DotP 2015: XML tags
This information is pulled from the executable, however, some tags may not be in the right order and may belong to a different section. As such this list may go through many iterations as we figure it all out.
Card XML Tags
- DEFAULT
- _ACTIVATED_ABILITY
- _CAST
- _TRIGGERED_ABILITY
- NULL
- AI_DONT_DUPLICATE
- TOKEN
- value
- COLLECTORNUMBER
- text
- FLAVOURTEXT
- text
- TITLE
- text
- FILENAME
- text
- CARDNAME
- value
- ARTID
- value
- ARTUV
- value
- MULTIVERSEID
- name
- ARTIST
- name
- FRAMECOLOUR
- metaname
- RARITY
- metaname
- TYPE
- metaname
- SUPERTYPE
- metaname
- CASTING_COST
- cost
- POWER
- value
- TOUGHNESS
- value
- LOYALTY
- value
- COLOUR
- value
- LAND_GROUP
- type
- FRAME_TYPE
- tag
- QUERYTEXT
- play_tag
- EXPLAIN
- is_removal
- removal_tag
- primary_animation
- ANIMATEDARTFILENAME
- last_animation_loops
- secondary_animation
- type
- AI_AVAILABILITY
- window_turn
- window_step
- response_source
- window_in_combat
- restriction_type
- response_target
- restriction_per_turn_limit
- restriction_check_parent
- restriction_characteristic_2
- restriction_characteristic
- MillCards
- CardDraw
- AttackPriority
- Equip
- DamageWithUntap
- InResponse
- Firebreathing
- InResponseBlock
- InResponseAttack
- InResponseOrBeforeHisUntap
- InResponseOrBeforeEitherUntap
- InResponseBlockOrBeforeMyUntap
- InResponseOrBeforeMyUntap
- InResponseOrDuringCombatOrBeforeMyUntap
- InResponseOrDuringCombat
- MakeCreature
- InResponseOrDuringCombatOrMain2
- RepeatableDamage
- Regen
- SorceryTime
- SacForLife
- InResponseOrDuringCombatControllersTurn
- SorceryTimeOrBeforeYourUntap
- InstantSpeedBounce
- InstantSpeedRemoval
- InstantSpeedPumpPowerOnly
- InstantSpeedPumpPowerToughness
- Main1Only
- InstantSpeedTap
- Main2Only
- LOCALISED_TEXT
- restriction_characteristic_3
- SUB_TYPE
- LanguageCode
- SFX
- metaname
- targetting_arrow
- text
- power_boundary_max
- power_boundary_min
- commaspace
- STATIC_ABILITY
- active_zone
- resource_id
- hint_name
- linked_ability_group
- commaspace
- SPELL_ABILITY
- active_zone
- resource_id
- attach_definition
- linked_ability_group
- commaspace
- TRIGGERED_ABILITY
- active_zone
- resource_id
- replacement_effect
- linked_ability_group
- priority
- replacement_query
- hint_name
- badge
- ACTIVATED_ABILITY
- replacement_effect_type
- resource_id
- commaspace
- linked_ability_group
- active_zone
- hint_name
- firebreathing
- commaspace
- UTILITY_ABILITY
- active_zone
- resource_id
- ignore_timing
- origin_controller_can_use
- tag
- qualifier
- MANA_ABILITY
- secondary_tag
- resource_id
- commaspace
- sorcery_time
- AVAILABILITY
- during_opponents_turn
- during_your_turn
- combat
- upkeep
- per_turn_limit
- non_combat
- KEYWORD
- any_player
- help_title
- tag
- help_body
- PRODUCES
- amount
- COST
- definition
- type
- query_tag
- compartment
- counter_type
- mana_cost
- item_count_up_to
- item_count
- amount
- item_count_any_number_of
- is_protected
- LKI_shield
- type
- is_complex
- type
- TOKEN_REGISTRATION
- reservation
- AI_BASE_SCORE
- score
- zone
- AI_COUNTER_SCORE
- type
- score
- AI_SCORE_MULTIPLIER
- type
- max_counters
- value
- zone
- behaviour
- AI_PLANAR_DIE_BEHAVIOUR
- AI_CUSTOM_SCORE
- value
- HELP
- zone
- body
- title
