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[fixed/closed]Blister Beetle

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[fixed/closed]Blister Beetle

Postby HarlequinCasts » 27 Oct 2013, 16:51

Describe the Bug:
This was reported as fixed last patch but the same bug exists in OoAv2 and PTT
Previous Blister Beetle report here

The AI can play a Blister Beetle with no other creatures on the board and somehow treat the -1/-1 ability as a "may" ability, thus avoiding having to kill its own creature.

Which card did behave improperly ?
Blister Beetle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PTT

What exactly should be the correct behavior/interaction ?
-1/-1 always

Are any other cards possibly affected by this bug ?
NA


*** Save game is from OoAv2 ***
Attachments
Blister Beetle.zip
(3.22 KiB) Downloaded 195 times
Last edited by BAgate on 13 Jan 2014, 11:40, edited 7 times in total.
Reason: closed
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[refixed by Korath]Mist Raven - AI

Postby Aswan jaguar » 16 Nov 2013, 20:05

Describe the Bug:
AI (at least) can play Mist Raven without returning a creature back to the hand if AI has only creatures on the battlefield.(Mist Raven itself or another)

Which card did behave improperly ?
Mist Raven

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-Portals to Theros

What exactly should be the correct behavior/interaction ?
AI has to return a creature to his hand if AI is the only one that has creatures on the battlefield.

Are any other cards possibly affected by this bug ?
Attachments
mist raven - ai.rar
(1.77 KiB) Downloaded 201 times
Last edited by Aswan jaguar on 17 Nov 2013, 07:45, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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Re: Mist Raven - AI

Postby Korath » 17 Nov 2013, 00:05

](*,)

I had this situation (AI doesn't honor allow_cancel=0 if only non-preferred targets are available) working so thoroughly and for so long in dev that I went ahead and removed all the hacks in individual cards that worked around it, including one from this card (which reuses Man-o'-War 's function). And on Thursday I broke it.

Refixed in 46ac458.
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Re: [confirmed]Blister Beetle

Postby Korath » 08 Dec 2013, 02:34

This should really, honestly, truly, be fixed in the next patch; it's a straightforward instance of the Man-o'-War bug.
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Re: [confirmed]Blister Beetle

Postby HarlequinCasts » 08 Dec 2013, 02:40

Korath wrote:This should really, honestly, truly, be fixed in the next patch; it's a straightforward instance of the Man-o'-War bug.
I was looking forward to reporting it a 3rd time too! :(
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Re: [fixed/closed]Blister Beetle

Postby BAgate » 13 Jan 2014, 11:42

I'm closing this because I can't get the AI to cast either Blister Beetle or Man-o'-War when there are no other creatures in play (but it immediately casts them when I have a creature). So I think that is good enough.
Working on: housekeeping and archived reports
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Re: [fixed/closed]Blister Beetle

Postby HarlequinCasts » 13 Jan 2014, 18:12

I got the AI to cast it and lo and behold it works, the Blister Beetle kills itself! Now the AI probably shouldn't do that but whatever. This bug was a long time coming :D
Attachments
manalink blister beetle.png
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Re: [fixed/closed]Blister Beetle

Postby Aswan jaguar » 13 Jan 2014, 20:52

I would probably do as AI and go with a Bum!I prefer the "action" than discard the card as you can see AI has already 7 cards in his hand and would be forced to discard one so AI prefers to go with a suicide attack to do nothing and be forced to discard a card.
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