalBoosterOpenedStats
RequestSpellsCastStats
RequestColouredSpellsCastStats
RequestCardsInCollectionStats
RequestArchetypesUnlockedStats
RequestDamageDealtStats
RequestQuickDuelTriggeredStats
RequestTypeSpellsCastStats
RequestTotalMatchesPlayedStats
RequestSpellsCounteredByUserStats
RequestNumTimesChangedPersonaStats
RequestHowMuchMagicHaveYouPlayedStats
RequestCreaturesDestroyedStats
RequestPlaneCompletelyExploredStats
RequestEloScoreStats
RequestBoosterAwardedFromMultiplayerStats
RequestCampaignCompletedStats
RequestComplexAchievementStats
RequestNumZombiesSummonedStats
RequestRichPresenceStats
RequestHeroStatsStats
RequestNumCardsDrawnStats
RequestCardsOpenedFromBoostersStats
Failed to create splash screen window, %d
DotP 2015 Splash
LINEAR
BACK
CUBIC
ELASTIC
BOUNCE
CIRCULAR
QUART
QUINT
EXPO
QUAD
FLICKER
UNKNOWNTYPE
SINE
StinkLib: Shutting down\n
utlTimer
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
m_CurrentBoardHandle == 0
Steam: Leaderboard Reference already added.
pScoreUploadedResult->m_bScoreChanged
m_Details != 0
OnUploadScore Error!
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
+connect_lobby
!!! STEAM WARNING - [%d] %s
+connect
Community
Players
Current steam appID is %u
Friends
Achievements
LobbyInvite
Settings
OfficialGameGroup
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
Current users qutoa is %d/%d
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
STEAM: Achievement already added.
STEAM: Error finding achievement with id %d. Achievement not registered.
STEAM: Achievement already added.
STEAM: Achievement '%s' progress callback, (%d,%d)
STEAM: Received stats and achievements from Steam
STEAM: Error awarding achievement with id %d. Achievement not registered.
STEAM: Achievement '%s' unlocked!
STEAM: StoreStats - failed, %d\n
STEAM: Achievement already added.
STEAM: StoreStats - success\n
STEAM: StoreStats - some failed to validate\n
STEAM: Error Setting stat with id %d. Stat not registered.
STEAM: Error awarding achievement with id %d. Achievement not registered.
STEAM: Error finding stat with id %d. Stat not registered.
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
Joined Steam Lobby: %llu
Created Steam Lobby: %llu
NAME
Connecting to server failed
MAX_MEMBER
MAX_PLAYER
NAME
GAME_TYPE
AI_TAKEOVER
GAME_VARIANT
MATCH_TYPE
NAME
MAX_PLAYER
GAME_VARIANT
GAME_TYPE
MAX_MEMBER
MATCH_TYPE
AI_TAKEOVER
Steam Lobby data update!
Steam
-----------
Send bundle id %d, s=%d, pid=%d, ptr=%x
Sending %d to: %s (%.3f) size %d
s=%5d, t=%5d
PUBLIC_SLOTS
Steam Lobby: Attempt to Create
Discarding junk packet
Dropped %i packets
MAP_TYPE
MAX_PLAYER
Setting joinable again to: %d
GAME_TYPE
PUBLIC_SLOTS
ELO_STAT
MAX_MEMBER
CURRENT_AIPLAYERS
ELO_STAT
GAME_VARIANT
Join response fail %d
Join failled %d
MATCH_TYPE
Steam Lobby: Attempt to Join
PUBLIC_SLOTS
Looks like something has gone wrongly Biaazarely
Our steam server is not valid
Leaving Steam Lobby: %llu
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
VoiceChat_%d
Sending Voice Packet
Amount of Voice data genrated compressd %d and uncompressed %d
Error in DecompressingVoice : %d
Voice Submit fail
IDREF
ENTITIES
IDREFS
CDATA
NMTOKEN
http://www.w3.org/2000/xmlns/
NOTATION(
NMTOKENS
ENTITY
http://www.w3.org/XML/1998/namespace
xml=http://www.w3.org/XML/1998/namespace
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
file
 !\"#\x1B
\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b
\a\a\a\a\a
 !\"#\x1B
US-ASCII
 !\"#$%
CDATA[
 !\"#\x1B
UTF-8
UTF-16
encoding
UTF-16BE
 !\"#\x1B
ISO-8859-1
CDATA[
 !\"#\x1B
standalone
 !\"#\x1B
\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b
\a\a\a\a\a
UTF-16LE
 !\"#\x1B
version
CDATA[
 !\"#\x1B
ENTITY
IMPLIED
REQUIRED
NMTOKENS
ATTLIST
NMTOKEN
FIXED
PUBLIC
SYSTEM
NDATA
NOTATION
EMPTY
IDREF
ENTITIES
CDATA
ELEMENT
IDREFS
DOCTYPE
PCDATA
https
http
/../
/../
<UNKNOWN>
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
Memory Manager Diagnostics
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
%s Ln%d: %s
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
TEMP STACK
BANG!!!
The application has just exploded (Heap limit exceeded)
3x4 matrix pool
2x3 matrix pool
Memory Manager Error
Cannot allocate temporary memory stack
Vector 4 pool
Vector 3 pool
Vector 2 pool
4x4 matrix pool
Cannot allocate child memory pool
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
CHILD POOL
bounds pool
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
AUTO-POOL
AUTO-POOL
Memory Manager Error
Cannot destroy temporary memory stack
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
Error
Setting pInput->memory_corruption_size at runtime is obsolete
Failed to allocate %d bytes (GLE = %d)
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
Child-list
Memory Manager Error
Memory Manager Error
Failed to allocate %d bytes (GLE = %d)
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
Memory Manager Error
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
Memory Manager Error
Failed to allocate %d bytes (GLE = %d)
SOURCE\\COMMON\\SYSTEM\\bz_Memory.cpp
MemFill called with zero length
MemMove called with zero length
Memory Manager Error
Couldn't write protect memory page (GLE = %d)
Stack Overflow
MEM_STACK
MemoryPool
POOL BUNCH
HELP\nLists all commands
Close
CLOSE\nRemove this console display
BUILD\nDisplay current build number\n
PIPE <filename>\nSubsequent commands saved to filename.CFG\nPIPE <nothing> will close the file.\n
Debug
DEBUG\nActivates hidden debug commands
Help
EXEC <filename>\nInterpret the supplied filename.CFG\n
List
LIST <filename>\nDisplay the contents of the given file (in ASCII)\n
Pipe
bz_DIR [wildcard]\nPerform relative directory listing
Build
Exec
bz_VIDEO\nPrint info on current mode etc...
bz_ClampFPS
bz_CLAMPFPS <val>\nClamp frame-rate to given value (0=Reset)
bz_Dir
bz_SETYON <vp> <dist>\nSet the Far-Clip for a viewport
bz_SetFOV
bz_SETFOV <vp> <angle>\nSet the camera fov for a viewport
bz_Video
bz_SHOWFPS\nTurns on the internal FPS monitor
bz_SetHither
bz_SETHITHER <vp> <dist>\nSet the Near-Clip for a viewport
bz_SetYON
bz_SHOWAR\nTurns on action replay & timing diagnostics
bz_HideFPS
bz_HIDEFPS\nTurns off the internal FPS monitor
bz_ShowFPS
bz_WIREFRAME < on / off >\nRender everything wireframe or not.
bz_HideAR
bz_HIDEAR\nTurns off action replay & timing diagnostics
bz_ShowAR
bz_MUNGEFILES <Help to come...>\n
bz_NOTRISTRIP < on / off >\nIf on, tri strips in models are not rendered.
bz_DrawPoint
bz_DRAWPOINT < on / off >\nRender everything as points or not.
bz_Wireframe
bz_NoTriStrip
bz_NoAlpha
bz_MODELDEBUG < one or more of [fnorms][vnorms][centres][boxes][ticks][all][none][shadshape] >\nSelect various visual aids for models.
bz_NoTriList
bz_NOTRILIST < on / off >\nIf on tri lists in models are not rendered.
bz_NOALPHA < on / off >\n
bz_ModelDebug
VERSION \n
bz_SetAmbient
bz_SETAMBIENT <vp> <r> <g> <b>\n
bz_MungeFiles
bz_FogColour <r> <g> <b> {<a>}\nbz_FogColour <rgba as hex>\n
bz_DeactivateWindow
bz_DeactivateWindow <0/1>\nDeactivate app when window is in background\n
Version
bz_Multitexture < on / off >\n
bz_Sleep
bz_Sleep <time_ms>\n Sleep for specified time in milliseconds\n
bz_FogColour
the %%age to display the safe area at. 0 = wont display
PP_Enable
Post processing <on / off >\n
bz_Multitexture
salad
salad [<salad_path [= <value>]]
bz_SafeArea
TRUE
FALSE
TRUE
Expected decimal got character\n
%s = %d\n
Expected decimal got character\n
%s = %s\n
Out of memory
Out of memory
%s = %s\n
%s = %f\n
%s Version\n
type HELP for a list of commands.\nType HELP <command> for specifics.\nPress F1 to close.\n\n
Welcome to the %s command console.\n
\n==================================\n
@C(%i)%s\n
@C(%i)Info:
@C(%i)Warning:
@C(%i)Error:
=%i\n
=%f\n
PIPE
Generic
Unknown variable/constant
Unknown function
Bad Syntax
help
SOURCE\\COMMON\\DATA_MANAGEMENT\\bz_Scripting.cpp
Scripting
Unmatched curly brackets in %s
SOURCE\\COMMON\\DATA_MANAGEMENT\\bz_Scripting.cpp
.TXT
.TXT
Scripting
Unmatched curly brackets in %s
<%s>
[%s]
<%s>
TRUE
FALSE
%llu
\n<%s>\n
\n[%s]\n
%d %d %d\n
%d %d\n
%d,%d\n
%ul\n
0X%x
0x%x
%d,%d,%d,%d
%d,%d
%f,%f\n
%s.TXT
%f,%f,%f,%f,%f\n
%f,%f,%f,%f\n
%f,%f,%f\n
LSTICK_X
LSTICK_UP
LSTICK_Y
LSTICK_RIGHT
LSTICK_LEFT
RSTICK_LEFT
RSTICK_X
LSTICK_PRESSED
LSTICK_DOWN
RSTICK_DOWN
RSTICK_UP
RSTICK_Y
RSTICK_RIGHT
DPAD_RIGHT
DPAD_LEFT
DPAD_X
RSTICK_PRESSED
DPAD_DOWN
DPAD_UP
DPAD_Y
BUT_A
START
BUT_D
BUT_C
BUT_B
CUSTOM_2
CUSTOM_1
SELECT
SENSOR_X
CUSTOM_5
CUSTOM_4
CUSTOM_3
TILT_X
SENSOR_G
SENSOR_Z
SENSOR_Y
MOTION_Y
MOTION_X
TILT_Z
TILT_Y
PC_DPAD_X
PC_DPAD_RIGHT
PC_DPAD_LEFT
MOTION_Z
PC_LSTICK_X
PC_DPAD_Y
PC_DPAD_DOWN
PC_DPAD_UP
PC_LSTICK_UP
PC_LSTICK_Y
PC_LSTICK_RIGHT
PC_LSTICK_LEFT
PC_RSTICK_RIGHT
PC_RSTICK_LEFT
PC_RSTICK_X
PC_LSTICK_DOWN
PC_JOYSTICK_2
PC_RSTICK_DOWN
PC_RSTICK_UP
PC_RSTICK_Y
PC_JOYSTICK_LEFT
PC_JOYSTICK_X
PC_JOYSTICK_4
PC_JOYSTICK_3
PC_JOYSTICK_DOWN
PC_JOYSTICK_UP
PC_JOYSTICK_Y
PC_JOYSTICK_RIGHT
PC_2
PC_1
PC_ESC
PC_JOYSTICK_1
PC_6
PC_5
PC_4
PC_3
PC_0
PC_9
PC_8
PC_7
PC_TAB
PC_BACKSPACE
PC_EQUALS
PC_MINUS
PC_R
PC_E
PC_W
PC_Q
PC_I
PC_U
PC_Y
PC_T
PC_RBRACKET
PC_LBRACKET
PC_P
PC_O
PC_S
PC_A
PC_LCONTROL
PC_RETURN
PC_G
PC_F
PC_ANY
PC_D
PC_L
PC_K
PC_J
PC_H
PC_LSHIFT
PC_GRAVE
PC_APOSTROPHE
PC_SEMICOLON
PC_C
PC_X
PC_Z
PC_BACKSLASH
PC_M
PC_N
PC_B
PC_V
PC_RSHIFT
PC_SLASH
PC_PERIOD
PC_COMMA
PC_LCTRL
PC_RALT
PC_LALT
PC_NUMPAD_MULTIPLY
PC_F1
PC_CAPS_LOCK
PC_SPACE
PC_RCTRL
PC_F5
PC_F4
PC_F3
PC_F2
PC_F9
PC_F8
PC_F7
PC_F6
PC_SCROLL_LOCK
PC_NUM_LOCK
PC_NUMPAD_NUM_LOCK
PC_F10
PC_NUMPAD_MINUS
PC_NUMPAD_9
PC_NUMPAD_8
PC_NUMPAD_7
PC_NUMPAD_ADD
PC_NUMPAD_6
PC_NUMPAD_5
PC_NUMPAD_4
PC_NUMPAD_0
PC_NUMPAD_3
PC_NUMPAD_2
PC_NUMPAD_1
PC_F13
PC_F12
PC_F11
PC_NUMPAD_PERIOD
PC_NUMPAD_ENTER
PC_NUMPAD_EQUALS
PC_F15
PC_F14
PC_SYSRQ
PC_NUMPAD_DIVIDE
PC_NUMPAD_COMMA
PC_RCONTROL
PC_PAGE_UP
PC_UP
PC_HOME
PC_RALT
PC_DOWN
PC_END
PC_RIGHT
PC_LEFT
PC_LWIN
PC_DELETE
PC_INSERT
PC_PAGE_DOWN
PC_MOUSE_LEFT_DOUBLE_CLICK
PC_MOUSE_LEFT
PC_APPS
PC_RWIN
PC_MOUSE_WHEEL_DOWN
PC_MOUSE_WHEEL_UP
PC_MOUSE_MIDDLE
PC_MOUSE_RIGHT
PC_INV_MOUSE_X
PC_MOUSE_Y
PC_MOUSE_X
PC_MOUSE_ANY
PC_MOUSE_WHEEL_DOWN
PC_MOUSE_WHEEL_UP
PC_MOUSE_WHEEL
PC_INV_MOUSE_Y
SOURCE\\COMMON\\INPUT_DEVICES\\bz_ControlWrapper.cpp
Too many different keys mapped
SOURCE\\COMMON\\INPUT_DEVICES\\bz_ControlWrapper.cpp
XBOX_
Whoops!
Didnt expect to get here
PSP_
PS2_
XB1_
X360_
CW_BUTT1
IOS_
WII_
CW_BUTT2
Keyboard: %d \n
Player index: %d \n
CW_BUTT3
Mouse/Keyboard: %d \n
Sensor: %d \n
Mouse: %d \n
Analogue: %d \n
String Parsers
String Handles
%01d:%02d
%02d:%02d
-:--
--:--
%01d:%02d.%02d
%02d:%02d.%02d
-:--.--
--:--.--
%01d:%02d.%02d
%02d:%02d.%02d
-:--.--
--:--.--
,%03d
.XML
Failed to write string to binary file
.bsf
.xml
Couldn't find requested language, defaulting to english (UK)
.bsf
.XML
.XML
LoadBinaryStringFile: %s...
SOURCE\\COMMON\\CONTENT\\bz_Content.cpp
SOURCE\\COMMON\\CONTENT\\bz_Content.cpp
SOURCE\\COMMON\\CONTENT\\bz_Content.cpp
SOURCE\\COMMON\\CONTENT\\bz_Content.cpp
#TEXTURE
#TDXCACHE
#DATA
#TEXTURE
CommonTexture
CONTENT:: WARNING!!!!!!!!!!!!! Non-indexed find
#MATERIAL
CommonMaterial
#TEXTURE
CommonTexture
CONTENT:: WARNING!!!!!!!!!!!!! Non-indexed find
#MATERIAL
CommonMaterial
#LUMP
#TEXTURE
#LIGHT
LIGHT
#MATERIAL
#DATA
#AUDIO
mp3enc
#MODEL
.METADATA
tdxcache
.METADATA\\Header.XML
.METADATA
#TEXWORKING
workingtex
#TDXCACHE
File logging activated
fopen (\"
\")  (
^^^ OPERATION FAILED ^^^
fwrite(H:
) -
 bytes.
fread(H:
) -
 bytes.
fread(H:
) -
 bytes.
fclose (H:
bz_FolderExists
This should only fail if you havent got a hard drive
SOURCE\\COMMON\\SYSTEM\\bz_FileIO.cpp
File Read Error
bz_FolderExists
This should only fail if you've killed the original folder since the previous PDGetCurrentDirectory() call
SOURCE\\COMMON\\SYSTEM\\bz_FileIO.cpp
%s/%s
%s/%s
%s\\%s\\%s
%s\\%s
%s\\%s
[0-9/?]
[A-Za-z]
[0-9]
[/n/r/t ]
%06d
[0-9/?]
[0-9/?]
[0-9/?]
%02d:%02d
-:--
--:--
%02d:%02d.%02d
-:--.--
--:--.--
%01d:%02d
%02d:%02d.%02d
-:--.--
--:--.--
%01d:%02d.%02d
%01d:%02d.%02d
,%03d
%d%s
SOURCE\\COMMON\\DEBUGGING\\bz_Debug.cpp
\"%s\"\n\nLine %i in\n\n%s
.rdata:00B8B05C 00000009 C
! %s (%d): %s
FAILED ASSERTION
test
test
SOURCE\\COMMON\\DATA_MANAGEMENT\\bz_Lump.cpp
level_instances.txt
CNT file (%s) is 0 bytes in length!
Loading objects...
.CNT
Lump_ReadFromMemory
Invalid lump flag
%sLump : %d - Adr:%p, Name:%s, Flags:%.8x\n
\n***** LOADED OCTREE *****\n
%sLOD%i\\%s
%sLOD%i\\%s
LUMP:%p (\"%s\")\n
LUMP IS NULL\n
%d lumps\n
parent:   %p\n
children: %i\n
object:   %s\n
BZ_LUMP_TYPE_SKINNED_MODEL
BZ_LUMP_TYPE_SPLINE
BZ_LUMP_TYPE_MODEL
BZ_LUMP_TYPE_NULL
BZ_LUMP_TYPE_POINTLIGHT
BZ_LUMP_TYPE_DIRLIGHT
BZ_LUMP_TYPE_LOD
BZ_LUMP_TYPE_POLYLINE
BZ_LUMP_TYPE_LIGHT
BZ_LUMP_TYPE_AMBIENTLIGHT
BZ_LUMP_TYPE_FLARELIGHT
BZ_LUMP_TYPE_SPOTLIGHT
BZ_LUMP_TYPE_PARTICLE_EMITTER
BZ_LUMP_TYPE_SOUND
BZ_LUMP_TYPE_BOUNDS
BZ_LUMP_TYPE_CAMERA
BZ_LUMP_TYPE_PORTALS_ROOT
BZ_LUMP_TYPE_CLIPPED_MODEL
BZ_LUMP_TYPE_STENCIL_SHADOW
BZ_LUMP_TYPE_PARTICLE_EMITTER2
BZ_LUMP_TYPE_UNKNOWN
BZ_LUMP_TYPE_FOLIAGE
BZ_LUMP_TYPE_QUADBLOCKARRAY
BZ_LUMP_TYPE_SKIDMARKS
PointLight
SpotLight
DirLight
bounds
camera
PointLight
SpotLight
DirLight
.CNT
SuperfluousNullLump %s - %s - NChidren %d - %p\n
NOT ACTIVE
ACTIVE
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_ViewPort.cpp
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_ViewPort.cpp
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_ViewPort.cpp
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_ViewPort.cpp
VP Render Target
VP Render0 Target
Stopping FX System
Starting FX System
Materials:
Param string has incorrect number of elements
Unknown Material Attribute (%s) In material (Material Name Currently Unavalable)
Unknown Material Attribute (%s) In material (%s)
Shader
Name
Too many Params in Material (%s) ignoring remaining Params
Param tags are only meant to have one param in them!
PARAM
Unknown Material Attribute (%s) In material (%s)
Thats preposterous! A Material Doesn't have a name, Its Somewhere in (%s)
Too many Params in Clone (%s) ignoring remaining Params
materials
This is preposterous! A Material Doesn't have a name, Its Somewhere in (%s)
Unknown Material Attribute (%s) In material (Material Name Currently Unavalable)
Name
More References removed than added for material (%s)
Material (%s) Has Param with more than one value in it!
PARAM
Name
CLONE
Name
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\bz_FX_System.cpp
Materials.xml appears to be invalid (It doesn't have a MaterialLibrary tag in the right place)
MaterialLibrary
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\bz_FX_System.cpp
MATERIAL
CLONE
Could not find material (%s)
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
matrix has no inverse(1)
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
bz_M34_Invert
matrix has no inverse(1)
bz_InverseM34Into
matrix has no inverse(1)
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
bz_M34_Invert
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
bz_InverseM34Into
matrix has no inverse(2)
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
matrix has no inverse(2)
SOURCE\\COMMON\\MATHS\\bz_Matrix.cpp
bz_InverseM33Into
matrix has no inverse(1)
matrix.row[2]  %+03.3f\t%+03.3f\t%+03.3f\n
matrix.row[1]  %+03.3f\t%+03.3f\t%+03.3f\n
matrix.row[0]  %+03.3f\t%+03.3f\t%+03.3f\n
bz_InverseM33Into
matrix.row[3]  %+03.3f\t%+03.3f\t%+03.3f\n
matrix.row[2]  %+03.3f\t%+03.3f\t%+03.3f\n
matrix.row[1]  %+03.3f\t%+03.3f\t%+03.3f\n
matrix.row[0]  %+03.3f\t%+03.3f\t%+03.3f\n
%f %f %f
%f %f %f
%f %f %f
%f %f %f
matrix.row[%d].v[%d] = %ff;\n
%f %f %f
%f %f %f
%f %f %f
FREECAM FROZEN
Keys
speed
FREECAM ACTIVE
Error!!! It was a number %d don't you know?
User32.dll
UnregisterTouchWindow
User32.dll
RegisterTouchWindow
User32.dll
GetTouchInputInfo
User32.dll
IsTouchWindow
Error!!! It was a number %d don't you know?
Error!!! RegisterTouchWindow doesn't not exist on this platform
User32.dll
CloseTouchInputHandle
software\\microsoft\\windows\\currentversion\\
BZWindowClass
BZWindowClass
BZWindowClass
TINTLGNT.IME
keyboard mapping
TINTLGNT
MSTCIPH
MSSCIPYA.IME
PINTLGNT.IME
MSTCIPHA.IME
CINTLGNT.IME
Setting Candidate Count to zero
ShowReadingWindow
GetReadingString
ImmLockIMC
\\imm32.dll
ImmDisableTextFrameService
ImmUnlockIMCC
ImmLockIMCC
ImmUnlockIMC
ImmSetCompositionStringW
ImmSetCompositionStringA
ImmGetCompositionStringA
ImmGetCompositionStringW
ImmReleaseContext
ImmGetContext
ImmGetCandidateListA
ImmGetCandidateListW
ImmGetConversionStatus
ImmSetOpenStatus
ImmGetOpenStatus
ImmAssociateContext
ImmNotifyIME
ImmGetVirtualKey
ImmGetIMEFileNameA
ImmGetDefaultIMEWnd
\\version.dll
ImmIsIME
ImmSimulateHotKey
ImmSetConversionStatus
Candidate Selection %d
GetFileVersionInfoSizeA
GetFileVersionInfoA
VerQueryValueA
Candidate Selection %d
Setting Candidate Count to zero
lRet => %d
Candidate Selection %d
Candidate Selection %d
Setting Candidate Count to zero
Is a character! %c
Candidate Selection %d
DBT_CONFIGCHANGECANCELED
Candidate Count is zero
Candidate Count %d
Candidate Selection %d
DBT_DEVICEQUERYREMOVE
DBT_DEVICEARRIVAL
DBT_CUSTOMEVENT
DBT_CONFIGCHANGED
DBT_DEVICETYPESPECIFIC
DBT_DEVICEREMOVEPENDING
DBT_DEVICEREMOVECOMPLETE
DBT_DEVICEQUERYREMOVEFAILED
DBT_USERDEFINED
DBT_QUERYCHANGECONFIG
DBT_DEVNODES_CHANGED
Input device found [%s] ProductID[0x%x] %s
%d: %s
EnumJoysticksCallBack - device connected OK
EnumJoysticksCallBack - already connected device
CheckJoystickDevices DI_OK
Device set up failed. [%s]
is the prefered device
CheckJoystickDevices DIERR_NOTINITIALIZED
CheckJoystickDevices DIERR_INVALIDPARAM
CheckJoystickDevices DIERR_GENERIC
CheckJoystickDevices DI_NOTATTACHED
SOURCE\\COMMON\\INPUT_DEVICES\\bzPC9_InputDevice.cpp
DirectInput8Create
DINPUT8.DLL
CheckJoystickDevices UNKNOWN
polling for device changes
Device->device
SOURCE\\COMMON\\INPUT_DEVICES\\bzPC9_InputDevice.cpp
Direct input failed
DISKINF.VXD
Error
You shouldnt ask to suspend a process without providing a bzProcess structure
SOURCE\\COMMON\\SYSTEM\\bzPC_System.cpp
DISKINF.VXD
%s%s
\\shell
%s\\%s\\command
%s%s
\\open\\command
.htm
http
\nERROR: Could not SetPriorityClass, LastError: %d\n
%s %s
\\\\.\\PhysicalDrive%d
\\\\.\\PhysicalDrive%d
\\\\.\\%s
DISKINF.VXD
\\\\.\\PhysicalDrive%d
SCSIDISK
\\\\.\\Scsi%d:
\\\\.\\PhysicalDrive%d
DISKINF.VXD
\nERROR: Could not SetPriorityClass, LastError: %d\n
\\\\.\\vwin32
\\\\.\\PhysicalDrive%d
%s\\%s
\\\\.\\PhysicalDrive%d
\\\\.\\%c:
\\\\.\\%s
[InternetShortcut]\r\n
.url
%s%s
msvbvm60.dll
.lnk
IconFile=%s\r\nIconIndex=%d\r\n
URL=%s\r\n
EnumDisplayDevicesA
User32.DLL
GetLastWin32Error code is -> %d
GetMem1
PCMCIA
CDROM
SCSIAdapter
BZWindowClass
Global\\
Global\\
LOGS
* * * Free after memsys 2: %d * * *
DATA
wordpad
PUBLIC_VERSION lib, non-Public game
************************************************************************************************\n************************************************************************************************\n*** Warning: Allocating 4GB of memory to force allocations above the 32 bit address range!!! ***\n************************************************************************************************\n************************************************************************************************\n
open
Shutting down Content System
bz_TestBuildSettings
HardwareVector defined in game but not in lib
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
\r\n***** Testing build settings *****\r\n
bz_TestBuildSettings
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
PC_VECTOR not defined
bz_TestBuildSettings
BZ_THREADING not defined in game but is defined in lib
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
Public build
bz_TestBuildSettings
BZ_USAGE_TOOL defined in game but is not defined in lib
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
BZ_THREADING
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
bz_TestBuildSettings
sizeof(bzV3) miss match
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
sizeof(bzLump) miss match
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
bz_TestBuildSettings
sizeof(bzM34) miss match
bz_TestBuildSettings
sizeof(bzPhysicsObject) miss match
SOURCE\\COMMON\\STARTUP\\bz_Startup.cpp
bz_TestBuildSettings
Library build date and time. %s %s
LumpSizeof == %d
M34Sizeof == %d
V3SizeOf == %d
***** Done *****\r\n\r\n
Application build date and time. %s %s
22:19:17
Jan 14 2015
SOURCE\\COMMON\\GRAPHICS\\2D\\bzDX9_2d.cpp
?D3DERR_INVALIDDEVICE
D3DERR_INVALIDCALL
Couldn't set 32Bit buffer.  Trying 16bit.
Couldn't set stencil buffer.  Trying again without.
D3DERR_NOTAVAILABLE
D3DERR_OUTOFVIDEOMEMORY
Resetting directx device
************************
Error in choosing depth&stencil buffer format.
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bzPC9_Display.cpp
Device reset ok
Resetting device
Testing cooperative level
************************\n
Window size is %dx%d
Frame buffer set at %dx%d\n
\nDisplay mode set at %dx%d
Frame buffer set at %dx%d\n
BZ_AA_MODE_16XQ_CSAA
BZ_AA_MODE_8XQ_CSAA
BZ_AA_MODE_16X_CSAA
BZ_AA_MODE_8X_CSAA
BZ_AA_MODE_4X
BZ_AA_MODE_3X
BZ_AA_MODE_2X
BZ_AA_MODE_NONE
BZ_AA_MODE_8X
BZ_AA_MODE_7X
BZ_AA_MODE_6X
BZ_AA_MODE_5X
BZ_AA_MODE_12X
BZ_AA_MODE_11X
BZ_AA_MODE_10X
BZ_AA_MODE_9X
BZ_AA_MODE_16X
BZ_AA_MODE_15X
BZ_AA_MODE_14X
BZ_AA_MODE_13X
bz_Display_Clear
TURNING AA OFF
TURNING AA ON
BZ_AA_MODE_UNKNOWN
bz_Display_Clear
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_Display.cpp
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bz_Display.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SSAO random
SSAO Blured
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
random4x4
SSAO
SSAO Local
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SSAO Linear depth
SSAO Linear depth
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SSAO Global
SSAO Local
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Global Blur
SSAO Global
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Local Blur
Global Blur
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Local Blur
ToneMap
Downscaled Render Target
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
HDR resolve Target
Star Source
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Bloom Texture
Bloom Source
Bright pass
Final Bloom Texture
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Lum 2
Lum 1
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
HDR resolve Target
\\Art_Assets\\Frontend\\febg_tonemap
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\POST_PROCESS\\bz_PostProcessSystem.cpp
Wad file failure.
The opened file is not a wad file.\nFatal, can not function.
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
Wad file failure.
Opened wad file is wrong version\nFatal, can not function.
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
        String Table = %d (%dk)
        Tree         = %d (%dk)
WAD file stats - %s (%d.%d)
unexpected extension
filename = '%s'
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
        Offset Table = %d (%dk)
*.wad
%s.wad
Wad file init failure.
Structure size mismatch.\nFatal, can not function.
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
%s.WAD
.wad
Wad file init failure.
Structure size not a quad word.\nFatal, can not function.
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
WadZip Infinite Loop
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
1.2.2
WadZip Infinite Loop
SOURCE\\COMMON\\SYSTEM\\bz_WADFile.cpp
1.2.2
        String Table = %d (%dk)
        Tree         = %d (%dk)
WAD file stats - %s [Memory resident]
File Read Error
WAD File
Unsupported Version
WAD PROFILE V2.0
1.2.2
date not found at index %d
No DirectDraw interface
Could not start Windows Interface
Could not start DirectDraw
No error reported
Video mode greater than those listed
Problem with sound buffer
No D3D interface
Could not set EXCLUSIVE screen access
Could not get pixel-address of BZ_IMGMAP
Could not create texture
Sorry - unknown error
Unsupported Video mode
Could not perform blit operation
bz_IMGMAP incorrect pixel format
Out of memory for operation
bz_IMGMAP * is already locked
Parameter out of range
file not found
Unable to start Timer system
No Clipper interface
No DINPUT Interface
bz_IMGMAP is void
bz_IMGMAP cannot be clipped
bz_IMGMAPS must be different
Cannot initialise 3D mode
Cannot be used for windowed mode
Invalid control character
No DINPUT2 Interface
Sound not initialised
Incompatible WAVE format
Could not create Z-Buffer
Invalid parameter/object
Not enough room for Object
Problem with scene
Invalid material
Invalid handle
Wrong size
Image must be a texture
Image must be a sprite
Only allowed to call that once
Not a material
Not a camera
Not a light
Not a model
Unsupported picture format
Not currently doing a search
Previous search still operating
Only works in Windowed mode
Too many models
Invalid viewport
No parent
Bad memory alignment
Requested object not found
Physics system inactive
model is already split
Not a lump
Bad Pool-Memory
Bad data format
Outdated version
Localisation not initialised
Network: Invalid message size
Network: No active service provider
Network: Not initialised
Network: Generic failure
Function is unsupported on this platform
DirectInput error
No model-hull for shadow
SoundEvents: Invalid event specified
Skeleton data does not match
No animation
Contact list is corrupt
Bone contains corrupt data
Character has not been initialised: call SetState()
No more objects of this type may be allocated
Animation queue is corrupt
Attempting to go backwards in time
Quark has no emitter data
model has been optimised
Reflections not allowed
Animation blend data is corrupt
NAL: Invalid service
NAL: Generic error
Bad control ID or similar
Quark has an invalid emission data
DD: Generic failure
NAL: Out of clusters
NAL: Invalid address
NAL: Invalid state
DD: Session is full
DD: Invalid session descriptor
DD: Invalid message class
DD: Invalid run-level
DD: Invalid member
DD: Invalid player
DD: Out of bundles
DD: Session is closed
No model.
Compression of a texture failed
De-compression of a texture failed
Memory: Pad pointer
dynamics: Form not in list
Passed model has no model hull
Palette not found
Object is already a texture.
dynamics: No models in lump hierarchy
dynamics: Copy vertices too big
dynamics: Copy faces too big
dynamics: Attempt to resize rolling cache
dynamics: Unknown spring or damper
dynamics: Object has no cache
dynamics: Invalid convex hull
dynamics: Face list full
Invalid error code
No indirect errors
Fonts: Bad font data
dynamics: Bad read/write data
\n%s %d
?%d\tL:0x%p\tP:0x%p\tthread:0x%08x\tmem:%08u
LUA Active VMs
BZ::Renderer::GetEnvMap() : attempt to load texture 'env' failed - no more attempts will be made
HDR target
Depth buffer
UniverseRoot
DefaultWorld
DefaultWorld
FACES PF:\t\t\t%d
FRAMES:\t\t\t%3.2f
MATGROUP PF:\t\t%d
M VERTS PS:\t\t%.4f
VERTS PF:\t\t\t%d
M FACES PS:\t\t%.4f
%s@J(120)%3.2f
TEX CHANGES:\t\t%d
TEX STATES:\t\t%d
MATGROUP PS:\t\t%3.2f
%d: LostTime %d, gs=%d
S DRAW:
Reset Timers %d to %d
Sound
FMOD::EventSystem_Create error! (%d)\n
FMOD::Memory_Initialize error! (%d)\n
Sound Change
RevSound
FMOD dll/so version = %x.%02x.%02x
!!! code was compiled with FMOD header file for FMOD version : %x.%02x.%02x
FMOD::System::setFileSystem error! (%d)\n
FMOD::System_Create error! (%d)\n
bzSoundSystem::FileWriterReleaseCallback()
bzSoundSystem::FileWriterCreateCallback()
.mp3enc
bzSoundSystem::SetAudioRecording  m_Record_audio = %d
audio.raw
bzSoundSystem::FileWriterReadCallback()  :  audio recording state changed : audio_recording_enabled = %d
DESTROYED m_FMOD_event_project
Destroying m_FMOD_event_project
Destroying bzSoundEventProject
FMOD: Stream failed!
RELEASED m_FMOD_event
Releasing m_FMOD_event
Destroying bzSoundEvent
DESTROYED bzSoundEventProject
bzSoundEvent::_Start Cannot start FMOD_event m_FMOD_event->start() = %d
DESTROYED bzSoundEvent
.IMG
.img
%s.img
This could cause problems, ignoring it. [%s]
Dodgy image path %s
bz_Image_Load has been passed with a filename thats has the extension already there.
Failed to load Image file %s
Failed to load Image file %s
Failed to load Image file %s
Waiting for source image to be finalised.
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
Image file type %d is not supported
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
.img
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
Image file type %d is not supported
Meta image attached data size must be at least 4 bytes, found %d
workingtex
.img
[#TEXTURE]\\
[#TEXWORKING]\\
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
pot_log
pot_log
.tdx
IMG: Failed to load \"%s\" resolved to \"%s\"
Failed to load %s (resolved as %s)
IMAGEMAP
Scrunging BZ Image %s
.TDX
Non POT %s - %d, %d
%s #%d
IMAGEEND
IMG_NAME
IMAGEMAP
%s.img
.IMG
.TDX
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
WARNING: Textures created using the BZF_IMAGE_READ_AND_RENDER flag are probably slower than those created without, but they are handy for tools :)
%s.img
BZ_IMAGE_88
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
BZ_IMAGE_8888
BZ_IMAGE_NORMALMAP
WARNING: Width and height are different when creating a cube map, using width for both! (Width=%d, Height=%d)
BZ_IMAGE_4444
BZ_IMAGE_565
BZ_IMAGE_888
BZ_IMAGE_BUMPMAP
BZ_IMAGE_332
BZ_IMAGE_1555
BZ_IMAGE_D16
BZ_IMAGE_ALPHA
BZ_IMAGE_CLUT8
BZ_IMAGE_CLUT4
BZ_IMAGE_DYUY2
BZ_IMAGE_D32F
BZ_IMAGE_D32
BZ_IMAGE_D24
BZ_IMAGE_A16B16G16R16
BZ_IMAGE_G16R16F
BZ_IMAGE_G16R16
BZ_IMAGE_LIN_L8
BZ_IMAGE_A32B32G32R32F
BZ_IMAGE_G32R32F
BZ_IMAGE_R32F
BZ_IMAGE_A16B16G16R16F
BZ_IMAGE_A1R5G5B5
BZ_IMAGE_R5G6B5
BZ_IMAGE_A8L8
BZ_IMAGE_A8
BZ_IMAGE_A8R8G8B8
BZ_IMAGE_X4R4G4B4
BZ_IMAGE_A4R4G4B4
BZ_IMAGE_X1R5G5B5
BZ_IMAGE_X8R8G8B8
BZ_IMAGE_X8B8G8R8
BZ_IMAGE_A8B8G8R8
BZ_IMAGE_R8G8B8A8
BZ_IMAGE_R16F
BZ_IMAGE_B8G8R8
BZ_IMAGE_R8G8B8
BZ_IMAGE_R8G8B8X8
BZ_IMAGE_DXT3
BZ_IMAGE_DXT2
BZ_IMAGE_DXT1
BZ_IMAGE_CLUT2
BZ_IMAGE_A2R10G10B10
BZ_IMAGE_A2B10G10R10
BZ_IMAGE_DXT5
BZ_IMAGE_DXT4
BZ_IMAGE_INVALID
BZ_IMAGE_ILLEGAL
BZ_IMAGE_INVALID
BZ_IMAGE_NULL
ImageMaps::Image map library not open.
Image map not deleted, there was no name availble.
ImageMaps::Not all image maps were deleted. bzgImage_count == %d
Image map not deleted, name[%s].
Total
%.2fMB %s
%.2fMB %s
bzBi
1.2.40
.png
No splash screen image specified!
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Image.cpp
1.2.40
CVfxImp
VFXManager
Failed to release %s
int3
#VFX_MODIFIERS
#VFX_ATTRACTORS
#VFX_COMPONENTS
#VFX_EFFECTS
#VFX_EFFECTS
#VFX_ATTRACTORS
#VFX_COMPONENTS
#VFX_EFFECTS
#VFX_EFFECTS
#VFX_COMPONENTS
SOURCE\\COMMON\\NETWORKING\\bz_DataDist.cpp
Get new bundle
Network Bundles
Loopback Connection
Copy 0x%x to 0x%x
Copy 0x%x to 0x%x
DataDist
Unsupported style
SOURCE\\COMMON\\NETWORKING\\bz_DataDist.cpp
Guarantee message wipeout
<C> Guaranteed %d
Compact guarantee buffer %d
Unsupported style %d
SOURCE\\COMMON\\NETWORKING\\bz_DataDist.cpp
DataDist
Can't guarantee a broadcast
Fudging bundle size
Guarantee message fail %d, %s
Guarantee Fail num %d, %s
DataDist
DDHandleNotification
Unsupported style
SOURCE\\COMMON\\NETWORKING\\bz_DataDist.cpp
NetworkPlayer
GT Received %d with %d duplicates\n
GT Rec %d\n
GT Duplicate %d\n
Rec GReply %d from member %d
GT Failed %d\n
GT Done %d\n
Test Guarantee error
Test Guarantee Handled %d, count = %d
bzNmDdPlayertransfered
bzNmDdPlayerdestroyed
bzNmDdPlayercreatefailed
bzNmDdPlayercreated
bzNmDdMemberinfo
bzNmDdMemberleft
bzNmDdMemberjoined
bzNmDdSessionclosed
bzNmDdGamePeriodStarted
bzNmDdDebugBreak
bzNmDdObservers
bzNmDdGuaranteereply
bzNmDdMigrationStarted
bzNmDdArbitrationEnded
bzNmDdArbitrationStarted
bzNmDdGamePeriodEnded
bzDdaddressC
bzNmDdDataBlock
bzNmDdPlayerLeaving
bzNmDdMigrationEnded
gcnt
Set Guarantee Number %d
Stop Connection
Guarantee Test
 - L
Invalid message class
Unknown
<C>\"%s\":%ims bundle=0x%X offset=%d %s%s
(unnamed)
 - G
Replying to %d
Send greply2 %d
Send greply %d
Out of bundle space
Add to OP stack %d
Failure within message handler %s: %s
Rec %4.1f(%4.1f)kbs Sent %4.1f(%4.1f)kbs
SIMULATED LOST BUNDLE (RECV)
s=%5d, t=%5d
Fixing session order preserving stack n=%d, member=%d
Fixing order preserving stack n=%d, member=%d
Remove from OP stack %d
Relaxed Duplicate
DElete this
Received bundle %d
-----------
(unnamed)
 - L
Process Guaranteed
Bundle%d
SIMULATED LOST BUNDLE (SEND)
<R>\"%s\":%ims%s
Skip send bundle to member %d
Skip send bundle to member %d
Copy message %s from %x(%d) to %x(%d)
(unnamed)
Loopback
Session
Broadcast
Bundle not urgent (size=%d)
First Rec %d
Duplicate %d
New address:%s\n
Unknown
Forward message from %d *********
.TXT
_host
sync%c%c%c%c_
Rec block %d
Finnished block rec
Rec block info
SendDataBlock
Send data block %d
NotifyClient
MigrationFailed
InitiateHostArbitration
Migration HeartBeat Message
Migration State Change Message
Migration Completed
NotifyRemoteMachine
UH Waiting for member %d (s=%s)
Waiting for sync for member %d (s=%s)
Process migration state %s %.2f
_InitiateHostMigrationHandler gt=%.2f, llt=%.2f
Waiting for member %d (s=%s)
State Change message Recieved member %d is %s
Migration state %s
Looks like I was notified by the client rather than the host.
BZ_MSTATE_MIGRATING
BZ_MSTATE_START_MIGRATING
BZ_MSTATE_MIGRATION_INITIATED
BZ_MSTATE_NONE
BZ_MSTATE_WATING_FOR_MIGRANTS
BZ_MSTATE_WAITING_FOR_HOST
BZ_MSTATE_CLIENT_NOTIFYING
BZ_MSTATE_HOST_NOTIFYING
BZ_MSTATE_FINISHED
BZ_MSTATE_THROW_HOST
BZ_MSTATE_HOST_UNRESPONSIVE
BZ_MSTATE_ERROR_IN_MIGRATION
MSTATE unknown
BZ_MSTATE_COUNT
BZ_MSTATE_MIGRATION_FAILED
BZ_MSTATE_MIGRATION_SUCCESSFUL
Layer_1
Layer_0
Particle pool
Number of emitters drawn %d
Number of emitters %d
Layer_1
Layer_0
%s%s
Number of particles drawn %d
Number of active particles %d
Number of active emitters %d
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
%s%s
%s%s
%s%s
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
point_emitter
Emitter material
%s%s
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
polyhedron_emitter
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
plane_emitter
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
ring_emitter
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle.cpp
polyline_emitter
[bz] Duplicate model face array
[bz] Duplicate model vertex array
NULL
No app_data data for model: %s\n
Total faces:     %i\n
Total vertices:  %i\n
MODEL:%p \"%s\"\n
NULL
faces Ptr:       %s\n
bounds max:      X:%3.3f Y:%3.3f Z:%3.3f\n
bounds min:      X:%3.3f Y:%3.3f Z:%3.3f\n
bounds Rad:      %3.3f\n
#%d :  name %s, old vb : %d
C%d-%d
M%d-%d
vertices Ptr:    %s\n
!!! bzgModel_count (%d) is incorrect
There are %d models to reload ...
bz_Model_RecreateAllVertexBuffers()
#%d : %s new vb : %d
COMPILATION_CHECK
(error object is not a string)
require
'<eof>'
parser
return %s
error calling 'print' (%s)
print
%s.%s
[%s]\\%s
\nCLua::parseFile - Could not load \"%s\"\n
destroying '%s'
package.loaded
package.loaded
require
dofile
package.loaded
package.loaded
'tostring' must return a string to 'print'
tostring
Lua using %d bytes\n
%s\n%s\n>
Lua 5.1.2
Copyright (C) 1994-2007 Lua.org, PUC-Rio
\nCLua::modLoad - Could not load \"%s\" from \"%s\" \n
package.loaded
_LOADED
lua_dofile error parsing file %s
__index
%-*.*s
0x%08X
table entries :\n
__index entries:\n
Slun
## lua stack trace\n
metatable entries :\n
cprint
info
widestr
modset
modload
dofile
print
net_diagnostics
dprint
help
modreplace
tdir
tabledump
raise_error
registry
class_table
troff
tron
bz_break_script
mem_used
dbg_off
dbg_on
dbg_trace
dbg_break
cache_dump
cache_purge
cache_release
cache_require
>Slun
WIDE_STRING_FROM_B32
require
__index
package.loaders
__index
0x%08X
loaded
package
__index
Slun
KEYBOARD
NOT CONNECTED
NGC JOYPAD
XBOX JOYPAD
PC JOYPAD
MOUSE
PanthaXL
PS2 DUALSHOCK
PS1 DUALSHOCK
STANDARD PAD
UNKNOWN
Jogcon
Negcon
Joystick
LEFT_STICK_Y
LEFT_STICK_RIGHT
LEFT_STICK_LEFT
LEFT_STICK_X
RIGHT_STICK_X
LEFT_STICK_PRESSED
LEFT_STICK_DOWN
LEFT_STICK_UP
RIGHT_STICK_UP
RIGHT_STICK_Y
RIGHT_STICK_RIGHT
RIGHT_STICK_LEFT
DPAD_LEFT
DPAD_X
RIGHT_STICK_PRESSED
RIGHT_STICK_DOWN
DPAD_DOWN
DPAD_UP
DPAD_Y
DPAD_RIGHT
SHOULDER_R2
SHOULDER_R1
SHOULDER_L2
SHOULDER_L1
BUTTON_D
BUTTON_C
BUTTON_B
BUTTON_A
CUSTOM_2
CUSTOM_1
BUTTON_SELECT
BUTTON_START
UNKNOWN
CUSTOM_5
CUSTOM_4
CUSTOM_3
LEFT_STICK_Y
LEFT_STICK_RIGHT
LEFT_STICK_LEFT
LEFT_STICK_X
RIGHT_STICK_X
LEFT_STICK_PRESSED
LEFT_STICK_DOWN
LEFT_STICK_UP
RIGHT_STICK_UP
RIGHT_STICK_Y
RIGHT_STICK_RIGHT
RIGHT_STICK_LEFT
DPAD_LEFT
DPAD_X
RIGHT_STICK_PRESSED
RIGHT_STICK_DOWN
DPAD_DOWN
DPAD_UP
DPAD_Y
DPAD_RIGHT
SHOULDER_R2
SHOULDER_R1
SHOULDER_L2
SHOULDER_L1
BUTTON_D
BUTTON_C
BUTTON_B
BUTTON_A
BUTTON_X
BUTTON_BACK
BUTTON_SELECT
BUTTON_START
type:%s - Device %d
BUTTON_BOX
BUTTON_TRI
BUTTON_O
Emulation speed:%f
[%d]%s %s %s\t%.4f\t\t%d\t\t%d %s
Available     : %dK
Largest block : %dK
Texturemem    : %dk
Modelmem      : %dk
* * * Memory diagnostics * * *
>>> %dK over 32MB <<<
>>> %dK under 32MB <<<
name,mem in k, aprox face count
\n* * * Per viewport superfluous lump count * * *
Viewport %d reports %d superfluous null lumps
* * * List of loaded images * * *
name,width,height,format,mem in k
* * * List of loaded models * * *
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_Render.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_Render.cpp
TXFace pool
MaxMatrixTransforms                  == %d
MatrixTransformsLastFrame            == %d
Releasing all DRTs...
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_Render.cpp
Releasing DRT 0x%x...
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_Render.cpp
Created DRT %p (%dx%d)
Created DV 0x%x (%dx%d)
Releasing all DVs...
Releasing DV 0x%x...
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
feature
feature
bad cast
bad cast
Property not recognized
Illegal Namespace prefix
feature
Feature not supported
Feature not recognized
Property not recognized
 while parsing
Can't change
EMPTY
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
(#PCDATA)
(#PCDATA
kernel32
GetLogicalProcessorInformation
kernel32
GetLogicalProcessorInformation
ENGLISH
NONE
ENGLISH
UNITED KINGDOM
ENGLISH
IRELAND
ENGLISH
AMERICA
FRENCH
FRANCE
GERMAN
GERMANY
SPAINISH
SPAIN
ITALIAN
ITALY
DUTCH
THE NETHERLANDS
PORTUGUESE
PORTUGAL
JAPANESE
JAPAN
CHINA
CHINESE
KOREA
KOREAN
AUSTRIALIA
ENGLISH
NEW ZEALAND
ENGLISH
RUSSIA
RUSSIAN
%02d%s%02d%s%02d
%02d%s%02d%s%04d
%02d%s%02d%s%02d
%02d%s%04d
%04d%s%02d%s%02d
%02d%s%02d%s%02d
%02d%s%02d%s%04d
%02d%s%02d
%02d%s%02d
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_Fonts.cpp
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_Fonts.cpp
Small Form Variants
Latin
Basic Latin
Latin-1 Supplement
General Punctuation
General Punctuation
CJK Symbols and Punctuation
CJK Compatibility Forms
Latin Extended Additional
Latin Ligatures
European Alphabetic Scripts - Greek
Greek
Latin Extended-A
Latin Extended-B
IPA Extensions
Phonetic Extensions
European Alphabetic Scripts - Armenian
Armenian
European Alphabetic Scripts - Georgian
Georgian
Greek Extended
European Alphabetic Scripts - Cyrillic
Cyrillic
Cyrillic Supplement
Combining Marks for Symbols
Combining Half Marks
Middle Eastern Scripts - Hebrew
Hebrew
European Alphabetic Scripts - Modifier Letters
Spacing Modifier Letters
European Alphabetic Scripts - Combining Marks
Combining Diacritical Marks
Arabic Presentation Forms-B
Middle Eastern Scripts - Syriac
Syriac
Middle Eastern Scripts - Thaana
Alphabetic Presentation Forms
Middle Eastern Scripts - Arabic
Arabic
Arabic Presentation Forms-A
Bengali
South Asian Scripts - Gurmukhi
Gurmukhi
South Asian Scripts - Gujarati
Thaana
South Asian Scripts - Devanagari
Devanagari
South Asian Scripts - Bengali
Tamil
South Asian Scripts - Telugu
Telugu
South Asian Scripts - Kannada
Gujarati
South Asian Scripts - Oriya
Oriya
South Asian Scripts - Tamil
Sinhala
South Asian Scripts - Tibetan
Tibetan
South Asian Scripts - Limbu
Kannada
South Asian Scripts - Malayalam
Malayalam
South Asian Scripts - Sinhala
Southeast Asian Scripts - Myanmar
Myanmar
Southeast Asian Scripts - Khmer
Limbu
Southeast Asian Scripts - Thai
Thai
Southeast Asian Scripts - Lao
Southeast Asian Scripts - Philippine Scripts
Tagalog
Hanun
Buhid
Khmer
Khmer Symbols
Southeast Asian Scripts - Tai Le
Tai Le
CJK Compatibility Ideographs
CJK Compatibility Supplement
Kanbun
CJK and KangXi Radicals
Tagbanwa
East Asian Scripts - Han
CJK Unified Ideographs
CJK Unified Ideographs Ext. B
Hiragana
Katakana
Katakana Phonetic Extensions
Halfwidth and Fullwidth Forms
Ideographic Description
East Asian Scripts - Bopomofo
Bopomofo
East Asian Scripts - Hiragana and Katakana
East Asian Scripts - Yi
Additional Modern Scripts - Ethiopic
Ethiopic
East Asian Scripts - Hangul
Hangul Jamo
Hangul Compatibility Jamo
Hangul Syllables
Additional Modern Scripts - Cherokee
Cherokee
Additional Modern Scripts - Canadian Aboriginal Syllabics
Canadian Aboriginal Syllabics
Additional Modern Scripts - Mongolian
Mongolian
Additional Modern Scripts - Osmanya
Osmanya
Archaic Scripts - Ogham
Ogham
Archaic Scripts - Old Italic
Old Italic
Additional Modern Scripts - Deseret
Deseret
Additional Modern Scripts - Shavian
Shavian
Archaic Scripts - Ugaritic
Ugaritic
Archaic Scripts - Linear B
Linear B Syllabary
Archaic Scripts - Runic
Runic
Archaic Scripts - Gothic
Gothic
Symbols - Currency Symbols
Currency Symbols
Symbols - Letterlike Symbols
Letterlike Symbols
Linear B Ideograms
Aegean Numbers
Archaic Scripts - Cypriot Syllabary
Cypriot Syllabary
Symbols - Mathematical Symbols
Mathematical Operators
Supplemental Math Operators
Miscellaneous Math Symbols-A
Math Alphanumeric Symbols
Symbols - Number Forms
Number Forms
Superscripts and Subscripts
Miscellaneous Technical
Optical Character Recognition
Symbols - Geometrical Symbols
Box Drawing
Miscellaneous Math Symbols-B
Arrows
Symbols - Technical Symbols
Control Pictures
Dingbats
Yijing Hexagram Symbols
Tai Xuan Jing Symbols
Symbols - nclosed and Square
Block Elements
Geometric Shapes
Symbols - Miscellaneous Symbols and Dingbats
Miscellaneous Symbols
Braille Patterns
Symbols - Byzantine Musical Symbols
Byzantine Musical Symbols
Symbols - Western Musical Symbols
Enclosed Alphanumerics
Enclosed CJK Letters and Months
CJK Compatibility
Symbols - Braille
Surrogates Area
Special - Private-Use Characters
Private Use Area
Special - Tag Characters
Musical Symbols
Special - Deprecated Format Characters
Deprecated Format Characters
Special - Surrogates Area
Tag Characters
font_clone
Error: Invalid request
req{%s} => Queued
NetLog:
Error: Invalid request
req{%s} => Queued
NetLog:
Error: Invalid server response - \"
req{%s} - %s
Operation Completed Successfully
Error: Failed to find required response value(s)
Error: Failed to find response data
NetLog:
req{%s} => Failed
NetLog:
req{%s} => Finished
NetLog:
req{%s} - Response:\n%s
NetLog:
req{%s} => Finished
NetLog:
req{%s} => Active
NetLog:
req{%s} - Error: %s
NetLog:
req{%s} => Finished
NetLog:
BZ::Metrics::Manager::Update - All requests finished
NetLog:
req{%s} => Active
NetLog:
req{%s} -Error: %s
NetLog:
req{%s} => Finished
NetLog:
req{%s} => Restore
NetLog:
System Shutdown
req{%s} => Finished
NetLog:
NetLog:
req{%s} => Finished
NetLog:
BZ::Metrics::Manager::StartShutdown - Queued=%d, Active=%d, Failed=%d, Finished=%d
System Shutdown
req{%s} => Finished
NetLog:
Terminate
System Shutdown
req{%s} => Finished
NetLog:
Hello, please type something
SOURCE\\COMMON\\UTILITY\\bzDX9_ScreenCapture.cpp
.jpg
SOURCE\\COMMON\\UTILITY\\bzDX9_ScreenCapture.cpp
automation_screenshot_image
Missing layers in old style material %s
LoadThisMaterial::Could not load texture. %s
LoadThisMaterial::Old version loaded, conversion needed.
LoadThisMaterial::A newer version loaded than this exe can't deal with.
