DotP 2013 Functions
[Special thanks to RiiakShiNal, thefiremind, and nabeshin]
Contents |
Object
GetOwner() : Player owner
AddScore( num )
MarkForFilter()
PaidForWithColour( COLOUR_ ) : Boolean paidWithColour
IsEnchanted() : Boolean enchanted
ReleaseDataChest()
RetainDataChest()
GetDataChest() : DataChest dc
PlayFreeFromAnywhere( player )
CanBePlayed( player ) : Boolean canBePlayed
WasCast() : Boolean wasCast
IsToken() : Boolean isToken
UseCopiableValues( DataChest )
StoreCopiableValues( DataChest )
GetPlaneswalkerAttacked()
GetPlayerAttacked() : Player playerAttacked
AttachmentFilter_Get()
CalcPotentialScore()
CalcScore()
GetNumericalChoiceResult() : int numResult
GetMultipleChoiceResult() : int multResult
NumAttacksThisTurn() : int attacksThisTurn
Kicked() : Boolean wasKicked
GetBlockVictim() : Player blockVictim
WasBlocked() : Boolean wasBlocked
IsBlocked() : Boolean isBlocked
IsAttacking() : Boolean isAttacking
IsBlocking() : Boolean isBlocking
DecreaseColouredCost( COLOUR_, amount )
IncreaseColouredCost( COLOUR_, amount )
DecreaseCost( amount )
IncreaseCost( amount )
CounterSpell()
GetManaX() : int manaX
GetBestOrWorstCounterType()
CountCounters( CounterType ) : int counters
Removecounters( CounterType, amount )
AddCounters( CounterType, amount )
ComesIntoPlayTapped()
Tapped() : Boolean tapped
Untap()
Hold()
TapAndHold()
Tap()
GetDamage()
ClearDamage()
PreventNextDamage
PreventDamage
Protection()
SetPermanentController( player )
SetController( player )
GuidedReveal( ZONE_, ZONE_ )
Reveal()
PutInPlaneDeck( index )
PutIntoPlayAttachedTo( player, object )
PutIntoPlayTappedAndAttacking( player )
PutIntoPlayTapped( player )
PutIntoPlay( player )
PutOnBottomOfLibrary()
PutOnTopOfLibrary()
PutInLibrary( index )
PutInHand()
ReturnToOwnersHand()
RemoveFromGame()
PutInGraveyard()
QueueZoneChange( ZONE_, player, index [Optional] )
HasRegeneration() : Boolean hasRegen
GiveRegeneration()
Sacrifice( player )
DestroyWithoutRegenerate()
Destroy()
Discard()
GetNthAuxTargetCard( index ) : int n
GetAuxTargetCard()
GetNumberOfTargets() : int numTargets
ClearTarget()
SetSFXTargetPlayer( player )
SetTargetPlayer( player )
GetTargetPlayer() : Player target
GetNthTargetCard( n:int ) : Object targetCard
SetSFXTargetCard( target:Object )
SetTargetCard( target:Object )
GetTargetCard() : Object targetCard
GetNumberOfChildren() : int numChildren
GetParentalNature()
CanAttachTo( object ) : Boolean canAttach
RemoveFromParent()
GetParentPlayer() : Player parent
GetParent() : Object parent
NailOnto( object )
Enchant( object )
Fortificate
AttachToPlayer( player )
Attach( object )
DealDamageFullParams( amount, object [Source], combat [0=Non-Combat, 1=Combat], preventable [0=Preventable, 1=Unpreventable])
DealCDamage
DealDamage( amount, object [Source] )
TestFilter( filter, subject )
LoadTargetDefinition( id )
GetFilter()
GetCardName()
GetSpec()
GetRef()
GetCurrentCharacteristics()
