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gorem2k's MODs
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gorem2k's MODs
by gorem2k » 03 May 2013, 01:04
hello everyone!
here are 3 decks. this is my last and final release contribution for DotP 2013.
* deadly trickster
* ugh!
* spirit revenge
did some card fixes and compressed tdx with Riak's mod'ed Gibbed tools.
you only have to extract zip into your game dir. works fine with or without other popular mods.
LINK:http://www.mediafire.com/?2q14xvxj625swzf
zip size, 21.41MB
here are 3 decks. this is my last and final release contribution for DotP 2013.
* deadly trickster
* ugh!
* spirit revenge
did some card fixes and compressed tdx with Riak's mod'ed Gibbed tools.
you only have to extract zip into your game dir. works fine with or without other popular mods.
LINK:http://www.mediafire.com/?2q14xvxj625swzf
zip size, 21.41MB
Last edited by gorem2k on 14 Jun 2013, 02:36, edited 2 times in total.
Re: gorem2k's MODs
by gorem2k » 29 May 2013, 08:07
*UPDATE*
Here's my new mono-red giant/goblins/shapeshifters deck.
cards I did myself (so no guarantee ) are :
Pact of the Titan (token included)
Giant Harbinger
Runed Stalactite
Stinkdrinker Daredevil
Sunrise Sovereign
Crush Underfoot
Goblin Matron
the rest was taken from other wads and requests from this forum. so credits goes to, you know who you are... enjoy!
LINK: down
Here's my new mono-red giant/goblins/shapeshifters deck.
cards I did myself (so no guarantee ) are :
Pact of the Titan (token included)
Giant Harbinger
Runed Stalactite
Stinkdrinker Daredevil
Sunrise Sovereign
Crush Underfoot
Goblin Matron
the rest was taken from other wads and requests from this forum. so credits goes to, you know who you are... enjoy!
LINK: down
Last edited by gorem2k on 14 Jun 2013, 02:36, edited 5 times in total.
Re: gorem2k's MODs
by Scion of Darkness » 01 Jun 2013, 01:23
use mine its working well
- Attachments
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- PACT_OF_THE_TITAN_130638.zip
- (1.68 KiB) Downloaded 459 times
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Re: gorem2k's MODs
by thefiremind » 01 Jun 2013, 10:02
The 2 things are actually unrelated. Your Pact of the Titan makes the game crash (at the end of a match I guess) because you forgot the TOKEN_REGISTRATION. The error in SCRIPT_LOG.TXT doesn't depend on that, I'm pretty sure. Line #2 is actually the first line of code (the log starts counting lines from <RESOLUTION_TIME_ACTION>), so it can be only one of the following:gorem2k wrote:EDIT
PACT_OF_THE_TITAN makes DotP crash but is playable.
script_log.txt
[lua] [string "PACT_OF_THE_TITAN_130638_TITLE (RESOLUTION_TIME_ACTION) [843]"]:2: attempt to index a nil value
- local token_count = 1 --> Declaring variables can't give any error.
- local delayDC = EffectDC():Make_Chest(1) --> This would raise the error if EffectDC was nil, but I don't think it's possible: setting something inside EffectDC or ObjectDC usually initializes them if needed.
- local player = EffectDC():Get_PlayerPtr(0) --> This is the only one left. Getting something is different from setting something, and I guess EffectDC doesn't get initialized if needed. Of course you never start the delayed trigger without passing the player to it, but the AI could try to do that while evaluating the card. This doesn't prevent the card from working, though. If you want to avoid the error, surround the delayed trigger this way:
- Code: Select all
<RESOLUTION_TIME_ACTION>
if EffectDC() ~= nil then
-- leave everything else as you wrote it
end
</RESOLUTION_TIME_ACTION>
- Code: Select all
or FilteredCard():GetSubType():Test( CREATURE_TYPE_SHAMAN ) ~= 0
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: gorem2k's MODs
by gorem2k » 12 Jun 2013, 20:44
deleted stuff; it was messy.
I will start anew and more importantly, I will have my own core wad for next Dotp deck projects.
I will start anew and more importantly, I will have my own core wad for next Dotp deck projects.
Re: gorem2k's MODs
by BloodReyvyn » 13 Jun 2013, 06:31
Cool. So glad you fixed that bug. I like the deck, but bugs always... ummm bug me.
Love the fact you made Charmbreaker Devils. Really a big fan of that and Flayer of the Hatebound. Don't know why...
I have been compiling all of my made cards as of late so tht I also can release a Core wad for the next DotP, so that people won't have to continuously download a massive chunk of decks... and also so that people can choose to uninstall decks without losing cards that they may wish to use in their own decks.
Love the fact you made Charmbreaker Devils. Really a big fan of that and Flayer of the Hatebound. Don't know why...
I have been compiling all of my made cards as of late so tht I also can release a Core wad for the next DotP, so that people won't have to continuously download a massive chunk of decks... and also so that people can choose to uninstall decks without losing cards that they may wish to use in their own decks.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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Re: gorem2k's MODs
by gorem2k » 13 Jun 2013, 10:21
I know there must be all the tools we need somewhere in this forum for building an independent Core wad. I plan to compress the uncompressed tdx files so a deck won't take ~50 Megabytes of space.
