Bugs
Bugs that can be fixed:
- Kobold Lords Pump themselves
- Pearl Dragon has wrong pump cost
- Spirit of the knight always has first strike
- Basalt/Grim monolith have timing issues with the untap
- Hybrid doesn't work
- Cruel Ultimatum doesn't return a creature
- Darksteel Ingot crashes the game if it recieves lethal damage
- Incinerate removes a creature from the game
- Sol Kanar has a 'may' ability
- Army of Allah does nothing
- Modular lets you target non-creature artifacts
- Chromatic Sphere / Star do not check summon sickness when animated
- AI is bad at using karoos (Orzhov Basillica, etc)
- Disciple of the Vault is listed as coded... should not be
- Many creatures with 'protection from...' are not sleightable.
- Ohran Viper text mentions Shadowmage Infiltrator
- Rancor does not always return to hand
Bugs that can maybe be fixed, but require some new coder skills:
- Goldmeadow Stalwart / Wren's Run Vanquisher / Silvergill Adept do not need a reveal to play cheaply
- Merrow Reejery is missing 2ndary ability
- Cloudgoat Ranger is missing 2ndary ability
- Gauntlet of Power doubles mana from Dual Lands
- Shock lands don't count as basic land types when in play
- Progenitus only triggers from play (should trigger from hand, too)
- Glimpse the Unthinkable sometimes crashes the game (should be turned off for now)
- Creature Bond/Pattern of Rebirth do not interact correctly with leaves play effects (Symbiotic Wurm)
Bugs that cannot be fixed (engine limitations... I think):
- Tooth and Nail Entwine doesn't let you play cards from your hand, only your deck
- AI can cheat when using comes into play abilities and not choose a target
- Comes into play doesn't use the stack
- Colored Artifacts show as castable even when they are not
- Fetchlands / terramorphic expanse freeze the game for some versions
- Cost reductions don't apply to BuyBack and other additional cost spells
- Progenitus mana cost looks wrong (but acts right)
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