.MTL
.MTL
LoadThisMaterial::Loading material, version %d.%d
bz_SetMaterialTransformPtr::BZ_ERROR_NO_MEMORY
Default
InvalidUV
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_MaterialOld.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_MaterialOld.cpp
BZ_BLEND_MODE_ADDITIVE
BZ_BLEND_MODE_MODULATE
BZ_BLEND_MODE_SUBTRACTIVE
BZ_BLEND_MODE_SHADOWMAP
BZ_BLEND_MODE_INVALID
BZ_BLEND_MODE_NORMAL
BZ_BLEND_MODE_NONE
BZ_BLEND_MODE_PREMULTALPHA
BZ_BLEND_MODE_INVALID
BZ_BLEND_MODE_NORMAL
BZ_BLEND_MODE_SPECULARMAP
BZ_BLEND_MODE_MODULATEX2
BZ_BLEND_MODE_VERTEXALPHA
BZ_BLEND_MODE_ENVMAPMASK
BZ_BLEND_MODE_SPECULARMAP
BZ_BLEND_MODE_MODULATEX2
BZ_BLEND_MODE_VERTEXALPHA
BZ_BLEND_MODE_ENVMAPMASK
BZ_BLEND_MODE_ADDITIVE
BZ_BLEND_MODE_MODULATE
BZ_BLEND_MODE_SUBTRACTIVE
BZ_BLEND_MODE_SHADOWMAP
.MTL
.MTL
BZ_BLEND_MODE_NONE
BZ_BLEND_MODE_PREMULTALPHA
.MT2
Texture
BlendState
DepthStencilState
TextureCoordSource
TextureAccess
Constant
Rotator2D
Depth
StencilGeneral
StencilFront
StencilBack
WriteMask
AlphaTestInfo
Pass
ShadowPass
Define
BlendMode
AlphaToCoverage
BlendEnable
CustomVertexAnimation
VegetationAnimation
AlphaFogEnabled
FogEnabled
NeedsVertexColour
NeedsModelSpaceVertexNormal
NeedsWorldSpaceVertexNormal
NeedsLightingSpaceVertexNormal
Unpickable
Walkable
Panickable
Sitable
Translucent
TwoPassAlpha
NoSortAlpha
DoubleSided
NeedsScreenPos
NeedsLocalCubeMap
NeedsReflectionVector
NeedsReflectionMap
DirectionSet
DirectionAngle
NeedsCustomConstants
NeedsFlipbookBlending
NeedsSeperateObjectColour
NeedsWorldLightDir
NeedsLightColour
VertexAlphaUnmodifiedByMaterialAlpha
NeedsWorldEyePos
NeedsLightingSpaceEyePos
NeedsWorldVertexPos
NeedsLightingSpaceVertexPos
NeedsPerPixelSpecularLighting
NeedsPerPixelAmbientLighting
NeedsPerPixelEmissiveLighting
NeedsAmbientLight
NeedsTimeInfo
NeedsPerVertexDiffuseLighting
NeedsPerVertexSpecularLighting
NeedsPerPixelDiffuseLighting
NeedsTangentFrame
Substance
Substance2
BasedOffOf
NeedsSpecularMask
ReceivesShadows
CastsShadows
NeedsPerPixelDiffuseColour
LightingRequirements
NeedsAdvancedLighting
PixelShader
ManualShader
Sampler
Material
Version
PassDescription
Pass
Sampler
ShadowPass
ManualCode
MainFunction
ManualCode
NeedsVertexNormal
Version
TangentToLightingSpace
GetAmbientLight
This code is untested If you get this message then you need to check it works properly. (Line: %s of file: %s)
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_ShaderMaterial.cpp
Material
float
float2
float3
 DECLARE_CONSTANT(
UNIFORM
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_ShaderMaterial.cpp
);\r\n
 : register(c
float4 Rotator2Doffvals_
#define APPLY_ROTATOR2D( RotatorName, variable )\tApplyRotator_##RotatorName( (variable) )\r\n
.xy;\r\n}\r\n
);\r\n
 : register(c
float4 Rotator2Drotvals_
);\r\n
( float2 pValues ) \r\n{\r\n\treturn float2( dot(Rotator2Drotvals_
float2 ApplyRotator_
samplerCUBE
sampler1D
.xy ) ) + Rotator2Doffvals_
.zw, pValues-Rotator2Doffvals_
.xy ),\r\n\t\t\t\t   dot(Rotator2Drotvals_
.xy, pValues-Rotator2Doffvals_
DECLARE_SAMPLER(
DECLARE_SAMPLER(
DECLARE_SAMPLER_3D(
DECLARE_SAMPLER(
uniform sampler2D
sampler3D
sampler
DECLARE_SAMPLER_CUBE(
_actual,
#define
 VtOffset2Scale2_T
_actual
);\r\n
_actual
#define
, SAMPLER_page_table, VtOffset2Scale2_T
texSAMPLER_page_table,
SAMPLER_page_table,
Texture3D<float4> tex
Texture2D<float4> tex
: register(t
);\r\n
TextureCube<float4> tex
Texture1D<float4> tex
Texture2D<float4> tex
Number
Named
ColSrcOption
ColDestOption
%s%s
SeperateAlpha
TRUE
RenderTarget
Alias
ColOperation
AlphaSrcOption
AlphaDestOption
AlphaOperation
MinFilter
MipFilter
MagFilter
Type
CUBE
AddressW
sRGBRead
TRUE
UsageRGB
MaxAnisotropy
MipLevelBias
AddressU
AddressV
DetailAmplitude
DetailFrequency
BendScale
Name
UsageAlpha
Enabled
TRUE
BranchAmplitude
Alias
FileName
Could not Load Texture: '%s' for material '%s'
C:\\BuildAgent\\work\\679dc88e1e20bacc\\Beelzebub\\source\\common\\graphics\\data\\bz_MT2Parser.h
Name
Name
%s missing material to override %s
TRUE
RenderTarget
Enabled
TRUE
Enabled
TRUE
ComparisonMode
Enabled
TRUE
TestFunction
StencilComparisonFunc
StencilFailOp
RenderTarget
Mask
WriteMask
TestEnable
UVStream
Scrolling
TRUE
ScrollX
StencilDepthFailOp
StencilPassOp
Value
Alias
FramesX
FramesY
FramesZ
FrameRate
ScrollY
ScrollZ
FlipBook
TRUE
Rotating
TRUE
RotateOffsetU
RotateOffsetV
FlipBookSelect
TRUE
FlipBookSelectFrame
UsageHintTextureIndex
GRASS
TREE
MEDIUMPREC
Alias
RotationsPerMinuite
Texture
TextureCoordSource
Value
float3
float4
Alias
RotationsPerMinuite
Type
Value
float
float2
MT2:%s FATAL ERROR: %s
MT2:%s FATAL ERROR: %s
MT2:%s: WARNING: %s
MT2:%s ERROR: %s
PivotPointU
PivotPointV
Identifier
Value
feature
feature
feature
Feature not supported
MT2:%s ERROR: %s
Value
TRUE
Feature not recognized
Property not recognized
Illegal Namespace prefix
[dtd]
Could not resolve XML document
Feature not recognized
Property not recognized
bad cast
bad cast
Can't change
EMPTY
(#PCDATA)
Could not acquire expat buffer
Undeclared prefix
 while parsing
(#PCDATA
ShadowDepth
ShadowColour
There was a problem creating one or more shadow maps for light '%s'
BZ::Light::ShadowMapSet::SetNumShadowMaps() : Released mShadow_maps[%d] (%p)
SOURCE\\COMMON\\GRAPHICS\\LIGHTING\\bz_Lights.cpp
Light has F_LIGHT_USES_GOBO flag set but no gobo image name is specified. Light will function as if no gobo present
.light
Directional Light
SOURCE\\COMMON\\GRAPHICS\\LIGHTING\\bz_Lights.cpp
SOURCE\\COMMON\\GRAPHICS\\LIGHTING\\bz_Lights.cpp
SOURCE\\COMMON\\GRAPHICS\\LIGHTING\\bz_Lights.cpp
Point Light
Unable to load gobo image '%s' - light will function as if no gobo present
Spot Light
SOURCE\\COMMON\\GRAPHICS\\LIGHTING\\bz_Lights.cpp
=Created Particle 2 Material
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_Particle2.cpp
DefaultWorld
%s%s
Loaded Particle 2 Material
particle2_lightning
Particle 2 Lightning Material
Registry Error: %s
DATA
DATA
DATA
Out of memory
Error
%s\\%s
DATA
%s\\%s
SOURCE\\COMMON\\UTILITY\\bzPC_Registry.cpp
%s\\%s
ADD_ICON[
PUSH_COL[
POP_COL
RUBY
[%d,%d,%d]
PUSH_FONT[
POP_FONT
Once upon a time there were five
?DownLoadDataDe.zip
DownLoadDataIt.zip
DownLoadDataPt.zip
DownLoadDataJa.zip
DownLoadDataEn.zip
DownLoadDataFr.zip
DownLoadDataEs.zip
DownLoadDataEn.zip
DownLoadDataKo.zip
DownLoadDataRu.zip
http://
GET /%s HTTP/1.1\r\nHost: %s\r\n\r\n
WSAGetLastError error code is -> %d
WSAGetLastError error code is -> %d
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_FontsIO.cpp
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_FontsIO.cpp
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_FontsIO.cpp
DefaultFont
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_FontsIO.cpp
Bink cRPlane
Bink cBPlane
Bink APlane
Bink YPlane
BinkOpen(DSK) Failed: %s
BinkOpen(MEM) Failed: %s
Bink YPlane
Bink cRPlane
Bink cBPlane
Bink APlane
\t\t\tstruct VS_IN\t\t\t{\t\t\tfloat4 Pos0: POSITION;\t\t\tfloat4 T0: TEXCOORD0;\t\t\t};\t\t\tstruct VS_OUT\t\t\t{\t\t\tfloat4 Pos0: POSITION;\t\t\tfloat2 T0: TEXCOORD0;\t\t\t};\t\t\tfloat4 HomoSpace : register(c0);\t\t\tVS_OUT vsmain( VS_IN In )\t\t\t{\t\t\tVS_OUT local;\t\t\tlocal.Pos0.x = ((In.Pos0.x*HomoSpace.x)-1.0f);\t\t\tlocal.Pos0.y = -((In.Pos0.y*HomoSpace.y)-1.0f);\t\t\tlocal.Pos0.z =  In.Pos0.z;\t\t\tlocal.Pos0.w =  In.Pos0.w;\t\t\tlocal.T0.xy = In.T0.xy;\t\t\treturn local;\t\t\t}\t\t\t
\t\t#ifdef PS_1_x\n\t\t\t\t#define TEX2D( value ) tex2D( tex##value, In.T##value )\n\t\t#define EXTRA_TEXCOORD( value ) float2 T##value : TEXCOORD##value;\n\t\t#define CONSTANT_SCALE( value ) ( ( (value) > 2.0 ) ? 1.0 : ( (value) / 2.0 ) )\n\t\t#define RESCALE( value ) value += value\n\t\t\t\t#else\n\t\t\t\t#define TEX2D( value ) tex2D( tex##value, In.T0 )\n\t\t#define EXTRA_TEXCOORD( value )\n\t\t#define CONSTANT_SCALE( value ) value\n\t\t#define RESCALE( value )\n\t\t\t\t#endif\n\t\t\t\t\tsampler tex0   : register( s0 );\t\t\tsampler tex1   : register( s1 );\t\t\tsampler tex2   : register( s2 );\t\t\tfloat4  consta : register( c0 );\t\t\t\t\t\t\t\t\tstruct VS_OUT\t\t\t{\t\t\tfloat2 T0: TEXCOORD0; EXTRA_TEXCOORD( 1 ) EXTRA_TEXCOORD( 2 )\t\t\t};\t\t\t\t\t\t\t\t\tfloat4 ps_main( VS_OUT In ) : COLOR\t\t\t{\t\t\tconst float4 crc = { CONSTANT_SCALE( 1.595794678f ), -CONSTANT_SCALE( 0.813476563f ), 0, 0.0 };\t\t\tconst float4 crb = { 0, -CONSTANT_SCALE( 0.391448975f ), CONSTANT_SCALE( 2.017822266f ), 0.0 };\t\t\
expected table
Callback Chain Pool
Thread killed1
Thread killed2
[0x%x] %s%s%s
XBLA
[INVALID]
Europe
Rest of Asia
Rest of World
English
Android
None
North America
Japan
Japanese
Korean
Russian
Brazilian Portuguese
French
German
Italian
Spanish
Create
Float
Duplicate
Replace
Accumulate
Packed 16,16,16,16
New ClientId
Buffer Full
Auto Timer
String
Packed 64
Packed 32,32
Packed 32,16,16
Count Limit
Time Limit
From Game
Shutdown
NetLog:
s:Envelope
Metrics::CombineMetric(MIN) - Failed to combine metrics (different types).
NetLog:
Metrics::CombineMetric(MIN) - Failed to combine metrics (unsupported type).
http://schemas.xmlsoap.org/soap/envelope/
Metrics::CombineMetric(ACC) - Failed to combine metrics (different types).
NetLog:
Metrics::CombineMetric(ACC) - Failed to combine metrics (unsupported type).
NetLog:
Metrics::AddMetric - Failed to get system time.
NetLog:
Metrics::CombineMetric - Failed to combine metrics (invalid params).
NetLog:
Metrics::CombineMetric(MAX) - Failed to combine metrics (different types).
NetLog:
Metrics::CombineMetric(MAX) - Failed to combine metrics (unsupported type).
NetLog:
xmlns:s
s:Body
NetLog:
Metrics::CombineMetric - Failed to combine metrics (unsupported behaviour).
xmlns:a
a:BD
a:BD
xmlns
http://schemas.datacontract.org/2004/07/MetricsAndMessagingServer.Service.Metrics
http://schemas.datacontract.org/2004/07/MetricsAndMessagingServer.Service.Metrics
text/xml; charset=utf-8
Content-Type
\"M/I/RM\"
SOAPAction
xmlns:a
input
top_left
top_right
#LUBE
#LUBE
#LUBE
right
bottom
text_alignment
bottom_left
bottom_right
centre
left
subtractive
none
blend_mode
default
normal
additive
modulate
modulate_x2
monochrome_fader_blur_mask
dissolve_mask
pixel_shader
none
gradient_alpha_mask
monochrome_fader
monochrome_fader_alpha_mask
chrome_edge
ease_arc
ease_lob
audio_envelope
ease_out_in
linear
ease_in
ease_out
bounce
delay
transition
none
top_left
ease_in_out
sine_wave
square_wave
ease_sine
right
bottom_left
bottom
bottom_right
top_right
left
centre
animation_data
properties
tooltip
active
anchor
sound
graphics
ppi_low
ppi_high
resolution
No tip
CONTROL_
types
CURRENT_LUBE_LAYOUT_FOLDERS
types
types
num stacks :
default
#LUBE_ASSET_SOURCE
CURRENT_LUBE_ASSET_FOLDERS
#LUBE_LAYOUT_SOURCE
%s%s=%d
active
print
print
Input type is now 'menu_input_type_controller'
Input type is now 'menu_input_type_touch'
NONE
Stacks : %d\n
active
Input type is now 'menu_input_type_pc_mouse'
Input type is now 'menu_input_type_pc_keyboard'
push
pop_to
pop_hidden
create_menu
create_anonymous_menu
destroy_menu
destroy_menu_wild
show_dialog
enable_focus_while_popping
bring_menu_to_top
send_menu_to_bottom
pop_menu
push_menu
pop_all
pre_pop
is_autoscale
set_verticle_scale_clamp
get_screen_centre_x
get_screen_centre_y
get_menu_at
get_focus_menu
set_authored_resolution
set_autoscale
get_authored_centre_y
get_authored_width
get_authored_height
get_authored_size
get_screen_width
get_screen_height
get_screen_size
get_authored_centre_x
get_di_visible_size
get_visible_width
get_visible_height
get_visible_size
get_di_visible_centre_x
get_di_visible_centre_y
get_di_visible_width
get_di_visible_height
refresh
refresh_input
refresh_mouse
purge
get_is_fullscreen
check_tooltips
set_screen_origin
get_screen_origin
get_frame_time_MS
get_time_since_start
add_font
create_pointer
reset
get_time
get_time_MS
get_frame_time
show_pointer
kill_os_pointer
set_primary_screen
initialise_stacks
set_pointer_screen
get_pointer
set_pointer
hide_pointer
dump
show_guide
hide_guide
get_stack
get_dialog_stack
set_focus_stack
get_focus_stack
is_PC_version
is_PS3_version
is_IPAD_version
is_ANDROID_version
stacks
stack
is_X360_version
is_NDS_version
get_current_language
is_debug
get_controller_type
get_controller_attached
is_XBOX_ONE_version
platform_string
virtual_platform_string
get_locale
does_tag_exist
random
pix_event_begin
pix_event_end
root_load
get_localised_string
replace_controls_in_string
get_control_specific_string
set_floating_part
clear_floating_part
get_source_line
get_menu
refresh_image
test
dummy
dumpGFX
X360
IPAD
info
name
not_found
refresh_input method deprecated, use refresh_mouse
X360
IPAD
ANDROID
XBOX_ONE
Invalid number of parameters
mouse
controller
touch
ANDROID
XBOX_ONE
unknown
keyboard
CSearchResults::PrintToDebugger
\t-- Empty --
atlas
zip\t
#BADLOC
%s %3d %s name[%-80s] root[%-80s] source[%-80s] alias[%-80s]
indexed
wad
ErrorShuttingDown
ErrorOpenFileFailed
ErrorAddingToIOCP
ErrorEmptyFile
ErrorUninitialised
ErrorInvalidParams
ErrorInvalidCall
ErrorInvalidContext
ErrorAddingToRegister
ErrorCreatingMetaImage
ErrorFinalisingManually
ErrorMemoryFail
ErrorReadingFile
ErrorUnsupportedType
ErrorDecompressingFile
<Unkown>
AsyncLoadRaw
AsyncLoadText
AsyncLoadImage
ErrorNotFound
None
Pending
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
AsyncLoadMaterial
AsyncLoadModel
AsyncLoadLump
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
SOURCE\\COMMON\\CONTENT\\bz_ContentAsyncHandler.cpp
Unknown
2.0a
2.0b
RECORD OF RENDERSTATE_CHANGES DURING A SINGLE RENDERED FRAME:\n
Not supported in non-debug build\n
SCRIPT_LOG.TXT
DEBUGGER
loop
play_centre
play_left
play_right
load_sound
load_stream
play
play_panned
is_playing
stop_all
stop_streams
pause_all
play_back
stop
pause
resume
NULL
COULD NOT PLAY %s
pause_streams
resume_all
dbg_report
COULD NOT LOAD %s [%s]
 parameter mismatch or too few parameters [expected bzDouble]
 parameter mismatch or too few parameters [expected bzS32]
 parameter mismatch or too few parameters [expected bzU32]
 parameter mismatch or too few parameters [expected bzS16]
dbg_break
 parameter mismatch or too few parameters [expected bzScalar]
 parameter mismatch or too few parameters [expected bzText*]
 parameter mismatch or too few parameters [expected bzText&]
 parameter mismatch or too few parameters [expected BZ::String *]
 parameter mismatch or too few parameters [expected bzU16]
 parameter mismatch or too few parameters [expected BZ::String]
 parameter mismatch or too few parameters [expected bzS8]
 parameter mismatch or too few parameters [expected bzU8]
 parameter mismatch or too few parameters [expected bzBool]
bzColour
 parameter mismatch or too few parameters [expected bzFloatColour]
 parameter mismatch or too few parameters [expected bzText&]
 parameter mismatch or too few parameters [expected bzText&]
bzV2
bzV3
 parameter mismatch or too few parameters [expected bzV3]
bzV4
 parameter mismatch or too few parameters [expected bzDynSimpleObject *]
bzImage
 parameter mismatch or too few parameters [expected bzImage *]
 parameter mismatch or too few parameters [expected bzText&]
bzM34
bzLump
 parameter mismatch or too few parameters [expected bzLump*]
bzDynObject
module not found (\"%s\")
(error object is not a string)
print
[lua] %s
invalid tag passed to CLuaStack::push_bzStringFromLocTag, expected bzText or BZ::String
module not found (\"%s\")
module not found (\"%s\")
true
false
[lua] %s
\n%s\n\n
false
tostring
___typename
___typename
Lua Stack
0x%08X
0x%08X
Lua Table Dump
%s [%s] - %s [%s]
Lua Table Dump Complete
calling source - %s
Slun
%4s
0x%08X
true
false
    [%d] - %s = %s %s
 = {
line %d
Slun
 = \"
 = WIDE_STRING_FROM_B32( \"
CameraTarget
Camera
CameraTarget
IsRenderTargetSupported check #2 returned D3DERR_INVALID_CALL
IsRenderTargetSupported returned D3DERR_INVALID_CALL
PDMakeImgMapATexture
PDMakeImgMapATexture [coping an alpha texture]
IsRenderTargetSupported returned D3DERR_INVALID_CALL
IsDX9TextureFormatSupported returned [D3DERR_INVALIDCALL]
bz_LockImgMap failed. [%s]
bz_LockImgMap failed. [%s]
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzDX9_Image.cpp
DestSurface
bzKnot
Knot %*d: %f %f %f In: %f %f %f Out: %f %f %f
SOURCE\\COMMON\\UI\\LUA_BASE_UI\\UIGraphicsManager.cpp
SOURCE\\COMMON\\UI\\LUA_BASE_UI\\UIGraphicsManager.cpp
## Lube images in use
print
## End of Lube images in use
print
## End of Lube images in use
## Lube images in use\n
print
print
print
CLubeGraphicsSys could not load %s
SOURCE\\COMMON\\UI\\LUA_BASE_UI\\UIGraphicsManager.cpp
print
## Lube image sets
## Lube image sets
set_destroy
set_add_item
set_remove_item
set_dump
require
require_async
release
set_create
purge
dump
0123456789abcdef
[activate
'8!\x1B.
\r8STs\ne
D7q/;M
&\\8!\x1B.
AQ\bl7
Dl\n----------\n   D3D8 Object '%s' returns a ref count of %d on release. \n%s(%d)\n----------\n
deactivate
set_effect
get_effect
get_game_path
get_content_path
restart
is_component_loaded
is_attractor_loaded
is_modifier_loaded
get_effect_fullname
play_effect
stop_effect
restart_effect
is_effect_loaded
get_loaded_components
set_simulation_speed
get_simulation_speed
enable_diagnostics
get_component_fullname
get_attractor_fullname
get_loaded_effects
get_visible_effects
is_diagnostics_enabled
Data_Core\\Content
add_device
remove_all
device_emu
Lube-DeviceEMU
NONE
%s w%dh%dp%d
SoapRequestBody::TagOpen - Invalid tag
NetLog:
SoapRequestBody::TagOpen - Invalid tag
NetLog:
SoapRequestBody::TagClose - No open tag
NetLog:
>
"
&
<
>
<
"
'
'
&
true
false
req{%s} - Open for text: (Length = %d)\n%s
NetLog:
HTTP/1.1 200
Failed to process URL
req{%s} - Open for data: 0x%X (%d bytes)
NetLog:
req{%s} - Startup
NetLog:
Error:
<a:T>
</a:T>
Failed to restore request
NetLog:
req{%s} - Cleanup started
NetLog:
finished
req{%s} - Completed OK
NetLog:
req{%s} - Failed (%s)
Failed to process URL
pending
req{%s} - Cleanup %s
NetLog:
NetLog:
Feature not recognized
feature
feature
SoapResponse_GetXMLValue - Failed to find value at path \"%s\"
bad cast
bad cast
Property not recognized
Illegal Namespace prefix
feature
Feature not supported
Feature not recognized
Property not recognized
 while parsing
Can't change
EMPTY
[dtd]
Could not resolve XML document
Could not acquire expat buffer
Undeclared prefix
(#PCDATA)
(#PCDATA
fgets\t
freopen
rename
tmpfile
UNKNOWN
PC : fprintf not supported for async files
PC : Function not supported '%s'
fgetc\t
fputs
getc
getchar
gets
tmpnam
setvbuf
setbuf
fputc
rewind
fgetpos
fsetpos
clearerr
putc
putchar
puts
ungetc
feof
ferror
chdir
fscanf
ERROR: XML2_Load: Couldn't open file '%s'
Feature not recognized
Feature not recognized
Property not recognized
bad cast
bad cast
feature
feature
feature
Feature not supported
Could not acquire expat buffer
Undeclared prefix
 while parsing
Property not recognized
Illegal Namespace prefix
[dtd]
Could not resolve XML document
(#PCDATA
Can't change
EMPTY
(#PCDATA)
ESCAPE
EQUALS
BACKSPACE
MINUS
LEFT CONTROL
LEFT BRACKET
RIGHT BRACKET
RETURN
SEMICOLON
APOSTROPHE
GRAVE
LEFT SHIFT
BACKSLASH
SLASH
RIGHT SHIFT
NUMPAD MULTIPLY
LEFT ALT
COMMA
PERIOD
SPACE
CAPS LOCK
NUM LOCK
SCROLL LOCK
NUMPAD 7
NUMPAD 8
NUMPAD 6
NUMPAD PLUS
NUMPAD 1
NUMPAD 2
NUMPAD 9
NUMPAD MINUS
NUMPAD 4
NUMPAD 5
NUMPAD 3
NUMPAD 0
NUMPAD PERIOD
NUMPAD DIVIDE
SYSRQ
RIGHT ALT
HOME
NUMPAD EQUALS
NUMPAD ENTER
RIGHT CONTROL
NUMPAD COMMA
CURSOR DOWN
PAGEDOWN
DELETE
LEFT WIN
CURSOR UP
CURSOR LEFT
CURSOR RIGHT
RIGHT WIN
APPLICATIONS
SOURCE\\COMMON\\INPUT_DEVICES\\bz_Mouse.cpp
MousePointer
SOURCE\\COMMON\\INPUT_DEVICES\\bz_Mouse.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_MaterialTextureSwapper.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_MaterialTextureSwapper.cpp
SOURCE\\COMMON\\DATA_MANAGEMENT\\bz_LumpBuild.cpp
[bz]For old model file versions 0504
[bz]For old model file versions 0504
[bz]For old model file versions 0504
[bz]For old model file versions 0504
%02x
.LUA
Chunk Header
%s~0x%08x
0x%08x
\x1BLua
\tint size\t\t\t%d
\tsize_t size\t\t\t%d
\tInstruction size\t%d
\tlua_Number size\t\t%d
\tchunk is uncompiled, header info unavailable.
\tversion\t\t\t\t0x%x
\tformat\t\t\t\t%d
\tendianness\t\t\t%d
\tis integral\t\t\t%d
__gc
get_name
get_number_of_players
get_absolute_max_players
__index
__newindex
NetworkSession
get_current_max_players
get_ping
get_type
get_variant
time_diff=%f start_time=%d
bzNmTimesync
bzNmTimesyncWithGameStart
bzNmTimesyncGameStartReply
%f, %d
pmrt1=%f, pmrt2=%f
pmrt=%f
bzNmDynfix
bzNmGlobalObjectfix
RequestHumanInput
HumanInputControlPatch
bzNmTimeadjustment
bzNmRemoteTimeadjustment
LBControlsMessage
LBPositionCheck
dyn sync send lost time2 %d total dyn lost time=%d (lltime=%d)
dyn sync add lost time %d (%d)
OverrideControls
DynSyncAddLostTime
Network Rewind fail %d %d
dyn sync add lost time2 %d total dyn lost time=%d (lltime=%d)
Pre join ok
Invalid message
Creating Member %s
Member trying to join twice!!
Can't find member
member %d sent to new member %d
member %d not ready to send
new member %d sent to member %d
Join success %d
SOURCE\\COMMON\\NETWORKING\\bz_Socket.cpp
Join fail %d
Sending player %s for member %d to member %d
JoinRep %d
Remove member
Can't find member 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x
remote_member = %d
\tmember %d 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x 0x%x
Invalid message
members
max_members
game_type
game_variant
name
players
max_players
current_max_players
max_players
current_max_players
members
max_members
gcnt
name
Alloc session 0x%x
players
Can't find member %s
Creating Player 0x%x 0x%x
member %d not ready for member %d
sending player %s %d to member %d
game_type
game_variant
creating Player %d %s
????
Prejoin Guarantee number %d
Pre join time out
Join time out
Join response fail %d
Rec destroy %d
SOURCE\\COMMON\\NETWORKING\\bz_Socket.cpp
sgp start time %d
Delete session 0x%x
Rec BlackOut!
Dropped %i packets
Send Session Request
free session 0x%x
Join success
Join failled %d
Send BlackOut!
Rec Delayed %d (%.3f)
Req Player %d, 0x%x 0x%x
SendDestroy %d
bzNmNalJoin
bzNmNalJoinrep
SOURCE\\COMMON\\NETWORKING\\bz_Socket.cpp
Abort join session, pSession is null.
SOURCE\\COMMON\\NETWORKING\\bz_Socket.cpp
Sending host player to member %d
bzNmNalReqcreateplayer
bzNmNalDestroyplayer
bzNmNalReqdestroyplayer
bzNmNalSessionlost
bzNmNalLeave
bzNmNalSessionrequest
bzNmNalSessioninfo
bzNmNalCreateplayer
bzNmNalHeartbeatrequest
bzNmNalHeartbeatreply
bzNmNalHeartbeatresponse
bzNmNalStartGamePeriod
bzNmNalPrejoin
bzNmNalReqMemberInfo
bzNmNalMemberjoined
bzNmNalMemberleft
bzNmNalEndGamePeriod
PDNalXLiveArbitration
__gc
get_name
get_id
show_gamer_card
__index
__newindex
get_is_local
kick_from_game
property_has_been_set
General Punctuation
CJK Symbols and Punctuation
CJK Compatibility Forms
Small Form Variants
IPA Extensions
Phonetic Extensions
Latin Extended Additional
Latin Ligatures
Basic Latin
Latin-1 Supplement
Latin Extended-A
Latin Extended-B
Armenian
Georgian
Spacing Modifier Letters
Combining Diacritical Marks
Greek
Greek Extended
Cyrillic
Cyrillic Supplement
Arabic
Arabic Presentation Forms-A
Arabic Presentation Forms-B
Syriac
Combining Marks for Symbols
Combining Half Marks
Hebrew
Alphabetic Presentation Forms
Gujarati
Oriya
Tamil
Telugu
Thaana
Devanagari
Bengali
Gurmukhi
Limbu
Thai
Myanmar
Kannada
Malayalam
Sinhala
Tibetan
Hanun
Buhid
Tagbanwa
CJK Unified Ideographs
Khmer
Khmer Symbols
Tai Le
Tagalog
CJK and KangXi Radicals
Ideographic Description
Bopomofo
Hiragana
CJK Unified Ideographs Ext. B
CJK Compatibility Ideographs
CJK Compatibility Supplement
Kanbun
Hangul Compatibility Jamo
Hangul Syllables
Ethiopic
Katakana
Katakana Phonetic Extensions
Halfwidth and Fullwidth Forms
Hangul Jamo
Deseret
Shavian
Ogham
Old Italic
Mongolian
Osmanya
Cherokee
Canadian Aboriginal Syllabics
Linear B Ideograms
Aegean Numbers
Cypriot Syllabary
Currency Symbols
Runic
Gothic
Ugaritic
Linear B Syllabary
Mathematical Operators
Supplemental Math Operators
Miscellaneous Math Symbols-A
Miscellaneous Math Symbols-B
Letterlike Symbols
Math Alphanumeric Symbols
Number Forms
Superscripts and Subscripts
Box Drawing
Block Elements
Geometric Shapes
Miscellaneous Symbols
Arrows
Control Pictures
Miscellaneous Technical
Optical Character Recognition
Enclosed CJK Letters and Months
CJK Compatibility
Braille Patterns
Byzantine Musical Symbols
Dingbats
Yijing Hexagram Symbols
Tai Xuan Jing Symbols
Enclosed Alphanumerics
Tag Characters
Unknown
Musical Symbols
Deprecated Format Characters
Surrogates Area
Private Use Area
Global render matrix
Global dynamics matrix
Moments of inertia
Density
Collision shape
substance
Global velocity
Local omega
Mass
Centre of mass
DynamicsWater
DynamicsWater
DynamicsWater
DynamicsWater
Velocity at start of frame
Local space to parent space transform
MECHANICS
Dynamics Frame
Given up (%d)
Frozen dynamics gt=%.2f llt=%.2f
MAKE_MATRIX_GLOBAL
doing frame %d
Dynamics Timer Skipped %d %d
Dynamics Timer slow %d %d
%u %u
22:19:17
%u:%u:%u
Jan 14 2015
DEBUG
RELEASE
Built on 20%02i-%02i-%02i at %02i:%02i.%02i (%s) - %s
#LUBE_FONT
TEMPORARY: Assigned VFXInstance to %p
TEMPORARY: Assigned mEffectDefinition to %p
TEMPORARY: mEffectdefinition->numEmitters is %d
TEMPORARY: mEffectdefinition assigned to null.
__default__modifiers__group
VFXManager
DeActivating..
#VFX_EFFECTS
Preloading...
__default__modifiers__group
TEMPORARY: getNumComponents() for thing %p returns %d
 VFXInstance::FindOrLoad() Called with param %s
 VFXInstance::Load() Called with param %s
#VFX_ATTRACTORS
Attempt to load invalid effect:
TEMPORARY: ParseEffectSubModules() numEmmiters not a valid number. something is corrupted.
mEffectDefinition is %p
Processing External Hook
TEMPORARY: VFXInstance: Activate() - synctolatest version. this = %p
TEMPORARY VFXInstance: Process() - synctolatest version. this = %p
Net_Players\nList current players.
 VFXInstance::Load %s set mEffectDefinition numcomponents to %d
TEMPORARY: EffectDefinition is null... abort!
TEMPORARY: ParseEffectSubModules() numEmmiters = %d this = %p
TEMPORARY SyncToLatestVersion() called with this = %p
TEMPORARY returned %d emitters
Net_Players
Net_TraceLevel <i>\nSet debug trace level (0=none, 3=max).
Net_TraceLevel
Net_CreatePlayer <name>\nCreate a new player.
Net_CreatePlayer
Net_DestroyPlayer
Net_DestroyPlayer <handle>\nDestroy the player with the specified handle.
Net_LostTime <time ms> \nModify the game clock.
Net_LostTime
Net_BundleDelay <time ms> \nSimulate network lag.
Net_BundleDelay
Net_DumpState [filename]\nDump internal DD state info.
Net_DumpState
Net_Test <name> [params]\nTrigger a test case.
Net_Test
Net_BroadcastAddress <n> \nSets/displays net address
Net_BroadcastAddress
Net_Show <name> \nShows net info.\n<name> can be off, delay, bandwidth, packets
Net_Show
Net_GuaranteeTest
Net_GuaranteeTest <n> \nn=1 for address test\nn=2 for member test\nn=3 for session
Net_PortNumber <n> \nSets/displays port number
Net_PortNumber
Net_RecordPacketContents\nSave random packets to disc
Net_RecordPacketContents
Error: %s.\n
No available connections.\n
%i) %s\n
Error: You must use 'EnumConnections' first.\n
Attempting to start connection: %s\n
Error: %s.\n
Connection started.\n
Error: %s.\n
Error: Invalid args.\n
Error: Invalid connection index.\n
Error: Out of date connection list?\n
Invalid arguments.\n
Error: %s.\n
Session created.\n
Connection stopped.\n
Error: %s.\n
No available sessions.\n
%i) %s\n
Error: Out of date session list?\n
Attempting to join session: %s\n
Error: %s.\n
Session joined.\n
Error: You must use 'EnumSessions' first.\n
Error: Invalid args.\n
Error: Invalid connection index.\n
Invalid arguments.\n
Error: %s.\n
Delay = %dms\n
Error: %s.\n
Left session.\n
Invalid arguments.\n
Error: %s.\n
DD state cleared\n
Message class states:\n
usR:
Port %d\n
Address:%s\n
Starting Guarantee Test\n
clear
@M%-32s%-8s%-8s%-8s%-8s%-8s\n
@M------------------------------------------------------------------------\n
@M%-32s%-8u%-8u%-8u%-8u%-8u\n
(unnamed)
name:
Member states:\n
@M------------------------------------------------------------------------\n
%s -
@M%-32s%-8u%-8u%-8u%-8u%-8u\n
Totals:
@M------------------------------------------------------------------------\n
@M%32s%-8u%-8u%-8u%-8u\n
Must specify at least the name of the test.\n
ignore
(no players)\n
id=%i, name=\"%s\", local=%s\n
Error: %s.\n
RunLevel:
Members:
%i/%imbrs
?/?mbrs
State:
Manager
Client
%i/%i%
GHold:
%ims
Players:
%i/%iplyrs
?/?plyrs
Bundles:
PktLoss:
TxRate(b/s):
Mgs/Bnd:
S(%i,%i) R(%i,%i)
Time:
Net_StartConnection <i>\nStart a connection.
Net_StartConnection
Net_StopConnection\nStops the current connection.
Net_StopConnection
Net_EnumSessions\nLists available connections.
Net_EnumConnections
Net_JoinSession <i>\nJoin an enumerated session.
Net_JoinSession
Net_LeaveSession\nLeave the current session.
Net_LeaveSession
Net_EnumSessions\nLists available game sessions.
Net_EnumSessions
Net_CreateSession <name> <max players>\nCreate a new session.
Net_CreateSession
Address: (none)
Address: (unsupported)
Address: (unsupported)
WinSock: UDP/IP: Dial-up
WinSock: UDP/IP: Local Area Network
Address: (unsupported)
Address: (unsupported)
Address: IP:%s
Address: (IPX:)
 >Guaranteed delivery
 >Guaranteed ordering
 >Message oriented
 >Pseudo streamed
WinSock: IPX: Local Area Network
Protocol name: %s
Supported Service flags:
 >Connectionless
 >Broadcast supported
 >Multicast supported
 >Rooted control plane
 >Rooted data plane
 >Graceful (two-phase) closing
 >Expediated (urgent) data
 >Connect data
 >Disconnect data
 >Socket handles are Installable file System handles
 >MSG_PARTIAL flag supported
Provider flags:
 >Multiple protocol entries
 >Quality-of-service supported
 >(Reserved interrupt bit)
 >Unidirectional on sends
 >Unidirectional on receives
Version: %i
Address family: Unspecified
Address family: Local to host (pipes, portals)
Address family: Internetwork: UDP, TCP, etc.
 >Recommended protocol entry
 >Hidden protocol entry
 >Matches protocol zero (default entry)
Provider id: %s
Address family: ISO protocols
Address family: European computer manufacturers
Address family: Datakit protocols
Address family: CCITT protocols, X.25 etc
Address family: ARPAnet imp addresses
Address family: Pup protocols: e.g. BSP
Address family: Mit CHAOS protocols
Address family: IPX and SPX or XEROX NS
Address family: NSC Hyperchannel
Address family: AppleTalk
Address family: NetBios-style addresses
Address family: VoiceView
Address family: IBM SNA
Address family: DECnet
Address family: Direct data link interface
Address family: LAT
Socket type: Streamed socket.
Socket type: Datagram socket.
Socket type: Raw-protocol interface.
Socket type: Reliably-delivered message.
Address family: FireFox
Address family: Banyan
Address family: (Unknown)
min/max socket address length: %i/%i
max message size: 0 - not applicable.
max message size: MTU dependant (bind required).
max message size: no limit.
max message size: %i
Socket type: Sequenced packet stream.
max protocol offset: %i
Network byte order: Big-endian
Network byte order: Little-endian
 >Up
 >Down
 >Point-to-point
 >Loopback
Address: %s
Broadcast: %s
NetMask: %s
flags:
s=%5d, t=%5d
-----------
Send bundle id %d, s=%d, pid=%d, ptr=%x
Rec bundle id %d s=%d, pid=%d
 >Broadcast
 >Multicast
Sending %d to: %s (%.3f) size %d
Address Format Error!
%d.%d.%d.%d:%d
%02X%02X%02X%02X,%02X%02X%02X%02X:%hu
%u.%u.%u.%u:%u
Address Family Error!
Loop Back!
FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF
Trace.txt
IMAGE: %s
%s [%d]
Trace.txt
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
D3DFMT_UNKNOWN
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_V8U8
D3DFMT_L6V5U5
D3DFMT_Q8W8V8U8
D3DFMT_V16U16
D3DFMT_A8
D3DFMT_P8
D3DFMT_L8
D3DFMT_A8L8
D3DFMT_DXT4
D3DFMT_D16_LOCKABLE
D3DFMT_D24S8
D3DFMT_VERTEXDATA
D3DFMT_UYVY
D3DFMT_YUY2
D3DFMT_DXT1
D3DFMT_DXT2
D3DFMT_A2W10V10U10
D3DFMT_DXT3
D3DFMT_DXT5
D3DFMT_D32
D3DFMT_INDEX16
D3DFMT_R8G8B8
D3DFMT_R3G3B2
D3DFMT_A4L4
D3DFMT_INDEX32
D3DFMT_UNKNOWN
D3DFMT_D15S1
D3DFMT_D16
D3DFMT_D24X8
D3DFMT_D24X4S4
Console Adding %s
Console Removing %s
Console Executing %s
@C(%i)No arguments please.\n
.CFG
Executing '%s'\n
============================\n
============================\n
@C(%i)file '%s' does not exist.\n
@C(%i)Supply one filename argument only.\n
Piping to '%s' complete.\n
Subsequent commands piping to '%s'.\n
@C(%i)Unable to create '%s'.\n
@C(%i)Supply nothing, or one command as a filename.\n
@C(%i)file '%s' does not exist.\n
@C(%i)Supply one filename argument only.\n
Piping to '%s' complete.\n
@C(%i)I wasn't piping.\n
\\*.*
============================\n
.CFG
============================\n
============================\n
============================\n
@C(%i)%s\n
============================\n
============================\n
@C(%i)@J(%03i)%s
@C(%i)%s
============VIDEO============\n
VIDEO HARDWARE:\n\t%s\n
DRIVER:\n\t%s\n
============================\n
@C(%i)%s\n
============================\n
@C(%i)Supply one command as an argument
============================\n
DEBUG COMMANDS AVAILABLE\n
============================\n
Setting all viewport fov's to:%3.3f\n
Window Size:%ix%ix\n
Window format:%s\n
============================\n
Setting viewport %i YON to:%3.3f\n
Setting all viewport HITHER's to:%3.3f\n
@C(%i)viewport Too Big\n
Setting viewport %i HITHER to:%3.3f\n
@C(%i)viewport Too Big\n
Setting viewport %i fov to:%3.3f\n
Setting all viewport YON's to:%3.3f\n
@C(%i)viewport Too Big\n
FPS Monitor Deactivated\n
Action replay & timing diagnostics activated\n
Action replay & timing diagnostics deactivated\n
FPS Clamped to v-sync\n
FPS Clamped to %i\n
FPS Clamp removed\n
FPS Monitor Activated\n
@C(%i)Invalid usage, DRAWPOINT < on / off >\n
@C(%i)Invalid usage, DRAWPOINT < on / off >\n
@C(%i)Invalid usage, WIREFRAME < on / off >\n
@C(%i)Invalid usage, WIREFRAME < on / off >\n
@C(%i)Invalid usage,NOTRILIST < on / off >\nIf on tri lists in models are not rendered.
@C(%i)Invalid usage,NOTRILIST < on / off >\nIf on tri lists in models are not rendered.
@C(%i)Invalid usage, modeldebug [fnorms][vnorms][centres][boxes][ticks][all][none][shadshape]
@C(%i)Invalid usage,NOTRISTRIP < on / off >\nIf on tri strips in models are not rendered.
@C(%i)Invalid usage,NOTRISTRIP < on / off >\nIf on tri strips in models are not rendered.
vnorms
centres
none
ticks
fnorms
@C(%i)Invalid usage,DRAWNOALPHA < on / off >\n
@C(%i)Invalid usage,DRAWNOALPHA < on / off >\n
centers
boxes
22:18:40
USAGE3: bz_SetAmbient <ViewPort> (Display current settings for viewport)\n
Jan 14 2015
Last full rebuild date %s %s\n
@C(%i)No arguments please !\n
ambient for viewport %i : %d, %d, %d\n
USAGE1: bz_SetAmbient <ViewPort> <X> where X is brightness (0 to 255, R=X, G=X, B=X)\n
USAGE2: bz_SetAmbient <ViewPort> <R> <G> <B>  (0 to 255)\n
Deactivate Window = 1\n
@C(%i)Incorrect Parameters
alpha %d\nred %d\ngreen %d\nblue %d\n
material version %d.%d\n
model version %d.%d\n
lump version %d.%d\n
Deactivate Window = 0\n
bz_SafeArea
bz_SafeArea
Incorrect parameters\n
Post processing system is enabled\n
Post processing system is disabled\n
Incorrect parameters\n
bzSalad (%d)
bzSaladItem (%d)
Reached end of line while scanning STRING token
Unexpected '='
Unrecognised token
Expecting string, number, or salad
Reached end of buffer while scanning STRING token
file not found
heading not found in script
Not root salad
Unrecognized token
Expecting separator
Expecting separator or '='
Out of salads or memory (or something)
\"%s\"
Couldn't open file for writing
d3d9.dll
Direct3DCreate9
Direct3DCreate9Ex
Stainless Games Application
Direct3D9
DX9.0c
Unable to create DX9 object
SOURCE\\COMMON\\STARTUP\\bzPC9_Startup.cpp
Direct3DDevice9
SOURCE\\COMMON\\STARTUP\\bzPC9_Startup.cpp
ASIN
ACOS
ATAN
ATAN2
LOG10
SQRT
SINH
COSH
TANH
0123456789.
CEIL
FLOOR
LDEXP
FMOD
*/%@
+-|&^
=<>!?
SOURCE\\COMMON\\SYSTEM\\bz_ZipPreLoad.cpp
Invalid zip file
SOURCE\\COMMON\\SYSTEM\\bz_ZipPreLoad.cpp
Not enough memory for preload details
ZipFileInitialise
ZipFileInitialise
SOURCE\\COMMON\\SYSTEM\\bz_ZipPreLoad.cpp
Not enough memory for TOC
ZipFileInitialise
.MDL
.IMG
.MTL
.MDL
1.2.2
%s%s
.IMG
.MTL
.MDL
.MDL
SOURCE\\COMMON\\SYSTEM\\bz_ZipPreLoad.cpp
.IMG
.IMG
.MTL
.MTL
1.2.2
bz_Model_IO:bz_Model_Load - Model not found: '%s'
.MDL
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
Model %s has no user data.
Invalid material handle (%u) on app_data face %i.
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0601] Unable to locate material %s
DEFAULT
[0601] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
model has invalid Y bounding box, auto fixing! %s
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0600] Unable to locate material %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
Invalid material handle (%u) on app_data face %i.
model has invalid X bounding box, auto fixing! %s
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
DEFAULT
[0509] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
Invalid material handle (%u) on app_data face %i.
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0508] Unable to locate material %s
DEFAULT
[0507] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
model has invalid Y bounding box, auto fixing! %s
Tried to load without app_data data a model without any prep data.  doesn't leave a lot... %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0506] Unable to locate material %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
Invalid material handle (%u) on app_data face %i.
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
[0505] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid X bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Y bounding box, auto fixing! %s
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0504] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
model has invalid X bounding box, auto fixing! %s
%s%s.MTL
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Model_IO.cpp
TOO MANY MATERIALS
SKRITCH
model has invalid Z bounding box, auto fixing! %s
DEFAULT
[0503] Unable to locate material %s
Invalid material handle (%u) on app_data face %i.
Loading materials...
.MDL
Loading materials...
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_Model_IO.cpp
TOO MANY MATERIALS
SKRITCH
Default
PDPollMouse falied (!ACK) [%s]
GetDeviceData falied, DI_BUFFEROVERFLOW. num_elements == %d
PDPollMouse falied [%s]
CurrentMDL
Warning::Window mode detected, running mouse in DISCL_BACKGROUND|DISCL_NONEXCLUSIVE mode, not an optimal mode.
Fullscreen detected, running mouse in DISCL_FOREGROUND|DISCL_EXCLUSIVE mode, this is the optimal mode. :o)
[CURRENT_MDL_FOLDER]
#MATERIAL
[CURRENT_CNT_FOLDER]
#MODEL
CurrentMTL
[CURRENT_MATERIAL_FOLDER]
CurrentCNT
[CURRENT_CNT_FOLDER]
#MATERIAL
CurrentCNT
Default
#DATA
Default
#TEXTURE
Default
#DATA
#LUASCRIPT
Default
#LUMP
#LUASCRIPT
Default
#MATERIAL
Default
Default
#LUMP
Default
Default
#MODEL
Default
#MATERIAL
Default
#MODEL
#TEXTURE
<root>
Name
Default
#TEXTURE
Default
Priority
BZ::Content appinfo parse failed, ContentPath has no 'Name' attribute
Root
Default
Path
Order
ApplicationInfo
ContentPath
Source
Alias
Recursive
<root>
ContentSource
DevelopmentSource
<root>
SOURCE\\COMMON\\CONTENT\\bz_ContentINodeSystem.cpp
***   [%.3d] %s %s
*** %d Models Registered
***   [%.3d] %s %s
*** ContentRegistersSnapshot %s State End ***
*** %d Images Registered
*** ContentRegistersSnapshot %s State Beg [%d Images; %d Materials; %d Models]***
***   [%.3d] %s %s
*** %d Materials Registered
*** %d to %d Materials
Materials
*** %d to %d Models
Models
*** %d to %d Images
*** ContentRegistersSnapshot 1 %s State Beg [%d Images; %d Materials; %d Models]***
***   [%.3d] %s %s
*** ContentRegistersSnapshot 2 %s State Beg [%d Images; %d Materials; %d Models]***
Images
*** %d %s Altered
***   [%.3d] %s %s
REGISTER_STATE_LOADED
*** ContentRegistersSnapshot %s State End ***
*** %d %s Created
***   [%.3d] %s %s
*** %d %s Removed
REGISTER_STATE_LOADING
REGISTER_STATE_NOT_FOUND
REGISTER_STATE_FAILED
indexed
loose
%s\t%-80s\t%s\t%02d:%02d %02d\\%02d\\%4d
SystemLog
Logging system initialised
SOURCE\\COMMON\\DEBUGGING\\bzLogManager.cpp
Unknown debug log type requested
Logging system closing down
.txt
LogManager::CreateDebugLog
Logging system closing down
0\aw,a
Qkkbal
wn>Jj
ConstraintTorqueWeaknessCallBack
BreakJoint
ConstraintTorqueWeaknessCallBack
BreakJoint
RemoveAngularConstraintsForAFrame
RemoveAngularConstraintsForAFrameNoTwist
ConstraintTorqueWeaknessNoTwistCallBack
ConstraintWeaknessSpinFailure
ConstraintWeaknessSlideFailure
ConstraintForceWeaknessCallBack
TyreSmoke
DynamicsWheels
SkidNoise
DynamicsEngineSound
bzDynBreakableReplace
bzDynBreakableDisappear
SimpleGraphicsWheels
GraphicsWheelsWithHubs
ConstraintWeaknessSpinFailure
ConstraintWeaknessSlideFailure
ConstraintTorqueWeaknessNoTwistCallBack
water
lump_instance
_NAME
module(..., lump_instance) \r\r
SOURCE\\COMMON\\DATA_MANAGEMENT\\bz_LumpObject.cpp
Invalid lump type
AllocateUsingSaveType
unknown
bzOctreeObjectRef
bzOctreeLeafRef
bzBBox
Model %s %d (%d)
bzOctreeNode
bzOctreeLeaf
bzOctreeObject
brian
lester
brian
%p Model was %p(%s) ====>> now %p(%s)
POOL_(UN)BIND_OBJECT
POOL_(UN)Insert into level
%s,0x%x
%f,%f,%f
,0x%x
%f,%f,%f
%s,0x%x
%s,%f
,0x%x
Skeleton
POOL_(UN)BIND_OBJECT
#DATA
Couldn't load %s
Unsupported shape
FaceListToFormIntersection
SOURCE\\COMMON\\DYNAMICS\\bz_DynFaceCaches.cpp
Unsupported shape
SOURCE\\COMMON\\DYNAMICS\\bz_DynFaceCaches.cpp
FaceListToFormIntersection
SOURCE\\COMMON\\DYNAMICS\\bz_DynFaceCaches.cpp
Unsupported form
bz_DynFace_IntersectsForm
FRAME_BOUNDARY
ACTION REPLAY MEMORY DIAGNOSTICS
===============================================================
session_type                     chunk_size  nchunks gross_data\n
AR_Diagnostics
%-32s %10i %8i %10i
\n                                                     %10i
===============================================================
[anonymous]
Estmtd next Frame Period
Estmtd Last Frame Period
Actual Last Frame Period
Mechanics overrun
%.3f
Estmtd next Render Time
Estmtd Last Render Time
Actual Last Render Time
line
Duplicate faces found in sort %x %x
model %s ***
Duplicate faces found in sort == %d
Number of degen faces == %d
Number of duplicate vertices == %d
%d - %d
SOURCE\\COMMON\\GRAPHICS\\SYSTEM\\bzPC9_ViewPort.cpp
render_target
Testing cooperative level
Resetting device
PDActivateHardwareViewport
PDActivateHardwareViewport
Device reset ok
Dynamic gamma not supported on this platform
Dynamic gamma not started!
Temp Depth Buffer
SET-VIEW
\tOut = _DoLighting( li, In );\r\n\tOut = DoFog( Out, In );\r\n\treturn Out;\r\n}\r\n
float4 ps_main( PS_IN In ) : COLOR0\r\n{\r\n\tfloat4 Out = 0.0f;
float4 ps_main( PS_IN In ) : COLOR0\r\n{\r\n\t_ShapeInfo si = InitShapeInfo();\r\n\tsi.TextureCoords0 = Get2DTexCoord(0, In);\r\n\r\n
\treturn Out;\r\n}\r\n
\r\n\tTryToClip(si.TextureCoords0);\r\n\treturn GetRequiredPageId(si.TextureCoords0);\r\n}\r\n
float4 ps_main( PS_IN In ) : COLOR0\r\n{\r\n\t_ShapeInfo si = InitShapeInfo();\r\n\tsi.TextureCoords0 = Get2DTexCoord(0, In);\r\n\r\n
GetRenderTarget error is %ld
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
PS_OUT ps_main( PS_IN In )\r\n{\r\n\tPS_OUT Out = InitialiseOut();\r\n\t_LightingInfo li = InitLightingInfo(In);\r\n
linear_depth
HDR target
HDR target
\treturn float4(0,0,0,0);\r\n}\r\n
Albedo + a
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
HDR target
RenderDummy
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
IsDX9TextureFormatSupported returned [D3DERR_INVALIDCALL]
ps_main
Unknown reason
Invalid Call
Invalid Data
COMPILING_SHADER
vsmain
Failed to compile vertex shader file '%s'
Out of memory
Bad shader
Out of memory!