- zone_reverse
- zone
- hint_number
- HINT
- trigger_value
- trigger
- two_headed_giant_only
- local_trigger
- hold_priority
- AI_MODIFIERS
- combat_immunity
- always_use
- worthless
- TRIGGER
- simple_qualifier
- value
- to_zone
- from_zone
- damage_type
- pre_trigger
- definition
- TARGET
- mode
- compartment
- count
- tag
- up_to
- dependency
- at_random
- any_number_of
- counter_assignment
- damage_assignment
- not_targeted
- depends_on_X
- is_complex
- kick_pattern
- tag
- TARGET_TAG
- tag
- MODE_SELECT
- max
- min
- index
- MODE
- filter_id
- tag
- ignore_resolution_check
- reevaluates
- always_prompt
- characteristic
- name
- value
- restriction
- proliferate
- second_colour
- colour
- layer
- repeating
- mode
- filter_id
- tag
- kick_pattern
- compartment
- secondary_tag
- id
- hint
- keyword
- never_batch
- no_effect_source
- always
- no_secondary_object
- no_trigger_object
- cost
- DECKBUILDING_ACTIVATION_LEVEL
- activation_cap
- base_score
- score_per_unit
- DECKBUILDING_SYNERGY_BONUS
- min_amount
- score_offset
- resource_type
- max_amount
- resource_colour
- resource_subtype
- amount_consumed
- resource_name
- resource_name
- DECKBUILDING_SYNERGY_RESOURCE
- DECKBUILDING_METADATA
- amount
- ramp
- mana_produced
- etb_tapped
- defensive
- OTHERS
- none
- restriction
- equip
- in_response
- my_turn
- LanguageCode
- DURATION
- fire_once
- any
- AI_PLAY_SCORE
- TRIGGER
- PLAY_TIME_ACTION
- CLEANUP
- AVAILABILITY
- window
- their_turn
- no_regeneration_shield
- not_characteristic
- per_turn_limit
- simple_duration
- EXPIRY_ACTION
- CONTINUOUS_ACTION
- AI_AVAILABILITY
- LOCALISED_TEXT
- INTERVENING_IF
- FILTER
- simple_cleanup
- TARGET
- TARGET_TAG
- RESOLUTION_TIME_ACTION
- INTRINSIC
- COST
- AI_MODIFIERS
- PRODUCES
- KEYWORD
- AI_BASE_SCORE
- SFX
- COST_DEFINITION
- TARGET_DEFINITION
- FILTER_CONDITION
- COST_MODIFICATION
- MODE
- MODE_SELECT
- MAY
- COUNTER_REGISTRATION
- PREREQUISITE
- ABILITY_TEXT
- STACK_EQUIVALENCE
- AI_SIMPLIFIED_TARGETING
- MANA_RESTRICTION
- AUTO_SKIP
- EXPLAIN
- PAYMENT_PREFERENCE
- ALL
- NONCOMBAT
- ALTERNATE
- ADDITIONAL
- MULTIKICKER
- KICKER
- FLASHBACK
- REPLICATE
- RETRACE
- BUYBACK
- NORMAL_CAST
- ENTWINE
- RESTRICTION
- RESOURCE
- STRIVE
- CONVOKE
- Self
- OVERLOAD
- Controller
- Another
- UntilEOT
- ObjectYouControl
- Forever
- EffectSource
- copy
- EndOfTurn
- self
- control
- unkicked_only
- kicked_only
- Self
- dont_care
- Life
- Mana
- Discard_at_random
- Discard
- Untap
- Tap
- Return_to_hand
- Sacrifice
- Reveal
- Exile
- RemoveCounters
- AddCounters
- Generic
- Mill
- HINT_REGENERATION
Deck XML Tags
- personality
- uid
- deck_box_image
- content_pack
- preview_card
- tus_save_data_id
- yes
- true
- never_available
- always_available
- valid_custom_ai_deck
- plane_deck
- is_blue
- is_white
- is_red
- is_black
- steam_id_1
- is_green
- ios_id_1
- steam_id_2
- android_id_1
- ios_id_2
- description_tag
- android_id_2
- _blur
- hand_puzzle_num_hidden_hand_cards
- icon
- hand_puzzle_num_visible_hand_cards
- _locked_blur
- _locked
- icon_locked
- icon_blur
- booster_id
- icon_locked_blur
- name
Other XML Tags (?)
- unlockOrderId
- deckOrderId
- DeckStatistics
- flex
- speed
- ARCHETYPE_SUBSET_THRESHOLD
- syn
- threshold
- subset
- value
