AI card base value
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Re: AI card base value
by stassy » 16 Jul 2013, 09:11
Yes, the Inny block was done in the "old way" with an inaccurate filter method so I may have missed Avacyn.
I was told to set value first on the very basic block first and then go through again a check for those I missed and then the special expansions (such as Planechase, Vault, Duel, etc..)
I was told to set value first on the very basic block first and then go through again a check for those I missed and then the special expansions (such as Planechase, Vault, Duel, etc..)
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Re: AI card base value
by stassy » 23 Jul 2013, 17:16
Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).
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Re: AI card base value
by Sonic » 23 Jul 2013, 21:19
Commander, Planechase, Planechase 2012.stassy wrote:Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).
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Re: AI card base value
by stassy » 30 Jul 2013, 17:16
Done
In progressArabian Nights
Antiquities
Legends
The Dark
Fallen Empires
Homelands
Planechase
Planechase 2012
Commander
Special block (Promo, Duel, etc...)
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Re: AI card base value
by stassy » 05 Aug 2013, 09:14
Planechase, Planechase 2012, orphans cards from DGM, DDK, RTR, DDJ, DDI, DKA, M14 done, starting to hunt for the missing ones, unfortunately it will be done by ID order and there are around 1k cards left so it's going to be a bit disorganized
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Re: AI card base value
by stassy » 16 Aug 2013, 11:28
Soooo....all done (but special cards and flipped/morphed cards).
Time now to sort a bit better all of theses.
Time now to sort a bit better all of theses.
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Re: AI card base value
by gmzombie » 16 Aug 2013, 18:32
sweet dude. thanks for your continued work on this great game. awesome job
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: AI card base value
by stassy » 17 Aug 2013, 15:34
So, granting an old request, sorry for the wait porphyre
We will have to see in the next next patch if AI will bolt Priest of Titania first
Now so let's start with the basic : lands
Currently most lands and non creature mana generator/mana reducer are set to 10, shall we make a subranking among them or don't touch it?
It's not an issue on sealed with custom list based on expansion but by default maybe AI would be a bit more intelligent by choosing a dual land instead of a Diamond Valley (ok it's currently at 5 but you get it..)
Card | AI base value |
Wood Elves | 20 |
Priest of Titania | 21 |
We will have to see in the next next patch if AI will bolt Priest of Titania first
Now so let's start with the basic : lands
Currently most lands and non creature mana generator/mana reducer are set to 10, shall we make a subranking among them or don't touch it?
It's not an issue on sealed with custom list based on expansion but by default maybe AI would be a bit more intelligent by choosing a dual land instead of a Diamond Valley (ok it's currently at 5 but you get it..)
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Re: AI card base value
by stassy » 14 Jan 2014, 07:28
In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21
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Re: AI card base value
by HarlequinCasts » 14 Jan 2014, 09:16
Just to clarify, does CIA v2 have this change yet?stassy wrote:In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21
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Re: AI card base value
by stassy » 14 Jan 2014, 10:00
Next patch after CIA patch, and you should know it because you did report about it when CIA was released
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Re: AI card base value
by Sonic » 15 Jan 2014, 02:42
Confirmed. Manalink.xls data entered - available next patch.stassy wrote:Next patch after CIA patch, and you should know it because you did report about it when CIA was released
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Re: AI card base value
by Aswan jaguar » 01 Oct 2014, 16:50
Stassy Plated Geopede has a value of 1.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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