Failed to compile pixel shader file '%s' (%s)
vsmain
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
pErrorCode
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
pErrorCode
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bzDX9_Renderer.cpp
pShaderCode
pShaderCode
COMPILING_SHADER
ps_main
DEBUG_SAFE_VS_2_a
vs_2_b
DEBUG_SAFE_VS_2_b
vs_3_0
DEBUG_SAFE_VS_2_0
const shared float4x4 matView: View;\t\t\t\t\t\t\t\t\t\t\nconst shared float4x4 matViewInverse: ViewInverse;\t\t\t\t\t\t\t\nconst shared float4x4 matViewProjection: ViewProjection;\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nconst shared float4x4 matProjection: Projection;\t\t\t\t\t\t\t\nconst shared float4x4 matProjectionInverse : ProjectionInverse;\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nconst shared float4x4 matWorld: World;\t\t\t\t\t\t\t\t\t\t\nconst shared float4x4 matWorldView: WorldView;\t\t\t\t\t\t\t\t\nconst shared float4x4 matPreviousWorldView;\t\t\t\t\t\t\t\t\nconst shared float4x4 matWorldViewProjection: WorldViewProjection;\t\t\t\nconst shared float4x4 matWorldInverse: WorldInverse;\t\t\t\t\t\t\nconst shared float4x4 matWorldInverseTranspose: WorldInverseTranspose;\t\t\nconst shared float4x4 matShadow;\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nconst shared texture texColourBuffer;\t\t\t\t\t\t\t\t\t\t\nconst shared texture texNormalsBuffer;\t\t\t\t\t\t\t\t\t\t\
vs_2_0
vs_2_a
DEBUG_SAFE_PS_2_a
ps_2_b
DEBUG_SAFE_PS_2_b
ps_3_0
DEBUG_SAFE_VS_3_0
ps_2_0
DEBUG_SAFE_PS_2_0
ps_2_a
PIXEL_SHADER_VERSION_2_b
PIXEL_SHADER_VERSION_2_a
DEBUG_SAFE_PS_3_0
PIXEL_SHADER_VERSION_2
VERTEX_SHADER_VERSION_2_b
VERTEX_SHADER_VERSION_2_a
PIXEL_SHADER_VERSION_3
VERTEX_SHADER_VERSION_2
SUPPORTED_PIXEL_SHADER_VERSION
(%d)
SUPPORTED_VERTEX_SHADER_VERSION
Shader File Not Found (%s)
VERTEX_SHADER_VERSION_3
BZ_USAGE_TOOL
(%d)
Too many params in material, increase MAX_MATERIAL_PRAMS
fScreenWidth
fScreenHeight
fScreenWidth_recip
Too many Annotations for param, Increase BZ_FX_MAX_ANNOTATIONS
matWorldView
matWorldViewProjection
matWorldInverse
matWorldInverseTranspose
fScreenHeight_recip
fDeltaTime
fOverallTime
matWorld
matProjectionInverse
vecModelEyePos
vecWorldEyePos
PassNum
matView
matViewInverse
matViewProjection
matProjection
texColourBuffer
texNormalsBuffer
texZBuffer
texReflection
numLights
colLightColour
vecLightDirModel
vecLightDirWorld
matShadow
texShadowBuffer
vecShadowOffsets
colAmbient
vecDynamicGamma
fFogValues
fFogColour
iFogEnabled
PC_DX9
PC_DX9
PC_DX9
PC_DX9_DEPTH
vecRandomShite
texGobo
vecGoboInfo
ID3DXEffect_SetTexture failed
fDeltaTime
fOverallTime
matShadow
matWorld
NeedsTangentFrame
True
fScreenWidth
fScreenHeight
matView
matViewInverse
matViewProjection
matProjection
matWorldView
matWorldViewProjection
matWorldInverse
matWorldInverseTranspose
numLights
colLightColour
vecLightDirModel
vecLightDirWorld
matProjectionInverse
vecModelEyePos
vecWorldEyePos
PassNum
texReflection
vecShadowOffsets
colAmbient
vecRandomShite
texZBuffer
texShadowBuffer
texNormalsBuffer
texColourBuffer
SOURCE\\COMMON\\GRAPHICS\\SHADERS\\bzDX9_FX_System.cpp
Failed to load texture(%s) for material (%s)
Cant find param (%s) in shader (%s)
texGobo
vecGoboInfo
Unable to get Platform (%s) technique from shader (%s)
PC_DX9
%sDATA: %z
![CDATA[
apos
quot
true
.XML
<?XML
bz_Quat_MulInto is obsolete
Quaternions
SOURCE\\COMMON\\MATHS\\bz_Quat.cpp
MiniConsole[%d]\n
DENT
CUBE
INVALID
__index
__newindex
__index
__newindex
CUBE
__index
__newindex
__index
__newindex
__index
__newindex
__tostring
{%0.4f, %0.4f, %0.4f}
MaxAnisotropy
MipLevelBias
AddressU
AddressV
Type
MinFilter
MipFilter
MagFilter
MipFilter
MagFilter
MaxAnisotropy
MipLevelBias
AddressW
sRGBRead
Type
MinFilter
__index
__newindex
__index
__newindex
AddressU
AddressV
AddressW
sRGBRead
UsageHintTextureIndex
ScrollX
ScrollY
Scrolling
Alias
UVStream
FramesX
FramesY
FramesY
UsageHintTextureIndex
ScrollX
ScrollY
FlipBook
FlipBookSelect
UVStream
FramesX
__newindex
__index
__newindex
Textures
Scrolling
FlipBook
FlipBookSelect
__index
float
Constants3
Constants
Samplers
float3
TexCoordSources
FogEnabled
Defines
Flags
ReceivesShadows
Constant
Texture
TextureCoordSource
NeedsSeperateObjectColour
NeedsAmbientLight
NeedsWorldVertexPos
NeedsWorldLightDir
NeedsVertexColour
NeedsTangentFrame
Sampler
Define
NeedsWorldSpaceVertexNormal
NeedsWorldEyePos
NeedsPerPixelDiffuseLighting
NeedsPerPixelSpecularLighting
NeedsPerPixelDiffuseColour
NeedsPerPixelAmbientLighting
NeedsLocalCubeMap
FogEnabled
NeedsSeperateObjectColour
Translucent
ReceivesShadows
NeedsWorldSpaceVertexNormal
NeedsWorldEyePos
NeedsWorldVertexPos
NeedsPerPixelEmissiveLighting
NeedsLightingSpaceVertexNormal
NeedsSpecularMask
NeedsAmbientLight
FogEnabled
TwoPassAlpha
NeedsSeperateObjectColour
Translucent
NeedsWorldLightDir
NeedsVertexColour
NeedsTangentFrame
NeedsLocalCubeMap
NeedsPerPixelEmissiveLighting
NeedsLightingSpaceVertexNormal
NeedsSpecularMask
NeedsAmbientLight
NeedsPerPixelDiffuseLighting
NeedsPerPixelSpecularLighting
NeedsPerPixelDiffuseColour
NeedsPerPixelAmbientLighting
__index
__newindex
__gc
ReloadTextures
ReceivesShadows
__index
__newindex
Shadow
Substance
DEFAULT
Substance2
DEFAULT
IsMTL
Pass
Base
Panickable
Walkable
Sitable
DirectionSet
CastsShadows
DoubleSided
NoSortAlpha
Unpickable
Substance
Substance2
CastsShadows
DoubleSided
DirectionAngle
NumPasses
HasShadowPass
Sitable
DirectionSet
DirectionAngle
<?xml version=\"1.0\"?>\n
NoSortAlpha
Unpickable
Panickable
Walkable
\t<Substance Name=\"
\" />\n
\t<Substance2 Name=\"
\" />\n
<Material>\n
\" />\n
\t<BasedOffOf Name=\"
\" />\n
TRUE
FALSE
\t<DoubleSided Value=\"
\" />\n
TRUE
FALSE
\t<CastsShadows Value=\"
\" />\n
\t<Panickable Value=\"TRUE\" />\n
\t<Sitable Value=\"TRUE\" />\n
\t<Walkable Value=\"TRUE\" />\n
\t<DirectionSet Value=\"TRUE\" />\n
TRUE
FALSE
\t<NoSortAlpha Value=\"
\t<Unpickable Value=\"TRUE\" />\n
\t<Pass Number=\"
\t</Pass>\n
</Material>\n
\" />\n
\t<DirectionAngle Value=\"
\t<ShadowPass>\n
\t</ShadowPass>\n
TRUE
FALSE
\" sRGBRead=\"
\" AddressW=\"
\" />\n
\" Value=\"
\t\t<Define Identifier=\"
\" />\n
\" MagFilter=\"
\" MipFilter=\"
\" MinFilter=\"
\" Type=\"
\" AddressV=\"
\" AddressU=\"
\" MipLevelBias=\"
\" MaxAnisotropy=\"
FALSE
\" FlipBookSelect=\"
\" FrameRate=\"
\" FramesY=\"
\t\t<Sampler Alias=\"
\" />\n
\" FlipBookSelectFrame=\"
TRUE
\" ScrollY=\"
\" ScrollX=\"
TRUE
FALSE
\" FramesX=\"
TRUE
FALSE
\" FlipBook=\"
\" FileName=\"
\t\t<Texture Alias=\"
\" />\n
\" FileName=\"
\" Scrolling=\"
\" UVStream=\"
\t\t<TextureCoordSource Alias=\"
\" />\n
\" Value=\"
\" Type=\"
\t\t<Constant Alias=\"
float3
\t\t<Texture Alias=\"
\" Type=\"
Warning: building MT2 string - no base material texture or material texture found
float
\" />\n
\t\t<Constant Alias=\"
\" />\n
TRUE
\" />\n
\" Value=\"
FALSE
\t\t<NeedsWorldEyePos Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsWorldSpaceVertexNormal Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsWorldLightDir Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsWorldVertexPos Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsTangentFrame Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsVertexColour Value=\"
\" />\n
TRUE
FALSE
\t\t<FogEnabled Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsLocalCubeMap Value=\"
\" />\n
TRUE
FALSE
\t\t<Translucent Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsSeperateObjectColour Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsPerPixelSpecularLighting Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsPerPixelDiffuseLighting Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsPerPixelAmbientLighting Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsPerPixelDiffuseColour Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsLightingSpaceVertexNormal Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsPerPixelEmissiveLighting Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsAmbientLight Value=\"
\" />\n
TRUE
FALSE
\t\t<NeedsSpecularMask Value=\"
\" />\n
TRUE
__tostring
__gc
Substances
Flags
FALSE
\t\t<ReceivesShadows Value=\"
__index
__newindex
MaterialService
Materials
Enabled
Selected
BaseFiles
SamplerTextureTypes
SamplerTextureFilteringModes
SamplerTextureMappingModes
NoSortAlpha
DoubleSided
Unpickable
Panickable
Enabled
Selected
Materials
CastsShadows
CUBE
POINT
LINEAR
Sitable
Walkable
BORDER
MIRROR_ONCE
MaterialPicker:
MaterialManager
ANISOTROPIC
WRAP
MIRROR
CLAMP
SAME FACE
NEW FACE
NAV_REF
NEW REGION
NOT FOUND
NAV_OBS
NAV_JOIN
NAV_JOIN
Nav visualisation
nav vis
region %d
%s\\NAVMAP.BZN
\n\n Building NavMap for (%s : %s) \n\n
Built nav map %.2f seconds
NAV_OBS
BZ_NAV_JOIN_PRECIPICE
BZ_NAV_JOIN_NEW_REGION
BZ_NAV_JOIN_SAME_REGION
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_QuadBlockArray.cpp
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_QuadBlockArray.cpp
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_QuadBlockArray.cpp
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzDX9_GlowEffect.cpp
pRenderTarget
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzDX9_GlowEffect.cpp
pZBuffer
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzDX9_GlowEffect.cpp
pRenderTarget
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzDX9_GlowEffect.cpp
pZBuffer
PPEMIT
ActiveData\\Toolport
Number of bones supported on this system - %d
%d vertex shader constant registers available
float4 ps_main() : COLOR\r\n{\r\n    return 0.0f;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nconst float4 ClearColour: register(c0);\r\nfloat4 ps_main( ) : COLOR\r\n{\r\n\treturn ClearColour;\r\n}
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER(ColorTexture, 0);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 Col :COLOR0;\r\n\tfloat2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex_col = tex2D( ColorTexture, In.UV );\r\n\ttex_col = tex_col.rgba * In.Col.rgba;\r\n\tif ( !INPUT_IS_PREMULTIPLIED_ALPHA && OUTPUT_PREMULTIPLIED_ALPHA )\r\n\t\ttex_col.rgb *= tex_col.a;\r\n\treturn tex_col;\r\n}\r\n
POINT
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n    float4 Col :COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float alpha = tex2D( ColorTexture, In.UV ).a*In.Col.a;\r\n    float4 tex_col = float4( In.Col.rgb, alpha );\r\n\r\n    if ( !INPUT_IS_PREMULTIPLIED_ALPHA && OUTPUT_PREMULTIPLIED_ALPHA )\r\n\t\ttex_col.rgb *= tex_col.a;\r\n    \r\n    return tex_col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float4 Col :COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D( ColorTexture, In.UV ).rgba*In.Col.rgba;\r\n\tcol.rgb *= 2.0f;\r\n\treturn col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D(ColorTexture, In.UV);\r\n\tcol.rgb = col.rgb * In.Col.rgb * 2;\r\n\treturn col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nstruct PS_IN\r\n{\r\n    float3 Normal : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return float4(normalize(In.Normal)*0.5 + 0.5, 1.0f);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER(ColorTexture, 0);\r\n\r\nstruct PS_IN\r\n{\r\n    float4 unused : COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return tex2D( ColorTexture, In.UV );\r\n}\r\n
\tHIGHPREC float4\tcol;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV );\r\n    return  col;\r\n}\r\n
\tHIGHPREC float4\tpos;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 LumValues: register(c2);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex = tex2D(ColorTexture, In.UV);\r\n\tfloat lum = dot( LumValues.rgb, tex.rgb );\r\n\treturn float4(lum, lum, lum, tex.a);\r\n}\r\n
UNIFORM light_struct DECLARE_CONSTANT( light_array[
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\t  float4 col = tex2D(ColorTexture,In.UV);\r\n\t  col.rgb *= In.Col.rgb  * 2.0f;\r\n\t  col.a = (1.0f - (In.Col.a * 0.25));\r\n\t  return col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nstruct PS_IN\r\n{\r\n    float4 Color : COLOR;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n   float4 col;\r\n   col.rgb = In.Color.rgb * 2.0f;\r\n   col.a = In.Color.a;\r\n   return col;\r\n}\r\n
\tHIGHPREC float4\tdir;\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( LightTotalSums,
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nstruct PS_IN\r\n{\r\n    float4 Color : COLOR;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n   float4 col;\r\n   col.rgb = In.Color.rgb * 2.0f;\r\n   col.a = In.Color.a;\r\n   return col;\r\n}\r\n
\tHIGHPREC float4\tshadow_info;\r\n
\tHIGHPREC float4\tsplit_planes;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nconst float4 InvMavValues: register(c3);\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n    float4 Color : COLOR;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = In.Color;\r\n\tif ( OUTPUT_PREMULTIPLIED_ALPHA )\r\n\t\tcol.rgb *= col.a;\r\n\treturn col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat4 Col :COLOR0;\r\n\tfloat4 Spec :COLOR1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D(ColorTexture, In.UV);\r\n\tcol.rgb = col.rgb * In.Col.rgb * 2;\r\n\tcol += In.Spec;\r\n\treturn col + In.Spec;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 Texturec = tex2D(ColorTexture,In.UV);\r\n    Texturec.rgb*=In.Col.rgb;\r\n    Texturec.a=0;\r\n    float4 col = Texturec * 2.0f;\r\n    return col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\t\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\t\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\t\r\n\tfloat4 col = tex2D(ColorTexture,In.UV);\r\n\tcol.rgb *= (In.Col.rgb *2.0);\r\n\tcol.a=In.Col.a;\r\n\treturn col;\r\n}\t\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n\tfloat4 Spec :COLOR1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\t  float4 col = tex2D(ColorTexture,In.UV);\r\n\t  col.rgb *= (In.Col.rgb * 2.0);\r\n\t  col.a = In.Col.a;\r\n\t  col += In.Spec;\r\n\t  return col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Texture1, 0 );\r\nDECLARE_SAMPLER( Texture2, 1 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV1 : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n\tfloat4 DiffuseColour : COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D(Texture1,In.UV1)*tex2D(Texture2,In.UV2) * 2.0 * In.DiffuseColour;\r\n    return col;\r\n}\r\n
UNIFORM HIGHPREC bzM43 DECLARE_CONSTANT(ModelToWorld,
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( EyePos,
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Texture1, 0 );\r\nDECLARE_SAMPLER( Texture2, 1 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV1 : TEXCOORD0;\r\n    float2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D(Texture1,In.UV1)*tex2D(Texture2,In.UV2);\r\n\treturn col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col;\r\n\tcol = tex2D(ColorTexture,In.UV);\r\n\tcol.a = In.Col.a;\r\n\treturn col;\r\n}\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( ObjectColour,
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV0 : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n    float4 Spec :COLOR1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D(ColorTexture,In.UV0)*In.Col;\r\n\tcol += In.Spec;\r\n\treturn col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nstruct PS_IN\r\n{\r\n    float4 Color : COLOR;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return In.Color;\r\n}\r\n
( int pIndex, HIGHPREC float NdotL, PS_IN In )\n{\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Texture1, 0 );\r\nDECLARE_SAMPLER( Texture2, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV1 : TEXCOORD0;\r\n    float2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return tex2D(Texture1,In.UV1)-tex2D(Texture2,In.UV2);\r\n}\r\n
\t#define INV_SHADOW_SIZE\t\t(GetShadowInfo( pIndex, In ).xy)\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Texture1, 0 );\r\nDECLARE_SAMPLER( Texture2, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV1 : TEXCOORD0;\r\n    float2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return tex2D(Texture1,In.UV1)+tex2D(Texture2,In.UV2);\r\n}\r\n
\t#define SHADOW_EPSILON\t\t(GetShadowInfo( pIndex, In ).z)\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Texture1, 0 );\r\nDECLARE_SAMPLER( Texture2, 1 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV1 : TEXCOORD0;\r\n    float2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D(Texture1,In.UV1)*tex2D(Texture2,In.UV2) * 2.0;\r\n    return col;\r\n}\r\n
HIGHPREC float3 GetShadowfactor
\telse if( pIndex==
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture1, 0 );\r\nDECLARE_SAMPLER( ColorTexture2, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex1 = tex2D(ColorTexture1,In.UV);\r\n\tfloat4 tex2 = tex2D(ColorTexture2,In.UV);\r\n\tfloat4 Out;\r\n\tOut.rgb = (tex1.rgb * In.Col.a) +\r\n\t\t\t  (tex2.rgb * (1.0f - In.Col.a));\r\n\tOut.rgb *= In.Col.rgb;\r\n\tOut.a = 1.0f;\r\n\treturn Out;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( env_texture, 0 );\r\nDECLARE_SAMPLER( norm_texture, 1 );\r\nDECLARE_SAMPLER( light_texture, 2 );\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 env : TEXCOORD0;\r\n    float2 norm : TEXCOORD1;\r\n    float2 lightmap : TEXCOORD2;\r\n\tfloat4 DiffuseColour : COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 env = tex2D(env_texture, In.env);\r\n    float4 norm = tex2D(norm_texture, In.norm);\r\n\tfloat4 lightmap = tex2D(light_texture, In.lightmap);\r\n\tfloat4 col;\r\n\tcol.rgb = In.DiffuseColour.rgb*((norm.rgb * norm.a) + (env.rgb*(1-norm.a)));\r\n\tcol.a = 1.0f;\r\n\tcol.rgb *= lightmap.rgb * 2.0f;\r\n\treturn col;\r\n}\r\n
struct light_struct\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( LayerAlpha,
\t\t// Spot light\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( env_texture,0);\r\nDECLARE_SAMPLER( norm_texture,1);\r\nDECLARE_SAMPLER( light_texture,2);\r\nconst float4 InvMavValues: register(c3);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 env : TEXCOORD0;\r\n    float2 norm : TEXCOORD1;\r\n    float2 lightmap : TEXCOORD2;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 env = tex2D(env_texture, In.env);\r\n\tfloat4 norm = tex2D(norm_texture, In.norm);\r\n\tfloat4 lightmap = tex2D(light_texture, In.lightmap);\r\n\tfloat4 col;\r\n\tcol.rgb = (norm.rgb * norm.a) + (env.rgb*(1-norm.a));\r\n\tcol.a = 1.0f;\r\n\tcol.rgb *= lightmap.rgb * 2.0f;\r\n    return col;\r\n}\r\n
\t\tshadow = 0.0;\n\t\tfloat4 shad_coord = 0.0;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).rbga*In.Col.rbga;\r\n    return col;\r\n}\r\n
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( AmbientLightColour,
\t\tfloat4 shad_coord
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nDECLARE_SAMPLER( SubTexture, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV0 : TEXCOORD0;\r\n    float2 UV1 : TEXCOORD1;\r\n    float4 Col :COLOR0;\r\n    float4 Spec :COLOR1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 tex1;\r\n    float4 tex2;\r\n    tex1 = tex2D(ColorTexture,In.UV0)*In.Col;\r\n    tex2 = tex2D(SubTexture, In.UV1);\r\n    tex1 = tex1 - (tex2);\r\n    tex1 *= 2.0f;\r\n    tex1.a = 1 - In.Col.a;\r\n    return (tex1+In.Spec);\r\n}\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T0,
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nDECLARE_SAMPLER( SubTexture, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV0 : TEXCOORD0;\r\n    float2 UV1 : TEXCOORD1;\r\n    float4 Col :COLOR0;\r\n    float4 Spec :COLOR1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex1;\r\n\tfloat4 tex2;\r\n\ttex1 = tex2D(ColorTexture,In.UV0)*In.Col;\r\n\ttex2 = tex2D(SubTexture,In.UV1);\r\n\ttex1 = tex1 - (tex2*In.Col.a);\r\n\ttex1.a = 1;\r\n\treturn (tex1+In.Spec);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex;\r\n\ttex = tex2D(ColorTexture,In.UV);\r\n\ttex.a *= In.Col.a;\r\n\treturn tex;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture1, 0 );\r\nDECLARE_SAMPLER( ColorTexture2, 1 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex1 = tex2D(ColorTexture1,In.UV);\r\n\tfloat4 tex2 = tex2D(ColorTexture2,In.UV);\r\n\tfloat4 Out;\r\n\tOut.rgb = (tex1.rgb * In.Col.a) +\r\n\t\t\t  (tex2.rgb * (1.0f - In.Col.a));\r\n\tOut.a = 1.0f;\r\n\treturn Out;\r\n}\r\n
.xyz /= shad_coord
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nstruct PS_IN\r\n{\r\n    float2 Depth: TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return (In.Depth.x/In.Depth.y);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture , 1);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 Col :COLOR0;\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 col = tex2D( ColorTexture, In.UV )*In.Col;\r\n\t\r\n\tif (OUTPUT_PREMULTIPLIED_ALPHA)\r\n\t{\r\n\t\tif( INPUT_IS_PREMULTIPLIED_ALPHA )\r\n\t\t{\r\n\t\t\tcol.rgba *= tex2D( MaskTexture, In.UV2 ).a;\r\n\t\t}\r\n\t\telse\r\n\t\t{\r\n\t\t\tcol.rgb *= col.a;\r\n\t\t\tcol.rgba *= tex2D( MaskTexture, In.UV2 ).a;\r\n\t\t}\r\n\t}\r\n\telse\r\n\t{\r\n\t\tcol.a *= tex2D( MaskTexture, In.UV2 ).a;\r\n\t
 = In.ShadowSpaceVertexPos
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define Const0  (0.0625f)\r\n#define Const1  (0.0625f)\r\n#define Const2  (0.125f)\r\n#define Const3  (0.25f)\r\n#define Const4  (0.25f)\r\n#define Const5  (0.125f)\r\n#define Const6  (0.0625f)\r\n#define Const7  (0.0625f)\r\n#define Const8  (1.0f)\r\n\r\nDECLARE_SAMPLER( Textures, 0);\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV0 : TEXCOORD0;\r\n\tfloat2 UV1 : TEXCOORD1;\r\n\tfloat2 UV2 : TEXCOORD2;\r\n\tfloat2 UV3 : TEXCOORD3;\r\n\tfloat2 UV4 : TEXCOORD4;\r\n\tfloat2 UV5 : TEXCOORD5;\r\n\tfloat2 UV6 : TEXCOORD6;\r\n\tfloat2 UV7 : TEXCOORD7;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 temp0, temp1, temp2;\r\n\ttemp0 = tex2D( Textures, In.UV0 );\r\n\ttemp1 = tex2D( Textures, In.UV1 );\r\n\r\n\ttemp0 = temp0 * Const0;\r\n\ttemp0 = (temp1 * Const1) + temp0;\r\n\r\n\ttemp1 = tex2D( Textures, In.UV2 );\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define Const0  (0.0625f)\r\n#define Const1  (0.0625f)\r\n#define Const2  (0.125f)\r\n#define Const3  (0.25f)\r\n#define Const4  (0.25f)\r\n#define Const5  (0.125f)\r\n#define Const6  (0.0625f)\r\n#define Const7  (0.0625f)\r\n#define Const8  (1.0f)\r\n\r\nDECLARE_SAMPLER( TextureS,0);\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV0 : TEXCOORD0;\r\n\tfloat2 UV1 : TEXCOORD1;\r\n\tfloat2 UV2 : TEXCOORD2;\r\n\tfloat2 UV3 : TEXCOORD3;\r\n\tfloat2 UV4 : TEXCOORD4;\r\n\tfloat2 UV5 : TEXCOORD5;\r\n\tfloat2 UV6 : TEXCOORD6;\r\n\tfloat2 UV7 : TEXCOORD7;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 temp0, temp1, temp2;\r\n\ttemp0 = tex2D( TextureS, In.UV0 );\r\n\ttemp1 = tex2D( TextureS, In.UV1 );\r\n\r\n\ttemp0 = temp0 * Const0;\r\n\ttemp0 = (temp1 * Const1) + temp0;\r\n\r\n\ttemp1 = tex2D( TextureS, In.UV2 );\r\n\
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T1,
.x<=0.99) && (shad_coord
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).gbra*In.Col.gbra;\r\n    return col;\r\n}\r\n
\tHIGHPREC float4\tgobo_info;\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T4,
\t\tif( (shad_coord
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).grba*In.Col.grba;\r\n    return col;\r\n}\r\n
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T5,
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).brga*In.Col.brga;\r\n    return col;\r\n}\r\n
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T2,
, texSAMPLER_shadow
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).bgra*In.Col.bgra;\r\n    return col;\r\n}\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( FogValues,
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T3,
.y<=0.99) )\n\t\t{\n\t\t\tshad_coord = In.ShadowSpaceVertexPos
\t\tshadow = SampleShadowMap( In, shad_coord, SAMPLER_shadow
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( YTexture, 0 );\r\nDECLARE_SAMPLER( UTexture, 1 );\r\nDECLARE_SAMPLER( VTexture, 2 );\r\nDECLARE_SAMPLER( MaskTexture, 3);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n\tfloat4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 Y_4D = tex2D( YTexture, In.UV );\r\n\tfloat4 U_4D = tex2D( UTexture, In.UV );\r\n\tfloat4 V_4D = tex2D( VTexture, In.UV );\r\n\r\n\tfloat R = 1.164 * ( Y_4D.r - 0.0625 ) + 1.596 * ( V_4D.r - 0.5 );\r\n\tfloat G = 1.164 * ( Y_4D.r - 0.0625 ) - 0.391 * ( U_4D.r - 0.5 ) - 0.813 * ( V_4D.r - 0.5 );\r\n\tfloat B = 1.164 * ( Y_
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T6,
_0, INV_SHADOW_SIZE, SHADOW_EPSILON );\n
\tsplit_colour = colours[
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture, 1);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n\t  float2 UV2 : TEXCOORD1;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV );\r\n\tfloat4 texcol = In.Col;\r\n\tcol.a = texcol.a * (ceil( tex2D( MaskTexture, In.UV2 ).a - In.Col));\r\n    return col;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 Col : COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 tc = tex2D( ColorTexture, In.UV );\r\n    float4 x;\r\n    x.x = dot( tc.rgb, float3(0.3f,0.5f,0.2f) );\r\n\tx.rgb = lerp( x.xxx, tc.rgb, In.Col.r );\r\n\tx.a = In.Col.a * tc.a;\r\n\tx.rgb *= In.Col.ggg;\r\n\tif( OUTPUT_PREMULTIPLIED_ALPHA )\r\n\t\tx.rgb *= x.a;\r\n    return x;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( YTexture, 0 );\r\nDECLARE_SAMPLER( UTexture, 1 );\r\nDECLARE_SAMPLER( VTexture, 2 );\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 Y_4D = tex2D( YTexture, In.UV );\r\n\tfloat4 U_4D = tex2D( UTexture, In.UV );\r\n\tfloat4 V_4D = tex2D( VTexture, In.UV );\r\n\r\n\tfloat R = 1.164 * ( Y_4D.r - 0.0625 ) + 1.596 * ( V_4D.r - 0.5 );\r\n\tfloat G = 1.164 * ( Y_4D.r - 0.0625 ) - 0.391 * ( U_4D.r - 0.5 ) - 0.813 * ( V_4D.r - 0.5 );\r\n\tfloat B = 1.164 * ( Y_4D.r - 0.0625 ) + 2.018 * ( U_4D.r - 0.5 );\r\n\r\n\tfloat4 ARGB;\r\n\tARGB.a = 1.0;\r\n\tARGB.r = R;\r\n\tARGB.g = G;\r\n\tARGB.b = B;\r\n\r\n\treturn ARGB;\r\n}\r\n
\t\t}\n\t\telse\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture, 1);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n\tfloat4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 Tex = tex2D( ColorTexture, In.UV )\t- float4 (0.5f, 16.f / 256.f, 0.5f, 0.f);\r\n\t  float4 col = Tex.ggga *1.164f;\r\n\t  col.r +=  Tex.r * 1.596f;\r\n\t  col.g += -Tex.b * 0.391f -Tex.r * 0.813f;\r\n    col.b +=  Tex.b * 2.018f;\r\n    col\t=\tcol*In.Col;\r\n\t  col.a = tex2D( MaskTexture, In.UV2 ).a * In.Col.a;\r\n\t  if( OUTPUT_PREMULTIPLIED_ALPHA )\r\n\t\tcol.rgb *= col.a;\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtOffset2Scale2_T7,
\t\t{\n\t\t\tshadow = 1.0;\n\t\t}\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture,0);\r\nDECLARE_SAMPLER( MaskTexture,1);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 Tex = tex2D( ColorTexture, In.UV )\t- float4 (0.5f, 16.f / 256.f, 0.5f, 0.f);\r\n\tfloat4 col = Tex.ggga *1.164f;\r\n\tcol.r +=  Tex.r * 1.596f;\r\n\tcol.g += -Tex.b * 0.391f -Tex.r * 0.813f;\r\n    col.b +=  Tex.b * 2.018f;\r\n\tcol.a = tex2D( MaskTexture, In.UV2 ).a;\r\n\r\n    float4 x;\r\n    x.x = dot( col.rgb, float3(0.3f,0.5f,0.2f));\r\n\tx.rgb = lerp( x.xxx, col.rgb,In.Col.r)
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( YTexture, 0 );\r\nDECLARE_SAMPLER( UTexture, 1 );\r\nDECLARE_SAMPLER( VTexture, 2 );\r\nDECLARE_SAMPLER( MaskTexture, 3);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n\tfloat4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 Y_4D = tex2D( YTexture, In.UV );\r\n\tfloat4 U_4D = tex2D( UTexture, In.UV );\r\n\tfloat4 V_4D = tex2D( VTexture, In.UV );\r\n\r\n\tfloat R = 1.164 * ( Y_4D.r - 0.0625 ) + 1.596 * ( V_4D.r - 0.5 );\r\n\tfloat G = 1.164 * ( Y_4D.r - 0.0625 ) - 0.391 * ( U_4D.r - 0.5 ) - 0.813 * ( V_4D.r - 0.5 );\r\n\tfloat B = 1.164 * ( Y_
 );\r\n
 )\n\t{\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture, 1);\r\n\r\nstruct PS_IN \r\n{\r\n\tfloat4 Col :COLOR0;\r\n\tfloat2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex = tex2D( ColorTexture, In.UV );\r\n\tfloat4 texd = tex2D(MaskTexture, In.UV2);\r\n\t\r\n\tif ( texd.r * 0.8 >= In.Col.a )\r\n\t{\r\n\t\ttex.a = 0;\r\n\t}\r\n\tif ( texd.r  >= In.Col.a )\r\n\t{\r\n\t\ttex.rgb = tex.rgb * 0;\r\n\t}\r\n\treturn tex;\r\n}
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture,0);\r\nconst float4 ScaleAmount: register(c0);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 col = tex2D( ColorTexture, In.UV ).rgba;\r\n\tcol.rgba *= ScaleAmount.rgba;\r\n    return col;\r\n}\r\n
\t\t\tfloat2 gobo_texcoords = In.ShadowSpaceVertexPos
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( DepthTexture,0);\r\nconst float4 ScaleAmount: register(c0);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 unused_diffuse : COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n    float2 unused_texcoord1 : TEXCOORD1;\r\n\tfloat4 unused_position : POSITION;\t\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat z = tex2D( DepthTexture, In.UV ).rrrr;\r\n\tfloat n = ScaleAmount.r;\r\n    float f = ScaleAmount.g;\r\n    //return (2.0 * n)/(f + n - z * (f - n));\r\n\treturn z;\r\n}\r\n
 )\n\t{\n
.xy/In.GOBO_coords
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n\r\n#define CONSTANT_SCALE(value) value\r\n\r\nDECLARE_SAMPLER( Ytex, 0  )\r\nDECLARE_SAMPLER( CrTex, 1 )\r\nDECLARE_SAMPLER( CbTex, 2 )\r\n\r\nfloat4  consta : register( c0 );\r\n\t\t\t\r\n\t\t\t\r\nstruct VS_OUT\r\n{\r\n    float4 Colour : COLOR0;\r\n\tfloat2 T0: TEXCOORD0; \r\n};\r\n\t\t\t\r\n\t\t\t\r\nfloat4 ps_main( VS_OUT In ) : COLOR\r\n{\r\n\tconst float4 crc = { CONSTANT_SCALE( 1.595794678f ), -CONSTANT_SCALE( 0.813476563f ), 0, 0.0 };\r\n\tconst float4 crb = { 0, -CONSTANT_SCALE( 0.391448975f ), CONSTANT_SCALE( 2.017822266f ), 0.0 };\r\n\tconst float4 adj = { -CONSTANT_SCALE( 0.87065506f ), CONSTANT_SCALE( 0.529705048f ), -CONSTANT_SCALE( 1.081668854f ), 0 };\r\n\tfloat4 p;\r\n\t\t\t    \r\n\tfloat y  = tex2D( Ytex,  In.T0 ).a;\r\n\tfloat cr = tex2D( CrTex, In.T0 ).a;\r\n\tfloat cb = tex2D( CbTex, In
\t\t\tfloat2 gobo_texcoords = In.GOBO_coords
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( ToneMapTexture, 1);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col : COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 tc = tex2D( ColorTexture, In.UV );\r\n    float4 Out;\r\n    Out.x = dot( tc.rgb, float3(0.3f,0.5f,0.2f) );\r\n\tOut.rgb = lerp( Out.xxx, tc.rgb, In.Col.r );\r\n\tOut.a = In.Col.a * tc.a;\r\n\tOut.rgb = ((Out.rgb - 0.5f) * max((In.Col.b*4), 0)) + 0.5f;\r\n\tOut.rgb *= (In.Col.ggg * 4);\r\n    return Out;\r\n}\r\n
 );\r\n
.x>=0.01 && shad_coord
\t\tHIGHPREC float3 gobo_colour = float3(1.0, 1.0, 1.0);\n
.xy/In.ShadowSpaceVertexPos
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0 );\r\nDECLARE_SAMPLER( ToneMapTexture, 1);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col : COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 tc = tex2D( ColorTexture, In.UV );\r\n    float4 Out;\r\n    float4 tone_map = tex2D( ToneMapTexture, float2( dot(tc.rgb, float3(0.3f,0.5f,0.2f)), 0.5 ) );\r\n\tOut.rgb = tone_map.rgb;\r\n\tOut.a = In.Col.a * tc.a;\r\n    return Out;\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture, 1);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    float4 tc = tex2D( ColorTexture, In.UV );\r\n    float4 x;\r\n    x.x = dot( tc.rgb, float3(0.3f,0.5f,0.2f));\r\n\tx.rgb = lerp( x.xxx, tc.rgb,In.Col.r);\r\n\tx.a = In.Col.a*tc.a;\r\n\tx.rgb *= In.Col.ggg;\r\n\tx.a *= tex2D( MaskTexture, In.UV2 ).a;\r\n    return x;\r\n}\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( FogColour,
.y>=0.01 && shad_coord
\t\tgobo_colour *= split_colour;\n
\treturn float3(1.0, 1.0, 1.0);\n}\n\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( MaskTexture, 1);\r\n\r\nconst float4 PreMultiplyAlpha: register(c10);\r\n#define OUTPUT_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.x != 0.0)\r\n#define INPUT_IS_PREMULTIPLIED_ALPHA (PreMultiplyAlpha.y != 0.0)\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 Col : COLOR0;\r\n    float2 UV : TEXCOORD0;\r\n\tfloat2 UV2 : TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 x = tex2D( ColorTexture, In.UV );\r\n\tfloat4 blur = tex2D( MaskTexture, In.UV2 );\r\n\tfloat p_b = 1 - In.Col.b;\r\n\tfloat3 p_g = (1 - In.Col.g, 1 - In.Col.g, 1 - In.Col.g);\r\n\tx = lerp( x, blur, p_b );\r\n\r\n\tfloat4 tc = x;\r\n\r\n\tx.x = dot( tc.rgb, float3( 0.3f, 0.5f, 0.2f) );\r\n\tx.rgb = lerp( x.xxx, tc.rgb, In.Col.r );\r\n\tx.a = In.Col.a * tc.a;\r\n\tx.rgb += lerp( float3(1.
, gobo_texcoords ).rgb;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( ColorTexture, 0);\r\nDECLARE_SAMPLER( ChromeTexture, 1);\r\n\r\nstruct PS_IN\r\n{\r\n    float2 UV : TEXCOORD0;\r\n    float4 Col :COLOR0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\t\tfloat2 genUV = float2( In.Col.x, In.UV.y);\r\n\t\tfloat4 diffuse = tex2D( ColorTexture, In.UV );\r\n\t\tfloat chromefactor = tex2D( ChromeTexture, In.UV ).a;\r\n\t\tfloat4 chrome = tex2D( ChromeTexture, genUV );\r\n\t\tfloat4 final_colour = lerp( diffuse, chrome, chromefactor );\r\n\t\tfinal_colour.a= diffuse.a;\r\n\t\treturn final_colour;\r\n}\r\n
\tfloat4 Depths1, Depths2, Depths3;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Sampler0, 0);\r\nDECLARE_SAMPLER( Sampler1, 1);\r\n\r\nfloat4 ps_main( in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat fLocalOcclusion   = tex2D( Sampler0, vScreenPosition ).r;\r\n\tfloat fGlobalOcclusion  = tex2D( Sampler1, vScreenPosition ).r;\r\n\t// Square the result to darken the occlusion\r\n\tfLocalOcclusion *= fLocalOcclusion;\r\n\tfGlobalOcclusion *= fGlobalOcclusion;\r\n\tfloat fOcclusion = ( fLocalOcclusion + fGlobalOcclusion ) / 2.0f;\r\n\treturn float4( fOcclusion, fOcclusion, fOcclusion, 1.0f );\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n#define NUM_OCCLUDERS   8\r\nDECLARE_SAMPLER(\tSampler1, 0);\r\nDECLARE_SAMPLER(\tSampler2, 1);\r\nfloat4x4\tmatInvProj : register(c0);\r\nfloat4x4    g_matProj : register(c4);\r\nfloat4\t\tg_vTuneSSAO : register(c8);   // Tuning constants for SSAO\r\nfloat4\t\tg_vSpherePositions[NUM_OCCLUDERS] : register(c9);\r\nfloat4 GetClipSpaceFromScreenSpace( in float2 vScreenPosition : TEXCOORD0 ) \r\n{\r\n\tfloat4 vClipSpacePosition;\r\n\tvClipSpacePosition.x = vScreenPosition.x * 2 - 1;\r\n\tvClipSpacePosition.y = ( 1 - vScreenPosition.y ) * 2 - 1;\r\n\tvClipSpacePosition.z = tex2D( Sampler1, vScreenPosition ).r;  \r\n\tvClipSpacePosition.w = 1.0f;\r\n\treturn vClipSpacePosition;\r\n}\r\nfloat4 BackProjectDepthValueToCameraSpacePosition( in float2 vScreenPosition : TEXCOORD0 ) : COLOR0\r\n{\r\n\tfloat4 vClipSpacePosit
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MAX_SAMPLES\t16\r\n\r\nDECLARE_SAMPLER(\ts0, 0);\r\n\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nuniform float4   g_avSampleWeights[MAX_SAMPLES] : register(c16);\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vColor = 0.0f;\r\n\r\n\tfor( int i=0; i < 13; i++ )\r\n\t{\r\n\t\tvColor += g_avSampleWeights[i] * tex2D( s0, vScreenPosition + g_avSampleOffsets[i].xy );\r\n\t}\r\n\r\n\treturn vColor;\r\n}
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n                                                            \t\r\n\r\n\r\n#define CONSTANT_SCALE(value) value\r\n\r\nDECLARE_SAMPLER( Ytex, 0  )\r\nDECLARE_SAMPLER( CrTex, 1 )\r\nDECLARE_SAMPLER( CbTex, 2 )\r\nDECLARE_SAMPLER( ATex, 3 )\r\n\r\nfloat4  consta : register( c0 );\r\n\r\nstruct VS_OUT\r\n{\r\n    float4 Colour : COLOR0;\r\n    float2 T0: TEXCOORD0; \r\n};\r\n\r\nfloat4 ps_main( VS_OUT In ) : COLOR\r\n{\r\n\tconst float4 crc = { CONSTANT_SCALE( 1.595794678f ), -CONSTANT_SCALE( 0.813476563f ), 0, 0.0 };\r\n\tconst float4 crb = { 0, -CONSTANT_SCALE( 0.391448975f ), CONSTANT_SCALE( 2.017822266f ), 0.0 };\r\n\tconst float4 adj = { -CONSTANT_SCALE( 0.87065506f ), CONSTANT_SCALE( 0.529705048f ), -CONSTANT_SCALE( 1.081668854f ), 0 };\r\n\tfloat4 p;\r\n\r\n\tfloat y  = tex2D( Ytex,  In.T0 ).a;\r\n\tfloat cr = t
 );\r\n
\t\tHIGHPREC float4 shad_coord = In.ShadowSpaceVertexPos
\tasm {\n
float2 zero_ = float2(0.0f, 0.0f);\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\nDECLARE_SAMPLER( Sampler1,0);\r\nfloat4x4 matInvProj : register(c0);\r\nfloat4 ViewportInfo[2] : register(c4);\r\nfloat4 GetClipSpaceFromScreenSpace( in float2 vScreenPosition : TEXCOORD0 ) : COLOR0\r\n{\r\nfloat4 vClipSpacePosition;\r\nvClipSpacePosition.x = vScreenPosition.x * 2 - 1;\r\nvClipSpacePosition.y = ( 1 - vScreenPosition.y ) * 2 - 1;\r\nvClipSpacePosition.z = tex2D( Sampler1, vScreenPosition ).r;  \r\nvClipSpacePosition.w = 1.0f;\r\nreturn vClipSpacePosition;\r\n}\r\nfloat4 BackProjectDepthValueToCameraSpacePosition( in float2 vScreenPosition : TEXCOORD0 ) : COLOR0\r\n{\r\n\tfloat4 vClipSpacePosition = GetClipSpaceFromScreenSpace( vScreenPosition );\r\n\tfloat4 vCameraSpacePosition = mul( vClipSpacePosition, matInvProj );\r\n\tvCameraSpacePosition /= vCameraSpacePosition.w;\r\n\treturn float4( vCam
\tfloat4 Weights;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\nDECLARE_SAMPLER( Sampler1,0);\r\nfloat4x4 matInvProj : register(c0);\r\nfloat4 ViewportInfo[2] : register(c4);\r\nfloat4 GetClipSpaceFromScreenSpace( in float2 vScreenPosition : TEXCOORD0 ) : COLOR0\r\n{\r\nfloat4 vClipSpacePosition;\r\nvClipSpacePosition.x = vScreenPosition.x * 2 - 1;\r\nvClipSpacePosition.y = ( 1 - vScreenPosition.y ) * 2 - 1;\r\nvClipSpacePosition.z = tex2D( Sampler1, vScreenPosition ).r;  \r\nvClipSpacePosition.w = 1.0f;\r\nreturn vClipSpacePosition;\r\n}\r\nfloat4 BackProjectDepthValueToCameraSpacePosition( in float2 vScreenPosition : TEXCOORD0 ) : COLOR0\r\n{\r\n\tfloat4 vClipSpacePosition = GetClipSpaceFromScreenSpace( vScreenPosition );\r\n\tfloat4 vCameraSpacePosition = mul( vClipSpacePosition, matInvProj );\r\n\tvCameraSpacePosition /= vCameraSpacePosition.w;\r\n\treturn float4( vCam
 );\r\n
\tfloat4 shadowMapVals;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( Sampler0, 0);\r\n\r\nfloat4 ps_main( in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat fOcclusion = tex2D( Sampler0, vScreenPosition ).r;\r\n\t// Square the result to darken the occlusion\r\n\tfOcclusion *= fOcclusion;\r\n\treturn float4( fOcclusion, fOcclusion, fOcclusion, 1.0f );\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nconst float4 VewportInfo[2] : register(c0);\r\n\r\nstruct PS_IN\r\n{\r\n    float4 Col : COLOR0;\r\n    float3 UV0: TEXCOORD0;\r\n    float3 Depth: TEXCOORD1;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n    return length(In.Depth.z*VewportInfo[1].w);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MAX_SAMPLES\t16\r\n\r\nDECLARE_SAMPLER(\ts0, 0);\r\n\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 sample = 0.0f;\r\n\tfor( int i=0; i < 4; i++ )\r\n\t{\r\n\t\tsample += tex2D( s0, vScreenPosition + g_avSampleOffsets[i] );\r\n\t}\r\n\treturn sample / 4;\r\n}
 );\r\n
\tfloat4 shadowMapVals;\n
\t\tlight_dir *= GetLightColourInfo( pIndex, In ).w;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MAX_SAMPLES\t16\r\n\r\nDECLARE_SAMPLER(\ts0, 0);\r\n\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 sample = 0.0f;\r\n\r\n\tfor( int i=0; i < 16; i++ )\r\n\t{\r\n\t\tsample += tex2D( s0, vScreenPosition + g_avSampleOffsets[i] );\r\n\t}\r\n\r\n\treturn sample / 16;\r\n}
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n#define MAX_SAMPLES\t16\r\nDECLARE_SAMPLER(\ts0, 0);\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nstatic const float3 LUMINANCE_VECTOR  = float3(0.2125f, 0.7154f, 0.0721f);\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat3 vSample = 0.0f;\r\n\tfloat  fLogLumSum = 0.0f;\r\n\t[unroll]\r\n\tfor(int iSample = 0; iSample < 9; iSample++)\r\n\t{\r\n\t\t// Compute the sum of log(luminance) throughout the sample points\r\n\t\tvSample = tex2D(s0, vScreenPosition+g_avSampleOffsets[iSample]);\r\n\t\tfLogLumSum += log(dot(vSample, LUMINANCE_VECTOR)+0.0001f);\r\n\t}\r\n\t// Divide the sum to complete the average\r\n\tfLogLumSum /= 9;\r\n\treturn float4(fLogLumSum, fLogLumSum, fLogLumSum, 1.0f);\r\n}
= tex2D( LinearDepth, vScreenPosition );\r\n\tfloat result = 0;\r\n\tfloat weight = 0;\r\n\tfor( int i=0; i < 13; i++ )\r\n\t{\r\n\t\tfloat sampleData\t\t= tex2D(LinearDepth, vScreenPosition + g_avSampleOffsets[i].xy).r;\r\n\t\tfloat depthDifference\t= (c - sampleData)/threshold;\r\n\t\tfloat sample_weight = g_avSampleWeights[i] * exp(-(depthDifference * depthDifference));\r\n\t\tresult +=  tex
\treturn 0.0;\r\n
\t\tlight_dir *= GetLightColourInfo( pIndex, In ).w;\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MAX_SAMPLES\t16\r\nDECLARE_SAMPLER(\ts0, 0);\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nfloat4 ps_main( in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vColor = 0.0f;\r\n\r\n\tfor( int i=0; i < 16; i++ )\r\n\t{\r\n\t\tvColor += tex2D( s0, vScreenPosition + g_avSampleOffsets[i].xy );\r\n\t}\r\n\r\n\treturn vColor/16.0f;\r\n}
= tex2D( LinearDepth, vScreenPosition ).r;\r\n\r\n\tfor( int i=0; i < 16; i++ )\r\n\t{\r\n\t\tfloat sampleData\t\t= tex2D(LinearDepth, vScreenPosition + g_avSampleOffsets[i].xy).r;\r\n\t\tfloat depthDifference\t= (c - sampleData)/threshold;\r\n\t\tfloat sample_weight = exp(-(depthDifference * depthDifference));\r\n\t\tcolour += tex2D( s0, vScreenPosition + g_avSampleOffsets[i].xy ).r*sample_weight;\r\n\t\tweight += sample_weight;\r\n\t}\
\treturn float3(0.0, 0.0, 0.0);\n}\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nuniform float4 screenSize : register(c0);\r\nuniform float4 colourAdjust : register(c1);\r\nuniform DECLARE_SAMPLER( sRotSampler4x4, 1);\t\t\t// 4x4 texture containing 16 random vectors\r\nuniform DECLARE_SAMPLER( sSceneDepthSampler, 0);\t\t// scene depth target containing normalized from 0 to 1 linear depth\r\nvoid ps_main\r\n\t(\r\n\tin float4 Diffuse          : COLOR0,\r\n\tin float2 screenTC : TEXCOORD0,\r\n\tout float4 kPixelColor : COLOR\r\n\t)\r\n{\r\n\tconst float3 avKernel[8] =\r\n\t{\r\n\t\tnormalize(float3(-1, -1, -1)),\r\n\t\tnormalize(float3(-1, -1, 1)),\r\n\t\tnormalize(float3(-1, 1, -1)),\r\n\t\tnormalize(float3(-1, 1, 1)),\r\n\t\tnormalize(float3( 1, -1, -1)),\r\n\t\tnormalize(float3( 1, -1, 1)),\r\n\t\tnormalize(float3( 1, 1, -1)),\r\n\t\tnormalize(float3( 1, 1, 1))\r\n\t};\r\n\r\n\t// get rotatio
 );\r\n
\t//Add a dir lights contribution to the total\r\n
\t//Add a point lights contribution to the total\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MAX_SAMPLES\t16\r\n\r\nDECLARE_SAMPLER(\ts0, 0);\r\n\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nuniform float4   g_avSampleWeights[MAX_SAMPLES] : register(c16);\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vSample = 0.0f;\r\n\tfloat4 vColor = 0.0f;\r\n\r\n\tfloat2 vSamplePosition;\r\n\r\n\t// Perform a one-directional gaussian blur\r\n\tfor(int iSample = 0; iSample < 15; iSample++)\r\n\t{\r\n\t\tvSamplePosition = vScreenPosition + g_avSampleOffsets[iSample].xy;\r\n\t\tvColor = tex2D(s0, vSamplePosition);\r\n\t\tvSample += g_avSampleWeights[iSample]*vColor;\r\n\t}\r\n\r\n\treturn vSample;\r\n}
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER(\ts0, 0);\r\nDECLARE_SAMPLER(\ts1, 1);\r\nDECLARE_SAMPLER(\ts2, 2);\r\n\r\n#define MIDDLE_GREY\t\t(vals.x)\r\n#define BLUE_SHIFT_MIN\t(vals.y)\r\n#define BLUE_SHIFT_MAX\t(vals.z)\r\n#define WHITE_POINT\t\t(vals.w)\r\n\r\nfloat4 vals : register(c0);\r\nfloat4  g_bEnableBlueShift:register(c1);\r\n\r\n// The per-color weighting to be used for luminance calculations in RGB order.\r\nstatic const float3 LUMINANCE_VECTOR  = float3(0.2125f, 0.7154f, 0.0721f);\r\n\r\n// The per-color weighting to be used for blue shift under low light.\r\nstatic const float3 BLUE_SHIFT_VECTOR = float3(1.05f, 0.97f, 1.27f);\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vSample = tex2D(s0, vScreenPosition);\r\n\tfloat fAdaptedLum = tex2D(s1, float2(0.5f, 0.5f
 );\r\n
\t\ttotal_diffuse_light += NdotL * light_colour;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n\r\nDECLARE_SAMPLER( hzb_texture, 0 );\r\nconst float4 src_size2_src_mip1_unused1: register(c0);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 unused_color0 : COLOR0;\r\n\tfloat2 position_as_texcoord0 : TEXCOORD0;\r\n\tfloat2 unused_texcoord1 : TEXCOORD1;\r\n\tfloat4 screen_position : POSITION;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tint2 source_size_pixels = int2(src_size2_src_mip1_unused1.x, src_size2_src_mip1_unused1.y);\r\n\tint source_mip_level = src_size2_src_mip1_unused1.z;\r\n\tint dest_mip_level = source_mip_level + 1;\r\n\tint2 dest_size_pixels = source_size_pixels / 2;\r\n\tfloat2 delta = 1.0 / float2(source_size_pixels);\r\n\tfloat2 coords = float2(int2(In.screen_position.xy)) / float2(dest_size_pixels);\r\n\tfloat value = tex2Dlod( hzb_texture, float4(coords.x, coords.y, 0, source_mip_lev
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n\r\n#define max4(a, b, c, d) (max(max((a), (b)), max((c), (d))))\r\n#define max_in_float4(vec) max4( vec.x, vec.y, vec.z, vec.w )\r\nDECLARE_SAMPLER( depth_texture, 0 );\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 PositionH\t\t: POSITION;\r\n\tfloat4 Sbox\t\t\t\t: TEXCOORD0;\r\n\tfloat4 Data\t\t\t\t: TEXCOORD1;\r\n};\r\n\r\n\tfloat4 DepthSize2DepthMaxMip1Unused1: register(c22);\r\n\tfloat4 RenderTargetSize2Unused2: register(c23);\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\t\r\n\tconst float bias = 0.0000001;\r\n\tfloat  mip   = In.Data.x;\r\n\tfloat  min_z   = In.Data.y;\r\n\tbool  dodgy   = In.Data.z;\r\n\r\n\tfloat2 offset = 0.5 * exp2(mip) * rcp(DepthSize2DepthMaxMip1Unused1.xy);\r\n\tfloat4 sbox  = float4(In.Sbox.x + offset.x, In.Sbox.y + offset.y, In.Sbox.z - offset.x, In.Sbox.w - offset.y);\r\n\tfloat4 samp
\t\ttotal_diffuse_light += NdotL * light_colour;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n#define MAX_SAMPLES\t16\r\nDECLARE_SAMPLER(\ts0, 0);\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat fResampleSum = 0.0f;\r\n\r\n\t[unroll]\r\n\tfor(int iSample = 0; iSample < 16; iSample++)\r\n\t{\r\n\t\t// Compute the sum of luminance throughout the sample points\r\n\t\tfResampleSum += tex2D(s0, vScreenPosition+g_avSampleOffsets[iSample]);\r\n\t}\r\n\r\n\t// Divide the sum to complete the average\r\n\tfResampleSum /= 16;\r\n\r\n\treturn float4(fResampleSum, fResampleSum, fResampleSum, 1.0f);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n\r\n#define MAX_SAMPLES\t16\r\nDECLARE_SAMPLER(\ts0, 0);\r\nuniform float4   g_avSampleOffsets[MAX_SAMPLES] : register(c0);\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat fResampleSum = 0.0f;\r\n\t[unroll]\r\n\tfor(int iSample = 0; iSample < 16; iSample++)\r\n\t{\r\n\t\t// Compute the sum of luminance throughout the sample points\r\n\t\tfResampleSum += tex2D(s0, vScreenPosition+g_avSampleOffsets[iSample]);\r\n\t}\r\n\r\n\t// Divide the sum to complete the average, and perform an exp() to complete\r\n\t// the average luminance calculation\r\n\tfResampleSum = exp(fResampleSum/16);\r\n\r\n\treturn float4(fResampleSum, fResampleSum, fResampleSum, 1.0f);\r\n}\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER(\ts0, 0);\r\nDECLARE_SAMPLER(\ts1, 1);\r\n\r\nuniform float4  vals : register(c0);\r\n\r\n#define ELAPSED_TIME\t(vals.w)\r\n#define ADAPTION_RATE\t(vals.x)\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat fAdaptedLum = tex2D(s0, float2(0.5f, 0.5f));\r\n\tfloat fCurrentLum = tex2D(s1, float2(0.5f, 0.5f));\r\n\r\n\t// The user's adapted luminance level is simulated by closing the gap between\r\n\t// adapted luminance and current luminance by 2% every frame, based on a\r\n\t// 30 fps rate. This is not an accurate model of human adaptation, which can\r\n\t// take longer than half an hour.\r\n\tfloat fNewAdaptation = fAdaptedLum + (fCurrentLum - fAdaptedLum) * ( 1 - pow( 0.98f, ELAPSED_TIME * ADAPTION_RATE ) );\r\n\tfNewAdaptation = clam
 );\r\n
\t//Add a spot lights contribution to the total\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\n#define MIDDLE_GREY Params.x\r\n#define BRIGHT_PASS_THRESHOLD\tParams.y\r\n#define BRIGHT_PASS_OFFSET\tParams.z\r\n#define WHITE_POINT Params.w\r\n\r\nDECLARE_SAMPLER(\ts0, 0);\r\nDECLARE_SAMPLER(\ts1, 1);\r\n\r\nfloat4 Params : register(c0);\r\n\r\n// The per-color weighting to be used for luminance calculations in RGB order.\r\nstatic const float3 LUMINANCE_VECTOR  = float3(0.2125f, 0.7154f, 0.0721f);\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0, in float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vSample = tex2D( s0, vScreenPosition );\r\n\tfloat  fAdaptedLum = tex2D( s1, float2(0.5f, 0.5f) );\r\n\r\n\t// Determine what the pixel's value will be after tone-mapping occurs\r\n\tfloat Lum_scaled = (dot(vSample.rgb,LUMINANCE_VECTOR) * MIDDLE_GREY)/(fAdaptedLum + 0.001f);\r\n\tLum_scaled = (Lum_sc
