It is currently 13 Sep 2025, 08:23
   
Text Size

[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Archenemy Challenge

Postby Aswan jaguar » 24 Apr 2012, 13:27

Gargaroz wrote:
the Archenemy card is now free for all
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times


Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Xenocyde » 24 Apr 2012, 14:55

I'm not sure if snow mana would be a problem. Snow mana is produced by the snow-covered lands of the needed type. I mean the AI should know that, if a spell has costs that include snow symbols in the text box, they can be payed only with basic snow-covered lands that only produce mana found in the General's color identity. But, if I recall correctly and I can't check this right now since I am at work, there are no snow-covered lands coded.

Speaking of color identity, Bosh, Iron Golem has a red color identity, since it has a red mana symbol in the text box.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby stassy » 24 Apr 2012, 19:00

Currently basic lands are considered as snow land, the snow land has yet to be coded.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Gargaroz » 25 Apr 2012, 00:00

@ Xenocyde and Aswan Jaguar : yeah, try to put together a comprehensive list, including cards still to code, so I can do this work once and for all.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Xenocyde » 25 Apr 2012, 11:54

OK, will get to it later tonight.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

[confirmed]Chalice of Death

Postby Megres » 25 Apr 2012, 12:18

Describe the Bug:
The AI can transform the Chalice of Life into Chalice of Death after gaining 10 life with it, no matter its life points.

Which card did behave improperly ?
Chalice of Death.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2


What exactly should be the correct behavior/interaction ?
You must have at least 10 life more than your starting life total to transform Chalice of Life.

Are any other cards possibly affected by this bug ?
No.
Attachments
Chalice of Death.rar
(2.2 KiB) Downloaded 282 times
Last edited by stassy on 25 Apr 2012, 13:27, edited 1 time in total.
Reason: bug confirmed
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

[confirmed]Daybreak Ranger

Postby Megres » 25 Apr 2012, 12:26

Describe the Bug:
I have a transformed Daybreak Ranger in play, (a Nightfall Predator), which is a 4/4 creature.
My opponent plays a Skinrender, putting three -1/-1 counter on the Nightfall Predator.

Then the Nightfall Predator transforms back into Daybreak Ranger, which is a 2/2 creature, and should die for the three -1/-1 counters. Instead, it remains in play with the counters on it.

It can even transform itself again in Nightfall Predator, which comes back as a 4/4 creature, ignoring the three -1/-1 counters on it.

Which card did behave improperly ?
Daybreak Ranger.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2

What exactly should be the correct behavior/interaction ?
the Daybreak Ranger, as a 2/2 creature, should die for the three -1/-1 counters on it.

Are any other cards possibly affected by this bug ?
Maybe other transforming creatures.
Attachments
Daybreak ranger.rar
(1.93 KiB) Downloaded 260 times
Last edited by Aswan jaguar on 29 May 2012, 14:12, edited 2 times in total.
Reason: bug confirmed
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

[checked wait]Phyrexian Metamorph and Go for the throat

Postby Megres » 25 Apr 2012, 12:54

Describe the Bug:
I have a Phyrexian Metamorph in play, copying a Skinrender.

The AI destroys it with a Go for the throat, that can't target artifact creatures.

The Phyrexian metamorph adds the artifact type to the copied creature.

Which card did behave improperly ?
Phyrexian Metamorph and/or Go for the throat

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2

What exactly should be the correct behavior/interaction ?
Go for the throat can't target a Phyrexian Metamorph.

Are any other cards possibly affected by this bug ?
No.
Attachments
Phyrexian metamorph should not die to go for the throat.rar
(1.68 KiB) Downloaded 252 times
Last edited by stassy on 26 Apr 2012, 04:34, edited 2 times in total.
Reason: bug confirmed
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: Chalice of Death

Postby stassy » 25 Apr 2012, 13:26

I can confirm for your savegame but I can't reproduce it, no matter what the AI refuse to use Chalice of Life at 29 life unless you ninja heal him, nor it transform at lower life than 30
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Daybreak Ranger

Postby stassy » 25 Apr 2012, 13:35

confirmed, also during the AI step weird thing happened, the Daybreak Ranger morphed from */0 to 2/2
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Phyrexian Metamorph and Go for the throat

Postby Gargaroz » 26 Apr 2012, 00:44

Actually, the "change into artifact" part is still obscure, so that was not implemented for Phyrexian Metamorph. You'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Xenocyde » 27 Apr 2012, 09:03

Sorry, haven't been able to complete this by now. Working on it though - I have to look through all the cards "manually" on magiccards.info since the color identity filter is not working properly. Currently reached Marcadian Masques block. I did not include land cards, do we need lands that have more than one type of mana symbol in the text box. Lands can be easily searched through afterwards, if need be.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Gargaroz » 27 Apr 2012, 12:41

You could skip the lands for now, I could check the color issue for them through code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Generic Token bug - report here

Postby 0rion79 » 29 Apr 2012, 06:40

Hi all,

I'm experimenting a generic token bug, since some tokens don't look coded or aren't linked with some token-producing cards.
Please keep this topic in evidence, where to report the misworking ones.

As now, I have seen that the Honden of Life's Web produces white spirits with flying and Stitcher's Apprentice does not produce any token (it should create a blue 2/2 creature)

Here is anohter one: Spawnwrithe, no token when it deals combat damage.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Bing [Bot] and 28 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 29 users online :: 1 registered, 0 hidden and 28 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: Bing [Bot] and 28 guests

Login Form