GetConvertedManaCost()
GetCurrentToughness()
GetCurrentPower()
GetColour() : int colorConstant
SetResolutionZone( ZONE_ )
GetResolutionZone() : int zoneConstant
GetErstwhileErstwhileZone() : int zoneConstant
GetErstwhileZone() : int zoneConstant
GetZone() : int zoneConstant
GetSubType() : int typeConstant
GetSupertype() : int typeConstant
GetCardType() : int typeConstant
GetPlayer() : Player player
GetController() : Player controller
TestAny
TestAll
Test
Player
Bool_Get
Bool_Set(PLAYER_CHARACTERISTIC_ constant)
Int_Get
Int_Set
Int_Increment
Int_Decrement
SetAttackController
SetBlockController(Player)
RevealHand()
SetCustomQueryInstructionPtr
SetCustomQueryInstructionValue(value){Used for setting values in displayed text coupled with %d for example}
TestFilter(Filter, Player)
MarkForFilter()
AddBadge(PLAYER_BADGE_ constant)
DisplayMessage(String [Referencing permanent text])
Sacrifice(Object)
Planeswalk()
TapLand(Mana String)
CanAfford(Mana String)
GetTotalMana()
OutOfTheGame()
PlayerDataChest()
PsuedoPlaySpell(Object)
PlaySpellForFreeAtAnyTime
CopySpell
CopySpellAndCastIt(Object)
CopySpellWithNewTargets(Object)
GetUniqueID
SimpleTargetingOn
OpponentHasLandOfColour
HasLandOfColour
GetPredominantColour
GetNextPlayerInTeam()
GetNextPlayer
GetOpponent
LoseGame()
WinGame()
GetCurrentCharacteristics()
SorceryTime
GetGlobalIndex
IsHuman
IsAI()
MyTurn()
PreventNextDamage
PreventDamage
Protection()
MoveLocalZone(ZONE_ constant, ZONE_ constant)
Hand_Count()
Hand_GetRandom()
Graveyard_Count()
Graveyard_GetNth(Index)
PlaneDeck_Count
PlaneDeck_GetBottom()
PlaneDeck_GetNth(Index)
PlaneDeck_GetTop()
Library_Count()
Library_GetBottom
Library_GetNth(Index)
Library_GetTop()
DiscardRandomCard()
DiscardNCardsF
DiscardNCardsDC
DiscardNCards(NumCards, String [Referencing permanent text])
DrawCard()
ShuffleLibrary()
MarkSearchedLibrary()
GetTeam()
DealDamageFullParams(Amount, Object [Source], Combat [0=Non-Combat, 1=Combat], Unpreventable [0=Preventable, 1=Unpreventable])
DealCDamage
DealDamage(Amount, Object [Source])
LoseLife(Amount)
GainLife(Amount)
SetLifeTotal(Amount)
GetLifeTotal()
ChooseColour(String [Referencing permanent text], Num)
AskNumericalChoiceQuestion(String [Referencing permanent text])
AddNumericalChoiceAnswer(Number)
BeginNewNumericalChoice()
AskMultipleChoiceQuestion(String [Referencing permanent text])
AddMultipleChoiceAnswer(String [Referencing permanent text])
BeginNewMultipleChoice()
SetTargetPrompt(Index, String [Referencing permanent text])
GetTargetCount
SetTargetCount(Amount)
ChooseTargetsFromDCWithFlags(Validation, Chest, DataChest Target, Combination of QUERY_ flags)
ChooseTargetFromDCWithFlags(Validation, String [Ref perm text], Chest, DataChest Target, Combination of QUERY_ flags)
ChooseTargetsFromDC
ChooseTargetFromDC(Validation, String [Ref perm text], DataChest Target, DataChest Target)
ChooseTargetsWithFlags(Validation, DataChest Target, Combination of QUERY_ flags)
