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2014




BloodReyvyn's Mods 2014 [34 Decks]
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 22 Jul 2013, 12:58
After commenting out the Black mana reduction, he is indeed working fine.
Thanks for the other fixes as well, they all seem to be working fine now.
I am getting one other script log error that my Daru Spiritualist is now having a Nil value, somewhere in the Intervening If block, which I can probably do another, shorter way anyway.
As far as the Blind Zealot bug, I made a foolproof fix (not up just yet, later today for sure) by adding its own multiple choice question. It will no longer be able to sacrifice itself without consent. Apparently she was a deaf and blind zealot.
I have yet to have an issue with Necromancer's Covenant, but I will look into it since I am doing a lot of troubleshooting now anyway.
Thanks for the other fixes as well, they all seem to be working fine now.
I am getting one other script log error that my Daru Spiritualist is now having a Nil value, somewhere in the Intervening If block, which I can probably do another, shorter way anyway.
As far as the Blind Zealot bug, I made a foolproof fix (not up just yet, later today for sure) by adding its own multiple choice question. It will no longer be able to sacrifice itself without consent. Apparently she was a deaf and blind zealot.
I have yet to have an issue with Necromancer's Covenant, but I will look into it since I am doing a lot of troubleshooting now anyway.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by thefiremind » 22 Jul 2013, 14:19
OK, then here's the fix I was thinking about:BloodReyvyn wrote:After commenting out the Black mana reduction, he is indeed working fine.
- Code: Select all
<RESOLUTION_TIME_ACTION>
local tobj = TriggerObject()
if tobj ~= nil then
local filter = ClearFilter()
filter:SetZone( tobj:GetZone() )
filter:Add( FE_CARD_INSTANCE, OP_IS, tobj )
if filter:ChromaCount( COLOUR_WHITE ) > 0 then
tobj:DecreaseColouredCost( COLOUR_WHITE, 1 )
end
if filter:ChromaCount( COLOUR_BLACK ) > 0 then
tobj:DecreaseColouredCost( COLOUR_BLACK, 1 )
end
end
</RESOLUTION_TIME_ACTION>
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thefiremind - Programmer
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 22 Jul 2013, 22:57
Nope, I can still cast him for free when I have 1 out and if I have 2 out I can cast him for one more than the lands I have in play.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by thefiremind » 22 Jul 2013, 23:33
Then let's try with something that isn't elegant at all, but will probably do the trick:BloodReyvyn wrote:Nope, I can still cast him for free when I have 1 out and if I have 2 out I can cast him for one more than the lands I have in play.
- Code: Select all
<RESOLUTION_TIME_ACTION>
local tobj = TriggerObject()
if tobj ~= nil then
tobj:DecreaseColouredCost( COLOUR_WHITE, 1 )
if tobj:GetCardName() ~= "MIKAEUS_THE_LUNARCH" then
tobj:DecreaseColouredCost( COLOUR_BLACK, 1 )
end
end
</RESOLUTION_TIME_ACTION>

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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thefiremind - Programmer
- Posts: 3515
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 22 Jul 2013, 23:42
lol, that will work fine as long as they don't print another X casting cost cleric. Of course I can just add it in an elseif statement.
Thanks again btw
Thanks again btw
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 23 Jul 2013, 01:28
Updated the core with the fixes to Suture Priest, Blind Zealot, Teysa, Kor Sanctifiers, and a few other tweaks.
Updated "Multiplicity" with Jungle Shrine and Rith's Grove.
Updated "Fists of Krosa" with Jungle Basin not only to offer more mana, but to synergize with Baru so you can keep using his ability.
Updated "Temple of Duality" with Isolated Chapels on the off-hand chance you get color screwed (happened to me with a few builds).
Updated "Multiplicity" with Jungle Shrine and Rith's Grove.
Updated "Fists of Krosa" with Jungle Basin not only to offer more mana, but to synergize with Baru so you can keep using his ability.
Updated "Temple of Duality" with Isolated Chapels on the off-hand chance you get color screwed (happened to me with a few builds).
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by Ratava » 23 Jul 2013, 02:19
hi
ive updated the files
but theres still a problem with
"Kor Sanctifiers" in "Temple of Duality"
even if i pay the (W)-kicker i cant destroy an enchantment
ive updated the files
but theres still a problem with
"Kor Sanctifiers" in "Temple of Duality"
even if i pay the (W)-kicker i cant destroy an enchantment
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 23 Jul 2013, 04:13
Well, that's embarrassing, lol.
I accidentally used DotP2013 syntax in the target block.
Fixed now for sure. I tested it.
I accidentally used DotP2013 syntax in the target block.

Fixed now for sure. I tested it.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [8 Decks]
by Foren » 23 Jul 2013, 13:23
Necromancer's Covenant still exiles only one creature. I only used it on my graveyard but it seems to exile the top creature only.
Re: BloodReyvyn's Mods 2014 [8 Decks]
by BloodReyvyn » 24 Jul 2013, 05:08
I'll take another look at it and make sure it works correctly before the next update. 

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [9 Decks]
by BloodReyvyn » 25 Jul 2013, 10:41
New deck, "Unwavering Devotion," is up with a huge chunk of new cards, including a lot of level-up cards.
Necromancer's Covenant is working correctly now, I tested it myself on 2 computers.
Minor tweaks to "Shadows of the Wastes," added Laquatus's Champion.

Necromancer's Covenant is working correctly now, I tested it myself on 2 computers.
Minor tweaks to "Shadows of the Wastes," added Laquatus's Champion.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [9 Decks]
by BloodReyvyn » 25 Jul 2013, 21:04
Ugh, apparently no release goes smoothly
found a bug with Pentarch Ward; doesn't actually let you choose a color. I don't know why, since it was working. Fix up hopefully later today.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [9 Decks]
by BloodReyvyn » 25 Jul 2013, 21:25
Fixed and updated 

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: BloodReyvyn's Mods 2014 [9 Decks]
by jacque » 25 Jul 2013, 21:35
Blood, I just found out that Verdant Embrace is giving +4/+4 instead of +3/+3... Or maybe it's just me =(
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I stitch old cards together to make new ones...
~ Jacque, the confused
Re: BloodReyvyn's Mods 2014 [9 Decks]
by BloodReyvyn » 25 Jul 2013, 21:54
lol, apparently it was. Thanks for spotting it.
Uploaded the fixed core again.
Uploaded the fixed core again.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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