[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Archenemy Challenge
by Aswan jaguar » 24 Apr 2012, 13:27
Gargaroz wrote:
the Archenemy card is now free for all
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Aswan jaguar » 24 Apr 2012, 13:55
Here are some more:
Arctic Nishoba
Crystal Shard
Earthen Goo
Flight Spellbomb
Horizon Spellbomb
Jotun Owl Keeper
Mtenda Lion
Nihil Spellbomb
Origin Spellbomb
Pact of Negation
Panic Spellbomb
Primitive Justice
Thelon's Curse
Immolating Souleater
Insatiable Souleater
Lashwrithe
Pestilent Souleater
Trespassing Souleater
What about cards with snow lands?
Stalking Yeti
Phyrexian Ironfoot
Rime Transfusion
Arctic Nishoba
Crystal Shard
Earthen Goo
Flight Spellbomb
Horizon Spellbomb
Jotun Owl Keeper
Mtenda Lion
Nihil Spellbomb
Origin Spellbomb
Pact of Negation
Panic Spellbomb
Primitive Justice
Thelon's Curse
Immolating Souleater
Insatiable Souleater
Lashwrithe
Pestilent Souleater
Trespassing Souleater
What about cards with snow lands?
Stalking Yeti
Phyrexian Ironfoot
Rime Transfusion
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Xenocyde » 24 Apr 2012, 14:55
I'm not sure if snow mana would be a problem. Snow mana is produced by the snow-covered lands of the needed type. I mean the AI should know that, if a spell has costs that include snow symbols in the text box, they can be payed only with basic snow-covered lands that only produce mana found in the General's color identity. But, if I recall correctly and I can't check this right now since I am at work, there are no snow-covered lands coded.
Speaking of color identity, Bosh, Iron Golem has a red color identity, since it has a red mana symbol in the text box.
Speaking of color identity, Bosh, Iron Golem has a red color identity, since it has a red mana symbol in the text box.
Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by stassy » 24 Apr 2012, 19:00
Currently basic lands are considered as snow land, the snow land has yet to be coded.
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Gargaroz » 25 Apr 2012, 00:00
@ Xenocyde and Aswan Jaguar : yeah, try to put together a comprehensive list, including cards still to code, so I can do this work once and for all.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Xenocyde » 25 Apr 2012, 11:54
OK, will get to it later tonight.
[confirmed]Chalice of Death
by Megres » 25 Apr 2012, 12:18
Describe the Bug:
The AI can transform the Chalice of Life into Chalice of Death after gaining 10 life with it, no matter its life points.
Which card did behave improperly ?
Chalice of Death.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
You must have at least 10 life more than your starting life total to transform Chalice of Life.
Are any other cards possibly affected by this bug ?
No.
The AI can transform the Chalice of Life into Chalice of Death after gaining 10 life with it, no matter its life points.
Which card did behave improperly ?
Chalice of Death.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
You must have at least 10 life more than your starting life total to transform Chalice of Life.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Chalice of Death.rar
- (2.2 KiB) Downloaded 282 times
Last edited by stassy on 25 Apr 2012, 13:27, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
[confirmed]Daybreak Ranger
by Megres » 25 Apr 2012, 12:26
Describe the Bug:
I have a transformed Daybreak Ranger in play, (a Nightfall Predator), which is a 4/4 creature.
My opponent plays a Skinrender, putting three -1/-1 counter on the Nightfall Predator.
Then the Nightfall Predator transforms back into Daybreak Ranger, which is a 2/2 creature, and should die for the three -1/-1 counters. Instead, it remains in play with the counters on it.
It can even transform itself again in Nightfall Predator, which comes back as a 4/4 creature, ignoring the three -1/-1 counters on it.
Which card did behave improperly ?
Daybreak Ranger.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
the Daybreak Ranger, as a 2/2 creature, should die for the three -1/-1 counters on it.
Are any other cards possibly affected by this bug ?
Maybe other transforming creatures.