ChooseTargetWithFlags(Validation, String [Ref perm text], DataChest Target, Combination of QUERY_ flags)
ChooseTargets(Num, DataChest Target)
ChooseTarget(Num, String [Ref perm text], DataChest Target)
Team
GetUniqueID
IsSharedLifeTotal()
GetNthPlayer(Index)
GetNumberOfPlayers()
TakeExtraTurn()
MTG
GetStep()
Interrogate_FirstCombatPhaseThisTurn
Interrogate_CardDiedThisTurn(Object)
Interrogate_CombatDamageDealtToPlayerThisPhase(Object, Player, NumStopAt)
Interrogate_DamageDealtToAnyPlayerThisTurn(Object, NumStopAt)
Interrogate_DamageDealtToCreatureThisTurn(Source Object, Damaged Object)
Interrogate_CardsOfTypeOntoBattlefieldThisTurn(Player, CARD_TYPE_ constants, NumStopAt)
Interrogate_NontokenCreaturesDiedThisTurn(Player)
Interrogate_CreaturesDiedThisTurn
Interrogate_SpellsOfColourCastThisTurn(Player, COLOUR_ constants, NumStopAt)
Interrogate_SpellsOfTypeCastThisTurn(Player, CARD_TYPE_ constants, NumStopAt)
Interrogate_SpellsCastThisTurn(Player, NumStopAt)
Interrogate_LifeLostThisTurn(Player)
Interrogate_CardsDrawnThisTurn(Player)
Interrogate_SearchedLibraryThisTurn(Player, Player, NumStopAt)
Interrogate_AttacksThisTurn(Player, NumStopAt)
GetStackObjectController
GetStackObjectCard
CounterStackObject
ClearFilterMarkedPlayers()
ClearFilterMarkedObjectsInZone(Zone)
RandomNumberBetween(NumMin, NumMax)
GetTargetSorter()
SetPlanarDiceNothingOverload(PLANECHASE_DICE_ROLL_ constants)
MessageAllPlayers(String [Referencing permanent text])
ReportStatsEvent(String)
CreateDelayedTrigger(Num, Chest)
FireTrigger(TRIGGER_ constant, Object)
SetProtectedMove
EffectController()
DuelDataChest
ObjectDataChest_NoJIT()
ObjectDataChest()
EffectDataChest()
GetActionRepCount()
GetCurrentTeam
DropIntoDebugger
GetStackCount
FromAIPerspective
GetCurrentCharacteristics()
GetGameType
GetNthTeam(Index)
GetNumberOfTeams()
GetPlayerByGlobalIndex
GetNthStartingPlayer(Index)
GetNumberOfStartingPlayers()
GetNthPlayer(Index)
GetNumberOfPlayers()
GetCurrentObject
PutTokensIntoPlayTappedAndAttackingFromSpec(Object:GetSpec(), Amount, Player [Controller], Player [Attacked], Chest)
PutTokensIntoPlayFromSpec(Object:GetSpec(), Amount, Player)
PutTokensIntoPlayTappedAndAttacking(String, Count, Player [Controller], Player [Attacked])
PutTokensIntoPlayTapped(String, Amount, Player)
PutTokensIntoPlay(String, Amount, Player)
ObtainTokenFromSpec
ObtainToken(String [Token], Player [Controller])
ChargeCounters()
MinusOneMinusOneCounters()
PlusZeroPlusOneCounters
PlusOnePlusZeroCounters
PlusOnePlusOneCounters()
GetCountersType(String)
ReverseTurnOrder()
TakeAdditionalPhase(PHASE_ constants)
GetTurnNumber()
GetPhase()
Bool_Get
Bool_Set
Filter
Clear()
SetMarkedObjectsOnly()
SetMinEnchantmentCount(Number)
SetParentPlayer
SetParent(Object)
IsEnchanted(true/false)
ChromaCount(Colour)
SetMonoColoured(true/false)
GetNthEvaluatedObject(Index)
EvaluateObjects()
