It is currently 23 Jun 2025, 03:00
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[unsolved]Turning lands in to artifacts

Postby Althuna » 18 Jul 2012, 10:21

This does not seem to work either using Memnarch or Liquid Metal Coating. Perhaps its not possible? But I think it maybe used to work using the Liquid Metal Coating - I think it used to attach an effect to the land and then you could steal it with the Memnarch, but the Memnarch never used to be able to make lands in to artifacts. But now it seems that neither card can affect lands.
Last edited by Aswan jaguar on 18 Jul 2012, 16:09, edited 1 time in total.
Reason: unsolved bug
Althuna
 
Posts: 478
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

Re: Turning lands in to artifacts

Postby stassy » 18 Jul 2012, 11:14

confirmed but I think it was by fixing the infinite token on Memnarch that it's no longer possible to morph land into artifact.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Turning lands in to artifacts

Postby Gargaroz » 18 Jul 2012, 14:53

The "change type" in Manalin is largely a mistery for me and Mok is nowhere to be forund these days, so this remains unsolveable right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unsolvable]Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 06:11

This one is more a question.
As it is now, Cavern of Souls gives only colorless mana and does not prevent creatures to be countered. So, does it have any use for this game? Shall we get rid of it, if it is not fixable?
Last edited by Aswan jaguar on 24 Jul 2012, 13:04, edited 1 time in total.
Reason: unsolved bug
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Cavern of souls: any use for this game?

Postby stassy » 19 Jul 2012, 06:54

Well, if it is fixed it could be useful in generating any mana color to cast a selected creature type, so you can add creatures of a different color into a mono colored deck...
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 07:02

Yes, but I mean right now... I like very much that card but, right now, it really has no use. Would like to know if there are any chances to fix it even with a big approximations.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Cavern of souls: any use for this game?

Postby stassy » 19 Jul 2012, 08:51

It's currently a confirmed bug :

viewtopic.php?f=86&t=7435
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[unfixable]Homeward Path

Postby stassy » 19 Jul 2012, 09:15

Describe the Bug:
Homeward Path is still available in V2 even if the 2nd ability is not working, it was supposed to be disabled in v2.
Homeward Path also cannot be tapped for 1

Which card did behave improperly ?
Homeward Path

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2

What exactly should be the correct behavior/interaction ?
Homeward Path is disabled in next patch.

Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 19 Jul 2012, 13:31, edited 1 time in total.
Reason: bug non fixable
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 09:36

Yes, but I repeat myself: is there any chance to fix it even with a big approximations? Gargaroz, up to you :)
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Cavern of souls: any use for this game?

Postby stassy » 19 Jul 2012, 09:46

From another bug thread :

Also, the "cannot be countered" ability of Cavern of Souls is not doable in Manalink.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 09:56

Ok, and what about mana of any color for creatures?
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Cavern of souls: any use for this game?

Postby Megres » 19 Jul 2012, 10:20

stassy wrote:From another bug thread :

Also, the "cannot be countered" ability of Cavern of Souls is not doable in Manalink.
Forgive me if my question sounds silly, but can't we apply the same code the game already uses for other "cannot be countered" effects, like Gaea's Herald?
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 10:28

Well, it would be more appropriate to use Scragnot or Terra Stomper 's code...
Also, for mana, I think that a good approximation would be "add one mana of any color owned by creatures (of the chosen creature type) that you control".
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Homeward Path

Postby Gargaroz » 19 Jul 2012, 13:17

Orion, please read my post before reporting bugs : in the Zedruu bug report, I mentioned the fact I removed the second ability of Homeward Path since it's not working correctly and I don't know how to fix it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Homeward Path

Postby stassy » 19 Jul 2012, 13:30

Just reported it to make a proper post in the unfixable thread :P
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 5 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 5 users online :: 0 registered, 0 hidden and 5 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 5 guests

Login Form