SPOT
);\r\n
// ViewportInfo[0] == { Viewport->width, Viewport->height, Viewport->near, Viewport->far }\r\n// ViewportInfo[1] == { 1.0/Viewport->width, 1.0/Viewport->height, 1.0/Viewport->near, 1.0/Viewport->far }\r\nUNIFORM HIGHPREC float4 DECLARE_CONSTANT(ViewportInfo[2],
\t\ttotal_diffuse_light += NdotL * light_colour;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( s0, 0 );\r\nDECLARE_SAMPLER( s1, 1 );\r\n\r\nfloat4 ps_main( in float4 cDiffuse : COLOR0,\r\n\t\t\t\tin float2 vScreenPosition : TEXCOORD0 ) : COLOR\r\n{\r\n\tfloat4 vSample = tex2D(s0, vScreenPosition);\r\n\tfloat4 vBloom = tex2D(s1, vScreenPosition);\r\n\r\n\tvSample += vBloom;\r\n\tvSample.a = 1;\r\n\treturn vSample;\r\n};\r\n
\tOut.RT3.rgb = pLighting_info.SpecularColour.rgb;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER( gSource_texture, 0 )\r\n\r\nfloat3 TintColour : register(c0);\r\n\r\nvoid ps_main( in  float4 VertexColour : COLOR0,\r\n\t\t\t  in  float2 TexCoord0 \t  : TEXCOORD0,\r\n\t\t\t  out float4 RT0\t\t  : COLOR0 )\r\n{\r\n\tfloat4 val = tex2D(gSource_texture, TexCoord0);\r\n\tRT0 = float4( TintColour.rgb*val.rgb*(1.0-val.a), 1.0f );\r\n}
 );\r\n
\tOut.RT1.rgb = 0;\r\n
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot);  texture tex##name;\r\n#define DECLARE_SAMPLER_CUBE(name, slot) samplerCube name : register(s##slot);  texture tex##name;\r\nDECLARE_SAMPLER(ColorTexture, 0);\r\n\r\nstruct PS_IN\r\n{\r\n\tfloat4 Col :COLOR0;\r\n\tfloat2 UV : TEXCOORD0;\r\n};\r\n\r\nfloat4 ps_main( PS_IN In ) : COLOR\r\n{\r\n\tfloat4 tex_col = tex2D( ColorTexture, In.UV );\r\n\treturn tex_col.rgba<0.0f;\r\n}\r\n
);\r\n
};\r\n
 );\r\n
\tOut.RT1.a = 0;\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( EmissiveLightColour,
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( SpecularColourAndPower,
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( TimeInfo,
 );\r\n
UNIFORM HIGHPREC float DECLARE_CONSTANT( SoftClippingContrast,
 );\r\n
 );\r\n
 );\r\n
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtPageSize2TableSize2,
 );\r\n
\r\n\treturn Out;\r\n}\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( VtPageTexSize2MaxMipLevel1SpaceId1,
 );\r\n
 );\r\n
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( CubeMapID,
 );\r\n
UNIFORM HIGHPREC float4 DECLARE_CONSTANT( FlipbookSegments,
\t\tfloat3 colours[4] = { float3( 1.0, 0.2, 0.2), float3( 0.2, 1.0, 0.2 ), float3( 0.2, 0.2, 1.0 ), float3( 1.0, 0.2, 1.0 ) };\n
\tHIGHPREC float4 projCoords;\n\tHIGHPREC float shadow=1.0;\n\tHIGHPREC float3 split_colour = float3(1.0, 1.0, 1.0);\n
\tif( pIndex==
, INV_SHADOW_SIZE, SHADOW_EPSILON );\n
.w;\n
; shad_coord
;\n\t\t\tshadow = SampleShadowMap( In, shad_coord, SAMPLER_shadow
_0, texSAMPLER_shadow
.w;\n
\t\t{\n
.w;\n
\t\treturn gobo_colour.rgb;\n\t}\n
; pLight_index <
\t\treturn gobo_colour.rgb* lerp( 1.0 , shadow, light_array[ pIndex ].shadow_info.a );\n\t}\n
\t\tpVertex_pos.xyz = pVertex_pos.xyz / pVertex_pos.w;\n
; pLight_index++)\r\n
\t\t\tgobo_texcoords = (0.5).xx + (light_array[ pIndex ].gobo_info.xy*(gobo_texcoords.xy - (0.5).xx)) + light_array[ pIndex ].gobo_info.zw;\n
\t\t\tgobo_colour = tex2D( SAMPLER_gobo
\t\t}\n
\tfloat LOD;\n
\t\tsetTexLOD zero_.x\n
\t\tpVertex_pos.xyz = pVertex_pos.xyz / pVertex_pos.w;\n
; pLight_index <
float SampleShadowMap( PS_IN In, float4 pVertex_pos, sampler pShadow_map, sampler2D pTex, float2 pInv_shadow_res, float pShadow_epsilon )\n{\n
\tpVertex_pos.xyz = pVertex_pos.xyz / pVertex_pos.w;\n
\t\ttfetch2D Depths2.x___, pVertex_pos.xy, pShadow_map, OffsetX = -1, OffsetY = -1, UseComputedLOD=false, UseRegisterLOD=true\n
\t\ttfetch2D Depths2._x__, pVertex_pos.xy, pShadow_map, OffsetX =  1, OffsetY = -1, UseComputedLOD=false, UseRegisterLOD=true\n
\t\ttfetch2D Depths2.__x_, pVertex_pos.xy, pShadow_map, OffsetX = -1, OffsetY =  1, UseComputedLOD=false, UseRegisterLOD=true\n
\t\ttfetch2D Depths2.___x, pVertex_pos.xy, pShadow_map, OffsetX =  1, OffsetY =  1, UseComputedLOD=false, UseRegisterLOD=true\n
\t\ttfetch2D Depths1.x___, pVertex_pos.xy, pShadow_map, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false, UseRegisterLOD=true\n
\t\tpVertex_pos.xyz = pVertex_pos.xyz / pVertex_pos.w;\n
\tint pLight_index = 0;\r\n
\t\ttfetch2D Depths1._x__, pVertex_pos.xy, pShadow_map, OffsetX =  0.5, OffsetY = -0.5, UseComputedLOD=false, UseRegisterLOD=true\n
\tif( pIndex < LightTotalSums.x );\n\t{\n
; pLight_index++)\r\n
\t\ttfetch2D Depths1.__x_, pVertex_pos.xy, pShadow_map, OffsetX = -0.5, OffsetY =  0.5, UseComputedLOD=false, UseRegisterLOD=true\n
\tif( pIndex < LightTotalSums.y );\n\t{\n
\t[loop] for( pLight_index = 0; pLight_index <
; pLight_index++)\r\n
\t\ttfetch2D Depths1.___x, pVertex_pos.xy, pShadow_map, OffsetX =  0.5, OffsetY =  0.5, UseComputedLOD=false, UseRegisterLOD=true\n
\tif( pIndex < LightTotalSums.z );\n\t{\n
\tOut.RT0.rgb += pLighting_info.EmissiveLight;\r\n
\telse if( pIndex == 1)\r\n\t{\r\n\t\treturn In.Texcoords.zw;\r\n\t}\r\n
float SampleShadowMap( PS_IN In, float4 pVertex_pos, sampler pShadow_map, sampler2D pTexture, float2 pInv_shadow_res, float pShadow_epsilon )\n{\n
\t\tHIGHPREC float3 light_dir = -GetLightVector( pIndex, In );\n
\tOut.RT0.rgb += diffuse_colour * total_diffuse_light;\r\n
HIGHPREC float2 Get2DTexCoord( int pIndex, PS_IN In )\r\n{\r\n
\tfloat4  quadOffsets[4]={ {-0.5, -0.5, 0, 0}, { 0.5, -0.5, 0, 0}, {-0.5,  0.5, 0, 0}, { 0.5,  0.5, 0, 0}, };\n
\tfloat4 g_vFullTexelOffset = float4( pInv_shadow_res, 0.0, 0.0 );\n
\t};\n
\t\tHIGHPREC float3 light_dir = -GetLightVector( pIndex, In );\n
\tOut.RT0.rgb += diffuse_colour * total_diffuse_light;\r\n
return pColour;\r\n
\tfloat4 Attenuation1 = step( clamp( pVertex_pos.z, 0.0, 1.0), Depths1 );\n\tfloat4 Attenuation2 = step( clamp(pVertex_pos.z, 0.0, 1.0), Depths2 );\n
\tOut.RT0.rgb += pLighting_info.AmbientLight;\r\n
\tOut.RT0.a = pLighting_info.Opacity;\r\n\treturn Out;\r\n}\r\n
\tfloat4 vWeights = { 1.0f / 8.0f, 1.0f / 8.0f, 1.0f / 8.0f, 1.0f / 8.0f };\n
\treturn dot( Attenuation1, vWeights ) + dot( Attenuation2, vWeights );\n
\tshadowMapVals.w = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[3] * pVertex_pos.w) ).x;\n
\treturn dot( shadowMapVals, float4( 1.0f/4.0f, 1.0f/4.0f, 1.0f/4.0f, 1.0f/4.0f ) );\n
float SampleShadowMap( PS_IN In, float4 pVertex_pos, sampler pShadow_map, sampler2D pTex, float2 pInv_shadow_res, float pShadow_epsilon )\n{\n
\tfloat4  quadOffsets[4]={ {-0.5, -0.5, 0, 0}, { 0.5, -0.5, 0, 0}, {-0.5,  0.5, 0, 0}, { 0.5,  0.5, 0, 0}, };\n
\tpVertex_pos.z=pVertex_pos.z * 0.5f + pVertex_pos.w * 0.5f;\n
\tshadowMapVals.x = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[0] * pVertex_pos.w) ).x;\n
HIGHPREC float4 GetGoboInfo( int pIndex, PS_IN In )\r\n{\r\n
\tshadowMapVals.y = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[1] * pVertex_pos.w) ).x;\n
\tshadowMapVals.z = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[2] * pVertex_pos.w) ).x;\n
HIGHPREC float4 GetShadowInfo( int pIndex, PS_IN In )\r\n{\r\n
\tshadowMapVals.z = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[2] * pVertex_pos.w) ).x;\n
\treturn light_array[ pIndex ].gobo_info;\r\n
\tshadowMapVals.w = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[3] * pVertex_pos.w) ).x;\n
\treturn dot( shadowMapVals, float4( 1.0f/4.0f, 1.0f/4.0f, 1.0f/4.0f, 1.0f/4.0f ) );\n
\tfloat4 g_vFullTexelOffset = float4( pInv_shadow_res, 0.0, 0.0 );\n
\treturn float4( 0.0, 0.0, 0.0, 0.0 );\r\n
HIGHPREC float GetTime() { return TimeInfo.x; }\r\n
\tshadowMapVals.x = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[0] * pVertex_pos.w) ).x;\n
\treturn pOut;\r\n}\r\n
\tshadowMapVals.y = tex2Dproj(pShadow_map, pVertex_pos + (g_vFullTexelOffset * quadOffsets[1] * pVertex_pos.w) ).x;\n
\tfloat al_out = pAlpha;\r\n
\t\treturn (clamp( (pVertex_pos.z-pShadow_epsilon), 0.0, 1.0) <= tex2D(pShadow_map, pVertex_pos.xy).r);\n
float SampleShadowMap( PS_IN In, float4 pVertex_pos, SamplerComparisonState pShadow_sampler, Texture2D pShadow_texture, float2 pInv_shadow_res, float pShadow_epsilon )\n{\r\n
\tpVertex_pos.xyz = pVertex_pos.xyz / pVertex_pos.w;\n
\tMEDIUMPREC float3 tangent = normalize(In.ModelTangent.xyz);\n
\treturn float2(0.0, 0.0);\r\n}\r\n
\treturn float4( 0.0, 0.0, 0.0, 0.0 );\r\n
\treturn pOut;\n}\n
\t\t\tfloat4 shadowMapVals = tex2D(pShadow_map, pVertex_pos.xy, 0.0, 0.0);\n
\t\r\n\treturn texel_color;\r\n};\r\n
\tif( pIndex == 0)\r\n\t{\r\n\t\treturn In.Texcoords.xy;\r\n\t}\r\n
\treturn float4( 0.0, 0.0, 0.0, 0.0 );\r\n
\treturn pOut;\r\n}\r\n
\t\t\treturn dot( clamp( pVertex_pos.z, 0.0, 1.0) <= shadowMapVals, float4( 0.25, 0.25, 0.25, 0.25 ) );\n
\t\treturn (pVertex_pos.z <= tex2D(pShadow_map, pVertex_pos.xy).r);\n
\treturn float4( 0.0, 0.0, 0.0, 0.0 );\r\n
\tal_out = pAlpha * In.AlphaFog;}\n
HIGHPREC float3 GetLightColour( int pIndex, HIGHPREC float NdotL, PS_IN In )\n{\n
\t\treturn GetLightColourInfo( pIndex, In ).rgb * GetShadowfactorDIR( pIndex, NdotL, In );\n\t}\n
\treturn pShadow_texture.SampleCmpLevelZero( pShadow_sampler, pVertex_pos.xy, pVertex_pos.z );\r\n
HIGHPREC float SampleShadowMap( PS_IN In, HIGHPREC float4 pVertexPos, sampler2D pShadow_map, sampler2D pTexture, HIGHPREC float2 pInv_shadow_res, HIGHPREC float pShadow_epsilon )\n{\r\n
\t\treturn GetLightColourInfo( pIndex, In ).rgb * attenuation;\n\t}\n
HIGHPREC float4 GetWorldLightDir( int pIndex, PS_IN In )\r\n{\r\n
\treturn float4( 0.0, 0.0, 0.0, 0.0 );\r\n
void TryToClip(float2 coords)\r\n{\r\n\tclip(-1); \r\n};\r\n
\t\tHIGHPREC float saturate_result = saturate( 1.0 - dot(light_dir, light_dir));\n
\t\tHIGHPREC float3 attenuation = float3(saturate_result, saturate_result, saturate_result);\n
sampler SAMPLER_LocalCubeMap_actual : register(s
\t{\r\n\t\tDirectionalLight light;\r\n\t\tlight.direction.xyz = -GetLightingSpaceLightDir( pLight_index , In ).xyz;\r\n\t\tlight.colour = float4( GetLightColourInfo( pLight_index , In ).rgb * GetShadowfactorDIR( pLight_index , 1.0, In ).rgb, GetLightColourInfo( pLight_index , In ).a);\r\n
Texture2D <float4> texSAMPLER_SSAO : register(t
);\r\nTexture2D <float4> texSAMPLER_clip_table : register(t
\t\tOut.RT0.rgb += DoLight( light, GetLightingSpaceVertexPos( In ).xyz, GetLightingSpaceEyePos( In ).xyz, pLighting_info.Normal, diffuse_colour, pLighting_info.SpecularPower, pLighting_info.SpecularColour, true );\r\n\t}\r\n
HIGHPREC float GetDeltaTime() { return TimeInfo.z; }\r\n
DECLARE_SAMPLER( SAMPLER_LocalCubeMap,
\t\tOut.RT0.rgb += DoLight( light, float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), pLighting_info.Normal, diffuse_colour, 0.0, float3(0.0, 0.0, 0.0), false );\r\n\t}\r\n
HIGHPREC float4 GetWorldLightPos( int pIndex, PS_IN In )\r\n{\r\n
MEDIUMPREC float GetSoftClipFactor(PS_IN In) { return 1.0; }\r\n
\t\tHIGHPREC float saturate_result = saturate( 1.0 - dot(light_dir, light_dir));\n
\t\tHIGHPREC float3 attenuation = float3(saturate_result, saturate_result, saturate_result);\n
\t\treturn GetLightColourInfo( pIndex, In ).rgb * GetShadowfactorSPOT( pIndex, NdotL, In ) * attenuation;\n\t}\n
uniform sampler2D texSAMPLER_shadow
\t\tfloat NdotH = saturate( dot( pLighting_info.Normal, normalize( (GetLightingSpaceLightDir( pLight_index , In )) + GetLightingSpaceEyeDir( In ) ) ) );\r\n\t\tfloat power_result = NdotH==0.0f ? 0 : pow( NdotH, pLighting_info.SpecularPower );\r\n\t\ttotal_spec_light += power_result * light_colour;\r\n
\t}\r\n
\treturn al_out*GetSoftClipFactor(In);\n
\t{\r\n\t\tPointLight light;\r\n\t\tlight.position.xyz = GetLightingSpaceLightPos( pLight_index, In ).xyz;\r\n\t\tlight.position.w = GetLightPosExtraScalar( pLight_index, In );\r\n\t\tlight.colour = float4( GetLightColourInfo( pLight_index, In ).rgb , GetLightColourInfo( pLight_index, In ).a);\r\n
\t{\r\n
\t\tfloat NdotL = saturate( dot( pLighting_info.Normal, GetLightingSpaceLightDir(  pLight_index , In ) ) );\r\n
\t\tfloat3 light_colour = GetLightColour( pLight_index, NdotL, In );\r\n
\t\tfloat NdotH = saturate( dot( pLighting_info.Normal, normalize( (light_dir) + GetLightingSpaceEyeDir( In ) ) ) );\r\n\t\tfloat power_result = NdotH==0.0f ? 0 : pow( NdotH, pLighting_info.SpecularPower );\r\n\t\ttotal_spec_light += power_result * light_colour;\r\n
\t}\r\n
\t\tOut.RT0.rgb += DoLight( light, GetLightingSpaceVertexPos( In ).xyz, GetLightingSpaceEyePos( In ).xyz, pLighting_info.Normal, diffuse_colour, pLighting_info.SpecularPower, pLighting_info.SpecularColour, true );\r\n\t}\r\n
DECLARE_SAMPLER(SAMPLER_SSAO,
uniform sampler2D SAMPLER_shadow
\t\tOut.RT0.rgb += DoLight( light, float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), pLighting_info.Normal, diffuse_colour, 0.0, float3(0.0, 0.0, 0.0), false );\r\n\t}\r\n
\t{\r\n
void TryToClip(float2 coords)\r\n{\r\n};\r\n
\t\tfloat3 light_dir = normalize( GetLightVector(  pLight_index, In ) );\r\n\t\tfloat NdotL = saturate( dot( pLighting_info.Normal, light_dir ) );\r\n\t\tfloat3 light_colour = GetLightColour( pLight_index, NdotL, In );\r\n
sampler2D texSAMPLER_shadow
\t\tfloat3 light_dir = GetLightingSpaceLightDir(  pLight_index , In );\r\n\t\tfloat NdotL = saturate( dot( pLighting_info.Normal, light_dir ) );\r\n\t\tfloat3 dir_to_light = normalize( GetLightingSpaceLightPos(  pLight_index , In ) - GetLightingSpaceVertexPos( In ) );\r\n\t\tfloat spot_alpha = dot( light_dir, dir_to_light );\r\n\t\tfloat spot = saturate( (spot_alpha - GetLightPosExtraScalar(  pLight_index , In ) ) * GetLightDirExtraScalar(  pLight_index  , In ) );\r\n\t\tfloat3 light_colour = GetLightColour(  pLight_index , NdotL, In );\r\n\t\tlight_colour *= spot;\r\n
\t\tfloat NdotH = saturate( dot( pLighting_info.Normal, normalize( (GetLightingSpaceLightDir( pLight_index , In )) + GetLightingSpaceEyeDir( In ) ) ) );\r\n\t\tfloat power_result = NdotH==0.0f ? 0 : pow( NdotH, pLighting_info.SpecularPower );\r\n
\t\ttotal_spec_light += power_result * light_colour;\r\n
\t{\r\n\t\tSpotLight light;\r\n\t\tlight.position.xyz = GetLightingSpaceLightPos(  pLight_index , In ).xyz;\r\n\t\tlight.position.w = GetLightPosExtraScalar(  pLight_index , In );\r\n\t\tlight.direction.xyz = -GetLightingSpaceLightDir(  pLight_index , In ).xyz;\r\n\t\tlight.direction.w = GetLightDirExtraScalar(   pLight_index , In );\r\n\t\tlight.colour = float4( GetLightColourInfo( pLight_index , In ).rgb * GetShadowfactorSPOT(  pLight_index  , 1.0, In ).rgb, GetLightColourInfo(  pLight_index , In ).a);\r\n
\t\tOut.RT0.rgb += DoLight( light, GetLightingSpaceVertexPos( In ).xyz, GetLightingSpaceEyePos( In ).xyz, pLighting_info.Normal, diffuse_colour, pLighting_info.SpecularPower, pLighting_info.SpecularColour, true );\r\n\t}\r\n
sampler SAMPLER_SceneDepth_actual : register(s
Texture2D texSAMPLER_shadow
\t\tOut.RT0.rgb += DoLight( light, GetLightingSpaceVertexPos( In ).xyz, float3(0.0, 0.0, 0.0), pLighting_info.Normal, diffuse_colour, 0.0, float3(0.0, 0.0, 0.0), false );\r\n\t}\r\n
\t{\r\n
HIGHPREC float3 GetLightingSpaceEyeDir( PS_IN In ) { return normalize( GetLightingSpaceEyePos( In ) - GetLightingSpaceVertexPos( In ) ); }\n
uniform sampler2D SAMPLER_shadow
HIGHPREC float3 GetLightingSpaceVertexNormal( PS_IN In ) { return GetWorldSpaceVertexNormal( In ); }\n
HIGHPREC float3 GetLightingSpaceVertexNormal( PS_IN In ) { return float3(0.0, 0.0, 0.0); }\n
sampler2D texSAMPLER_shadow
HIGHPREC float3 GetLightingSpaceLightDir( int pIndex, PS_IN In ) { return -GetWorldLightDir( pIndex, In ).xyz; }\n
\t}\r\n
DECLARE_SAMPLER( SAMPLER_SceneDepth,
sampler SAMPLER_clip_table_actual : register(s
_0 : register(s
uniform sampler2D texSAMPLER_shadow
struct _LightingInfo\r\n{\r\n\tHIGHPREC float Opacity;\r\n\tHIGHPREC float3 Normal;\r\n\tHIGHPREC float3 DiffuseColour;\r\n\tHIGHPREC float3 SpecularColour;\r\n\tHIGHPREC float  SpecularPower;\r\n\tHIGHPREC float3 AmbientLight;\r\n\tHIGHPREC float3 EmissiveLight;\r\n\tHIGHPREC float ReflectionStrength;\r\n\tint CubeMapID;\r\n};\r\n\r\n
HIGHPREC float3 GetLightingSpaceEyePos( PS_IN In ) { return GetWorldEyePos( In ).xyz; }\n
Texture2D <float4> texSAMPLER_page_table : register(t
sampler SAMPLER_shadow
_0 : register(t
Texture2D <float4> texSAMPLER_gobo
HIGHPREC float3 GetLightingSpaceVertexPos( PS_IN In ) { return GetWorldVertexPos( In ).xyz; }\n
HIGHPREC float3 GetAmbientLight( PS_IN In ) { return AmbientLightColour.rgb; }\nHIGHPREC float3 GetAmbientLight() { return AmbientLightColour.rgb; }\n
HIGHPREC float3 GetEmissiveLight() { return EmissiveLightColour.rgb; }\n
MEDIUMPREC float3 TangentToLightingSpace( MEDIUMPREC float3 pDir, PS_IN In )\n{\n
\tMEDIUMPREC float3 normal = normalize(In.ModelSpaceNormal);\n
HIGHPREC float GetLightDirExtraScalar( int pIndex, PS_IN In ) { return GetWorldLightDir( pIndex, In ).w; }\n
HIGHPREC float3 GetLightingSpaceLightPos( int pIndex, PS_IN In ) { return GetWorldLightPos( pIndex, In ).xyz; }\n
DECLARE_SAMPLER( SAMPLER_page_table,
_0 : register(s
_actual, texSAMPLER_gobo
HIGHPREC float GetLightPosExtraScalar( int pIndex, PS_IN In ) { return GetWorldLightPos( pIndex, In ).w; }\n
_actual,
HIGHPREC float3 GetLightVector( int pIndex, PS_IN In ) { return (GetLightingSpaceLightPos( pIndex, In ) - GetLightingSpaceVertexPos( In )); }\n
HIGHPREC float3 GetLightingSpaceEyePos( PS_IN In ) { return In.TangentEyePos.xyz; }\n
HIGHPREC float3 GetLightingSpaceVertexPos( PS_IN In ) { return GetWorldVertexPos( In ).xyz; }\n
HIGHPREC float3 GetLightingSpaceEyeDir( PS_IN In ) { return normalize( In.TangentSpaceViewDir.xyz ); }\n
HIGHPREC float3 GetLightingSpaceVertexNormal( PS_IN In ) { return In.TangentSpaceNormal.xyz; }\n
\tMEDIUMPREC float3x3 temp = transpose( float3x3( tangent, normalize( In.ModelTangent.w*cross( tangent, normal ) ), normal ) );\n
\tMEDIUMPREC float3 model_space = ApplyMatrix( normalize( pDir ), temp );\n
_0 : register(s
DECLARE_SAMPLER( SAMPLER_shadow_softener,
\treturn ApplyTranspose( model_space,float3x3(ModelToWorld[0].xyz, ModelToWorld[1].xyz, ModelToWorld[2].xyz) );\n}\n
sampler SAMPLER_shadow
Texture2D <float4> texSAMPLER_shadow_softener : register(t
HIGHPREC float3 GetPerVertexDiffuseLighting( PS_IN In ) { return In.Diffuse.rgb; }\n
HIGHPREC float3 GetPerVertexSpecularLighting( PS_IN In ) { return In.VertexSpecular.rgb; }\n
struct PS_IN\r\n{\r\n
HIGHPREC float3 GetReflectionVector( HIGHPREC float3 pNormal, PS_IN In )\r\n{\r\n\tHIGHPREC float3 vec_to_eye = normalize(GetLightingSpaceEyePos(In)-GetLightingSpaceVertexPos(In));\r\n\treturn reflect( -vec_to_eye, pNormal );\r\n}\r\n
HIGHPREC float ComputeFresnel( HIGHPREC float3 pEye_dir, HIGHPREC float3 pNormal, HIGHPREC float pR0 )\r\n{\r\n\tHIGHPREC float eye_dot_normal = dot( pEye_dir, pNormal );\r\n\teye_dot_normal = max( eye_dot_normal, -eye_dot_normal );\r\n\treturn float((pR0 + (1.0 - pR0) * pow( 1.0 - eye_dot_normal, 4.5 )));\r\n}\r\n#define DoLighting(a,b) (_DoLighting(a,b).RT0.rgba)\r\n\r\n_LightingInfo InitLightingInfo( PS_IN In )\r\n{\r\n\t_LightingInfo li;\r\n\tli.Opacity = 1.0;\r\n\tli.Normal = GetLightingSpaceVertexNormal(In);\r\n\tli.DiffuseColour = float3(1.0, 1.0, 1.0);\r\n\tli.SpecularColour = float3(0.0, 0.0, 0.0);\r\n\tli.SpecularPower = 1.0;\r\n\tli.AmbientLight = float3(0.0, 0.0, 0.0);\r\n\tli.EmissiveLight = float3(0.0, 0.0, 0.0);\r\n\tli.ReflectionStrength = 1.0;\r\n\tli.CubeMapID = 0;\r\n\treturn li;\r\n}\r\n
SamplerComparisonState SAMPLER_shadow
HIGHPREC float3 GetLightingSpaceLightDir( int pIndex, PS_IN In ) { return In.TangentSpaceLightDir.xyz; }\n
: TEXCOORD
HIGHPREC float3 GetAmbientLight( PS_IN In ) { return AmbientLightColour.rgb; }\n
HIGHPREC float3 TangentToLightingSpace( float3 pDir, PS_IN In ) { return pDir; }\n
);\t//This also contains the fog value\r\n
, TEXCOORD
HIGHPREC float3 GetEmissiveLight() { return EmissiveLightColour; }\n
, TEXCOORD
HIGHPREC float GetTotalLightsPOINT()\r\n{\r\n\treturn LightTotalSums.y - LightTotalSums.x;\r\n}\r\n
);\t//This also contains the fog values\r\n
HIGHPREC float GetTotalLightsSPOT()\r\n{\r\n\treturn LightTotalSums.z - LightTotalSums.y;\r\n}\r\n
, TEXCOORD
PS_OUT InitialiseOut()\r\n{\r\n\tPS_OUT Out;\r\n\tOut.RT0 = 0;\r\n\tOut.RT1 = 0;\r\n\tOut.RT2 = 0;\r\n\tOut.RT3 = 0;\r\n\treturn Out;\r\n}\r\nPS_OUT _DoLighting( _LightingInfo pLighting_info, PS_IN In )\r\n{\r\n\tPS_OUT Out = InitialiseOut();\r\n\r\n\tOut.RT0.rgb = pLighting_info.DiffuseColour.rgb;\r\n
);\t//This contains both texcoords\r\n
\tOut.RT1.rgb = EncodeNormalAndGloss(pLighting_info.Normal, pLighting_info.SpecularPower);\r\n
, TEXCOORD
HIGHPREC float GetFirstLightIndexDIR()\r\n{\r\n\treturn LightTotalSums.x;\r\n}\r\n
\tHIGHPREC float2 DECLARE_CONSTANT_SEMANTIC(FogValues, TEXCOORD
\tHIGHPREC float DECLARE_CONSTANT_SEMANTIC(Fog, TEXCOORD
, TEXCOORD
HIGHPREC float GetFirstLightIndexPOINT()\r\n{\r\n\treturn LightTotalSums.y;\r\n}\r\n
\tHIGHPREC float2 VPOS;\r\n
HIGHPREC float GetFirstLightIndexSPOT()\r\n{\r\n\treturn LightTotalSums.z;\r\n}\r\n
, TEXCOORD
HIGHPREC float GetTotalLightsDIR()\r\n{\r\n\treturn LightTotalSums.x;\r\n}\r\n
\tOut.RT2.gb = float2( 0, 0 );\t//g==CubemapID, b==ReflectionStrength\r\n
\tOut.RT2.ra = float2(0,0);\r\n
\tOut.RT2.ra = float2(0,1);\r\n
\tOut.RT2.gb = float2( pLighting_info.CubeMapID, pLighting_info.ReflectionStrength );\t// g=CubemapID\r\n
\tOut.RT0.rgb += pLighting_info.SpecularColour * GetPerVertexDiffuseLighting( In );\r\n
\tHIGHPREC float3 total_diffuse_light = float3(0.0, 0.0, 0.0);\r\n
\tHIGHPREC float3 total_diffuse_light = float3(1.0, 1.0, 1.0);\r\n
\tHIGHPREC float3 total_spec_light = float3(0.0, 0.0, 0.0);\r\n
PS_OUT InitialiseOut()\r\n{\r\n\tPS_OUT Out;\r\n\tOut.RT0 = float4(0.0,0.0,0.0,1.0);\r\n\treturn Out;\r\n}\r\nPS_OUT _DoLighting( _LightingInfo pLighting_info, PS_IN In )\r\n{\r\n\tPS_OUT Out = InitialiseOut();\r\n\tHIGHPREC float3 diffuse_colour = pLighting_info.DiffuseColour.rgb;\r\n
\tpLighting_info.SpecularPower = DecodeSpecPower( pLighting_info.SpecularPower );\r\n
#pragma pack_matrix (row_major)
#define ApplyTranspose(v,m) mul((m),(v))
\tOut.RT0.rgb += diffuse_colour * GetPerVertexDiffuseLighting( In );\r\n
\t[loop] for( pLight_index =
\tHIGHPREC float3 vec_to_eye = normalize(GetWorldEyePos(In)-GetWorldVertexPos(In));\r\n\tHIGHPREC float3 r = reflect( -vec_to_eye, pLighting_info.Normal );\r\n\tHIGHPREC float num_cubemap_mips = 8.0f;\r\n
\tfloat4 VPOS: POSITION;\r\n
\tOut.RT0.rgb += pLighting_info.ReflectionStrength*texCUBElod( SAMPLER_LocalCubeMap, float4(r.rgb, num_cubemap_mips - EncodeSpecPower(pLighting_info.SpecularPower) * num_cubemap_mips) )*F_Schlick(pLighting_info.SpecularColour, dot(pLighting_info.Normal, vec_to_eye) );\r\n
\tOut.RT0.rgb += pLighting_info.ReflectionStrength*texCUBElod( SAMPLER_LocalCubeMap, float4(r.rgb, num_cubemap_mips - EncodeSpecPower(pLighting_info.SpecularPower) * num_cubemap_mips) )*F_Schlick(0.04, dot(pLighting_info.Normal, vec_to_eye) );\r\n
\t[loop] for( pLight_index =
\tOut.RT0.rgb += pLighting_info.SpecularColour * total_spec_light;\r\n
};\r\n
 : register(t
\tfloat4 VPOS : WPOS;\r\n
// MTL\r\n
_ShapeInfo InitShapeInfo()\r\n{\r\n\t_ShapeInfo si;\r\n\tsi.TextureCoords0 = float2(0.0f, 0.0f);\r\n\tsi.Colour = float4( 1.0f, 1.0f, 1.0f,1.0f );\r\n\treturn si;\r\n}\r\n
\tfloat2 VPOS : VPOS;\r\n
#define float4 vec4
struct PS_OUT\r\n{\r\n\tfloat4 RT0\t: COLOR0;\t\t// rgb==Diffuse a=SpecStrength\r\n\tfloat4 RT1\t: COLOR1;\t\t// rgb==normal a=SpecPower\r\n\tfloat4 RT2\t: COLOR2;\t\t// rgb==? a=MaterialID\r\n\tfloat4 RT3\t: COLOR3;\t\t// rgb==SpecColour a=?\r\n};\r\n
struct PS_OUT\r\n{\r\n\tHIGHPREC float4 DECLARE_CONSTANT_SEMANTIC(RT0, COLOR0);\r\n};\r\n
DECLARE_SAMPLER( SAMPLER_clip_table,
#define float3 vec3
\tOut.RT0.rgb += pLighting_info.AmbientLight * pLighting_info.DiffuseColour.rgb;\r\n
#define float2 vec2
struct _ShapeInfo\r\n{\r\n\tHIGHPREC float2 TextureCoords0;\r\n\tHIGHPREC float4 Colour;\r\n
#define int4 ivec4
float GetMipLevelFromVirtualAddress(float4 virtual_address)\r\n{\r\n\treturn frac(virtual_address.a * 255.0  / 16.0 ) * 16.0;\r\n};\r\n\r\nfloat GetSpaceIdFromVirtualAddress(float4 virtual_address)\r\n{\r\n\treturn floor(virtual_address.a * 255.0  / 16.0 );\r\n};\r\n\r\nfloat2 GetCoordsFromVirtualAddress(float4 virtual_address)\r\n{\r\n\tfloat2 res;\r\n\tfloat high = virtual_address.b * 255.0;\r\n\tres.x = virtual_address.r * 255.0 + frac(high / 16.0) * 16.0 * 256.0; \r\n\tres.y = virtual_address.g * 255.0 + floor(high / 16.0) * 256.0; \r\n\treturn res;\r\n};\r\n\r\n
 : register(s
#define bzM43 float3x4
#define ApplyTranspose(v,m) (v*m)
float4 tex2D( sampler pPageTextureSample, Texture2D <float4> texpPageTextureSample, \r\n\t\t\t\t\t\tsampler pPageTableSample, Texture2D <float4> texpPageTableSample,\r\n\t\t\t\t\t\tfloat4 pOffset2Scale2, float2 pUV )\r\n
#define int3 ivec3
float4 tex2D( sampler2D pPageTextureSample, sampler2D pPageTableSample, float4 pOffset2Scale2, float2 pUV )\r\n
{\r\n\tfloat2 page_size = VtPageSize2TableSize2.xy;\r\n\tfloat2 page_table_size = VtPageSize2TableSize2.zw;\r\n\tfloat2 page_texture_size = VtPageTexSize2MaxMipLevel1SpaceId1.xy;\r\n\tint max_miplevel = VtPageTexSize2MaxMipLevel1SpaceId1.z;\r\n\t\r\n\tfloat2 page_texture_scale = (page_size + 8) / page_texture_size;\r\n\t\r\n\tfloat2 vt_coords_unwrapped = ConvertToVtCoords(pUV, pOffset2Scale2);\r\n\tfloat2 vt_coords_wrapped = ConvertToVtCoords(WrapCoords(pUV), pOffset2Scale2);\r\n\tint requested_miplevel = GetActualMipLevelFromVirtualTextureCoords(vt_coords_unwrapped);\r\n\trequested_miplevel = clamp(requested_miplevel, 0, max_miplevel);\r\n
HIGHPREC float2 WrapCoords( HIGHPREC float2 pCoords ) \r\n{\r\n\tHIGHPREC float2 res = ((pCoords.x >= 0.0), (pCoords.y >= 0.0)) ? frac(pCoords) : frac(abs(pCoords));\r\n\treturn res;\r\n}\r\n
#define int2 ivec2
float4 tex2D( sampler pSample, Texture2D<float4> pTexture, \r\n\t\t\t\t\t\tfloat2 pUV )\r\n{\r\n\treturn pTexture.Sample(pSample, pUV);\r\n};\r\nfloat4 tex2Dgrad( sampler pSample, Texture2D<float4> pTexture, \r\n\t\t\t\t\t\tfloat2 pUV, float2 ddxUV, float2 ddyUV )\r\n{\r\n\treturn pTexture.SampleGrad(pSample, pUV, ddxUV, ddyUV);\r\n};\r\nfloat4 tex2Dlod( sampler pSample, Texture2D<float4> pTexture, \r\n\t\t\t\t\t\tfloat4 coords )\r\n{\r\n\treturn pTexture.SampleLevel(pSample, coords.xy, coords.w);\r\n};\r\nfloat4 texCUBEbias( sampler pSample, TextureCube<float4> pTexture, \r\n\t\t\t\t\t\tfloat4 coords )\r\n{\r\n\treturn pTexture.SampleBias(pSample, coords.xyz, coords.w);\r\n};\r\n\r\nfloat4 texCUBE( sampler pSample, TextureCube<float4> pTexture, \r\n\t\t\t\t\t\tfloat3 coords )\r\n{\r\n\treturn pTexture.Sample(pSample, coords);\r\n};\r\n\r\nfloat4 texCUBElod( sampler pSample, TextureCube<float4> pTexture, \r\n\t\t\t\t\t\tfloat4 coords )\r\n{\r\n\treturn pTexture.SampleLevel(pSample, coords.rgb, coords.w);\r\
#define half float
float2 ConvertToVtCoords( float2 pUV, float4 pOffset2Scale2 )\r\n{\r\n\treturn pOffset2Scale2.xy + pOffset2Scale2.zw * pUV;\r\n};\r\n
int GetActualMipLevelFromVirtualTextureCoords(float2 virt_tex_coord)\r\n{\r\n\tfloat2 page_size = VtPageSize2TableSize2.xy;\r\n\tfloat2 page_table_size = VtPageSize2TableSize2.zw;\r\n\tfloat2 virt_tex_size = page_size * page_table_size;\r\n\tfloat2 dx_scaled, dy_scaled;\r\n\tfloat2 coord_scaled = virt_tex_coord * virt_tex_size;\r\n\tdx_scaled = ddx(coord_scaled);\r\n\tdy_scaled = ddy(coord_scaled);\r\n\tfloat2 dtex = dx_scaled*dx_scaled + dy_scaled*dy_scaled;\r\n\tfloat min_delta = max(dtex.x, dtex.y);\r\n\tfloat miplevel = 0.5 * log2(min_delta);\r\n\tfloat miplevel_bias = 0.0;\r\n\tmiplevel = max(miplevel + miplevel_bias, 0);\r\n\treturn round(miplevel);\r\n};\r\n
\tfloat4 entry_value_4 =  tex2Dlod(pPageTableSample, vt_coord_lod);\r\n
\tfloat2 entry_table_coords = GetCoordsFromVirtualAddress(entry_value_4);\r\n\tfloat entry_mip_level = GetMipLevelFromVirtualAddress(entry_value_4);\r\n\tfloat2 texel_pos_in_page_as_page_coord = frac(vt_coords_wrapped * page_table_size);\r\n\tint2 page_pos_in_virtual_texture = vt_coords_wrapped * page_table_size;\r\n\tfloat mip_level_exp_2 = exp2(entry_mip_level);\r\n\tfloat2 offset_in_mip = (page_pos_in_virtual_texture % (int)mip_level_exp_2) / mip_level_exp_2;\r\n\ttexel_pos_in_page_as_page_coord = (texel_pos_in_page_as_page_coord / mip_level_exp_2) + offset_in_mip;\r\n\tfloat2 texel_pos_in_page_as_page_texture_coord = texel_pos_in_page_as_page_coord * page_size / page_texture_size;\r\n\tfloat2 page_pos_in_page_tex_as_pixels = entry_table_coords * (page_size + 8);\r\n\tfloat2 page_pos_as_page_tex_coord = page_pos_in_page_tex_as_pixels / page_texture_size;\r\n\tfloat2 padding_offset_as_page_texture_coord = float2(4,4) / page_texture_size;\r\n\t\r\n\tfloat2 texel_as_page_tex_coord = page_pos_as_page_tex_coo
 : register(s
#define bzM34 float4x3
#define half4 vec4
\tfloat4 texel_color = tex2Dgrad(pPageTextureSample, texpPageTextureSample, texel_as_page_tex_coord, ddxUV, ddyUV);\r\n
\tfloat4 texel_color = tex2Dgrad(pPageTextureSample, texel_as_page_tex_coord, ddxUV, ddyUV);\r\n
\tfloat pixel_center = 0.0;\r\n
\tfloat pixel_center = 0.5;\r\n
\tint2 page_table_coords_in_pixels = vt_coords_wrapped * page_table_size;\r\n\tfloat2 page_table_coords = (page_table_coords_in_pixels + pixel_center) / page_table_size;\r\n\tfloat4 vt_coord_lod = float4(page_table_coords.x, page_table_coords.y, 0.0, requested_miplevel);\r\n
#define tex3D texture3D
#define texCUBE textureCube
\tfloat4 entry_value_4 =  tex2Dlod(pPageTableSample, texpPageTableSample, vt_coord_lod);\r\n
#define ApplyMatrix(v,m) (m*v)
#define DECLARE_CONSTANT(name, slot) name
HIGHPREC float2 GetScreenPos( PS_IN In ){ return In.VPOS.xy*ViewportInfo[1].xy; }\n
#define MEDIUMPREC mediump
float2 GetScreenPos( PS_IN In ){ return In.VPOS.xy*ViewportInfo[1].xy; }\n
#define bzM43 float4x4
#define lerp mix
#include <HLSL_Lighting.h>\r\nfloat2 Get2DTexCoord( int pIndex, PS_IN In )\r\n{\r\n
\treturn float4( lerp(FogColour.rgb, pColour.rgb, clamp(In.Fog,0.0,1.0) ), pColour.a );\r\n
 : register(s
#define bzM34 float4x4
#define tex2D texture2D
#define clip(x) { if ((x) < 0.0) discard; }
}\r\nPS_OUT DoFog( PS_OUT pColour, PS_IN In )\r\n{\r\n\tpColour.RT0 = DoFog( pColour.RT0, In );\r\n\treturn pColour;\r\n}\r\n
MEDIUMPREC float GetSceneDepth( PS_IN In )\n{\n\tMEDIUMPREC float zBuf = tex2D(SAMPLER_SceneDepth, GetScreenPos(In).xy).x;\n\treturn (zBuf * ViewportInfo[0].w);\n}\n
HIGHPREC float4 DoFog( HIGHPREC float4 pColour, PS_IN In )\r\n{\r\n
\treturn float4( lerp(FogColour.rgb, pColour.rgb, clamp(In.Texcoords.z,0.0,1.0) ), pColour.a );\r\n
_0;\r\n
#define DECLARE_CONSTANT_SEMANTIC(name, semantic) name
#define frac fract
\treturn float4( lerp(FogColour.rgb, pColour.rgb, clamp(In.FogValues.x,0.0,1.0) ), pColour.a );\r\n
\treturn light_array[ pIndex ].pos;\r\n
_0;\r\n
#define HIGHPREC highp
#define UNIFORM uniform
MEDIUMPREC float3x3 transpose(MEDIUMPREC float3x3 pMatrix)
HIGHPREC float4 GetLightColourInfo( int pIndex, PS_IN In )\r\n{\r\n
\treturn light_array[ pIndex ].dir;\r\n
\treturn light_array[ pIndex ].shadow_info;\r\n
\treturn light_array[ pIndex ].col;\r\n
HIGHPREC float3 GetWorldVertexPos( PS_IN In ){ return In.WorldPos; }\r\n
HIGHPREC float3 GetModelSpaceVertexNormal( PS_IN In ){ return In.ModelSpaceNormal; }\r\n
HIGHPREC float3 GetViewSpaceVertexPos( PS_IN In ) { return In.ViewPos; }\r\n
#define REGISTER(a)
HIGHPREC float3 GetWorldSpaceVertexNormal( PS_IN In ){ return normalize( In.WorldSpaceNormal ); }\r\n
#define DECLARE_SAMPLER(name, slot) uniform sampler2D name
HIGHPREC float3 GetWorldEyePos( PS_IN In ){ return EyePos.xyz; }\r\n
HIGHPREC float4 GetObjectColour( PS_IN In ) { return float4( 1.0, 1.0, 1.0, 1.0 ); } \r\n
float4 GetObjectColour( PS_IN In ) { return float4( 1.0f, 1.0f, 1.0f, 1.0f ); } \r\n
MEDIUMPREC float4x4 transpose(MEDIUMPREC float4x4 pMatrix)
HIGHPREC float GetTimeFractionalPart() { return TimeInfo.y; }\r\n
HIGHPREC float4 GetVertexColour( int Index, PS_IN In ) { if( Index==0 ){ return In.Diffuse; } else return float4(1.0, 1.0, 1.0, 1.0); }\r\n
HIGHPREC float4 GetVertexColour( int Index, PS_IN In ) { return float4(1.0, 1.0, 1.0, 1.0); }\r\n
#define GetRefectionMapSampler( pIndex, In ) (SAMPLER_ReflectionMap)\r\n
HIGHPREC float4 GetObjectColour( PS_IN In ) { return ObjectColour; } \r\n
\tal_out = pAlpha * In.Texcoords.w;}\n
\tal_out = pAlpha * In.Texcoords.z;}\n
MEDIUMPREC float GetSoftClipFactor(PS_IN In)\r\n{\r\n\tMEDIUMPREC float diff = GetSceneDepth(In)-GetViewSpaceVertexPos(In).z;\r\n\tMEDIUMPREC float soft_alpha = 0.5*pow( saturate(2.0*(( diff > 0.5) ? 1.0-diff : diff)), SoftClippingContrast );\r\n\treturn ( diff > 0.5) ? 1.0-soft_alpha : soft_alpha;\r\n}\r\n
PS_OUT DoAlphaFog( PS_OUT pOut, PS_IN In, _LightingInfo pLighting_info )\r\n{\r\n
HIGHPREC float4 GetRequiredPageId( float2 coords )\r\n{\r\n\tfloat2 coords_unwrapped = ConvertToVtCoords( coords, VtOffset2Scale2_T0 );\r\n\tfloat2 coords_wrapped = ConvertToVtCoords( WrapCoords(coords), VtOffset2Scale2_T0 );\r\n\tfloat2 page_size = VtPageSize2TableSize2.xy;\r\n\tfloat2 page_table_size = VtPageSize2TableSize2.zw;\r\n\tint max_miplevel = VtPageTexSize2MaxMipLevel1SpaceId1.z;\r\n\tint space_id = VtPageTexSize2MaxMipLevel1SpaceId1.w;\r\n\tint miplevel = GetActualMipLevelFromVirtualTextureCoords(coords_unwrapped);\r\n\tmiplevel = clamp(miplevel, 0, max_miplevel);\r\n\tfloat2 page = floor(coords_wrapped.xy * page_table_size);\r\n\tpage = floor(page / exp2(miplevel));\r\n\tpage /= 256.0;\r\n\tfloat2 page_low  = frac(page);\r\n\tfloat2 page_high = floor(page);\r\n\tfloat4 result;\r\n\tresult.rg = floor(page_low * 256.0 + 0.5) / 255.0;\r\n\tresult.b = (page_high.x + page_high.y * 16.0) / 255.0;\r\n\tresult.a = (miplevel + space_id * 16.0)/255.0;\r\n\r\n\treturn result;\r\n}\r\n
HIGHPREC float4 GetRequiredPageId( float2 coords )\r\n{\r\n\treturn float4(1.0,1.0,1.0,1.0);\t// This is used as empty value\r\n};\r\n
\tal_out = pAlpha * In.FogValues.y;}\n
\tpOut.RT0.a = pLighting_info.Opacity * GetSoftClipFactor(In);\r\n
);\r\n
);\r\n
void TryToClip(float2 coords)\r\n{\r\n\tfloat2 wrapped_coords = WrapCoords(coords);\r\n\tfloat4 tex_value = tex2D(SAMPLER_clip_table, wrapped_coords);\r\n\tfloat clip_value = tex_value.a - 0.5;\r\n\tclip(clip_value); \r\n};\r\n
);\r\n
SamplerComparisonState SAMPLER_shadow
\treturn out_matrix;
);\r\n#define SAMPLER_LocalCubeMap SAMPLER_LocalCubeMap_actual, texSAMPLER_LocalCubeMap\r\n
);\r\nTextureCube<float4> texSAMPLER_LocalCubeMap : register(t
);\r\n
);\r\n#define SAMPLER_SceneDepth SAMPLER_SceneDepth_actual, texSAMPLER_SceneDepth\r\nTexture2D <float4> texSAMPLER_SceneDepth : register(t
);\r\n
);\r\n#define SAMPLER_clip_table SAMPLER_clip_table_actual, texSAMPLER_clip_table\r\n
);\r\n
);\r\n
);\r\n
);\r\n
);\r\n
);\r\n
Texture2D <float4> texSAMPLER_shadow
);\r\n
);\r\n
);\r\n
);\r\n
);\r\n
);\r\n
 SAMPLER_gobo
DECLARE_SAMPLER( SAMPLER_gobo
);\r\n
 : register(t
);\r\n
);\r\n
#define SAMPLER_gobo
);\r\n
DECLARE_SAMPLER( SAMPLER_gobo
\tHIGHPREC half4 DECLARE_CONSTANT_SEMANTIC(Diffuse, COLOR0);\r\n
#define ApplyTranspose(v,m) mul((v),(m))
\tHIGHPREC half4 DECLARE_CONSTANT_SEMANTIC(VertexSpecular, COLOR1);\r\n
\tHIGHPREC half4 DECLARE_CONSTANT_SEMANTIC(FlipbookBlendInfo, COLOR2);\r\n
);\r\n
\tfloat2 Depth
\tHIGHPREC float4 DECLARE_CONSTANT_SEMANTIC(Texcoords
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(Texcoords
\tHIGHPREC float2 DECLARE_CONSTANT_SEMANTIC(Texcoords
);\r\n
);\r\n
\tHIGHPREC float4 DECLARE_CONSTANT_SEMANTIC(Texcoords
);\r\n
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(ViewPos, TEXCOORD
);\r\n
\tfloat4 DECLARE_CONSTANT_SEMANTIC(GOBO_coords
\tHIGHPREC float DECLARE_CONSTANT_SEMANTIC(AlphaFog, TEXCOORD
);\r\n
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(WorldPos, TEXCOORD
);\r\n
);\r\n
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(ModelSpaceNormal, TEXCOORD
);\r\n
\tHIGHPREC float4 DECLARE_CONSTANT_SEMANTIC(ShadowSpaceVertexPos
);\r\n
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(TangentSpaceViewDir, TEXCOORD
);\r\n
#define ApplyMatrix(v,m) mul((v),(m))
#define bzM43 float4x3
#define HIGHPREC
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(TangentSpaceLightDir, TEXCOORD
);\r\n
#define float4x4 mat4
#define bzM34 float3x4
return out_matrix;
\tHIGHPREC float3 DECLARE_CONSTANT_SEMANTIC(WorldSpaceNormal, TEXCOORD
);\r\n
\tHIGHPREC float4 DECLARE_CONSTANT_SEMANTIC(ModelTangent, TEXCOORD
};\r\n
#define float3x3 mat3
#define DECLARE_SAMPLER_CUBE(name, slot) uniform samplerCube name
#define DECLARE_SAMPLER_3D(name, slot) uniform sampler3D name
#define REGISTER(a) register(a)
#define MEDIUMPREC
MEDIUMPREC float4 row0 = pMatrix[0]; MEDIUMPREC float4 row1 = pMatrix[1]; MEDIUMPREC float4 row2 = pMatrix[2]; MEDIUMPREC float4 row3 = pMatrix[3];
sampler ACTUAL_SAMPLER_%d : register(s%d);
\tMEDIUMPREC float3 row0 = pMatrix[0]; MEDIUMPREC float3 row1 = pMatrix[1]; MEDIUMPREC float3 row2 = pMatrix[2];
\tMEDIUMPREC float3x3 out_matrix = float3x3( vec3(row0.x, row1.x, row2.x), vec3(row0.y, row1.y, row2.y), vec3(row0.z, row1.z, row2.z));
MEDIUMPREC float4x4 out_matrix = float4x4( vec4(row0.x, row1.x, row2.x, row3.x), vec4(row0.y, row1.y, row2.y, row3.y), vec4(row0.z, row1.z, row2.z, row3.z), vec4(row0.w,\trow1.w, row2.w, row3.w));
#define ApplyMatrix(v,m) mul((m),(v))
#define mediump
#define DECLARE_CONSTANT_SEMANTIC(name, semantic) name : semantic
#define UNIFORM
#define DECLARE_SAMPLER(name, slot) sampler2D name : register(s##slot)
#define DECLARE_SAMPLER_CUBE(name, slot) samplerCUBE name : register(s##slot)
#define DECLARE_CONSTANT(name, slot) name : register(c##slot)
Unknown
PC_DX11
PC_DX9
X360
#define DECLARE_SAMPLER_3D(name, slot) sampler3D name : register(s##slot)
// Declare the samplers
// Platform:\t\t%s
#define DECLARE_SAMPLER(name, slot) sampler name : register(s##slot)
#define DECLARE_SAMPLER_CUBE(name, slot) sampler name : register(s##slot)
Texture2D <float4> texACTUAL_SAMPLER_%d : register(t%d);
#define DECLARE_SAMPLER_3D(name, slot) sampler name : register(s##slot)
uniform sampler2D ACTUAL_SAMPLER_%d;
sampler2D ACTUAL_SAMPLER_%d : register(s%d);
// Now the output Structure
#define SAMPLER_%d ACTUAL_SAMPLER_%d, texACTUAL_SAMPLER_%d
#define SAMPLER_%d ACTUAL_SAMPLER_%d, texACTUAL_SAMPLER_%d, SAMPLER_page_table, texSAMPLER_page_table, VtOffset2Scale2_T%d
[*** Unknown Component ***]
#define SAMPLER_%d ACTUAL_SAMPLER_%d, SAMPLER_page_table, VtOffset2Scale2_T%d
#define SAMPLER_%d ACTUAL_SAMPLER_%d
In.Diffuse.a
tex%d.a
In.Specular.a
rgba
(LayerAlpha.x*In.Diffuse.a)
(LayerAlpha.y*In.Diffuse.a)
(LayerAlpha.z*In.Diffuse.a)
(LayerAlpha.w*In.Diffuse.a)
(LayerAlpha.x)
(LayerAlpha.y)
(LayerAlpha.z)
(LayerAlpha.w)
(1.0f)
(0.00f)
(0.25f)
(0.50f)
(tex%d.a * LayerAlpha.x * In.Diffuse.a)
(tex%d.a * LayerAlpha.y * In.Diffuse.a)
(tex%d.a * LayerAlpha.z * In.Diffuse.a)
(tex%d.a * LayerAlpha.w * In.Diffuse.a)
out_alpha
***[UNKNOWN SOURCE]***
in_diffuse.rgba
tex%d.rgba
(0.75f)
(1.00f)
(2.00f)
(4.00f)
(LayerAlpha.w * In.Diffuse.a).xxxx
(tex%d.a * LayerAlpha.x * In.Diffuse.a).xxxx
(tex%d.a * LayerAlpha.y * In.Diffuse.a).xxxx
(tex%d.a * LayerAlpha.z * In.Diffuse.a).xxxx
In.Specular.rgba
(LayerAlpha.x * In.Diffuse.a).xxxx
(LayerAlpha.y * In.Diffuse.a).xxxx
(LayerAlpha.z * In.Diffuse.a).xxxx
(0.50f).xxxx
(0.75f).xxxx
(1.00f).xxxx
(2.00f).xxxx
(tex%d.a * LayerAlpha.w * In.Diffuse.a).xxxx
(1.0f)
(0.00f).xxxx
(0.25f).xxxx
***[UNKNOWN SOURCE]***
void main()
\tPS_IN In = FillInputStruct();
(4.00f).xxxx
stage_colour.rgba
out_colour.rgba
out_alpha
\tHIGHPREC float4 stage_colour = float4(1.0, 1.0, 1.0, 1.0);
\tHIGHPREC half out_alpha;
\tHIGHPREC float4 in_diffuse = In.Diffuse;
PS_OUT ps_main(PS_IN In)
\tPS_OUT Out;
\tHIGHPREC float4 out_colour;
\t// Do all the texture lookups
\ttex%d.rgb = float3(1.0, 1.0, 1.0);
\tHIGHPREC half4 tex%d = tex2D( SAMPLER_%d, Get2DTexCoord( %d, In ) );
\t// Double the vertex colour because of the dodgy colour munging that goes on
\tin_diffuse.rgb *= 2.0;
\tout_colour = in_diffuse;
\tout_alpha = half(%s);
\t// *** Start doing the 'operations' ***
\t// There are no 'operations' in this shader
out_colour.rgba
\tstage_colour.rgba = %s;
\tout_alpha = half(lerp( %s, %s, %s.%s ));
\tout_alpha = half(%s %s (%s * %s));
\tout_alpha = half(%s %s %s);
stage_colour.rgba
\t// *** Finished doing the 'operations' ***
\t// Override the alpha with the result of the alpha opps
\t%s = lerp( %s, %s, %s.%s );
\t%s = %s %s (%s * %s);
\t%s = %s %s %s;
\tli.EmissiveLight = tex%d.rgb * GetEmissiveLight();
\tli.EmissiveLight = GetEmissiveLight();
\tli.Normal = GetLightingSpaceVertexNormal( In );
\tli.DiffuseColour = out_colour.rgb;
\t// Override the alpha with the alpha source
\tout_colour.a = out_alpha;
\t_LightingInfo li = InitLightingInfo(In);
\tli.AmbientLight = GetAmbientLight( In );
\tli.DiffuseColour = out_colour.rgb;
\tli.Opacity = out_colour.a;
\tOut = _DoLighting( li, In );
\tclip(Out.RT0.a-%s);
\tli.SpecularColour = SpecularColourAndPower.rgb;
\tli.SpecularPower = SpecularColourAndPower.a/100.0;
\tli.CubeMapID = CubeMapID.r;
\tOut = _DoLighting( li, In );
\t// Pass the normals through to the normals render target
\tOut.Normal = In.Normal;
\tclip(Out.RT0.a-0.99);
\tout_colour.rgb += In.VertexSpecular.rgb;
\tOut = DoAlphaFog( Out, In, li );
\tOut = DoFog( Out, In );
// Hint for the optimiser that we aren't writing to the frame buffer so it can get rid of anything that isn't used for a clip() call
Out.RT0.rgba = float4(1.0f, 1.0f, 1.0f, 1.0f);
\treturn Out;
\tgl_FragColor = Out.RT0;
SET-VIEW
IDirect3DDevice9_CreateVertexBuffer error code is -> %d
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_DynamicVertexBuffer.cpp
vb->vb
%s%s
Loaded %d precompiled vertex shaders (%dKb total)
VertexShaders\\PC\\
%s\\%s\\%s\\%s\\
vs*.sha
dcl_%s%i v%i\n
position
dcl_%s%i v%i\n
position
VertexShaders
position
dcl_%s%i v%i\n
blendindices
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
blendindices
dcl_%s%i v%i\n
blendindices
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
color
dcl_%s%i v%i\n
color
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
normal
dcl_%s%i v%i\n
dcl_%s%i v%i\n
color
dcl_%s%i v%i\n
texcoord
struct VS_INPUT
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n\tfloat2 Tex1\t\t\t\t: TEXCOORD1;\t\t\t\n\tfloat2 Tex2\t\t\t\t: TEXCOORD2;\t\t\t\n\tfloat2 Tex3\t\t\t\t: TEXCOORD3;\t\t\t\n\tfloat2 Tex4\t\t\t\t: TEXCOORD4;\t\t\t\n\tfloat2 Tex5\t\t\t\t: TEXCOORD5;\t\t\t\n\tfloat2 Tex6\t\t\t\t: TEXCOORD6;\t\t\t\n\tfloat2 Tex7\t\t\t\t: TEXCOORD7;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat2 TexCoord1        : TEXCOORD1;\t\t\t\n\tfloat2 TexCoord2        : TEXCOORD2;\t\t\t\n\tfloat2 TexCoord3        : TEXCOORD3;\t\t\t\n\tfloat2 TexCoord4        : TEXCOORD4;\t\t\t\n\tfloat2 TexCoord5        : TEXCOORD5;\t\t\t\n\tfloat2 TexCoord6        : TEXCOORD6;\t\t\t\n\tfloat2 TexCoord7        : TEXCOORD7;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\
\tfloat3 DECLARE_CONSTANT_SEMANTIC(binormal0, BINORMAL0);
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat4 Col\t\t\t\t: COLOR0;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut.Diffuse = In.Col;\t\t\t\t\t\t\t\n\treturn Out;\t\t\t\t\t\t\t\t\t\t\n}\t\t\t\t\t\t\t\t\t\t\t\t\t\n
\tfloat4 DECLARE_CONSTANT_SEMANTIC(position%d, POSITION%d);
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat4 Col\t\t\t\t: COLOR0;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut.Diffuse = In.Col;\t\t\t\t\t\t\t\n\tOut.TexCoord0.xy = In.Tex0.xy;\t\t\t\t\t\n\treturn Out;\
\tfloat3 DECLARE_CONSTANT_SEMANTIC(tangent0, TANGENT0);
\tbzM43 s2m2c : POSITION2;
#define ApplyMatrix(v,m) mul((m),(v))\r\n#define ApplyTranspose(v,m) mul((v),(m))\r\n#define bzM43 float4x3\r\n#define bzM34 float3x4\r\n#define ApplyCross(a,b) cross((a),(b))\r\nstruct VS_IN\r\n{\r\n\tfloat4 PositionW\t\t: POSITION;\r\n\tfloat2 Radius1Index1\t: TEXCOORD0;\r\n};\r\n\r\nstruct VS_OUT\r\n{\r\n\tfloat4 PositionH\t\t: POSITION;\r\n\tfloat4 Sbox\t\t\t\t: TEXCOORD0;\r\n\tfloat4 Data\t\t\t\t: TEXCOORD1;\r\n};\r\n\r\nfloat4 HomoSpace : register(c3);\r\nfloat4x4 Camera : register(c5);\r\nfloat4x4 ViewProj : register(c12);\r\nfloat4 DepthSize2DepthMaxMip1Unused1: register(c22);\r\nfloat4 RenderTargetSize2SceneViewPortSize2: register(c23);\r\n\r\nvoid GetScreenBounds(float4 centre_point_world, float radius, out float4 sbox, out float min_z, out bool dodgy)\r\n{\r\n\t\r\n\tfloat4 camera_pos_world = Camera[3];\r\n\tfloat4 front_vec = centre_point_world - camera_pos_world;\r\n\tfloat front_vec_length = sqrt( dot(front_vec, front_vec) );\r\n\tdodgy = front_vec_length <= radius;\r\n\tfront_vec = front_vec
\tfloat4 s2colour : COLOR2;
struct VS_IN\n\t{\n\tfloat4 Pos0: POSITION;\n\tfloat4 T0: TEXCOORD0;\n\t};\n\tstruct VS_OUT\n\t{\n\tfloat2 T0: TEXCOORD0;\n\tfloat4 Pos0: POSITION;\n\t};\n\tfloat4 HomoSpace : register(c0);\n\tVS_OUT vsmain( VS_IN In )\n\t{\n\tVS_OUT local;\n\tlocal.Pos0.x = ((In.Pos0.x*HomoSpace.x)-1.0f);\n\tlocal.Pos0.y = -((In.Pos0.y*HomoSpace.y)-1.0f);\n\tlocal.Pos0.z =  In.Pos0.z;\n\tlocal.Pos0.w =  In.Pos0.w;\n\tlocal.T0.xy = In.T0.xy;\n\treturn local;\n\t}\n
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat4 Col\t\t\t\t: COLOR0;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\n\tfloat3 translation : register(c4);\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tIn.Pos.xyz += translation;\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut.Dif
struct VS_OUTPUT
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tfloat4 Col\t\t: register(c20); \t\t\t\t\n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut.Diffuse = Col;\t\t\t\t\t\t\t\t\n\tOut.TexCoord0.xy = In.Tex0.xy;\t\t\t\t\t\n\treturn Ou
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tfloat4 Col\t\t: register(c16); \t\t\t\t\n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\n\tfloat3 translation : register(c4);\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tIn.Pos.xyz += translation;\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut
struct VS_IN\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Pos\t\t\t\t: POSITION;\t\t\t\t\n\tfloat4 Col\t\t\t\t: COLOR0;\t\t\t\t\n\tfloat2 Tex0\t\t\t\t: TEXCOORD0;\t\t\t\n\tfloat2 Tex1\t\t\t\t: TEXCOORD1;\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\nstruct VS_OUT\t\t\t\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tfloat4 Diffuse          : COLOR0;\t\t\t\t\n\tfloat2 TexCoord0        : TEXCOORD0;\t\t\t\n\tfloat2 TexCoord1        : TEXCOORD1;\t\t\t\n\tfloat4 Position         : POSITION;\t\t\t\t\n};\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n   float4 HomoSpace : register(c3);                \n\tstatic const float4 Util0 = {0.0f, 0.5f, 2.0f, 1.0f};\t\t\t\t\t\nVS_OUT vsmain( VS_IN In )\t\t\t\t\t\t\t\n{\t\t\t\t\t\t\t\t\t\t\t\t\t\n\tVS_OUT Out;\t\t\t\t\t\t\t\t\t\t\n\tOut.Position.x =  ((In.Pos.x*HomoSpace.x)-Util0.w );\n\tOut.Position.y = -((In.Pos.y*HomoSpace.y)-Util0.w );\n\tOut.Position.z =  In.Pos.z;\t\t\t\t\t\t\n\tOut.Position.w =  In.Pos.w;\t\t\t\t\t\t\n\tOut.Diff
\tfloat3 DECLARE_CONSTANT_SEMANTIC(normal1, NORMAL1);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(normal0, NORMAL0);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(bone_index%d, BLENDINDICES%d);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(normal0, NORMAL0);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(normal0, NORMAL0);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(colour%d, COLOR%d);
\tint4 DECLARE_CONSTANT_SEMANTIC(texcoord%d, TEXCOORD%d);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(texcoord%d, TEXCOORD%d);
\tfloat4x4 s2mat : POSITION2;
\tfloat4 DECLARE_CONSTANT_SEMANTIC(col2, COLOR2);
\tfloat2 DECLARE_CONSTANT_SEMANTIC(texcoords, TEXCOORD%d);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(texcoords, TEXCOORD%d);\t//This also contains the fog values
\tfloat3 DECLARE_CONSTANT_SEMANTIC(texcoords, TEXCOORD%d);\t//This also contains the fog value
\tfloat2 Depth : TEXCOORD%d;
\tfloat4 DECLARE_CONSTANT_SEMANTIC(col, COLOR0);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(spec, COLOR1);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(WorldPos, TEXCOORD%d);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(ViewPos, TEXCOORD%d);
\tfloat PointSize : PSIZE;
\tfloat4 DECLARE_CONSTANT_SEMANTIC(GOBO_coords%d, TEXCOORD%d);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(texcoords, TEXCOORD%d);\t//This contains both texcoord sets
\tfloat2 DECLARE_CONSTANT_SEMANTIC(FogValues, TEXCOORD%d);
\tfloat DECLARE_CONSTANT_SEMANTIC(Fog, TEXCOORD%d);
