Log in

DotP 2015: XML tags

This information is pulled from the executable, however, some tags may not be in the right order and may belong to a different section. As such this list may go through many iterations as we figure it all out.

Card XML Tags

  • DEFAULT
  • _ACTIVATED_ABILITY
  • _CAST
  • _TRIGGERED_ABILITY
  • NULL
  • AI_DONT_DUPLICATE
  • TOKEN
    • value
  • COLLECTORNUMBER
    • text
  • FLAVOURTEXT
    • text
  • TITLE
    • text
  • FILENAME
    • text
  • CARDNAME
    • value
  • ARTID
    • value
  • ARTUV
    • value
  • MULTIVERSEID
    • value
  • ARTIST
    • name
  • FRAMECOLOUR
    • metaname
  • RARITY
    • metaname
  • TYPE
    • metaname
  • SUPERTYPE
    • metaname
  • CASTING_COST
    • cost
  • POWER
    • value
  • TOUGHNESS
    • value
  • LOYALTY
    • value
  • COLOUR
    • value
  • LAND_GROUP
    • type
  • FRAME_TYPE
    • tag
  • QUERYTEXT
    • play_tag
  • EXPLAIN
    • is_removal
    • removal_tag
    • primary_animation
  • ANIMATEDARTFILENAME
    • last_animation_loops
    • secondary_animation
    • type
  • AI_AVAILABILITY
    • window_turn
    • window_step
    • response_source
    • window_in_combat
    • restriction_type
    • response_target
    • restriction_per_turn_limit
    • restriction_check_parent
    • restriction_characteristic_2
    • restriction_characteristic
    • MillCards
    • CardDraw
    • AttackPriority
    • Equip
    • DamageWithUntap
    • InResponse
    • Firebreathing
    • InResponseBlock
    • InResponseAttack
    • InResponseOrBeforeHisUntap
    • InResponseOrBeforeEitherUntap
    • InResponseBlockOrBeforeMyUntap
    • InResponseOrBeforeMyUntap
    • InResponseOrDuringCombatOrBeforeMyUntap
    • InResponseOrDuringCombat
    • MakeCreature
    • InResponseOrDuringCombatOrMain2
    • RepeatableDamage
    • Regen
    • SorceryTime
    • SacForLife
    • InResponseOrDuringCombatControllersTurn
    • SorceryTimeOrBeforeYourUntap
    • InstantSpeedBounce
    • InstantSpeedRemoval
    • InstantSpeedPumpPowerOnly
    • InstantSpeedPumpPowerToughness
    • Main1Only
    • InstantSpeedTap
    • Main2Only
  • LOCALISED_TEXT
    • restriction_characteristic_3
  • SUB_TYPE
    • LanguageCode
  • SFX
    • metaname
    • targetting_arrow
    • text
    • power_boundary_max
    • power_boundary_min
    • commaspace
  • STATIC_ABILITY
    • active_zone
    • resource_id
    • hint_name
    • linked_ability_group
    • commaspace
  • SPELL_ABILITY
    • active_zone
    • resource_id
    • attach_definition
    • linked_ability_group
    • commaspace
  • TRIGGERED_ABILITY
    • active_zone
    • resource_id
    • replacement_effect
    • linked_ability_group
    • priority
    • replacement_query
    • hint_name
    • badge
  • ACTIVATED_ABILITY
    • replacement_effect_type
    • resource_id
    • commaspace
    • linked_ability_group
    • active_zone
    • hint_name
    • firebreathing
    • commaspace
  • UTILITY_ABILITY
    • active_zone
    • resource_id
    • ignore_timing
    • origin_controller_can_use
    • tag
    • qualifier
  • MANA_ABILITY
    • secondary_tag
    • resource_id
    • commaspace
    • sorcery_time
  • AVAILABILITY
    • during_opponents_turn
    • during_your_turn
    • combat
    • upkeep
    • per_turn_limit
    • non_combat
  • KEYWORD
    • any_player
    • help_title
    • tag
    • help_body
  • PRODUCES
    • amount
  • COST
    • definition
    • type
    • query_tag
    • compartment
    • counter_type
    • mana_cost
    • item_count_up_to
    • item_count
    • amount
    • item_count_any_number_of
    • is_protected
    • LKI_shield
    • type
    • is_complex
    • type
  • TOKEN_REGISTRATION
    • reservation
  • AI_BASE_SCORE
    • score
    • zone
  • AI_COUNTER_SCORE
    • type
    • score
  • AI_SCORE_MULTIPLIER
    • type
    • max_counters
    • value
    • zone
    • behaviour
  • AI_PLANAR_DIE_BEHAVIOUR
  • AI_CUSTOM_SCORE
    • value
  • HELP
    • zone
