[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Path to Exile
by Aswan jaguar » 16 Dec 2012, 08:43
The card was asking player and AI if he wants to search for land,probably was changed by Gargaroz to help AI with it as AI didn't search for land sometimes although it was a must.[I didn't find any reference confirming this]
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]]Predator Ooze
by decker » 16 Dec 2012, 08:44
Describe the Bug:
Predator Ooze does not gain a +1/+1 counter when killing a creature.
Which card did behave improperly ?
Predator Ooze
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
In Duel - date of Cards.dat is 18/11/2012 - The New Ravnica Update
What exactly should be the correct behavior/interaction ?
Predator Ooze should get one +1/+1 for attacking and one for each dead damaged creature.
Are any other cards possibly affected by this bug ?
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Predator Ooze does not gain a +1/+1 counter when killing a creature.
Which card did behave improperly ?
Predator Ooze
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
In Duel - date of Cards.dat is 18/11/2012 - The New Ravnica Update
What exactly should be the correct behavior/interaction ?
Predator Ooze should get one +1/+1 for attacking and one for each dead damaged creature.
Are any other cards possibly affected by this bug ?
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- Attachments
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Predator Ooze.zip
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Last edited by Aswan jaguar on 17 Dec 2012, 14:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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decker - Posts: 61
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[fixed by Gargaroz]Argivian Find
by doran7 » 16 Dec 2012, 23:24
Describe the Bug:
it dont do anything
Which card did behave improperly ?
Argivian Find
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2 gauntlet
What exactly should be the correct behavior/interaction ?
Return target artifact card from your graveyard to your hand.
it dont do anything
Which card did behave improperly ?
Argivian Find
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2 gauntlet
What exactly should be the correct behavior/interaction ?
Return target artifact card from your graveyard to your hand.
- Attachments
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argivian find.rar
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Last edited by Aswan jaguar on 17 Dec 2012, 14:44, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Argivian Find
by stassy » 17 Dec 2012, 06:30
confirmed, it is not highlighted as castable even if all requirements (mana, artifact in gy) are met and if debug cast it will ask for artifact in gy but will not put it in hand.


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[fixed by Gargaroz]Countryside Crusher
by 0rion79 » 17 Dec 2012, 07:08
:Countryside Crusher still sends the 1st land from the top of own library to graveyard, but doesn't get any +1/+1 counter!
Old card working fine that now doesn't work anymore ....
Old card working fine that now doesn't work anymore ....

Last edited by stassy on 10 Jan 2013, 11:15, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Countryside Crusher: no counters
by stassy » 17 Dec 2012, 08:09
confirmed, the 1st part of his ability is not working on counter (the land is still discarded), however the 2nd part is working correctly (if owner land is buried he get a counter)
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1.zip
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[fixed by Gargaroz]Golgari Thug
by stassy » 17 Dec 2012, 09:38
Describe the Bug:
- Golgari Thug loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will refuse to accept any target creature including Golgari Thug himself
Which card did behave improperly ?
Golgari Thug
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- Golgari Thug does not loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will accept any target creature including Golgari Thug himself
Are any other cards possibly affected by this bug ?
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- Golgari Thug loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will refuse to accept any target creature including Golgari Thug himself
Which card did behave improperly ?
Golgari Thug
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- Golgari Thug does not loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will accept any target creature including Golgari Thug himself
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (2.27 KiB) Downloaded 271 times
Last edited by Aswan jaguar on 17 Dec 2012, 14:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Crown of Convergence
by stassy » 17 Dec 2012, 10:02
Describe the Bug:
Crown of Convergence "scry 1" ability cannot be activated even if the mana requirement is met.
Which card did behave improperly ?
Crown of Convergence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Crown of Convergence "scry 1" ability can be activated if the mana requirement is met.
Are any other cards possibly affected by this bug ?
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The buff bonus is working as intended.
Crown of Convergence "scry 1" ability cannot be activated even if the mana requirement is met.
Which card did behave improperly ?
Crown of Convergence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Crown of Convergence "scry 1" ability can be activated if the mana requirement is met.
Are any other cards possibly affected by this bug ?
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The buff bonus is working as intended.
- Attachments
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1.zip
- (1.98 KiB) Downloaded 286 times
Last edited by Aswan jaguar on 10 Jan 2013, 13:31, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Concerted Effort
by stassy » 17 Dec 2012, 12:49
Describe the Bug:
Concerted Effort does not trigger at each player upkeep
Which card did behave improperly ?
Concerted Effort
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Concerted Effort does trigger at each player upkeep
Are any other cards possibly affected by this bug ?
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Not sure about this one, actual gatherer rule text say "At the beginning of each upkeep" while the gatherer cardimage say "At the beginning of each player's upkeep", so I don't know at all if each upkeep of player controlling the global enchantment or each player upkeep...
Concerted Effort does not trigger at each player upkeep
Which card did behave improperly ?
Concerted Effort
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Concerted Effort does trigger at each player upkeep
Are any other cards possibly affected by this bug ?
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Not sure about this one, actual gatherer rule text say "At the beginning of each upkeep" while the gatherer cardimage say "At the beginning of each player's upkeep", so I don't know at all if each upkeep of player controlling the global enchantment or each player upkeep...
- Attachments
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1.zip
- (2.21 KiB) Downloaded 267 times
Last edited by Aswan jaguar on 17 Dec 2012, 14:43, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Golgari Grave-Troll
by stassy » 17 Dec 2012, 13:20
Describe the Bug:
- Golgari Grave-Troll counter are considered as "regen" counter instead of +1/+1 counters : if Golgari Grave-Troll die and activate his regen ability, one counter is removed but his power and toughness will not be reduced by one +1/+1 counter
- If all counters are removed from Golgari Grave-Troll, he will still stay in the bf but lose his regen ability
Which card did behave improperly ?
Golgari Grave-Troll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Golgari Grave-Troll uses +1/+1 counters instead of "regen" counters
Are any other cards possibly affected by this bug ?
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- Golgari Grave-Troll counter are considered as "regen" counter instead of +1/+1 counters : if Golgari Grave-Troll die and activate his regen ability, one counter is removed but his power and toughness will not be reduced by one +1/+1 counter
- If all counters are removed from Golgari Grave-Troll, he will still stay in the bf but lose his regen ability
Which card did behave improperly ?
Golgari Grave-Troll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Golgari Grave-Troll uses +1/+1 counters instead of "regen" counters
Are any other cards possibly affected by this bug ?
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- Attachments
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2.zip
- (2.47 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 17 Dec 2012, 14:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [comfirmed]Yavimaya's Hollow
by Gargaroz » 17 Dec 2012, 14:18
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Path to Exile
by Gargaroz » 17 Dec 2012, 14:20
I see, I'm against too much "pop-up windows" asking stuff since I prefer a more "smooth" game, but in this case I'll re-introduce the option of not searching for human player.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Predator Ooze
by Gargaroz » 17 Dec 2012, 14:26
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Argivian Find
by Gargaroz » 17 Dec 2012, 14:29
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Countryside Crusher
by Gargaroz » 17 Dec 2012, 14:32
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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