[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Towering Thunderfist
by stassy » 09 Apr 2013, 05:15
Describe the Bug:
Towering Thunderfist ability cannot be activated even if mana requirement is met
Which card did behave improperly ?
Towering Thunderfist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Towering Thunderfist ability can be activated if mana requirement is met
Are any other cards possibly affected by this bug ?
-

Towering Thunderfist ability cannot be activated even if mana requirement is met
Which card did behave improperly ?
Towering Thunderfist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Towering Thunderfist ability can be activated if mana requirement is met
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 09 Apr 2013, 13:24, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Murder Investigation
by stassy » 09 Apr 2013, 05:53
Describe the Bug:
AI can cast Murder Investigation on player creatures
Which card did behave improperly ?
Murder Investigation
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
AI cannot cast Murder Investigation on player creatures
Are any other cards possibly affected by this bug ?
-

AI cast it on its own benefit since after casting Murder Investigation on my Nimbus Swimmer AI casted Mugging on it, destroying it and creating a token on his side
AI can cast Murder Investigation on player creatures
Which card did behave improperly ?
Murder Investigation
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
AI cannot cast Murder Investigation on player creatures
Are any other cards possibly affected by this bug ?
-

AI cast it on its own benefit since after casting Murder Investigation on my Nimbus Swimmer AI casted Mugging on it, destroying it and creating a token on his side
- Attachments
-
1.zip- (3.54 KiB) Downloaded 236 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:24, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Nightveil Specter
by stassy » 09 Apr 2013, 06:33
Describe the Bug:
- Nightveil Specter can only be cast for UUU, not BBB or BBU or UUB
- AI crash the game when trying to activate Nightveil Specter ability
- Weird thing randomly happen when Nightveil Specter trigger such as showing 2 exiled card to choose.
Which card did behave improperly ?
Nightveil Specter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Nightveil Specter can be cast for UUU, not BBB or BBU or UUB
- AI don't crash the game when trying to activate Nightveil Specter ability
- Weird thing don't randomly happen when Nightveil Specter trigger
Are any other cards possibly affected by this bug ?
-

- Nightveil Specter can only be cast for UUU, not BBB or BBU or UUB
- AI crash the game when trying to activate Nightveil Specter ability
- Weird thing randomly happen when Nightveil Specter trigger such as showing 2 exiled card to choose.
Which card did behave improperly ?
Nightveil Specter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Nightveil Specter can be cast for UUU, not BBB or BBU or UUB
- AI don't crash the game when trying to activate Nightveil Specter ability
- Weird thing don't randomly happen when Nightveil Specter trigger
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.14 KiB) Downloaded 248 times
Last edited by stassy on 10 Apr 2013, 14:49, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Mugging
by stassy » 09 Apr 2013, 06:50
Describe the Bug:
Creature affected by Mugging can block
Which card did behave improperly ?
Mugging
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Creature affected by Mugging can't block
Are any other cards possibly affected by this bug ?
-

Creature affected by Mugging can block
Which card did behave improperly ?
Mugging
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Creature affected by Mugging can't block
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 09 Apr 2013, 13:23, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Orzhov Charm
by stassy » 09 Apr 2013, 10:53
Describe the Bug:
- When player cast Orzhov Charm and choose to kill target AI creature the latter is returned to AI hand instead
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel game ask again for target creature, if player then target creature it will return it to AI hand (player need to hit cancel twice to really cancel the spell).
- The return-to-bf-from-gy effect cannot be choosen in the list even if the requirement is met (creature in gy with 1 or less mana cost
Which card did behave improperly ?
Orzhov Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- When player cast Orzhov Charm and choose to kill target AI creature the latter go to gy
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel the spell is canceled.
- The return-to-bf-from-gy effect cann be choosen in the list if the requirement is met (creature in gy with 1 or less mana cost)
Are any other cards possibly affected by this bug ?
-

