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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

[fixed by Gargaroz]Towering Thunderfist

Postby stassy » 09 Apr 2013, 05:15

Describe the Bug:
Towering Thunderfist ability cannot be activated even if mana requirement is met

Which card did behave improperly ?
Towering Thunderfist

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Towering Thunderfist ability can be activated if mana requirement is met

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 09 Apr 2013, 13:24, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Murder Investigation

Postby stassy » 09 Apr 2013, 05:53

Describe the Bug:
AI can cast Murder Investigation on player creatures

Which card did behave improperly ?
Murder Investigation

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
AI cannot cast Murder Investigation on player creatures

Are any other cards possibly affected by this bug ?
-

Image

AI cast it on its own benefit since after casting Murder Investigation on my Nimbus Swimmer AI casted Mugging on it, destroying it and creating a token on his side :P
Attachments
1.zip
(3.54 KiB) Downloaded 236 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:24, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Nightveil Specter

Postby stassy » 09 Apr 2013, 06:33

Describe the Bug:
- Nightveil Specter can only be cast for UUU, not BBB or BBU or UUB
- AI crash the game when trying to activate Nightveil Specter ability
- Weird thing randomly happen when Nightveil Specter trigger such as showing 2 exiled card to choose.

Which card did behave improperly ?
Nightveil Specter

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
- Nightveil Specter can be cast for UUU, not BBB or BBU or UUB
- AI don't crash the game when trying to activate Nightveil Specter ability
- Weird thing don't randomly happen when Nightveil Specter trigger

Are any other cards possibly affected by this bug ?
-

Image
Attachments
1.zip
(2.14 KiB) Downloaded 248 times
Last edited by stassy on 10 Apr 2013, 14:49, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Mugging

Postby stassy » 09 Apr 2013, 06:50

Describe the Bug:
Creature affected by Mugging can block

Which card did behave improperly ?
Mugging

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Creature affected by Mugging can't block

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 09 Apr 2013, 13:23, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Orzhov Charm

Postby stassy » 09 Apr 2013, 10:53

Describe the Bug:
- When player cast Orzhov Charm and choose to kill target AI creature the latter is returned to AI hand instead
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel game ask again for target creature, if player then target creature it will return it to AI hand (player need to hit cancel twice to really cancel the spell).
- The return-to-bf-from-gy effect cannot be choosen in the list even if the requirement is met (creature in gy with 1 or less mana cost

Which card did behave improperly ?
Orzhov Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
- When player cast Orzhov Charm and choose to kill target AI creature the latter go to gy
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel the spell is canceled.
- The return-to-bf-from-gy effect cann be choosen in the list if the requirement is met (creature in gy with 1 or less mana cost)

Are any other cards possibly affected by this bug ?
-

Image

The Orzhov Charm kill effect work ok if player target one of his own creature
Attachments
1.zip
(2.88 KiB) Downloaded 246 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:22, edited 1 time in total.
Reason: fixed bug
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[fixedby Gargaroz]Mindeye Drake

Postby stassy » 09 Apr 2013, 11:09

Describe the Bug:
- On player side when Mindeye Drake die the game crash
- On AI side when Mindeye Drake is cast the game crash

Which card did behave improperly ?
Mindeye Drake

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
- On player side when Mindeye Drake die the game don't crash
- On AI side when Mindeye Drake is cast the game don't crash

Are any other cards possibly affected by this bug ?
-

Image

Image
Attachments
1.zip
(2.15 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:21, edited 1 time in total.
Reason: fixed bug
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Re: Towering Thunderfist

Postby Gargaroz » 09 Apr 2013, 12:23

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Murder Investigation

Postby Gargaroz » 09 Apr 2013, 12:25

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mugging

Postby Gargaroz » 09 Apr 2013, 12:39

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Orzhov Charm

Postby Gargaroz » 09 Apr 2013, 12:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mindeye Drake

Postby Gargaroz » 09 Apr 2013, 12:51

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Nightveil Specter

Postby Gargaroz » 09 Apr 2013, 13:29

Fixed. Also, before you'll probably get a corrupted save game when using this card, now it shouldn't happen anymore.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Nightveil Specter

Postby Aswan jaguar » 09 Apr 2013, 13:39

1- I confirm the mana cost bug
2- The crash for AI maybe is happening when AI considers to attack(and I believe the problem that makes AI crash is the following bug:
3- When my Nightveil Specter deal damage to a player a card from my library is being exiled(something AI just refuses to do) :lol:
---
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Re: [confirmed]Challenge Sliver nation

Postby Aswan jaguar » 09 Apr 2013, 16:09

I can confirm that Sliver Overlord abilities will be unlocked if you finish challenge 3-8 (instead of 3-10) and the only thing that will be wrong is that the only name of the card will be locked showing 4 #0 on the card(instead of the name)

So in fact now you unlock 2 cards by playing 3-8 (easy as 1,2,3...) Bloodbraid Elf and Sliver Overlord.

Also as you can see the name tag on Sliver Overlord on the 2nd picture Stassy provided is 4 #0 instead of 3 #0

On the other hand if you finish 3-10 (Sliver Nation) you unlock only the name tag and you have the card with it's name and not the challenge number but locked.
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Riot Gear

Postby stassy » 10 Apr 2013, 05:24

Describe the Bug:
Riot Gear give +1/+1

Which card did behave improperly ?
Riot Gear

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Riot Gear give +1/+2

Are any other cards possibly affected by this bug ?
-

Image
Last edited by stassy on 11 Apr 2013, 03:38, edited 1 time in total.
Reason: bug fixed
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