SetEquivalenceDepth(Amount)
SetBlockVictim
SetConvertedCostMax(Amount)
SetConvertedCostMin
SetConvertedCostValue(Amount)
SetToughnessMax
SetToughnessMin
SetToughnessValue
SetPowerMax
SetPowerMin(Amount)
SetPowerValue
SetUnique()
SetFillFilter
SetStackObjectType(STACK_ constant)
SetReversePortion
SetPortion(NumCards)
SetHint(HINT_ constant, Player)
AddCharacteristic(Characteristic)
AddExtra(FILTER_EXTRA_ constant)
AnyAtAll
CountStopAt(Value)
Count()
AIMay()
May()
AllowDuplicates
NotTargetted()
AddColour(Colour)
AddCardName(String)
SetSecondPlayerInstance(Player)
SetSecondCardInstance(Object)
SetPlayerInstance(Player)
SetCardInstance(Object)
SetCardRef(Object)
SetSupertypes
SetFilterType(Combination of FILTER_TYPE_ constants)
SetSubTypes(Object():GetSubType())
SetSecondCardTypes
SetCardTypes
AddSubType(_TYPE_ constant)
AddSecondCardType(CARD_TYPE constant)
AddCardType(CARD_TYPE constant)
AddSupertype(SUPERTYPE_ constant)
SetOwner(Player)
SetPlayer(Player)
SetControllersTeam(Team)
SetController(Player)
SetHasCounterType(String)
IgnoreIfChangingZone()
SetZone(ZONE_ constant)
Datachest
CopyFrom
Count
GetType
Clear()
Free_Compartment(Index)
Get_Chest(Index)
Make_Chest(Index)
AttachTargetDefinition(Id)
Get_NthTargets
Get_Targets(Index)
Make_Targets(Index)
Get_Damage
Set_Damage
Get_Colour
Set_Colour
Get_Supertype
Set_Supertype
Get_SubType
Set_SubType
Get_CardType
Set_CardType
Get_ProtectedCardPtr(Index)
Set_ProtectedCardPtr(Index, Object)
LKIShield_CardPtr(Index)
Protect_CardPtr(Index)
Get_NthCardPtr(Index)
Get_CardPtr(Index)
Set_CardPtr(Index, Object)
Get_TeamPtr
Set_TeamPtr
Get_NthPlayerPtr
Get_PlayerPtr(Index)
Set_PlayerPtr(Index, Player)
Float_Dec
Float_Inc
Float_Div
Float_Mul
Float_Sub
Float_Add
Float_Set
Float_Clear
Float_Get
Get_Float
Set_Float
Int_Dec(Index)
Int_Inc(Index)
Int_Div
Int_Mul
Int_Sub(Index, Integer)
Int_Add
Int_Set(Index, Integer)
Int_Clear(Index)
Int_Get(Index)
Get_Int(Index)
Set_Int(Index, Num)
Damage
GetAmount()
SetAmount(Amount)
GetSource(Object)
SetSource
GetReceivingObject()
SetReceivingObject(Object)
GetReceivingPlayer()
SetReceivingPlayer
IsCombat
SetCombat
IsUnpreventable()
SetUnpreventable
GetColour()
SetColour
Characteristics
Characteristic_Get(Characteristic)
Characteristic_Set(Characteristic, On/Off [1=On, 0=Off])
Power_Get(Boolean [Optional])
Power_Set(Amount)
Power_Add(Amount)
Toughness_Get()
Toughness_Set(Amount)
Toughness_Add(Amount)
CanBlock_Set
CantBlock_Set
CanOnlyBlock_Set(EVASION_INDEX_ constants)
CanBlock_Clear
CantBlock_Clear
CanOnlyBlock_Clear
CantBeBlockedBy_Set
CanOnlyBeBlockedBy_Set(EVASION_INDEX_ constants)
CantBeBlockedBy_Clear
CanOnlyBeBlockedBy_Clear
MustAttackPlayer
Badge_Set
Badge_Clear
FX_Set
FX_Clear
SubType_GetWritable(Object)
Supertype_GetWritable
CardType_GetWritable(Object)
GrantAbility(ResourceId)
LoseAllAbilities
Colour_Get()
Colour_Set(Colour)
Colour_Add
Int_Increment(PLAYER_INTCHARACTERISTIC_ constants)