I have a transformed Daybreak Ranger in play, (a Nightfall Predator), which is a 4/4 creature.
My opponent plays a Skinrender, putting three -1/-1 counter on the Nightfall Predator.
Then the Nightfall Predator transforms back into Daybreak Ranger, which is a 2/2 creature, and should die for the three -1/-1 counters. Instead, it remains in play with the counters on it.
It can even transform itself again in Nightfall Predator, which comes back as a 4/4 creature, ignoring the three -1/-1 counters on it.
Which card did behave improperly ?
Daybreak Ranger.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
the Daybreak Ranger, as a 2/2 creature, should die for the three -1/-1 counters on it.
Are any other cards possibly affected by this bug ?
Maybe other transforming creatures.
- Attachments
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Daybreak ranger.rar
- (1.93 KiB) Downloaded 260 times
Last edited by Aswan jaguar on 29 May 2012, 14:12, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
[checked wait]Phyrexian Metamorph and Go for the throat
by Megres » 25 Apr 2012, 12:54
Describe the Bug:
I have a Phyrexian Metamorph in play, copying a Skinrender.
The AI destroys it with a Go for the throat, that can't target artifact creatures.
The Phyrexian metamorph adds the artifact type to the copied creature.
Which card did behave improperly ?
Phyrexian Metamorph and/or Go for the throat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Go for the throat can't target a Phyrexian Metamorph.
Are any other cards possibly affected by this bug ?
No.
I have a Phyrexian Metamorph in play, copying a Skinrender.
The AI destroys it with a Go for the throat, that can't target artifact creatures.
The Phyrexian metamorph adds the artifact type to the copied creature.
Which card did behave improperly ?
Phyrexian Metamorph and/or Go for the throat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Go for the throat can't target a Phyrexian Metamorph.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Phyrexian metamorph should not die to go for the throat.rar
- (1.68 KiB) Downloaded 252 times
Last edited by stassy on 26 Apr 2012, 04:34, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Chalice of Death
by stassy » 25 Apr 2012, 13:26
I can confirm for your savegame but I can't reproduce it, no matter what the AI refuse to use Chalice of Life at 29 life unless you ninja heal him, nor it transform at lower life than 30
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Re: Daybreak Ranger
by stassy » 25 Apr 2012, 13:35
confirmed, also during the AI step weird thing happened, the Daybreak Ranger morphed from */0 to 2/2
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Re: [confirmed]Phyrexian Metamorph and Go for the throat
by Gargaroz » 26 Apr 2012, 00:44
Actually, the "change into artifact" part is still obscure, so that was not implemented for Phyrexian Metamorph. You'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Xenocyde » 27 Apr 2012, 09:03
Sorry, haven't been able to complete this by now. Working on it though - I have to look through all the cards "manually" on magiccards.info since the color identity filter is not working properly. Currently reached Marcadian Masques block. I did not include land cards, do we need lands that have more than one type of mana symbol in the text box. Lands can be easily searched through afterwards, if need be.
Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Gargaroz » 27 Apr 2012, 12:41
You could skip the lands for now, I could check the color issue for them through code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Generic Token bug - report here
by 0rion79 » 29 Apr 2012, 06:40
Hi all,
I'm experimenting a generic token bug, since some tokens don't look coded or aren't linked with some token-producing cards.
Please keep this topic in evidence, where to report the misworking ones.
As now, I have seen that the Honden of Life's Web produces white spirits with flying and Stitcher's Apprentice does not produce any token (it should create a blue 2/2 creature)
Here is anohter one: Spawnwrithe, no token when it deals combat damage.
I'm experimenting a generic token bug, since some tokens don't look coded or aren't linked with some token-producing cards.
Please keep this topic in evidence, where to report the misworking ones.
As now, I have seen that the Honden of Life's Web produces white spirits with flying and Stitcher's Apprentice does not produce any token (it should create a blue 2/2 creature)
Here is anohter one: Spawnwrithe, no token when it deals combat damage.
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