It is currently 31 Oct 2024, 22:49
   
Text Size

gorem2k's MODs

Moderator: CCGHQ Admins

gorem2k's MODs

Postby gorem2k » 03 May 2013, 01:04

hello everyone!

here are 3 decks. this is my last and final release contribution for DotP 2013.

* deadly trickster
* ugh!
* spirit revenge


did some card fixes and compressed tdx with Riak's mod'ed Gibbed tools.

you only have to extract zip into your game dir. works fine with or without other popular mods.

LINK:http://www.mediafire.com/?2q14xvxj625swzf
zip size, 21.41MB
Last edited by gorem2k on 14 Jun 2013, 02:36, edited 2 times in total.
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby gorem2k » 29 May 2013, 08:07

*UPDATE*

Here's my new mono-red giant/goblins/shapeshifters deck.
cards I did myself (so no guarantee :lol: ) are :

Pact of the Titan (token included)
Giant Harbinger
Runed Stalactite
Stinkdrinker Daredevil
Sunrise Sovereign
Crush Underfoot
Goblin Matron

the rest was taken from other wads and requests from this forum. so credits goes to, you know who you are... enjoy!

LINK: down
Last edited by gorem2k on 14 Jun 2013, 02:36, edited 5 times in total.
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby Scion of Darkness » 01 Jun 2013, 01:23

use mine its working well
Attachments
PACT_OF_THE_TITAN_130638.zip
(1.68 KiB) Downloaded 459 times
User avatar
Scion of Darkness
 
Posts: 235
Joined: 27 Aug 2012, 13:14
Has thanked: 17 times
Been thanked: 23 times

Re: gorem2k's MODs

Postby thefiremind » 01 Jun 2013, 10:02

gorem2k wrote:EDIT

PACT_OF_THE_TITAN makes DotP crash but is playable.

script_log.txt
[lua] [string "PACT_OF_THE_TITAN_130638_TITLE (RESOLUTION_TIME_ACTION) [843]"]:2: attempt to index a nil value
The 2 things are actually unrelated. Your Pact of the Titan makes the game crash (at the end of a match I guess) because you forgot the TOKEN_REGISTRATION. The error in SCRIPT_LOG.TXT doesn't depend on that, I'm pretty sure. Line #2 is actually the first line of code (the log starts counting lines from <RESOLUTION_TIME_ACTION>), so it can be only one of the following:
  • local token_count = 1 --> Declaring variables can't give any error.
  • local delayDC = EffectDC():Make_Chest(1) --> This would raise the error if EffectDC was nil, but I don't think it's possible: setting something inside EffectDC or ObjectDC usually initializes them if needed.
  • local player = EffectDC():Get_PlayerPtr(0) --> This is the only one left. Getting something is different from setting something, and I guess EffectDC doesn't get initialized if needed. Of course you never start the delayed trigger without passing the player to it, but the AI could try to do that while evaluating the card. This doesn't prevent the card from working, though. If you want to avoid the error, surround the delayed trigger this way:
    Code: Select all
        <RESOLUTION_TIME_ACTION>
        if EffectDC() ~= nil then
            -- leave everything else as you wrote it
        end
        </RESOLUTION_TIME_ACTION>
EDIT: Be aware that your Stinkdrinker Daredevil lowers the cost of Giant and Shaman spells, while it shouldn't. You need to remove
Code: Select all
or FilteredCard():GetSubType():Test( CREATURE_TYPE_SHAMAN ) ~= 0
Also, this isn't really a bug, but you might want to add a query that lets players decide whether they want to search their libraries with Giant Harbinger or not. The chosen card is put onto the library, so in case you need to play Giant Harbinger just to protect yourself, but you wish to keep the top card of your library as it is, you may want to avoid the search. Of course if there's nothing in your deck that lets you rearrange the top cards of your library, this scenario won't occur. Anyway, if you need a template, look for Flamekin Harbinger in my mod.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 721 times

Re: gorem2k's MODs

Postby gorem2k » 12 Jun 2013, 20:44

deleted stuff; it was messy.

I will start anew and more importantly, I will have my own core wad for next Dotp deck projects.
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby BloodReyvyn » 13 Jun 2013, 06:31

Cool. So glad you fixed that bug. I like the deck, but bugs always... ummm bug me. :P

Love the fact you made Charmbreaker Devils. Really a big fan of that and Flayer of the Hatebound. Don't know why...

I have been compiling all of my made cards as of late so tht I also can release a Core wad for the next DotP, so that people won't have to continuously download a massive chunk of decks... and also so that people can choose to uninstall decks without losing cards that they may wish to use in their own decks. :)
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
User avatar
BloodReyvyn
 
Posts: 421
Joined: 19 May 2013, 13:29
Has thanked: 53 times
Been thanked: 40 times

Re: gorem2k's MODs

Postby gorem2k » 13 Jun 2013, 10:21

I know there must be all the tools we need somewhere in this forum for building an independent Core wad. I plan to compress the uncompressed tdx files so a deck won't take ~50 Megabytes of space.

I have to do some testing and see if I can copy-paste important parts found in LOLs, TEXT_PERMANENT etc etc.

and maybe do a DECK_TOKENS.wad for putting every tokens.

maybe they changed their structure (wads that see each others) ... I hope not!
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby gorem2k » 18 Jun 2013, 00:34

Attachments
cards_2013_06_17.zip
(927.15 KiB) Downloaded 441 times
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby gorem2k » 19 Jun 2013, 05:35

Attachments
cards_2013_06_19.zip
(343.12 KiB) Downloaded 377 times
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times


Re: gorem2k's MODs

Postby gorem2k » 21 Jun 2013, 01:10

Attachments
cards_2013_06_20_2.zip
(766.27 KiB) Downloaded 408 times
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby jacque » 21 Jun 2013, 04:19

Merfolk deck I see xD
Learn making your own cards today!!!

Click on Image if a post/reply helped you.

I stitch old cards together to make new ones...

~ Jacque, the confused
jacque
 
Posts: 217
Joined: 07 Jun 2013, 20:11
Has thanked: 26 times
Been thanked: 44 times

Re: gorem2k's MODs

Postby gorem2k » 22 Jun 2013, 02:24

Pack 5
Fertilid
Festercreep
Gilt-Leaf Archdruid
Hunting Triad
* Llanowar Mentor


Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability ! :?

I guess I'm done with random cards, hope you get to use one of them...

bug in Fertilid: forgot shuffle library after
Attachments
cards_2013_06_21.zip
(416.28 KiB) Downloaded 394 times
Last edited by gorem2k on 22 Jun 2013, 03:07, edited 1 time in total.
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: gorem2k's MODs

Postby RiiakShiNal » 22 Jun 2013, 02:34

gorem2k wrote:Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability ! :?
Maybe it's being overridden by the Llanowar Mentor in my mod?
RiiakShiNal
Programmer
 
Posts: 2185
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: gorem2k's MODs

Postby gorem2k » 22 Jun 2013, 02:42

RiiakShiNal wrote:
gorem2k wrote:Something's odd with Llanowar Mentor; the token entry in my code is not an Elf Druid token but the game generates a genuine 1/1 Elf Druid with mana ability ! :?
Maybe it's being overridden by the Llanowar Mentor in my mod?
I forgot to import your most recent mod in my deck builder! Damn! thats what happens when I'm not using your deck builder. I switched to another because it was a bit faster on my computer.

hope I won't find too many same card I made lately...
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Next

Return to 2013

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 1 guest

Login Form