I have to do some testing and see if I can copy-paste important parts found in LOLs, TEXT_PERMANENT etc etc.
and maybe do a DECK_TOKENS.wad for putting every tokens.
maybe they changed their structure (wads that see each others) ... I hope not!
I have to do some testing and see if I can copy-paste important parts found in LOLs, TEXT_PERMANENT etc etc.
and maybe do a DECK_TOKENS.wad for putting every tokens.
maybe they changed their structure (wads that see each others) ... I hope not!
Re: gorem2k's MODs
by gorem2k » 18 Jun 2013, 00:34
Decided to share random unrequested cards here for people collecting them.
Pack 1
Armored Wolf-Rider
Ascended Lawmage
Battering Krasis
Beetleform Mage
Bronzebeak Moa
Faerie Harbinger
Faerie Impostor
Jelenn Sphinx
Phytoburst
Punish the Enemy
Scion of Oona
Pack 1
Armored Wolf-Rider
Ascended Lawmage
Battering Krasis
Beetleform Mage
Bronzebeak Moa
Faerie Harbinger
Faerie Impostor
Jelenn Sphinx
Phytoburst
Punish the Enemy
Scion of Oona
- Attachments
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- cards_2013_06_17.zip
- (927.15 KiB) Downloaded 441 times
Re: gorem2k's MODs
by gorem2k » 19 Jun 2013, 05:35
- Attachments
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- cards_2013_06_19.zip
- (343.12 KiB) Downloaded 377 times
Re: gorem2k's MODs
by gorem2k » 20 Jun 2013, 06:19
Pack 3
Dreamspoiler Witches
Elvish Branchbender
Elvish Harbinger
Faerie Tauntings
Faerie Trickery
Fallowsage
Familiar's Ruse
Footbottom Feast
Marsh Flitter
Merrow Commerce
Merrow Harbinger
Nath's Buffoon
Nectar Faerie
Oona's Prowler
Peppersmoke
Soulbright Flamekin (requires sumomole mod)
Dreamspoiler Witches
Elvish Branchbender
Elvish Harbinger
Faerie Tauntings
Faerie Trickery
Fallowsage
Familiar's Ruse
Footbottom Feast
Marsh Flitter
Merrow Commerce
Merrow Harbinger
Nath's Buffoon
Nectar Faerie
Oona's Prowler
Peppersmoke
Soulbright Flamekin (requires sumomole mod)
- Attachments
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- cards_2013_06_20.zip
- (1.35 MiB) Downloaded 404 times
Re: gorem2k's MODs
by gorem2k » 21 Jun 2013, 01:10
Pack 4
Stonybrook Angler
Stonybrook Schoolmaster
Streambed Aquitects
Surgespanner
Sygg, River Guide
Thieving Sprite
Veteran of the Depths
Wanderwine Prophets
+token_merfolk_wizard
Stonybrook Schoolmaster + Wanderwine Prophets may provide infinite turns!
Stonybrook Angler
Stonybrook Schoolmaster
Streambed Aquitects
Surgespanner
Sygg, River Guide
Thieving Sprite
Veteran of the Depths
Wanderwine Prophets
+token_merfolk_wizard
Stonybrook Schoolmaster + Wanderwine Prophets may provide infinite turns!
- Attachments
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- cards_2013_06_20_2.zip
- (766.27 KiB) Downloaded 408 times
Re: gorem2k's MODs
by jacque » 21 Jun 2013, 04:19
Merfolk deck I see xD
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: gorem2k's MODs
by gorem2k » 22 Jun 2013, 02:24
Pack 5
Fertilid
Festercreep
Gilt-Leaf Archdruid
Hunting Triad
* Llanowar Mentor
Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability !
I guess I'm done with random cards, hope you get to use one of them...
bug in Fertilid: forgot shuffle library after
Fertilid
Festercreep
Gilt-Leaf Archdruid
Hunting Triad
* Llanowar Mentor
Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability !
I guess I'm done with random cards, hope you get to use one of them...
bug in Fertilid: forgot shuffle library after
- Attachments
-
- cards_2013_06_21.zip
- (416.28 KiB) Downloaded 394 times
Last edited by gorem2k on 22 Jun 2013, 03:07, edited 1 time in total.
Re: gorem2k's MODs
by RiiakShiNal » 22 Jun 2013, 02:34
Maybe it's being overridden by the Llanowar Mentor in my mod?gorem2k wrote:Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability !
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Re: gorem2k's MODs
by gorem2k » 22 Jun 2013, 02:42
I forgot to import your most recent mod in my deck builder! Damn! thats what happens when I'm not using your deck builder. I switched to another because it was a bit faster on my computer.RiiakShiNal wrote:Maybe it's being overridden by the Llanowar Mentor in my mod?gorem2k wrote:Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability !
hope I won't find too many same card I made lately...
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