    • body
    • title
    • zone_reverse
    • zone
    • hint_number
  • HINT
    • trigger_value
    • trigger
    • two_headed_giant_only
    • local_trigger
    • hold_priority
  • AI_MODIFIERS
    • combat_immunity
    • always_use
    • worthless
  • TRIGGER
    • simple_qualifier
    • value
    • to_zone
    • from_zone
    • damage_type
    • pre_trigger
    • definition
  • TARGET
    • mode
    • compartment
    • count
    • tag
    • up_to
    • dependency
    • at_random
    • any_number_of
    • counter_assignment
    • damage_assignment
    • not_targeted
    • depends_on_X
    • is_complex
    • kick_pattern
    • tag
  • TARGET_TAG
    • tag
  • MODE_SELECT
    • max
    • min
    • index
  • MODE
    • filter_id
    • tag
    • ignore_resolution_check
    • reevaluates
    • always_prompt
    • characteristic
    • name
    • value
    • restriction
    • proliferate
    • second_colour
    • colour
    • layer
    • repeating
    • mode
    • filter_id
    • tag
    • kick_pattern
    • compartment
    • secondary_tag
    • id
    • hint
    • keyword
    • never_batch
    • no_effect_source
    • always
    • no_secondary_object
    • no_trigger_object
    • cost
  • DECKBUILDING_ACTIVATION_LEVEL
    • activation_cap
    • base_score
    • score_per_unit
  • DECKBUILDING_SYNERGY_BONUS
    • min_amount
    • score_offset
    • resource_type
    • max_amount
    • resource_colour
    • resource_subtype
    • amount_consumed
    • resource_name
    • resource_name
  • DECKBUILDING_SYNERGY_RESOURCE
  • DECKBUILDING_METADATA
    • amount
    • ramp
    • mana_produced
    • etb_tapped
    • defensive
  • OTHERS
    • none
    • restriction
    • equip
    • in_response
    • my_turn
    • LanguageCode
  • DURATION
    • fire_once
    • any
  • AI_PLAY_SCORE
  • TRIGGER
  • PLAY_TIME_ACTION
  • CLEANUP
  • AVAILABILITY
    • window
    • their_turn
    • no_regeneration_shield
    • not_characteristic
    • per_turn_limit
    • simple_duration
  • EXPIRY_ACTION
  • CONTINUOUS_ACTION
  • AI_AVAILABILITY
  • LOCALISED_TEXT
  • INTERVENING_IF
  • FILTER
    • simple_cleanup
  • TARGET
  • TARGET_TAG
  • RESOLUTION_TIME_ACTION
  • INTRINSIC
  • COST
  • AI_MODIFIERS
  • PRODUCES
  • KEYWORD
  • AI_BASE_SCORE
  • SFX
  • COST_DEFINITION
  • TARGET_DEFINITION
  • FILTER_CONDITION
  • COST_MODIFICATION
  • MODE
  • MODE_SELECT
  • MAY
  • COUNTER_REGISTRATION
  • PREREQUISITE
  • ABILITY_TEXT
  • STACK_EQUIVALENCE
  • AI_SIMPLIFIED_TARGETING
  • MANA_RESTRICTION
  • AUTO_SKIP
  • EXPLAIN
  • PAYMENT_PREFERENCE
  • ALL
  • NONCOMBAT
  • ALTERNATE
  • ADDITIONAL
  • MULTIKICKER
  • KICKER
  • FLASHBACK
  • REPLICATE
  • RETRACE
  • BUYBACK
  • NORMAL_CAST
  • ENTWINE
  • RESTRICTION
  • RESOURCE
  • STRIVE
  • CONVOKE
  • Self
  • OVERLOAD
  • Controller
  • Another
  • UntilEOT
  • ObjectYouControl
  • Forever
  • EffectSource
  • copy
  • EndOfTurn
  • self
  • control
  • unkicked_only
  • kicked_only
  • Self
  • dont_care
  • Life
  • Mana
  • Discard_at_random
  • Discard
  • Untap
  • Tap
  • Return_to_hand
  • Sacrifice
  • Reveal
  • Exile
  • RemoveCounters
  • AddCounters
  • Generic
  • Mill
  • HINT_REGENERATION

Deck XML Tags

  • personality
  • uid
  • deck_box_image
  • content_pack
  • preview_card
  • tus_save_data_id
  • yes
  • true
  • never_available
  • always_available
  • valid_custom_ai_deck
  • plane_deck
  • is_blue
  • is_white
  • is_red
  • is_black
  • steam_id_1
  • is_green
  • ios_id_1
  • steam_id_2
  • android_id_1
  • ios_id_2
  • description_tag
  • android_id_2
  • _blur
  • hand_puzzle_num_hidden_hand_cards
  • icon
  • hand_puzzle_num_visible_hand_cards
  • _locked_blur
  • _locked
  • icon_locked
  • icon_blur
  • booster_id
  • icon_locked_blur
  • name

Other XML Tags (?)

  • unlockOrderId
  • deckOrderId
  • DeckStatistics
  • flex
  • speed
  • ARCHETYPE_SUBSET_THRESHOLD
    • syn
    • threshold
    • subset
    • value