Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014
Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)
Moderator: CCGHQ Admins
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Hoonster » 29 Nov 2014, 15:21
I simply deleted the deck data 100079 and the game works fine for right now. I think was missing Mycosynth Golem card from Mirrodin block.Hoonster wrote:2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEERvolrathxp wrote:If the game crashes it is likely that you are missing a required file. You can see what it is crashing on by downloading Rsns deck builder and launching it. It will warn you of what you are missing.Hoonster wrote:So . . . the game fails to load and this message pops up to upload this attachment . .
Modding DotP is tougher than I thought;
or not. Extension file DMP is not allowed? What?
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
So . . this came up. It seems that I am missing a file for card? Chief Engineer?
- Hoonster
- Posts: 5
- Joined: 29 Nov 2014, 13:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by volrathxp » 29 Nov 2014, 15:23
Temporarily remove the wad for the Chief Engineer deck. This sounds like a problem that I need to fix. I will try to look at it tonight. I'm on vacation so it will be tonight. However temporarily removing the wad will let you play the game.Hoonster wrote:2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEERvolrathxp wrote:If the game crashes it is likely that you are missing a required file. You can see what it is crashing on by downloading Rsns deck builder and launching it. It will warn you of what you are missing.Hoonster wrote:So . . . the game fails to load and this message pops up to upload this attachment . .
Modding DotP is tougher than I thought;
or not. Extension file DMP is not allowed? What?
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
2014-11-30 12:07:21: Low: Can't find referenced card: MYCOSYNTH_GOLEM_199051136 for deck D14_100079_CHIEF_ENGINEER in Data_Decks_100079_CHIEF_ENGINEER
So . . this came up. It seems that I am missing a file for card? Chief Engineer?
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Kithkin » 29 Nov 2014, 15:34
Yes, the golem card is missing in your wads, but it is in firemind's dlc. I did not notice before, because I have the TFM mod installed as well.
Edit: I meant, the golem is missing in VXP's wad.
Edit: I meant, the golem is missing in VXP's wad.
Last edited by Kithkin on 29 Nov 2014, 15:47, edited 1 time in total.
-

Kithkin - Posts: 456
- Joined: 21 Feb 2014, 07:12
- Location: Cologne, GERMANY
- Has thanked: 11 times
- Been thanked: 56 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 15:41
But that doesn't make sense, wouldn't the TFM version overide this WAD and use his version if it isn't naturally coded?
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Kithkin » 29 Nov 2014, 15:46
Yes, it would. But since Hoonster does not have the TFM mod, the card is missing and the games crashes. VXP probably forgot to include the golem into his OTHER_WAD.MasterXploder7 wrote:But that doesn't make sense, wouldn't the TFM version overide this WAD and use his version if it isn't naturally coded?
-

Kithkin - Posts: 456
- Joined: 21 Feb 2014, 07:12
- Location: Cologne, GERMANY
- Has thanked: 11 times
- Been thanked: 56 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 15:52
But I'm having the same problem. I updated te WADs and my game crashes. However I do have the TFM mod. I was hoping to solve 2 problems at once.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 15:57
Although I didn't load up the DB which I should probably do...
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Kithkin » 29 Nov 2014, 16:09
This is a screenshot from Deck Builder. As you can see, the golem is linked to DATA_DLC_TFM_CARD. If you don't have that wad, the game crashes.MasterXploder7 wrote:But I'm having the same problem. I updated te WADs and my game crashes. However I do have the TFM mod. I was hoping to solve 2 problems at once.

