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DOTP Card Tags

This page displays knowledge about DOTP XML tags

Contents

<MULTICARDS> ... </MULTICARDS>

Mandatory tag. Contains one or more cards, separated by the <CARD> tag.

Parameters : - None known yet


<CARD> ... </CARD>

Mandatory tag. Contain the code of a card.

Parameters : - None known yet


<STATIC_ABILITY %parameters% > ... </STATIC_ABILITY>

Optional tag Used to code 'permanents' effects.

Parameters :

- tag="%%%"

 => links the ability to the text string located in the TEXT_DUELTIME folder.

- commaspace="yes"

 => used to 'pretty-display' card text (with multiple ABILITY tag="%%%", this will append a comma instead of an end-of-line caracter ).
 => card examples : MIRRI_CAT_WARRIOR, WALL_OF_AIR.

- layer="0"

 => Internal layer of ability. Used for basic abilities (Ex : First strike, Trample, Flying, etc...)
 => card examples : AIR_ELEMENTAL, DEFT_DUELIST.

- layer="2"

 => Internal layer of ability. Possibly used for owner modifications (Ex : Control target card)
 => card examples : PERSUASION.

- layer="6"

 => Internal layer of ability. Possibly used to 'give' abilities (Ex : All X creatures gain Trample)
 => card examples : BRANBLEWOOD_PARAGON, BLOODMARK_MENTOR.

- layer="7a"

 => Internal layer of ability. Used for variable Power/Thoughness. (Ex : */*)
 => card examples : CROWD_OF_CINDERS, MORTIVORE, NIGHTMARE.

- layer="7c"

 => Internal layer of ability. Used for Power/Thoughness manipulations (Ex : +1/+2)
 => card examples : ASENDANT_EVINCAR, HOLY_STRENGHT, ISLEBACK_SPAWN.

- layer="8"

 => Internal layer of ability. Used to modify some game rules. (Ex : PLAYER_CHARACTERISTIC_CANT_LOSE, Cost reduction of spells)
 => card examples : PLATINUM_ANGEL, PACIFISM, ETHERIUM_SCULPTOR.

- unlikely_to_attack="1"

 => Used to indicate that creature should stay away from combat if possible (because they are more valuable in play than possibly in graveyard).
 => card examples : ELVISH_CHAMPION.

- influencing_zone="Hand"

 => Restricts the zone of the ability to the 'hands'.
 => card examples : ETHERIUM_SCULPTOR.

- influencing_zone="Player"

 => Restricts the zone of the ability to the 'players'.
 => card examples : PLATINUM_ANGEL.

- simple_filter="Parent"

 => Used on auras and equipments to modify what it is attached to.
 => card examples : LOXODON_WARHAMMER, HOLY_STRENGHT, PERSUASION.


<ACTIVATED_ABILITY %parameters% > ... </ACTIVATED_ABILITY>

Optional tag Used to code 'activated' effects.

Parameters :

- sorcery_time="1"

 => Restricts the use of the ability to controller's main phases.
 => card examples : LOXODON_WARHAMMER.

- layer="0"

 => Internal layer of ability. Apparenbtly used for most of the activated abilities.
 => card examples : BOTTLE_GNOMES, ROYAL_ASSASSIN.

- layer="8"

 => Internal layer of ability. Used to modify some game rules. (Ex : Can't block)
 => card examples : GRIXIS_BATTLEMAGE.

- layer="7c"

 => Internal layer of ability. Used for Power/Thoughness manipulations (Ex : +1/+2)
 => card examples : HELLKITE_OVERLORD.

- unlikely_to_attack="1"

 => Used to indicate that creature should stay away from combat if possible (because they are more valuable in play than possibly in graveyard).
 => card examples : ROYAL_ASSASSIN.

- auto_skip="1"

 => Unknown effect yet.
 => card examples : AMBASSADOR_LAQUATUS, ELVISH_EULOGIST, SHIVAN_DRAGON.

- firebreathing="1"

 => Possibly an indication to AI that this creature can be 'pumped up'
 => card examples : HELLKITE_OVERLORD, SHIVAN_DRAGON.

- simple_filter="Target"

 => Unknown effect yet.
 => card examples : GRIXIS_BATTLEMAGE.

- immunity="1"

 => Possibly an indication to AI that this creature can be regenerated.
 => card examples : DRUDGE_SKELETTON, TROLL_ASCETIC.

- per_turn_limit="1"

 => Restrict usage of this ability to X per turn.
 => card examples : KNIGHT_OF_THE_SKYWARD_EYE


<TRIGGERED_ABILITY %parameters% > ... </TRIGGERED_ABILITY>

Optional tag Used to code 'triggered' effects.

Parameters :

- value="COMES_INTO_PLAY"

 => Refers to the event that triggers the ability (see the list of TRIGGER_ )
 => card examples : VENERABLE_MONK.

- auto_skip="1"

 => Unknown as of yet.
 => card examples : CIVIC_WAYFINDER, SOUL_WARDEN, WURMS_TOOTH.

- internal="1"

 => Skips the 'object triggered' animation.
 => card examples : CORRUPT, SENGIR_VAMPIRE, PARIAH, VIGOR.

- zone="Any"

 => To specify zones known by player and other ones (for example, to use : CREATURE_TOOK_DAMAGE, BEGINNING_OF_STEP) 
 => card examples : DREAD, CORRUPT, HOSTILITY.

- dont_ask="1"

 => Unknown as of yet.
 => card examples : FLAMEBLAST_DRAGON.

- pre_trigger="1"

 => Possibly used to 'interrupt' game mechanics (for example, to use : PLAYER_TOOK_DAMAGE, CARD_CONSIDERED_FOR_TARGETTING,PLAYER_CONSIDERED_FOR_TARGETTING) 
 => card examples : KARPLUSAN_STRIDER, PARIAH, FURNACE_OF_RATH, TROLL_ASCETICS.

- forced_skip="1"

 => Unknown as of yet.
 => card examples : THE_RACK, VOICE_OF_ALL.