[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[unsolved]Turning lands in to artifacts
by Althuna » 18 Jul 2012, 10:21
This does not seem to work either using Memnarch or Liquid Metal Coating. Perhaps its not possible? But I think it maybe used to work using the Liquid Metal Coating - I think it used to attach an effect to the land and then you could steal it with the Memnarch, but the Memnarch never used to be able to make lands in to artifacts. But now it seems that neither card can affect lands.
Last edited by Aswan jaguar on 18 Jul 2012, 16:09, edited 1 time in total.
Reason: unsolved bug
Reason: unsolved bug
Re: Turning lands in to artifacts
by Gargaroz » 18 Jul 2012, 14:53
The "change type" in Manalin is largely a mistery for me and Mok is nowhere to be forund these days, so this remains unsolveable right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[unsolvable]Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 06:11
This one is more a question.
As it is now, Cavern of Souls gives only colorless mana and does not prevent creatures to be countered. So, does it have any use for this game? Shall we get rid of it, if it is not fixable?
As it is now, Cavern of Souls gives only colorless mana and does not prevent creatures to be countered. So, does it have any use for this game? Shall we get rid of it, if it is not fixable?
Last edited by Aswan jaguar on 24 Jul 2012, 13:04, edited 1 time in total.
Reason: unsolved bug
Reason: unsolved bug
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Cavern of souls: any use for this game?
by stassy » 19 Jul 2012, 06:54
Well, if it is fixed it could be useful in generating any mana color to cast a selected creature type, so you can add creatures of a different color into a mono colored deck...
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 07:02
Yes, but I mean right now... I like very much that card but, right now, it really has no use. Would like to know if there are any chances to fix it even with a big approximations.
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Cavern of souls: any use for this game?
by stassy » 19 Jul 2012, 08:51
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[unfixable]Homeward Path
by stassy » 19 Jul 2012, 09:15
Describe the Bug:
Homeward Path is still available in V2 even if the 2nd ability is not working, it was supposed to be disabled in v2.
Homeward Path also cannot be tapped for 1
Which card did behave improperly ?
Homeward Path
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Homeward Path is disabled in next patch.
Are any other cards possibly affected by this bug ?
-
Homeward Path is still available in V2 even if the 2nd ability is not working, it was supposed to be disabled in v2.
Homeward Path also cannot be tapped for 1
Which card did behave improperly ?
Homeward Path
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Homeward Path is disabled in next patch.
Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 19 Jul 2012, 13:31, edited 1 time in total.
Reason: bug non fixable
Reason: bug non fixable
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 09:36
Yes, but I repeat myself: is there any chance to fix it even with a big approximations? Gargaroz, up to you 

-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Cavern of souls: any use for this game?
by stassy » 19 Jul 2012, 09:46
From another bug thread :
Also, the "cannot be countered" ability of Cavern of Souls is not doable in Manalink.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 09:56
Ok, and what about mana of any color for creatures?
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Cavern of souls: any use for this game?
by Megres » 19 Jul 2012, 10:20
Forgive me if my question sounds silly, but can't we apply the same code the game already uses for other "cannot be countered" effects, like Gaea's Herald?stassy wrote:From another bug thread :Also, the "cannot be countered" ability of Cavern of Souls is not doable in Manalink.
Re: Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 10:28
Well, it would be more appropriate to use Scragnot or Terra Stomper 's code...
Also, for mana, I think that a good approximation would be "add one mana of any color owned by creatures (of the chosen creature type) that you control".
Also, for mana, I think that a good approximation would be "add one mana of any color owned by creatures (of the chosen creature type) that you control".
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Homeward Path
by Gargaroz » 19 Jul 2012, 13:17
Orion, please read my post before reporting bugs : in the Zedruu bug report, I mentioned the fact I removed the second ability of Homeward Path since it's not working correctly and I don't know how to fix it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Homeward Path
by stassy » 19 Jul 2012, 13:30
Just reported it to make a proper post in the unfixable thread 

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: No registered users and 36 guests