\tfloat DECLARE_CONSTANT_SEMANTIC(AlphaFog, TEXCOORD%d);
float3 DECLARE_CONSTANT_SEMANTIC(Normal, TEXCOORD%d);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(position, POSITION);
#pragma warning( disable : 3557 )
\tfloat4 DECLARE_CONSTANT_SEMANTIC(ShadowSpaceVertexPos%d, TEXCOORD%d);
\tfloat3 DECLARE_CONSTANT_SEMANTIC(ModelSpaceNormal, TEXCOORD%d);
\tfloat4 DECLARE_CONSTANT_SEMANTIC(VertexTangent, TEXCOORD%d);
#define ApplyMatrix(x,y) mul(y,x)
\tfloat3 DECLARE_CONSTANT_SEMANTIC(WorldSpaceNormal, TEXCOORD%d);
// Shader Profile:\t%s
// Vertex Format:\t%d
#define Set2DTexcoordValue( pIndex, Out, pValue )\tif(pIndex == 0){\t\tOut.texcoords.xy = pValue;\t}
// Platform:\t\t%s
#define Set2DTexcoordValue( pIndex, Out, pValue )\tif(pIndex == 0){\t\tOut.texcoords.xy = pValue;\t}\telse if( pIndex == 1)\t{\t\tOut.texcoords.zw = pValue;\t}
#define HIGHPREC
#define MEDIUMP
#define MEDIUMPREC
#define mediump
#define ApplyTranspose(x,y) mul(x,y)
#define bzM43 float4x3
#define bzM34 float3x4
#define UNIFORM
static const float4\t\tutil_vector2 = float4(255.0001, 1.0, 16.0/32767.0, 5.0);
UNIFORM float4\t\tDECLARE_CONSTANT(user_values0, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(user_values1, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_diffuse, %d);
#define DECLARE_CONSTANT(name, slot) name : register(c##slot)
#define DECLARE_CONSTANT_SEMANTIC(name, semantic) name : semantic
UNIFORM float4\t\tDECLARE_CONSTANT(model_space_eye_pos, %d);
static const float4\t\tutil_vector0 = float4(0.0, 0.5, 2.0, 1.0);
static const float4\t\tutil_vector1 = float4(0.7, 0.0, 1.0, 1.0/32767.0);
UNIFORM float4\t\tDECLARE_CONSTANT(material_animation_info_2, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(camera_matrix, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_specular, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_animation_info_3, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_emissive, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_animation_info_0, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light1_pos, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(material_animation_info_1, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light1_colour, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light1_attenuation, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light2_colour, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(global_ambient, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light0_colour, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light0_pos, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light0_attenuation, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light3_attenuation, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(stencil_cast_info, %d);
UNIFORM bzM43\t\tDECLARE_CONSTANT(bone_matrix_list[%d], %d);
const float4\t\tpp_source : register(c%d);
UNIFORM float4\t\tDECLARE_CONSTANT(light2_pos, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light2_attenuation, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light3_colour, %d);
UNIFORM float4\t\tDECLARE_CONSTANT(light3_pos, %d);
const float4\t\tpp_misc : register(c%d);
const float4\t\tpp_misc2 : register(c%d);
UNIFORM bzM43\tDECLARE_CONSTANT(model_camera_matrix, %d);
UNIFORM bzM43\tDECLARE_CONSTANT(model_world_matrix, %d);
const float4\t\tpp_dir : register(c%d);
const float4\t\tpp_motion : register(c%d);
const float4\t\tpp_col_start : register(c%d);
const float4\t\tpp_col_end : register(c%d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix2, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix3, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix4, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix5, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(projection, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(model_screen_matrix, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix0, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix1, %d);
const float4\tmaterial_matrix_0_z : register(c%d);
const float4\tmaterial_matrix_0_w : register(c%d);
const float4\tmaterial_matrix_1_x : register(c%d);
const float4\tmaterial_matrix_1_y : register(c%d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix6, %d);
UNIFORM float4x4\tDECLARE_CONSTANT(shadow_matrix7, %d);
const float4\tmaterial_matrix_0_x : register(c%d);
const float4\tmaterial_matrix_0_y : register(c%d);
const float4\tmaterial_matrix_2_z : register(c%d);
const float4\tmaterial_matrix_2_w : register(c%d);
const float4\tmaterial_matrix_3_x : register(c%d);
const float4\tmaterial_matrix_3_y : register(c%d);
const float4\tmaterial_matrix_1_z : register(c%d);
const float4\tmaterial_matrix_1_w : register(c%d);
const float4\tmaterial_matrix_2_x : register(c%d);
const float4\tmaterial_matrix_2_y : register(c%d);
const float4\tmaterial_matrix_3_z : register(c%d);
MEDIUMPREC float4 SmoothCurve( MEDIUMPREC float4 x ) {  \r\n\treturn x * x *( 3.0 - 2.0 * x );  \r\n}\r\n\r\nMEDIUMPREC float4 TriangleWave( MEDIUMPREC float4 x ) {  \r\n\treturn abs( frac( x + 0.5 ) * 2.0 - 1.0 );  \r\n}\r\n\r\nMEDIUMPREC float4 SmoothTriangleWave( MEDIUMPREC float4 x ) {  \r\n\treturn SmoothCurve( TriangleWave( x ) );  \r\n}  \r\n\r\n// The suggested frequencies from the Crytek paper\r\n#define SIDE_TO_SIDE_FREQ1 1.975\r\n#define SIDE_TO_SIDE_FREQ2 0.793\r\n#define UP_AND_DOWN_FREQ1 0.375\r\n#define UP_AND_DOWN_FREQ2 0.193\r\nvoid ApplyDetailBendingToPosition(\r\n\tinout MEDIUMPREC float3 prPos,\t\t\t// The final world position of the vertex being modified\r\n\tMEDIUMPREC float3 pNormal,\t\t\t\t// The world normal for this vertex\r\n\tMEDIUMPREC float3 pObject_position,\t// The world position of the plant instance (same for all vertices)\r\n\tMEDIUMPREC float pDetail_phase,\t\t// Optional phase for side-to-side. This is used to vary the phase for side-to-side motion\r\n\tMEDIUMPREC float
const float4\tmaterial_matrix_3_w : register(c%d);
UNIFORM float4 DECLARE_CONSTANT(fog_values, %d);
\tdir_to_light = light%d_pos - vertex_pos_lighting_space;
\tvector_temp = dot(dir_to_light.xyz, dir_to_light.xyz);
\tvector_temp2.w = rsqrt(vector_temp);
vector_temp.x = vector_temp2.y * light%d_colour.w;
vector_temp2.x = 1.0/dot(vector_temp2.xyz, light%d_attenuation.xyz);
vector_temp3.x = -(vector_temp.x*light%d_attenuation.w) + vector_temp2.x;
vector_temp= model_space_eye_pos - vertex_pos_lighting_space;
\tdir_to_light *= vector_temp2.w;
vector_temp2.y = sqrt(vector_temp.x);
vector_temp2.z = vector_temp.x;
vector_temp2.x = 1.0;
vector_temp2 = lit( NdotL, NdotH, temp_mat_specular.x);
vector_temp2 = max((vector_temp2*vector_temp3.xxxx), 0);
vector_temp = light%d_colour * temp_mat_diffuse;
total_diffuse += vector_temp * vector_temp2.yyyy;
vector_temp.xyz = normalize(vector_temp.xyz)-dir_to_light.xyz;
vector_temp.xyz = normalize(vector_temp.xyz);
NdotL = dot(dir_to_light,unpacked_normal.xyz);
NdotH = dot(vector_temp.xyz,unpacked_normal.xyz);
\tindex.x = In.bone_index0.x * util_vector2.x;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tvector_source.xyz += q_out.xyz;
vector_temp = light%d_colour * temp_mat_specular;
vector_temp2.w = vector_temp2.z < 0.7;
total_specular.w *= vector_temp2.w;
total_specular.xyz += vector_temp.xyz * vector_temp2.zzz;
\tvector_source.xyz += q_out.xyz;
\tindex.xy = In.bone_index0.zw * util_vector2.xx;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tindex.x = In.bone_index0.x * util_vector2.x;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tunpacked_normal.xyz = normal_out.xyz;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
\tunpacked_normal.xyz = normal_out.xyz;
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
index.y
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
\tindex.xy = In.bone_index0.zw * util_vector2.xx;
index.x
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
index.y
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
index.y
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
\tindex.xyzw = In.bone_index1.xyzw * util_vector2.xxxx;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
\tunpacked_normal.xyz = normal_out.xyz;
index.y
index.z
\tvector_source.xyz += q_out.xyz * In.bone_index0.zzz;
\tindex.xyzw = In.bone_index1.xyzw * util_vector2.xxxx;
\tvector_source.xyzw = util_vector1.yyyz;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
index.y
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
index.z
\tvector_source.xyz += q_out.xyz * In.bone_index0.zzz;
\tindex.xyzw = In.bone_index1.xyzw * util_vector2.xxxx;
\tvector_source.xyz += q_out.xyz * In.bone_index0.www;
\tindex.xyzw = In.bone_index1.xyzw * util_vector2.xxxx;
\tvector_source.xyzw = util_vector1.yyyz;
index.x
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
index.z
\tvector_source.xyz += q_out.xyz * In.bone_index0.zzz;
index.w
index.z
\tvector_source.xyz += q_out.xyz * In.bone_index0.zzz;
index.w
\tvector_source.xyz += q_out.xyz * In.bone_index0.www;
\tvector_source.xyz += q_out.xyz * In.bone_index0.xxx;
\tunpacked_normal.xyz = normal_out.xyz;
index.y
\tvector_source.xyz += q_out.xyz * In.bone_index0.yyy;
float\t\tNdotH;
float4\t\tMxL;
float\t\tscalar_temp;
float4\t\tvector_temp;
VS_OUTPUT vsmain(VS_INPUT In)
float3\t\tcamera_space_vert_pos;
float4\t\tvertex_pos_lighting_space;
// These are declared here to help with the new shader compiler
float\t\tNdotL;
float3\t\tnormal_camera_space;
float4\t\tdir_to_light;
float4\t\tattenuation;
float4\t\tvector_temp2;
float4\t\tvector_temp3;
float4\t\tlighting_coefficients;
float3\t\tposition_camera_space;
float4\t\tvector_source;
float3\t\tunpacked_normal;
float4\t\tunpacked_texcoords;
float4\t\ttotal_diffuse;
float4\t\ttotal_specular;
float4\t\ttemp_mat_diffuse = float4(1.0, 1.0, 1.0, 1.0);
float4\t\ttemp_mat_specular;
float4\t\tnormal_out;
float4\t\tindex;
\tVS_OUTPUT Out=(VS_OUTPUT)0;
float4\t\tpp_velocity;
bzM43\t\t\tbone_matrix;
float4\t\tq_temp;
float4\t\tq_out;
\tfloat4 material_diffuse=In.s2colour;
VS_OUTPUT vsmain(int i : INDEX)
\tfloat4x4 model_screen_matrix;
\tbzM43 model_camera_matrix;
// These are declared here to help with the new shader compiler
\tmodel_screen_matrix=In.s2mat;
\tmodel_camera_matrix=In.s2m2c;
float4\t\tvector_temp;
float4\t\tvector_temp2;
float4\t\tvector_temp3;
float4\t\tlighting_coefficients;
float\t\tNdotL;
float\t\tNdotH;
float4\t\tMxL;
float\t\tscalar_temp;
float4\t\tattenuation;
float4\t\ttotal_diffuse;
float4\t\ttotal_specular;
float4\t\ttemp_mat_diffuse = 1.0f;
float3\t\tposition_camera_space;
float3\t\tnormal_camera_space;
float3\t\tcamera_space_vert_pos;
float4\t\tdir_to_light;
float4\t\tunpacked_texcoords;
float4\t\tpp_velocity;
float4\t\tquaternion;
float4\t\tq_temp;
float4\t\ttemp_mat_specular;
float4\t\tvector_source;
float4\t\tvertex_pos_lighting_space;
float3\t\tunpacked_normal;
\tVS_INPUT In=(VS_INPUT)0;
\tfloat4 temp1,temp2,temp3,temp4;
\tfloat4 vindex;
\tint outer_index = (i+0.5f)/geometry_instance_size;
float4\t\tq_out;
float4\t\tindex;
\tVS_OUTPUT Out=(VS_OUTPUT)0;
\tasm {vfetch temp3, outer_index, p
osition4};
\tasm {vfetch temp4, outer_index, position5};
\tmodel_screen_matrix=transpose(float4x4(temp1,temp2,temp3,temp4));
\tbzM43 model_camera_matrix;
\tint inner_index = i-outer_index*geometry_instance_size;
\tfloat4x4 model_screen_matrix;
\tasm {vfetch temp1, outer_index, position2};
\tasm {vfetch temp2, outer_index, position3};
\tfloat4 material_diffuse;
\tasm {vfetch material_diffuse, outer_index, color2};
\tasm {vfetch vindex, inner_index, position6};
\tasm {vfetch temp1, vindex.x, position};
\tasm {vfetch temp1, outer_index, position2};
\tasm {vfetch temp2, outer_index, position3};
\tasm {vfetch temp3, outer_index, position4};
\tmodel_camera_matrix=transpose(float3x4(temp1,temp2,temp3));
\tIn.texcoord%d = temp1;
\tasm {vfetch temp1, vindex.x, color%d};
\tIn.colour%d = temp1;
\tIn.position0 = temp1;
\tasm {vfetch temp1, vindex.x, normal%d};
\tunpacked_normal = (In.normal0 * util_vector0.zzz) - util_vector0.www;
\tIn.normal%d = temp1;
\tasm {vfetch temp1, vindex.x, texcoord%d};
\tOut.VertexTangent.xyz = In.tangent0;
\tunpacked_normal = In.normal0;
\tvector_temp3.x = (pp_misc.y * In.colour1.z) + pp_misc.z;
\tOut.VertexTangent.w = (dot(cross(Out.VertexTangent.xyz,unpacked_normal.xyz), In.binormal0.xyz)>0) ? (1.0) : (-1.0);
\tunpacked_normal.xyz = ApplyTranspose(unpacked_normal.xyz, (float3x3)model_camera_matrix);
\tvector_temp = pp_col_start * vector_temp3.xxxx;
\tvector_temp = (In.colour0 * util_vector0.zzzz) + util_vector0.wwww;
\tOut.VertexTangent.xyz = (In.tangent0 * util_vector0.zzz) - util_vector0.www;
\tfloat3 bi_tangent = (In.binormal0 * util_vector0.zzz) - util_vector0.www;
\tvector_temp2 = pp_col_end * vector_temp3.xxxx;
\tvector_temp2 = In.colour0.wwww * pp_misc2.xxxx;
\tOut.VertexTangent.w = (dot(cross(Out.VertexTangent.xyz,unpacked_normal.xyz), bi_tangent.xyz)>0.0) ? 1.0 : -1.0;
\tvector_source.xyz += vector_temp.xyz * pp_misc.www;
\tpp_velocity = (vector_temp * pp_dir.wwww) + pp_dir;
\tpp_velocity *= vector_temp2;
\tvector_temp2.x = (In.colour1.y * pp_misc2.y) + pp_misc.z;
\tvector_source = (pp_velocity * pp_motion.wwwx) + pp_motion.xzxy;
\tvector_temp.x *= pp_misc.x;
\tvector_temp.x = 1 / vector_temp.x;
\tOut.PointSize.x = vector_temp.x, vector_temp2.x;
\tvector_temp3.x = vector_source.w - pp_source.w;
\tvector_temp += vector_temp3.xxxx;
\tOut.col = (vector_temp2 * pp_source) + vector_temp;
\tscalar_temp = dot(vector_temp, unpacked_normal);
\tvector_temp.x = dot(vector_source.xyzw, model_screen_matrix[3].xyzw);
\tvector_temp2 = step(0.0f, scalar_temp);
\tvector_temp = vector_temp * stencil_cast_info;
\tvector_temp.w -= vector_temp.w;
\tvector_source = In.position0;
\tvector_source.xyz += (user_values0.xyz * sin(user_values0.w) * In.colour0.a);
\t#define GetPosition(mat) float3( mat._m30, mat._m31, mat._m32 )\r\n\t#define BranchAmp user_values0.x\r\n\t#define DetailFreq user_values0.y\r\n\t#define DetailAmp user_values0.z\r\n\t#define BendScale user_values0.w\r\n\t#define wind user_values1.xy\r\n\t#define time user_values1.z\r\n\tMEDIUMPREC float3 tree_anim_vector;\r\n\t// Need to move model into world space so that it is rotated properly\r\n\ttree_anim_vector.xyz = ApplyMatrix(vector_source, model_world_matrix).xyz;\r\n\t// now translate the vert back to the origin\r\n\ttree_anim_vector.xyz -= GetPosition(model_world_matrix);\r\n\tApplyMainBendingToPosition( tree_anim_vector, wind, BendScale );\r\n\t// Move the vertex back to its world pos\r\n\ttree_anim_vector.xyz += GetPosition(model_world_matrix);\r\n\tApplyDetailBendingToPosition( tree_anim_vector, unpacked_normal, GetPosition(model_world_matrix), 0.0,\r\n\t\t\t\t\t\t\t\t  In.colour0.g, time, In.colour0.r, 1.0-In.colour0.b, BranchAmp, DetailFreq, DetailAmp);\r\n\tvector_source.xyz = tree_anim
\tvector_temp = normalize(vector_source - stencil_cast_info);
\n\t//If the norm is in the same dir, set extrude scale (vector_temp2) to one, else to zero
\tvector_temp2.xyzw = step((0.0f).xxxx, vector_temp.xxxx);
\n\t//Mul extrude scale by extrude dist
\tvector_temp.xyzw = stencil_cast_info.xyzw * stencil_cast_info.wwww;
\tvector_source = (vector_temp * vector_temp2) + In.position;
\tOut.position = ApplyMatrix(vertex_source, model_screen_matrix);
\n\t//Dot dir with normal
\tvector_temp.w -= vector_temp.w;
\tvector_temp.x = dot(stencil_cast_info.xyz, unpacked_normal.xyz);
\tvector_source.xyzw += (vector_temp.xyzw * vector_temp2.xyzw);
\n\t//Transform for output.
\tOut.position = ApplyMatrix(vector_source.xyzw, model_screen_matrix);
\tfloat3 world_space_vertex = ApplyTranspose(vector_source, model_world_matrix).xyz;
\tOut.ViewPos = Out.position.xyz;
\tfloat3 view_space_vertex = ApplyTranspose(vector_source, model_camera_matrix).xyz;
\tunpacked_texcoords.xy = In.texcoord%d.xy;
\tunpacked_texcoords.xy = float2(In.texcoord%d.xy) * util_vector2.zz;
\n\t//Shift the vertex by the extrude.
\tfloat3 y_displacment = unpacked_texcoords.yyy * up;
\tvector_source += float4( x_displacment + y_displacment, 0.0f );
\tfloat3 up = camera_matrix[1].xyz;
\tOut.position.xyzw = ApplyTranspose(vector_source.xyzw, model_camera_matrix);
\tfloat3 right = camera_matrix[0].xyz;
\tfloat3 x_displacment = unpacked_texcoords.xxx * right;
\tOut.ViewPos = view_space_vertex;
\tOut.position = Out.position.xyww;
\tOut.Normal = ApplyMatrix( unpacked_normal, (float3x3)proper_model_camera_matrix );
\treturn Out;
\tOut.position.w = 1.0;
\tOut.position = ApplyMatrix(Out.position.xyzw, projection);
\tOut.position = ApplyMatrix(vector_source, model_screen_matrix);
\tOut.WorldPos = world_space_vertex;
\tOut.ShadowSpaceVertexPos%d = ApplyTranspose( float4(world_space_vertex, 1), shadow_matrix%d );
\tOut.ModelSpaceNormal = unpacked_normal;
\ttemp_mat_diffuse.xyzw *= In.colour0.xyzw;
\tOut.WorldSpaceNormal = ApplyTranspose(unpacked_normal,  (float3x3)model_world_matrix);
\tvertex_pos_lighting_space.xyz = vector_source.xyz;
\tcamera_space_vert_pos = ApplyTranspose( vector_source, model_camera_matrix ).xyz;
Out.col.xyz = total_specular.xyz;
\tOut.GOBO_coords%d = ApplyTranspose( float4(world_space_vertex, 1), shadow_matrix%d );
\tOut.ShadowSpaceVertexPos%d = ApplyTranspose( float4(world_space_vertex, 1), shadow_matrix%d );
\tvertex_pos_lighting_space.xyz = ApplyTranspose(vector_source, model_camera_matrix).xyz;
\tscalar_temp = dot(vector_source.xyz, vsc_clip_plane);
\ttemp_mat_diffuse.xyzw *= material_diffuse.xyzw;
\ttotal_diffuse.xyzw = material_emissive.xyzw;
\ttemp_mat_specular.xyzw = material_specular.xyzw;
\ttotal_specular.xyzw = util_vector0.xxxw;
\tscalar_temp = dot(vector_source.xyz, vsc_clip_plane);
\tscalar_temp = step(vsc_clip_plane.w, scalar_temp);
\tOut.col.w = scalar_temp * temp_mat_diffuse.w);
\tOut.col.w = util_vector0.x;
\tscalar_temp = step(vsc_clip_plane.w, scalar_temp);
\tOut.col.w = scalar_temp * temp_mat_diffuse.w);
Out.col.w = util_vector0.x;
\tout_alpha *= In.colour0.a;
\tOut.col.xyz = ((global_ambient * temp_mat_diffuse) + total_diffuse).xyz;
\tOut.col.w = scalar_temp * temp_mat_diffuse.w;
\tfloat out_alpha = 1.0;
\tout_alpha *= material_diffuse.w;
\tif(material_emissive.w < total_specular.w)
\t\tscalar_temp=1.0;
\telse
\t\tscalar_temp=0.0;
\tOut.col *= In.colour0;
\tOut.col *= material_diffuse;
\tfloat out_alpha = 1.0;
\tout_alpha *= In.colour0.a;
\tOut.col.w = out_alpha;
\tOut.spec.w = util_vector0.x;
\tOut.spec.xyz = total_specular.xyz;
\tOut.col = float4(1.0, 1.0, 1.0, 1.0);
\tOut.col *= In.colour0;
\tOut.col *= material_diffuse;
\tout_alpha *= material_diffuse.w;
\tposition_camera_space.xyz = ApplyTranspose(vector_source,\t\t\tmodel_camera_matrix);
\tOut.col.w = out_alpha;
\tposition_camera_space = normalize(position_camera_space);
\tnormal_camera_space.xyz = ApplyTranspose(unpacked_normal, (float3x3)model_camera_matrix);
\tOut.col = material_diffuse;
\tOut.col = float4(1.0, 1.0, 1.0, 1.0);
\tunpacked_texcoords.xy = In.texcoord%d.xy;
\tSet2DTexcoordValue( %d, Out, (position_camera_space.xy * util_vector0.yy) + util_vector0.yy );
\tposition_camera_space.xyz = ApplyTranspose(vector_source, model_camera_matrix);
\tvector_temp.w = In.colour1.w * 255.0;
\tvector_temp3.x = frac(vector_temp2.z);
\tvector_temp3.y = vector_temp2.z - vector_temp3.x;
\tposition_camera_space.xyz = normalize(position_camera_space.xyz);
\tvector_temp3.y *= material_animation_info_%d.y;
\tSet2DTexcoordValue( %d, Out, (position_camera_space.xy * util_vector0.yy) + util_vector0.yy );
\tscalar_temp = dot(position_camera_space.xyz, normal_camera_space.xyz);
\tscalar_temp += scalar_temp;
\tposition_camera_space.xyz = (scalar_temp * normal_camera_space.xyz) - position_camera_space.xyz;
\tvector_temp.xy = frac(material_animation_info_%d.zw);
\tvector_temp.y *= material_animation_info_%d.y;
\tunpacked_texcoords.xy = In.texcoord%d.xy;
\tvector_temp.z = dot(vector_source.xyzw, material_animation_info_%d.xyzw);
\tSet2DTexcoordValue( %d, Out, In.texcoord%d.xy );
\tvector_temp.w = dot(vector_source.xyzw, material_animation_info_%d.xyzw);
\tfloat fog_distance = length(camera_space_vert_pos.xyz);
\tSet2DTexcoordValue( %d, Out, vector_temp.xy * vector_temp.zw );
\tSet2DTexcoordValue( %d, Out, unpacked_texcoords.xy );
\tOut.Depth.xy = Out.position.zw;
position_camera_space.xyz = ApplyTranspose( unpacked_normal, model_camera_matrix );
\tOut.AlphaFog = alpha_fog_factor;
\tSet2DTexcoordValue( %d, Out, (position_camera_space.xy * -util_vector0.yy) + util_vector0.yy );
\tvector_temp.y = material_animation_info_%d.z - vector_temp.x;
\tOut.position = Out.position.xyww;
\tvector_temp.x = dot(unpacked_normal.xyzw, material_animation_info_%d.xyzw);
\tvector_temp.y = dot(unpacked_normal.xyzw, material_animation_info_%d.xyzw);
\tunpacked_texcoords.xy = In.texcoord%d.xy * util_vector2.zz;
\tSet2DTexcoordValue( %d, Out, (unpacked_texcoords.xy * material_animation_info_%d.xy) + vector_temp3.xy );
\tOut.col2 = In.colour1;
\tvector_temp2.zw = vector_temp.ww * material_animation_info_%d.xy;
VertexShader: %s
\tunpacked_texcoords.xy = (unpacked_texcoords.xy * material_animation_info_%d.xy) + vector_temp.xy ;
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
\tunpacked_texcoords.xyzw = In.texcoord%d.xyzw * util_vector2.zzyy;
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
\tSet2DTexcoordValue( %d, Out, float2( dot(unpacked_texcoords.xyw, material_matrix_%d_x.xyz), dot(unpacked_texcoords.xyw, material_matrix_%d_y.xyz) ) );
\tunpacked_texcoords.xy = float2(In.texcoord%d.xy) * util_vector2.zz;
\tSet2DTexcoordValue( %d, Out, In.texcoord%d.xy + vector_temp.xy );
\tSet2DTexcoordValue( %d, Out, float2(In.texcoord%d.x, In.texcoord%d.y) * util_vector2.zz );
\tSet2DTexcoordValue( %d, Out, In.colour1.xy );
unnamed
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
\tSet2DTexcoordValue( %d, Out, float2( dot(In.texcoord%d.xyw, material_matrix_%d_x.xyz), dot(In.texcoord%d.xyw, material_matrix_%d_y.xyz) ) );
\tvector_temp.x = frac(material_animation_info_%d.x);
\tvector_temp.y = frac(material_animation_info_%d.y);
\tSet2DTexcoordValue( %d, Out, (float2(In.texcoord%d.xy) * util_vector2.zz) + vector_temp.xy );
\tOut.Fog = fog_factor;
\tfloat alpha_fog_factor = (fog_values.w - fog_distance) * fog_values.z;
\tOut.texcoords.w = alpha_fog_factor;
\tOut.texcoords.z = alpha_fog_factor;
\tfloat fog_factor = (fog_values.y - fog_distance) * fog_values.x;
\tOut.texcoords.z = fog_factor;
\tOut.FogValues.x = fog_factor;
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
\n\t// Output the depth of the vertex so that it can be writen to a depth buffer
\treturn Out;
\treturn Out;
\tOut.FogValues.y = alpha_fog_factor;
vs_2_b
vs_3_0
vs_2_0
vs_2_a
pImage->SysmemTexture
pImage->HardWareTexture
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
Image->HardWareTexture
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
Image->SysmemTexture
WARNING: Locking a 'HardwareTexture' is slow and should be avoided during interactive rendering.
Error loading image\n%s
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
frame
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
old_surface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
pImage->HardWareTexture
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
DX9 Texture creation failed.
TDX %s not loaded on this platform. GPU memory only.
DX9 Texture creation failed.
TDX %s not loaded on this platform. GPU memory only.
new_surface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
Image->SysmemTexture
TDX %s not loaded on this platform. GPU memory only.
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
HardwareSurface
DX9 Texture creation failed.
PDLoadTex2 %s
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
TempLoadSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
PDLoadTex2 %s
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
HardwareSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
PDLoadTex2 %s
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
HardwareSurface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_Image.cpp
TempLoadSurface
Surface
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.work_texture_surface[0]
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
Surface
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.work_texture[1]
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.big_work_texture
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.work_texture_surface[1]
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.work_texture[0]
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bzPC9_FrameBufferEffects.cpp
bzgFrame_buffer_effects.work_surface
Sorry, procedual particles using %d particles. Clamping to %d.
Sorry, procedual particles using %d particles. Clamping to %d.
SOURCE\\COMMON\\GRAPHICS\\UTILITY\\bz_TextureBuild.cpp
SOURCE\\COMMON\\GRAPHICS\\UTILITY\\bz_TextureBuild.cpp
SOURCE\\COMMON\\GRAPHICS\\UTILITY\\bz_TextureBuild.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzDX9_VertexBuffer.cpp
pVertex_buffer->vb
1.2.2
1.2.2
_recoloured
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
VtManager no more than one instance at a time is allowed.
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtManager.cpp
Loaded %d precompiled pixel shaders (%dKb total)
PixelShader: %s
ps_2_0
%s\\%s\\%s\\%s\\
ps*.sha
%s%s
PixelShaders
ps_2_a
ps_2_b
ps_3_0
PixelShaders\\PC\\
HzbDebugDisplay
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
WARNING: HzbManager: the Hzb texture size must be a power of 2. They will be resized.
HzbTexture
HzbRenderTarget
HzbStagingTexture
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_HzbManager.cpp
%s.tdx
Old tex file format
bzImage
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzmulti_image.cpp
Old tex file format
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzmulti_image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzmulti_image.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzmulti_image.cpp
bzImage
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzmulti_image.cpp
Old tex file format
bzImage
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtTextureSet.cpp
.TDX
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_PostponedProcessing.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_PostponedProcessing.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_PostponedProcessing.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_PostponedProcessing.cpp
Process cost(DBAA)
Time cost(S)
%.1f
total particles drawn: %d
total particles processed: %d
total time taken %.5fs
VB size(MB)
9VFXActionReplay replay_id: %d already exists in the replay buffer.
vfx_tendril
VFXActionReplay replay_id: %d not found in VFX replay buffer! could cause trouble down the line.
vfx_modifiers
effects.*
effects.globals.*
effects
vfx_attractor
vfx_component
vfx_effect
Allocation for dynamic tendrils exceeded, '%s' will not be played.
Effect: '%s' was not found.
Allocation for dynamic effects exceeded, '%s' will not be played.
dyn_vfx
effects.modfiers.*
effects.tendrils.*
effects.components.*
Tendril: '%s' was not found.
_NAME
_NAME
__newindex
__index
dyn_vfx
_NAME
_NAME
_NAME
__newindex
__index
__tostring
__tostring
__index
__newindex
__gc
__tostring
__newindex
__index
__tostring
CLuaTableVariadic_
__tostring
CLuaTableVariadic_
__index
__newindex
CLuaTableVariadic_
__index
__newindex
__gc
__newindex
__gc
__tostring
CLuaTableVariadic_
__gc
__tostring
CLuaTableVariadic_
__index
CLuaTableVariadic_
__index
__newindex
__gc
__index
__newindex
__gc
__tostring
__gc
__tostring
CLuaTableVariadic_
__index
__tostring
CluaCollection_
__index
__newindex
__index
__newindex
__gc
__tostring
__newindex
__gc
__tostring
CSimpleLuaType_
__tostring
CluaCollection_
__index
__newindex
CluaCollection_
__index
__newindex
__gc
__newindex
__gc
__tostring
CluaCollection_
__gc
__tostring
CluaCollection_
__index
CluaCollection_
__index
__newindex
__gc
__index
__newindex
__gc
__tostring
__gc
__tostring
CluaCollection_
__index
__tostring
CluaCollection_
__index
__newindex
__index
__newindex
__gc
__tostring
__newindex
__gc
__tostring
CluaCollection_
__tostring
CluaCollection_
__index
__newindex
CluaCollection_
__index
__newindex
__gc
__newindex
__gc
__tostring
CluaCollection_
__gc
__tostring
CluaCollection_
__index
AutoLuaObject_
__index
__newindex
__gc
__index
__newindex
__gc
__tostring
__gc
__tostring
__tostring
AutoLuaObject_
__index
__newindex
Error loading global property: %s
#GLOBAL_PROPERTIES
vfx_global
_USERTYPE
_NAME
specularmap
shadowmap
vertexalpha
modulatex2
additive
normal
subtractive
modulate
cuboid
sphere
mesh
hollow cuboid
none
envmapmask
ring
point
invalid
#DATA
invalid
invalid
override
bias
default
Polyhedron
AlignedCuboid
Polygon
WireFrame
Null
RoundedPolyhedron
HalfSpace
XPlus
CrushableCuboid
TicTac
Sphere
AlignedHalfSpace
Cuboid
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
ZMinus
bz_Form_Create
Unknown shape
YPlus
XMinus
ZPlus
YMinus
bz_Form_Create
Unknown shape
Polyhedron
Polyhedron
Unknown shape
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
bz_Form_Create
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
half_space
bz_Lump_CreateFromForm
Unknown shape
sphere
tic_tac
Can't clone this form type yet
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
Clone form
SOURCE\\COMMON\\MATHS\\bz_Shapes.cpp
shape
Shape volume
Unknown shape
WARNING::Possible unused vertices in userdata.
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
Locking vertex buffer.
pPrep_data->vb
model->prep->material_groups[n].tri_strip.pd_index_buffer
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
model->prep->material_groups[n].tri_list.pd_index_buffer
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
MG->tri_strip.pd_index_buffer
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
MG->tri_list.pd_index_buffer
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
model %s has %d max bones per vertex, and %d bones
model->prep->vb
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
model->prep->stencil_shadow_index_buffer
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzPC9_ModelUpdate.cpp
print
\t'%s' = %s %s %s
Chunk cache contents:
package
#LUASCRIPT
\tChunk cache is empty
.lol
.lua
path
0123456789BCDEFGHJKLMNPQRSTVWXYZ
tostring
__len
__tostring
upper
__index
__newindex
__add
__call
__eq
__concat
__lt
__le
__unm
__pow
__div
__sub
__mul
__mod
Attempted addition on string object
Attempted division on string object
widestr:sub - Bad replacement parameter, expected string, number or bool.
Attempted call on string object
false
true
widestr:sub - Bad search parameter, expected string.
**UNKNOWN**
Attempted subtract on string object
Attempted POW on string object
Attempted unary minus on string object
Attempted multiply on string object
Attempted modulous on string object
Attempted non_numeric index on string object
Attempted new index on string object
__newindex
__index
__tostring
__unm
NormInto
ScaleInto
__sub
__add
__div
__mul
__sub
__add
__div
__mul
LengthSq
Length
__newindex
__index
Length
NormInto
LengthSq
__tostring
__unm
InvScaleInto
ScaleInto
__mul
__sub
__unm
__div
__index
Cross
__add
__newindex
__tostring
__newindex
__newindex
__index
ScaleInto
__tostring
__index
InvScaleInto
ApplyV3
PostMultiply
InvApplyV3
VApplyV3
__mul
__tostring
PreMultiply
Multiply
GetDynamics
InvVApplyV3Into
GetMatrix
GetPos
ApplyV3Into
InvVApplyV3
InvApplyV3Into
VApplyV3Into
DeterministicRandom
GetMatrix
SetGlobalVelocity
GetGlobalVelocity
AddImpulse
AddForce
AddImpulseAt
AddForceAt
SetAngularVelocity
GetAngularVelocity
SetGlobalAngularVelocity
GetGlobalAngularVelocity
SetLocalVelocity
GetLocalVelocity
GetSpeedXY
GetSpeedMPH
Invalid index
GetDynamicsMatrix
%0.8f,%0.8f
Invalid operation, bzV2 cannot be divisor
AddLinearVelocityRecursive
AddAngularVelocityRecursive
OmegaRandomizeRecursive
OmegaRandomize
%0.8f,%0.8f,%0.8f,%0.8f
Invalid operation bzV4 cannot be divisor
%3.0f,%3.0f,%3.0f,%3.0f
Invalid index
%0.8f,%0.8f,%0.8f
Invalid index
Invalid index
Invalid operation, bzV3 cannot be divisor
%0.8f,%0.8f,%0.8f\n%0.8f,%0.8f,%0.8f\n%0.8f,%0.8f,%0.8f\n%0.8f,%0.8f,%0.8f\n
Invalid index for bzM34
__gc
call parameter mismatch - too many or too few a parameter count declared in call back
X=%f, Y=%f
X=%f, Y=%f
[Dyn] Behaviour bindings pool
[Dyn] Behaviour link pool
[Dyn] Trigger link pool
[Dyn] texture animation pool
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_DynamicCubeMap.cpp
DefaultWorld
dynamic_cube_map
DefaultWorld
Environments
.img
Environments.zad
Environments
Environments
Pages
mip_
page
.zad
Pages_
Pages
WINHTTP_CALLBACK_STATUS_REQUEST_SENT
WINHTTP_CALLBACK_STATUS_SENDING_REQUEST
WINHTTP_CALLBACK_STATUS_RESPONSE_RECEIVED
WINHTTP_CALLBACK_STATUS_RECEIVING_RESPONSE
WINHTTP_CALLBACK_STATUS_NAME_RESOLVED
WINHTTP_CALLBACK_STATUS_RESOLVING_NAME
WINHTTP_CALLBACK_STATUS_CONNECTED_TO_SERVER
WINHTTP_CALLBACK_STATUS_CONNECTING_TO_SERVER
WINHTTP_CALLBACK_STATUS_REDIRECT
WINHTTP_CALLBACK_STATUS_DETECTING_PROXY
WINHTTP_CALLBACK_STATUS_SECURE_FAILURE
WINHTTP_CALLBACK_STATUS_INTERMEDIATE_RESPONSE
WINHTTP_CALLBACK_STATUS_CONNECTION_CLOSED
WINHTTP_CALLBACK_STATUS_CLOSING_CONNECTION
WINHTTP_CALLBACK_STATUS_HANDLE_CLOSING
WINHTTP_CALLBACK_STATUS_HANDLE_CREATED
WINHTTP_CALLBACK_STATUS_SENDREQUEST_COMPLETE
WINHTTP_CALLBACK_STATUS_REQUEST_ERROR
WINHTTP_CALLBACK_STATUS_FLAG_CERT_REV_FAILED
WINHTTP_CALLBACK_STATUS_UNKNOWN
WINHTTP_CALLBACK_STATUS_DATA_AVAILABLE
WINHTTP_CALLBACK_STATUS_HEADERS_AVAILABLE
WINHTTP_CALLBACK_STATUS_WRITE_COMPLETE
WINHTTP_CALLBACK_STATUS_READ_COMPLETE
WINHTTP_CALLBACK_STATUS_FLAG_CERT_WRONG_USAGE
WINHTTP_CALLBACK_STATUS_FLAG_CERT_DATE_INVALID
WINHTTP_CALLBACK_STATUS_FLAG_UNKNOWN
WINHTTP_CALLBACK_STATUS_FLAG_SECURITY_CHANNEL_ERROR
WINHTTP_CALLBACK_STATUS_FLAG_CERT_REVOKED
WINHTTP_CALLBACK_STATUS_FLAG_INVALID_CERT
WINHTTP_CALLBACK_STATUS_FLAG_CERT_CN_INVALID
WINHTTP_CALLBACK_STATUS_FLAG_INVALID_CA
ERROR_WINHTTP_CANNOT_CALL_BEFORE_OPEN
ERROR_WINHTTP_CANNOT_CALL_AFTER_SEND
ERROR_WINHTTP_CANNOT_CONNECT
ERROR_WINHTTP_CANNOT_CALL_BEFORE_SEND
ERROR_WINHTTP_AUTODETECTION_FAILED
ERROR_WINHTTP_AUTO_PROXY_SERVICE_ERROR
ERROR_WINHTTP_CANNOT_CALL_AFTER_OPEN
ERROR_WINHTTP_BAD_AUTO_PROXY_SCRIPT
ERROR_WINHTTP_HEADER_ALREADY_EXISTS
ERROR_WINHTTP_CONNECTION_ERROR
ERROR_WINHTTP_HEADER_NOT_FOUND
ERROR_WINHTTP_HEADER_COUNT_EXCEEDED
ERROR_WINHTTP_CLIENT_CERT_NO_ACCESS_PRIVATE_KEY
ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED
ERROR_WINHTTP_CHUNKED_ENCODING_HEADER_SIZE_OVERFLOW
ERROR_WINHTTP_CLIENT_CERT_NO_PRIVATE_KEY
ERROR_WINHTTP_INVALID_QUERY_REQUEST
ERROR_WINHTTP_INVALID_OPTION
ERROR_WINHTTP_INVALID_URL
ERROR_WINHTTP_INVALID_SERVER_RESPONSE
ERROR_WINHTTP_INCORRECT_HANDLE_STATE
ERROR_WINHTTP_HEADER_SIZE_OVERFLOW
ERROR_WINHTTP_INTERNAL_ERROR
ERROR_WINHTTP_INCORRECT_HANDLE_TYPE
ERROR_WINHTTP_OUT_OF_HANDLES
ERROR_WINHTTP_OPTION_NOT_SETTABLE
ERROR_WINHTTP_RESEND_REQUEST
ERROR_WINHTTP_REDIRECT_FAILED
ERROR_WINHTTP_NAME_NOT_RESOLVED
ERROR_WINHTTP_LOGIN_FAILURE
ERROR_WINHTTP_OPERATION_CANCELLED
ERROR_WINHTTP_NOT_INITIALIZED
ERROR_WINHTTP_SECURE_CERT_WRONG_USAGE
ERROR_WINHTTP_SECURE_CERT_REVOKED
ERROR_WINHTTP_SECURE_FAILURE
ERROR_WINHTTP_SECURE_CHANNEL_ERROR
ERROR_WINHTTP_SECURE_CERT_CN_INVALID
ERROR_WINHTTP_RESPONSE_DRAIN_OVERFLOW
ERROR_WINHTTP_SECURE_CERT_REV_FAILED
ERROR_WINHTTP_SECURE_CERT_DATE_INVALID
ERROR_WINHTTP_UNRECOGNIZED_SCHEME
ERROR_WINHTTP_UNABLE_TO_DOWNLOAD_SCRIPT
ERROR_INSUFFICIENT_BUFFER
ERROR_NOT_ENOUGH_MEMORY
ERROR_WINHTTP_SECURE_INVALID_CERT
ERROR_WINHTTP_SECURE_INVALID_CA
ERROR_WINHTTP_TIMEOUT
ERROR_WINHTTP_SHUTDOWN
NetLog:
ERROR_NO_MORE_FILES
WinHttpStatusCallback::WINHTTP_CALLBACK_STATUS_SECURE_FAILURE - %s
ERROR_WINHTTP_UNKNOWN
req{%s} - Waiting for response
ERROR_INVALID_HANDLE
ERROR_NOT_SUPPORTED
ERROR_NO_MORE_ITEMS
Failed to allocate response headers
NetLog:
NetLog:
req{%s} - Waiting to read data
Failed to send request
NetLog:
req{%s} - Response received (%s)
Failed to read response headers
NetLog:
req{%s} - Received all data (%d bytes in total)
Failed to allocate connection data
Failed to read data
req{%s} - Received %d bytes of data (%d bytes in total)
Failed to receive response
Failed to read response body data
NetLog:
Failed to establish connection
Failed to open session
Failed to assign session callback context
Failed to assign session callback function
Failed to add required SOAP headers
NetLog:
req{%s} - Start sending request (body = %d bytes)
localhost
Failed to create request
Failed to set security flags
Failed to read response body data
req{%s} - Start receiving response
Failed to send request data
Failed to complete request
NetLog:
Tic Tac
ArrowMat
BrokenBoxMaterial
GroundMatt
Broken box
BrokenBox
skybox%i
skybox%i
PAINTED_SOFT_WOOD
WARNING: Texture coord effects are currently unsupported, using UV slot 1 instead
%s%s
SOFT_WOOD
CARPETED_FLOOR
HARD_WOOD
DEFAULT
CARBON_FIBRE
TEXTILE_TAUT
GLASS
PLASTIC
FLESH
PLANT
TEXTILE_LOOSE
RUBBER
WATER
STAIRS
GREASE
SMOOTH_CONCRETE
BRICKS
STONE
ROUGH_CONCRETE
GOLD
SOFT_TARMAC
FIBRE_GLASS
STEEL
ASTROTURF
STICKY
SOFT_MUD
LONG_GRASS
SAND
RACE_TARMAC
DIRT_TRACK
ROCK
ALUMINIUM
PERSPEX
ROAD_TARMAC
GOOP
DEFAULT
NONE
PAINTED_SOFT_WOOD
SOFT_WOOD
SHORT_GRASS
GRAVEL_TRAP
TEXTILE_LOOSE
RUBBER
CARBON_FIBRE
TEXTILE_TAUT
CARPETED_FLOOR
HARD_WOOD
FLESH
PLANT
STONE
ROUGH_CONCRETE
WATER
GLASS
PLASTIC
SMOOTH_CONCRETE
BRICKS
SOFT_MUD
LONG_GRASS
GOLD
SOFT_TARMAC
STAIRS
GREASE
ASTROTURF
STICKY
ROAD_TARMAC
GOOP
SAND
RACE_TARMAC
FIBRE_GLASS
STEEL
ALUMINIUM
PERSPEX
GRAVEL_TRAP
DIRT_TRACK
ROCK
SHORT_GRASS
CARPETED_FLOOR
HARD_WOOD
FLESH
PLANT
DEFAULT
NONE
PAINTED_SOFT_WOOD
SOFT_WOOD
GLASS
PLASTIC
SMOOTH_CONCRETE
BRICKS
TEXTILE_LOOSE
RUBBER
CARBON_FIBRE
TEXTILE_TAUT
STAIRS
GREASE
ASTROTURF
STICKY
STONE
ROUGH_CONCRETE
WATER
FIBRE_GLASS
STEEL
ALUMINIUM
PERSPEX
SOFT_MUD
LONG_GRASS
GOLD
SOFT_TARMAC
DIRT_TRACK
ROCK
SHORT_GRASS
ROAD_TARMAC
GOOP
SAND
RACE_TARMAC
GRAVEL_TRAP
DEFAULT
explosion_time
fade_time
arcing_proportion
explosion_time
fade_time
speed_min
firing_intensity
speed_max
speed_min
arcing_intensity
arcing_proportion
firing_intensity
arcing_intensity
radius_factor_max
radius_factor_min
shift_s
radius_factor_max
end_fraction
speed_max
radius_factor_min
end_fraction
child_shift_s
near_enough
child_shift_p
child_shift_s
shift_p
shift_s
near_enough
shift_p
min_cos_angle
cos_factor
child_cos_factor
min_cos_angle
child_near_enough
child_shift_p
cos_factor
child_near_enough
child_end_fraction
child_start_fraction
initial_strike
child_end_fraction
child_min_cos_angle
child_cos_factor
child_start_fraction
child_min_cos_angle
main_ejection_tend_distance
main_ejection_tend_factor
child_ejection_tend_factor
main_ejection_tend_distance
bolt_up_prop
initial_strike
main_ejection_tend_factor
bolt_up_prop
max_prim_reseed_time
min_prim_reseed_time
min_sec_reseed_time
max_prim_reseed_time
child_ejection_tend_distance
child_ejection_tend_factor
min_prim_reseed_time
child_ejection_tend_distance
max_wander_pos
min_wander_pos
min_wander_dir
max_wander_pos
max_sec_reseed_time
min_sec_reseed_time
min_wander_pos
max_sec_reseed_time
texture_v_offset
tiling
static_spin_rate
texture_v_offset
max_wander_dir
min_wander_dir
tiling
max_wander_dir
use_uniform_radius
uniform_radius
max_shots
use_uniform_radius
dynamic_spin_rate
static_spin_rate
uniform_radius
dynamic_spin_rate
child_percent_end
child_percent_start
max_main_lightning_points
child_percent_end
child_strikes_per_shot
max_shots
child_percent_start
child_strikes_per_shot
depth_limit
depth
num_facets
depth_limit
max_child_lightning_points
max_main_lightning_points
depth
max_child_lightning_points
material
blend_mode
min_colour
material
texture
num_facets
blend_mode
texture
single_sided
per_node_outer_colour
mat_u_circumference
single_sided
per_node_inner_colour
min_colour
per_node_outer_colour
per_node_inner_colour
mat_u_from_centre
mat_u_across
mat_v_length
mat_u_from_centre
mat_u_facet
mat_u_circumference
mat_u_across
mat_u_facet
mat_v_tile
mat_v_tile_per_node
mat_v_tile_rate
mat_v_tile
mat_per_node_v
mat_v_length
mat_v_tile_per_node
mat_per_node_v
CodeGenLightningYo!
tendril_star
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_VFXLightning.cpp
CodeGenLightningYo!
tendril_tube
mat_v_tile_rate
tendril_star
tendril_tube
<NULL>
0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
255.255.255.255
http://
0123456789abcdefghijklmnopqrstuvwxyz
%d.%d.%d.%d
%i.%i.%i.%i
%i.%i.%i.%i
Content-Length
HTTP/
index.html
http:
POST %s HTTP/1.0\r\nContent-type: %s\r\n
application/x-www-form-urlencoded
application/x-www-form-urlencoded
%i.%i.%i.%i
0.0.0.0
0.0.0.0
User-Agent:
POST %s%s HTTP/1.0\r\nContent-type: %s\r\n
Windows
BZApp/1.000
Jan 14 2015
WSAGetLastError error code is -> %d
GET /%s HTTP/1.1\r\nHost: %s\r\n\r\n
%s:%d
Content-length: %d\r\n\r\n
http://
WSAGetLastError error code is -> %d
VOL CHANGE WORKED , %i
NO AUDIO IN THIS MOVIE
SOURCE\\COMMON\\GRAPHICS\\2D\\bzPC_MovieDecoders.cpp
MovieTexture
SOURCE\\COMMON\\GRAPHICS\\2D\\bzPC_MovieDecoders.cpp
bzU32
bzScalar
bzS32
false
true
NONE
CLubePropeties
BZ::String
bzText
bzBool
NULL
__len
__tostring
is_changed
__gc
__newindex
__index
System Properties\n
true
Attempt to write to read only property table
\t*** empty **\n
System Properties\n
[more properties]
[unset]
false
%s\t%s
BZ_PROPERTY_WATCH_NORMAL
BZ_PROPERTY_WATCH_NONE
UNKNOWN
BZ_PROPERTY_WATCH_NETWORK
control_triggered
is_mouse_click
get_pointer_coords
is_mouse_release
is_mouse_down
control_pressed
control_value
use_active_controllers
control_repeating
is_mouse_m_release
is_mouse_m_down
is_mouse_wheel_down
is_mouse_wheel_up
is_mouse_r_down
is_mouse_r_click
is_mouse_m_click
is_mouse_r_release
CLubeInput Mouse Status %01d%01d%01d%01d%01d%01d%01d%01d%01d
is_input_alive
pop_menu
push_menu
get_focus_menu
pop_to
set_screen
push
dump
clear
send_menu_to_bottom
bring_menu_to_top
enable_focus_while_popping
pop_all
refresh
is_focus_while_popping
set_position
get_position
get_position_x
move
send_menu_to_back
bring_menu_to_front
get_stack_size
get_menu_at
move
set_position
set_scale
is_moving
get_position_y
set_position_x
get_position
set_position_y
is_rotating
rotate
set_rot_velocity
get_rotation
set_scale_y
set_scale_x
set_rotation
get_scale
set_skew_y
get_skew_x
is_skewing
get_skew_y
set_skew
get_rot_velocity
set_skew_x
get_skew
print
\n--- Base
--- Top\n
print
pause
set_alpha
contains_menu
resume
bad index [0] passed to get_menu_at
print
* = visible\n
> = focus\n
a = active in stack (receives input)\n
v = visible in stack\n
preload_image
preload_animation
%s\\%s
%s\\%s
load
require
SOURCE\\COMMON\\UI\\LUA_BASE_UI\\mip_data_manager.cpp
is_loading
Loading Thread End
Loading Thread Start
on_focus
on_pop
on_mouse
on_mouse_over_item
initialise
on_push
on_dialog
on_controller_change
on_item_event
on_push
initialise
on_update
on_input
on_message
on_refresh
on_button_down
on_deselect
on_activate
on_button_up
on_highlight
on_pop
on_select
on_dehighlight
on_disable
on_enable
on_update
on_size
on_mouse
on_deactivate
on_input
on_mouse_over
on_drag_abort
on_drop
on_menu_focus
on_drag_target
on_message
on_refresh
on_drag
on_event
undefined
on_controller_change
set_effect_debug
get_effect_debug
get_effect_stretch_factor
set_effect_stretch_factor
set_active_effect_name
get_active_effect_name
set_active_effect
get_active_effect
set_emitter_name
get_emitter_name
get_emitter_position
set_emitter_position
get_number_of_emitters
set_number_of_emitters
set_emitters
get_emitters
set_emitter_debug_colour
get_emitter_debug_colour
get_emitter_blend_mode
set_emitter_blend_mode
get_emitter_size
set_emitter_size
get_emitter_image
set_emitter_image
get_emitter_emission_speed
set_emitter_emission_speed
get_emitter_emission_speed_spread
set_emitter_emission_speed_spread
get_emitter_global_space
set_emitter_global_space
get_emitter_emission_rate
set_emitter_emission_rate
get_emitter_particle_size_factor
set_emitter_particle_size_factor
get_emitter_particle_size_variation
set_emitter_particle_size_variation
get_emitter_emission_angle
set_emitter_emission_angle
get_emitter_emission_angle_spread
set_emitter_emission_angle_spread
get_emitter_particle_rotation_speed_factor
set_emitter_particle_rotation_speed_factor
get_emitter_particle_rotation_speed_spread
set_emitter_particle_rotation_speed_spread
get_emitter_particle_rotation
set_emitter_particle_rotation
get_emitter_particle_rotation_spread
set_emitter_particle_rotation_spread
get_emitter_stage_duration
set_emitter_stage_duration
get_emitter_stage_size
set_emitter_stage_size
get_emitter_number_of_stages
set_emitter_number_of_stages
get_emitter_stage_name
set_emitter_stage_name
get_emitter_stage_alpha
set_emitter_stage_alpha
get_emitter_stage_colour
set_emitter_stage_colour
get_emitter_stage_acceleration
set_emitter_stage_acceleration
get_emitter_stage_rotation_speed
set_emitter_stage_rotation_speed
INVALID EMITTER
destroy_effect
Emitter %d
stop_effect
start_effect
stop_emitter
start_emitter
Data_Core\\Data_All_Platforms\\Lube\\effects
#LUBE_PARTICLE_EFFECTS
#LUBE_PARTICLE_EFFECTS
Content\\
#LUBE_PARTICLE_EFFECTS
none / parent_relative
inverse_translation
translation
inverse_scale
scale
isomorphic
identity
anamorphic
inverse_isomorphic
right
centre
bottom
bottom_left
top
top_left
left
top_right
UNKNOWN!
bottom_right
\t%02u\t%16s\t%s
hide
show
add_item
is_visible
get_user_index_count
set_user_index_count
get_item_by_user_index
get_item_by_index
delete_items
add_items
get_group_count
get_item_count
get_group_item_index
get_item_index
bring_item_to_front
get_group_start_index
get_group_item_by_index
get_item_by_id
get_selected_item_index
get_selected_item
get_frontmost_item_index
get_backmost_item
activate_selected_item
get_backmost_item_index
bring_item_to_group_front
send_item_to_back
get_frontmost_item
send_item_to_group_back
activate_previous_item
activate_next_item
activate_previous_group_item
activate_next_group_item
activate_item_by_id
activate_item
stealth_activate_item
stealth_activate_item_by_id
select_item
select_highlighted_item
select_item_by_index
select_item_by_id
get_highlighted_item
activate_highlighted_item
get_active_item
get_highlighted_item_index
select_previous_item
highlight_item_by_index
set_selection_wrapping
select_next_item
set_default_item_by_index
set_default_item
highlight_item_by_id
highlight_item
select_previous_group_item
get_next_item
get_previous_group_item
select_next_group_item
get_previous_selectable_item
get_selection_wrapping
get_previous_item
get_next_selectable_item
show_item
select_down_item
show_all_items
hide_item
select_left_item
get_next_group_item
select_up_item
select_right_item
send_message
disable_item
send_group_message
send_item_message
toggle_item_visibility
hide_all_items
enable_item
refresh_item
set_position_y
get_position_y
set_position
get_position
wait_for_item_event
item_event
set_position_x
get_position_x
get_top
get_right
get_width
get_bottom
is_moving
move
get_left
get_bounds
set_rotation
get_scale
is_rotating
rotate
set_scale
get_height
set_scale_y
set_scale_x
set_skew_x
get_skew
set_skew_y
get_skew_x
set_rot_velocity
get_rotation
set_skew
get_rot_velocity
enable_group
deactivate_group
hide_group
disable_group
is_skewing
get_skew_y
set_origin
get_origin
drag_stop
drag_end
is_drag_active
drag_abort
group_is_visible
show_group
drag_start
refresh
set_active_in_stack
is_in_transition
set_stack_transparency
is_active_in_stack
set_parent
get_drag_item
get_parent_pane
get_parent
play_pop
play_push
get_type
get_name
set_alpha
is_stack_transparent
set_brightness
get_alpha
set_item_colour
set_item_alpha
set_item_size
set_item_brightness
set_debug
get_root_id
dump
debug
set_item_height
set_item_width
set_item_position_x
set_item_position
set_item_skew
set_item_scale
set_item_origin
set_item_rotation
check_tooltips
set_tooltips_active
set_passive
reset_forced_controllers
set_item_selectable
set_item_position_y
is_any_item_latched
is_any_item_moving
clear_mouse
get_source
check_focus
clear_mouse_immediate
is_active_in_stack
is_stack_transparent
vertical_spacing
vertical_spacing
name
name
is_visible_in_stack
debug_view
is_mouse_capture
is_auto_focus
property_watch
property_watch
horizontal_spacing
horizontal_spacing
is_auto_focus
is_free_focus
source_line
source_file
logic_file
logic_file
is_stack_capture
is_input_listener
source_file
is_fixed_order
is_multitouch
alpha
is_passive
is_multitouch
auto_scale
logic_line
alpha
auto_scale
 lua_add_item is Unimplemented !
print
Menu :
is_double_tap
is_passive
is_double_tap
ANDROID : menu : build : is_double_tap is valid so set it!