The Orzhov Charm kill effect work ok if player target one of his own creature
- When player cast Orzhov Charm and choose to kill target AI creature the latter is returned to AI hand instead
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel game ask again for target creature, if player then target creature it will return it to AI hand (player need to hit cancel twice to really cancel the spell).
- The return-to-bf-from-gy effect cannot be choosen in the list even if the requirement is met (creature in gy with 1 or less mana cost
Which card did behave improperly ?
Orzhov Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- When player cast Orzhov Charm and choose to kill target AI creature the latter go to gy
- When player cast Orzhov Charm and choose to kill target AI creature, if player choose cancel the spell is canceled.
- The return-to-bf-from-gy effect cann be choosen in the list if the requirement is met (creature in gy with 1 or less mana cost)
Are any other cards possibly affected by this bug ?
-

The Orzhov Charm kill effect work ok if player target one of his own creature
- Attachments
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1.zip- (2.88 KiB) Downloaded 246 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixedby Gargaroz]Mindeye Drake
by stassy » 09 Apr 2013, 11:09
Describe the Bug:
- On player side when Mindeye Drake die the game crash
- On AI side when Mindeye Drake is cast the game crash
Which card did behave improperly ?
Mindeye Drake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- On player side when Mindeye Drake die the game don't crash
- On AI side when Mindeye Drake is cast the game don't crash
Are any other cards possibly affected by this bug ?
-


- On player side when Mindeye Drake die the game crash
- On AI side when Mindeye Drake is cast the game crash
Which card did behave improperly ?
Mindeye Drake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- On player side when Mindeye Drake die the game don't crash
- On AI side when Mindeye Drake is cast the game don't crash
Are any other cards possibly affected by this bug ?
-


- Attachments
-
1.zip- (2.15 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 09 Apr 2013, 13:21, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: Towering Thunderfist
by Gargaroz » 09 Apr 2013, 12:23
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Murder Investigation
by Gargaroz » 09 Apr 2013, 12:25
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Mugging
by Gargaroz » 09 Apr 2013, 12:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Orzhov Charm
by Gargaroz » 09 Apr 2013, 12:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Mindeye Drake
by Gargaroz » 09 Apr 2013, 12:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Nightveil Specter
by Gargaroz » 09 Apr 2013, 13:29
Fixed. Also, before you'll probably get a corrupted save game when using this card, now it shouldn't happen anymore.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Nightveil Specter
by Aswan jaguar » 09 Apr 2013, 13:39
1- I confirm the mana cost bug
2- The crash for AI maybe is happening when AI considers to attack(and I believe the problem that makes AI crash is the following bug:
3- When my Nightveil Specter deal damage to a player a card from my library is being exiled(something AI just refuses to do)
2- The crash for AI maybe is happening when AI considers to attack(and I believe the problem that makes AI crash is the following bug:
3- When my Nightveil Specter deal damage to a player a card from my library is being exiled(something AI just refuses to do)
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Challenge Sliver nation
by Aswan jaguar » 09 Apr 2013, 16:09
I can confirm that Sliver Overlord abilities will be unlocked if you finish challenge 3-8 (instead of 3-10) and the only thing that will be wrong is that the only name of the card will be locked showing 4 #0 on the card(instead of the name)
So in fact now you unlock 2 cards by playing 3-8 (easy as 1,2,3...) Bloodbraid Elf and Sliver Overlord.
Also as you can see the name tag on Sliver Overlord on the 2nd picture Stassy provided is 4 #0 instead of 3 #0
On the other hand if you finish 3-10 (Sliver Nation) you unlock only the name tag and you have the card with it's name and not the challenge number but locked.
So in fact now you unlock 2 cards by playing 3-8 (easy as 1,2,3...) Bloodbraid Elf and Sliver Overlord.
Also as you can see the name tag on Sliver Overlord on the 2nd picture Stassy provided is 4 #0 instead of 3 #0
On the other hand if you finish 3-10 (Sliver Nation) you unlock only the name tag and you have the card with it's name and not the challenge number but locked.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Riot Gear
by stassy » 10 Apr 2013, 05:24
Describe the Bug:
Riot Gear give +1/+1
Which card did behave improperly ?
Riot Gear
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Riot Gear give +1/+2
Are any other cards possibly affected by this bug ?
-

Riot Gear give +1/+1
Which card did behave improperly ?
Riot Gear
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Riot Gear give +1/+2
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 11 Apr 2013, 03:38, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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