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BloodReyvyn's Mods 2014 [34 Decks]

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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 22 Jul 2013, 12:58

After commenting out the Black mana reduction, he is indeed working fine.

Thanks for the other fixes as well, they all seem to be working fine now.

I am getting one other script log error that my Daru Spiritualist is now having a Nil value, somewhere in the Intervening If block, which I can probably do another, shorter way anyway.

As far as the Blind Zealot bug, I made a foolproof fix (not up just yet, later today for sure) by adding its own multiple choice question. It will no longer be able to sacrifice itself without consent. Apparently she was a deaf and blind zealot.

I have yet to have an issue with Necromancer's Covenant, but I will look into it since I am doing a lot of troubleshooting now anyway.
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby thefiremind » 22 Jul 2013, 14:19

BloodReyvyn wrote:After commenting out the Black mana reduction, he is indeed working fine.
OK, then here's the fix I was thinking about:
Code: Select all
    <RESOLUTION_TIME_ACTION>
    local tobj = TriggerObject()
    if tobj ~= nil then
       local filter = ClearFilter()
       filter:SetZone( tobj:GetZone() )
       filter:Add( FE_CARD_INSTANCE, OP_IS, tobj )
       if filter:ChromaCount( COLOUR_WHITE ) &gt; 0 then
          tobj:DecreaseColouredCost( COLOUR_WHITE, 1 )
       end
       if filter:ChromaCount( COLOUR_BLACK ) &gt; 0 then
          tobj:DecreaseColouredCost( COLOUR_BLACK, 1 )
       end
    end
    </RESOLUTION_TIME_ACTION>
The ChromaCount counts the mana symbols on the card, so it won't decrease white cost if there's no white cost to decrease, and the same for black. I hope it works.
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 22 Jul 2013, 22:57

Nope, I can still cast him for free when I have 1 out and if I have 2 out I can cast him for one more than the lands I have in play.
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby thefiremind » 22 Jul 2013, 23:33

BloodReyvyn wrote:Nope, I can still cast him for free when I have 1 out and if I have 2 out I can cast him for one more than the lands I have in play.
Then let's try with something that isn't elegant at all, but will probably do the trick:
Code: Select all
    <RESOLUTION_TIME_ACTION>
    local tobj = TriggerObject()
    if tobj ~= nil then
       tobj:DecreaseColouredCost( COLOUR_WHITE, 1 )
       if tobj:GetCardName() ~= "MIKAEUS_THE_LUNARCH" then
          tobj:DecreaseColouredCost( COLOUR_BLACK, 1 )
       end
    end
    </RESOLUTION_TIME_ACTION>
:mrgreen:
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 22 Jul 2013, 23:42

lol, that will work fine as long as they don't print another X casting cost cleric. Of course I can just add it in an elseif statement.

Thanks again btw
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 23 Jul 2013, 01:28

Updated the core with the fixes to Suture Priest, Blind Zealot, Teysa, Kor Sanctifiers, and a few other tweaks.

Updated "Multiplicity" with Jungle Shrine and Rith's Grove.

Updated "Fists of Krosa" with Jungle Basin not only to offer more mana, but to synergize with Baru so you can keep using his ability.

Updated "Temple of Duality" with Isolated Chapels on the off-hand chance you get color screwed (happened to me with a few builds).
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby Ratava » 23 Jul 2013, 02:19

hi
ive updated the files
but theres still a problem with
"Kor Sanctifiers" in "Temple of Duality"
even if i pay the (W)-kicker i cant destroy an enchantment
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 23 Jul 2013, 04:13

Well, that's embarrassing, lol.

I accidentally used DotP2013 syntax in the target block. :oops:

Fixed now for sure. I tested it. :D
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby Foren » 23 Jul 2013, 13:23

Necromancer's Covenant still exiles only one creature. I only used it on my graveyard but it seems to exile the top creature only.
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Re: BloodReyvyn's Mods 2014 [8 Decks]

Postby BloodReyvyn » 24 Jul 2013, 05:08

I'll take another look at it and make sure it works correctly before the next update. :)
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Re: BloodReyvyn's Mods 2014 [9 Decks]

Postby BloodReyvyn » 25 Jul 2013, 10:41

New deck, "Unwavering Devotion," is up with a huge chunk of new cards, including a lot of level-up cards. :D

Necromancer's Covenant is working correctly now, I tested it myself on 2 computers.

Minor tweaks to "Shadows of the Wastes," added Laquatus's Champion.
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Re: BloodReyvyn's Mods 2014 [9 Decks]

Postby BloodReyvyn » 25 Jul 2013, 21:04

Ugh, apparently no release goes smoothly :P found a bug with Pentarch Ward; doesn't actually let you choose a color. I don't know why, since it was working. Fix up hopefully later today.
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Re: BloodReyvyn's Mods 2014 [9 Decks]

Postby BloodReyvyn » 25 Jul 2013, 21:25

Fixed and updated :)
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Re: BloodReyvyn's Mods 2014 [9 Decks]

Postby jacque » 25 Jul 2013, 21:35

Blood, I just found out that Verdant Embrace is giving +4/+4 instead of +3/+3... Or maybe it's just me =(
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Re: BloodReyvyn's Mods 2014 [9 Decks]

Postby BloodReyvyn » 25 Jul 2013, 21:54

lol, apparently it was. Thanks for spotting it.

Uploaded the fixed core again. :)
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