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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Elvish Hexhunter

Postby stassy » 26 Mar 2013, 07:01

confirmed all, though the hybrid cost for Elvish Hexhunter ability work fine.

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[fixed by Gargaroz]Emperess Galina

Postby 0rion79 » 26 Mar 2013, 08:58

: Emperess Galina can't steal Khor Heaven.
That means that there is a bug in the kind of permanents that Galina can steal or that Khor Heaven misses its Legendary attribute.
Last edited by Aswan jaguar on 26 Mar 2013, 14:34, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Signal the Clans

Postby Gargaroz » 26 Mar 2013, 13:45

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Fiery Bombardment

Postby Gargaroz » 26 Mar 2013, 13:47

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Elvish Hexhunter

Postby Gargaroz » 26 Mar 2013, 13:48

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Emperess Galina

Postby Gargaroz » 26 Mar 2013, 13:55

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Emperess Galina

Postby Aswan jaguar » 26 Mar 2013, 14:40

Are all fixed Gargaroz?as my magic guessing powers are really limited :lol:
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Boros Charm

Postby TwisteD » 26 Mar 2013, 15:57

Describe the Bug:

Boros Charm cant target a creature to give it double strike, also doesnt seem to give indestructible to creatures(at least for damage, but this may be inderstuctible aproximation issue). Didnt tested other permanents types yet.

Which card did behave improperly ?

Boros Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13


ML3.0 Gatecrash

What exactly should be the correct behavior/interaction ?

Boros Charm should be able to target a creature for double strike.
Boros Charm should give indestructible to creatures untill end of turn.

Are any other cards possibly affected by this bug ?
-
Attachments
borosCharm.rar
(1.42 KiB) Downloaded 293 times
Last edited by stassy on 18 May 2013, 17:33, edited 1 time in total.
Reason: bug fixed
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Re: Boros Charm

Postby Gargaroz » 26 Mar 2013, 16:28

Fixed the first bug, I'll look in the second one but seems more troublesome.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Assassinate + Totem Armor

Postby Gargaroz » 26 Mar 2013, 16:31

For Felidar Umbra and Indrik Umbra, bad data in "ct_all", fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [to be checked at Gatecrash update]Grinning Ingus

Postby stassy » 26 Mar 2013, 18:50

Unfortunately as of CLv1 AI still crash the game when trying to activate Grinning Ingus ability (it's ok on player side), but not sure if it's really because AI want to trigger since game crash before anything happen...

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[fixed by Gargaroz]Dovescape

Postby Althuna » 27 Mar 2013, 01:13

I think there are some issues with this card:

1) The AI opponent seems to not want to cast spells anymore. (He ends up just holding on to them and eventually has to discard stuff. He only plays creatures and lands)

2) The AI opponent did at one time try to use an enchantment on one of his creatures, which got countered by the Dovescape correctly - but he did not get a bird token.

3) I think the AI opponent used Transmute Artifact even though Dovescape was in play.


I lost my savegame but if it would help to have one I can get another.
Last edited by Aswan jaguar on 27 Mar 2013, 14:32, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Thistledown Liege - funny/interesting bug

Postby Althuna » 27 Mar 2013, 01:20

Describe the Bug:
The liege applies his bonus to your creatures before he has been cast! So if you single-click the liege and then when you tap the first land, the creature(s) in play then receive the +1/+1 bonus from the liege. You can then even stop and spend the mana on something else instead, but the creature(s) in play will still keep the bonus.

ALSO: Each time he comes in to play, the bonus doubles. You cannot cast then cancel then cast again to double the bonus. But if you play the card once and your 2/2 creature becomes 4/4. If the liege then dies and comes back, (like with Emeria or whatever), the creature will become 6/6.


Which card did behave improperly ?
Thistledown Liege


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge mode)


What exactly should be the correct behavior/interaction ?
The liege should not boost other creatures until it actually comes in to play. (I think all the other lieges work fine)


Are any other cards possibly affected by this bug ?
I don't know :C
Last edited by Aswan jaguar on 27 Mar 2013, 14:29, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Austere Command

Postby Althuna » 27 Mar 2013, 01:36

The menu is *slightly* wrong. Everything seems perfect, except that kill Artifacts and kill Enchantments is the wrong way around.

So if you choose to kill Artifacts it will kill all the enchants instead. And vice versa.
Last edited by Aswan jaguar on 27 Mar 2013, 14:30, edited 1 time in total.
Reason: fixed bug
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