-

Kithkin - Posts: 456
- Joined: 21 Feb 2014, 07:12
- Location: Cologne, GERMANY
- Has thanked: 11 times
- Been thanked: 56 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 17:59
alright. I opened up the game, there isnt any cards missing, its just crashing. ive opened up the deck builder, no error codes, too many decks? i dont know. maybe just use the WAD to build decks from now on instead of using the decks themselves.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by volrathxp » 29 Nov 2014, 19:02
I have tons of decks installed so I don't believe that is the issue here. I'm not sure what you mean by using the wad to build decks. I keep the decks separate from the core wad for several reasons one of them being that people who just want to build their own don't need them.MasterXploder7 wrote:alright. I opened up the game, there isnt any cards missing, its just crashing. ive opened up the deck builder, no error codes, too many decks? i dont know. maybe just use the WAD to build decks from now on instead of using the decks themselves.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 19:11
that is what i mean, but when i tried that it lagged harder than ever, so i removed it all together.
It just doesnt seem to work. The deck builder gives no evidence to the culprit. I cannot find out why. Does it require the mod for the ALT_PLW_MOD that Neo made? I think ill test it with just your mod, i figure that Chief engineer might not work but progress in any direction is still progress.
It just doesnt seem to work. The deck builder gives no evidence to the culprit. I cannot find out why. Does it require the mod for the ALT_PLW_MOD that Neo made? I think ill test it with just your mod, i figure that Chief engineer might not work but progress in any direction is still progress.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 29 Nov 2014, 19:46
OK! i found an issue!
NEO_CVK_032: Chord Caller
Location 100080_RUG_CHORD
that is what couldnt be loaded by my test run, i used a vanilla deck builder (it only had base game cards) to test your mod, i took out Chief engineer so that i could find what is causing the problem. IS there a card from a WAD that i dont have, that you have?
NEO_CVK_032: Chord Caller
Location 100080_RUG_CHORD
that is what couldnt be loaded by my test run, i used a vanilla deck builder (it only had base game cards) to test your mod, i took out Chief engineer so that i could find what is causing the problem. IS there a card from a WAD that i dont have, that you have?
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Kithkin » 30 Nov 2014, 00:07
In order to experience the awesomeness of the VXP dlc, I propose the following:
- create a copy of the original clean game folder
- insert Rick's d3dx9_43.dll
- insert Data_DLC_Core_Fixes.wad
- insert three VXP wads
- insert "what you need" from the original VXP post
- delete "Data_Decks_100079_CHIEF_ENGINEER.wad (until the fix)
- optional: insert DATA_DLC_PLW_NEO_UPGRADE.WAD (graphic enhancement)
- optional: insert the fabulous "TheFiremind's dlc" (great opponents; fixes the crash)
- start the EXE in copy folder
- ENJOY (e.g. the "RUG Doctor" deck: way overpowered, but lots of fun)
- create a copy of the original clean game folder
- insert Rick's d3dx9_43.dll
- insert Data_DLC_Core_Fixes.wad
- insert three VXP wads
- insert "what you need" from the original VXP post
- delete "Data_Decks_100079_CHIEF_ENGINEER.wad (until the fix)
- optional: insert DATA_DLC_PLW_NEO_UPGRADE.WAD (graphic enhancement)
- optional: insert the fabulous "TheFiremind's dlc" (great opponents; fixes the crash)
- start the EXE in copy folder
- ENJOY (e.g. the "RUG Doctor" deck: way overpowered, but lots of fun)
-

Kithkin - Posts: 456
- Joined: 21 Feb 2014, 07:12
- Location: Cologne, GERMANY
- Has thanked: 11 times
- Been thanked: 56 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by MasterXploder7 » 30 Nov 2014, 05:40
I got it to work, it requires the convoke files from Neo
now off to update summoles mods!
now off to update summoles mods!
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/25/201
by Hoonster » 30 Nov 2014, 14:40
Not sure if this was mentioned or not, but Garruk Apex Predator is bugged.
His +1 ability 3/3 death touch wolf into the battlefield doesn't work. Simply says can't find proper target for this ability.
I want to thank you so much for the modding experience. I am going to have tons of fun with this.
His +1 ability 3/3 death touch wolf into the battlefield doesn't work. Simply says can't find proper target for this ability.
I want to thank you so much for the modding experience. I am going to have tons of fun with this.
- Hoonster
- Posts: 5
- Joined: 29 Nov 2014, 13:48
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 11 guests