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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Path to Exile

Postby Aswan jaguar » 16 Dec 2012, 08:43

The card was asking player and AI if he wants to search for land,probably was changed by Gargaroz to help AI with it as AI didn't search for land sometimes although it was a must.[I didn't find any reference confirming this]
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]]Predator Ooze

Postby decker » 16 Dec 2012, 08:44

Describe the Bug:
Predator Ooze does not gain a +1/+1 counter when killing a creature.

Which card did behave improperly ?
Predator Ooze

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
In Duel - date of Cards.dat is 18/11/2012 - The New Ravnica Update

What exactly should be the correct behavior/interaction ?
Predator Ooze should get one +1/+1 for attacking and one for each dead damaged creature.

Are any other cards possibly affected by this bug ?
-
Attachments
Predator Ooze.zip
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Last edited by Aswan jaguar on 17 Dec 2012, 14:46, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Argivian Find

Postby doran7 » 16 Dec 2012, 23:24

Describe the Bug:

it dont do anything

Which card did behave improperly ?

Argivian Find

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

ravnica v2 gauntlet

What exactly should be the correct behavior/interaction ?

Return target artifact card from your graveyard to your hand.
Attachments
argivian find.rar
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Last edited by Aswan jaguar on 17 Dec 2012, 14:44, edited 2 times in total.
Reason: fixed bug
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Re: Argivian Find

Postby stassy » 17 Dec 2012, 06:30

confirmed, it is not highlighted as castable even if all requirements (mana, artifact in gy) are met and if debug cast it will ask for artifact in gy but will not put it in hand.

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[fixed by Gargaroz]Countryside Crusher

Postby 0rion79 » 17 Dec 2012, 07:08

:Countryside Crusher still sends the 1st land from the top of own library to graveyard, but doesn't get any +1/+1 counter!
Old card working fine that now doesn't work anymore .... :lol:
Last edited by stassy on 10 Jan 2013, 11:15, edited 3 times in total.
Reason: bug fixed
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Re: Countryside Crusher: no counters

Postby stassy » 17 Dec 2012, 08:09

confirmed, the 1st part of his ability is not working on counter (the land is still discarded), however the 2nd part is working correctly (if owner land is buried he get a counter)
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[fixed by Gargaroz]Golgari Thug

Postby stassy » 17 Dec 2012, 09:38

Describe the Bug:
- Golgari Thug loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will refuse to accept any target creature including Golgari Thug himself

Which card did behave improperly ?
Golgari Thug

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
- Golgari Thug does not loop the game when he die (combat/ability or spell damage)
- When Golgari Thug is sacrificed and trigger his ability, game show owner gy but will accept any target creature including Golgari Thug himself

Are any other cards possibly affected by this bug ?
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Attachments
1.zip
(2.27 KiB) Downloaded 271 times
Last edited by Aswan jaguar on 17 Dec 2012, 14:39, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Crown of Convergence

Postby stassy » 17 Dec 2012, 10:02

Describe the Bug:
Crown of Convergence "scry 1" ability cannot be activated even if the mana requirement is met.

Which card did behave improperly ?
Crown of Convergence

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Crown of Convergence "scry 1" ability can be activated if the mana requirement is met.

Are any other cards possibly affected by this bug ?
-

The buff bonus is working as intended.
Attachments
1.zip
(1.98 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 10 Jan 2013, 13:31, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Concerted Effort

Postby stassy » 17 Dec 2012, 12:49

Describe the Bug:
Concerted Effort does not trigger at each player upkeep

Which card did behave improperly ?
Concerted Effort

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Concerted Effort does trigger at each player upkeep

Are any other cards possibly affected by this bug ?
-

Not sure about this one, actual gatherer rule text say "At the beginning of each upkeep" while the gatherer cardimage say "At the beginning of each player's upkeep", so I don't know at all if each upkeep of player controlling the global enchantment or each player upkeep...
Attachments
1.zip
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Last edited by Aswan jaguar on 17 Dec 2012, 14:43, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Golgari Grave-Troll

Postby stassy » 17 Dec 2012, 13:20

Describe the Bug:
- Golgari Grave-Troll counter are considered as "regen" counter instead of +1/+1 counters : if Golgari Grave-Troll die and activate his regen ability, one counter is removed but his power and toughness will not be reduced by one +1/+1 counter
- If all counters are removed from Golgari Grave-Troll, he will still stay in the bf but lose his regen ability

Which card did behave improperly ?
Golgari Grave-Troll

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Golgari Grave-Troll uses +1/+1 counters instead of "regen" counters

Are any other cards possibly affected by this bug ?
-
Attachments
2.zip
(2.47 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 17 Dec 2012, 14:44, edited 1 time in total.
Reason: fixed bug
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Re: [comfirmed]Yavimaya's Hollow

Postby Gargaroz » 17 Dec 2012, 14:18

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Path to Exile

Postby Gargaroz » 17 Dec 2012, 14:20

I see, I'm against too much "pop-up windows" asking stuff since I prefer a more "smooth" game, but in this case I'll re-introduce the option of not searching for human player.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Predator Ooze

Postby Gargaroz » 17 Dec 2012, 14:26

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Argivian Find

Postby Gargaroz » 17 Dec 2012, 14:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Countryside Crusher

Postby Gargaroz » 17 Dec 2012, 14:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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