Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Sakti » 27 Jan 2017, 21:23
As soon as I can post the error log I'll do so. I'm not sure what could be the issue and the log is totally Greek to me.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by timmermac » 29 Jan 2017, 20:14
One more post and you'll be able to post the error log.Sakti wrote:As soon as I can post the error log I'll do so. I'm not sure what could be the issue and the log is totally Greek to me.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 29 Jan 2017, 20:17
UPDATE (01/29/17): I released mobile Forge build 1.5.60.001 Alpha, which is released completely in sync with desktop Forge 1.5.59 Beta and contains the same set of feature updates and bug fixes. Enjoy!
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 31 Jan 2017, 15:25
UPDATE (01/31/17): I released mobile Forge build 1.5.60.002 Alpha, this release addresses a couple crashes/hangs and also addresses minor issues with mobile-specific features (for instance, the single-opponent Sealed/Draft games should no longer offer to continue the tournament into other rounds).
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by timmermac » 01 Feb 2017, 18:30
Forge didn't auto-update to this version when I launched it this morning.Agetian wrote:UPDATE (01/31/17): I released mobile Forge build 1.5.60.002 Alpha, this release addresses a couple crashes/hangs and also addresses minor issues with mobile-specific features (for instance, the single-opponent Sealed/Draft games should no longer offer to continue the tournament into other rounds).
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Jacob5849 » 02 Feb 2017, 18:31
Description: Got this error when attempting to start a constructed match with a custom deck.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.60.002
Operating System: Linux 3.10.49-gb482d00 armv7l
Java Version: 0 The Android Project
java.lang.IllegalArgumentException: Charge is not a constant in forge.game.card.CounterType
at java.lang.Enum.valueOf(Enum.java:200)
at forge.game.card.CounterType.valueOf(CounterType.java:29)
at forge.game.card.CardFactoryUtil.makeEtbCounter(CardFactoryUtil.java:2469)
at forge.game.card.CardFactoryUtil.setupEtbKeywords(CardFactoryUtil.java:2450)
at forge.game.card.CardFactoryUtil.setupKeywordedAbilities(CardFactoryUtil.java:2400)
at forge.game.card.CardFactory.buildAbilities(CardFactory.java:352)
at forge.game.card.CardFactory.getCard(CardFactory.java:264)
at forge.game.card.CardFactory.getCard(CardFactory.java:256)
at forge.game.card.Card.fromPaperCard(Card.java:6940)
at forge.game.Match.preparePlayerLibrary(Match.java:193)
at forge.game.Match.prepareAllZones(Match.java:257)
at forge.game.Match.startGame(Match.java:83)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)
at java.lang.Thread.run(Thread.java:818)
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 03 Feb 2017, 04:27
Hmm, seeing the deck list for your custom deck could really help.Jacob5849 wrote:Description: Got this error when attempting to start a constructed match with a custom deck.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.60.002
Operating System: Linux 3.10.49-gb482d00 armv7l
Java Version: 0 The Android Project
java.lang.IllegalArgumentException: Charge is not a constant in forge.game.card.CounterType
at java.lang.Enum.valueOf(Enum.java:200)
at forge.game.card.CounterType.valueOf(CounterType.java:29)
at forge.game.card.CardFactoryUtil.makeEtbCounter(CardFactoryUtil.java:2469)
at forge.game.card.CardFactoryUtil.setupEtbKeywords(CardFactoryUtil.java:2450)
at forge.game.card.CardFactoryUtil.setupKeywordedAbilities(CardFactoryUtil.java:2400)
at forge.game.card.CardFactory.buildAbilities(CardFactory.java:352)
at forge.game.card.CardFactory.getCard(CardFactory.java:264)
at forge.game.card.CardFactory.getCard(CardFactory.java:256)
at forge.game.card.Card.fromPaperCard(Card.java:6940)
at forge.game.Match.preparePlayerLibrary(Match.java:193)
at forge.game.Match.prepareAllZones(Match.java:257)
at forge.game.Match.startGame(Match.java:83)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)
at java.lang.Thread.run(Thread.java:818)
Did your deck happen to have Everflowing Chalice in it? If yes, then I fixed the issue upstream (and the fix will be available in .003 once it's released). If not, I'd love to see what cards you have so that I can help better.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 03 Feb 2017, 04:27
This does happen sometimes when the server fails to respond quickly enough or when there's some network lag. If you try again, does it update for you now?timmermac wrote:Forge didn't auto-update to this version when I launched it this morning.Agetian wrote:UPDATE (01/31/17): I released mobile Forge build 1.5.60.002 Alpha, this release addresses a couple crashes/hangs and also addresses minor issues with mobile-specific features (for instance, the single-opponent Sealed/Draft games should no longer offer to continue the tournament into other rounds).
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 03 Feb 2017, 09:26
UPDATE (02/03/17): Version 1.5.60.003 is released. It's an incremental release fixing some issues and crashes reported before.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by timmermac » 03 Feb 2017, 20:03
It did the next time I launched. Thanks.Agetian wrote:This does happen sometimes when the server fails to respond quickly enough or when there's some network lag. If you try again, does it update for you now?timmermac wrote:Forge didn't auto-update to this version when I launched it this morning.Agetian wrote:UPDATE (01/31/17): I released mobile Forge build 1.5.60.002 Alpha, this release addresses a couple crashes/hangs and also addresses minor issues with mobile-specific features (for instance, the single-opponent Sealed/Draft games should no longer offer to continue the tournament into other rounds).
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by 1mrlee » 03 Feb 2017, 21:44
Valakut triggers foot some reason broke..
Image attached.
Image attached.
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Sakti » 04 Feb 2017, 00:25
Is this the right place to post crash logs? A need to make a few more comments before it will let me.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Sakti » 04 Feb 2017, 00:25
Description: Loading a saved world quest made a few hours prior.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.60.003
Operating System: Linux 3.4.0-4584173 armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: java.io.EOFException
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:138)
at forge.screens.quest.LoadQuestScreen$4.run(LoadQuestScreen.java:107)
at java.lang.Thread.run(Thread.java:818)
Caused by: java.io.EOFException
at libcore.io.Streams.readFully(Streams.java:83)
at java.util.zip.GZIPInputStream.readHeader(GZIPInputStream.java:209)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:106)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:88)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:107)
... 2 more
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 04 Feb 2017, 05:03
@ Sakti: can you please attach your quest save file to inspect? (you won't be able to attach .dat files directly, so you'll need to zip it up). Looks like it got corrupt for some reason :/ Maybe I can find a way to recover it.
Also, can you please elaborate a bit more on the Valakut case above? What exactly triggered it, how much damage was expected, etc.? Thanks in advance!
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Also, can you please elaborate a bit more on the Valakut case above? What exactly triggered it, how much damage was expected, etc.? Thanks in advance!
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