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2010




[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998
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Re: SVN UPDATED R128 - Conflux Dream Halls
by kevlahnota » 22 Aug 2010, 05:04
SVN R128 Update. Added New Deck and Cards. Please test. 

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Re: SVN UPDATED R128 - Conflux Dream Halls
by Wrathchild » 22 Aug 2010, 08:52
Some r132 bugs:
1. An opponent endlessly tries to cast his only spell in hand while Dream Halls is on the board.
1.5. An opponent can't play Martial Coup (any X cost card?) with Dream Halls even if he has something to discard
2. An opponent puts only basic lands on the battlefield with Show and Tell.
1. An opponent endlessly tries to cast his only spell in hand while Dream Halls is on the board.
1.5. An opponent can't play Martial Coup (any X cost card?) with Dream Halls even if he has something to discard
2. An opponent puts only basic lands on the battlefield with Show and Tell.
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Re: SVN UPDATED R128 - Conflux Dream Halls
by kevlahnota » 22 Aug 2010, 10:17
Thanks for the bug report. I'll try to fix it.Wrathchild wrote:Some r132 bugs:
1. An opponent endlessly tries to cast his only spell in hand while Dream Halls is on the board.
1.5. An opponent can't play Martial Coup (any X cost card?) with Dream Halls even if he has something to discard
2. An opponent puts only basic lands on the battlefield with Show and Tell.
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Re: SVN UPDATED R128 - Conflux Dream Halls
by kevlahnota » 22 Aug 2010, 10:56
SVN 133 Fix!!! Please test again! 

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Re: SVN UPDATED R133 - Conflux Dream Halls Update Fix!
by 8fox » 22 Aug 2010, 12:02
hi,kev, nice deck of conflux, Congratulations!
I checked your card of PROGENITUS, how about write code like below on "Protection from everything"
<STATIC_ABILITY commaspace="yes" tag="PROGENITUS_RULE_1" layer="0">
<EFFECT>
ClearFilter()
Object():GetFilter():SetConvertedCostMin( 0 )
ProtectionF()
</EFFECT>
</STATIC_ABILITY>
I checked your card of PROGENITUS, how about write code like below on "Protection from everything"
<STATIC_ABILITY commaspace="yes" tag="PROGENITUS_RULE_1" layer="0">
<EFFECT>
ClearFilter()
Object():GetFilter():SetConvertedCostMin( 0 )
ProtectionF()
</EFFECT>
</STATIC_ABILITY>
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Re: SVN UPDATED R133 - Conflux Dream Halls Update Fix!
by Wrathchild » 22 Aug 2010, 14:15
And some more bug reporting.
r133
AI
1. AI rarely put relevant cards onto battlefield with Show And Tell. Most time basic lands or nothing at all.
2. AI targets his own creatures with Swords to Plowshares when I have Progenitus in play. Maybe he tries to remove my creature while it has protection and is not a legal target.
Cards
1. If you have Force of Will in hand ihe game asks you to pay 1 life and exile a card whenever an opponent casts any spel. This is quite annoying and become messy when you have more than one Force of Will.
2. When you cast Force of will after Lim-Dûl's Vault (even a turn affter) it asks you to put cards on top of your library. And then it doesn't counter while all other cards remain in yor hand except the Force which goes to graveyard.
3. You can play Hindering Light in response to any spell. It doesn't counter the spell, but draws a card (and gains 2 life somehow
).
r133
AI
1. AI rarely put relevant cards onto battlefield with Show And Tell. Most time basic lands or nothing at all.
2. AI targets his own creatures with Swords to Plowshares when I have Progenitus in play. Maybe he tries to remove my creature while it has protection and is not a legal target.
Cards
1. If you have Force of Will in hand ihe game asks you to pay 1 life and exile a card whenever an opponent casts any spel. This is quite annoying and become messy when you have more than one Force of Will.
2. When you cast Force of will after Lim-Dûl's Vault (even a turn affter) it asks you to put cards on top of your library. And then it doesn't counter while all other cards remain in yor hand except the Force which goes to graveyard.
3. You can play Hindering Light in response to any spell. It doesn't counter the spell, but draws a card (and gains 2 life somehow

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Re: SVN UPDATED R133 - Conflux Dream Halls Update Fix!
by Yanna » 22 Aug 2010, 17:05
Actually it's how the card is designed. From the oracle :Wrathchild wrote:3. You can play Hindering Light in response to any spell. It doesn't counter the spell, but draws a card (and gains 2 life somehow).
The life gaining thingy must come from somewhere else since there's no life modification in the card10/1/2008: You may choose to target a spell that "can't be countered." If you do, the first part of Hindering Light's effect won't do anything, but you'll still get to draw a card.


Re: SVN UPDATED R141 - Dream Halls Fixed (I think )!
by kevlahnota » 23 Aug 2010, 05:54
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Re: SVN UPDATED R141 - Dream Halls Fixed (I think )!
by Wrathchild » 23 Aug 2010, 08:31
Dream Halls seem to work fine but AI still casting Blazes for 0. But that's not a card issue of course 

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Re: SVN UPDATED R141 - Dream Halls Fixed (I think )!
by logoliv » 23 Aug 2010, 17:45
Sephiroth is too easy to win with Landfall Expedition 

Re: SVN UPDATED R158 - G/W Maverick Deck Added!
by kevlahnota » 26 Aug 2010, 20:48
SVN R158 Updated! Added new Deck 

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Re: [08-27-10] SVN UPDATED R158 - G/W Maverick Deck Added!
by kristijanH » 27 Aug 2010, 06:02
Can we get a simple download link? Or at least detailed donwload instructions?
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Re: [08-27-10] SVN UPDATED R158 - G/W Maverick Deck Added!
by kevlahnota » 27 Aug 2010, 07:14
http://www.slightlymagic.net/wiki/COMMU ... rtoise_SVN
kristijanH wrote:Can we get a simple download link? Or at least detailed donwload instructions?
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Re: [08-27-10] SVN UPDATED R158 - G/W Maverick Deck Added!
by kristijanH » 27 Aug 2010, 09:57
OK... can we get a simple download link?
I'm deffinetly not going through all of this for just 1 mod. I don't even play that much.

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Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!
by kevlahnota » 30 Aug 2010, 04:23
Added Knights Deck!....( Student of Warfare
)

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