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Forge 01/01 (unofficial BETA) version

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Re: Forge 01/01 (unofficial BETA) version

Postby Chris H. » 03 Jan 2010, 12:02

Vecc wrote:An option to disable sound would be REALLY nice, tho'.
Remove the .mp3 sound file(s) from the /res/sound/ folder.
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Re: Forge 01/01 (unofficial BETA) version

Postby Rob Cashwalker » 03 Jan 2010, 21:10

or rename.
The Force will be with you, Always.
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Re: Forge 01/01 (unofficial BETA) version

Postby Vecc » 03 Jan 2010, 22:57

Hmm, I thought that would break something (as in, evil error of the perpetuous gamelocking), but apparently not. :mrgreen: Thanks guys.
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Re: Forge 01/01 (unofficial BETA) version

Postby Twainer » 03 Jan 2010, 23:56

I've been using forge for a while and thought it was finally time to make a forum contribution :)

The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.

Keep up the good work!
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Re: Forge 01/01 (unofficial BETA) version

Postby Chris H. » 04 Jan 2010, 00:43

Twainer wrote:I've been using forge for a while and thought it was finally time to make a forum contribution :)

The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.

Keep up the good work!
`
We are pleased to meet you. :)

And you are right about the missing tokens folder, Thank you for pointing that out. 8)
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Re: Forge 01/01 (unofficial BETA) version

Postby DennisBergkamp » 04 Jan 2010, 02:49

Twainer wrote:I've been using forge for a while and thought it was finally time to make a forum contribution :)

The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.

Keep up the good work!
Ah yes, welcome and thanks :) Completely missed that, I only added the /pics/ folder... duh.
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Re: Forge 01/01 (unofficial BETA) version

Postby Mr.Chaos » 04 Jan 2010, 07:12

Thanks Twainer! I made a tokens folder and then Forge did indeed download the remaining cards.
Good for you to spot that! =D>
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Forge 01/01 (unofficial BETA) version

Postby learyt » 06 Jan 2010, 14:18

i can't download the card pic for the dimir inquisitor, the program crashes and i cannot find it on internet in HQ
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Re: Forge 01/01 (unofficial BETA) version

Postby Marek14 » 06 Jan 2010, 15:59

learyt wrote:i can't download the card pic for the dimir inquisitor, the program crashes and i cannot find it on internet in HQ
Do you mean Dimir Infiltrator?
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Re: Forge 01/01 (unofficial BETA) version

Postby DennisBergkamp » 06 Jan 2010, 19:56

Did you also try the slightlymagic mirror ?
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Re: Forge 01/01 (unofficial BETA) version

Postby learyt » 06 Jan 2010, 21:39

yes i also tried the slightly magic pics and the hogbaby collection
it doesn't work
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Re: Forge 01/01 (unofficial BETA) version

Postby Huggybaby » 07 Jan 2010, 01:23

Go Hogbaby! :lol:

That card is from Ravnica, I'm pretty sure the links are good.
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Re: Forge 01/01 (unofficial BETA) version

Postby mtgrares » 08 Jan 2010, 18:54

I'm sure many, many hours went into this version. All of the new cards and bugs fixes are superb. Thanks alot.

I enjoyed (ab)using Kismet and Stasis in Shandalar so it is great to be able to use them again.
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Re: Forge 01/01 (unofficial BETA) version

Postby Hamletchickencrisis » 10 Jan 2010, 10:26

Thanks so much for all our your hard work on this. This program is awesome and getting better all the time!
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Re: Forge 01/01 (unofficial BETA) version

Postby Hamletchickencrisis » 14 Jan 2010, 12:58

Bug:

Giant Strength is casting like an enchant aura instead of enchant creature so it doesn't give the option to put it on a creature it just goes into the graveyard with no effect.

Lignify doesn't change creature type to treefolk instead of it's previous type so if I put it on a Sliver it still gets benefits from other Slivers. It could be that is the way it is supposed to work but it isn't implicit on the card text.
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