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Bugs

Bugs that can be fixed:

  • Kobold Lords Pump themselves
  • Pearl Dragon has wrong pump cost
  • Spirit of the knight always has first strike
  • Basalt/Grim monolith have timing issues with the untap
  • Hybrid doesn't work
  • Cruel Ultimatum doesn't return a creature
  • Darksteel Ingot crashes the game if it recieves lethal damage
  • Incinerate removes a creature from the game
  • Sol Kanar has a 'may' ability
  • Army of Allah does nothing
  • Modular lets you target non-creature artifacts
  • Chromatic Sphere / Star do not check summon sickness when animated
  • AI is bad at using karoos (Orzhov Basillica, etc)
  • Disciple of the Vault is listed as coded... should not be
  • Many creatures with 'protection from...' are not sleightable.
  • Ohran Viper text mentions Shadowmage Infiltrator
  • Rancor does not always return to hand, and has a weird character in ability text
  • Vodalian Knight doesn't work

Bugs that can maybe be fixed, but require some new coder skills:

  • Goldmeadow Stalwart / Wren's Run Vanquisher / Silvergill Adept do not need a reveal to play cheaply
  • Merrow Reejery is missing 2ndary ability
  • Cloudgoat Ranger is missing 2ndary ability
  • Gauntlet of Power doubles mana from Dual Lands
  • Shock lands don't count as basic land types when in play
  • Progenitus only triggers from play (should trigger from hand, too)
  • Glimpse the Unthinkable sometimes crashes the game (should be turned off for now)
  • Creature Bond/Pattern of Rebirth do not interact correctly with leaves play effects (Symbiotic Wurm)

Bugs that cannot be fixed (engine limitations... I think):

  • Tooth and Nail Entwine doesn't let you play cards from your hand, only your deck
  • AI can cheat when using comes into play abilities and not choose a target
  • Comes into play doesn't use the stack
  • Colored Artifacts show as castable even when they are not
  • Fetchlands / terramorphic expanse freeze the game for some versions
  • Cost reductions don't apply to BuyBack and other additional cost spells
  • Progenitus mana cost looks wrong (but acts right)