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Forge DevMode

Developer Mode is a Mode that allows Developers to try out different things and gain different shortcuts during play. In a Normal program, this Mode would be available in a Debug build, but removed from the code during the Retail build. Since Forge is in constant Beta, this Mode is available during our Beta releases. On the NewGame Screen, just make sure it's checked and you'll be able to edit the options at any point during the game.

Contents

Lose By Decking

This one is a simple Checkbox. If your Library is Empty and you try to try a card, you normally lose the game. This checkbox should be on by Default (meaning you lose) but if you are running a deck without many cards, uncheck this box so you don't lose when failing to draw a card when you need to.

[THIS OPTION NOT READILY VISIBLE IN VERSIONS 1.6.23]

View Zone

There are a few View Zone menu item which help to make sure your Library has what you think or the AI isn't being too overly foolish. They do exactly what you might think. Click on the menu item, and all Cards in that Zone are revealed to you.

Generate Mana

Useful for not needing Land in your Deck while you are just trying to test something out, by selecting Generate Mana, 7 of each color and 7 colorless is generated and put into your Mana Pool.

Setup Game State

The Setup Game State is a Command that lets you open an external file to Add things into the Game State. Currently the command uses an external text file that is opened through a file open dialog when you click on the Setup Game State menu item. The file structure is simple. It must contain any of the following lines defining what needs to be changed in the current game state:

HumanLife

Defines the value to set the human's current life to. Example: HumanLife=6

AILife

Defines the value to set the computer opponent's life to. Example: AILife=14

HumanCardsInPlay

Defines the cards that are to be placed under Human's control on the battlefield. Can be just one card name or a list of card names separated with semicolons. Example: HumanCardsInPlay=Swamp; Swamp; Drudge Skeletons

AICardsInPlay

Defines the cards that are to be placed under Computer's control on the battlefield. Can be just one card name or a list of card names separated with semicolons. Example: AICardsInPlay=Island

HumanCardsInHand

Defines the cards that are to replace the Human's current hand. Old cards in the Human's card will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

AICardsInHand

Defines the cards that are to replace the Computer's current hand. Old cards in the Computer's card will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

HumanCardsInGraveyard

Defines the cards that are to replace the Human's current graveyard. Old cards in the Human's graveyard will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

AICardsInGraveyard

Defines the cards that are to replace the Computer's current graveyard. Old cards in the Computer's graveyard will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

HumanCardsInLibrary

Defines the cards that are to replace the Human's current library. Old cards in the Human's library will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

AICardsInLibrary

Defines the cards that are to replace the Computer's current library. Old cards in the Computer's library will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

HumanCardsInExile

Defines the cards that are to replace the Human's current exile area. Old cards in the Human's exile area will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

AICardsInExile

Defines the cards that are to replace the Computer's current exile area. Old cards in the Computer's exile area will be removed. Can be just one card name or a list of card names separated with semicolons, see HumanCardsInPlay or AICardsInPlay above for examples.

ActivePlayer

Defines the active player that must be given priority when the game state is set up. If this line is absent, the current player is not changed. There are two valid values for this option: Human and AI. Note that this option does not change the current phase, only the current player. Example: ActivePlayer=AI

ActivePhase

Changes the current phase of the game to the one specified. The valid values are Untap, Upkeep, Draw, Main1, Declare Attackers, Declare Blockers, Main2, End of Turn, and Cleanup. Note that the phase names are case-sensitive.

Comments

Game state files are allowed to have comments - any line that is prefixed with a pound sign (#) is not parsed and is considered to be a text fragment. Also, empty lines are ignored. Example: # This is a comment.

Specifying a Set for Spawned Cards

When specifying card names, you can optionally add the set code by appending the pipe sign (|) and the three-letter set code to the card name you are spawning. That will allow you to spawn cards from specific sets. For example, HumanCardsInPlay=Mountain; Mountain will just spawn two Mountains on the human battlefield, using the latest possible set for them, while HumanCardsInPlay=Mountain|4ED; Mountain|4ED will spawn two Mountains from the 4th Edition on the human battlefield.

Samples

Here are two examples of valid state configuration files:

HumanLife=5
AILife=6
HumanCardsInPlay=Forest; Forest; Forest; Llanowar Elves
AICardsInPlay=Mountain; Mountain; Mountain
HumanCardsInHand=Island; Raging Goblin
AICardsInHand=Swamp; Swamp; Forest

Sets human's life to 5, AI life to 6, puts 3 Forests and Llanowar Elves on the human battlefield, puts 3 Mountains on the computer battlefield, replaces the human hand with Island and Raging Goblin, replaces the AI hand with 2 Swamps and a Forest. Does not add any cards to either graveyard and does not replace either library.

HumanCardsInPlay=Plains|10E
AICardsInPlay=Mountain; Raging Goblin
AICardsInGraveyard=Force of Nature; Raging Goblin; Amulet of Kroog
ActivePlayer=Human
ActivePhase=Main1

Does not change the human's life and the AI life, puts a Plains from the 10th Edition on the human battlefield, puts a Mountain and a Raging Goblin on the opponent's battlefield, does not replace the human and the AI hands and leaves them intact, and adds Force of Nature, Raging Goblin, and Amulet of Kroog to the computer's graveyard. Does not replace either library. Sets the current player to Human and the current phase to Main 1.