Talk:DotP 2015: Decompilable LOL contents
Out of curiosity, I compared the LOL contents to 2014's. Here are the results. (These may not be 100% correct. I used a Notepad++ plugin to highlight differences, but copied by hand and had to look to see which lines were added and removed because the plugin often messed up, but would at least highlight the line before or after the one added/removed.)
New lines:
- CHARACTERISTIC_CANT_BE_BLOCKED_EXCEPT_BY_ALL_DEFENDING_CREATURES = 44
- CHARACTERISTIC_CANT_BE_BLOCKED_BY_CREATURES_WITH_LESS_POWER = 45
- CHARACTERISTIC_CAN_ATTACK_AS_THOUGH_DIDNT_HAVE_DEFENDER = 64
- INT_CHARACTERISTIC_EXALTED = 1
- PLAYER_CHARACTERISTIC_CANT_PLAY_LANDS = 7
- PLAYER_CHARACTERISTIC_CANT_GAIN_LIFE = 23
- PLAYER_CHARACTERISTIC_CANT_LOSE_LIFE = 24
- DUEL_CHARACTERISTIC_DAMAGE_CANNOT_BE_PREVENTED
- SPELL_TYPE_ARCANE = SPELL_TYPES
- SPELL_TYPE_TRAP = SPELL_TYPE_ARCANE + 1
- TYPE_GATE = LAND_TYPE_URZAS + 1
- FE_COUNTER = 7
- FE_CAN_BE_ENCHANTED_WITH = 23
- FE_IS_BEING_BLOCKED_BY = 24
- FE_IS_BLOCKING_CREATURE = 25
- CREATURE_TYPE_SABLE = SIZE_OF_TYPE_BAND * CARD_TYPE_CREATURE + 220
- CREATURE_TYPE_SIREN = SIZE_OF_TYPE_BAND * CARD_TYPE_CREATURE + 221
- CREATURE_TYPE_SURRAKAR = SIZE_OF_TYPE_BAND * CARD_TYPE_CREATURE + 222
- TRIGGER_COUNTER_ADDED = 25
- TRIGGER_STATE_TRIGGER = 86
- TRIGGER_BECAME_MONSTROUS = 87
- TRIGGER_EVOLVED = 88
- TRIGGER_MANA_PAID = 89
- AI_SEES_COIN_FLIP_RANDOM = 0
- AI_SEES_COIN_FLIP_LOSE = 1
- AI_SEES_COIN_FLIP_WIN = 2
- QUERY_FLAG_AI_REALLY_COMPLEX = 64
- QUERY_FLAG_SHOULD_HIDE_SELECTED_CARDS = 8192
- QUERY_FLAG_SHOULD_UNZOOM_SELECTED_CARDS = 16384
- QUERY_FLAG_ORDERED_SELECTION = 32768
- TRANSITION_UNZOOM = 0
- TRANSITION_TOP_OF_LIBRARY = 1
- TRANSITION_BOTTOM_OF_LIBRARY = 2
- TRANSITION_GRAVEYARD = 3
- TRANSITION_EXILE = 4
- HINT_POSITIVE = 1
- HINT_NEGATIVE = 3
- INTERROGATE_LIFE_GAINED = 1
- INTERROGATE_LIFE_CHANGED = 2
- INTERROGATE_BECAME_TARGET = 10
- INTERROGATE_PREVIOUS_TURN = 2
Removed lines:
- COLOUR_COLOURLESS = 0
- COLOUR_X = 6
- COLOUR_SNOW = 7
- SCORE_QUERY = 0
- SCORE_BASIC_LOOKAHEAD = 1
- SCORE_FULL_LOOKAHEAD = 2
- SCORE_COMBAT_PRECALC = 3
Xander9009 (talk) 17:12, 28 May 2015 (MSK)