  position :
print
print
print
  type :
  origin   :
print
RECT:
 v - visible\n
Item Flags : \n
     \t
IDX:
Attempted to select non selectable item. Menu:'%s'  ItemID:%d
print
*NO NAME*
Attempted to select non selectable item. Menu:'%s'  Index:%d
 s - selectable\n
 e - enabled\n
 * - selected item\n
 f - fixed order\n
.rdata:00BCFA54 00000008 C
*UNKNOWN*
%s\t%s\t%s
create_particles
create_graphic
create_animation
create_video
create_frame
create_position_reporter
create_audio
create_video_chat_graphic
create_text_graphic
create_text
create_model
create_lube_animation_player
create_line_edit
create_custom_container
create_lube_animation_tweener
create_bar
create_menu_pane
create_poly_shape
create_poly
get_origin
remove_all_parts
get_origin
set_origin
create_countdown
create_timer
remove_part_by_id
remove_part
set_registration
get_part_origin
set_position
set_navigation
set_menu_origin
set_normalised_origin
set_part_origin
get_menu_origin
is_moving
move_y
get_position_x
get_position
set_position_y
set_position_x
move_x
move
is_scaling
get_scale
set_width
set_size
set_scale
get_position_y
set_scale_y
set_scale_x
get_screen_size
get_centre
rotate
set_rotation
get_size
set_height
get_height
get_width
get_skew
set_skew
get_skew_x
set_skew_x
get_rotation
is_rotating
get_rot_velocity
set_rot_velocity
set_visible
reset_timer
hide
is_visible
get_skew_y
set_skew_y
get_timer_seconds
is_skewing
get_alpha
set_alpha
get_blend_mode
set_blend_mode
enable
show
is_enabled
disable
deselect
is_selectable
get_index
is_highlighted
is_selected
set_brightness
set_selectable
is_focus
get_root_id
set_item_id
get_user_index
set_user_index
get_part_by_id
get_itemID
get_item_id
get_part_by_index
send_part_to_back
bring_part_to_front
is_last_item
is_first_item
set_group
get_group
set_part_debug
set_debug
set_drag_target
get_part_bounds
send_message
is_drag_target
show_all_parts
hide_all_parts
show_part
hide_part
set_input_listener
setInputListener
get_property_watch
set_property_watch
dump
refresh
disable_tooltip
set_tooltip
get_anchor_part
set_anchor_part
set_global_mask
set_anchor_item
transform_point
set_network_property_watch
set_screen_anchor
set_bounding_colour
full_screen
full_screen
skew_y
skew_x
rotation
skew_y
skew_x
scale
scale_y
screen_anchor
scale
scale_x
rotation
scale_y
scale_x
item_anchor_id
is_screen_anchor_relative
item_anchor_id
anchor
screen_anchor
is_screen_anchor_relative
anchor
registration
group
tool_tip
group
auto_scale
registration
auto_scale
right
left
is_selectable
fixed_order
navigation
tool_tip
down
is_input_listener
is_non_focus
is_listener_selectable
is_mouse_listener
enabled
enabled
is_visible
is_visible
network_property_watch
property_watch
debug_view
network_property_watch
is_mouse_passive
is_listener_selectable
property_watch
is_mouse_passive
is_hide_on_dialog
is_drag_target
global_mask
is_hide_on_dialog
source_file
source_file
is_drag_target
source_line
print
  type :
  origin   :
%3.0f,%3.0f
global_mask
Item :
Default
print
Blendmode :
.rdata:00BD0624 00000007 C
print
  position :
print
print
Item Flags : \n
print
print
 v - visible\n
IDX:
RECT:
script
script
down
right
left
is_first
is_default
script
is_last
CLubeMenus::deleteMarkedMenus() %s /n\n
BZ_BLEND_MODE_NONE
ROOT
BZ_BLEND_MODE_NORMAL
BZ_BLEND_MODE_SUBTRACTIVE
resize
Invalid blend mode
 x:%3.2f y:%3.2f w:%3.2f h:%3.2f ox:%3.2f oy:%3.2f pox:%3.2f poy:%3.2f sx:%3.2f sy:%3.2f sqx:%3.2f sqy:%3.2f c:0x%8x a:%3d
BZ_BLEND_MODE_MODULATE
BZ_BLEND_MODE_ADDITIVE
UNKNOWN
BZ_BLEND_MODE_MODULATEX2
print
print
print
SUB PARTS
print
PART
Blendmode :
print
print
IDX:
 v - visible\n
Part Flags : \n
print
       none
.rdata:00BD0918 00000007 C
print
set_origin_y
set_origin_x
set_position
get_origin
get_part_id
set_origin
set_part_id
get_position
move_y
get_velocity
set_velocity
set_position_y
set_position_x
move_x
move
set_scale_x
set_scale
get_scale
set_scale_y
set_size
is_moving
set_height
set_width
set_blue
set_green
get_colour
set_alpha
is_sizing
get_size
set_red
set_colour
is_rotating
rotate
set_rot_velocity
get_rotation
is_alpha_changing
get_alpha
set_rotation
is_colour_changing
set_debug
show
get_blend_mode
set_blend_mode
set_visible
get_rot_velocity
hide
is_visible
pause
play_loop
stop
resume
set_frame_time
set_image_sequence
play
get_frame_time
set_uv
set_normalised_origin
set_scale_y
set_scale_x
set_current_frame
is_playing
advance_frame
get_current_frame
get_skew_y
set_skew_y
set_fb2_image
is_skewing
get_skew
set_skew
get_skew_x
set_skew_x
set_fb2_set_looping
set_fb2_set_frame_page
set_anchor
set_anchor_part
set_fb2_set_frame_image
set_fb2_set_num_frames
set_fb2_set_frame_size
set_fb2_set_frame_uv
image
image
columns
mask
lock_rotation
lock_position
Flipbook Animation
lock_size
start
rows
count
set_authored_size
create_part
rotate
set_rotation
show
set_origin
set_size
set_alpha
move
set_position
set_width
move_y
set_position_x
set_height
set_colour
hide
move_x
set_image
set_scale_x
set_skew_y
set_part_origin
set_scale_y
set_origin_x
set_position_y
set_skew_x
set_origin_y
set_emission_angle
set_emission_speed
set_particle_size_factor
set_emission_spread
create_particles
set_text_alignment
set_emission_rate
start_emitting
set_number_of_frames
set_global_space
set_duration
set_number_of_stages
set_particle_rotation_speed_factor
set_particle_size_variation
set_max_particles
set_particle_rotation_speed_spread
wait
stop_emitting
audio_play
audio_load
set_acceleration_x
set_stage_size
set_rotation_speed
set_acceleration_y
set_fb2_set_frame_image
set_fb2_image
set_fb2_set_frame_uv
set_fb2_set_num_frames
set_image_sequence
create_animation
set_fb2_set_looping
set_frame_time
set_normalised_origin
set_crop
set_brightness
set_as_folly
set_fb2_set_frame_size
set_fb2_set_frame_page
set_uv
create_graphic
content_end
trigger_point_simple
timeline_halt
timeline_end
set_debug
set_tint
trigger_point
bring_to_front
BAD_OPCODE!
create_and_load_sub_anim
stop
set_blend_mode
play_default
play
get_part_id
set_origin
set_part_id
set_position_y
set_position_x
move_x
move
set_origin_y
set_origin_x
set_position
get_origin
set_size
is_moving
set_height
set_width
get_position
move_y
get_velocity
set_velocity
is_sizing
get_size
set_red
set_colour
set_scale_x
set_scale
get_scale
set_scale_y
get_blue
get_green
set_alpha
is_colour_changing
set_blue
set_green
get_red
get_colour
set_rotation
is_cropping
set_rotation_y
set_rotation_x
is_alpha_changing
get_alpha
get_crop
set_crop
set_visible
get_rot_velocity
hide
is_visible
is_rotating
rotate
set_rot_velocity
get_rotation
set_image_async
set_pixel_shader
set_uv
set_mask_async
set_debug
show
set_mask
set_image
set_flip_y
set_flip_x
set_tint
set_as_folly
is_uv_changing
get_uv
get_blend_mode
set_blend_mode
get_skew_x
set_skew_x
get_skew_y
set_skew_y
set_normalised_origin
set_brightness
get_skew
set_skew
lock_position
set_registration
lock_size
lock_rotation
dump
is_skewing
set_anchor
set_anchor_part
bzImage
Graphic
set_part_id
get_part_id
set_position_x
set_position
move
set_position_y
set_origin_x
set_origin
get_origin
set_origin_y
is_moving
get_velocity
set_width
set_size
move_y
move_x
set_velocity
get_position
get_size
get_scale
set_colour
is_sizing
set_scale
set_height
set_scale_y
set_scale_x
get_green
get_red
is_colour_changing
get_blue
set_green
set_red
get_colour
set_blue
is_cropping
get_crop
set_rotation_x
set_rotation
get_alpha
set_alpha
set_crop
is_alpha_changing
get_rot_velocity
set_rot_velocity
is_visible
set_visible
rotate
set_rotation_y
get_rotation
is_rotating
get_skew_x
set_skew_x
get_skew_y
set_skew_y
show
hide
get_skew
set_skew
set_font
set_text_alignment
set_mask
set_font_size
set_debug
is_skewing
get_text
set_text
set_blend_mode
is_uv_changing
set_tint
get_blend_mode
set_mask_async
set_pixel_shader
get_uv
set_uv
lock_rotation
lock_position
Text graphic
lock_size
set_normalised_origin
set_brightness
set_anchor
set_anchor_part
SOURCE\\COMMON\\UI\\LUA_BASE_UI\\mip_text_graphic.cpp
set_part_id
get_part_id
move_y
move_x
set_velocity
get_position
set_position_x
set_position
move
set_position_y
get_scale
set_scale_y
is_sizing
get_size
is_moving
get_velocity
set_scale_x
set_scale
get_alpha
set_alpha
set_rotation
is_alpha_changing
set_width
set_size
get_authored_size
set_height
set_visible
get_rot_velocity
hide
is_visible
is_rotating
rotate
set_rot_velocity
get_rotation
stop
play_default
get_animation
get_status
set_debug
show
play
load
set_normalised_origin
set_origin_y
get_origin
set_part_origin
get_screen_position
get_section
set_origin_x
set_origin
get_skew_x
set_skew_x
get_skew_y
set_skew_y
set_brightness
set_tint
get_skew
set_skew
get_part_by_index
get_part_by_name_recursive
set_registration
dump
set_blend_mode
is_skewing
get_part_by_name
get_blend_mode
lock_size
lock_rotation
resume
pause
set_anchor
set_anchor_part
lock_position
get_child_graphic
default
Animation
simple_trigger
CLubeMIPLubeAnimationPlayer lao_create_and_load_sub_anim could not load %s
print
Animation details:
CLubeMIPLubeAnimationPlayer could not load %s
default
animation_stop
animation_trigger
set_part_id
get_part_id
set_position
set_normalised_origin
set_position_y
set_position_x
set_origin_x
set_origin
get_origin
set_origin_y
get_velocity
set_velocity
set_size
is_moving
move_x
move
get_position
move_y
set_colour
get_image_size
set_green
set_red
set_height
set_width
is_sizing
get_size
is_colour_changing
get_blue
get_alpha
set_alpha
get_colour
set_blue
get_green
get_red
set_skew
get_rotation
set_skew_x
get_skew
set_rotation
is_alpha_changing
is_rotating
rotate
is_visible
set_visible
show
hide
set_skew_y
get_skew_x
is_skewing
get_skew_y
set_pixel_shader
set_debug
set_image
set_fill
set_scale_x
set_scale
get_scale
set_scale_y
get_blend_mode
set_blend_mode
get_kill_glow
set_kill_glow
set_effect_image
set_effect_fill
get_tile_size
set_tile_size
lock_position
set_anchor
lock_size
lock_rotation
set_tint
set_uv
set_anchor_part
set_brightness
Frame
set_part_id
get_part_id
set_position
get_origin
set_position_y
set_position_x
set_origin_x
set_origin
set_normalised_origin
set_origin_y
set_velocity
get_position
is_moving
get_velocity
move
set_centred
move_y
move_x
set_scale_y
set_scale_x
get_size
get_scale
set_width
set_size
set_scale
set_height
rotate
set_rotation
get_rotation
is_rotating
set_alpha
is_sizing
is_alpha_changing
get_alpha
get_skew_x
set_skew_x
get_skew_y
set_skew_y
get_rot_velocity
set_rot_velocity
get_skew
set_skew
set_debug
show
get_content
set_content
set_visible
is_skewing
hide
is_visible
set_anchor_part
get_blend_mode
lock_position
set_anchor
set_brightness
set_pixel_shader
set_blend_mode
set_tint
lock_size
lock_rotation
Custom Container
set_origin
set_part_id
set_origin_y
set_origin_x
get_part_id
move
set_position_y
move_y
move_x
get_origin
set_registration
set_position_x
set_position
set_width
set_size
get_size
set_height
set_velocity
get_position
is_moving
get_velocity
get_scale
set_scale_y
set_alpha_fading
set_width_as_string_width
get_visual_size
is_sizing
set_scale_x
set_scale
get_colour
set_alpha
is_alpha_changing
get_alpha
set_red
set_colour
set_blue
set_green
set_rotation
show
is_rotating
rotate
set_visible
is_colour_changing
hide
is_visible
set_skew_x
get_skew
set_skew_y
get_skew_x
set_rot_velocity
get_rotation
set_skew
get_rot_velocity
get_text_displayed
get_text
set_font
clear_text
is_skewing
get_skew_y
set_text
set_debug
set_text_alignment
is_text_changing
set_scale_to_fit_x
get_text_alignment
set_secondary_font
set_font_y_offset
set_secondary_font_y_offset
set_secondary_font_colour
set_scroll_text
get_blend_mode
set_top_line
set_num_lines_shown
set_scale_to_fit_xy
get_scale_to_fit_x
set_blend_mode
get_scale_to_fit_xy
get_top_line
get_num_lines_shown
set_kb_text
get_total_num_line
line_down
line_up
page_down
page_up
set_auto_resizing
set_tint
set_anchor_part
set_max_size
set_brightness
only_show_line_n
set_word_wrap
set_pixel_shader
top_left
Text
bottom_left
top_right
lock_position
set_anchor
lock_size
lock_rotation
bottom
too tall
UNKNOWN
centre
bottom_right
right
left
Top line is now %d
Top line is now %d
Top line is now %d
Top line is now %d
too wide
mip_Text\n\ttext : '%s'\nDoesn't fit in the box\n\tmax width:%8.2f ( %8.2f is %s )\n\tmax height:%8.2f ( %8.2f is %s )
Base
set_origin_y
set_origin_x
set_position
get_origin
get_part_id
set_origin
set_part_id
get_position
move_y
get_velocity
set_velocity
set_position_y
set_position_x
move_x
move
set_scale_x
set_scale
get_scale
set_scale_y
set_size
is_moving
set_height
set_width
set_blue
set_green
get_colour
set_alpha
is_sizing
get_size
set_red
set_colour
is_cropping
get_crop
rotate
set_rotation
is_alpha_changing
get_alpha
set_crop
is_colour_changing
is_visible
set_visible
show
hide
get_rotation
is_rotating
get_rot_velocity
set_rot_velocity
get_uv
set_uv
set_blend_mode
is_uv_changing
set_image
set_debug
set_pixel_shader
set_mask
set_brightness
set_tint
set_skew
set_normalised_origin
set_flip_x
get_blend_mode
set_as_folly
set_flip_y
is_skewing
get_skew_y
set_camera_mask
set_net_player_id
set_skew_x
get_skew
set_skew_y
get_skew_x
lock_size
set_anchor
set_anchor_part
lock_rotation
lock_position
get_part_id
get_origin
set_normalised_origin
set_position_x
set_position
set_origin
set_part_id
set_origin_y
set_origin_x
set_colour
is_sizing
set_green
set_red
get_position
set_position_y
get_size
set_size
is_colour_changing
is_alpha_changing
is_visible
set_visible
set_alpha
set_blue
get_alpha
get_colour
set_lump
load_rba
get_bounds_midpoint
clear_model
show
hide
set_model
set_debug
reset_ca
play_ca
get_ca_length
set_ca_speed
set_width_3d_units
set_keep_original_orientation
load_ca
mouse_rotate
pause_rba
advance_rba_looped
set_translation
reset_rba
play_rba
set_ca_position
advance_rba
play_rba_looped
rotateY
rotateX
is_rotating
rotateZ
get_rotation
set_rotation
reset_spin
set_spin
set_scale
set_world_space_pos
set_use_pickable_bounds
set_auto_scale
hide_part
show_part
set_ortho_proj
set_near_clip_offset
set_auto_centre
set_camera_lookat
get_use_pickable_bounds
get_auto_scale
set_camera_fov
set_use_old_render_path
set_camera_up
set_camera_pos
lock_rotation
lock_position
set_viewport_size
lock_size
set_lit
get_use_old_render_path
set_anchor
set_anchor_part
Model ( lump )
set_texture
mipModelLump
set_shader_material
set_mask
get_lump
set_shader_value
mipModelTransformLump
mipModelRootLump
lube_model_world_
set_origin
set_part_id
set_origin_y
set_origin_x
get_part_id
move
set_position_y
move_y
move_x
set_normalised_origin
get_origin
set_position_x
set_position
set_width
set_size
get_size
set_height
set_velocity
get_position
is_moving
get_velocity
set_alpha
set_blue
get_alpha
get_colour
set_colour
is_sizing
set_green
set_red
get_rotation
is_rotating
get_skew
set_skew
is_colour_changing
is_alpha_changing
rotate
set_rotation
set_visible
is_skewing
hide
is_visible
get_skew_x
set_skew_x
get_skew_y
set_skew_y
unfreeze
freeze
assign_effect
flush
set_debug
show
stop_emitting
start_emitting
lock_rotation
lock_position
Particle effect
lock_size
reset_active_effect
load
set_anchor
set_anchor_part
play
load
pause
stop
get_part_id
set_debug
set_part_id
get_fb_pan
get_pan
set_anchor_part
get_volume
set_pan
resume
set_volume
set_fb_pan
Audio
lock_position
set_anchor
lock_size
lock_rotation
Position reporter
get_screen_position
get_part_id
set_origin
set_part_id
set_position_y
set_position_x
move_x
move
set_origin_y
set_origin_x
set_position
get_origin
set_size
is_moving
set_height
set_width
get_position
move_y
get_velocity
set_velocity
is_sizing
get_size
get_alpha
get_screen_size
set_scale_x
set_scale
get_scale
set_scale_y
get_rotation
is_rotating
get_skew
set_skew
is_colour_changing
is_alpha_changing
rotate
set_rotation
set_visible
is_skewing
hide
is_visible
get_skew_x
set_skew_x
get_skew_y
set_skew_y
hide_focus
show_focus
do_pop
do_push
set_debug
show
get_menu
set_menu
set_anchor_part
refresh
lock_position
set_anchor
get_parent_input_notify
set_parent_input_notify
send_item_message
send_message
lock_size
lock_rotation
Pane
set_global_mask
get_origin
set_origin_y
set_position_x
set_position
set_part_id
get_part_id
set_origin_x
set_origin
set_velocity
get_position
is_moving
get_velocity
move
set_position_y
move_y
move_x
set_scale_y
set_scale_x
get_size
get_scale
set_width
set_size
set_scale
set_height
get_colour
set_blue
get_green
get_red
set_colour
is_sizing
set_green
set_red
set_rotation
is_alpha_changing
is_rotating
rotate
is_colour_changing
get_blue
get_alpha
set_alpha
set_skew_x
get_skew
set_skew_y
get_skew_x
set_rot_velocity
get_rotation
set_skew
get_rot_velocity
show
hide
set_image
set_debug
is_skewing
get_skew_y
is_visible
set_visible
set_point_y
get_point_x
set_blend_mode
get_point_y
set_point
set_bar
set_point_x
get_point
set_start_cap
set_numPoints
set_bar_skew
set_end_cap
set_bar_width
get_blend_mode
set_fill_amount
set_fill_width
lock_size
set_anchor
set_anchor_part
lock_rotation
lock_position
get_origin
set_origin_y
set_position_x
set_position
set_part_id
get_part_id
set_origin_x
set_origin
set_velocity
get_position
is_moving
get_velocity
move
set_position_y
move_y
move_x
set_scale_y
set_scale_x
get_size
get_scale
set_width
set_size
set_scale
set_height
get_colour
set_blue
get_green
get_red
set_colour
is_sizing
set_green
set_red
set_rotation
is_alpha_changing
is_rotating
rotate
is_colour_changing
get_blue
get_alpha
set_alpha
set_skew_x
get_skew
set_skew_y
get_skew_x
set_rot_velocity
get_rotation
set_skew
get_rot_velocity
show
hide
set_poly
set_debug
is_skewing
get_skew_y
is_visible
set_visible
set_anchor_part
set_box
lock_position
set_anchor
set_poly_width
set_numPoints
set_tri
set_poly_height
lock_size
lock_rotation
Poly line 2D
set_origin
set_part_id
set_origin_y
set_origin_x
get_part_id
move_x
move
get_position
move_y
set_position
get_origin
set_position_y
set_position_x
set_height
set_width
set_scale_x
set_scale
get_velocity
set_velocity
set_size
is_moving
set_red
set_colour
set_blue
set_green
get_scale
set_scale_y
is_sizing
get_size
set_alpha
is_colour_changing
is_alpha_changing
get_alpha
get_red
get_colour
get_blue
get_green
get_rot_velocity
set_rot_velocity
get_skew
set_skew
rotate
set_rotation
get_rotation
is_rotating
set_visible
is_skewing
hide
is_visible
get_skew_x
set_skew_x
get_skew_y
set_skew_y
set_poly
get_blend_mode
set_poly_width
set_numPoints
set_debug
show
set_blend_mode
set_image
set_anchor_part
set_debug_poly
lock_position
set_anchor
set_tri
set_poly_height
set_uv
set_box
lock_size
lock_rotation
Poly shape 2D
@(POP_FONT
@(PUSH_FONT[
@(PUSH_COL[
@(ADD_ICON[
is_visible
set_visible
show
hide
@(RUBY
@(POP_COL
set_part_id
get_part_id
get_ime_text
get_text
reset_message
get_ime_candidate
AssignTextObject
set_debug
set_text
ActivateLineEdit
get_message_length
Clear_keyboard
set_char_limit
set_is_password_box
get_caret_pos
delete_char
close_virtual_keyboard
show_virtual_keyboard
lock_size
lock_rotation
Length of string %d
set_text_alignment
set_anchor_part
get_ime_candidate_pos
lock_position
set_anchor
textchat_send
Line edit
WE have IME Stuff
tt_ease_in
tt_constant
tt_ease_out_in
tt_ease_out
tt_linear
tt_none
tt_sine_wave
tt_ease_lob
tt_ease_sine
tt_square_wave
tt_bounce
tt_ease_in_out
tt_ease_arc
tt_audio_envelope
twnr_position_x
twnr_size_y
twnr_skew_x
twnr_position_y
tt_custom
tt_delay
twnr_size_x
twnr_none
twnr_tint_green
twnr_tint_red
twnr_alpha
twnr_tint_blue
twnr_rotation
twnr_skew_y
twnr_scale_y
twnr_scale_x
SectionID: %u
Animation Tween Sections
get_part_id
SectionName: %s
%8.3f to %8.3f %4dms %s
BAD TWEEN ID
Part %u
%-15s %02d %s
move_x
move
get_position
move_y
set_position
set_part_id
set_position_y
set_position_x
set_scale_y
set_scale_x
get_size
get_scale
get_velocity
set_velocity
set_scale
is_moving
set_rotation
get_authored_size
is_rotating
rotate
set_size
is_sizing
set_height
set_width
hide
is_visible
set_debug
show
set_rot_velocity
get_rotation
set_visible
get_rot_velocity
set_origin
get_screen_position
set_origin_y
set_origin_x
play
load
get_section
get_animation
is_alpha_changing
get_alpha
set_brightness
set_tint
set_part_origin
set_normalised_origin
set_alpha
get_origin
get_skew_y
set_skew_y
set_blend_mode
is_skewing
get_skew
set_skew
get_skew_x
set_skew_x
set_registration
dump
set_anchor
set_anchor_part
get_part_by_name
get_blend_mode
get_part_by_index
get_part_by_name_recursive
Could not load %s
print
CLubeMIPLubeAnimationTweener::showInitialContent %s
Tweener
lock_rotation
lock_position
Animation details:
lock_size
animation_stop
default
cancel
timer
Event timer
add_time
start_countdown
countdown_expired
get_time_left
set_pause
countdown_time_change
Event Countdown
set_part_id
get_part_id
set_position_x
set_position
move
set_position_y
set_origin_x
set_origin
get_origin
set_origin_y
is_moving
get_velocity
set_width
set_size
move_y
move_x
set_velocity
get_position
get_size
get_scale
set_colour
is_sizing
set_scale
set_height
set_scale_y
set_scale_x
get_green
get_red
is_colour_changing
get_blue
set_green
set_red
get_colour
set_blue
is_cropping
get_crop
set_rotation_x
set_rotation
get_alpha
set_alpha
set_crop
is_alpha_changing
get_rot_velocity
set_rot_velocity
is_visible
set_visible
rotate
set_rotation_y
get_rotation
is_rotating
set_pixel_shader
set_mask
pause_video
set_mask_async
show
hide
set_video
set_debug
video_frame_count
video_frame
get_uv
set_uv
stop_video
resume_video
video_status
kill_video
set_as_folly
set_flip_y
set_brightness
set_tint
set_blend_mode
is_uv_changing
set_flip_x
get_blend_mode
set_skew_y
get_skew_x
is_skewing
get_skew_y
set_skew
set_normalised_origin
set_skew_x
get_skew
lock_rotation
lock_position
Video
lock_size
set_anchor_part
dump
set_registration
set_anchor
[#MOVIES]\\
DirectoryWatch
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_SkidMarks.cpp
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_SkidMarks.cpp
Skid
strange velocity
to do
SOURCE\\COMMON\\DYNAMICS\\bz_DynNetStates.cpp
Not done yet
SOURCE\\COMMON\\DYNAMICS\\bz_DynNetStates.cpp
DynNetEvents
BufferGetRootZVel
SOURCE\\COMMON\\DYNAMICS\\bz_DynNetStates.cpp
BufferToHierarchy
GetBufferSize
to do
Skip position check because of override ot=%d t=%d
Skip position check because of override old ot=%d t=%d
%d hash fail id=%d, local=%d, remote=%d from member %d
Global hash fail member=%d, global object %d, t=%d (0x%x, 0x%x)
%d Checksum fail %s 0x%x id=%d
NetworkDiagnostics
HostEventsMessage
NetworkProperties
[Dyn] Dependencies pool
[Dyn] Changed attributes pool
[Dyn] Flush points pool
[Dyn] Dependency links pool
[Dyn] Dynamic element pool
Shapes
Materials
Dynamic models
Dynamic objects
[Dyn] Possessions pool
[Dyn] Flush events pool
Models
Lumps
Before core mechanics
end of rendering
Before dynamics processing
Before collision detection
Dynamic shapes
Dynamic materials
Before lump render
start of rendering
Action replay info
Subscriber
UNNAMED
start of dynamics frame
After dynamics processing
Controlled attribute
end of dynamics frame
ELEMENT CLASSES
%*s  Dependency '%s' at %p
DYNAMICS CONTROLLER REPORT PRODUCED %s
********************** %s **********************
Element class '%s' at %p
%*s    Dependent upon element '%s' at %p
%*s    Influencing attributes: %08x
%*s    Dependent upon class '%s' at %p
    Element '%s' at %p
      Request flags for this element: %08x
      Changed attribute flags for this element: %08x
%*s    Dependent attributes: %08x
%*sDependencies:
    %2d: Controlled attribute '%s' at %p
        %d byte(s) of type %d
        %d byte(s) of type %d at offset %d
        %2d: Request = %d
      Attribute set for this Subscriber: %08x
    Subscriber '%s' at %p
  Inherited from '%s' [%p]
  Subscribers to this class:
  Base class '%s' [%p]
        Offset #%d = %d
dynamics class '%s' at %p
DYNAMICS CLASSES
  Elements belonging to this class:
DEPENDENCIES
    min index = %d
  Attribute set for this class: %08x
  Controlled attributes of this class:
    max index = %d
  Flush element '%s' at %p
Flush-point '%s' at %p
  Attribute set for this flush event: %08x
  Flush-event '%s' at %p
  Flush class '%s' at %p
******************************************************
FLUSH POINTS
[Dyn] Continuous actions pool
[Dyn] Transient actions pool
Object already has a cache
SOURCE\\COMMON\\DYNAMICS\\bz_DynCollisions.cpp
Unknown parameter
SOURCE\\COMMON\\DYNAMICS\\bz_DynCollisions.cpp
SetCollisionParameter
SOURCE\\COMMON\\DYNAMICS\\bz_DynCollisions.cpp
Can't use parents cache
SetCollisionParameter
Unknown parameter
[Dyn] Spring pool
[Dyn] Spring pool
Unable to remove limit
SOURCE\\COMMON\\DYNAMICS\\bz_DynJointsEtc.cpp
[Dyn] Spring pool
dynamics Limits
Physics Error
%d) %s
Error = %d
SOURCE\\COMMON\\PHYSICS\\bz_PhysMemory.cpp
SOURCE\\COMMON\\PHYSICS\\bz_PhysMemory.cpp
Physics Error
[Dyn] Volume tree links pool
Volume does not match dynamics
SOURCE\\COMMON\\DYNAMICS\\bz_DynVolumes.cpp
bz_DynVolume_CheckIntegrity
Linear joint unknown
in PositionWorldJointedObject
constraint weakness call back
Invalid return value
Linear joint unknown
Too many loops in DoCollisions
Stupid trial position
SOURCE\\COMMON\\PHYSICS\\bz_PhysCore.cpp
Possible shared joint with weakness
Omega %.2f,%.2f,%.2f
StartNetworkGame
StopNetworkConnection
JoinNetworkGame
LeaveNetworkGame
__newindex
__index
StartNetworkConnection
__gc
SetLoadingPropertiesFrozen
GetGuaranteeMessageActiveCount
GetGameIsReadyToStart
SetJoinable
GetNetworkGames
EnumNetworkGames
GetIsSessionManager
GetNetworkPlayers
host_migrated
host_migrated
in_network_session
network_state
UnregisterSessionProperty
RegisterSessionProperty
Network:: Error while enumerating connection %d
Network:: Connection Failed:%d
FinishedCreateSession
Process Leave Session
FinishedJoinSession
FinishedEnumSessions
in_network_session
in_network_session %d
in_network_game
in_network_game
Method array overflow
SOURCE\\COMMON\\NETWORKING\\NetFramework\\bz_NetworkGame.cpp
NetworkGame
LuaClass
FinishedEndGamePeriod
FinishedStartGamePeriod
FinishedHostMigration
FinishedSession
network_game_error
Join failure
network_game_error
DD failure
network_game_error
player_refresh
network_game_error
No Response
host_migrated
Host migration started
Leave session
player_property_changed
BZ Errror %d
Invalid DD run level
BZ::NetworkGame::MemberJoined %d
network_game_error
host_migrating
host_migrating
%s =
%s =
\n\t},\n
%s =
%s =
{ %s'%s', %s%f },
min_output
multiply
clamp_dont_discard
modifier_type
convert_op
clamp_dont_discard
max_output
min_output
modifier_type
max_output
false,
true,
data_channel
convert_op
data_channel
data_channel_emulators
data_channel_emulators
enable_emulation
enable_emulation
channels
channels
emitter_scale
emitter_scale
particle_life
particle_life
emit_rate
emit_rate
emit_speed
emit_speed
red_bias
red_bias
green_bias
green_bias
particle_scale
particle_scale
alpha_bias
alpha_bias
drag_bias
drag_bias
CluaCollection_
blue_bias
blue_bias
accel_bias
accel_bias
CLuaTableVariadic_
CluaCollection_
CHANGE83.TXT
%s,%s\n
%32s changed to %s\n
DIRECTORY: %s\n
CHANGE83.TXT
SUMMRY83.TXT
NULL
NULL
NULL
NULL
<root>
<root>
name: %s, flags: %d, existing_flags: %d
Hash collision %u at %s%s
<root>
<root>
$LOCALE$
$COUNTRY$
$LANGUAGE$
.METADATA
AddImageAtlasContent encountered an unsupported file type:
UNKNOWN
Dec t=%d (%f,%f,%f)
Acc t=%d (%f,%f,%f)
flare
flame
<Shape>\n
driver
--- t=%d (%f,%f,%f)
nose
spoiler
DYNAMICS
\n<ShapeCheckSum>\n%d\n
DYNAMICS
[DYNAMICS]\n
DYNAMICS
ShapeCheckSum
DYNAMICS
Shape
DYNAMICS
DynVehicle
<ShapeCheckSum>
<Shape>
<Mass>
<OverrideShapeCheckSum>
<RideHeight>
<Mass>
DYNAMICS
<GraphicalWheelLimits>
console
DYNAMICS
SOURCE\\COMMON\\DYNAMICS\\bz_DynVehicle.cpp
<Console>
<RideHeight>
[DYNAMICS]\n
<GraphicalWheelLimits>
Dynamics Vehicle Missing Car
=%s\r\n
(no_form)\r\n
%i\r\n
%f,%f,%f\r\n
%i\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%i\r\n
%f\r\n
%f,%f,%f\r\n
%f\r\n
%f\r\n
%f,%f,%f\r\n
%i\r\n
%i,%i\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f\r\n
%s\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%s\r\n
unnamed_shape
%i\r\n
\r\nform_collision_groups\r\n%d\r\n
%f,%f,%f,%f\r\n
(no_shape)\r\n
null\r\n
%s\r\n
%f,%f,%f\r\n
%u\r\n
unnamed_volume
(no_volume)\r\n
%u\r\n
%s\r\n
unnamed_volume_tree
unnamed_volume_tree
%s\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%i\r\n
%f,%f,%f\r\n
%f\r\n
%f\r\n
%f\r\n
%f\r\n
unnamed_substance
%s\r\n
%f\r\n
%s\r\n
%f\r\n
%f\r\n
%f\r\n
%f\r\n
%f\r\n
%f\r\n
extra_data\r\n
no_extra_data\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
joint\r\n
(no_joint)\r\n
%s\r\n
(unnamed_object)
%f\r\n
%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f\r\n
%u\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f\r\n
%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%i\r\n
%i\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%s\r\n
weakness\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%s\r\n
%f\r\n
(no_weakness)\r\n
%f\r\n
%s\r\n
unnamed_pool
%f\r\n
%f,%f,%f\r\n
%f,%f,%f\r\n
%s\r\n
%u\r\n
%u\r\n
RoundedPolyhedronCrushableCuboid
%u\r\n
%u\r\n
%u\r\n
%s\r\n
unnamed_pool
extra_data
form_collision_groups
RoundedAlignedCuboid
(no_shape)
(no_joint)
unknown_object
null
(null)
SOURCE\\COMMON\\DYNAMICS\\bz_DynIO.cpp
bzd_IO.c
Can't find lump %s
null
BZDForm
(null)
(no_weakness)
(null)
null
BZDJoint
BZDSubstance
BZDTemplate
BZDPool
BZDVolume
BZDShape
BZDObject
BZDVolumeTree
BZDSubstance
BZDVolumeTree
BZDObject
BZDSubstancePair
BZDForm
[%[a-zA-Z0-9_]\r\n
BZDVolume
BZDShape
<%s>\r\n
<%[^>]>
BZDPool
BZDJoint
SSDDataEntryPool
BZDTemplate
DYNAMICS
DYNAMICS
<%s>\n%s\n\r\n
[DYNAMICS]\n\r\n
<%s>\r\n
%g,%g,%g\n\r\n
DYNAMICS
%g,%g,%g\n\r\n
<%s>\n\r\n
<%s>\n\r\n
<%s>\r\n%f\r\n%f,%f,%f\r\n\r\n
<%s>\r\n\r\n
<%s>\n\r\n
<%s>\n\r\n
<%s>\n\r\n
<%s>\n\r\n
<%s>\r\n
<%s>\n%d\n\r\n
<%s>\n%d\n\r\n
<%s>\n%f\n\r\n
<%s>\r\n\r\n
<%s>\n%f,%f,%f\n\r\n
<%s>\n%f,%f,%f\n\r\n
<%s>\r\n
<%[^>]>
<%s>\r\n
<%s>\n\r\n
<%s>\n%d\n\r\n
<%s>\r\n
%s Solid object has a joint
Dynamics object has no mass
<%s>\n%f\n\r\n
%s Solid object has a joint
dyn_delegate
Could not load shape for %s
SOURCE\\COMMON\\DYNAMICS\\bz_DynIO.cpp
%f,%f,%f\n\r\n
<%s>\n%f\r\n
HardWood
PaintedSoftWood
Plant
CarpetedFloor
(default label)
SoftWood
Default
Steel
Gold
CarbonFibre
Aluminium
Rubber
Flesh
TextileTaut
TextileLoose
SmoothConcrete
Bricks
Stone
RoughConcrete
Plastic
FibreGlass
Perspex
Glass
RoadTarmac
Goop
Sand
RaceTarmac
Water
Grease
LongGrass
ShortGrass
AstroTurf(tm)
GravelTrap
DirtTrack
Rock
SoftMud
app_data Labels
Stairs
Soft Tarmac
Default medium volume tree
Sticky
SOURCE\\COMMON\\PHYSICS\\bz_PhysForce.cpp
Limit weakness call back
Invalid return value
replace
break_impulse
Could not load replacement accessory %s
[ACCESSORIES]\\
random_rotation
explode_force
destroy_children
detach_children
wheel_names
Error
wheel_names
graphical_wheel_limits
Can not initialize wheels without a lump
SOURCE\\COMMON\\DYNAMICS\\bz_DynGraphicalWheelsAttachment.cpp
WHEEL_OFFSET_RR
WHEEL_OFFSET_RL
WHEEL_ROTATION_FR
WHEEL_ROTATION_FL
%f,%f,%f,%f
graphical_wheel_limits
WHEEL_OFFSET_FR
WHEEL_OFFSET_FL
WHEEL_ROTATION_RR
WHEEL_ROTATION_RL
STEER_ANGLE
SOURCE\\COMMON\\DYNAMICS\\bz_DynWheelsAttachment.cpp
THROTTLE
NUM_WHEELS_ON_GROUND
RIGHT
LEFT
Error
Can not initialize wheels without a lump
wheel_names
wheel_names
WHEEL_OFFSET_RL
WHEEL_OFFSET_FR
WHEEL_ROTATION_FL
WHEEL_OFFSET_RR
HAND_BRAKE
BRAKE
WHEEL_OFFSET_FL
ANALOG_STEERING
WIND_SPEED
STEER_ANGLE_SMOOTHED
ENGINE_REVS
TRANSMISSION_SPEED
WHEEL_ROTATION_RL
WHEEL_ROTATION_FR
STEER_ANGLE
WHEEL_ROTATION_RR
GEAR
ENGINE_LOAD
image
text car
image
Skids
sounds
?TRANSMISSION_SPEED
WIND_SPEED
ENGINE_LOAD
ENGINE_REVS
Engine_Sound_Config.xml
folder
GEAR
volume
instances
instances
renderable
type
__newindex
__tostring
__index
instances =\r
===================
  %s
===================
%d children
Pool Objects
===================
mRoot_lump children
[APP_DATA]
[DYNAMICS]
Could not create custom accessory type %s for %s
CustomAccessoryType
accessory
.txt
Can't duplicate octree accessories yet
SOURCE\\COMMON\\DYNAMICS\\bz_DynAccessoryType.cpp
bzDynAccessoryType::CreateInstance
AccessoryInstance
AnimatedAccessoryDelegate
bz_MovieCreation_DeleteMovie() : pFile_name = %s
AR%04d.mp4
PolyLineArrow
PolyLineDiamond
PolyLineNode
PolyLineDiamondMat
127.0.0.1
#### CToolServer Error
listen() failed
select failed
Socket init failed\n%s\nErrorcode %d\n
socket() failed
WSAStartup failed
bind() failed
ioctlsocket() failed
ioctlsocket() failed
select failed
setsockopt() SO_RCVTIMEO failed
accept failed
setsockopt() SO_KEEPALIVE failed
setsockopt() SO_SNDTIMEO failed
queryService
AddService
1.2.2
Zip init fail
SOURCE\\COMMON\\SYSTEM\\bz_DataStream.cpp
DataStream
m_image->SysmemTexture
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzDX9_ImgMapTextureMaker.cpp
m_image->unsuported_surface
SOURCE\\COMMON\\GRAPHICS\\DATA\\bzDX9_ImgMapTextureMaker.cpp
Declare both the structure that the result will be stored and the clump its self
TEXTURE
BOOL
DOUBLE
FLOAT
SAMPLER
HALF
bool
Constant info contains an unknown type
Constant info does not contain a valid type
double
float
invalid data found in values string
Constant info does not contain a valid type
invalid data found in values string
invalid data found in values string
bool
Constant info contains an unknown type
Constant info does not contain a valid type
Constant info contains an unknown type
double
float
Invalid constant values string found
Invalid constant values string found
Invalid constant values string found
Invalid data type in constant info
TODO: make sure this works with swizzles when they get introduced.
float4
Unknown data type in constant description
_resultStruct
result
struct
\t// Declare an instance of the output structure that will be filled with values and returned.
 Out;
\tOut.
return Out;
\t// return the output structure.
_result
_instance_
BOOL
SAMPLER
TEXTURE
HALF
FLOAT
*sub_equals*
*add_equals*
*div_equals*
*mul_equals*
*sub*
*add*
*div*
*mul*
*texture_lookup_2d*
*texture_lookup_1d*
*texture_lookup_cube*
*texture_lookup_3d*
Root element is not a 'Chunky' one!
Chunky
Fatal error loading library
Chunk Library
Found Organisational unit without name, its children will not be loaded, also if the library is saved the children will be lost
Name
No root element found!
Clump
Chunky
Loading Clump Library:
Successfully loaded clump library
Failed to load clump library!
 could not be opened
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtPageTexture.cpp
Random texture
vt_pub_texture_resized_copy
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtPubTexture.cpp
vt_pub_texture_render_target
vt_pub_texture_readable_copy
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtPageTable.cpp
VtPageTableDebugStaging_%d
VtPageTableDebugDisplay_%d
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtPageTable.cpp
VtPageTable
PageTextureDiffuse
PageTextureSpecular
PageTextureNormal
JPEG Message: \"%s\"
 % *u
Store[0] = (empty)
0123456789ABCDEF
[%d]
0123456789ABCDEF
=======================================================
Store
Tree is empty
=======================================================
image
name
default
weight
material
lump
blend_mode
emit_rate
max_particles
loop_count
emit_speed
%3.3f
particle_life
loop_duration
%3.3f
particle_size
%3.3f
particle_life_variation
aspect_ratio[1]
particle_rgb
aspect_ratio[2]
soft_particles
particle_alpha
use_flip_book_animation
false
true
flip_book_animation
{%3.3f, %3.3f, %3.3f, %3.3f}
true
false
false
true
use_uv_scrolling
uniform_texture_animation
true
uv_scrolling
{%3.3f, %3.3f}
false
secondary_effect
emitter_shape
secondary_effect_limit
emitter_dimensions
emitter_mesh
false
true
inherit_parent_shape
true
false
area_respecter
use_rotation
area_factor
%3.3f
initial_rotation
false
true
spin_rate[1]
initial_rotation_variation
spin_rate[2]
face_camera
spin_rate[3]
face_direction
true
false
true
false
true
false
sparkify
%3.3f
spark_thinness
spark_stretchiness
{%3.3f, %3.3f, %3.3f}
emission_altitude_and_offsets
%3.3f
emission_azimuth_and_offsets
true
false
{%3.3f, %3.3f, %3.3f}
conify
false
true
implode
false
use_mesh_normals
explode
true
apply_gravity
false
true
apply_wind
true
false
particle_acceleration[1]
false
true
particle_acceleration[3]
particle_acceleration[2]
drag_factor
false
forces
gravity
use_world_space
true
VFX: failed to load material '%s'
SOURCE\\COMMON\\GRAPHICS\\EFFECTS\\bz_VFXBehaviour.cpp
VFX_Generated
vfx_clone
forces
wind
VFX: failed to load image '%s'
CluaCollection_
CluaCollection_
CSimpleLuaType_
CluaCollection_
CluaCollection_
CluaCollection_
CluaCollection_
?2ndGenVFX
\n\t{\n\t\tname = '
\n\t\tmodifier = '
\n\t\tmodifier_bindings = \n\t\t{
\n\t\trotation = { %0.4f, %0.4f, %0.4f},
\n\t\tattractors = \n\t\t{
\n\t\t},
true,
\n\t\tvisibility =
\n\t\tposition = { %0.4f, %0.4f, %0.4f},
false,
name
\n\t\t}\n\t},\n
name
position
\n\t\t\t\tname = '%s',
\n\t\t\t{
\n\t\t\t},
\n\t\t\t\tposition = { %0.4f, %0.4f, %0.4f},
modifier_bindings
modifier
position
visibility
attractors
rotation
is_prime
components
is_loopy
true
false
true
false
true
false
render_debug
true
false
global_lighting
AutoLuaObject_
CluaCollection_
#VFX_COMPONENTS
CluaCollection_
VFXManager
%s: max_particles is ZERO! \nA responsible artist should fix this.
size
CluaCollection_
strength
size
strength
{ %0.4f, { %d, %d, %d}, { %d, %d, %d} },
{ %s = '%s', %s = %d },
{%0.4f, %0.4f, %0.4f},
{%0.4f, %d, %d},
%d, %d, %d
you be trippin', son! access them channels individually.
{ '%s', %d },
{'%s', { %0.4f, %0.4f, %0.4f} },
{ %d, %d, %d, %d },
%s = { %d, %d, %d, %d },
%0.4f,
%s = %d,
%s = %0.4f,
 = '
%s.%s
The versionNumber of %s is below that which is supported.
#LUBE_ANIMATION
#DATA
.IMG
%d: %s
\nImages:
.img
\nNamedSections:
%d: %s
\nAnimation file data :
file :
\nOpcodes:
%03d OpCode %d, %d, %d %s
\nNamed parts:
%d: %s
\nSubAnimations:
%d: %s
print
BAD OPCODE
named parts :
print
print
print
print
strings :
<untitled>
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_Particles2D.cpp
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_Particles2D.cpp
SOURCE\\COMMON\\GRAPHICS\\2D\\bz_Particles2D.cpp
deleting item 0x%08x %s
module not found
Part
NONE
default
Data player vm
matrix solve loop overflow
Nan in physics(2)
SOURCE\\COMMON\\PHYSICS\\bz_PhysObjectColl.cpp
Unsupported form
Physics
Physics
SOURCE\\COMMON\\PHYSICS\\bz_PhysObjectColl.cpp
SOURCE\\COMMON\\PHYSICS\\bz_PhysObjectColl.cpp
Unsupported form
Null form
Physics
Unsupported form
Physics
Physics
SOURCE\\COMMON\\PHYSICS\\bz_PhysObjectColl.cpp
SOURCE\\COMMON\\PHYSICS\\bz_PhysObjectColl.cpp
Null form
Unsupported form
Physics Collision
Physics
SOURCE\\COMMON\\PHYSICS\\bz_PhysWorldColl.cpp
SOURCE\\COMMON\\PHYSICS\\bz_PhysWorldColl.cpp
Null form
TestShapeEdgeIntersection
SOURCE\\COMMON\\PHYSICS\\bz_PhysWorldColl.cpp
Unsupported shape
Physics Intersection
SOURCE\\COMMON\\PHYSICS\\bz_PhysWorldColl.cpp
Unsupported form
Corrupt group
[object]\n<shape>\n
Nan in physics
Nan in physics
Maths Error %d
world
..\\CollisionGroup.txt
<end_pos>\n
%g,%g,%g\n
<start_pos>\n
%g,%g,%g\n
o1=%s o2=%s
Fraction %f Type %d
HeartBeat
WadZip Infinite Loop
1.2.2
SOURCE\\COMMON\\SYSTEM\\bz_ZipIO.cpp
@@WheelMass
RearDownForce\nDown force at rear axle in kg
 %4.1f\n
 %4.1f\n
RearDownForce
FrontDownForce
FrontDownForce\nDown force at front axle in kg
Average mass of a wheel
 %2.2f\n
SteerSpeed1
SteerSpeed1\nControls how fast the steering is. 1.0 is normal
Moment of inertia multiplier of car in y axis
 %2.2f\n
 %4.1f\n
MomentOfInertiaMultiplier
DragCoefficient
DragCoefficient\nFraction of air resistance force compared to a flat plate of the same/ncross-sectional area.
 %3.2f\n
SteerLimit1
SteerSpeedVel
 %2.2f\n
SteerSpeed2
SteerSpeedVel\nControls how fast the steering is. See SteerSpeed2.
 %2.2f\n
SteerLimit2
SteerSpeed2\nControls how fast the steering is at SteerSpeedVel.  Actual steerspeed is interpolated between\nthis and the steerspeed value, depending on the cars velocity.
SteerLimitSpeed\nSpeed at which steer limit 2 is applied
 %3.1f\n
 %1.2f\n
SteerLimitSpeed
AnalogMaxTurnRate
SteerLimit2\nPrevents wheels being turned to much for the given speed. 0 is off.
SteerLimit1\nPrevents wheels being turned to much for the given speed. 0 is off.
 %1.2f\n
CastorSpeed2
CastorSpeed2\nControls how stable the steering is at SteerSpeedVel.  Actual castor speed is interpolated\nbetween this and the castor speed value, depending on the cars velocity.
 %2.2f\n
MaxSteeringAngle
CastorSpeed1\nControls how stable the steering is. 0.0 is no castor 1.0 is max
 %2.2f\n
CastorSpeed1
SteerCentreMultiplier
SteerCentreMultiplier\nControls how fast the steering returns to centre. 0.0 is a special case which\nmeans centre immediately key is pressed
 %3.2f\n
AnalogStabilise
CastorSlipRatioLimit
 %3.2f\n
FrontGrip
CastorSlipRatioLimit\nControls how much slip is needed to fade out the castor effect.\nthe higher the value, the more that skids are automatically corrected
 %2.2f\n
BrakeAttack
CastorSpeedVel\nControls how stable the steering is. See CastorSpeed2.
CastorSpeedVel
AnalogQuadratic\nMakes sensitive adjustments to steering easier. range 0-1.
 %3.2f\n
 %3.2f\n
AnalogQuadratic
BrakeForce
AnalogMaxTurnRate\nLimits the speed at which the wheels can be turned\n0 is off
AnalogStabilise\nMunges steering input to stabilise car
 %3.2f\n
BrakeBalance
BrakeBalance\nControls the percentage of brake force applied to the front wheels.
 %1.2f\n
RearGrip
SteerGyroscope\nTends to make the front wheels preserve there world space alignment. This helps makethe car stable. 0.0 is off, 1.0 is maximum
 %3.2f\n
SteerGyroscope
MaxSteeringAngle\nThe angle in degrees that the wheels turn from straight ahead to full lock.
 %1.2f\n
BrakeAttack\nTime taken to apply the full brake force in seconds
BrakeForce\nThe brake force applied per KG(in m/s^2).  Will be limited by tyre grip
 %3.1f\n
 %3.1f\n
FrontRoll
TractionFactor\nGives extra traction with no extra lateral grip. 1 is normal
 %2.2f\n
 %2.2f\n
TractionFactor
 %2.2f\n
HandBrakeStrength
FrontGrip\nControls the grip of the rear tyres (in g) 1.5 is normal
 %1.1f\n
RearRoll
FrontGrip\nControls the grip of the front tyres (in g) 1.5 is normal
Front anti roll bar setting.  0.0 = soft, 1.0 = strong
 %6.0f\n
SlideSpinRecovery
HandBrakeAttack\nTime taken in seconds for handbrake to reach full strength
HandBrakeAttack
RearCriticalAngle
HandBrakeStrength\nControls the decceleration force in Newtons per kg that the handbrake applies to the car
 %2.2f\n
SteerIntoSkidModifier
SteerFeedBack
 %1.2f\n
FrontCriticalAngle
Tendancy of car to steer into skid.  0.0 = none, 1.0 = a sensible amount
Rear anti roll bar setting.  0.0 = soft, 1.0 = strong
 %1.2f\n
TorqueSplit
Forwards/Backwards position of centre of mass of car.  0.0 half way between wheels, 1.0 is over front axle, -1.0\nis over rear axel.  Suspension is adjusted to keep car level
 %1.2f\n
 %2.2f\n
CMposZ
SlideSpinRecovery\nWhen recovering from a slide, this prevents car spinning out the other way.
Steer speed modifier when steering into a skid
 %2.2f\n
RearCriticalAngle\nAngle at which rear tyres loose traction (degrees)
FrontCriticalAngle\nAngle at which front tyres loose traction (degrees)
 %1.6f\n
 %2.2f\n
CMposY
height of centre of mass, in metres.  0 is at ground level, +ve is up
Fraction of torque passed to rear wheels %
SteerDownSlope\nCauses car to steer down slope.  1.0 is normal\n
 %1.2f\n
BumpSteer\nCauses car to steer parallel to banks.  On or off\n
SteerDownSlope
 %1.6f\n
BumpSteer
 %2.1f\n
LSDThresholdM
LSDThresholdR
Rear differential Rotation speed difference in rad/s needed to lock differential
 %2.1f\n
 %3.1f%%\n
Front differential Rotation speed difference in rad/s needed to lock differential
LSDThresholdF
Old Wheel model on or off
GearBox
 %4.3f\n
OldWheelModel
RollingResistance
 %2.1f\n
How 'slippery' the camera is behind the car
RollingResistance\nRolling resistance force in Newtons per newton of vertical force per ms^-1 of velocity
 %2.2f\n
GearBox\nM = manual, A = automatic
Mid differential Rotation speed difference in rad/s needed to lock differential
CameraDistance
CameraHeight
height of camera above ground
 %2.2f\n
CameraSlip
 %2.2f\n
Offset of point of view above car
Amount of suspension compression due to the weight of the car (front)
 %2.2f\n
FrontSuspGive
CameraOffset
Distance between camera and car
 %2.2f\n
StabilityGripChange
Amount grip can be adjusted to stabilise car
Adjust suspension damping. 1 = critical damping
 %2.2f\n
 %2.2f\n
SuspDamping
RearSuspGive
Amount of suspension compression due to the weight of the car (rear)
 %2.2f\n
LeanAmount
ReversePowerMulitplier
Reduces power when reversing
 %2.2f\n
StabilityThreshold
Adjust point that stability control kicks in 0.0=immediately, 1.0 = quit late, -1 = never
 %2.2f\n
Stabilize short vehicles
 %2.2f\n
 %2.2f\n
StabilityFactorZ
StabilityFactorX
Stabilize thin vehicles
Sets amount a bike will lean
 %2.2f\n
ST_MaxSpeed
Simple Tyres: max speed (ms^-1)
Priority of lateral forces vs longitudinal forces
 %2.2f\n
 %2.2f\n
LateralForcePriorty
TyreLeanFrctionReduction
Rate friction reduction when tyre is not perpendicualar to road
 %2.2f\n
ST_TimeToRestWithBrake
ST_TimeToRest
Simple Tyres: time taken to stop from max speed with no braking or steering (s)
Simple Tyres: time taken to reach max speed (s)
 %2.2f\n
 %2.2f\n
ST_TimeToMaxSpeed
 %2.2f\n
ST_BrakeOversteer
Simple Tyres: ratio of initial acceleration to average acceleration
 %2.2f\n
ST_InitialAccelerationFactor
ST_TimeToRestWithSteer
 %2.2f\n
Simple Tyres: Oversteer when braking (radians per second)
Simple Tyres: time taken to stop from max speed with full steering (s)
Simple Tyres: time taken to stop from max speed when braking (s)
Simple Tyres: Oversteer when accelerating (radians per second)
 %2.2f\n
 %2.2f\n
ST_AcceleratorOversteer
ST_SteeringSpeedFactor
 %2.2f\n
ST_PowerSlideCentripetalAcc
Simple Tyres: ratio of max speed when straight to max speed in a standard turn
ST_CentripetalAcc
Simple Tyres: standard centripetal acceleration (ms^-2)
Simple Tyres: minimum turning circle radius (m)
 %2.2f\n
 %2.2f\n
ST_MinSteeringRadius
 %2.2f\n
Simple Tyres: Power slide centripetal acceleration (ms^-2)
Simple Tyres: Max deceleration when going sideways (eg exiting a powerslide) (ms^-2)
 %2.2f\n
ST_LateralDecceleration
ST_MinPowerSlideSpeed
Simple Tyres: Speed that vehicle needs to be at to power slide (ms^-1)
 %2.2f\n
ST_DefaultSlideAngle
Simple Tyres: Default angle between bike direction and velocity when sliding
Simple Tyres: Max angle between bike direction and velocity when sliding
 %2.2f\n
 %2.2f\n
ST_MaxSlideAngle
ST_MinSlideAngle
 %2.2f\n
Simple Tyres: After touch max acceleration
Simple Tyres: Min angle between bike direction and velocity when sliding
ST_AfterTouchTimeStart
ST_WheelieForceFactor
 %2.2f\n
ST_AfterTouchMaxAcc
Simple Tyres: Factor to supress wheelies. 1 is normal, less than one reduces wheelies
Simple Tyres: Determines how quickly the bike responds to steering when power sliding
 %2.2f\n
ST_PowerSlideTurnSpeed
 %2.2f\n
 %2.2f\n
ST_AfterTouchTimeMax
Simple Tyres: Air time needed for left/right after touch effects to reach maximum
 %2.2f\n
ST_AfterTouchLeanBackAcc
Simple Tyres: Air time needed for left/right after touch effects to start
Simple Tyres: After touch upwards acceleration
Simple Tyres: After touch downward acceleration
 %2.2f\n
 %2.2f\n
ST_AfterTouchLeanForwardAcc
ST_AfterTouchTurnMultiplier
Simple Tyres: Controls how much the bike turns in the air
EngineMI
EngineMI\nMoment of inertyia of engine
 %1.5f\n
PowerMultiplier\nMultiplies up engine power
DriveMI\nMoment of inertia due to drive system (Including gear box, wheels etc)
Engine\nThis will display a list of engine paramaters.  Can also activate or deactivate the engine simulation\ncode.  Can be on or off.  When off a very simple engine simulation is used.
