[wait list]Man-o'-War effect to Illusion abil
Report wrong Card behavior to get it fixed.
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[wait list]Man-o'-War effect to Illusion abil
by Aswan jaguar » 29 Nov 2013, 17:32
Describe the Bug:
If Man-o'-War cip ability targets a creature with Illusion (Phantasmal Dragon here) it returns it to the hand but illusion ability has to resolve first and the creature has to be sacrificed.
Which card did behave improperly ?
Man-o'-War or Illusion or both
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
theros
What exactly should be the correct behavior/interaction ?
Cast Man-o'-War targeting Phantasmal Dragon go on the stack ,Phantasmal Dragon ability triggers,now is the first to resolve in stack so Phantasmal Dragon gets sacrificed and Man-o'-War ability doesn't find then anything to target.
Are any other cards possibly affected by this bug ?
Man-o'-War Unsearchable
If Man-o'-War cip ability targets a creature with Illusion (Phantasmal Dragon here) it returns it to the hand but illusion ability has to resolve first and the creature has to be sacrificed.
Which card did behave improperly ?
Man-o'-War or Illusion or both
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
theros
What exactly should be the correct behavior/interaction ?
Cast Man-o'-War targeting Phantasmal Dragon go on the stack ,Phantasmal Dragon ability triggers,now is the first to resolve in stack so Phantasmal Dragon gets sacrificed and Man-o'-War ability doesn't find then anything to target.
Are any other cards possibly affected by this bug ?
Man-o'-War Unsearchable
- Attachments
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- man-o'-war ,-phantasmal dragon.rar
- wait your next turn
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Last edited by Aswan jaguar on 14 Jul 2018, 07:43, edited 7 times in total.
Reason: wait list by BAgate-reconfirmed by me dev 778ccb5 version
Reason: wait list by BAgate-reconfirmed by me dev 778ccb5 version
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Man-o'-War effect to Illusion ability
by Korath » 29 Nov 2013, 18:00
In PtT, if anything targets a card with the Skulking Ghost ability during a trigger, nothing's going to happen except maybe by accident.
Next version, they'll be able to see they were targeted during a trigger, but still won't get a chance to do anything until the trigger's done resolving. So this particular interaction is still going to be broken.
I don't see that being fixed anytime soon. Manalink triggers don't have separate announcement and resolution; targets are chosen and the effect happens all at once. That's completely impractical to fix; even if the engine were updated, and we don't understand the right parts of it nearly well enough to do so, every single card that responds to a trigger would need to be updated as well.
And Skulking Ghost can't activate from within the targeting functions, or else you could, say, cast a two-target Fireball, pick the Ghost as the first target, scare it into the graveyard, and cancel, getting your Fireball and mana back.
Though, hm. Maybe we could make cancelling roll the whole game state back, like with AI speculation, instead of just refunding spent mana and putting the card back in your hand. Still scary and difficult, but at least feasible. Though still won't happen anytime soon.
Next version, they'll be able to see they were targeted during a trigger, but still won't get a chance to do anything until the trigger's done resolving. So this particular interaction is still going to be broken.
I don't see that being fixed anytime soon. Manalink triggers don't have separate announcement and resolution; targets are chosen and the effect happens all at once. That's completely impractical to fix; even if the engine were updated, and we don't understand the right parts of it nearly well enough to do so, every single card that responds to a trigger would need to be updated as well.
And Skulking Ghost can't activate from within the targeting functions, or else you could, say, cast a two-target Fireball, pick the Ghost as the first target, scare it into the graveyard, and cancel, getting your Fireball and mana back.
Though, hm. Maybe we could make cancelling roll the whole game state back, like with AI speculation, instead of just refunding spent mana and putting the card back in your hand. Still scary and difficult, but at least feasible. Though still won't happen anytime soon.
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Korath - DEVELOPER
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Re: [wait list]Man-o'-War effect to Illusion ability
by Aswan jaguar » 02 Dec 2013, 08:45
The search option can't find Man-o'-War because of it's name so I can't find previous posts about this but I remember there are posts about it:
When AI plays Man-o'-War is not forced to target Man-o'-War itself (if it is the only creature in the battlefield)or ANY of it's creatures when there aren't any creatures in my side.
When AI plays Man-o'-War is not forced to target Man-o'-War itself (if it is the only creature in the battlefield)or ANY of it's creatures when there aren't any creatures in my side.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [New bug added-wait list]Man-o'-War effect to Illusion a
by Korath » 02 Dec 2013, 13:04
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Korath - DEVELOPER
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Re: [New bug added-wait list]Man-o'-War effect to Illusion a
by Aswan jaguar » 02 Dec 2013, 14:57
I knew I reported about it, but that it was only 2 weeks ago.....on the same update.... and I can't go for a memory update ,they do say drinking water helps maybe if I drink a couple of Olympic proportions pools with drinking water .....who knows...
Damn search you made a fool out of me.
Damn search you made a fool out of me.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
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