User:Hythonia/Sandbox
Contents |
Effects
Abandon
Abandons this scheme.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ DBAbandon | TriggerDescription$ When a creature you control dies, abandon this scheme. SVar:DBAbandon:DB$ Abandon
Parameters:
- RememberAbandoned: If present, the abandoned scheme will be remembered.
ActivateAbility
Makes a player activate an ability of each permanent they control with the chosen quality.
A:SP$ ActivateAbility | Cost$ U U | ValidTgts$ Player | Type$ Land | ManaAbility$ True
Parameters:
- ManaAbility: If present, the player will only be able to activate mana abilities.
AddPhase
Adds a phase or step after another.
SVar:AddUpkeep:DB$ AddPhase | ExtraPhase$ Upkeep
Mandatory parameters:
- ExtraPhase: Determines what phase to add.
Optional parameters:
- AfterPhase: Determines after which phase to add the step. By default it will be the current phase.
- FollowedBy: Determines what phase will follow the one this ability adds.
AddTurn
Adds an extra turn after this one.
A:SP$ AddTurn | Cost$ 1 U | NumTurns$ 1
Mandatory parameters:
- NumTurns: Determines how many extra turns you (or the defined player) will get.
Optional parameters:
- NoSchemes: If present, schemes won't be set in motion that turn.
- SkipUntap: If present, that turn's untap step will be skipped.
- ShowMessage: If present, shows a message saying which player will get the extra turn. Used by Timesifter.
- ExtraTurnDelayedTrigger: Adds a special kind of delayed trigger to the turn, used by cards like Final Fortune. Usage below.
- ExtraTurnDelayedTriggerExcute: Defines what ability will be executed by the delayed trigger. Usage below.
A:SP$ AddTurn | Cost$ R R | NumTurns$ 1 | ExtraTurnDelayedTrigger$ DBDelTrig | ExtraTurnDelayedTriggerExcute$ TrigLose | References$ DBDelTrig,TrigLose | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. SVar:DBDelTrig:ThisTurn$ True | Mode$ Phase | Phase$ End of Turn | TriggerDescription$ At the beginning of that turn's end step, you lose the game. SVar:TrigLose:DB$ LosesGame | Defined$ You
Amass
The amass mechanic from War of the Spark. Creates a 0/0 Zombie Army creature token if you don't control one, then puts a number of +1/+1 counters on it.
SVar:DBAmass:DB$ Amass | Num$ 2
Mandatory parameters:
- Num: Determines the number of counters that will be put on the Army.
Optional parameters:
- RememberAmass: If present, the Army you amassed will be remembered.
Animate
This section is incomplete. Changes the characteristics of a card.
Parameters:
Duration parameters: By default the defined card will remain affected until end of turn.
- UntilEndOfCombat: The effect will last until end of combat.
- UntilHostLeavesPlay: The effect will last until its source leaves the battlefield.
- UntilYourNextUpkeep: The effect will last until your next upkeep.
- UntilYourNextTurn: The effect will last until your next turn.
- UntilControllerNextUntap: The effect will last until the affected card's controller's next untap step.
- Permanent: The effect will last indefinitely.
Ascend
Grants the city's blessing to the defined player. Currently only used by the ascend keyword from Rivals of Ixalan.
SVar:DBAscend:DB$ Ascend | Defined$ You
AssignGroup
Assigns each player to a group. Used by the friend-or-foe cycle from Battlebond.
