[Fixed] Bug Archive
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Re: Elvish Hexhunter
by stassy » 26 Mar 2013, 07:01
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[fixed by Gargaroz]Emperess Galina
by 0rion79 » 26 Mar 2013, 08:58
: Emperess Galina can't steal Khor Heaven.
That means that there is a bug in the kind of permanents that Galina can steal or that Khor Heaven misses its Legendary attribute.
That means that there is a bug in the kind of permanents that Galina can steal or that Khor Heaven misses its Legendary attribute.
Last edited by Aswan jaguar on 26 Mar 2013, 14:34, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Emperess Galina can't steal Khor Heaven
by stassy » 26 Mar 2013, 11:52
confirmed but not all legendary land are bugged, will need a list on legendary land.

Complete list :
Steal work
Volrath's Stronghold
Dark Depths
Eye of Ugin
Flagstones of Trokair
Gaea's Cradle
Gemstone Caverns
Hammerheim
Karakas
Kher Keep
Pendelhaven
Serra Sanctum
The Tabernacle at Pendrell Vale
Tolaria
Tolarian Academy
Urborg
Urborg, Tomb of Yawgmoth
Yavimana Hollow
Steal don't work
Eiganjo Castle
Gods' Eye, Gate to the Reikai
Mikokoro, Center of the Sea
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Okina, Temple to the Grandfathers
Shinka, the Bloodsoaked Keep
Shizo, Death's Storehouse
Tomb of Urami
Academy's Ruin
Phyrexian Tower
Shivan Gorge

Complete list :
Steal work
Volrath's Stronghold
Dark Depths
Eye of Ugin
Flagstones of Trokair
Gaea's Cradle
Gemstone Caverns
Hammerheim
Karakas
Kher Keep
Pendelhaven
Serra Sanctum
The Tabernacle at Pendrell Vale
Tolaria
Tolarian Academy
Urborg
Urborg, Tomb of Yawgmoth
Yavimana Hollow
Steal don't work
Eiganjo Castle
Gods' Eye, Gate to the Reikai
Mikokoro, Center of the Sea
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Okina, Temple to the Grandfathers
Shinka, the Bloodsoaked Keep
Shizo, Death's Storehouse
Tomb of Urami
Academy's Ruin
Phyrexian Tower
Shivan Gorge
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Re: [confirmed]Signal the Clans
by Gargaroz » 26 Mar 2013, 13:45
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Fiery Bombardment
by Gargaroz » 26 Mar 2013, 13:47
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Elvish Hexhunter
by Gargaroz » 26 Mar 2013, 13:48
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Emperess Galina
by Gargaroz » 26 Mar 2013, 13:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Emperess Galina
by Aswan jaguar » 26 Mar 2013, 14:40
Are all fixed Gargaroz?as my magic guessing powers are really limited 

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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Boros Charm
by TwisteD » 26 Mar 2013, 15:57
Describe the Bug:
Boros Charm cant target a creature to give it double strike, also doesnt seem to give indestructible to creatures(at least for damage, but this may be inderstuctible aproximation issue). Didnt tested other permanents types yet.
Which card did behave improperly ?
Boros Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
ML3.0 Gatecrash
What exactly should be the correct behavior/interaction ?
Boros Charm should be able to target a creature for double strike.
Boros Charm should give indestructible to creatures untill end of turn.
Are any other cards possibly affected by this bug ?
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Boros Charm cant target a creature to give it double strike, also doesnt seem to give indestructible to creatures(at least for damage, but this may be inderstuctible aproximation issue). Didnt tested other permanents types yet.
Which card did behave improperly ?
Boros Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
ML3.0 Gatecrash
What exactly should be the correct behavior/interaction ?
Boros Charm should be able to target a creature for double strike.
Boros Charm should give indestructible to creatures untill end of turn.
Are any other cards possibly affected by this bug ?
-
- Attachments
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borosCharm.rar
- (1.42 KiB) Downloaded 293 times
Last edited by stassy on 18 May 2013, 17:33, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Boros Charm
by Gargaroz » 26 Mar 2013, 16:28
Fixed the first bug, I'll look in the second one but seems more troublesome.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Assassinate + Totem Armor
by Gargaroz » 26 Mar 2013, 16:31
For Felidar Umbra and Indrik Umbra, bad data in "ct_all", fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [to be checked at Gatecrash update]Grinning Ingus
by stassy » 26 Mar 2013, 18:50
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[fixed by Gargaroz]Dovescape
by Althuna » 27 Mar 2013, 01:13
I think there are some issues with this card:
1) The AI opponent seems to not want to cast spells anymore. (He ends up just holding on to them and eventually has to discard stuff. He only plays creatures and lands)
2) The AI opponent did at one time try to use an enchantment on one of his creatures, which got countered by the Dovescape correctly - but he did not get a bird token.
3) I think the AI opponent used Transmute Artifact even though Dovescape was in play.
I lost my savegame but if it would help to have one I can get another.
1) The AI opponent seems to not want to cast spells anymore. (He ends up just holding on to them and eventually has to discard stuff. He only plays creatures and lands)
2) The AI opponent did at one time try to use an enchantment on one of his creatures, which got countered by the Dovescape correctly - but he did not get a bird token.
3) I think the AI opponent used Transmute Artifact even though Dovescape was in play.
I lost my savegame but if it would help to have one I can get another.
Last edited by Aswan jaguar on 27 Mar 2013, 14:32, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Thistledown Liege - funny/interesting bug
by Althuna » 27 Mar 2013, 01:20
Describe the Bug:
The liege applies his bonus to your creatures before he has been cast! So if you single-click the liege and then when you tap the first land, the creature(s) in play then receive the +1/+1 bonus from the liege. You can then even stop and spend the mana on something else instead, but the creature(s) in play will still keep the bonus.
ALSO: Each time he comes in to play, the bonus doubles. You cannot cast then cancel then cast again to double the bonus. But if you play the card once and your 2/2 creature becomes 4/4. If the liege then dies and comes back, (like with Emeria or whatever), the creature will become 6/6.
Which card did behave improperly ?
Thistledown Liege
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge mode)
What exactly should be the correct behavior/interaction ?
The liege should not boost other creatures until it actually comes in to play. (I think all the other lieges work fine)
Are any other cards possibly affected by this bug ?
I don't know :C
The liege applies his bonus to your creatures before he has been cast! So if you single-click the liege and then when you tap the first land, the creature(s) in play then receive the +1/+1 bonus from the liege. You can then even stop and spend the mana on something else instead, but the creature(s) in play will still keep the bonus.
ALSO: Each time he comes in to play, the bonus doubles. You cannot cast then cancel then cast again to double the bonus. But if you play the card once and your 2/2 creature becomes 4/4. If the liege then dies and comes back, (like with Emeria or whatever), the creature will become 6/6.
Which card did behave improperly ?
Thistledown Liege
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge mode)
What exactly should be the correct behavior/interaction ?
The liege should not boost other creatures until it actually comes in to play. (I think all the other lieges work fine)
Are any other cards possibly affected by this bug ?
I don't know :C
Last edited by Aswan jaguar on 27 Mar 2013, 14:29, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Austere Command
by Althuna » 27 Mar 2013, 01:36
The menu is *slightly* wrong. Everything seems perfect, except that kill Artifacts and kill Enchantments is the wrong way around.
So if you choose to kill Artifacts it will kill all the enchants instead. And vice versa.
So if you choose to kill Artifacts it will kill all the enchants instead. And vice versa.
Last edited by Aswan jaguar on 27 Mar 2013, 14:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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