DriveMI
 %2.2f\n
Engine
 %2.4f\n
RedLine
PowerMultiplier
Torque\nTo view a torque curve, type 'torque.\nTo query a value at x times 1000rpm type 'torque x000'\nTo set a value, type 'torque x000 t', where t is the engine torque in Nm
 %1.5f\n
Torque
LimitRevs\nPrevents engine over reving.  Can be on or off. (will reduce wheelspin when on)
ConstantEngineFriction
 %5.0f\n
LimitRevs
MaxRevs
MaxRevs\nMaximum revs of engine
RedLine\nMaximum safe revs of engine
 %5.0f\n
LinearDriveFriction
QuadraticEngineFriction\nnnRetardation torque in engine proportional to square of angular velocity
 %1.5f\n
 %1.4f\n
QuadraticEngineFriction
LinearEngineFriction
 %2.2f\n
TractionControlTime
LinearEngineFriction\nRetardation torque in engine proportional to angular velocity
ConstantEngineFriction\nConstant retardation torque in engine
QuadraticDriveFriction
 %1.4f\n
EngineBrakeAttack
QuadraticDriveFriction\nRetardation torque in drive proportional to square of angular velocity
LinearDriveFriction\nRetardation torque in drive proportional to angular velocity
 %2.2f\n
ConstantDriveFriction
 %1.3f\n
EngineBrakeDelay
ConstantDriveFriction\nConstant retardation torque in drive system
 %1.3f\n
ClutchDelay\nPeriod clutch is down when changing gear (s)
EngineBrakeAttack\nPeriod from engine braking starting to full engine braking (i.e. zero throttle)
 %1.5f\n
ClutchDelay
EngineBrakeDelay\nPeriod of between releasing accelerator and engine braking starting
 %1.3f\n
 %1.3f\n
TractionControlFade
NumGears
TractionControlFade\nPeriod from full traction control to no traction control
TractionControlFade\nPeriod from traction control cutting in to traction control being eased off
 %1.3f\n
NumGears\nNumber of gears (excluding R and N)
FInalDrive\nFinal Drive Ratio
 %1.2f\n
FinalDrive
GearRatios
GearRatios\nTo view the gear ratios, type 'GearRatios.\nTo set a value, type 'GearRatios G R', where g is the gear (R, N, 0, 1, 2, 3, 4 etc), and R is the\nratio (engine revs/wheel revs)
No vehicle\n
 %s\n
No vehicle\n
 off\n
 on\n
 %1.0f\n
Incorrect parameters\n
DriveType
No vehicle\n
Mass = %f\n
No Vehicle\n
GearRatios R %f\n\n
Torque %d %f\n
%s %c\n
GearRatios %d %f\n
DriveType f/r/4\nMake car front, rear, or 4 wheel drive
DriveType
Torque %d %g\n
GearRatios %d %g\n
GearRatios R %g\n\n
 %s\n
.cfg
save
Set the mass of the vehicle in Kg\n
VehicleMass
\nSlip\t                %1.2f\n
Friction Multiplier   %1.2f\n
No physics car
 %s\n
Gravity %2.1f
Error Writting File\n
// Car handling data \n\ncarhandling on\n
slip
friction
Wheels not on ground
rolling resistance  %1.2f\n
Face has no material
bumpiness magnitude   %1.2f\n
bumpiness wavelength  %1.2f\n
WhatMaterialAmIOn
SetMaterial slip/friction/bmagnitude/bwavelength/rollingresistance value\nSets the material parameters for the last material displayed by WhatMaterialAmIOn\n
CarHandling
WhatMaterialAmIOn\nReturns the name of the material the car is on\n
rollingresistance
CarHandling\nAllows the user to edit the handling of the car.\nTo save car handling to a text .cfg file, type\ncarhandling save <filename>
bmagnitude
bwavelength
Gravity
SetMaterial
Gravity\nSet the gravity in m/s^2\n
\n1.36Nm = 1lbft\n\n
@M
\n\n@M     0  1  2  3  4  5  6  7  8  9 10   x1000 rpm\n
\n@M%3.0f
@M  +
\nTorque Nm\n
Reverse %f\n\n
Gear Ratios\n\n
%d: %2.3f\n
No physics car
Torque at %drpm = %3.1f
long_slip2
long_slip3
curvature
long_slip1
v_force2
v_force3
lat_slip4
v_force1
lat_slip2
lat_slip3
long_slip4
lat_slip1
drive_torque2
drive_torque3
defl4
drive_torque1
defl2
defl3
v_force4
defl1
accz
roll
accx
accy
omegay
omegaz
drive_torque4
omegax
slippageY_2
slippageY_3
slippageX_4
slippageY_1
slippageX_2
slippageX_3
speed
slippageX_1
Incorrect parameters\n
type
TyreGraph
TyreGraph
slippageY_4
Draws a graph of tyre model data\nTyreGraph <graph_index> <command> <data>\n
colour
%i,%i,%i
\n
\ndata for colour r,g,b\n
\ndata for type\n\n
<graph_index>  = 1-8\n
<command>  = type, colour, min, max, off \n
type = %s\ncolour = %i,%i,%i\nmin = %1.2f\nmax = %1.2f\n
TyreGraph <graph_index> <command> <data>\n
\ndata for min/max = float\n\n
ENGINE SOUND ERROR! COULDN'T FIND SAMPLE '%s'
\\Samples\\
Feature not supported
Feature not recognized
feature
feature
Feature not recognized
feature
ERROR: XML2_Load: Couldn't open file '%s'
Could not resolve XML document
Could not acquire expat buffer
Illegal Namespace prefix
[dtd]
bad cast
Property not recognized
Property not recognized
bad cast
(#PCDATA)
(#PCDATA
EMPTY
Can't change
Undeclared prefix
 while parsing
pre_pass_tex_swap
shadow_pass_tex_swap
RenderableLumpInstance lua file: the key
name
 is not supported.
\t{ old = \"
\" },\r
\", new = \"
materials
passes_tex_swap
type
\tmaterials = \r
\ttype = \"renderable\",\r
passes_tex_swap =\r
pre_pass_tex_swap =\r
shadow_pass_tex_swap =\r
\t\t},\r
\t},\r
\t\t\tname = \"
\t\t{\r
David Amer
TYPE_OF lhs
Adds one number to another
result
divide
David Amer
multiply
Divides one number by another
subtract
Multiply one number by another
Subtracts one number form another
minus_equals
add_equals
result
TYPE_OF val
divide_equals
multiply_equals
TYPE_OF
*div_equals*
OpInst 0x%x id %d
*sub_equals*
*mul_equals*
VariableToActOn
*add_equals*
OpID
Function
float
bool
half
texture
sampler
tex_coords
comparison
tex3D
texCUBE
tex1D
tex2D
grad(
sampler
bias
level
offset
float4(
, 0.0, 0.0,
bias(
lod(
proj(
 Offset and comparison aren't supported on DX9 class platforms
, 0.0,
David Amer
equal_to
A Simple logical comparison that evaluates to true if the first input is not equal to the second
less_than_equal
less_than
A Simple logical comparison that evaluates to true if the first input is equal to the second
A Simple logical comparison that evaluates to true if the first input is less than or equal to the second
result
greater_than_equal
A Simple logical comparison that evaluates to true if the first input is less than the second
greater_than
A Simple logical comparison that evaluates to true if the first input is greater than the second
not_equal_to
VarID
TODO: implement constant arrays
TypeSizeY
A Simple logical comparison that evaluates to true if the first input is greater than or equal to the second
Type
Values
No 'Type' tag present in variable (who's name is '%s')
TypeSizeX
Name
Type
Variable
Destination
Source
Const
Values
TODO: implement constant arrays
TypeSizeX
TypeSizeY
ForLoop
Variable
ConditionalSection
Link
Code
Code
Link
Name
Comment
Name
Type
Name
Type
Link
Optional
^Out^
^In^
Output
Code
Input
ClumpID
SOURCE\\COMMON\\GRAPHICS\\RENDERING\\bz_VtPageProvider.cpp
VtPageProvider_default_image_
 was not found. Virtual Texture could not be enabled.
Global Page
.tdx
.img
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_VtLoadHandler.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_VtLoadHandler.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_VtLoadHandler.cpp
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_VtLoadHandler.cpp
CubicNewtonRaphson went wrong
CubicNewtonRaphson count = %d
QuarticNewtonRaphson went wrong
SOURCE\\COMMON\\GRAPHICS\\DATA\\bz_VtPageLoader.cpp
StringNarrow: wcstombs() call failed
no value
debug
string
math
package
table
no calling environment
method
calling '%s' on bad self (%s)
bad argument #%d (%s)
invalid option '%s'
stack overflow (%s)
%s:%d:
%s expected, got %s
bad argument #%d to '%s' (%s)
cannot %s %s: %s
name conflict for module '%s'
value expected
_LOADED
main
(*temporary)
=[C]
field
local
global
tail
=(tail call)
attempt to compare two %s values
attempt to compare %s with %s
concatenate
perform arithmetic on
attempt to %s %s '%s' (a %s value)
attempt to %s a %s value
upvalue
method
%s:%d: %s
1.2.2
 deflate 1.2.2 Copyright 1995-2004 Jean-loup Gailly
\a\b\t\n\v
Qa\a\"q
%&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
\a\b\t\n\vnot enough memory
AQ\aaq
&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
stack overflow
cannot resume dead coroutine
call
error somewhere within the lua
stack overflow
not enough memory
error in error handling
\x1BLua
cannot resume non-suspended coroutine
attempt to yield across metamethod/C-call boundary
StringNarrow: wcstombs() call failed
Cryptographic algorithms are disabled after a power-up self test failed.
: this object requires an IV
Cryptographic algorithms are disabled before the power-up self tests are performed.
 exceeds the maximum of
: header length
: IV length
: this object does't support a special last block
: IV length
 exceeds the maximum of
: this object cannot use a null IV
 is less than the minimum of
 exceeds the maximum of
: footer length
 exceeds the maximum of
: message length
HashTransformation: can't truncate a
KeySize
 bytes
 byte digest to
StringNarrow: wcstombs() call failed
StringNarrow: wcstombs() call failed
StringNarrow: wcstombs() call failed
 exceeds the maximum of
TF_SignerBase: this algorithm does not support messsage recovery or the key is too short
: message length of
: this key is too short to encrypt any messages
 for this public key
 doesn't match the required length of
: ciphertext length of
TF_SignerBase: the recoverable message part is too long for the given key and algorithm
 for this key
StringNarrow: wcstombs() call failed
StringNarrow: wcstombs() call failed
InvertibleRSAFunction: input is not a valid RSA private key
InvertibleRSAFunction: input is not a valid RSA private key
InvertibleRSAFunction: specified modulus size is too small
InvertibleRSAFunction: invalid public exponent
InvertibleRSAFunction: computational error during private key operation
StringNarrow: wcstombs() call failed
ByteQueue: size specified for UndoLazyPut is too large
NodeSize
StringNarrow: wcstombs() call failed
ValueNames
ValueNames
StringNarrow: wcstombs() call failed
EquivalentTo
RandomNumberType
Integer: Min must be no greater than Max
Integer: invalid EquivalentTo and/or Mod argument
Integer: Min must be no greater than Max
EquivalentTo
BitLength
Integer: missing Max argument
MontgomeryRepresentation: Montgomery representation requires an odd modulus
RandomNumberType
Integer: invalid RandomNumberType argument
StringNarrow: wcstombs() call failed
StringNarrow: wcstombs() call failed
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nil or table expected
'setfenv' cannot change environment of given object
linedefined
lastlinedefined
source
short_src
function or level expected
invalid option
flnSu
func
level out of range
namewhat
activelines
nups
name
what
currentline
external hook
lua_debug>
count
tail return
return
line
level out of range
call
\n\t...
stack traceback:
cont\n
=(debug command)
 in function <%s:%d>
debug
 in main chunk
 in function '%s'
getupvalue
setfenv
getregistry
getmetatable
getinfo
getlocal
getfenv
gethook
traceback
debug
setmetatable
setupvalue
sethook
setlocal
interval is empty
wrong number of arguments
interval is empty
cosh
atan
ceil
asin
atan2
acos
log10
frexp
ldexp
floor
fmod
randomseed
sinh
random
modf
huge
fmod
math
tanh
sqrt
malformed pattern (ends with '%%')
malformed pattern (missing ']')
invalid capture index
invalid pattern capture
invalid value
unable to dump given function
string slice too long
string slice too long
^$*+?.([%-
'string.gfind' was renamed to 'string.gmatch'
unfinished capture
too many captures
missing '[' after '%%f' in pattern
invalid capture index
unbalanced pattern
too many captures
invalid format (width or precision too long)
-+ #0
invalid format (repeated flags)
\\000
string/function/table expected
invalid replacement value (a %s)
gfind
gmatch
find
format
char
dump
invalid option '%%%c' to 'format'
byte
upper
reverse
lower
match
gsub
gfind
string
gmatch
__index
invalid level
cannot change a protected metatable
level must be non-negative
nil or table expected
__metatable
base out of range
__metatable
step
setpause
collect
count
stop
restart
no function environment for tail call at level %d
'setfenv' cannot change environment of given object
table too big to unpack
=(load)
assertion failed!
too many nested functions
reader function must return a string
setstepmul
collect
boolean or proxy expected
assert
%s: %p
true
false
index out of range
__tostring
loadstring
next
getmetatable
load
gcinfo
getfenv
collectgarbage
error
setmetatable
tonumber
select
setfenv
rawget
rawset
pcall
rawequal
too many results to resume
coroutine expected
too many arguments to resume
cannot resume dead coroutine
unpack
xpcall
tostring
type
suspended
dead
normal
dead
running
suspended
Lua function expected
coroutine expected
wrap
yield
running
status
create
resume
newproxy
coroutine
__mode
ipairs
pairs
Lua 5.1
_VERSION
_LOADLIB
LOADLIB:
LOADLIB:
%s%s
dynamic libraries not enabled; check your Lua installation
dynamic libraries not enabled; check your Lua installation
error loading module '%s' from file '%s':\n\t%s
absent
init
%s%s
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_LOADED
loop or previous error loading module '%s'
'package.preload' must be a table
\n\tno field package.preload['%s']
luaopen_%s
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_NAME
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module '%s' not found:%s
loaders
'package.loaders' must be a table
loadlib
_NAME
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_LOADED
name conflict for module '%s'
loaders
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__gc
package
require
_LOADLIB
seeall
module
config
_LOADED
cpath
\\\n;\n?\n!\n-
LUA_CPATH
LUA_PATH
path
loaded
preload
table contains non-strings
invalid order function for sorting
wrong number of arguments to 'insert'
'setn' is obsolete
maxn
insert
foreachi
getn
concat
foreach
invalid order function for sorting
sort
table
remove
setn
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[string \"
table index is NaN
table index is nil
table overflow
invalid key to 'next'
string length overflow
loop in settable
index
loop in gettable
index
%.14g
'for' step must be a number
'for' limit must be a number
'for' initial value must be a number
get length of
function
table
string
number
userdata
boolean
__mode
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__newindex
__index
upval
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SETGLOBAL
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break
function
false
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else
true
then
return
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local
while
until
%s:%d: %s
char(%d)
lexical element too long
<eof>
<string>
<name>
<number>
nesting of [[...]] is deprecated
unfinished long comment
unfinished long string
malformed number
chunk has too many lines
%s near '%s'
invalid long string delimiter
escape sequence too large
unfinished string
unfinished string
memory allocation error: block too big
local variables
too many local variables
'%s' expected (to close '%s' at line %d)
function at line %d has more than %d %s
main function has more than %d %s
'%s' expected
<name> or '...' expected
items in a constructor
items in a constructor
constant table overflow
chunk has too many syntax levels
upvalues
(for index)
no loop to break
syntax error
cannot use '...' outside a vararg function
unexpected symbol
function arguments expected
ambiguous syntax (function call x new statement)
self
'=' or 'in' expected
(for control)
(for state)
(for generator)
(for step)
(for limit)
\a\a\a\a\a\a\n\t
bad constant
bad integer
unexpected end
%s: %s in precompiled chunk
\x1BLua
binary string
\x1BLua
bad header
bad code
StringNarrow: wcstombs() call failed
StringNarrow: wcstombs() call failed
RandomNumberGeneratorPointer
RedirectionBehavior
RedirectionTargetPointer
FilterWithBufferedInput
FilterWithBufferedInput
FilterWithBufferedInput: invalid buffer size
FilterWithBufferedInput: invalid buffer size
StreamTransformationFilter: invalid PKCS #7 block padding found
StreamTransformationFilter: ciphertext length is not a multiple of block size
StreamTransformationFilter: ciphertext length is not a multiple of block size
StreamTransformationFilter: plaintext length is not a multiple of block size and NO_PADDING is specified
ArraySink: missing OutputBuffer argument
StreamTransformationFilter: PKCS_PADDING and ONE_AND_ZEROS_PADDING cannot be used with
StreamTransformationFilter: please use AuthenticatedEncryptionFilter and AuthenticatedDecryptionFilter for AuthenticatedSymmetricCipher
RandomNumberSink
RandomNumberStore
RandomNumberGeneratorPointer
StringStore: missing InputBuffer argument
AuthenticatedDecryptionFilter
AuthenticatedDecryptionFilter
AuthenticatedEncryptionFilter
AuthenticatedEncryptionFilter
StreamTransformationFilter: invalid ones-and-zeros padding found
RandomNumberStore: nonblocking transfer is not implemented by this object
RandomNumberStore
RandomNumberStoreSize
StringNarrow: wcstombs() call failed
invalid bit length
StringNarrow: wcstombs() call failed
RandomNumberType
StringNarrow: wcstombs() call failed
GenuineIntel
StringNarrow: wcstombs() call failed
AuthenticAMD
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code size overflow
constant table overflow
function or expression too complex
control structure too long
StringNarrow: wcstombs() call failed
EqualityComparisonFilter
invalid vector<T> subscript
invalid string position
string too long
false
true
bad locale name
bad cast
ios_base::badbit set
ios_base::failbit set
generic
iostream
iostream stream error
unknown error
ios_base::eofbit set
vector<T> too long
invalid map/set<T> iterator
list<T> too long
Enabled
Disabled
Tutorial LOCKSTEP now %s
http://xml.org/sax/features/external-general-entities
http://xml.org/sax/features/external-parameter-entities
http://xml.org/sax/features/is-standalone
http://xml.org/sax/features/lexical-handler/parameter-entities
http://xml.org/sax/features/namespaces
http://xml.org/sax/features/namespace-prefixes
http://xml.org/sax/features/resolve-dtd-uris
http://xml.org/sax/features/use-attributes2
http://xml.org/sax/features/use-locator2
http://xml.org/sax/features/validation
http://xml.org/sax/features/xmlns-uris
http://xml.org/sax/handlers/LexicalHandler
http://xml.org/sax/handlers/DeclHandler
xmlns
http://www.w3.org/XML/1998/namespace
http://www.w3.org/2000/xmlns/
#REQUIRED
#IMPLIED
#FIXED
Parse exception at
map/set<T> too long
deque<T> too long
system
XML: WARNING: %s (%s)
XML: ERROR: %s (%s)
XML: FATAL ERROR: %s (%s)
__index
call parameter mismatch - too many or too few a parameter count declared, method %s in class %s
Attempt to call null object (did you type '.' instead of ':') method %s in class %s?
Invalid object reference passed to C++
0123456789ABCDEFabcdef-+Xx
__gc
call parameter mismatch - too many or too few a parameter count declared in call back
Attempt to call null object (did you type '.' instead of ':') ?
Year is out of valid range: 1400..10000
Month number is out of range 1..12
Day of month value is out of range 1..31
Day of month is not valid for year
Art_Assets/Infographics/EN/
Art_Assets/Infographics/FR/
Art_Assets/Infographics/DE/
Art_Assets/Infographics/ES/
Art_Assets/Infographics/IT/
Art_Assets/Infographics/JA/
Art_Assets/Infographics/KO/
Art_Assets/Infographics/RU/
Art_Assets/Infographics/PT_BR/
Art_Assets/Infographics/ZH_CS/
Art_Assets/Infographics/ZH_CT/
.SHA
.WAD
WADCACHE\\
FNwmfbg6UrpdB4Y5xheI8TVHKk3RMDJSZay2qzOoCj_AuWsLt9Gcv1-XQilP7n0E
0123456789ABCDEF
description
STORE_LOCATOR_MAP_
STORE_LOCATOR_NAME_
STORE_LOCATOR_ADDRESS_
invalid bitset<N> position
invalid map<K, T> key
bad allocation
[CURRENT_CNT_FOLDER]
[CURRENT_MDL_FOLDER]
[CURRENT_MATERIAL_FOLDER]
INCR_SAT
DECR_SAT
KEEP
REPLACE
DECR
INVERT
INCR
NEVER
LESSEQUAL
EQUAL
ALWAYS
LESS
GREATEREQUAL
NOTEQUAL
GREATER
MIRROR
CLAMP
WRAP
NONE
BORDER
MIRROR_ONCE
ANISOTROPIC
POINT
LINEAR
SUBTRACT
REV_SUBTRACT
SRC_COLOUR
INV_SRC_COLOUR
ZERO
DEST_ALPHA
INV_DEST_ALPHA
SRC_ALPHA
INV_SRC_ALPHA
ALPHA_SAT
BLEND_FACTOR
DEST_COLOUR
INV_DEST_COLOUR
INV_SRC1_COLOUR
SRC1_ALPHA
INV_BLEND_FACTOR
SRC1_COLOUR
INV_SRC1_ALPHA
<Anonymous Menu>
bzM34
C:\\BuildAgent\\work\\679dc88e1e20bacc\\Beelzebub\\Source\\COMMON/DATA_MANAGEMENT/bz_LumpObject.h
Unhandled Lump Type
LumpObject FindOrLoad
\r\n#ifndef HLSL_UTIL_H\r\n#define HLSL_UTIL_H\r\n\r\n#define safe_pow(a,b)   ((a)>0 ? pow(a,b) : 0)\r\n\r\n// Encode/decode the normals and gloss using stereographic projection\r\n// http://en.wikipedia.org/wiki/Stereographic_projection\r\nfloat4 DecodeNormalAndGloss( float3 pEncoded_normal )\r\n{\r\n\tfloat recip = 1.0f/(1.0f+dot( pEncoded_normal.xy, pEncoded_normal.xy ));\r\n\tfloat two_X = pEncoded_normal.x * 2.0f;\r\n\tfloat two_Y = pEncoded_normal.y * 2.0f;\r\n\r\n\t// Get gloss in the -1 to 1 range\r\n\tfloat gloss = ((pEncoded_normal.z-0.5f)*2.0f);\r\n\r\n\t// reconstruct the normal using the sign of 'gloss' but return the absolute value of 'gloss'\r\n\treturn float4(two_X*recip, two_Y*recip, sign(gloss)*((-1.0f+dot( pEncoded_normal.xy, pEncoded_normal.xy )) * recip), abs(gloss) );\r\n}\r\nfloat3 EncodeNormalAndGloss( float3 pNormal, float pGloss )\r\n{\r\n\t// Scale gloss by the sign of the normals z component, and put the result in the 0 to 1 range.\r\n\tfloat gloss = (sign(pNormal.z)*pGloss)*0.5f
HLSL_Lighting.h
#ifndef HLSL_LIGHTSTRUCTS\r\n#define HLSL_LIGHTSTRUCTS\r\n\r\nstruct PointLight\r\n{\r\n\tfloat4 position;\t// w is unused\r\n\tfloat4 colour;\t\t// w is 1/(radus)\r\n};\r\nstruct DirectionalLight\r\n{\r\n\tfloat4 direction;\t// w is unused\r\n\tfloat4 colour;\t\t// w is unused\r\n\tfloat4x4 shadow_matrix[4];\r\n\tfloat4 shadow_channel_selector;\t// this is used to select the channel in the shadow map(there are upto 4 shadow maps packed into one texture)\r\n\t\t\t\t\t\t\t\t\t// just set the channel to use to 1 and the others to 0.\r\n\tfloat shadow_epsilon;\r\n\tint shadow_map_count;\r\n\tint shadow_map_index;\r\n\tint debug_splits;\r\n};\r\nstruct SpotLight\r\n{\r\n\tfloat4x4 transform;\r\n\tfloat4x4 shadow_matrix;\r\n\tfloat4 position;\t// w is cos(outer_angle/2)\r\n\tfloat4 direction;\t// w is 1.0/(cos(inner_angle/2)-cos(outer_angle/2))\r\n\tfloat4 colour;\t\t// w is 1.0/(range*range)\r\n\tint casts_shadows;\r\n\tint\thas_gobo;\r\n\tint pad1;\r\n\tint pad2;\r\n};\r\n#endif
HLSL_Util.h
#include <HLSL_LightStructs.h>\r\n\r\n// Only include the lighting functions if we are compiling a shader (not included from a cpp file)\r\n#ifdef COMPILING_SHADER\r\n\r\n#include <HLSL_Util.h>\r\n\r\n\r\nfloat3 CalculateShadowFactor( const DirectionalLight pLight, Texture2D pShadow_map, float3 pVPos )\r\n{\r\n      \r\n\t\r\n\t//if( pLight.debug_splits==0 )\r\n    //    return pLight.shadow_map_count ? dot(pShadow_map.Load( pVPos ), pLight.shadow_channel_selector) : 1.0f;\r\n   // else\r\n          return pLight.shadow_map_count ? pShadow_map.Load( pVPos ).rgb : 1.0f;\r\n\t\r\n}\r\nfloat3 CalculateShadowFactor( const PointLight pLight, Texture2D pShadow_map, float3 pVPos )\r\n{\r\n    return 1.0f;\r\n}\r\n\r\nfloat3 CalculateShadowFactor( const SpotLight pLight, Texture2D pShadow_map, float3 pWorld_pos, float4x4 pShadow_matrix, SamplerComparisonState pShadowSampler )\r\n{\r\n#if 1\r\n\tfloat4 shadow_space_pos = mul( float4( pWorld_pos, 1.0f ), pShadow_matrix );\r\n\tshadow_space_pos.xyz /= shadow_space_pos
HLSL_LightStructs.h
INVALID
\tbone_matrix = bone_matrix_list[int(%s)];
\tq_out.xyz = ApplyTranspose(In.position0, bone_matrix).xyz;
\tnormal_out.xyz = ApplyTranspose(unpacked_normal, (float3x3)bone_matrix);
\tNdotL = dot(light%d_pos.xyz, -unpacked_normal.xyz);
\tNdotH = dot(light%d_attenuation.xyz, -unpacked_normal.xyz);
\ttotal_diffuse += MxL * lighting_coefficients.yyyy;
\tMxL = temp_mat_specular * light%d_colour;
\tlighting_coefficients = lit(NdotL, NdotH, temp_mat_specular.w);
\tMxL = temp_mat_diffuse * light%d_colour;
\ttotal_specular.xyz += MxL.xyz * lighting_coefficients.zzz;
\tNdotL = max(dot(light%d_pos.xyz, -unpacked_normal.xyz), util_vector0.x);
\tvector_temp.w = step(lighting_coefficients.z, util_vector1.x);
\ttotal_specular.w = vector_temp.w * total_specular.w;
\tdir_to_light = light%d_pos - vector_source;
\tvector_temp = dot(dir_to_light.xyz, dir_to_light.xyz);
\tMxL = light%d_colour * temp_mat_diffuse;
\ttotal_diffuse.xyzw += NdotL * MxL.xyzw;
\tattenuation = 1/attenuation);
\tattenuation = dot(attenuation.xyz, light%d_attenuation.xyz);
\tvector_temp2 = rsqrt(vector_temp);
\tattenuation = dst(vector_temp2, vector_temp);
\tvector_temp = light%d_colour * temp_mat_diffuse;
\ttotal_diffuse += vector_temp * attenuation;
BZ::CircularContainer: more than one round has not been allowed.
bzV3
%s = %0.4f,
%0.4f,
%d,
{%0.4f, %0.4f, %0.4f},
__newindex
__tostring
%s%X
Specular
Diffuse
Normal
https
%s = %s,
none
 -=
 *=
 +=
 /=
texture_lookup_1d
texture_lookup_2d
texture_lookup_cube
texture_lookup_3d
sampler
texture
bias
comparison
tex_coords
offset
level
result
You need to implement the special op get name function
sparkify
apply_gravity
use_rotation
apply_wind
face_camera
soft_particles
use_world_space
area_respecter
face_direction
uniform_texture_animation
lump
use_uv_scrolling
use_flip_book_animation
spin_rate
blend_mode
image
material
uv_scrolling
particle_rgb
drag_factor
aspect_ratio
particle_size
particle_alpha
max_particles
particle_life
initial_rotation
spark_stretchiness
spark_thinness
particle_acceleration
particle_life_variation
flip_book_animation
flip_book_start_frame
conify
implode
initial_rotation_variation
emit_speed
loop_count
explode
emit_rate
emitter_shape
loop_duration
area_factor
emitter_mesh
inherit_parent_shape
emission_azimuth_and_offsets
use_mesh_normals
emitter_dimensions
secondary_effect_limit
emission_altitude_and_offsets
secondary_effect
is_prime
is_loopy
components
global_lighting
render_debug
', stored '
', trying to retrieve '
Clone() is not implemented yet.
NameValuePairs: type mismatch for '
unknown
BufferedTransformation: this object is not attachable
CryptoMaterial: this object does not support precomputation
CryptoMaterial: this object contains invalid values
PK_MessageAccumulator: DigestSize() should not be called
PK_MessageAccumulator: TruncatedFinal() should not be called
AlgorithmParametersBase: parameter \"
\" not used
MGF1
PK_MessageEncodingMethod: this signature scheme does not support message recovery
SHA-1
AllocatorBase: requested size would cause integer overflow
PSSR-
RandomNumberGenerator: IncorporateEntropy not implemented
: this object doesn't support multiple channels
BitBucket
NullRNG: NullRNG should only be passed to functions that don't need to generate random bytes
NullRNG
BER decode error
BufferedTransformation: this object doesn't allow input
RoundUpToMultipleOf: integer overflow
PK_Signer: key too short for this signature scheme
IteratedHashBase: input data exceeds maximum allowed by hash function
ValueNames
PublicExponent
Modulus
: Missing required parameter '
ThisObject:
ThisPointer:
Integer: division by zero
InputBuffer
\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\a\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b
TruncatedDigestSize
PutMessage
OutputBuffer
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?\r0\vH_
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WINMM.dll
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abcdefghijklmnopqrstuvwxyz
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.data:00C7EDEA  0000001B C
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CryptMsgGetParam
CryptQueryObject
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NVIDIA Subordinate CA
NVIDIA Subordinate CA
VeriSign Class 3 Code Signing 2010 CA
VeriSign Class 3 Code Signing 2010 CA
NVIDIA Corporation
1.2.840.113549.1.9.6
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syntax error
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unclosed token
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undefined entity
illegal parameter entity reference
junk after document element
duplicate attribute
reference to binary entity
reference to invalid character number
asynchronous entity
recursive entity reference
encoding specified in XML declaration is incorrect
unknown encoding
XML or text declaration not at start of entity
reference to external entity in attribute
unexpected parser state - please send a bug report
document is not standalone
error in processing external entity reference
unclosed CDATA section
unbound prefix
cannot change setting once parsing has begun
requested feature requires XML_DTD support in Expat
entity declared in parameter entity
text declaration not well-formed
XML declaration not well-formed
incomplete markup in parameter entity
must not undeclare prefix
parsing aborted
parser not suspended
parser suspended
illegal character(s) in public id
reserved prefix (xmlns) must not be declared or undeclared
reserved prefix (xml) must not be undeclared or bound to another namespace name
cannot suspend in external parameter entity
parsing finished
sizeof(XML_LChar)
sizeof(XML_Char)
expat_2.0.1
prefix must not be bound to one of the reserved namespace names
!This program cannot be run in DOS mode.\r\r\n$\a
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Models
Materials
Textures
Lumps
Scripts
zDlump_name
mass
density
moments
distribution
centre_of_mass
shape
inf_mass
inf_mi
ignore_world
solid
double_omega_limit
group
ignore_group
child_joint
world_joint
axis_spring
angular_damper
substance
angular_acceleration
linear_acceleration
ignore_gravity
breakable
stop_sinking_into_ground
drivable_on
part_of_world
collision
buoyant
buoyancy_relative_to_com
unknown header flags set
header crc mismatch
?invalid window size
unknown compression method
incorrect header check
unknown compression method
1.2.2
invalid literal/lengths set
invalid distances set
invalid bit length repeat
invalid bit length repeat
too many length or distance symbols
invalid code lengths set
invalid block type
invalid stored block lengths
incorrect length check
invalid distance too far back
incorrect data check
invalid literal/length code
invalid distance code
MNG features are not allowed in a PNG datastream
Writing zero-length unknown chunk
Incompatible libpng version in application and library
1.0.6 or earlier
Application was compiled with png.h from libpng-%.20s
Application  is  running with png.c from libpng-%.20s
No IDATs written into file
Unable to write international text
Valid palette required for paletted images
Unable to write international text
zlib error
Unknown row filter for method 0
Application uses deprecated png_write_init() and should be recompiled.
png_write_info was never called before png_write_row.
The png struct allocated by the application for writing is too small.
The info struct allocated by the application for writing is too small.
Application was compiled with png.h from libpng-%.20s
Application  is  running with png.c from libpng-%.20s
Only compression windows >= 256 supported by PNG
Compression window is being reset to 512
Unknown filter heuristic method
Only compression windows <= 32k supported by PNG
Can't add Paeth filter after starting
Unknown custom filter method
Can't add Up filter after starting
Can't add Average filter after starting
Only compression method 8 is supported by PNG
\n libpng version 1.2.40 - September 10, 2009\n   Copyright (c) 1998-2009 Glenn Randers-Pehrson\n   Copyright (c) 1996-1997 Andreas Dilger\n   Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.\n
1.2.40
Unknown freer parameter in png_data_freer.
%d %s %d %02d:%02d:%02d +0000
Too many bytes for PNG signature.
Potential overflow in png_zalloc()
Invalid cHRM green point
Invalid cHRM blue point
Invalid cHRM white point
Invalid cHRM red point
Ignoring attempt to set negative chromaticity value
Ignoring attempt to set chromaticity value exceeding 21474.83
1.2.40
 libpng version 1.2.40 - September 10, 2009\n\n
Ignoring attempt to set cHRM RGB triangle with zero area
Limiting gamma to 21474.83
Image width or height is zero in IHDR
image size exceeds user limits in IHDR
Invalid palette size, hIST allocation skipped.
Insufficient memory for hIST chunk data.
Setting negative gamma to zero
Setting gamma=0
Setting gamma=0
Limiting gamma to 21474.83
Unknown compression method in IHDR
MNG features are not allowed in a PNG datastream
Invalid color type/bit depth combination in IHDR
Unknown interlace method in IHDR
Invalid bit depth in IHDR
Invalid color type in IHDR
Invalid image size in IHDR
Width is too large for libpng to process pixels
Invalid palette length
Invalid palette length
Insufficient memory for pCAL params.
Insufficient memory for pCAL parameter.
Insufficient memory for pCAL purpose.
Insufficient memory for pCAL units.
Unknown filter method in IHDR
Invalid filter method in IHDR
Out of memory while processing sPLT chunk
Out of memory while processing sPLT chunk
tRNS chunk has out-of-range samples for bit_depth
No memory for sPLT palettes.
Insufficient memory to store text
iTXt chunk not supported.
Insufficient memory to process iCCP chunk.
Insufficient memory to process iCCP profile.
Out of memory while processing unknown chunk.
Out of memory while processing unknown chunk.
Application was compiled with png.h from libpng-%.20s
1.0.6 or earlier
Application was compiled with png.h from libpng-%.20s
zlib version error
Unknown zlib error
1.2.2
zlib memory error
Application  is  running with png.c from libpng-%.20s
Incompatible libpng version in application and library
zlib version
Unknown zlib error
1.2.2
zlib memory
The info struct allocated by application for reading is too small.
Invalid attempt to read row data
Application uses deprecated png_read_init() and should be recompiled.
Application  is  running with png.c from libpng-%.20s
The png struct allocated by the application for reading is too small.
Ignoring extra png_read_update_info() call; row buffer not reallocated
Missing IHDR before IDAT
Missing PLTE before IDAT
Missing IHDR before IDAT
Missing PLTE before IDAT
Not a PNG file
PNG file corrupted by ASCII conversion
Too many IDAT's found
Image is too high to process with png_read_png()
Decompression error
Too many IDAT's found
Not enough image data
Extra compressed data
Call to NULL read function
Read Error
It's an error to set both read_data_fn and write_data_fn in the
same structure.  Resetting write_data_fn to NULL.
Invalid image height
Width too large for libpng to process image data.
Invalid color type
Invalid image width
Invalid bit depth
Sorry, there are legal restrictions on arithmetic coding
ALIGN_TYPE is wrong, please fix
Bogus message code %d
Bogus input colorspace
Bogus JPEG colorspace
IDCT output block size %d not supported
Bogus Huffman table definition
Invalid component ID %d in SOS
DCT coefficient out of range
MAX_ALLOC_CHUNK is wrong, please fix
Bogus buffer control mode
Invalid progressive parameters at scan script entry %d
Bogus sampling factors
Unsupported JPEG data precision %d
Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
Sampling factors too large for interleaved scan
Invalid memory pool code %d
Bogus marker length
Wrong JPEG library version: library is %d, caller expects %d
CCIR601 sampling not implemented yet
Too many color components: %d, max %d
Buffer passed to JPEG library is too small
Suspension not allowed here
Bogus virtual array access
JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
Invalid scan script at entry %d
Improper call to JPEG library in state %d
Read from EMS failed
Write to EMS failed
Bogus DQT index %d
Empty JPEG image (DNL not supported)
Bogus DAC value 0x%x
Bogus DHT index %d
Unsupported color conversion request
Bogus DAC index %d
Maximum supported image dimension is %u pixels
Empty input file
Huffman code size table overflow
Missing Huffman code table entry
Output file write error --- out of disk space?
Fractional sampling not implemented yet
Didn't expect more than one scan
Input file read error
Backing store not supported
Huffman table 0x%02x was not defined
Not implemented yet
Requested feature was omitted at compile time
Scan script does not transmit all data
Invalid color quantization mode change
Premature end of input file
Cannot transcode due to multiple use of quantization table %d
Cannot quantize to more than %d colors
Invalid JPEG file structure: two SOF markers
Cannot quantize more than %d color components
Cannot quantize to fewer than %d colors
Not a JPEG file: starts with 0x%02x 0x%02x
Insufficient memory (case %d)
JPEG datastream contains no image
Quantization table 0x%02x was not defined
Seek failed on temporary file
Write failed on temporary file --- out of disk space?
Failed to create temporary file %s
Read failed on temporary file
Invalid JPEG file structure: two SOI markers
Invalid JPEG file structure: SOS before SOF
Invalid JPEG file structure: missing SOS marker
Unsupported JPEG process: SOF type 0x%02x
Copyright (C) 1998, Thomas G. Lane
6b  27-Mar-1998
Read from XMS failed
Write to XMS failed
Virtual array controller messed up
Image too wide for this implementation
Application transferred too few scanlines
Unsupported marker type 0x%02x
Define Quantization Table %d  precision %d
Define Restart Interval %u
Define Arithmetic Table 0x%02x: 0x%02x
Define Huffman Table 0x%02x
Unknown APP0 marker (not JFIF), length %u
Unknown APP14 marker (not Adobe), length %u
Caution: quantization tables are too coarse for baseline JPEG
    with %d x %d thumbnail image
Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
JFIF extension marker: type 0x%02x, length %u
JFIF APP0 marker: version %d.%02d, density %dx%d  %d
Warning: thumbnail image size does not match data length %u
End Of Image
        %3d %3d %3d %3d %3d %3d %3d %3d
Freed EMS handle %u
Obtained EMS handle %u
At marker 0x%02x, recovery action %d
RST%d
Quantizing to %d colors
Selected %d colors for quantization
        %4u %4u %4u %4u %4u %4u %4u %4u
Quantizing to %d = %d*%d*%d colors
Miscellaneous marker 0x%02x, length %u
Unexpected marker 0x%02x
  Ss=%d, Se=%d, Ah=%d, Al=%d
Closed temporary file %s
Start Of Scan: %d components
    Component %d: dc=%d ac=%d
    Component %d: %dhx%dv q=%d
Start of Image
Smoothing not supported with nonstandard sampling ratios
Start Of Frame 0x%02x: width=%u, height=%u, components=%d
Obtained XMS handle %u
Unknown Adobe color transform code %d
Unrecognized component IDs %d %d %d, assuming YCbCr
Freed XMS handle %u
JFIF extension marker: palette thumbnail image, length %u
JFIF extension marker: RGB thumbnail image, length %u
Opened temporary file %s
Corrupt JPEG data: found marker 0x%02x instead of RST%d
Invalid SOS parameters for sequential JPEG
JFIF extension marker: JPEG-compressed thumbnail image, length %u
Warning: unknown JFIF revision number %d.%02d
Premature end of JPEG file
Corrupt JPEG data: premature end of data segment
Corrupt JPEG data: bad Huffman code
Inconsistent progression sequence for component %d coefficient %d
Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
Application transferred too many scanlines
invalid distance code
invalid literal/length code
invalid distance too far back
stream end
need dictionary
1.2.2
buffer error
incompatible version
data error
insufficient memory
file error
stream error
Attempted to set both read_data_fn and write_data_fn in
the same structure.  Resetting read_data_fn to NULL.
Call to NULL write function
Write Error
zlib error
zlib error
Unknown compression type %d
Invalid compression type specified
Invalid filter type specified
Invalid bit depth for RGBA image
Invalid image color type specified
Invalid bit depth for paletted image
Invalid bit depth for grayscale+alpha image
Invalid bit depth for grayscale image
Invalid bit depth for RGB image
Invalid number of colors in palette
Invalid number of colors in palette
zlib failed to initialize compressor -- mem error
zlib failed to initialize compressor
zlib failed to initialize compressor -- version error
zlib failed to initialize compressor -- stream error
Invalid interlace type specified
1.2.2
Truncating profile to actual length in iCCP chunk
Invalid sBIT depth specified
Embedded profile length in iCCP chunk is negative
Embedded profile length too large in iCCP chunk
Invalid sRGB rendering intent specified
Unknown compression type in iCCP chunk
Ignoring request to write a PLTE chunk in grayscale PNG
Invalid zlib compression method or flags in IDAT
Invalid background palette index
Can't write tRNS with an alpha channel
leading spaces removed from keyword
Ignoring attempt to write 16-bit bKGD chunk when bit_depth is 8
Ignoring attempt to write 16-bit tRNS chunk when bit_depth is 8
Invalid number of transparent colors specified
Ignoring attempt to write tRNS chunk out-of-range for bit_depth
Invalid sBIT depth specified
Invalid sBIT depth specified
extra interior spaces removed from keyword
invalid keyword character 0x%02X
trailing spaces removed from keyword
zero length keyword
Out of memory while procesing keyword
%12.12e
Unrecognized equation type for pCAL chunk
Ignoring attempt to write bKGD chunk out-of-range for bit_depth
Invalid number of histogram entries specified
Unrecognized unit type for pHYs chunk
Invalid time specified for tIME chunk
%12.12e
Unrecognized unit type for oFFs chunk
Zero length keyword
keyword length must be 1 - 79 characters
zlib error
zlib error
Overflow in png_memset_check.
Out of Memory!
Overflow in png_memcpy_check.
libpng error: %s
libpng error: %s, offset=%d
libpng error no. %s: %s
libpng warning: %s
libpng warning: %s
libpng warning no. %s: %s
PNG unsigned integer out of range.
CRC error
Incomplete compressed datastream in %s chunk
Not enough memory for text.
Buffer error in compressed datastream in %s chunk
Data error in compressed datastream in %s chunk
Not enough memory to decompress chunk.
Not enough memory to decompress chunk..
CRC error
Not enough memory to decompress chunk
Ignoring PLTE chunk in grayscale PNG
Invalid palette chunk
Invalid PLTE after IDAT
Duplicate PLTE chunk
Invalid IHDR chunk
Missing IHDR before PLTE
Unknown zTXt compression type %d
Out of place IHDR
Invalid gAMA after IDAT
Out of place gAMA chunk
Incorrect IEND chunk length
Missing IHDR before gAMA
Truncating incorrect info tRNS chunk length
No image in file
Invalid palette chunk
Truncating incorrect tRNS chunk length
Invalid sBIT after IDAT
Out of place sBIT chunk
gamma = (%d/100000)
Missing IHDR before sBIT
Ignoring gAMA chunk with gamma=0
Ignoring incorrect gAMA value when sRGB is also present
Duplicate gAMA chunk
Incorrect gAMA chunk length
Incorrect cHRM chunk length
Ignoring incorrect cHRM value when sRGB is also present
Missing PLTE before cHRM
Duplicate cHRM chunk
Missing IHDR before cHRM
Invalid cHRM after IDAT
Duplicate sBIT chunk
Incorrect sBIT chunk length
Incorrect sRGB chunk length
Unknown sRGB intent
Out of place sRGB chunk
Duplicate sRGB chunk
Missing IHDR before sRGB
Invalid sRGB after IDAT
wx=%f, wy=%f, rx=%f, ry=%f\n
gx=%f, gy=%f, bx=%f, by=%f\n
Duplicate iCCP chunk
Malformed iCCP chunk
Invalid iCCP after IDAT
Out of place iCCP chunk
Ignoring incorrect cHRM value when sRGB is also present
Missing IHDR before iCCP
Ignoring incorrect gAMA value when sRGB is also present
incorrect gamma=(%d/100000)\n
sPLT chunk has bad length
sPLT chunk too long
Invalid sPLT after IDAT
malformed sPLT chunk
Ignoring truncated iCCP profile.
Missing IHDR before sPLT
Ignoring nonzero compression type in iCCP chunk
Profile size field missing from iCCP chunk
Missing PLTE before tRNS
Incorrect tRNS chunk length
Incorrect tRNS chunk length
Incorrect tRNS chunk length
Invalid tRNS after IDAT
Duplicate tRNS chunk
sPLT chunk requires too much memory
Missing IHDR before tRNS
Incorrect bKGD chunk length
Incorrect bKGD chunk index value
Missing PLTE before bKGD
Duplicate bKGD chunk
Missing IHDR before bKGD
Invalid bKGD after IDAT
Zero length tRNS chunk
tRNS chunk not allowed with alpha channel
Invalid pHYs after IDAT
Duplicate pHYs chunk
Incorrect hIST chunk length
Missing IHDR before pHYs
Missing PLTE before hIST
Duplicate hIST chunk
Missing IHDR before hIST
Invalid hIST after IDAT
Invalid pCAL after IDAT
Duplicate pCAL chunk
Incorrect oFFs chunk length
Missing IHDR before pCAL
Invalid oFFs after IDAT
Duplicate oFFs chunk
Incorrect pHYs chunk length
Missing IHDR before oFFs
Missing IHDR before sCAL
Invalid sCAL after IDAT
No memory for pCAL params.
Invalid pCAL data
Invalid pCAL parameters for equation type
Unrecognized equation type for pCAL chunk
No memory for pCAL purpose.
Invalid pCAL data
Out of place tIME chunk
Duplicate tIME chunk
malformed height string in sCAL chunk
Invalid sCAL data
malformed width string in sCAL chunk
Truncated sCAL chunk
Duplicate sCAL chunk
Out of memory while processing sCAL chunk
Out of memory processing zTXt chunk.
Truncated zTXt chunk
Insufficient memory to process text chunk.
Missing IHDR before zTXt
No memory to process text chunk.
Not enough memory to process text chunk.
Incorrect tIME chunk length
Missing IHDR before tEXt
invalid chunk type
Ignoring bad adaptive filter type
error in user chunk
unknown critical chunk
Insufficient memory to store zTXt chunk.
unknown critical chunk
Unknown compression type in zTXt chunk
Not enough memory to process zTXt chunk.
Extra compression data
Row has too many bytes to allocate in memory.
Decompression Error
Extra compressed data.
Not enough image data
Extra compressed data
Can't discard critical data on CRC error.
png_do_dither returned rowbytes=0
png_do_rgb_to_gray found nongray pixel
png_do_rgb_to_gray found nongray pixel
NULL row buffer for row %ld, pass %d
Uninitialized row
Application must supply a known background gamma
ignoring out of range rgb_to_gray coefficients
1.2.2
JPEGMEM
%ld%c
>=\nW>
>=\nW>
fff?
fff?
Bfff?
Bfff?
F=\nW>=\nW>)\\
333?
>=\nW>
E=\nW?q=J?
Bfff?
B333?
Afff?
.?AV?$SStringNTemplate@D$0BAA@@BZ@@
.?AV?$SStringTemplate@D@BZ@@
.?AV?$SStringRefTemplate@D@BZ@@
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
.?AV?$ctype@D@std@@
.?AUctype_base@std@@
.?AV?$numpunct@D@std@@
.?AVfacet@locale@std@@
.?AVbad_cast@std@@
.?AV_Iostream_error_category@std@@
.?AV_Generic_error_category@std@@
.?AVerror_category@std@@
.?AVfailure@ios_base@std@@
.?AVsystem_error@std@@
.?AVruntime_error@std@@
.?AVexception@std@@
.?AV?$basic_stringstream@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
.?AV_Facet_base@std@@
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
.?AVios_base@std@@
.?AV?$_Iosb@H@std@@
.?AVCViewport@@
.?AVCReflectionViewport@@
.?AVModel@BZ@@
.?AVLumpObject@BZ@@
.PAX
.PAD
.?AVCViewportManager@@
.?AV?$CLuaClass@VCViewportManager@@@@
.?AV?$CLuaSimpleClass@VCViewportManager@@@@
.?AV?$AttributesImpl@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$Property@PAV?$DeclHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Property@PAV?$LexicalHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$expat_wrapper@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$XMLReader@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$AsyncLoadHandler@VLump@BZ@@@BZ@@
.?AV?$AsyncLoadHandler@VMaterial@BZ@@@BZ@@
.?AV?$Attributes@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$basic_stringstream@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@
.?AV?$num_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@
.?AV?$basic_iostream@_WU?$char_traits@_W@std@@@std@@
.?AV?$SAXParseException@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$Property@AAV?$DeclHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AVPropertyBase@?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Property@AAV?$LexicalHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AVSAXNotSupportedException@SAX@Arabica@@
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AVSAXNotRecognizedException@SAX@Arabica@@
.?AVexpat2base@expat_wrapper_impl_mumbojumbo@SAX@Arabica@@
.?AV?$Locator@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$basic_iconvertstream@_WU?$char_traits@_W@std@@DU?$char_traits@D@2@@io@Arabica@@
.?AV?$convertstreambuf_init@_WU?$char_traits@_W@std@@@io@Arabica@@
.?AVutf8ucs2codecvt@convert@Arabica@@
.?AV?$codecvt@_WDH@std@@
.?AVcodecvt_base@std@@
.?AV?$InputSource@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AVSAXException@SAX@Arabica@@
.?AVmemory_streambuf@@
.?AV?$numpunct@_W@std@@
.?AV?$basic_ostream@_WU?$char_traits@_W@std@@@std@@
.?AV?$basic_istream@_WU?$char_traits@_W@std@@@std@@
.?AV?$basic_stringbuf@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@
.?AV?$basic_streambuf@_WU?$char_traits@_W@std@@@std@@
.?AVutlBackEase@@
.?AVutlBounceEase@@
.?AVutlCircEase@@
.?AVutlCubicEase@@
.?AVutlElasticEase@@
.?AVutlExpoEase@@
.?AVutlQuadEase@@
.?AVutlQuartEase@@
.?AVutlQuintEase@@
.?AVutlSineEase@@
.?AVutlTanEase@@
.?AVutlFlickerEase@@
.?AVutlShakeEase@@
.?AVutlLinearEase@@
.?AV?$ctype@_W@std@@
.?AVCameraFOVTransitionHelper@@
.?AVCameraTargetTransitionHelper@@
.?AVCameraCurveTransitionHelper@@
.?AV?$GenericTransitionHelper@VbzV3@@@@
.?AVCameraRotationMatrixTransitionHelper@@
.?AVLight@BZ@@
.?AVbzPlatform_ScreenCapture@@
.?AVbzScreenCapture@@
.?AV?$Singleton@VbzScreenCapture@@@BZ@@
.?AV?$basic_ios@_WU?$char_traits@_W@std@@@std@@
.?AVBZVector3TransitionHelper@@
.?AVBZColourTransitionHelper@@
.?AVBZRealMatrixTransitionHelper@@
.?AVutlEase@@
.?AVFloatTransitionHelper@@
.?AV?$GenericTransitionHelper@M@@
.?AVFloatColour@BZ@@
.?AVReferenceCount@BZ@@
.?AV_System_error_category@std@@
.?AVXMLMusicScriptHandler@@
.?AV?$XMLHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@BZ@@
.?AV?$EntityResolver@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$DTDHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$ContentHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$ErrorHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$LexicalHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$DeclHandler@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@_WU?$char_traits@_W@std@@V?$STL_allocator@_W@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$CLuaSimpleClass@VCGameViewImp@@@@
.?AV?$CLuaSimpleClass@VCGameSetupImp@@@@
.?AV?$CLuaClass@VCBoosterManagementCallback@@@@
.?AV?$Singleton@VCBoosterManagementCallback@@@BZ@@
.?AVCBoosterManagementCallback@@
.?AV?$CLuaSimpleClass@VCBoosterManagementCallback@@@@
_CBoosterManagementCallback
.?AV?$CLuaClass@VCDeckBuilderCallback@@@@
.?AV?$Singleton@VCDeckBuilderCallback@@@BZ@@
.?AVCDeckBuilderCallback@@
.?AV?$CLuaSimpleClass@VCDeckBuilderCallback@@@@
_CDeckBuilderCallback
.?AV?$CLuaClass@VCDeckManagementCallback@@@@
.?AV?$Singleton@VCDeckManagementCallback@@@BZ@@
.?AVCDeckManagementCallback@@
.?AV?$CLuaSimpleClass@VCDeckManagementCallback@@@@
_CDeckManagementCallback
.?AV?$AttributesImpl@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$Property@PAV?$DeclHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Property@PAV?$LexicalHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$expat_wrapper@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$XMLReader@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Attributes@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$XMLHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@
.?AV?$num_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
.?AV?$SAXParseException@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$Property@AAV?$DeclHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AVPropertyBase@?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Property@AAV?$LexicalHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@@?$XMLReaderInterface@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@Unil_t@4@@SAX@Arabica@@
.?AV?$Locator@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$InputSource@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$DeclHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$LexicalHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$ErrorHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$ContentHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$DTDHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$EntityResolver@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V?$default_string_adaptor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@Arabica@@@SAX@Arabica@@
.?AV?$CLuaClass@VCCameraSplinePathing@@@@
.?AV?$Singleton@VCCameraSplinePathing@@@BZ@@
.?AVCCameraSplinePathing@@
.?AV?$CLuaClass@VCBackgroundPlaneManager@@@@
.?AV?$Singleton@VCBackgroundPlaneManager@@@BZ@@
.?AVCBackgroundPlaneManager@@
.?AVXML3DPlanesHandler@@
.?AV?$CLuaSimpleClass@VCCameraSplinePathing@@@@
_CCameraSplinePathing
.?AV?$CLuaSimpleClass@VCBackgroundPlaneManager@@@@
_CBackgroundPlaneManager
.?AV?$CLuaClass@VCChallengeAutomationCallback@@@@
.?AVCChallengeAutomationCallback@@
.?AV?$CLuaSimpleClass@VCChallengeAutomationCallback@@@@
MtG:DotP_CChallengeAutomationCallback
.?AV?$CLuaClass@VCCheatsCallBack@@@@
.?AVCCheatsCallBack@@
.?AV?$CLuaSimpleClass@VCCheatsCallBack@@@@
MtG:DotP_CCheatsCallBack
.?AV?$CLuaClass@VCCustomDuelCallBack@@@@
.?AV?$Singleton@VCCustomDuelCallBack@@@BZ@@
.?AVCCustomDuelCallBack@@
.?AV?$CLuaSimpleClass@VCCustomDuelCallBack@@@@
MtG:DotP_CCustomDuelCallBack
.?AV?$CLuaClass@UCampaignMatch2AI@@@@
.?AUCampaignMatch2AI@@
.?AV?$CLuaClass@VCGameCallBack@@@@
.?AVCGameCallBack@@
.?AV?$CLuaSimpleClass@UCampaignMatch2AI@@@@
.?AUCampaignMatch2Prereq@@
.?AV?$CLuaClass@UCampaignMatch2Prereq@@@@
.?AVCampaignMatch2@@
.?AV?$CLuaClass@VCampaignMatch2@@@@
.?AVCampaign2@@
.?AV?$CLuaClass@VCampaign2@@@@
.?AV?$CLuaSimpleClass@VCampaign2@@@@
.?AV?$CLuaSimpleClass@VCampaignMatch2@@@@
.?AV?$CLuaSimpleClass@UCampaignMatch2Prereq@@@@
.?AV?$CLuaSimpleClass@VCGameCallBack@@@@
MtG:DotP_CGameCallBack
.?AV?$CLuaClass@VCHudItemCallBack@@@@
.?AVCHudItemCallBack@@
.?AV?$CLuaSimpleClass@VCHudItemCallBack@@@@
MtG:DotP_CHudItemCallBack
.?AV?$CLuaClass@VCLeaderboardsCallBack@@@@
.?AVCLeaderboardsCallBack@@
.?AV?$CLuaSimpleClass@VCLeaderboardsCallBack@@@@
MtG:DotP_CLeaderboardsCallBack
.?AV?$CLuaClass@VCFrontEndCallBack@@@@
.?AVCFrontEndCallBack@@
.?AV?$CLuaClass@VCNotificationManagerCallback@@@@
.?AVCNotificationManagerCallback@@
.?AV?$CLuaClass@VCMetricsCallBack@@@@
.?AVCMetricsCallBack@@
.?AVbzIInstanceLibraryBase@@
.?AVCVfxImp@@
.?AVbad_alloc@std@@
.?AV?$CLuaSimpleClass@VCNotificationManagerCallback@@@@
.?AV?$CLuaSimpleClass@VCMetricsCallBack@@@@
.?AV?$CLuaSimpleClass@VCFrontEndCallBack@@@@
MtG:DotP_CFrontEndCallBack
.?AV?$CLuaClass@VCLubePlatformEMU@@@@
.?AV?$CLuaSimpleClass@VCLubePlatformEMU@@@@
.?AVCLubePlatformEMU@@
.?AVIDbgCallBack@BZ@@
LUBEPlatformEMU
MtG:DotP_CPlayerCallBack
.?AV?$CLuaClass@VCPlayerCallBack@@@@
.?AV?$Singleton@VCPlayerCallBack@@@BZ@@
.?AVCPlayerCallBack@@
.?AV?$CLuaSimpleClass@VCPlayerCallBack@@@@
MtG:DotP_CSocialUICallback
.?AV?$Singleton@VCSocialUICallback@@@BZ@@
.?AV?$CLuaClass@VCSocialUICallback@@@@
.?AVCSocialUICallback@@
.?AV?$CLuaSimpleClass@VCSocialUICallback@@@@
.?AV?$CLuaClass@VCStoreInterfaceCallBack@@@@
.?AV?$Singleton@VCStoreInterfaceCallBack@@@BZ@@
.?AVCStoreInterfaceCallBack@@
.?AV?$CLuaSimpleClass@VCStoreInterfaceCallBack@@@@
_CStoreInterfaceCallBack
.?AVXMLHandler_DLCInfo@@
.?AVCRequestBase@@
.?AVCRequestPurchase@@
.?AVCRequestAllItemsInfo@@
.?AVCRequestAllInfo@@
.?AVCRequestPrice@@
.?AVCRequestDescription@@
.?AVCRequestName@@
.?AV?$CLuaClass@VCSubtitles@@@@
.?AV?$Singleton@VCSubtitles@@@BZ@@
.?AVCSubtitles@@
.?AVXMLSubtitlesHandler@@
_CSubtitles
.?AV?$CLuaSimpleClass@VCSubtitles@@@@
.?AV?$num_put@_WV?$ostreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@
.?AVCAutomationAssertion@@
.?AVCAutomationInstruction@@
.?AVCAutomationAction@@
.?AVXMLAutomationScriptHandler@@
.?AVCAutomationFECommand@@
.?AVCampaign2XmlHandler@@
__CampaignMatch2
__Campaign2
__CampaignMatch2Prereq
__CampaignMatch2AI
__CampaignMatch2PrereqList
__CampaignMatch2AIList
__CampaignMatch2List
__Campaign2List
__CampaignManager2
.?AVClearMemory@BZ@@
.?AV?$CLuaClass@VCDataChest@MTG@@@@
.?AVCDataChest@MTG@@
.?AV?$CLuaSimpleClass@VCDataChest@MTG@@@@
.?AVCFilter@MTG@@
.?AV?$CLuaClass@VCFilter@MTG@@@@
.?AV?$CLuaSimpleClass@VCFilter@MTG@@@@
.?AV?$clone_impl@U?$error_info_injector@Ubad_year@gregorian@boost@@@exception_detail@boost@@@exception_detail@boost@@
.?AU?$error_info_injector@Ubad_year@gregorian@boost@@@exception_detail@boost@@
.?AUbad_year@gregorian@boost@@
.?AV?$clone_impl@U?$error_info_injector@Ubad_month@gregorian@boost@@@exception_detail@boost@@@exception_detail@boost@@
.?AU?$error_info_injector@Ubad_month@gregorian@boost@@@exception_detail@boost@@
.?AUbad_month@gregorian@boost@@
.?AV?$clone_impl@U?$error_info_injector@Ubad_day_of_month@gregorian@boost@@@exception_detail@boost@@@exception_detail@boost@@
.?AU?$error_info_injector@Ubad_day_of_month@gregorian@boost@@@exception_detail@boost@@
.?AVexception@boost@@
.?AVclone_base@exception_detail@boost@@
.?AUbad_day_of_month@gregorian@boost@@
.?AVout_of_range@std@@
.?AVlogic_error@std@@
MtG:DotP_CNotificationManagerCallback
.?AVXMLTutorialHandler@@
.?AV?$CLuaClass@VUndoBufferAnalyser@@@@
.?AV?$Singleton@VUndoBufferAnalyser@@@BZ@@
.?AVUndoBufferAnalyser@@
.?AV?$CLuaSimpleClass@VUndoBufferAnalyser@@@@
_UBA
.?AV?$AsyncLoadHandler@VbzImage@@@BZ@@
.?AVMenuTransitionHelper@@
.?AV?$CLuaSimpleClass@VCColour@MTG@@@@
_Deckmanager_CardView
.?AV?$sp_counted_impl_p@VRenderableLumpObjectInstanceData@BZ@@@detail@boost@@
.?AVRenderableLumpObjectInstanceData@BZ@@
.?AV?$ILubeMIPCustom@VCCard@GFX@@@@
.?AVILubeMIPCustomCallbacks@@
.?AV?$CLuaClass@VCCard@GFX@@@@
.?AVCCard@GFX@@
.?AVLump@BZ@@
.?AVDynElementRef@BZ@@
.?AVLumpParentList@BZ@@
.?AVLumpChildrenList@BZ@@
.?AV?$CLuaSimpleClass@VCCard@GFX@@@@
.?AVsp_counted_base@detail@boost@@
.?AVRotationMatrixTransitionHelper@@
.?AVRotationTransitionHelper@@
.?AVSplineTransitionHelper@@
.?AVCatmullRomTransitionHelper@@
.?AVCurveTransitionHelper@@
.?AVVectorTransitionHelper@@
.?AV?$GenericTransitionHelper@VutlVector@@@@
.?AVLumpObjectInstanceData@BZ@@
.?AVBZVector2TransitionHelper@@
.?AVDoItAllParticleEmitter@BZ@@
.?AV?$CLuaClass@VCZoneBrowser@GFX@@@@
.?AVCZoneBrowser@GFX@@
.?AV?$CLuaSimpleClass@VCZoneBrowser@GFX@@@@
_CZoneBrowser
.?AV?$CLuaClass@VControlDiamond@@@@
.?AV?$Singleton@VControlDiamond@@@BZ@@
.?AVControlDiamond@@
.?AV?$CLuaSimpleClass@VControlDiamond@@@@
.?AV?$CLuaClass@VInGameMenu@@@@
.?AV?$CLuaSimpleClass@VInGameMenu@@@@
.?AV?$Singleton@VInGameMenu@@@BZ@@
.?AVInGameMenu@@
.?AV?$CLuaClass@VAssetManagerInterface@@@@
.?AVAssetManagerInterface@@
.?AVXMLPlayerAssetImages@@
.?AV?$CLuaSimpleClass@VAssetManagerInterface@@@@
AssetManagerInterface
AssetManagerAssetStore
AssetManagerAssetStoreIterator
.?AVXMLWADHeaderHandler@FileIO@@
.?AVScreenshotFileParser@ScreenshotGenerator@@
MtG:DotP_CMetricsCallBack
.?AVXMLHandler_PlacesLocator@Metrics@@
.?AVXMLHandler_StoreLocator@Metrics@@
.?AV?$sp_counted_impl_p@VCCostSpec@MTG@@@detail@boost@@
.?AV?$CLuaClass@VCAbility@MTG@@@@
.?AVCAbility@MTG@@
__Ability
.?AV?$CLuaSimpleClass@VCAbility@MTG@@@@
.?AV?$CLuaClass@VCCardCharacteristics@MTG@@@@
.?AVCCardCharacteristics@MTG@@
.?AV?$CLuaSimpleClass@VCSubType@MTG@@@@
.?AV?$CLuaSimpleClass@VCCardType@MTG@@@@
.?AV?$CLuaSimpleClass@VCSupertype@MTG@@@@
__Characteristics
.?AV?$CLuaSimpleClass@VCCardCharacteristics@MTG@@@@
.?AV?$CLuaClass@VCCardSpec@MTG@@@@
.?AVCCardSpec@MTG@@
__CardSpec
.?AV?$CLuaSimpleClass@VCCardSpec@MTG@@@@
.?AV?$CLuaClass@VCDamage@MTG@@@@
.?AVCDamage@MTG@@
__Damage
.?AV?$CLuaSimpleClass@VCDamage@MTG@@@@
__DataChest
.?AVXMLScriptHandler@MTG@@
.?AV?$CLuaClass@VCDuelCharacteristics@MTG@@@@
.?AVCDuelCharacteristics@MTG@@
.?AV?$CLuaClass@VCDuel@MTG@@@@
.?AVCDuel@MTG@@
.?AV?$CLuaSimpleClass@VCUndoInterrogation@MTG@@@@
.?AV?$CLuaSimpleClass@VCDuelCharacteristics@MTG@@@@
.?AV?$CLuaSimpleClass@VCDuel@MTG@@@@
__DuelCharacteristics
__ScriptSystem
.?AV?$sp_counted_impl_p@VCFilterElement_LuaCondition@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Team@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_PlayerAttacked@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_ParentPlayer@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_PlayerInstance@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Owner@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Controller@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_ParentCard@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_CardName@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsBlockingCreature@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsBeingBlockedBy@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_CanBeEnchantedWith@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_CardInstance@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsPermanent@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsEnchanted@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsBlocked@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsBlocking@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsAttacking@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsToken@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_IsTapped@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_NumTargets@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_NumColours@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_CMC@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Toughness@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Power@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Counter@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Colour@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Supertype@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Subtype@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Type@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Characteristic@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCFilterElement_Zone@MTG@@@detail@boost@@
.?AV?$sp_counted_impl_p@VCSubFilter@MTG@@@detail@boost@@
.?AVCFilterElement_Team@MTG@@
.?AVCFilterElement_PlayerAttacked@MTG@@
.?AVCFilterElement_ParentPlayer@MTG@@
.?AVCFilterElement_PlayerInstance@MTG@@
.?AVCFilterElement_Owner@MTG@@
.?AVCFilterElement_Controller@MTG@@
.?AVCFilterElement_IsBlockingCreature@MTG@@
.?AVCFilterElement_IsBeingBlockedBy@MTG@@
.?AVCFilterElement_CanBeEnchantedWith@MTG@@
.?AVCFilterElement_ParentCard@MTG@@
.?AVCFilterElement_CardInstance@MTG@@
.?AVCFilterElement_CardName@MTG@@
.?AVCFilterElement_IsPermanent@MTG@@
.?AVCFilterElement_IsEnchanted@MTG@@
.?AVCFilterElement_IsBlocked@MTG@@
.?AVCFilterElement_IsBlocking@MTG@@
.?AVCFilterElement_IsAttacking@MTG@@
.?AVCFilterElement_IsToken@MTG@@
.?AVCFilterElement_IsTapped@MTG@@
.?AVCFilterElement_NumTargets@MTG@@
.?AVCFilterElement_NumColours@MTG@@
.?AVCFilterElement_CMC@MTG@@
.?AVCFilterElement_Toughness@MTG@@
.?AVCFilterElement_Power@MTG@@
.?AVCFilterElement_Counter@MTG@@
.?AVCFilterElement_Supertype@MTG@@
.?AVCFilterElement_Subtype@MTG@@
.?AVCFilterElement_Type@MTG@@
.?AVCFilterElement_Characteristic@MTG@@
.?AVCFilterElement_Zone@MTG@@
.?AV?$CLuaClass@VCSubFilter@MTG@@@@
.?AVCFilterElement_LuaCondition@MTG@@
__SubFilter
.?AVCFilterElement_GenericTeamTest@MTG@@
.?AVCFilterElement_GenericPlayerTest@MTG@@
.?AVCFilterElement_GenericStringObjectTest@MTG@@
.?AVCFilterElement_GenericObjectTest@MTG@@
.?AVCFilterElement_GenericBoolTest@MTG@@
.?AVCFilterElement_GenericNumericTest@MTG@@
.?AVCFilterElement_GenericEnumSetTest@MTG@@
.?AVCFilterElement_GenericEnumTest@MTG@@
.?AVCSubFilter@MTG@@
.?AV?$CLuaSimpleClass@VCSubFilter@MTG@@@@
__Filter
.?AVCFilterElement@MTG@@
.?AVCFilterElement_Colour@MTG@@
.?AV?$CLuaClass@VCColour@MTG@@@@
.?AVCColour@MTG@@
__Colour
__Object
.?AV?$CLuaClass@VCObject@MTG@@@@
.?AVCObject@MTG@@
.?AV?$CLuaSimpleClass@VCObject@MTG@@@@
__Player
.?AV?$CLuaClass@VCPlayerCharacteristics@MTG@@@@
.?AVCPlayerCharacteristics@MTG@@
.?AV?$CLuaClass@VCPlayer@MTG@@@@
.?AVCPlayer@MTG@@
__PlayerCharacteristics
.?AV?$CLuaSimpleClass@VCPlayerCharacteristics@MTG@@@@
.?AV?$CLuaSimpleClass@VCPlayer@MTG@@@@
.?AVCQueryConvoke@MTG@@
.?AVCQueryReveal@MTG@@
.?AVCQueryMana@MTG@@
.?AVCQueryColour@MTG@@
.?AVCQueryMessageBox@MTG@@
.?AVCQueryTarget@MTG@@
.?AVCQueryPump@MTG@@
.?AVCQueryBase@MTG@@
__ScriptSystem
.?AVCScriptSystem@MTG@@
.?AV?$Singleton@VCScriptSystem@MTG@@@BZ@@
.?AV?$CLuaClass@VCScriptSystem@MTG@@@@
.?AV?$CLuaSimpleClass@VCScriptSystem@MTG@@@@
.?AV?$CLuaClass@VCTeam@MTG@@@@
.?AVCTeam@MTG@@
.?AV?$CLuaSimpleClass@VCTeam@MTG@@@@
__Team
__TemporaryEffect
.?AV?$CLuaClass@VCTemporaryEffect@MTG@@@@
.?AVCTemporaryEffect@MTG@@
.?AV?$CLuaSimpleClass@VCTemporaryEffect@MTG@@@@
.?AV?$CLuaClass@VCSubType@MTG@@@@
.?AVCSubType@MTG@@
.?AV?$CLuaClass@VCSupertype@MTG@@@@
.?AVCSupertype@MTG@@
.?AV?$CLuaClass@VCCardType@MTG@@@@
.?AVCCardType@MTG@@
__Supertype
__SubType
__CardType
.?AV?$CLuaClass@VCUndoInterrogation@MTG@@@@
.?AVCUndoInterrogation@MTG@@
__UndoInterrogation
.?AVCNetwork_UI_Lua@@
.?AV?$CLuaClass@VCNetwork_UI_Lua@@@@
.?AV?$CLuaSimpleClass@VCNetwork_UI_Lua@@@@
MtG:DotP_CNetwork_UI_Lua
.?AVCNetwork_UI_Lobby_Lua@@
.?AV?$CLuaClass@VCNetwork_UI_Lobby_Lua@@@@
.?AV?$CLuaSimpleClass@VCNetwork_UI_Lobby_Lua@@@@
MtG:DotP_CNetwork_UI_Lobby_Lua
.?AVCNet_CombatGate@NET@@
.?AVCNet_DiceRoll@NET@@
.?AVCNet_Gate@NET@@
.?AVNet_Continue@NET@@
.?AVNet_Interrupt@NET@@
.?AVNet_Reveal_Query@NET@@
.?AVNet_Convoke_Query@NET@@
.?AVNet_Mana_Query@NET@@
.?AVNet_Pump_Query@NET@@
.?AVNet_MultiChoice_Query@NET@@
.?AVNet_Colour_Query@NET@@
.?AVNet_Remote_Query@NET@@
.?AVNet_Ability@NET@@
.?AVNet_Play@NET@@
.?AVNet_AttackBlock@NET@@
.?AVNet_BaseClass@NET@@
_CNet_Slot_Callback
.?AV?$CLuaClass@VCNet_Slot_Callback@@@@
.?AV?$Singleton@VCNet_Slot_Callback@@@BZ@@
.?AVCNet_Slot_Callback@@
.?AV?$CLuaSimpleClass@VCNet_Slot_Callback@@@@
.?AVCNet_TextChat_Lua@NET@@
.?AV?$CLuaClass@VCNet_TextChat_Lua@NET@@@@
.?AV?$CLuaSimpleClass@VCNet_TextChat_Lua@NET@@@@
_NetTextChat
__ContentPack
__ContentPackList
contentmanager
.?AV?$CLuaClass@VContentManager@@@@
.?AV?$Singleton@VContentManager@@@BZ@@
.?AVContentManager@@
.?AVXMLContentScriptHandler@@
.?AV?$CLuaSimpleClass@VContentManager@@@@
.?AVContentPack@@
.?AV?$CLuaClass@VContentPack@@@@
.?AV?$CLuaSimpleClass@VContentPack@@@@
.?AVFX_ACTION_SOLID@AW_Effects@AlienwareFX@@
.?AVFX_ACTION_PULSE@AW_Effects@AlienwareFX@@
.?AVFX_ACTION_WAVE@AW_Effects@AlienwareFX@@
.?AVFX_ACTION@AW_Effects@AlienwareFX@@
.?AV?$CLuaClass@VCSFXViewer@@@@
.?AV?$Singleton@VCSFXViewer@@@BZ@@
.?AVCSFXViewer@@
.?AV?$CLuaSimpleClass@VCSFXViewer@@@@
_CSFXViewer
MtG:DotP_CUserStatsCallback
.?AV?$CLuaClass@VCUserStatsCallBack@@@@
.?AVCUserStatsCallBack@@
.?AV?$CLuaSimpleClass@VCUserStatsCallBack@@@@
.?AVImage@Gdiplus@@
.?AVBitmap@Gdiplus@@
.?AVGdiplusBase@Gdiplus@@
.?AVutlPulseUser_I@@
.?AVCCallbackBase@@
.?AVCSteamLeaderboard@BZ@@
.?AV?$CCallResult@VCSteamLeaderboard@BZ@@ULeaderboardFindResult_t@@@@
.?AV?$CCallResult@VCSteamLeaderboard@BZ@@ULeaderboardScoresDownloaded_t@@@@
.?AV?$CCallResult@VCSteamLeaderboard@BZ@@ULeaderboardScoreUploaded_t@@@@
.?AVILeaderboard@BZ@@
.?AV?$CCallback@VCUtility@@UDlcInstalled_t@@$0A@@@
.?AV?$CCallback@VCUtility@@UGameOverlayActivated_t@@$0A@@@
.?AV?$CCallback@VCUtility@@UMicroTxnAuthorizationResponse_t@@$0A@@@
.?AV?$CCallback@VCUtility@@UPersonaStateChange_t@@$0A@@@
.?AV?$CCallback@VCUtility@@UGamepadTextInputDismissed_t@@$0A@@@
.?AVIRemoteStorage@BZ@@
.?AVIRemoteStorageFile@BZ@@
.?AVCSteamStorageFile@BZ@@
.?AVCSteamStorage@BZ@@
.?AVIAchievementAndStatDetails@BZ@@
.?AV?$CCallback@VCSteamAchievements@BZ@@UUserStatsReceived_t@@$0A@@@
.?AV?$CCallback@VCSteamAchievements@BZ@@UUserAchievementStored_t@@$0A@@@
.?AVCSteamAchievements@BZ@@
.?AV?$CCallback@VCSteamAchievements@BZ@@UUserStatsStored_t@@$0A@@@
.?AVIAchievementsAndStats@BZ@@
.?AVCSteamAchievementDetails@BZ@@
.?AV?$CCallback@VbzSteam_LobbyCB@@ULobbyDataUpdate_t@@$0A@@@
.?AV?$CCallback@VbzSteam_LobbyCB@@UP2PSessionConnectFail_t@@$0A@@@
.?AV?$CCallResult@VbzSteam_LobbyCB@@ULobbyCreated_t@@@@
.?AV?$CCallback@VbzSteam_LobbyCB@@UGameLobbyJoinRequested_t@@$0A@@@
.?AV?$CCallResult@VbzSteam_LobbyCB@@ULobbyMatchList_t@@@@
.?AV?$CCallback@VbzSteam_LobbyCB@@UP2PSessionRequest_t@@$0A@@@
.?AV?$CCallResult@VbzSteam_LobbyCB@@ULobbyEnter_t@@@@
.?AVSteam_VoiceChat@@
.?AVIVoiceChat@BZ@@
.?AV?$codecvt@DDH@std@@
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
.?AV?$SStringNTemplate@D$0BPP@@BZ@@
.?AV?$SStringNTemplate@D$0BAE@@BZ@@
.?AV?$ManualLoadHandler@VModel@BZ@@@BZ@@
.?AV?$ManualLoadHandler@VbzImage@@@BZ@@
.?AUSynchronousContextModel@BZ@@
.?AUSynchronousContextImage@BZ@@
.?AUAsyncContextLump@BZ@@
.?AUAsyncContextMaterial@BZ@@
.?AUAsyncContextMetaImage@BZ@@
.?AUAsyncContextImage@BZ@@
.?AUAsyncContextBase@BZ@@
.?AV?$SStringNTemplate@D$0PP@@BZ@@
.?AV?$SStringNTemplate@D$02@BZ@@
.?AVLocalisedEffect@BZ@@
.?AV?$ChainLink@VLocalisedEffect@BZ@@$0A@@BZ@@
.?AVSkinnedModel@BZ@@
.?AVMaterial@BZ@@
.?AVMaterialBaseType@BZ@@
.?AVLOD@BZ@@
.?AVThreadedReferenceCount@BZ@@
.?AVParticleEmitter@BZ@@
.?AV?$StableSortingTask@VCapturedItem@BZ@@VBackToFrontSorter@2@@BZ@@
.?AV?$RenderTask@VRenderJobSceneLump@BZ@@@BZ@@
.?AV?$SceneCapture@VFrustumCull@BZ@@@BZ@@
.?AVBackToFrontSorter@BZ@@
.?AVFrontToBackSorter@BZ@@
.?AVICapturedItemSorter@CapturedItems@BZ@@
.?AVClearRenderBuffersTask@BZ@@
.?AVTask@BZ@@
.?AVSceneCaptureBase@BZ@@
.?AVCamera@BZ@@
.?AVCUIElementSink@CTsfUiLessMode@@
.?AUITfUIElementSink@@
.?AUITfInputProcessorProfileActivationSink@@
.?AUITfCompartmentEventSink@@
.?AUIUnknown@@
C\\%,{
.?AV?$Service@VActiveDataService@BZ@@@BZ@@
.?AVActiveDataService@BZ@@
.?AVSSAO_Crysis@BZ@@
.?AVSSAO_DepthOnly@BZ@@
.?AVPPEffect@BZ@@
.?AVbzSoundSystem@@
.?AVbzISoundSystem@@
.?AVbzISoundEventProject@@
.?AVbzSoundEventProject@@
.?AVbzISoundEvent@@
.?AVbzSoundEvent@@
.?AVbzISoundEventParameter@@
.?AVbzSoundEventParameter@@
.?AVbzISoundChannelGroup@@
.?AVbzSoundChannelGroup@@
.?AVbzISoundChannel@@
.?AVbzSoundChannel@@
.?AVbzISound@@
.?AVbzSound@@
.?AVbzImage@@
.?AV?$CLuaGlobalProperties@V?$vfx_V3@H@@@BZ@@
.?AV?$CLuaGlobalProperties@VbzV3@@@BZ@@
.?AV?$CGlobalPropertyCreator@V?$vfx_V3@H@@@BZ@@
.?AV?$CGlobalPropertyCreator@VbzV3@@@BZ@@
.?AV?$CSimpleLuaType@V?$vfx_V3@H@@@BZ@@
.?AV?$vfx_V3@H@@
.?AVIGlobalPropertyCreator@BZ@@
.?AV?$LuaModuleHandler@VILuaGlobalProperty@BZ@@@BZ@@
.?AVILuaGlobalProperty@BZ@@
.?AVNotifyableCollection@BZ@@
.?AV?$Singleton@VNetworkSessionManager@BZ@@@BZ@@
.?AVNetworkSessionManager@BZ@@
.?AVNetworkPlayer@BZ@@
.?AVbzIClassFactoryBase@@
.?AVModelCameraAligned@BZ@@
.?AVLumpObjectAdapter@BZ@@
.?AV?$CLuaThunktor@VCLua@BZ@@@BZ@@
.?AVStubDeallocator@BZ@@
.?AVIModuleDeallocator@BZ@@
.?AVILuaThunktor@BZ@@
.?AVICommandParser@@
.?AVCLua@BZ@@
.?AVPostProcessViewport@BZ@@
.?AVViewportTranslucent@BZ@@
.?AVResolveDeferredViewport@BZ@@
.?AVEndPrePassTask@BZ@@
.?AVViewportOpaque@BZ@@
.?AVClearImage@BZ@@
.?AVDoPrePassTask@BZ@@
.?AVCaptureSceneTask@BZ@@
.?AVBeginPrePassTask@BZ@@
.?AVEndOrdinaryViewportRendering@BZ@@
.?AVBeginOrdinaryViewportRendering@BZ@@
.?AVConfigFileHandler@CConfigFile@BZ@@
.?AVbzPlatform_DVR@@
.?AVbzDVR@@
.?AV?$Singleton@VbzDVR@@@BZ@@
.?AV?$Singleton@VbzVirtualKeyboard@@@BZ@@
.?AVbzPlatform_VirtualKeyboard@@
.?AVbzVirtualKeyboard@@
.?AV?$Mat2XMLHandler@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@
.?AVEmulationMaterialRenderingPass@BZ@@
.?AVRenderingPass@BZ@@
.?AVMaterial2RenderingPass@BZ@@
.?AV?$CalculateCropMatrixTask@V?$LumpBucket@VShadowableFilter@Light@BZ@@@BZ@@V?$LumpBucket@VCastableFilter@Light@BZ@@@2@@BZ@@
.?AVRenderShadowTask@BZ@@
.?AVCBinkMovieDecoderFactory@MovieDecoder@BZ@@
.?AV?$sp_counted_impl_p@VBink_PC@MovieDecoder@BZ@@@detail@boost@@
.?AVCMovie@MovieDecoder@BZ@@
.?AVBink_PC@MovieDecoder@BZ@@
.?AVIMovie@MovieDecoder@BZ@@
.?AVIBinkMovieDecoderFactory@MovieDecoder@BZ@@
.?AV?$CLubeMenuDeallocator@VCLube@@@@
.?AV?$CLuaClass@VCLubeCmd@@@@
.?AVCLubeCmd@@
.?AV?$CLuaSimpleClass@VCLubeCmd@@@@
.?AVIDialogNotify@@
.?AVIMenuSystem@@
.?AVIDebugSourceListener@@
.?AVCLube@@
BZ_LuaBaseUI
.?AV?$CLuaClass@VCLubeSoundInterface@@@@
.?AVCLubeSoundInterface@@
.?AV?$CLuaSimpleClass@VCLubeSoundInterface@@@@
__UISoundManager
.?AVCLuaStack@BZ@@
.?AVIStack@@
.?AVSpline@BZ@@
.?AV?$CLuaSimpleClass@VCLubeGFXInterface@@@@
.?AV?$CLuaClass@VCLubeGFXInterface@@@@
.?AVCLubeGFXInterface@@
BZ_CLubeGFXInterface
CVfxImp
.?AV?$CLuaClass@VCVfxImp@@@@
.?AV?$CLuaSimpleClass@VCVfxImp@@@@
.?AV?$CLuaSimpleClass@VCLubeDeviceDisplayEMU@@@@
.?AV?$CLuaClass@VCLubeDeviceDisplayEMU@@@@
.?AVCLubeDeviceDisplayEMU@@
.?AVSOAPResponseXMLHandler@BZ@@
.?AVXMLSSHandler@BZ@@
.?AV?$sp_counted_impl_p@UTexturePack@MaterialTextureSwapper@BZ@@@detail@boost@@
.?AV?$sp_counted_impl_p@UbzMovie@@@detail@boost@@
.?AV?$CLuaType@VNetworkSession@BZ@@@@
.?AUNetworkSessionDesc@BZ@@
.?AVNetworkSession@BZ@@
network_session
.?AVINetworkPropertiesDelegate@BZ@@
.?AUbzNetworkPlayerDesc@@
.?AV?$CLuaType@VNetworkPlayer@BZ@@@@
network_player
.?AVbzDynSimpleObjectBackwardsCompatible@@
.?AVbzDynSimpleObject@@
.?AVbzPhysicsObject@@
.?AUbzPhysicsData@@
.?AVVFXInstance@BZ@@
.?AVVFXManager@BZ@@
.?AVDebugLogDebuggerOutput@BZ@@
.?AVDebugLogConsoleOutput@BZ@@
.?AVDebugLogFileOutput@BZ@@
.?AVDebugLogFileOutputNoPrepend@BZ@@
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
.?AVIDebugLog@BZ@@
.?AV?$bzClassSubFactory@VbzDynSkidNoise@@X@@
.?AV?$bzClassSubFactory@VbzDynEngineSoundAttachment@@X@@
.?AV?$bzClassSubFactory@VbzDynTyreSmoke@@X@@
.?AV?$bzClassSubFactory@VbzDynWheelsAttachment@@X@@
.?AV?$bzClassSubFactory@VbzDynSimpleGraphicalWheels@@X@@
.?AV?$bzClassSubFactory@VbzDynGraphicalWheelsWithHubs@@X@@
.?AV?$bzClassSubFactory@VbzDynBreakableReplace@@X@@
.?AV?$bzClassSubFactory@VbzDynBreakableDisappear@@X@@
.?AVbzSpinFailure@@
.?AVbzSlideFailure@@
.?AVbzRemoveAngularConstraintsForAFrameNoTwist@@
.?AVbzBreakJoint@@
.?AVbzRemoveAngularConstraintsForAFrame@@
.?AVbzJointFailureNoTwist@@
.?AVbzIClassSubFactory@@
.?AVbzJointFailure@@
.?AVbzDynGraphicalWheelsWithHubs@@
.?AVbzDynSimpleGraphicalWheels@@
.?AVbzDynGraphicalWheelsAttachment@@
.?AVbzDynRigAttachment@@
.?AVbzIDynWeaknessConstraints@@
.?AV?$CLuaThunktor@VLumpObjectInstanceDataIO@BZ@@@BZ@@
.?AVSkinnedModelClone@BZ@@
.?AVPolyLine@BZ@@
.?AV?$_Ref_count@VPresentDestination@BZ@@@std@@
.?AV_Ref_count_base@std@@
.?AV?$ShadowSceneCapture@VFrustumCull@BZ@@@BZ@@
.?AVShadowSceneCaptureBase@BZ@@
.?AVShaderIncludeLoader@BZ@@
.?AUID3DXInclude@@
.?AV?$Singleton@VCMiniConsoleServer@BZ@@@BZ@@
.?AVIPrintService@@
.?AVCMiniConsoleServer@BZ@@
.?AV?$CLuaType@VCLuaMaterialManager@BZ@@@@
.?AVCLuaMaterialManager@BZ@@
PassCollection
MaterialWrapper
TexCoordSourceCollection
Pass
TextCoordSource
SamplerCollection
Sampler
ConstantCollection
Constant
Texture
Define
.?AVQuadBlockArray@BZ@@
.?AV?$Singleton@VbzAppLifeManager@@@BZ@@
.?AVbzPlatform_AppLifeManager@@
.?AVbzAppLifeManager@@
.?AVProcParticleEmitter@BZ@@
.?AV?$Service@VCToolPort@BZ@@@BZ@@
.?AVITransactionClient@BZ@@
.?AVIToolPort@BZ@@
.?AVCToolPort@BZ@@
.?AVHLSL_and_CG_GPUProgramLanguage@BZ@@
.?AVIGPUProgramLanguage@BZ@@
.?AV?$Singleton@VIGPUProgramLanguage@BZ@@@BZ@@
.?AV?$CLuaThunktor@V?$AutoLuaModuleHandler@VVFXModifierChannels@BZ@@@BZ@@@BZ@@
.?AV?$CLuaThunktor@V?$LuaModuleHandler@VVFXEffect@BZ@@@BZ@@@BZ@@
.?AV?$CLuaThunktor@V?$AutoLuaModuleHandler@VVFXLightningScript@BZ@@@BZ@@@BZ@@
.?AV?$CLuaThunktor@V?$AutoLuaModuleHandler@VVFXAttractor@BZ@@@BZ@@@BZ@@
.?AV?$CLuaThunktor@V?$LuaModuleHandler@VVFXBehaviour@BZ@@@BZ@@@BZ@@
.?AV?$TDelegate0@V?$TimelineProperty@M@@X@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@M@@XPBIPAX@BZ@@
.?AV?$CLuaThunktor@VVFXManager@BZ@@@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@M@@XPBIPAM@BZ@@
.?AV?$CLuaCollection@V?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@VbzV3@@HHHHHHH@BZ@@@BZ@@@BZ@@
.?AV?$TDelegate2@VVFXManager@BZ@@XPAVVFXBehaviour@2@PAW4BehaviourDependencyProperty@2@@BZ@@
.?AV?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@_NVbzV3@@V3@V?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@VbzV3@@HHHHHHH@BZ@@@BZ@@V12@VVFXModifierSubscriptions@5@HH@BZ@@
.?AV?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@_NVbzV3@@V3@V?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@VbzV3@@HHHHHHH@BZ@@@BZ@@V12@VVFXModifierSubscriptions@5@HH@BZ@@@BZ@@
.?AV?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@VbzV3@@HHHHHHH@BZ@@
.?AV?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@VbzV3@@HHHHHHH@BZ@@@BZ@@
.?AV?$CLuaTableVariadic@MV?$ReferenceHolder@V?$vfx_V3@H@@@BZ@@V?$vfx_V3@H@@HHHHHH@BZ@@
.?AV?$CLuaCollection@V?$VFXKeyframe@V?$vfx_V3@H@@@@@BZ@@
.?AV?$CLuaCollection@V?$VFXKeyframe@H@@@BZ@@
.?AV?$VFXKeyframe@V?$vfx_V3@H@@@@
.?AV?$VFXKeyframe@H@@
.?AV?$CLuaTableVariadic@MV?$ReferenceHolder@H@BZ@@HHHHHHH@BZ@@
.?AV?$VFXKeyframe@M@@
.?AV?$CLuaTableVariadic@MV?$ReferenceHolder@M@BZ@@MHHHHHH@BZ@@
.?AV?$CLuaCollection@V?$VFXKeyframe@M@@@BZ@@
.?AV?$CLuaCollection@V?$TimelineProperty@M@@@BZ@@
.?AV?$CLuaCollection@VVFXModifierChannel@BZ@@@BZ@@
.?AV?$TimelineProperty@M@@
.?AV?$CLuaCollection@V?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@IHHHHHHH@BZ@@@BZ@@
.?AV?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@MHHHHHHH@BZ@@
.?AV?$CLuaCollection@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@
.?AV?$CLuaTableVariadic@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@IHHHHHHH@BZ@@
.?AV?$CLuaCollection@VbzV3@@@BZ@@
.?AV?$CLuaCollection@H@BZ@@
.?AV?$CLuaCollection@M@BZ@@
.?AV?$IDelegate@X@BZ@@
.?AV?$CLuaThunktor@V?$LuaModuleHandler@VILuaGlobalProperty@BZ@@@BZ@@@BZ@@
.?AVbzShape@@
.?AVbzForm@@
.?AVCLuaState@BZ@@
widestr
bzDynObject
bzImage
bzM34
bzLump
bzV4
bzColour
bzV2
bzV3
.?AVHzbCullingTask@BZ@@
.?AV?$DefaultPropertyChangedDelegate@VVFXLightningScript@BZ@@@BZ@@
.?AV?$FlagAccessor@$0CAAAAAAA@$0A@@@
.?AV?$FlagStringifier@$0CAAAAAAA@$0A@@@
.?AV?$FlagAccessor@$0BAAAAAAA@$0A@@@
.?AV?$FlagStringifier@$0BAAAAAAA@$0A@@@
.?AV?$FlagAccessor@$0CAAAAA@$0A@@@
.?AV?$FlagStringifier@$0CAAAAA@$0A@@@
.?AV?$FlagAccessor@$0BAAAAA@$0A@@@
.?AV?$FlagStringifier@$0BAAAAA@$0A@@@
.?AV?$FlagAccessor@$0EAAAA@$0A@@@
.?AV?$FlagStringifier@$0EAAAA@$0A@@@
.?AV?$FlagAccessor@$0CAAAA@$0A@@@
.?AV?$FlagStringifier@$0CAAAA@$0A@@@
.?AV?$FlagAccessor@$0BAAAA@$0A@@@
.?AV?$FlagStringifier@$0BAAAA@$0A@@@
.?AV?$FlagAccessor@$0IAAA@$0A@@@
.?AV?$FlagStringifier@$0IAAA@$0A@@@
.?AV?$FlagAccessor@$0EAAA@$0A@@@
.?AV?$FlagStringifier@$0EAAA@$0A@@@
.?AV?$FlagAccessor@$0CAAA@$0A@@@
.?AV?$FlagStringifier@$0CAAA@$0A@@@
.?AV?$FlagAccessor@$0BAAA@$0A@@@
.?AV?$FlagStringifier@$0BAAA@$0A@@@
.?AV?$FlagAccessor@$07$0A@@@
.?AV?$FlagStringifier@$07$0A@@@
.?AV?$FlagAccessor@$01$0A@@@
.?AV?$FlagStringifier@$01$0A@@@
.?AV?$FlagAccessor@$00$0A@@@
.?AV?$FlagStringifier@$00$0A@@@
.?AV?$FlagAccessor@$0A@$00@@
.?AV?$FlagStringifier@$0A@$00@@
.?AV?$LuaPropertyStringifier@V?$LuaProperty@W4bzBlendMode@@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@@BZ@@
.?AV?$LuaPropertyStringifier@V?$LuaProperty@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V12@@BZ@@@BZ@@
.?AV?$GenericStringifier@H@BZ@@
.?AV?$GenericStringifier@VFloatColour@BZ@@@BZ@@
.?AV?$TMinMaxAccessor@H$0A@$07@@
.?AV?$GenericStringifier@M@BZ@@
.?AV?$GenericLuaAttributeAccessor@V?$LuaProperty@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@V12@@BZ@@@BZ@@
.?AV?$TMinMaxAccessor@H$0A@$02@@
.?AV?$GenericLuaAttributeAccessor@H@BZ@@
.?AV?$GenericLuaAttributeAccessor@VFloatColour@BZ@@@BZ@@
.?AV?$GenericLuaAttributeAccessor@V?$LuaProperty@W4bzBlendMode@@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@@BZ@@
.?AV?$GenericLuaAttributeAccessor@M@BZ@@
.?AVIPropertyChangedDelegate@BZ@@
.?AVDepthAccessor@@
.?AVILuaAttributeAccessor@BZ@@
.?AVIStringifier@BZ@@
.?AVVFXLightningScript@BZ@@
.?AV?$AutoLuaModuleHandler@VVFXLightningScript@BZ@@@BZ@@
.?AVCAllocator@MovieDecoder@BZ@@
.?AUIVMRImagePresenter9@@
.?AUIVMRSurfaceAllocator9@@
.?AVCLubeProperty@@
.?AVIProperty@@
.?AV?$CLuaType@VCLubeProperties@@@@
.?AVIProperties@@
.?AVCLubeProperties@@
BZ_CLubePropertyManager
.?AV?$CLuaClass@VCLubeInput@@@@
.?AVILubeInput@@
.?AVCLubeInput@@
.?AV?$CLuaSimpleClass@VCLubeInput@@@@
BZ_LubeInput
.?AVCLubeDebug@@
.?AV?$CLuaClass@VCLubeMenuStack@@@@
.?AVCLubeMenuStack@@
.?AV?$CLuaSimpleClass@VCLubeMenuStack@@@@
BZ_LubeMenuStack
.?AV?$CLuaSimpleClass@VCLubeMIPDataManager@@@@
.?AV?$CLuaClass@VCLubeMIPDataManager@@@@
.?AVCLubeMIPDataManager@@
BZ_LubeMIPDataManager
.?AV?$CLuaClass@VCLubeParticleManagerInterface@@@@
.?AVCLubeParticleManagerInterface@@
.?AV?$CLuaSimpleClass@VCLubeParticleManagerInterface@@@@
_ParticleManager
.?AV?$CLuaClass@VCLubeMenu@@@@
.?AVCLubeMenu@@
.?AV?$CLuaSimpleClass@VCLubeMenu@@@@
.?AVIMenu@@
BZ_LubeMenu
.?AV?$CLuaSimpleClass@VCLubeMenuItem@@@@
.?AV?$CLuaClass@VCLubeMenuItem@@@@
.?AVCLubeMenuItem@@
BZ_LubeMenuItem
.?AVCLubeMenuItemPart@@
.?AVCTransitionManager@@
BZ_LubeMIPAnimation
.?AV?$CLuaClass@VCLubeMIPAnimation@@@@
.?AVCLubeMIPAnimation@@
.?AV?$CLuaSimpleClass@VCLubeMIPAnimation@@@@
.?AVCMultFrameAnimation@@
.?AVCFlipBook2Animation@@
.?AVCAnimation@@
.?AVCMultImageAnimation@@
.?AV?$CLuaClass@VCLubeMIPGraphic@@@@
.?AVCLubeMIPGraphic@@
.?AV?$CLuaSimpleClass@VCLubeMIPGraphic@@@@
BZ_LubeMIPGraphic
.?AV?$CLuaSimpleClass@VCLubeMIPTextGraphic@@@@
.?AV?$CLuaClass@VCLubeMIPTextGraphic@@@@
.?AVCLubeMIPTextGraphic@@
BZ_LubeMIPTextGraphic
.?AV?$CLuaClass@VCLubeMIPLubeAnimationPlayer@@@@
.?AVCLubeMIPLubeAnimationPlayer@@
.?AV?$CLuaSimpleClass@VCLubeMIPLubeAnimationPlayer@@@@
BZ_LubeMIPLubeAnimationPlayer
.?AV?$CLuaSimpleClass@VCLubeMIPFrame@@@@
.?AV?$CLuaClass@VCLubeMIPFrame@@@@
.?AVCLubeMIPFrame@@
BZ_LubeMIPFrame
.?AV?$CLuaClass@VCLubeMIPCustomContainer@@@@
.?AVCLubeMIPCustomContainer@@
.?AV?$CLuaSimpleClass@VCLubeMIPCustomContainer@@@@
.?AVILubeContentEventHandler@@
BZ_LubeMIPCustomContainer
.?AV?$CLuaClass@VCLubeMIPText@@@@
.?AVCLubeMIPText@@
.?AV?$CLuaSimpleClass@VCLubeMIPText@@@@
BZ_LubeMIPText
.?AV?$CLuaClass@VCLubeMIPBase@@@@
.?AVCLubeMIPBase@@
.?AV?$CLuaSimpleClass@VCLubeMIPBase@@@@
BZ_LuaMIPBase
.?AV?$CLuaClass@VCLubeMIPVideoChatGraphic@@@@
.?AVCLubeMIPVideoChatGraphic@@
.?AV?$CLuaSimpleClass@VCLubeMIPVideoChatGraphic@@@@
BZ_CLubeMIPVideoChatGraphic
.?AV?$CLuaSimpleClass@VCLubeMIPModel@@@@
.?AV?$CLuaClass@VCLubeMIPModel@@@@
.?AVCLubeMIPModel@@
BZ_LubeMIPModel
.?AV?$CLuaClass@VCLubeMIPParticleEffect@@@@
.?AVCLubeMIPParticleEffect@@
.?AV?$CLuaSimpleClass@VCLubeMIPParticleEffect@@@@
BZ_LubeMIPParticleEffect
.?AV?$CLuaClass@VCLubeMIPAudio@@@@
.?AVCLubeMIPAudio@@
.?AV?$CLuaSimpleClass@VCLubeMIPAudio@@@@
BZ_LubeMIPAudio
.?AV?$CLuaSimpleClass@VCLubeMIPPosition@@@@
.?AV?$CLuaClass@VCLubeMIPPosition@@@@
.?AVCLubeMIPPosition@@
BZ_LubeMIPPositionReporter
.?AV?$CLuaSimpleClass@VCLubeMIPPane@@@@
.?AV?$CLuaClass@VCLubeMIPPane@@@@
.?AVCLubeMIPPane@@
BZ_LubeMIPMenuContainer
.?AV?$CLuaSimpleClass@VCLubeMIPBar@@@@
.?AV?$CLuaClass@VCLubeMIPBar@@@@
.?AVCLubeMIPBar@@
BZ_LubeMIPBar
.?AV?$CLuaClass@VCLubeMIPPoly@@@@
.?AVCLubeMIPPoly@@
.?AV?$CLuaSimpleClass@VCLubeMIPPoly@@@@
BZ_LubeMIPPoly
.?AV?$CLuaSimpleClass@VCLubeMIPPolyShape@@@@
.?AV?$CLuaClass@VCLubeMIPPolyShape@@@@
.?AVCLubeMIPPolyShape@@
BZ_LubeMIPPolyShape
.?AV?$CLuaSimpleClass@VCLubeMIPLineEdit@@@@
.?AV?$CLuaClass@VCLubeMIPLineEdit@@@@
.?AVCLubeMIPLineEdit@@
BZ_LubeMIPLineEdit
.?AV?$CLuaSimpleClass@VCLubeMIPLubeAnimationTweener@@@@
.?AV?$CLuaClass@VCLubeMIPLubeAnimationTweener@@@@
.?AVCLubeMIPLubeAnimationTweener@@
BZ_LubeMIPLubeAnimationTweener
.?AV?$CLuaSimpleClass@VCLubeMIPTimer@@@@
.?AV?$CLuaClass@VCLubeMIPTimer@@@@
.?AVCLubeMIPTimer@@
BZ_LubeMIPTimer
.?AV?$CLuaClass@VCLubeMIPCountdown@@@@
.?AVCLubeMIPCountdown@@
.?AV?$CLuaSimpleClass@VCLubeMIPCountdown@@@@
BZ_LubeMIPCountdown
.?AV?$CLuaClass@VCLubeMIPVideo@@@@
.?AVCLubeMIPVideo@@
.?AV?$CLuaSimpleClass@VCLubeMIPVideo@@@@
BZ_LubeMIPVideo
.?AVSkidMarks@BZ@@
.?AVDynStandardRecordedDynamicObjectDeleteWhenDetached@BZ@@
.?AVDynStandardRecordedDynamicObject@BZ@@
.?AVIDynRecordedDynamicObject@BZ@@
.?AVCLocalEventPlayer@@
.?AVIDynEventPlayer@BZ@@
.?AVbzIDynSimpleObjectDelegate@@
.?AVbzPhysicsJoint@@
.?AVbzIDynRigDelegate@@
.?AVbzDynRigNullDelegate@@
.?AVbzDynRig@@
.?AV?$ChainLink@VbzDynRig@@$0A@@BZ@@
.?AVbzDynAnimatedAccessoryInstance@@
.?AVbzDynAnimatedAccessoryInstanceBase@@
.?AVbzIDynInstance@@
.?AV?$CLuaType@VNetworkGame@BZ@@@@
.?AVNetworkGame@BZ@@
NetworkGame
.?AV?$GenericLuaAttributeAccessor@V?$CLuaCollection@VVFXModifierChannel@BZ@@@BZ@@@BZ@@
.?AV?$TDelegate0@VVFXModifierChannels@BZ@@X@BZ@@
.?AV?$GenericStringifier@V?$CLuaCollection@M@BZ@@@BZ@@
.?AV?$GenericLuaAttributeAccessor@V?$CLuaCollection@M@BZ@@@BZ@@
.?AV?$GenericStringifier@V?$CLuaCollection@VVFXModifierChannel@BZ@@@BZ@@@BZ@@
.?AV?$TDelegate2@VVFXModifierChannel@BZ@@XPAHPAX@BZ@@
.?AV?$CustomChannelAccessor@$01@?A0xbbddb114@@
.?AV?$CustomChannelAccessor@$02@?A0xbbddb114@@
.?AV?$CustomChannelAccessor@$0A@@?A0xbbddb114@@
.?AV?$CustomChannelAccessor@$00@?A0xbbddb114@@
.?AV?$GenericLuaAttributeAccessor@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@
.?AV?$GenericStringifier@V?$basic_string@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@@BZ@@
.?AVCZIP_File@BZ@@
.?AVCZED_File@BZ@@
.?AVbzIDynBreakableObject@@
.?AVbzIDynCollisionDelegate@@
.?AVbzBounceEventPlayer@@
.?AVbzDynBreakableReplace@@
.?AVbzDefaultReplacementUidDelegate@bzDynBreakableReplace@@
.?AVbzIReplacementUidDelegate@@
.?AVbzDynBreakableDisappear@@
.?AVbzIDynAfterPlaySetup@@
.?AVbzDynWheelsAttachment@@
.?AVbzDynRecordedVehicle@@
.?AVDynSubStateBase@BZ@@
.?AVbzDynSkidNoise@@
.?AVbzDynSkidMarks@@
.?AVbzDynTyreSmoke@@
.?AVbzIDynWheelsModule@@
.?AVIDynSubState@BZ@@
.?AVbzDynEngineSoundAttachment@@
.?AV?$CLuaThunktor@VCLuaLumpObjectInstanceData@BZ@@@BZ@@
.?AVFoliage@BZ@@
.?AVbzDynAccessoryType@@
.?AVbzDynAccessoryActivationNull@@
.?AVbzDynAccessoryInstanceData@@
.?AVbzIDynAnimatedAccessoryDelegate@@
.?AVbzDynCustomAccessoryType@@
.?AVbzIDynAccessoryActivation@@
.?AVCMiniConsole@BZ@@
.?AVIPrinter@@
.?AVCToolServer@BZ@@
.?AVIToolTransactionServer@BZ@@
ToolServiceImp
.?AV?$CLuaClass@VCToolServerImp@BZ@@@@
.?AVCToolServerImp@BZ@@
.?AV?$CLuaSimpleClass@VCToolServerImp@BZ@@@@
.?AVHLSL_and_CG_GPUProgramOpDivEquals@BZ@@
.?AVHLSL_and_CG_GPUProgramOpSubEquals@BZ@@
.?AVHLSL_and_CG_GPUProgramOpMulEquals@BZ@@
.?AVHLSL_and_CG_GPUProgram_ModifierSpecialOp@BZ@@
.?AVHLSL_and_CG_GPUProgramOpAddEquals@BZ@@
.?AVHLSL_and_CG_GPUProgramOpMul@BZ@@
.?AVHLSL_and_CG_GPUProgramOpDiv@BZ@@
.?AVHLSL_and_CG_GPUProgramOpAdd@BZ@@
.?AVHLSL_and_CG_GPUProgramOpSub@BZ@@
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$STL_allocator@D@BZ@@@std@@
.?AVHLSL_and_CG_GPUProgramTextureLookup@BZ@@
.?AVHLSL_and_CG_TypeSampler@BZ@@
.?AVHLSL_and_CG_TypeBool@BZ@@
.?AVHLSL_and_CG_TypeInt@BZ@@
.?AVHLSL_and_CG_TypeHalf@BZ@@
.?AVHLSL_and_CG_TypeFloat@BZ@@
.?AVHLSL_and_CG_TypeTexture@BZ@@
.?AVIGPUProgramStandardDataType@BZ@@
.?AVGPUProgramClump@BZ@@
.?AVIGPUProgramDataType@BZ@@
.?AVHLSL_and_CG_GPUProgram_2InputSpecialOp@BZ@@
.?AVGPUProgramTextureLookup@BZ@@
.?AVGPUProgramLinkSocket@BZ@@
.?AVGPUProgramSpecialOp@BZ@@
.?AVIGPUProgramOperation@BZ@@
.?AVIShaderChunk@BZ@@
.?AVVtMultiPageProvider@BZ@@
.?AV?$sp_counted_impl_p@VCVtMultiLoadHandler@BZ@@@detail@boost@@
.?AVCVtProcessFeedbackTask@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@V?$vfx_V3@H@@@@XPBIPAX@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@V?$vfx_V3@H@@@@XPBIPAV?$vfx_V3@H@@@BZ@@
.?AV?$TDelegate0@V?$TimelineProperty@V?$vfx_V3@H@@@@X@BZ@@
.?AV?$TDelegate0@V?$TimelineProperty@H@@X@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@H@@XPBIPAX@BZ@@
.?AV?$TDelegate0@VVFXBehaviour@BZ@@X@BZ@@
.?AV?$TDelegate2@V?$TimelineProperty@H@@XPBIPAH@BZ@@
.?AV?$TDelegate2@VVFXBehaviour@BZ@@XPAIPAX@BZ@@
.?AV?$RangedProperty@M@@
.?AV?$TimelineProperty@V?$vfx_V3@H@@@@
.?AV?$TimelineProperty@H@@
.?AV?$TDelegate0@VVFXEffect@BZ@@X@BZ@@
.?AV?$TDelegate2@VVFXEffect@BZ@@XPBIPAX@BZ@@
.?AVVFXTendrilObject@BZ@@
.?AVScalarTimelineStringifier@@
.?AV?$GenericLuaAttributeAccessor@V?$TimelineProperty@M@@@BZ@@
.?AVCLubeMIPDataPlayer@@
.?AVCNetworkHeartBeat@BZ@@
.?AVINetworkHeartBeat@BZ@@
.?AVIShaderCompilerNotifier@BZ@@
.?AVbzEngineSound@@
.?AV_EngineSoundXMLHandler@@
.?AVbzIEngineSound@@
.?AVGPUProgramConstant@BZ@@
.?AVBezier@@
.?AVILubeTransition@@
.?AVCLubeMIPDataStack@@
.?AVCVtPageLoader@BZ@@
.?AV?$sp_counted_impl_p@VCVtLoadHandler@BZ@@@detail@boost@@
.?AV?$LruCacheUser@VCVtPageLoader@BZ@@IV?$shared_ptr@VCVtLoadHandler@BZ@@@boost@@@BZ@@
.?AV?$IteratedHashWithStaticTransform@IU?$EnumToType@W4ByteOrder@CryptoPP@@$00@CryptoPP@@$0EA@$0BE@VSHA1@2@$0A@$0A@@CryptoPP@@
.?AVHashTransformation@CryptoPP@@
.?AVX509PublicKey@CryptoPP@@
.?AV?$ObjectHolder@VSHA1@CryptoPP@@@CryptoPP@@
.?AVSink@CryptoPP@@
.?AVException@CryptoPP@@
.?AV?$TF_VerifierImpl@U?$TF_SignatureSchemeOptions@V?$TF_SS@UPSSR@CryptoPP@@VSHA1@2@URSA@2@H@CryptoPP@@URSA@2@V?$PSSR_MEM@$00VP1363_MGF1@CryptoPP@@$0?0$0A@$0A@@2@VSHA1@2@@CryptoPP@@@CryptoPP@@
.?AV?$PSSR_MEM_BaseWithHashId@$0A@@CryptoPP@@
.?AVPK_MessageAccumulator@CryptoPP@@
.?AVRSAFunction@CryptoPP@@
.?AVClonable@CryptoPP@@
.?AVPK_RecoverableSignatureMessageEncodingMethod@CryptoPP@@
.?AVTrapdoorFunctionBounds@CryptoPP@@
.?AVMaskGeneratingFunction@CryptoPP@@
.?AV?$AlgorithmParametersTemplate@VConstByteArrayParameter@CryptoPP@@@CryptoPP@@
.?AVCryptoMaterial@CryptoPP@@
.?AVAlgorithmParametersBase@CryptoPP@@
.?AVWaitable@CryptoPP@@
.?AV?$AlgorithmImpl@VTF_VerifierBase@CryptoPP@@V?$TF_SS@UPSSR@CryptoPP@@VSHA1@2@URSA@2@H@2@@CryptoPP@@
.?AVValueTypeMismatch@NameValuePairs@CryptoPP@@
.?AV?$AlgorithmImpl@V?$IteratedHash@IU?$EnumToType@W4ByteOrder@CryptoPP@@$00@CryptoPP@@$0EA@VHashTransformation@2@@CryptoPP@@VSHA1@2@@CryptoPP@@
.?AVTrapdoorFunction@CryptoPP@@
.?AV?$TF_ObjectImplBase@VTF_VerifierBase@CryptoPP@@U?$TF_SignatureSchemeOptions@V?$TF_SS@UPSSR@CryptoPP@@VSHA1@2@URSA@2@H@CryptoPP@@URSA@2@V?$PSSR_MEM@$00VP1363_MGF1@CryptoPP@@$0?0$0A@$0A@@2@VSHA1@2@@2@VRSAFunction@2@@CryptoPP@@
.?AVSHA1@CryptoPP@@
.?AV?$PK_MessageAccumulatorImpl@VSHA1@CryptoPP@@@CryptoPP@@
.?AVPK_SignatureMessageEncodingMethod@CryptoPP@@
.?AV?$IteratedHash@IU?$EnumToType@W4ByteOrder@CryptoPP@@$00@CryptoPP@@$0EA@VHashTransformation@2@@CryptoPP@@
.?AVInvalidMaterial@CryptoMaterial@CryptoPP@@
.?AVTF_VerifierBase@CryptoPP@@
.?AV?$TF_Base@VTrapdoorFunction@CryptoPP@@VPK_SignatureMessageEncodingMethod@2@@CryptoPP@@
.?AVNotImplemented@CryptoPP@@
.?AVASN1Object@CryptoPP@@
.?AVAlgorithm@CryptoPP@@
.?AVParameterNotUsed@AlgorithmParametersBase@CryptoPP@@
.?AVPSSR_MEM_Base@CryptoPP@@
.?AVP1363_MGF1@CryptoPP@@
.?AVPublicKeyAlgorithm@CryptoPP@@
.?AV?$TF_ObjectImpl@VTF_VerifierBase@CryptoPP@@U?$TF_SignatureSchemeOptions@V?$TF_SS@UPSSR@CryptoPP@@VSHA1@2@URSA@2@H@CryptoPP@@URSA@2@V?$PSSR_MEM@$00VP1363_MGF1@CryptoPP@@$0?0$0A@$0A@@2@VSHA1@2@@2@VRSAFunction@2@@CryptoPP@@
.?AV?$Bufferless@VSink@CryptoPP@@@CryptoPP@@
.?AV?$TF_SignatureSchemeBase@VPK_Verifier@CryptoPP@@V?$TF_Base@VTrapdoorFunction@CryptoPP@@VPK_SignatureMessageEncodingMethod@2@@2@@CryptoPP@@
.?AVPK_SignatureScheme@CryptoPP@@
.?AV?$IteratedHashBase@IVHashTransformation@CryptoPP@@@CryptoPP@@
.?AVPublicKey@CryptoPP@@
.?AV?$ASN1CryptoMaterial@VPublicKey@CryptoPP@@@CryptoPP@@
.?AVPK_Verifier@CryptoPP@@
.?AVNameValuePairs@CryptoPP@@
.?AVBufferedTransformation@CryptoPP@@
.?AV?$PSSR_MEM@$00VP1363_MGF1@CryptoPP@@$0?0$0A@$0A@@CryptoPP@@
.?AV?$ClonableImpl@VSHA1@CryptoPP@@V?$AlgorithmImpl@V?$IteratedHash@IU?$EnumToType@W4ByteOrder@CryptoPP@@$00@CryptoPP@@$0EA@VHashTransformation@2@@CryptoPP@@VSHA1@2@@2@@CryptoPP@@
.?AVInvalidDataFormat@CryptoPP@@
.?AVRandomizedTrapdoorFunction@CryptoPP@@
.?AVConstByteArrayParameter@CryptoPP@@
.?AVPK_MessageAccumulatorBase@CryptoPP@@
.?AVAsymmetricAlgorithm@CryptoPP@@
.?AVInvalidArgument@CryptoPP@@
.PAUlua_longjmp@@
.?AUNoChannelSupport@BufferedTransformation@CryptoPP@@
.?AVFilter@CryptoPP@@
.?AVRandomNumberGenerator@CryptoPP@@
.?AVNullNameValuePairs@CryptoPP@@
.?AVClassNullRNG@CryptoPP@@
.?AVBitBucket@CryptoPP@@
.?AVNotCopyable@CryptoPP@@
.?AVArraySink@CryptoPP@@
.?AVByteQueue@CryptoPP@@
.?AUInputRejected@?$InputRejecting@VBufferedTransformation@CryptoPP@@@CryptoPP@@
.?AVBERSequenceDecoder@CryptoPP@@
.?AVBERDecodeErr@CryptoPP@@
.?AV?$Bufferless@VBufferedTransformation@CryptoPP@@@CryptoPP@@
.?AVBERGeneralDecoder@CryptoPP@@
.?AVStore@CryptoPP@@
.?AV?$AutoSignaling@V?$InputRejecting@VBufferedTransformation@CryptoPP@@@CryptoPP@@@CryptoPP@@
.?AVWalker@ByteQueue@CryptoPP@@
.?AVDERGeneralEncoder@CryptoPP@@
.?AVDERSequenceEncoder@CryptoPP@@
.?AV?$InputRejecting@VBufferedTransformation@CryptoPP@@@CryptoPP@@
.?AVArrayXorSink@CryptoPP@@
.?AVInvalidKeyLength@PK_SignatureScheme@CryptoPP@@
.?AVKeyTooShort@PK_SignatureScheme@CryptoPP@@
.?AVHashInputTooLong@CryptoPP@@
.?AVInteger@CryptoPP@@
.?AVModularArithmetic@CryptoPP@@
.?AVMultiplicativeGroupT@?$AbstractRing@VInteger@CryptoPP@@@CryptoPP@@
.?AV?$AbstractRing@VInteger@CryptoPP@@@CryptoPP@@
.PAVRSAFunction@CryptoPP@@
.?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AV?$AbstractGroup@VInteger@CryptoPP@@@CryptoPP@@
.?AVAlgorithmParameters@CryptoPP@@
.?AVMontgomeryRepresentation@CryptoPP@@
.?AUInitializeInteger@CryptoPP@@
.?AVStringStore@CryptoPP@@
.?AV?$AbstractEuclideanDomain@VInteger@CryptoPP@@@CryptoPP@@
.?AVDivideByZero@Integer@CryptoPP@@
.?AV?$EuclideanDomainOf@VInteger@CryptoPP@@@CryptoPP@@
.?AUFilterPutSpaceHelper@CryptoPP@@
.?AVHashFilter@CryptoPP@@
.?AVByteArrayParameter@CryptoPP@@
.?AV?$Bufferless@VFilter@CryptoPP@@@CryptoPP@@
.?AVMessageQueue@CryptoPP@@
.?AV?$AutoSignaling@VBufferedTransformation@CryptoPP@@@CryptoPP@@
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